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08:18, 5th May 2024 (GMT+0)

Mission 1: Baiting the Trap.

Posted by The BattletellerFor group 0
The Battleteller
GM, 105 posts
Fri 9 Sep 2016
at 19:29
  • msg #18

Mission 1: Baiting the Trap

Seconds pass into minutes and nothing, not a sign of anything. Some of you think you hear propellers in the distance but cannot be sure. Red Dragon continues to fly his circular patrol out and around the installation. Eventually the radio in the bunker is heard crackling again and moments later the same commando comes topside; "Low Level radar confirms incoming targets about 24 in number on a heading here and to nearby installations. The Gerries are getting mighty cheeky and RAF HQ has already scrambled some Defiants from nearby airfields and it looks like it is going to be a close intercept. Everything will be going to hell overhead shortly so keep your eyes peeled!"

The commando retreats back into the bunker but the radios at the spotlights are all heard in the distance. Moments later 4 spotlights flicker to life, getting brighter by the moment and scanning the sky. Every now and then one of the spolights illuminates Red Dragon briefly as he passes.

OOC: Apologies for the slow build. With Red Dragon flying patrol I have to play things out a touch but I plan on having the shit hit the fan this weekend and will be rolling initiatives when it happens. Patience is rewarded. ;)
This message was last edited by the GM at 19:33, Fri 09 Sept 2016.
Red Dragon
player, 36 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Sat 10 Sep 2016
at 14:51
  • msg #19

Mission 1: Baiting the Trap

Red' amazing hearing caught the sound of engines,knowing it was not coming from the direction that allied support would come from the dragon dropped down to the sea.

He swung round in a lazy arc and skinned the waves as he headed back towards the cliffs. Flying up and over the coastline he circled the installation in ever decreasing circles looking for the enemy, the planes forgotten for the moment....the mission his priority
Chen Zen
player, 35 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Sat 10 Sep 2016
at 18:05
  • msg #20

Mission 1: Baiting the Trap

Chen walked slowly, never totally still, eyes moving slowly taking in everything.
Flamethrower
player, 31 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Sat 10 Sep 2016
at 20:15
  • msg #21

Mission 1: Baiting the Trap

Flamethrower sends up a small flame from one hand, then the other, then his forearms, then back to his hands, steadying his breath.
This message was last edited by the player at 20:15, Sat 10 Sept 2016.
The Battleteller
GM, 106 posts
Sun 11 Sep 2016
at 03:14
  • msg #22

Mission 1: Baiting the Trap

Red Dragon circles back as the sounds of propellers are definitely heard both from westward where the fighter bases are and east-southeast where the Luftwaffe aircraft are coming from. As he gets over the installation things happen very quickly. The team now distinctly hears TWO different propeller sounds coming from the incoming Luftwaffe aircraft and you hear frenzied conversation from the soldiers as the radio crackles into life at all the spotlight stations; "..WHAT? You are saying there are 48 aircraft now?!?! Bollocks, get intercept to send more planes pronto! Definitely Stukas and probably a damn fighter escort!"

The spotlights briefly illuminate the Luftwaffe aircraft as they split to either side of the installation (with the exception of one Me-109 which makes a bee-line towards Red Dragon); the expected Stukas PLUS Me-109s which people can see had probably been flying directly above the Stukas to camouflage their numbers. Flares are fire over the installation from the Stukas, illuminating the ground as they pass. The spotlights move in pair to follow the aircraft, AA batteries sending up tracers to get range. As that happens however there is a pair of shots heard and muzzle flash seen a distance to the south of the installation and the two spotlights on the southern side are smashed and wink out. One soldier from one of the southern spotlights is heard cursing loudly; "Shite! We have a sniper our there, find him and QUICK!" The intercept planes still sound to be a bit in the distance west but approaching fast.

OOC: So here we are, round one of the combat and initiatives are posted below:

Chen Zen 17
Unknown Shooter 11
The Fury 11
Sister Moon 9
Red Dragon 9
Me-109 8
Flamethrower 6
Dr. Jetsetter 5

So Chen Zen has the top of the order however the rifle shots came from a distance south. As of yet there does not seem to be anything going on aside from the Luftwaffe peeling off overhead and the unknown shooter in the darkness.

I will be using flexible initiative so once Chen Zen and the shooter go The Fury, Sister Moon, and Red Dragon can take their actions "first post, first serve" order. Flamethrower and Dr. Jetsetter will go after the Me-109. I know a couple of those initiative rolls suck but next round I will roll all new ones.

