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Mission 1: Baiting the Trap.

Posted by The BattletellerFor group 0
The Battleteller
GM, 129 posts
Wed 14 Sep 2016
at 22:35
  • msg #43

Re: Mission 1: Baiting the Trap

Slowly drifting down the flares dropped by the Stukas continue to illuminate the battle area...

The team starts with a flurry of activity. Flamethrower sends a plume of fire at the Me-109 and the pilot is able to avoid it with a sudden burst of speed. Red Dragon twists around to try and slash at the plane. The pilot doesn't have time to avoid the attack and the claws tear through the plane's armor, damaging the structure some. Chen Zen and Sister Moon try to pinpoint the location of the sniper before he fires but are unable. Suddenly a pair of shots ring out from the darkness in the general area of the previous pair of shots, targeting Dr. Jetsetter on his jetbike and Flamethrower on the ground.

OOC: Today: The Battleteller rolled 11 using 4d6, dropping the lowest dice only with rolls of 6,4,1,1.  Split action Shooting roll for Unknown Shooter vs. Dr. Jetsetter.
Today: The Battleteller rolled 12 using 5d6, keeping the 3 highest rolls with rolls of 2,5,3,4,2.  Split action Shooting roll for Unknown Shooter vs. Flamethrower.
Today: The Battleteller rolled 17,8 using 5d6,3d6 with rolls of 6,3,4,1,3,3,2,3.  Flight and Armor defense rolls for Me-109.

Dr. Jetsetter needs to make a defense roll vs. an 11 and Flamethrower vs. a 12.

Need an action from The Fury before I have the Me-109's action.

This message was last edited by the GM at 13:17, Thu 15 Sept 2016.
Flamethrower
player, 39 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Thu 15 Sep 2016
at 02:03
  • msg #44

Re: Mission 1: Baiting the Trap

Anticipating the sniper's shot, Flamethrower ducks and rolls out of the line of fire.

Flamethrower rolled 13 using 3d6 with rolls of 6,4,3
The Fury
player, 35 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 3D/3D, Will: 2D/2D
Thu 15 Sep 2016
at 03:38
  • msg #45

Re: Mission 1: Baiting the Trap

"I'LL SEND YOU TO HELL, NAZI BASTARD!" Enraged that the Nazi aircraft survived her first attack, Fury lobbed another boulder at the Me-109 with a flex of powerful arms!

OOC:


23:35, Today: The Fury rolled 13 using 4d6 with rolls of 4,3,1,5.  Lob another stone at Me-109.


   

The Battleteller
GM, 131 posts
Thu 15 Sep 2016
at 13:43
  • msg #46

Re: Mission 1: Baiting the Trap

The Fury's rock smashes into the Me-109 again despite evasive maneuvers, damaging part of one wing. The pilot dives briefly and sends a burst of machine gun and cannon fire at The Fury then pulls out, turning the plane southeast to send another burst at Red Dragon. The pilot continues his flight in that direction, heading back towards the Channel low and fast. Explosions and bursts of gunfire are heard off both northeast and southwest of the installation as it sounds like the Stukas finish their dives. Bright flashes of light and tracer fire are seen in the skies in both directions and the radio in the bunker is still heard crackling with activity.

OOC: Today: The Battleteller rolled 10 using 3d6 with rolls of 6,3,1.  Athleticism defense roll for Me-109.
Today: The Battleteller rolled 16,10 using 3d6,3d6 with rolls of 6,5,5,5,1,4.  Me-109 machine guns vs. The Fury and Red Dragon.
Today: The Battleteller rolled 6,12,5,13 using 1d6,3d6,1d6,3d6 with rolls of 6,4,3,5,5,4,6,3.  Pilot defense roll vs. The Fury's rock and Red Dragon's claws.

