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Character Generation & Discussion.

Posted by The BattletellerFor group 0
The Battleteller
GM, 16 posts
Thu 11 Aug 2016
at 23:46
  • msg #27

Re: Character Generation & Discussion

smithy211:
poor would seem a good choice for my martial artist as a disad, no?

It certainly could be, to reflect an ascetic lifestyle.
smithy211
player, 7 posts
Thu 11 Aug 2016
at 23:48
  • msg #28

Re: Character Generation & Discussion

I think I'll take poor as a major disad and use the points for some survival skills to reflect fishing and stuff. Does that make sense?
The Battleteller
GM, 17 posts
Thu 11 Aug 2016
at 23:51
  • msg #29

Re: Character Generation & Discussion

smithy211:
Does Strength affect damage?

I missed this, my apologies...

Super Strength doesn't affect damage per se so if you have a weapon you can either use the Fighting aptitude (for example) or Super Strength to attack. It isn't like D&D or such where it adds a damage bonus, it is its own thing. Although you can certainly say you use a weapon with your Super Strength for flavor. Alternatively there is also Super Weapon. Super Strength IS straight-up brute force that few other Powers can muster. Even someone with Athleticism 3D (Lifting 5D) can only lift 1600 lbs where Super Strength 1D is one ton and it doubles with each additional 1D.
The Battleteller
GM, 18 posts
Thu 11 Aug 2016
at 23:52
  • msg #30

Re: Character Generation & Discussion

smithy211:
I think I'll take poor as a major disad and use the points for some survival skills to reflect fishing and stuff. Does that make sense?

It makes sense but Poor doesn't have a level, just a -1D cost as it just is. Remember too that 1D added to Survival brings you to 2D which is above average.
smithy211
player, 8 posts
Thu 11 Aug 2016
at 23:54
  • msg #31

Re: Character Generation & Discussion

does anything up hand to hand damage? just the fighting skill?

and that's cool with the poor/survival. I'll definitely use that. suits the concept.

How does super weapon work?
The Battleteller
GM, 19 posts
Fri 12 Aug 2016
at 00:09
  • msg #32

Re: Character Generation & Discussion

smithy211:
does anything up hand to hand damage? just the fighting skill?

and that's cool with the poor/survival. I'll definitely use that. suits the concept.

How does super weapon work?

So there are 3 ways off the top of my head to handle HTH damage. Taking Fighting 3D (Martial Arts 5D) only costs 4D because Aptitudes start at 1D but because mundane Aptitudes are capped at 3D you would roll 5D when using Martial Arts and keep the best 3D. Super Aptitude (Fighting) 5D would cost 5D but would allow you to keep all 5D you roll when using it (reflecting a superhuman level of skill). Super Weapon 5D (Fists, Only Touch Attacks) would cost 4D due to the Touch Attack Complication and would also allow you to keep all 5D rolled. I think it reflects less of training and more of super-hardened fists or such.
smokinbarrel
player, 4 posts
Fri 12 Aug 2016
at 00:11
  • msg #33

Re: Character Generation & Discussion

I thought that Poor would work, since Lydia is a Resistance fighter in a country ravaged by the Axis.

Did you see my question about my proposed Conditional Complication?
smithy211
player, 9 posts
Fri 12 Aug 2016
at 00:49
  • msg #34

Re: Character Generation & Discussion

is there a way, through leveling up/gameplay/etc to raise these scores over time?

Or is it kind of set in stone once we're done?
The Battleteller
GM, 20 posts
Fri 12 Aug 2016
at 00:56
  • msg #35

Re: Character Generation & Discussion

smokinbarrel:
I thought that Poor would work, since Lydia is a Resistance fighter in a country ravaged by the Axis.

Did you see my question about my proposed Conditional Complication?

OK that makes sense for Poor then.

I did see the conditional Complication and I may have to look at it. Rage is definitely NOT the best fit with the reckless random attacks so maybe something custom. Is going into battle how the character GETS their Super Strength or do they have it but must fight the most powerful thing otherwise it goes...where? Because Super Strength (Conditional: Must be in battle) is much easier to model....the other way may be tricky because if there is no fighting for a time you wander around at full Super Strength then when a fight happens OF COURSE you are going to jump into the fray against the strongest. It doesn't seem like much of a complication if you have it but occasionally have to fight to maintain it.
The Battleteller
GM, 21 posts
Fri 12 Aug 2016
at 01:06
  • msg #36

Re: Character Generation & Discussion

I will say it seems like we have a good amount of HTH fighty types; Jill of the Jungle is, smithy211 and smokinbarrel both have Paragon-ish HTH types, and my friend also has a HTH type now that I think of it. It is interesting; no magic types, elemental/energy controllers, battlesuits, or the like.
smithy211
player, 10 posts
Fri 12 Aug 2016
at 01:10
  • msg #37