This message was last edited by the GM at 03:59, Sun 11 Sept 2016.
The Fury
player, 33 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 3D/3D, Will: 2D/2D
Sun 11 Sep 2016
at 03:34
  • msg #23

Mission 1: Baiting the Trap

Fury appeared torn by indecision for the fleetest of heartbeats. The snipers would ruin their defense. What about the planes, though? "Chen. You and Sister Moon find the snipers. End them." She searched the area for a boulder, preferably 250 to 500 pounds. If she couldn't find one that size, she'd immediately settle for a small tree.

"Flamethrower, light the night! I must see what I'm throwing at!"

OOC:
I'm trying to bring a plane or two down with improvised missiles!  I'll roll after Chen goes.

17:11, Today: The Fury rolled 12 using 4d6.  Super-Strength: hurl boulder/tree @planes.



This message was last edited by the player at 21:12, Sun 11 Sept 2016.
Red Dragon
player, 37 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Sun 11 Sep 2016
at 08:22
  • msg #24

Mission 1: Baiting the Trap

The view from the ground was utterly amazing. Above the soldiers flew a real life dragon. Its huge form a streak of red in the night sky illuminated now and then by the search lights...it was both fantastic and frightening at the same time.

Red heard the different engine sound and swung his head round his night vision allowing him to see the plane peal off from the rest and come for him.

With unbelievable speed and agility the huge beast banked then climbed higher and higher until he disappeared in the cloud.....seconds ticked by before a red flash could be seen desending like a bullet directly towards the plane.

Just before impact the dragon reversed his wing beat righted itself and brought its clawed hind feet up.....it was like watching a bird of prey depending on a hapless pigeon.....seconds later the sound of the impact was heard overhead.

As plane and dragon colided red ripped at its wings with its claws knowing if he did enough damage it would drop out of the sky

OOC 09:23, Today: Red Dragon rolled 15 using 4d6.  Claws.
This message was last edited by the player at 08:24, Sun 11 Sept 2016.
Chen Zen
player, 36 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Mon 12 Sep 2016
at 14:48
  • msg #25

Mission 1: Baiting the Trap

Chen nodded and took off to the south, the sniper would have to be stopped. He was careful to dart side to side and never move in a straight line more than 5-6 steps at a time, varying his pattern each time as well.


13:05, Today: Chen Zen rolled 10 using 3d6. awareness.
This message was last edited by the player at 17:06, Mon 12 Sept 2016.
Sister Moon
player, 16 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Mon 12 Sep 2016
at 17:06
  • msg #26

Mission 1: Baiting the Trap

Sister Moon turned to visually scan and listen for the sniper(s).  With a hunch shored up by her keen senses, and keeping low to make for a harder target, she took off at a smart clip.


Sister Moon rolled 9 using 3d6 ((4,3,2)). Awareness
The Battleteller
GM, 109 posts
Mon 12 Sep 2016
at 18:11
  • msg #27

Mission 1: Baiting the Trap

Round 1

The team starts to explode into activity. Chen Zen heads in the direction of the sniper and tries to get a bead on him. He hears a strange sound in the distance like a sudden rushing of air and moments later two shots ring out from the north side of the installation, putting out one of the remaining spotlights as one goes wide. The Fury tears up a good sized stone and whirls around, hurling it at the Me-109 approaching Red Dragon. It slams into the side of the plane and dents it in which wobbles it in flight. Red Dragon pulls some amazing aerial maneuvers to position himself to attack the plane but at the last moment the pilot slams the throttle and it zooms just out of reach of the mighty talons.

Sister Moon hears the new shots and starts to move in the direction but all she can determine at this moment is that the shooter is still far north of the spotlights based on the shots. Throttling back the Me-109 executes a perfect Immelman turn to get behind Red Dragon unleashing a ear-splitting burst of machine gun and cannon fire at the hero. The sky in the distance is filled with the sounds of propellers and gunfire as the RAF engages the Luftwaffe and lines of tracers are seen.

OOC: Today: The Battleteller rolled 8,17 using 4d6,4d6, dropping the lowest dice only with rolls of 5,2,1,1,5,5,6,6.  Split action Shooting roll for Unknown Shooter. (1 hit, 1 miss)
Today: The Battleteller rolled 12 using 4d6 with rolls of 3,3,5,1.  Roll to opposed Perception check for Unknown Shooter. (Chen Zen and Sister Moon are unable to pinpoint position of the shooter/shooters)
Today: The Battleteller rolled 12,18 using 3d6,5d6 with rolls of 2,5,5,6,4,3,4,1.  Armor and Flight defense rolls for Me-109. (Successful defenses vs. thrown boulder and claws)
Today: The Battleteller rolled 22 using 5d6 with rolls of 3,5,2,6,6.  Me-109 machine guns vs. Red Dragon. (Red Dragon needs to make a defense roll with any appropriate defense vs. a 22....ouch)

Flamethrower and Dr. Jetsetter are up in whatever order then the round ends.