The Fury needs to make a defense roll vs. a 16 and Red Dragon vs. a 10

The pilot used his Movement action to fly away from the combat. Next round he will no longer be within range of anyone on the ground although Red Dragon can give chase if he chooses (Dr. Jetsetter also has that option).

Still need a defense roll from Dr. Jetsetter vs. an 11 and it his his turn before the round ends.

This message was last edited by the GM at 22:37, Thu 15 Sept 2016.
Dr. Jetsetter
player, 20 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Thu 15 Sep 2016
at 23:03
  • msg #47

Re: Mission 1: Baiting the Trap

In reply to The Battleteller (msg # 46):

18:01, Today: Dr. Jetsetter rolled 22 using 5d6 ((5,3,6,4,4)).

Dr. Jetsetter kicks the turbobike into high gear to avoid the oncoming shot. Hmmmm, he thinks to himself, seems we might be dealing with a teleporter, or someone with an invisibility cloak.


Dr. Jetsetter guns for the Me-109. At least there's something he can see and target. He blasts away with the turbojet's dual .50 cal machine guns.

07:09, Today: Dr. Jetsetter rolled 11 using 3d6 ((3,6,2)).

Hopefully the pilot wasn't expecting a fast flying jetbike to swoop in from below and attack him.
This message was last edited by the player at 12:10, Fri 16 Sept 2016.
The Battleteller
GM, 133 posts
Fri 16 Sep 2016
at 16:51
  • msg #48

Re: Mission 1: Baiting the Trap

As the Me-109 makes a break for the Channel, Dr. Jetsetter zooms up toward it and rakes it with machine gun fire. The rounds punch holes through the wings and the plane wobbles noticeably but still maintains its heading at full throttle. From his position higher up and further out Dr. Jetsetter can see a bit more of what is going on northeast and southwest; lots of tracer fire in every direction, explosions on the ground, what might be planes burning and falling from the sky.

OOC: Today: The Battleteller rolled 8 using 2d6 with rolls of 2,6.  Reaction defense roll for Me-109.

So Dr. Jetsetter you have a dilemma. The plane is as fast as you are so you can match speed with it but it will take you away from the battle next round. Red Dragon does not quite have enough speed to catch up. Your decision to make next round.

Just waiting on the defense rolls of Red Dragon and The Fury before I end the round.

The Fury
player, 38 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 3D/3D, Will: 2D/2D
Sat 17 Sep 2016
at 06:23
  • msg #49

Re: Mission 1: Baiting the Trap

OOC:

02:22, Today: The Fury rolled 9 using 4d6 with rolls of 3,2,1,3.  Super Leap/Run defense vs. Me-109.

Red Dragon
player, 42 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Mon 19 Sep 2016
at 14:16
  • msg #50

Re: Mission 1: Baiting the Trap

OOC15:13, Today: Red Dragon rolled 14 using 3d6 with rolls of 6,4,4.  flight defence.

With grace and incredible agility the huge dragon dodged every burst of machine gun fire with his aerial manoeuvring
Flamethrower
player, 40 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Mon 19 Sep 2016
at 18:50
  • msg #51

Re: Mission 1: Baiting the Trap

14:50, Today: Flamethrower rolled 4 using 1d6 ((4)).
Red Dragon
player, 43 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Mon 19 Sep 2016
at 20:59
  • msg #52

Re: Mission 1: Baiting the Trap

OOC 21:59, Today: Red Dragon rolled 7 using 2d6 with rolls of 4,3.  Super sense.
The Battleteller
GM, 139 posts
Mon 19 Sep 2016
at 22:54
  • msg #53

Re: Mission 1: Baiting the Trap

While Red Dragon is able to twist and turn away from the machine gun and cannon fire The Fury is not as fortunate. She tries to leap away but her timing was off and she is launched sideways by the concussive force of the machine guns and cannons. Moving a bit less gracefully she stands, some blood seen on her looking black in the light of the flares. Dr. Jetsetter is currently in chase with the Me-109 but may yet return. Others are watchful for the next threats, especially the sniper.

