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Mission 1: Baiting the Trap.

Posted by The BattletellerFor group 0
The Battleteller
GM, 152 posts
Sat 24 Sep 2016
at 06:02
  • msg #68

Re: Mission 1: Baiting the Trap

Sister Moon is hit by the gunfire from one of the Nazi commando groups as she ducks for cover. The bullet from the unknown sniper is melted by Flamethrower's heat aura as the fiery hero prepares to make his move. The Fury likewise dodges another shot from the sniper, leaping to one of the groups of Nazi commandos and trying to grab one of them to use as a weapon against the others. Their training pays off as they are able to avoid her mighty grasp.

One of the groups of Nazi commandos tosses a few grenades at one of the spotlight crews and tries to catch Flamethrower in the blasts as he rushes towards one of the nearer groups. The fiery hero tries to bowl some of the nearer group of commandos over but they sidestep the furious rush. The blasts do catch some of the spotlight crew, dropping a couple of them to the ground.

Dr. Jetsetter flies back in a hurry and tries to catch one of the unengaged Nazi commando groups in a burst of gunfire but they are able to scatter and avoid being hit. As Red Dragon rushes towards another unengaged group he is met with a hail of gunfire just before he unleashes a blast of fiery breath which they also are able to scatter and avoid at the last minute. Another gunshot from the southeast of the furthest Nazi commando groups streaks at Dr. Jetsetter and a figure in ornate black armor is seen just coming into the light of the flares, carrying a rifle.

OOC: Today: The Battleteller rolled 19 using 4d6 with rolls of 6,5,2,6.  Nazi Commando Group 2 defense vs. The Fury.
Today: The Battleteller rolled 13 using 3d6 with rolls of 5,4,4.  Nazi Commando Group 4 vs. Flamethrower and Spotlight Group 3.
Today: The Battleteller rolled 10 using 3d6 with rolls of 6,3,1.  Spotlight Group 3 defense vs. Nazi Commando Group 4.
Today: The Battleteller rolled 17 using 4d6 with rolls of 4,6,6,1.  Nazi Commando Group 4 defense vs. Dr. Jetsetter.
Today: The Battleteller rolled 18 using 4d6 with rolls of 6,2,4,6.  Nazi Commando Group 3 defense vs. Flamethrower.
Today: The Battleteller rolled 19 using 4d6 with rolls of 5,5,5,4.  Nazi Commando Group 5 vs. Red Dragon.
Today: The Battleteller rolled 18 using 4d6 with rolls of 5,6,3,4.  Nazi Commando Group 5 defense vs. Red Dragon.
Today: The Battleteller rolled 12 using 4d6, keeping the 2 highest rolls with rolls of 3,6,6,4.  Unknown Shooter #2 vs. Dr. Jetsetter.

Defense rolls needed for Flamethrower vs. a 13, Red Dragon vs. a 19, and Dr. Jetsetter vs. a 12.

Once the last 3 defense rolls are made I will post new initiatives for the next round.

Red Dragon
player, 47 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Sat 24 Sep 2016
at 10:41
  • msg #69

Re: Mission 1: Baiting the Trap

OOC rolled 12 using 3d6 with rolls of 5,2,5.  Defence flight.

Flamethrower
player, 48 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Sat 24 Sep 2016
at 14:07
  • msg #70

Re: Mission 1: Baiting the Trap

"Do you not know who I am?!?," Flamethrower bellows as he tossing Nazis around, leaving their uniforms singed and burning. "I . . . am . . . FLAMETHROWER!"

Still, there are just too many of them.

Using Presence for defense because it looks cooler than Fortitude. 10:05, Today: Flamethrower rolled 12 using 3d6 with rolls of 5,5,2.
This message was last edited by the player at 14:08, Sat 24 Sept 2016.
Dr. Jetsetter
player, 22 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Sun 25 Sep 2016
at 03:07
  • msg #71

Re: Mission 1: Baiting the Trap

Heh, thought Dr. Jetsetter. This little piece of cheese can go pretty damn fast. He kept the throttle grip twisted all the way to max.

