Don't Mess Around With Jim.   Posted by The Darkness.Group: 0
Alison Foster
 player, 350 posts
 Mercenary
 British ex-pat
Tue 30 Apr 2019
at 15:55
Don't Mess Around With Jim
Alison tried for the mirror.

11:54, Today: Alison Foster rolled 9 using 1d10-1.  /Agl 6.
The Darkness
 GM, 700 posts
Tue 30 Apr 2019
at 16:11
Don't Mess Around With Jim
As Alison dives from her cover, two shots immediately ring out but both are high and wide; the anticipation being on a standing target.  The shooter, however, manages to readjust just as you are diving back into the alley way.  Two more shots ring out, one slams into the pavement a few inches from you as the second follows suit, slicing across your arm before contacting the ground.  A brief shower of debris pelts you as you reach the (current) safety of the alley again.  The wound on your arm is minor, a graze at best, but his aim was getting better.
Sam Damon
 player, 344 posts
Tue 30 Apr 2019
at 16:42
Don't Mess Around With Jim
Prepare to ambush, I think...
Alison Foster
 player, 351 posts
 Mercenary
 British ex-pat
Tue 30 Apr 2019
at 16:45
Don't Mess Around With Jim
Alison will place the mirror so that she can see from the muzzle flash where the shots are coming from.
Charles Mallory
 player, 123 posts
Wed 1 May 2019
at 13:15
Don't Mess Around With Jim
As the two guys head down the street Charles steps back around the corner looking for a spot to hide.
The Darkness
 GM, 702 posts
Thu 2 May 2019
at 15:56
Don't Mess Around With Jim
Sam...are you following Charles around the corner or looking for another spot to hide and wait?
Charles Mallory
 player, 124 posts
Thu 2 May 2019
at 16:20
Don't Mess Around With Jim
On the map it would be the corner just behind them away from the guys coming at them. So south and then east.
Sam Damon
 player, 346 posts
Fri 3 May 2019
at 11:28
Don't Mess Around With Jim
Fading back into the shadows...
The Darkness
 GM, 706 posts
Sun 5 May 2019
at 04:30
Don't Mess Around With Jim
Using what little cover (mostly shadow) that he can, Sam flattens himself against a closed store front.  Charles dashes back into the cross street and clamps himself against the wall.  Inching forward, he tilts his head just enough to watch the street.

So it will take approximately two rounds or so for them to reach you (we'll say in the realm of 30-40 seconds).  Is there anything in particular you would like to attempt or prepare for?  Unless they spot you, you will have the element of surprise...most likely XD

Alison Foster
 player, 355 posts
 Mercenary
 British ex-pat
Mon 6 May 2019
at 13:04
Don't Mess Around With Jim
Should I roll to climb to the window?
The Darkness
 GM, 707 posts
Mon 6 May 2019
at 17:42
Don't Mess Around With Jim
Hmmm...yes, a simple Agility roll...pretty much anything 8 and under you'll be able to scramble in.  The window is pretty broken and missing, just a few pieces of glass remain but they are collected around the top of the window.
Alison Foster
 player, 356 posts
 Mercenary
 British ex-pat
Mon 6 May 2019
at 17:47
Don't Mess Around With Jim
13:44, Today: Alison Foster rolled 7 using 1d10.  Climb to window.

Alison climbed into the window. She looked around, making sure she was alone and then to a window. She will use her own rifle, the scope should give her an easy view. When he stuck his head up she will pop him.
The Darkness
 GM, 708 posts
Mon 6 May 2019
at 18:58
Don't Mess Around With Jim
Crossing the interior of the building took a few moments as it was in extremely poor shape.  Holes littered the floor and ceiling as mucky, sick smelling water dripped from every crevice.  Rodents and insects alike scattered as you moved through the 1st floor approaching the opposite side.
Charles Mallory
 player, 125 posts
Tue 7 May 2019
at 17:52
Don't Mess Around With Jim
OOC: Charles basically waits by the corner staying low and in shadow as much as possible. When Sam starts shooting Charles adds his own.
The Darkness
 GM, 711 posts
Mon 13 May 2019
at 16:41
Don't Mess Around With Jim
Down the darkened street the two unknown individuals march.  Jogging slightly at first but slowing to a regular walk as they near the intersection, both have pistols of some kind drawn but not in position.  Suddenly, one of them starts barking to the other while raising his pistol.  Several shots ring out and smack into the wall high above Sams head.  He's been spotted...

Can I have initiative from both Charles and Sam?
Alison Foster
 player, 359 posts
 Mercenary
 British ex-pat
Mon 13 May 2019
at 16:49
Don't Mess Around With Jim
Alison will attempt to take aim through her scope.
The Darkness
 GM, 712 posts
Tue 4 Jun 2019
at 15:40
Don't Mess Around With Jim
Hmmm...we sure seem to have gone dark.  Is everyone still ok?
Alison Foster
 player, 360 posts
 Mercenary
 British ex-pat
Tue 4 Jun 2019
at 20:45
Don't Mess Around With Jim
Iím waiting on you. Alison is in position and it trying to find the shooter. She doesnít want to shoot him right away she wants to try to observe him, glen what she can.
Alison Foster
 player, 361 posts
 Mercenary
 British ex-pat
Tue 4 Jun 2019
at 20:51
Don't Mess Around With Jim
She wants to try and figure out things like: Is he military or former? Has he had specialized training or is he just a good/lucky civilian? Is he taking orders or just an H/K? Things like that.
The Darkness
 GM, 713 posts
Sat 8 Jun 2019
at 20:22
Don't Mess Around With Jim
kk I guess I'll get you rolling soon then.  Charles checked in but hasn't said anything and same hasn't been on since May.
The Darkness
 GM, 714 posts
Thu 13 Jun 2019
at 18:21
Don't Mess Around With Jim
Alison:  Given the lighting, or lack thereof, it is rather difficult to get an accurate read on the shooter.  However, it's somewhat obvious from his erratic method of shooting that he is probably not trained, at least officially.
Alison Foster
 player, 362 posts
 Mercenary
 British ex-pat
Thu 13 Jun 2019
at 18:37
Don't Mess Around With Jim
Ok add a hole to his skull then.
The Darkness
 GM, 715 posts
Thu 13 Jun 2019
at 18:39
Don't Mess Around With Jim
Simple enough, let me get your attack roll.
Alison Foster
 player, 363 posts
 Mercenary
 British ex-pat
Thu 13 Jun 2019
at 19:33
Don't Mess Around With Jim
15:32, Today: Alison Foster rolled 10 using 1d10.  Rifle is 8.
The Darkness
 GM, 716 posts
Mon 17 Jun 2019
at 20:54
Don't Mess Around With Jim
Your shot slams harmlessly into the brick; a shower of debris pelts the sidewalk below.  Before you can retrain, his shots once more ring out.  You barely have to time to roll from the window as several rounds smack the opposing wall.  He continues peppering the window and surrounding area, although his grouping certainly leaves something to be desired.

Let me have an Intelligence check