A few seconds tick by and Chen Zen and Sister Moon point southeast towards the beach. They noticed movement in the stark shadows of the flares' light and are able to point it out to the others. Looking in that direction six distinct groups of armed men are seen moving quickly in the direction of the bunker and installation.

OOC: Today: The Battleteller rolled 13,2 using 3d6,1d6 with rolls of 5,5,3,2.  Awareness checks for Chen Zen and The Fury.

Rolled the checks to keep things moving. Intent on the Me-109 and hindered by the loud noise of his jetbike I did not bother to roll for Dr. Jetsetter.

The Battleteller
GM, 140 posts
Mon 19 Sep 2016
at 23:18
  • msg #54

Re: Mission 1: Baiting the Trap

Round 3

The Me-109 continues to roar off towards the Channel w. Dr. Jetsetter following for the moment. The remaining spotlight continues to try and track it and provide light for the jetbike riding hero. The team maneuvers in each person's own way to intercept the 6 groups of Nazi commandos bearing down on the installation. Exact numbers are difficult with the light and shadow but there are enough of them to be a concern. Red Dragon wheels in the air to try and get back to the fray. Finally the battle seems to be at hand, the sniper being a possible distraction/diversion as well as the aerial assault on nearby installations.

OOC: So one spotlight is still left intact at this time. New inits posted below.

Chen Zen 18
Unknown Sniper 17
Sister Moon 14
Nazi Commando Group #6 14
Nazi Commando Group #3 13
Nazi Commando Group #2 12
Nazi Commando Group #1 12

The Fury 10
Nazi Commando Group #4 8
Dr. Jetsetter 8
Flamethrower 8
Nazi Commando Group #5 7
Red Dragon 3

Chen Zen is up.

This message was last edited by the GM at 21:44, Thu 22 Sept 2016.
Chen Zen
player, 39 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Wed 21 Sep 2016
at 01:51
  • msg #55

Re: Mission 1: Baiting the Trap

Chen Zen begins to move towards the nearest group of commandos, ready to bring the fight to the Germans, and having no luck finding the sniper.


21:45, Today: Chen Zen rolled 10 using 3d6 with rolls of 5,1,4.  atheticism seems appropriate
The Battleteller
GM, 145 posts
Wed 21 Sep 2016
at 12:54
  • msg #56

Re: Mission 1: Baiting the Trap

OOC: Chen, in the interest of comic book flow you would be close enough to the closest group of commandos to move in and fight normally. You don't have to roll Athleticism to get there. So you can plow into the group with Super Weapon. Roll it when you can. I will roll for the sniper then Sister Moon will be up.
Sister Moon
player, 27 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Wed 21 Sep 2016
at 13:19
  • msg #57

Re: Mission 1: Baiting the Trap

Sister Moon moved toward two of the Nazi commandos with deft agility.  She produced two crescent blades and sprung into action!  She leaped toward one and slashed and in mid-air threw the other blade with but a flick of her wrist.

"Now we will see if today is your last, invader!"  The powerful Egyptian magic that was still new to her coursed through her, urging her to kill her foes.  She knew she wielded death cult magic, but she was determined to be its master!



OOC: Insert my action in the appropriate order.  I'm going to be busy today, so I don't want to hold things up.

Sister Moon rolled 9,11 using 3d6,3d6 with rolls of 4,2,3,2,4,5.  Super Weaponry 4D (split).
The Battleteller
GM, 146 posts
Wed 21 Sep 2016
at 13:35
  • msg #58

Re: Mission 1: Baiting the Trap

OOC: Just to be clear these are groups of mooks, each group having 8 people. It doesn't affect how things work just that a successful attack will drop the mook rating, reflected by taking out some of the mooks. Don't feel like you have to split attacks yet, feel out the situation. There are 6 of you and I am sure Dr. Jetsetter and Red Dragon will be coming in.
Chen Zen
player, 41 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Thu 22 Sep 2016
at 02:27
  • msg #59

Re: Mission 1: Baiting the Trap

Chen Zen takes his stance in the middle of the group,  making strange sounds, at least to the Germans as he quickly lases out with a snapping kick to the commando closest to him in the group.


