Magicite.   Posted by Hand of Fate.Group: 0
Hand of Fate
 GM, 70 posts
Fri 5 Aug 2016
at 21:33
Magicite is a naturally occurring crystal found in the earth that carries potent magical properties. It is rare and highly valued mineral, prized since ancient times by magic users. Only recently with the development of magitek has the use of magicite become more widespread granting its benefits to those without knowledge of magic. There are eight known varieties of magicite, each with their own unique properties, each piece is also divided into five grades based upon the quality of the individual piece of magicite.


There are five grades of magicite, which can either be cut or raw. The better the grade of a given piece of magicite, the more powerful it is:

Average (Asset 1, Resource 2) - Roughly 70% of all recovered magicite is of average quality. These pieces are rough, often cloudy, with flaws or cracks in their structure. Sometimes if the piece is large enough they can be cut or refined into a higher grade by a skilled geomancer. Average magicite is usually used for industrial work, ground up to create magicite alloys or cut into components for basic magitek equipment.
Effects: Aspect, one Perk.

Fair (Asset 2, Resource 3) - Roughly 15% of all recovered magicite is of fair quality. The majority of it comes from refining average magicite. These pieces are usually cloudy, but free of flaws or cracks in their structure. Particularly fine specimens can be refined into a higher grade by a skilled geomancer.  Fair magicite is typically used as a power source for many types of magitek or as components for more advanced magitek equipment. It is also the most common grade used by magic users and socketed into items.
Effects: Aspect, two Perks.

Good (Asset 3, Resource 4) - Roughly 10% of all recovered magicite is of good quality. These pieces are clear and without flaws or cracks in their structure. Good magicite is highly prized because of its power, it is never ground up, but usually cut and socketed to empower particularly powerful pieces of magitek or used on its own by magic users.
Effects: Aspect, four Perks.

Great (Asset 4, Resource 5) - Roughly 3% of all recovered magicite is of great quality. These pieces are evident not only because they are clear and without flaws, but because they glow with an inner light even when not in use. Because of its rarity and power, Great magicite is always refined and socketed. It is typically used as a component in the most powerful pieces of magitek or socketed into prized magical items, greatly enhancing the capabilities of its wielder.
Effects: Aspect, six Perks.

Superb (Asset 5, Resource NA) - Roughly 1.5% of all recovered magicite is of superb quality. These are similar to great magicite, but they glow much more brightly and usually have unique properties that set them apart from other pieces in both color, sheen and power. Most superb pieces are family heirlooms passed down over the years as prized possessions. Most superb pieces have unique names and lineages. They are great prized and almost always socketed rather then used as components for magitek. When they are used as components, the magitek is almost always a unique piece in its own right.
Effects: Aspect, eight Perks.


All it takes to use a piece of magicite is to hold it and take an action to attune it. The attunement roll uses Sorcery or Spirit as a standard action against a threshold equal to the magiciteís grade (Average: 0, Fair 1, Good 2, Great 3, Superb 4). The character must also spend a point of Mana. Mana spent on attunement is not recovered as normal at the end of a scene and instead remains committed to the attuned piece of magicite until the attunement ends. As a result a characterís mana pool limits the total number of magicite he can attune.

While attuned, the character may invoke the magiciteís Aspect as if it were one of the characterís own aspects. In addition the character may spend a point of Mana instead of a Fate point to invoke the magiciteís Aspect. The character also gains access to all of the magiciteís Perks.

Characters with the Invoke skill may use magicite to call forth a Lesser Eidolon, a spiritual manifestation of the magicite. Lesser Eidolons have +2 Physique, Combat, Athletics and one of the summonerís own skills. They also have the magiciteís aspect and access to all of its perks. While a Lesser Eidolon is active, the invoker cannot gain any benefits of the magicite for herself. Lesser Eidolons have Physical Stress equal to the summonerís Spirit rating. Lesser Eidolons summoned from Good magicite have +1 Physical Stress, Great grants +2 and Superb grants +3.