21:58, Today: Dr. Jetsetter rolled 15 using 5d6 ((2,4,3,1,5)).

The bullets whizzed past him, missing. Dr. Jetsetter briefly caught a glimpse of the shooter. The game was afoot!
Red Dragon
player, 48 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Mon 26 Sep 2016
at 07:32
  • msg #72

Re: Mission 1: Baiting the Trap

Red felt the bullets rip through the tough but surprisingly delicate membranes of his wings. His once graceful flight turned into a mid air tumble as he tried to angle himself into a slow decent onto the sand.

It was looking good until another line of bullets ripped more holes into his wings and the angle of his body dipped and he hit the top of one of the dunes before ploughing into the ground in a massive gout of sand that covered everyone around him.

As the dust settled the huge monster reared up onto all four legs and cracking his neck to get the stiffness out of it gave out a roar of frustration and embarrassment.

OOC : 1D damage to fortitude for the damage from the bullets. 1D to composure for making such a crap and embarrassing landing
The Battleteller
GM, 155 posts
Mon 26 Sep 2016
at 22:45
  • msg #73

Re: Mission 1: Baiting the Trap

The remaining Nazi commando groups wreak some more havoc. Flamethrower is hit by some shrapnel from the grenade as he made his rush. The blast also takes out a few soldiers manning the one of the spotlights. The four groups of spotlight crew regroup with military precision. They form into 2 groups of soldiers and return fire on two groups of Nazi commandos, taking out a couple soldiers. A couple soldiers remain behind to minister to the wounded.

While Dr. Jetsetter is easily able to outmaneuver the shooter's bullet Red Dragon is not as fortunate. As some bullets tear through his wings and he makes a hard landing, looking to recover to get at the Nazi commandos.

OOC: Today: The Battleteller rolled 13,14 using 3d6,4d6 with rolls of 3,4,6,6,1,1,6.  Spotlight Group 1-2, 3-4 vs. Nazi Commando Group 5 & 6.
Today: The Battleteller rolled 11,17 using 4d6,4d6 with rolls of 2,3,2,4,5,5,4,3.  Nazi Commando Group 5 & 6 defense rolls vs. Spotlight Group 1-2, 3-4.

Spotlight Crews 1 & 2 combine to be 3D Mook Group, Spotlight Crews 3 & 4 combine to be 4D Mook Group with 1D of Mooks left off to work on the injured.

The Battleteller
GM, 156 posts
Mon 26 Sep 2016
at 23:03
  • msg #74

Re: Mission 1: Baiting the Trap

Round 4

As various groups of soldiers finish regathering and the team takes a breath the battle continues to unfold on the ground. Chen Zen, Flamethrower, and The Fury are each tangling with a group of Nazi commandos. Dr. Jetsetter flies above on his jet bike as Sister Moon is near the remains of the spotlights with more blades conjured. Red Dragon shakes himself off and moves in on another Nazi commando group. One shooter is still unfound but the black-armored other shooter moves nearer to one of the rearward groups of Nazi commandos.

In the distance can still be heard the ongoing air battle with machine gun and cannon fire as well as explosions. Whether the explosions are of bombs being dropped or planes crashing is unknown at this time...

OOC: Ran out of time and thus access to computer at work so will not be able to post until tomorrow. I did want to get up the initiatives and a little start-of-round summary at least...

Unknown Shooter #1 18
British Commando Group #2 15
Nazi Commando Group #6 15
Nazi Commando Group #4 14
Unknown Shooter #2 13

Chen Zen 11
British Commando Group #1 11
Nazi Commando Group #3 11
Red Dragon 11
Flamethrower 10
Sister Moon 7
Nazi Commando Group #2 6
Nazi Commando Group #5 6

The Fury 6
Dr. Jetsetter 6
Nazi Commando Group #1 5

The Battleteller
GM, 157 posts
Tue 27 Sep 2016
at 16:15
  • msg #75

Re: Mission 1: Baiting the Trap

From the south of the group and installation a pair of shots ring out, one removed about a second or two from the second. Both the bullets are shot at Dr. Jetsetter above on his jet cycle. One group of British commandos opens fire on the most distant group of Nazi commandos but they are able to scatter and avoid being hit. One group of Nazi commandos turns from Dr. Jetsetter and sends a hail of gunfire at Red Dragon.