22:27, Today: Chen Zen rolled 19 using 5d6 with rolls of 1,4,6,4,4.  head kick 5D.
The Battleteller
GM, 147 posts
Thu 22 Sep 2016
at 22:11
  • msg #60

Re: Mission 1: Baiting the Trap

Things get kicking, quite literally, as Chen Zen sprints into the first approaching group of Nazi commandos. He lashes out with a vicious kick which connects with the head of one of the commandos, knocks him out, and knocks out another commando as the first one drops. The other 6 remaining commandos look aghast for a moment before raising their machine guns at the martial artist extraordinaire.

A pair of rifle shots ring out from south of the group, one at Flamethrower and one at The Fury. A moment later Sister Moon flings crescent blades at 2 different groups of Nazi commandos but each group with practiced grace is able to avoid the glowing blades. The closest group raises their machine guns in Sister Moon's direction.

Four groups of Nazi commandos unleash a furious volley of gunfire at 4 different targets. One group, now diminished some, fires at Chen Zen and another at Sister Moon. The other two commando groups fire upon the two closest spotlight crews. Both crews take casualties with one crew having 4 members left while the other only 2 members.

OOC: Today: The Battleteller rolled 15,14,15 using 4d6,4d6,4d6 with rolls of 2,5,4,4,5,3,2,4,3,1,6,5.  Nazi Commando Groups 1,2, and 3 defenses vs. Chen Zen and Sister Moon (split attack).
Today: The Battleteller rolled 12,18 using 3d6,4d6 with rolls of 1,5,6,6,3,4,5.  Nazi Commando Group 1 vs. Chen Zen, Nazi Commando Group 2 vs. Sister Moon.
Today: The Battleteller rolled 15,17 using 4d6,4d6 with rolls of 4,3,2,6,3,4,6,4.  Nazi Commando Group 3 & 6 vs. Spotlight Crew 1 & 2.
Today: The Battleteller rolled 10,7 using 3d6,3d6 with rolls of 4,1,5,1,3,3.  Spotlight Crew 1 & 2 defense vs. Nazi Commando Group 3 & 6.
Today: The Battleteller rolled 14,11 using 5d6,5d6, keeping the 3 highest rolls with rolls of 4,3,2,5,5,3,5,3,3,1.  Split action Shooting roll for Unknown Shooter vs. Flamethrower and The Fury.

Need defense rolls from Chen Zen vs. a 12, Flamethrower vs. a 14, Sister Moon vs. an 18, and The Fury vs. an 11.

The Fury is up then Nazi Commando Group 4.

This message was last edited by the GM at 06:00, Sat 24 Sept 2016.
Sister Moon
player, 28 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/3D, Will: 2D/3D
Thu 22 Sep 2016
at 22:43
  • msg #61

Re: Mission 1: Baiting the Trap

The bullets peppered her as she dodged for cover.  The lead burned the skin of her thigh and sucked the breath from her in a hiss of pain.  Instinctively she put her hand over the wound and pulled it back, bloody.  The sight of her blood and being in a battle for the first time, proved daunting.  She began to doubt her resolve.


OOC: Sister Moon rolled 8 using 3d6 with rolls of 2,1,5.  Athleticism vs 18.

2D damage: reduced Reaction and Will.
This message was last edited by the player at 22:45, Thu 22 Sept 2016.
Flamethrower
player, 43 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Fri 23 Sep 2016
at 01:08
  • msg #62

Re: Mission 1: Baiting the Trap

Flamethrower surrounds himself in a corona of flame. There's a small pop as the sniper's bullet disintegrates mid-flight.