Blue Magicite

Blue magicite varies from pale blue to a deep blue-black color and typically has effects related to ice, water, darkness and cold. It is most commonly found in the north or in deposits on lake beds, within the ocean or in formations near the ocean shore. It is usually cold and smooth to the touch and naturally has curved edges. Only cut pieces have sharp edges or flat facets.
Example Aspects: Frost Touched, Dark Depths, Concealing Shadows, Tidal Wave, Calm Surface
Associated Skills: Athletics, Deceive, Empathy, Stealth, Spirit, Will

Sample Perks:
Ice Aura - Imbues whatever it is socketed into with icy power, making it cold to the touch. Armor, clothing and jewelry grant +2 Armor against Frost Damage. Weapons gain +1 Frost Damage.
Shadow Cloak - Grants +2 Stealth while hiding in darkness.
Blizzard - Grants access to the Blizzard Spell
Chill - Whenever a Frost Attack succeeds with style, instead of taking a boost the character may choose to place the Chill ailment on that target instead for (characterís Will + 1) turns. Chill adds a -1 Penalty to all physical actions involving movement including attack and defense.

Gold Magicite

Gold magicite varies from pale yellow to a deep bronze color, often with striations of white, bright gold, bright blue, or pale green. Gold magicite typically has effects related to weather, particularly thunder, lightning and hurricanes. It also has associations with speed, flight, wind and sound. Most have a catís eye appearance or distinct striated cores. Gold magicite is most commonly found in the mountains, but deposits have also been discovered in plains, deserts and even within forests. Most pieces are long rods, with multiple glittering facets.
Example Aspects: Roar of Thunder, Lightning Quick, Devastation Bolt, Storm Channel, Wind Swift
Associated Skills: Athletics, Notice, Provoke, Sorcery, Survival, Will

Sample Perks:
Lightning Quick - Adds +2 to Initiative
Thunder - Grants access to the Thunder Spell
Haste - Grants access to the Haste Spell.
Voice of Thunder - Allows the character to loudly project his voice. Adds +2 to actions that benefit from having a loud voice.

Green Magicite

Green magicite varies from pale green to deep green with brown undertones. Most green magicite has a dappled appearance, shot through with other shades of green, brown or sometimes even blue and red. Green magicite typically has effects related to earth, nature, growth and animals. Green magicite is typically found in forest caverns, beneath the roots of trees and in marshes. Most pieces are irregular in shape, with multiple crystalline bulbs and protrusions.
Example Aspects: Leaf Tongue, Ancient Root, Flowering Blossom, Natureís Bounty
Associated Skills: Empathy, Lore, Notice, Physique, Survival, Spirit

Orange Magicite

Orange magicite varies from pale brown to vibrant copper. Most orange magicite has a marbled appearance and feels heavier then its size would suggest. They tend to form dense crystalline structures and often form in cube-like structures. Orange magicite has effects related to earth, stone, metal and endurance. Orange magicite is typically found in mountains, deserts and volcanoes, but always deep within the stone, there are almost never surface deposits of orange magicite as can sometimes be found with other types of magicite.
Example Aspects: Stony Endurance, Sharp Fang, Adamant Crystal, Earth Shaker
Associated Skills: Athletics, Lore, Physique, Resources, Survival, Will

Red Magicite

Red magicite varies from dark rose to brilliant crimson in color. Most red magicite has a solid crystalline appearance, but someone bloom with gold, blue, violet, orange or white as if they were fossilized flames. They tend to have spiky structures in their raw form, like small explosions of crystal. Red magicite has effects related to fire, heat, passion and energy. Red magicite is typically found in deposits in the desert, within volcanoes and deep underground, but random surface deposits also appear in strange places.
Example Aspects: Burning Bright, Righteous Flame, Boundless Energy, Searing Heat, Blazing Blossom
Associated Skills: Athletics, Combat, Contacts, Empathy, Provoke, Rapport, Spirit

Violet Magicite

Violet magicite varies from pale lavender to royal purple in color. Most violet magicite is speckled within with flecks of color, as if it contained a small constellation of silver or gold stars. The pieces tend toward being wide and flat in their raw form. Violet magicite has effects related to more ephemeral concepts like thought, dreams, time, gravity, space and magic. Violet magicite is fairly rare, usually found in out of the way places like mountain peaks, natural caverns, canyon walls and places where stars have fallen from the sky.
Example Aspects: Eye of Mystery, Dream Eater, Star Heart, Without Distance, Arcane Repository
Associated Skills: Lore, Notice, Sorcery, Spirit, Stealth, Will

White Magicite

White magicite varies from pale grey, to the clarity of white diamond in color. It typically has an opalescent sheen to it regardless of grade or cut. Raw pieces tend toward clusters of crystal rods. White magicite tends to have effects related to light, healing and protection. White magicite is typically found in deposits in surface deposits especially on open plains, meadows and mountainsides, which make it one of the more common types of magicite.
Example Aspects: Brilliant Caregiver, Auspicious Fortune, Holy Light, Diamond Shield
Associated Skills: Contacts, Empathy, Lore, Physique, Rapport, Spirit