Re: Character Generation & Discussion

I can certainly change that if need be boss, I've just been on a kung-fu kick lately(pun intended)

I could do a low tech iron-man type. maybe make the suit magical in nature.

the martial artist is my first choice, but I am open to changing to vary the group. Unless we're all going to be hand to hand types, like a special unit.
The Battleteller
GM, 22 posts
Fri 12 Aug 2016
at 01:12
  • msg #38

Re: Character Generation & Discussion

smithy211:
I can certainly change that if need be boss, I've just been on a kung-fu kick lately(pun intended)

I could do a low tech iron-man type. maybe make the suit magical in nature.

the martial artist is my first choice, but I am open to changing to vary the group. Unless we're all going to be hand to hand types, like a special unit.

It isn't really a problem for me per-se, as long as people feel they have an active role and are OK with having ability overlap. I was just pointing it out as it just stood out to me just now. :)
ruckusmanager
player, 1 post
Fri 12 Aug 2016
at 01:17
  • msg #39

Re: Character Generation & Discussion

I was hoping to play an old cantakerous genius inventor. Mostly, I really just want a jetbike, because I think jetbikes and WWII are just too cool. I was thinking about calling him Dr. Jetsetter. The Nazis broke into his lab and stole a lot of his blueprints. Of course, they started making jetbikes of their own, so now Dr. Jetsetter is mad and he isn't going to take it anymore!!! He's going to take the battle to them and reclaim his misused technology. He has a jetbike and has also been assigned a "protector" by the government, a no-nonsense G-Man type wearing a collar that's way too starched. Dr. Jetsetter just calls him "Ace".

Here's the stats I have so far:

Resistances: Composure 2D, Fortitude 2D, Reaction 2D, Will 2D

Aptitudes: Aircraft 4D (Jets), Technology 5D (from Super Science), Academia 4D (from Super Brain)

Powers: Super Brain 4D, Super Science 5D

Advantages: Super Vehicle 3D, Companion 1D

Drawbacks: Overconfident 1D

Turbocycle (20 points)
Resistances: Fortitude 3D, Reaction 4D

Aptitudes: Athleticism 3D

Powers: Armor 3D, Flight 6D, Super Weaponry 3D [Boost: Extra Effect Versus Armor]

Ace (10 points)
Resistances: Composure 2D, Fortitude 4D, Reaction 2D, Will 2D

Aptitudes: Fighting 4D (Wrestling), Shooting 2
The Battleteller
GM, 23 posts
Fri 12 Aug 2016
at 01:45
  • msg #40

Re: Character Generation & Discussion

In reply to ruckusmanager (msg # 39):

I like it, it is a cool concept. I would think that you might want to have his Will at 3D to reflect mental fortitude through his advanced mind. You could always drop Super Science down to 4D, still damn impressive...or you could drop the Drawback.
Jill of the Jungle
player, 2 posts
Fri 12 Aug 2016
at 05:31
  • msg #41

Re: Character Generation & Discussion

OK, here's Jill:

Resistances: Composure 2D (Trade off: fearless yet easily swayed), Fortitude 4D, Reaction 2D, Will 2D

Aptitudes: Animal Handling 3D, Awareness 3D, Intrusion 3D, Survival 3D

Powers: Super Aptitude (Athleticism) 5D, Super Aptitude (Fighting) 5D

Advantages: Attractive (1D)

Disadvantages: Enemy (Nazi agents) (-1D), Public ID (-1D), Social Hindrance (Primitive) (-2D), Unskilled (-1D)

Competency pool: 0D

Jill Trevithick grew up in England, but was still a young girl when she travelled with her parents to South America. Their plane went down over the jungle, and all were presumed dead.

Years later, a woman stumbled out of the jungle, dressed in animal skins. She could speak English, and was highly adept at living in the jungle, but otherwise had a child's understanding of the world outside. She was identified as Jill Trevithick, who'd somehow survived her spell in the jungle. Jill had news of strange soldiers in 'her' jungle: this turned out to be a Nazi expedition, which were promptly routed by the local authorities.

Jill was sent back 'home', but was incapable of fitting in. She wound up drifting from circus to circus ("See the real jungle girl!"), demonstrating various feats such as lifting weights and holding her breath underwater. This continued during the 'phony war', but once the bombing began the circus moved to the USA. When Nazi agents tried to intimidate the circus, she knew she had to work to oppose them.

Jill's secret is a pool she bathed in shortly after the crash, which imbued her with superhuman athleticism - something she had to rely on to fight and survive in the Amazon jungle.

