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The Rules of Engagement (Rules)

Posted by Winters BreathFor group 0
Winters Breath
GM, 8 posts
Cold as death
Don't you mess
Tue 9 Aug 2016
at 14:28
  • msg #1

The Rules of Engagement (Rules)

House Rules, Optional Rules and Variant Rules

1) Abide by the following maxims and we'll get along just fine.

1A) "Just because it's in an approved or published book, or the established lore of the setting, doesn't mean you must be allowed to use or have access to it".

1B) "Just because something in-game did/used something, doesn't mean you can too".

1C) "If it doesn't make sense, it's probably because you don't have all the information...that or it's not supposed to".

1D) "If you feel like you don't have sufficient information to make a decision, ask, but if you're going to ask, please do so in good time and swiftly; few things kill the pace of a PbP game (and therefore the game itself) faster than indecision and procrastination".

1E) "The GM is not infallible, so if you feel the need to correct him, please don't disrupt the flow of the game; do it in the OOC thread or by PM".




This message was last edited by the GM at 08:41, Tue 24 Aug 2021.
Winters Breath
GM, 9 posts
Cold as death
Don't you mess
Tue 9 Aug 2016
at 14:43
  • msg #2

Combat

When combat begins (I'll let you know when this is the case; it should be fairly obvious!) and for its duration, please include the following information at the bottom of each of your posts, filling in the blanks as appropriate;

ROUND X
HP: X/Y, AC: XX, Initiative: X, Status Conditions: X

Action: (including any relevant rolls copy/pasted from the dice roller)
Bonus Action: (if any)
Move: (be specific, e.g. "as far away from Orc1 toward the door" or "I move adjacent to the crook-nosed dwarf")
Reaction: (if you have any specific reactions in mind, please list them here. Include triggers, if necessary)


Here's the Code version for copy/pasting (which can also be found in Player Resources)

<tt><orange><u>ROUND X</u>
<b>HP</b>: X/Y, <b>AC</b>: XX, <b>Initiative</b>: X, <b>Status Conditions</b>: X

<b>Action</b>:
<b>Bonus Action</b>:
<b>Move</b>:
<b>Reaction</b>:
</orange></tt>
This message was last edited by the GM at 08:36, Wed 25 Aug 2021.
Winters Breath
GM, 49 posts
Cold as death
Tue 31 Aug 2021
at 08:36
  • msg #3

Languages

I will be houseruling Languages as follows:

1) Starting Languages

"Elder Races" (Dwarf, Gnome)      : Undercommon
"Younger Races" (Human, Halfling) : Common
"Brute Races" (Orc, Lizardfolk)   : Orcish

- All Characters may choose one additional Language as appropriate to their Race or Background (e.g. Dwarves and Gnomes may choose Dwarven, as might a Human Merchant).
- Additional Languages granted by Backgrounds may be selected from any of the four "Modern" languages, or you may choose to have a rudimentary understanding of a "Lost" language appropriate to your Background. Alternatively, you may choose a specific dialect or secret language appropriate to your Background (e.g. someone with the Criminal Background might be allowed Thieves Cant).
- You may freely replace any additional languages granted by Race, Background, Class or other feature with a tool proficiency OR any similar proficiency/speciality upon discussion (e.g. if you wanted to be particularly proficient with knot-tying or the street-lore of Welbridge).

"Lost" Languages
Elven, Sylvan, Giant, Infernal
"Secret" Languages
Thieves Cant, Druidic, Urd

Note that any "Lost" language known is far from fluent and merely allows you to make checks to understand it, should they be encountered.

This rule replaces and supercedes the usual rules for starting languages.
This message was last edited by the GM at 08:42, Tue 31 Aug 2021.
Winters Breath
GM, 62 posts
Cold as death
Wed 8 Sep 2021
at 07:01
  • msg #4

Exhausting Combat

Any time a character drops to 0hp, they will gain one level of Exhaustion.

Lvl.Effect
1Disadvantage on Ability Checks
2Speed Halved
3Disadvantage on Attack rolls and Saving Throws
4Hit Point Maximum halved
5Speed becomes 0
6Death


A Long Rest including a meal will reduce Exhaustion by one level.
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