"That bastard is going to BURN."

21:07, Today: Flamethrower rolled 21 using 5d6 with rolls of 4,4,5,6,2.
The Fury
player, 43 posts
Comp: 2D/2D, Fort: 3D/4D
Reac: 2D/3D, Will: 2D/2D
Fri 23 Sep 2016
at 01:16
  • msg #63

Re: Mission 1: Baiting the Trap

Unlike the supreme marksmanship of the plane, the sniper couldn't hit Fury. No, the cowardly sneak attack only further stoked the fires of her rage! She easily dodged the oncoming fire with a superhuman leap! "Craven little worms! Can you only fight foes who aren't facing you?!" The Greek warrior-woman rushed toward the nearest Nazi she could reach.

An ululating scream tore the air. "YI-YI-YI-YI-YI-YI-YI-YI-YIIII!" With a glee born of righteous battle, Fury clutched at the Nazi soldier. If successful, she'd hoist him off the ground as easily as one picked a flower. Then, Fury would hurl the soldier against his fellows with all her might!


OOC:

21:09, Today: The Fury rolled 16 using 5d6 with rolls of 2,2,5,3,4.  Attack w/Super-Strength.
21:08, Today: The Fury rolled 16 using 4d6 with rolls of 2,6,3,5.  Fortitude defense roll.

This message was last edited by the player at 02:00, Fri 23 Sept 2016.
Red Dragon
player, 46 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Fri 23 Sep 2016
at 06:35
  • msg #64

Re: Mission 1: Baiting the Trap

Red Dragon wheeled around in a wide loop and headed back towards the beach. He skimmed the waves as he went, his night vision and superior senses giving him a full picture of the battle below.

Another loop and he was now flying up the beach. He knew the sniper would be a problem but his priority was to provide cover for his team, though they had powers they were outnumbered and outgunned.

levelling out Red Dragon used his team mates to pinpoint the smaller engagements of the overall battle. like a world class down hill skier the huge beast used his team mates like a skier would use the flag poles and weaved in, out and around them as he made his way up the length of the beach, his mouth belching out dragon fire at the groups of commandos as he went

OOC:07:36, Today: Red Dragon rolled 17 using 4d6 with rolls of 3,3,6,5.  dragon breath (second shot).
This message was last edited by the player at 06:36, Fri 23 Sept 2016.
Flamethrower
player, 47 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Fri 23 Sep 2016
at 18:08
  • msg #65

Re: Mission 1: Baiting the Trap

Flamethrower charges in to bull rush one of the commando groups attacking the spotlight towers, and it works about as well you'd expect - not very.

14:07, Today: Flamethrower rolled 7 using 3d6 ((4,1,2)).
Dr. Jetsetter
player, 21 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Fri 23 Sep 2016
at 22:55
  • msg #66

Re: Mission 1: Baiting the Trap

Dr. Jetsetter slows his speed and turns his turbobike back to England. Let that Ratzi Messerschmitt pilot run home with his tail between his legs, thought Jetsetter.

Hopefully, the german would spread the word among his cronies not to mess with them, although Jetsetter regretfully contemplated that Red Dragon would probably get top billing in that story.

Once he rumbled around to the right direction, Jetsetter gunned the turbobike back up to speed. He was going in hot and fast, hopefully making himself a target no one could hit.

He planned on opening up the machine guns on any Nazis not currently engaged with one of his teammates (friendly fire isn't).


17:47, Today: Dr. Jetsetter rolled 9 using 3d6 ((3,3,3)).
Chen Zen
player, 43 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Sat 24 Sep 2016
at 01:39
  • msg #67

Re: Mission 1: Baiting the Trap

Chen uses his reaction, his agility to attempt to evade the gunfire.


21:38, Today: Chen Zen rolled 15 using 4d6 with rolls of 3,5,2,5.  reaction defense.
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