As the echo of the gunfire at Red Dragon is fading the black-armored shooter jogs up near the group of Nazi commandos that had just taken fire from the British commandos. He makes a gesture with his hand and a circular hole of blackness appears right in front of the group of Nazi commandos. At a signal they all jog through the hole, disappearing from view. An instant later cries of surprise are heard from the bunker as a burst of gunfire is unleashed.

OOC: Today: The Battleteller rolled 13,12 using 5d6,5d6, keeping the 3 highest rolls with rolls of 1,5,5,3,3,1,4,6,1,2.  Split action Shooting roll for Unknown Shooter #1 vs. Dr. Jetsetter.
Today: The Battleteller rolled 9 using 4d6 with rolls of 1,3,2,3.  British Commando Group 2 vs. Nazi Commando Group 6.
Today: The Battleteller rolled 12 using 4d6 with rolls of 2,6,2,2.  Nazi Commando Group 6 defense vs. British Commando Group 2.
Today: The Battleteller rolled 12 using 4d6 with rolls of 3,5,2,2.  Nazi Commando Group 4 vs. Red Dragon.
Today: The Battleteller rolled 10 using 4d6 with rolls of 2,3,3,2.  Nazi Commando Group 6 vs. Bunker Crew.
Today: The Battleteller rolled 11 using 3d6 with rolls of 5,2,4.  Bunker Crew defense vs. Nazi Commando Group 6.

I need defense rolls from Dr. Jetsetter vs. a 13 & a 12 and another from Red Dragon vs. a 12. (That would be 2 separate defenses for Dr. Jetsetter)

Also Chen Zen is up in the order.

This message was last edited by the GM at 22:44, Tue 27 Sept 2016.
Dr. Jetsetter
player, 23 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Wed 28 Sep 2016
at 11:15
  • msg #76

Re: Mission 1: Baiting the Trap

Yikes, that's some mighty fine shootin' coming from down there, thought Dr. Jetsetter, gunning the jet engine and jinking the handlebars of the turbobike, hoping to put some distance and serpentine moves between him and the bullets.

OOC: Using his Flight vs. the 13, 06:09, Today: Dr. Jetsetter rolled 18 using 5d6 ((4,1,4,5,4)). Using his Aircraft as Piloting vs. the 12, 06:10, Today: Dr. Jetsetter rolled 15 using 4d6, dropping the lowest dice only ((6,4,2,5)).

Jetsetter hoped Acie was making better progress in taking out these Nazis then he was.

As if sensing his thoughts on the ground, Acie stops leaning against the radar station wall smokin' a coffin nail, stamps the cigarette into the ground and makes his way to where the firing is coming from.
Chen Zen
player, 44 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Wed 28 Sep 2016
at 14:50
  • msg #77

Re: Mission 1: Baiting the Trap

Chen Zen will continue engaging the Nazi's in hand to hand combat, as is his advantage. Another lightning fast kick is released by the bouncing martial artist, all the while he makes strange noises.

10:49, Today: Chen Zen rolled 14 using 5d6 ((4,5,1,2,2)).
The Battleteller
GM, 159 posts
Wed 28 Sep 2016
at 18:42
  • msg #78

Re: Mission 1: Baiting the Trap

Dr. Jetsetter is able to speed past one shot and jinks to avoid the other. He has a vague idea where the shots came from but no visible target. Chen Zen lays into the group of Nazi commandos surrounding hime, his feet flying out and sending two more crashing to the ground unconscious. One group of British commandos targets the farthest remaining group of Nazi commandos with gunfire but they are able to dive for the ground and are unharmed, rolling back up to their feet. The group of Nazi commandos that Flamethrower is among switch to daggers and stab at him viciously.