She's still ignorant of the modern world, but she'd not dumb. She's fond of making jokes about being literally an Amazon warrior. She is, however, susceptible to a smooth talker.
jamat
player, 6 posts
Fri 12 Aug 2016
at 06:45
  • msg #42

Re: Character Generation & Discussion

Hi all in meetings most of the day but should be home early so will try to put a draft character up later today
smithy211
player, 11 posts
Fri 12 Aug 2016
at 07:41
  • msg #43

Re: Character Generation & Discussion

yup, what jamat said.
ruckusmanager
player, 2 posts
Fri 12 Aug 2016
at 14:12
  • msg #44

Re: Character Generation & Discussion

After I posted, I realized that I had just "eyeballed" the turbocycle, basing it on the jet fighter in the book. Amazingly, it actually came out to the correct point total! Still, I wanted to make a couple of changes, so here is (hopefully) the final product:

Dr. Jetsetter [20D]
Resistances: Composure 2D, Fortitude 2D, Reaction 2D, Will 2D

Aptitudes: Aircraft 4D (Jets), Technology 5D (from Super Science), Academia 4D (from Super Brain)

Powers: Super Brain 4D, Super Science 5D

Advantages: Super Vehicle 3D, Companion 1D

Turbocycle [20D]
Resistances: Fortitude 3D, Reaction 4D

Aptitudes: Athleticism 3D

Powers: Armor 2D, Flight 6D, Super Weaponry 3D [Boost: Area Effect 1D]

Advantages: Size 1D

Ace [10D]
Resistances: Composure 2D, Fortitude 4D, Reaction 2D, Will 2D

Aptitudes: Fighting 4D (Wrestling), Shooting 2D
Dweller42
player, 1 post
Fri 12 Aug 2016
at 17:16
  • msg #45

Re: Character Generation & Discussion

I kinda cheated. The Battleteller and I know one another in meatspace, and he leant me his book. No better test of a game than character creation, I made this character. He's a street urchin from India who was involved in organized crime (Nazis?) until he learned the error of his ways, in the process receiving a power boost:

Composure 3D
Fortitude 3D
Reaction 4D
Will 3D

Aptitudes
Athleticism 3D (Acrobatics +4D)
Awareness 2D
Intrusion 2D
Streetwise 2D

Powers
Super Aptitude 4D (Fighting)
Super Leap 3D

Advantages/Disadvantages
Enemy (Organized Crime) -1D
Poor -1D
Secret (Criminal Past) -1D

Mentor 1D
Occupation (Martial Artist) 1D

I'd kind of pictures him as a solo character, but I think he works. It looks like we already have a super-normal in the group, though - is there a niche that we think needs to be filled?
The Battleteller
GM, 25 posts
Fri 12 Aug 2016
at 17:22
  • msg #46

Re: Character Generation & Discussion

I don't think there is a specific niche that HAS to be filled although we do have a bunch of HTH types. That is fine as long as all the players are cool with it but certainly there are other archetypes that are not represented.
smithy211
player, 12 posts
Fri 12 Aug 2016
at 17:24
  • msg #47

Re: Character Generation & Discussion

Dweller's character is close to what I had in mind. So I will re-look over the archetypes and see what looks bad ass.
The Battleteller
GM, 26 posts
Fri 12 Aug 2016
at 17:33
  • msg #48

Re: Character Generation & Discussion

Jill of the Jungle and Dr. Jetsetter's write-ups both look good (that jetcycle is badass). My only question is how a tradeoff works for a Resistance (the one for Composure). Do you have 3D Composure against fear and 1D against charm/persuasion? That could be tricky because if you lose 1D of Composure to a fear effect if you were targeted with a charm/persuasion effect you would already be at 0D....
Dweller42
player, 2 posts
Fri 12 Aug 2016
at 17:49
  • msg #49

Re: Character Generation & Discussion

I did write up some other characters, but they're in a notebook . . . somewhere. If I can find them, I'll put them up and we'll see where we go.

I do kind of like the idea of a blaster-type super, an escaped Nazi super-weapon in the form of a person.
Jill of the Jungle
player, 3 posts
Fri 12 Aug 2016
at 17:56
  • msg #50

Re: Character Generation & Discussion

The rules aren't all that clear when it comes to applying trade offs to resistances, beyond saying it's possible :) I was expecting the bonus/penalty to only apply to rolls to defend, so if she lost 1D of Composure she'd still have 1D resistance, but would defend against persuasion or similar with only 1/2D (like 1D with a minor hindrance).

An alternative would be to drop the trade off, and add 'Vain'. She's not really vain as such, but easily swayed by flattery would work.
Dweller42
player, 3 posts
Fri 12 Aug 2016
at 18:11
  • msg #51

Re: Character Generation & Discussion

Okay, I think I'm going to go with the blaster character - Chakra's cool, and I'll keep him for some other time, but I have a hard time getting him to jibe with a post-WWII game.

What powers are appropriate for a Blaster? He's fire-based, so would that be Elemental Control used to hit stuff with fire?
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