(Edited to reflect The Fury's successful attack on the Me-109)

This message was last edited by the GM at 13:27, Thu 15 Sept 2016.
The Battleteller
GM, 110 posts
Mon 12 Sep 2016
at 19:05
  • msg #28

Mission 1: Baiting the Trap

OOC: Was just looking at the rules.....the 5D I rolled are if Red Dragon defends with Armor. If he defends with anything else only the first 3D rolled count so any other defense has to beat a 10...
Red Dragon
player, 38 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Mon 12 Sep 2016
at 19:13
  • msg #29

Mission 1: Baiting the Trap

As the fighter throttles back and just slips out of the dragons grasp the beast felt the first bullets whizz past his head.

In an instant the creature folded his wings round him and went into a controlled spin. Seconds later a trail of super heated fire spiralled out of his mouth forming a fiery shield against the machine gun fire melting them as they got close to him

OOC 20:08, Today: Red Dragon rolled 15 using 4d6.  Fire breath defence .
This message was last edited by the player at 19:14, Mon 12 Sept 2016.
Flamethrower
player, 32 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Mon 12 Sep 2016
at 20:23
  • msg #30

Mission 1: Baiting the Trap

If: Jetsetter can get me airborne - "Hey, room on that rig for one more, Yankee?"
Then: I blast the plan with flame, twice.
http://orokos.com/roll/436039
(14 and 13)

If: I can't get up in the sky.
Then: He'll make a speech to the troops that appears to be short, dull, and uninspiring.
http://orokos.com/roll/436040
(6)
The Battleteller
GM, 112 posts
Mon 12 Sep 2016
at 21:01
  • msg #31

Mission 1: Baiting the Trap

OOC: To be clear the plane and Red Dragon are currently low enough that anyone with a reasonable ranged attack can take a shot at the plane. Flamethrower is fortunate enough that he can create his own light by upping his intensity.

Despite my usual desire for logic I am going to try and be flexible about distances to a point to grab that comic-book action style. So logically for example The Fury wouldn't have much chance at all to hit the plane BUT this system is more abstract so a bit of flex works to keep things moving. There ARE rules for miniatures that can be used but in a PbP game I really don't want to try tracking everything down to 5 foot squares.

Flamethrower
player, 33 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Tue 13 Sep 2016
at 00:42
  • msg #32

Mission 1: Baiting the Trap

OOC: Burn the plane it is.
This message was last edited by the player at 12:00, Tue 13 Sept 2016.
Dr. Jetsetter
player, 18 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Tue 13 Sep 2016
at 12:15
  • msg #33

Mission 1: Baiting the Trap

Dr. Jetsetter climbs on board the tubobike. First, he wanted to see what was out there, specifically the hidden sniper.
This message was last edited by the player at 12:18, Tue 13 Sept 2016.
The Battleteller
GM, 119 posts
Tue 13 Sep 2016
at 13:32
  • msg #34

Mission 1: Baiting the Trap

OOC: Today: The Battleteller rolled 10 using 3d6 with rolls of 6,1,3.  Intrusion roll for Unknown Shooter.

So Dr. Jetsetter is not able to spot anything at this moment but he can still do something. He has an idea of where the sniper is due to the muzzle flash from the rifle but nothing exact. You can certainly fly to that general area and take a shot. Since you have a general idea AND have area effect I would only penalize the roll by 1D.

This message was last edited by the GM at 13:56, Tue 13 Sept 2016.
The Battleteller
GM, 120 posts
Tue 13 Sep 2016
at 13:55
  • msg #35

Mission 1: Baiting the Trap

Flamethrower sends two plumes of flame streaking through the sky at the Me-109. It twists and turns to try and get away but while it slips the first plume the second one scorches the frame of the plane significantly. With the onslaught of attacks against the pilot one can speculate he is having second thoughts about going solo...