OOC: Today: The Battleteller rolled 11 using 3d6 with rolls of 5,1,5.  Nazi Commando Group 1 defense vs. Chen Zen.
Today: The Battleteller rolled 9 using 3d6 with rolls of 3,1,5.  British Commando Group 1 vs. Nazi Commando Group 5.
Today: The Battleteller rolled 11 using 3d6 with rolls of 3,2,6.  Nazi Commando Group 5 defense vs. British Commando Group 1.
Today: The Battleteller rolled 9 using 4d6 with rolls of 4,1,3,1.  Nazi Commando Group 3 vs. Flamethrower.

I still need a defense roll from Red Dragon vs. a 12 and Flamethrower needs to make a defense roll vs. a 9

Aside from that Red Dragon, Flamethrower, and Sister Moon are up in whatever order they post in.

Dr. Jetsetter, if you want Acie to get involved I need to know which group he is looking to engage.

The Battleteller
GM, 160 posts
Wed 28 Sep 2016
at 19:18
  • msg #79

Re: Mission 1: Baiting the Trap

OOC: Just to give a little run-down on the situation with each group of Nazi commandos:

Nazi commando group 1 is facing off with Chen Zen and has 4 of 8 remaining.
Nazi commando group 2 is facing off with The Fury and has 8 of 8 remaining.
Nazi commando group 3 is facing off with Flamethrower and has 8 of 8 remaining.
Nazi commando group 4 was firing at Red Dragon and has 8 of 8 remaining.
Nazi commando group 5 just took fire from British commando group 1 and has 6 of 8 remaining.
Nazi commando group 6 vanished from the battlefield and at that time had 8 of 8 remaining.

Unknown Shooter #1 is somewhere to the south of the group.
Unknown Shooter #2 vanished from the battlefield along with Nazi commando group 6 by passing through the circular hole of blackness.

Flamethrower
player, 51 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 1D/3D
Wed 28 Sep 2016
at 19:28
  • msg #80

Re: Mission 1: Baiting the Trap

Although he tries to rally, the truth is, this is Flamethrower's first real combat. Ever. And there are so, so many of them.

-1D Composure

15:26, Today: Flamethrower rolled 6 using 3d6 with rolls of 4,1,1.
Flamethrower
player, 52 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 2D/3D
Wed 28 Sep 2016
at 20:10
  • msg #81

Re: Mission 1: Baiting the Trap

*Flamethrower jets flames from his hands in a wide swathe as he bathes the Nazi commandoes in heat*
16:08, Today: Flamethrower rolled 14 using 4d6 ((3,3,2,6)).
Sister Moon
player, 29 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/3D, Will: 2D/3D
Wed 28 Sep 2016
at 20:26
  • msg #82

Re: Mission 1: Baiting the Trap

Sister Moon maneuvered toward the group of Nazis and the two crescent blades in her hands multiplied into four.  She let them fly with a flick of her wrists.


OOC: Sister Moon rolled 17 using 4d6 ((6,2,5,4)).
Attacking group 2
This message was last edited by the player at 20:27, Wed 28 Sept 2016.
The Fury
player, 44 posts
Comp: 2D/2D, Fort: 3D/4D
Reac: 2D/3D, Will: 2D/2D
Wed 28 Sep 2016
at 20:27
  • msg #83

Re: Mission 1: Baiting the Trap

The slippery evasions of Nazi soldiers only further incensed Fury in that way one felt aggravated when flies evaded a sound swatting. "You slithered away once, Nazi scum, but you can't squirm out of the Fury's grasp forever!" She yanked a medium-sized tree from the ground and swung at the troop nearby with all her prodigious strength!


OOC:


16:23, Today: The Fury rolled 21 using 5d6 with rolls of 6,2,4,6,3.  Attack w/Super-Strength.