Approximately 0.05% of all recovered magicite is materia. Unlike normal magicite, materia seems to contain within it the essence of a powerful spirit. These spirits are known as Eidolons and the materia allows the owner to access that spiritís skills and abilities. While they are clearly intelligent, Eidolons themselves do not appear to have self-awareness and without an active will to compel them, they have no self-volition. However, they do appear to have the ability to learn or at least become more powerful, because as time passes owners of materia have been able unlock new abilities within existing materia. As a result older materia that has been actively used over multiple generations is considered more valuable then newer materia. Itís unknown exactly how materia comes into existence, but each piece is rare and unique.

Materia can be found within any magicite deposit and it typically stands out from other pieces of magicite due to its larger size, shape and color. Materia tends to have a glowing core like a frozen flame caught within the crystal. While attuned this flame comes to life and begins to flicker. The color of the flame as well as the appearance of the crystal will vary considerably. While some scholars have attempted to classify different types of materia, most pieces defy any clear definition.

Mechanics: Materia is attuned exactly the same way as magicite, but the base threshold is always +3. While attuned the character may access any of the materiaís Aspects, all of the materiaís perks and up to one of the materiaís associated Skills for each of the characterís unmodified Spirit levels. Materia Skills behave as if the character had gained a Skill from a new Mode. However, Materia Skills cannot increase a characterís Skill rating beyond Superb (+5).

Unlike magicite, it is difficult to attune to more then one piece of materia at a time. A character cannot simultaneously attune more pieces of materia then their Spirit rating. Each attuned piece of materia also cumulatively increases the attunement cost of the next piece of materia by +1. So  for example the first piece attuned would cost 1 MP, the next would cost 2 MP, the third would cost 3 MP and and the fourth would cost 4 MP for a total attunement cost of 10 MP for all four pieces.

Basic Materia (Asset 3, Resource 5) - This reflects a piece of materia that has seen little use or just recently been uncovered. Basic materia typically has a single Aspect, three Skills and three Perks. Each additional Asset point spent upon a piece of Materia grants it either one additional Skill up to five total, an additional Aspect up to a maximum of three total or an additional Perk.

Example Materia

Shiva (Asset 3)
Aspect: Maiden of Frost
Skills: Physique, Sorcery, Will
Description: A brilliant clear blue prism that always feels icy to the touch. A bright violet flame blooms at its heart.
Blizzard - Allows the character to use the Blizzard Spell.
Blizzaga - Allows the use of the Blizzaga Upgrade for Blizzard.
Frost Resistance - Grants +2 Armor against Frost Attacks while attuned.

Wakaba (Asset 4)
Aspect: Wind-Swift Chocobo
Skills: Athletics, Combat, Provoke
Description: A bright orange and white gem shaped like a feather, with a golden flame at its core.
Haste - Allows the character to use the Haste Spell.
Race the Wind - While attuned the bearer can move two zones as a free action in a conflict, as long as there are no Aspects restricting movement. Outside of combat, this perk doubles the bearerís movement speed adding +2 to all Athletics rolls related to movement.
Stampede (Spell)
Cost: 4 MP
Action: Attack Spell (-3 Initiative)
Effect: The bearer summons a herd of chocobos to strike and trample all enemies in a single zone. The chocobos disappear several moments after trampling over their enemies. Roll Sorcery as an attack with Physical Damage 2.

Hiroka (Asset 5)
Aspect: Death Blossom Assassin
Skills: Athletics, Combat, Deceive, Stealth
Description: A violet crystal shaped vaguely like a chrysanthenum blossom with a crimson flame burning at its center.
Death is Swift - Adds +2 to Initiative while attuned.
Unseen Assassin - Adds +2 to all Create Advantage rolls using Stealth.
Poison Blade - The bearer may spend 1 MP to apply the Toxin aspect to a bladed weapon with a free invocation. In addition when succeeding with style using an attack from the enhanced weapon, the character may inflict the Poison ailment with a free invocation instead of taking a boost. The Poison ailment applies a -1 Penalty to all actions as long as it has an unused invocation. The ailment may be invoked to inflict an immediate 2 Toxic Damage to the poisoned character, this removes the ailment if the target has no further invocations of Poison.
Deadly Toxin - Adds +1 to all Toxic Damage while attuned.

This message was last edited by the GM at 04:47, Sun 07 Aug 2016.