OOC: Today: The Battleteller rolled 13,7 using 3d6,3d6 with rolls of 4,6,3,2,1,4.  Athleticism and Fortitude defense rolls for Me-109.
Today: The Battleteller rolled 3,13 using 1d6,3d6 with rolls of 3,6,6,1.  Pilot defense roll vs. The Fury's rock.
Today: The Battleteller rolled 1,5 using 1d6,3d6 with rolls of 1,1,1,3.  Pilot defense roll vs. Flamethrower's flame plume.

This message was last edited by the GM at 13:11, Thu 15 Sept 2016.
Dr. Jetsetter
player, 19 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Tue 13 Sep 2016
at 22:32
  • msg #36

Re: Mission 1: Baiting the Trap

The Battleteller:
OOC: Today: The Battleteller rolled 10 using 3d6 with rolls of 6,1,3.  Intrusion roll for Unknown Shooter.

So Dr. Jetsetter is not able to spot anything at this moment but he can still do something. He has an idea of where the sniper is due to the muzzle flash from the rifle but nothing exact. You can certainly fly to that general area and take a shot. Since you have a general idea AND have area effect I would only penalize the roll by 1D.


Well, I guess there's more than one way to flush out a sniper, thought Dr. Jetsetter. Jet exhaust and a wide spray of hot lead might be as good as anything. He guns the engine and hurtles toward where he last remembered seeing the muzzle flash, triggering his dual .50 cal machine guns as he got close.

OOC: Still trying to get the hang of this dice roller thing, but I will try to take a shot at -1D penalty. It was a horrible 3 roll, too much thrust, not enough aim.
This message was last edited by the player at 22:35, Tue 13 Sept 2016.
The Battleteller
GM, 124 posts
Wed 14 Sep 2016
at 13:45
  • msg #37

Re: Mission 1: Baiting the Trap

Dr. Jetsetter roars out in the direction of where he recalls seeing the muzzle flash. He rakes the area with a burst of machine gun fire and his infrared lights up seeing the hot bullets and the impacts.

OOC: Today: The Battleteller rolled 16 using 4d6.  Reaction roll to dodge for Unknown Shooter.
This message was last edited by the GM at 13:11, Thu 15 Sept 2016.
The Battleteller
GM, 125 posts
Wed 14 Sep 2016
at 14:01
  • msg #38

Re: Mission 1: Baiting the Trap

Round 2

Red Dragon and the Me-109 continue to maneuver for good position as more intense gunfire is heard from where the planes are. The one remaining spotlight tries to follow the pair to keep them illuminated. People also start to hear the tell-tale sound of Stukas diving on their targets. Barely heard over all the noise is the radio from inside the bunker but nothing can be made out clearly. Somewhere out there is the sniper and people wonder when he will next strike...


OOC: To wrap up last round there are 3 of the 4 spotlights out, the Me-109 is engaged with Red Dragon, and there is a sniper out there somewhere. The unknown shooter is delaying his action, details on how that works are in the Creating a Character & General Rules thread. Essentially though, barring me jumping into the init everyone before the Me-109 can start posting in whatever order. New inits posted below.

Unknown Shooter 15 (Delaying)
Chen Zen 13
Red Dragon 11
The Fury 10
Flamethrower 10
Sister Moon 7
Me-109 7
Dr. Jetsetter 3

This message was last edited by the GM at 13:12, Thu 15 Sept 2016.
Flamethrower
player, 37 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Wed 14 Sep 2016
at 14:34
  • msg #39

Re: Mission 1: Baiting the Trap

"Burn, you bastard, burn!" Flamethrower shots as he blasts a jet of fire into the sky.

10:34, Today: Flamethrower rolled 14 using 4d6 ((3,5,2,4)).
Chen Zen
player, 37 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Wed 14 Sep 2016
at 14:53
  • msg #40

Re: Mission 1: Baiting the Trap

Chen Zen continues searching for the sniper.

Rolled a 10. Posting from phone sorry
Red Dragon
player, 41 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Wed 14 Sep 2016
at 14:55
  • msg #41

Re: Mission 1: Baiting the Trap

Red came out of the spiral dive and swung his body round, his defensive manoeuvre has dropped him below the plan and seeing that the underbelly was exposed he made another grab for it with his claws

OOC :15:57, Today: Red Dragon rolled 10 using 4d6.  claw attack.
This message was last edited by the player at 14:58, Wed 14 Sept 2016.
Sister Moon
player, 22 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Wed 14 Sep 2016
at 15:04
  • msg #42

Re: Mission 1: Baiting the Trap

Sister Moon continues to edge forward looking for the sniper.  She peers into the darkness searching for any tell tale sign of the hidden shooter.


Sister Moon rolled 12 using 3d6.  Awareness.
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