Red Dragon
player, 49 posts
Comp: 1D/2D, Fort: 3D/4D
Reac: 2D/2D, Will: 2D/2D
Thu 29 Sep 2016
at 07:13
  • msg #84

Re: Mission 1: Baiting the Trap

Red Dragon swings his head from left to right as the bullets come towards him bathing them in his super heated breath


OOC:08:12, Today: Red Dragon rolled 15 using 4d6 with rolls of 4,5,3,3.  flame defence.
Red Dragon
player, 50 posts
Comp: 1D/2D, Fort: 3D/4D
Reac: 2D/2D, Will: 2D/2D
Thu 29 Sep 2016
at 12:43
  • msg #85

Re: Mission 1: Baiting the Trap

OOC:13:39, Today: Red Dragon rolled 16 using 4d6 with rolls of 5,2,4,5.  claws and teeth attack.

As the screen of fire fades and the nazi commandos blink away the floating lights before their eyes the are witness to something out of mythology.... the huge form of a real life dragon striding across the sand towards them.

For a creature so big he moved with speed and grace and was in among them before they knew it rearing up clawed fore paws swept left and right at the same time the enormous reptilian head shot out jaws open wide ....a nightmare come to life
The Battleteller
GM, 163 posts
Thu 29 Sep 2016
at 18:06
  • msg #86

Re: Mission 1: Baiting the Trap

The battle explodes into a quick flurry of action. Flamethrower surrounds himself with intense flames causing 2 of the Nazi commandos around him to drop to the ground while the others are a bit scorched. Sister Moon flings her crescent blade and the group engaged with The Fury, taking a pair from that group out of the fight on a ricochet. Red Dragon rushes into the Nazi commando group that just shot at him, claws and fangs flashing. Some of the Nazis are able to roll out of the way but a pair are left bleeding on the ground.

The group surrounding The Fury lashes out at her with knives, trying to take her down but she lays out a pair of them with a small tree for their troubles. The Nazi commando group in a firefight with one of the British commando groups returns fire on them but they are able to duck and avoid being hit, in a stalemate for now.

OOC: Today: The Battleteller rolled 13 using 4d6 with rolls of 2,2,5,4.  Nazi Commando Group 3 defense vs. Flamethrower.
Today: The Battleteller rolled 17 using 4d6 with rolls of 5,6,3,3.  Nazi Commando Group 2 defense vs. Sister Moon.
Today: The Battleteller rolled 13 using 4d6 with rolls of 1,6,5,1.  Nazi Commando Group 4 defense vs. Red Dragon.
Today: The Battleteller rolled 13 using 3d6 with rolls of 5,5,3.  Nazi Commando Group 2 vs. The Fury.
Today: The Battleteller rolled 8 using 3d6 with rolls of 2,1,5.  Nazi Commando Group 5 vs. British Commando Group 1.
Today: The Battleteller rolled 11 using 3d6 with rolls of 2,3,6.  British Commando Group 1 defense vs. Nazi Commando Group 5.
Today: The Battleteller rolled 15 using 3d6 with rolls of 6,3,6.  Nazi Commando Group 2 defense vs. The Fury.

The Fury needs to make a defense roll vs. a 13.

Dr. Jetsetter is up and I need to know what Acie is going to be doing.

Dr. Jetsetter
player, 24 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Fri 30 Sep 2016
at 12:09
  • msg #87

Re: Mission 1: Baiting the Trap

The missing Nazis were a nagging concern somewhere in Dr. Jetsetter's big brain, and he would need to deal with that shortly. Scanning the battlefield, he decided to help out the Tommies againt Nazi Commando Group 5. He also saw Acie making his way their as well, his pistol out and firing. Jetsetter opened fire with his machine guns.

OOC: Here is Acie's roll. 07:03, Today: Dr. Jetsetter rolled 7 using 2d6 ((2,5)). A very average 7.

OOC: Here is Dr. Jetsetter's roll: 07:04, Today: Dr. Jetsetter rolled 4 using 3d6 ((1,1,2)). A not very good 4.


As he was ineffectively blazing away at the Nazis, a thought struck Dr. Jetsetter. Teleportation! That could be how they were appearing and disappearing all over the battlefield.

Dr. Jetsetter had flirted with some technology before the war, but gave up on the idea as brain frying. He remembered the Navy seemed interested in picking up his work, something about teleporting an entire ship. He hoped those fools didn't proceed with that crazy idea.

He needed to get back to the radar station and check things out. He landed the turbobike and called for Acie to hop on board. It made Dr. Jetsetter smile to see him reluctantly slink over and give an affirmative grunt while climbing on board, because Jetsetter knew the big goon hated flying.
The Fury
player, 46 posts
Comp: 2D/2D, Fort: 3D/4D
Reac: 2D/3D, Will: 2D/2D
Sat 1 Oct 2016
at 15:38
  • msg #88

Re: Mission 1: Baiting the Trap

OOC:

11:38, Today: The Fury rolled 16 using 4d6 with rolls of 5,6,2,3.  Super-Leap Defense.




The Battleteller
GM, 164 posts
Sat 1 Oct 2016
at 15:53
  • msg #89

Re: Mission 1: Baiting the Trap

As Acie and Dr. Jetsetter both open fire on the unengaged Nazi commando group The Fury is able to leap away from the group she is engaged with. Seeing that they are being taken out left and right, the Nazi commando group engaged with Chen Zen breaks for the diminished group that had been engaged with The Fury. As they go they hurl grenades back in Chen Zen's direction. The blasts also catch the smaller British commando group and sends 4 of them flying away. The two remaining British commandos quickly move to tend to their fallen companions. The Nazi commando groups that were fighting with Chen Zen and The Fury regroup and prepare themselves to attack.

OOC: Today: The Battleteller rolled 13 using 3d6 with rolls of 6,2,5.  Nazi Commando Group 5 defense vs. Acie.
Today: The Battleteller rolled 15 using 3d6 with rolls of 6,6,3.  Nazi Commando Group 5 defense vs. Dr. Jetsetter.
Today: The Battleteller rolled 16 using 3d6 with rolls of 6,6,4.  Nazi Commando Group 1 grenades vs. Chen Zen & British Commando Group 1.
Today: The Battleteller rolled 8 using 3d6 with rolls of 1,4,3.  British Commando Group 1 defense vs. grenades.

Chen Zen needs to make a defense roll vs. a 16 then I can finish the round.

Chen Zen
player, 45 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Sat 1 Oct 2016
at 17:17
  • msg #90

Re: Mission 1: Baiting the Trap

13:16, Today: Chen Zen rolled 7 using 3d6 with rolls of 2,2,3.  composure defense against grenade.
The Battleteller
GM, 165 posts
Sun 2 Oct 2016
at 04:48
  • msg #91

Re: Mission 1: Baiting the Trap

Round 5

Some of the Nazi commandos finish regrouping and prepare to attack/counterattack. Everyone is far too involved in the battle now to really pay much attention to what is going on outside of the immediate area with gunfire and explosions happening right there. As everyone hangs on the moment Chen Zen feels an outthrust of air near him and a strange sensation as something slips into him from somewhere behind...something more spiritual than physical perhaps...

OOC:Time for round number 5, inits posted below as usual:

Unknown Shooter #1 20
Chen Zen 19
Nazi Commando Group #5 15
Nazi Commando Group #4 14

British Commando Group #2 13
Bunker Commando Group 13
Nazi Commando Group #6 12
Bunker Commander 12
Sister Moon 11
Unknown Shooter #2 11
Nazi Commando Group #2 11

Dr. Jetsetter 9
Flamethrower 8
Red Dragon 8
Nazi Commando Group #3 7
The Fury 6

Today: The Battleteller rolled 21 using 5d6 with rolls of 2,3,6,5,5.  Unknown Shooter vs. Chen Zen.

Chen Zen needs to make a defense roll vs. a 21.

This message was last edited by the GM at 13:04, Mon 10 Oct 2016.
Chen Zen
player, 46 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Mon 3 Oct 2016
at 12:25
  • msg #92

Re: Mission 1: Baiting the Trap

08:24, Today: Chen Zen rolled 20 using 4d6 ((6,6,2,6)).
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