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Mission 1: Baiting the Trap.

Posted by The BattletellerFor group 0
The Battleteller
GM, 166 posts
Mon 3 Oct 2016
at 22:25
  • msg #93

Re: Mission 1: Baiting the Trap

The master martial artist grimaces as the spiritual sensation starts to take on a physical feeling. He feels as though something is materializing inside his body. With a sudden jerk he dodges his body away from the sensation although the idea of something like that happening again is something he hopes to avoid...

OOC: Chen Zen chose to take the 1D of damage to Will.

Chen Zen is up then a bunch of Nazis and Brits...

Chen Zen
player, 47 posts
Comp: 2D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 2D/3D
Fri 7 Oct 2016
at 14:30
  • msg #94

Re: Mission 1: Baiting the Trap

Now, truly angered, Chen snaps out, fists and feet flying in all directions.


10:27, Today: Chen Zen rolled 18 using 5d6 with rolls of 2,4,3,4,5.  attack.
The Battleteller
GM, 167 posts
Mon 10 Oct 2016
at 13:22
  • msg #95

Re: Mission 1: Baiting the Trap

Chen Zen lashes out with feet and fists all over like a whirling dervish but does not feel that he has hit anything. Gunfire explodes all around outside as Nazi commando groups seek to take out their targets. One group of Nazi commandos and the remaining fighting British commandos exchange fire with the Nazis coming out unharmed and the British losing 4 out of the 8 commandos as they try and dive for cover. Another group of Nazi commandos open fire on the massive form of Red Dragon. From inside the bunker gunfire can be heard as the Nazis engage the British bunker crew. Screams are heard but whether they are Nazi, British, or both is unclear from outside...

OOC: Today: The Battleteller rolled 13 using 3d6 with rolls of 2,5,6.  Nazi Commando Group 5 vs. British Commando Group 2.
Today: The Battleteller rolled 10 using 3d6 with rolls of 1,6,3.  Nazi Commando Group 4 vs. Red Dragon.
Today: The Battleteller rolled 7 using 4d6 with rolls of 1,2,2,2.  British Commando Group 2 defense vs. Nazi Commando Group 5.
Today: The Battleteller rolled 9 using 3d6 with rolls of 2,6,1.  British Commando Group 2 vs. Nazi Commando Group 5.
Today: The Battleteller rolled 13 using 3d6 with rolls of 2,5,6.  Nazi Commando Group 5 defense vs. British Commando Group 2.
Today: The Battleteller rolled 14 using 3d6 with rolls of 4,6,4.  Bunker Commando Group 2 vs. Nazi Commando Group 6.
Today: The Battleteller rolled 18 using 4d6 with rolls of 1,6,5,6.  Nazi Commando Group 6 defense vs. Bunker Commando Group.
Today: The Battleteller rolled 14 using 4d6 with rolls of 5,2,1,6.  Nazi Commando Group 6 vs. Bunker Commando Group.
Today: The Battleteller rolled 14 using 3d6 with rolls of 4,4,6.  Bunker Commando Group defense vs. Nazi Commando Group 6.
Today: The Battleteller rolled 13 using 3d6 with rolls of 6,5,2.  Bunker Commander vs. Unknown Shooter #2.
Today: The Battleteller rolled 12 using 3d6 with rolls of 3,6,3.  Unknown Shooter #2 Armor defense vs. Bunker Commander.

Red Dragon needs to make a defense roll vs. a 10

Sister Moon is up.

This message was last edited by the GM at 21:29, Mon 10 Oct 2016.
Sister Moon
player, 30 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/3D, Will: 2D/3D
Mon 10 Oct 2016
at 13:27
  • msg #96

Re: Mission 1: Baiting the Trap

Sister Moon let more crescent blades fly at the Nazis.  It was a complicated mess and her accuracy had to be true lest she hit allies instead of the enemy!


Sister Moon rolled 14 using 4d6 with rolls of 3,4,4,3.  attack group 2.
Red Dragon
player, 51 posts
Comp: 1D/2D, Fort: 3D/4D
Reac: 2D/2D, Will: 2D/2D
Mon 10 Oct 2016
at 13:37
  • msg #97

Re: Mission 1: Baiting the Trap

OOC:14:34, Today: Red Dragon rolled 10 using 3d6 with rolls of 2,6,2.  armour defense.

With a sweep of his wings Red Dragon wrapped them round himself tensing the membranes, the bullets bounced off them like hitting the side of a tanks armour plating... though he had to admit to himself it stung like hell
Flamethrower
player, 54 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 2D/3D
Mon 10 Oct 2016
at 14:24
  • msg #98

Re: Mission 1: Baiting the Trap

10:23, Today: Flamethrower rolled 10 using 4d6 with rolls of 2,3,2,3.
*Flamethrower continues bathing the Nazis in flame*
The Battleteller
GM, 168 posts
Mon 10 Oct 2016
at 21:38
  • msg #99

Re: Mission 1: Baiting the Trap

Sister Moon throws a pair of crescent blades at the group of Nazi commandos surrounding The Fury, taking out a pair of them. Red Dragon appears surprised that the bullets were able to affect him through the armor in any way. The team hears a cry of denial from within the bunker, in English, which cuts off suddenly.....before finishing near to where the spotlights are as the bunker commander appears partially merged with the ground before being shunted out of it. He looks around and appears disoriented for a moment before pulling himself together and yells to everyone; "You need to get IN there NOW! There are 8 Nazis and some black-armored Nazi that touched me and next thing I know I am out here in pain like I never experienced! There's only 4 of my boys down there and if they fall the Nazis will have access to do what they came for!"

The group of Nazi commandos surrounding The Fury, now down to 6 of them, send a hail of gunfire at her. Moments later Flamethrower is able to send a pair of the 6 Nazi commandos he has been dealing with dropping to the ground, badly burned and out of commission.

OOC: Today: The Battleteller rolled 10 using 4d6 with rolls of 2,5,1,2.  Nazi Commando Group 2 defense vs. Sister Moon.
Today: The Battleteller rolled 15 using 4d6 with rolls of 3,2,6,4.  Unknown Shooter #2 vs. Bunker Commander.
Today: The Battleteller rolled 11 using 3d6 with rolls of 3,5,3.  Bunker Commander defense vs. Unknown Shooter #2.
Today: The Battleteller rolled 14 using 3d6 with rolls of 6,2,6.  Nazi Commando Group 2 vs. The Fury.
Today: The Battleteller rolled 8 using 3d6 with rolls of 3,4,1.  Nazi Commando Group 3 defense vs. Flamethrower.

The Fury needs to make a defense roll vs. a 14.

Dr. Jetsetter and Red Dragon are both up.

This message was last edited by the GM at 14:07, Sat 15 Oct 2016.
Dr. Jetsetter
player, 25 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Wed 12 Oct 2016
at 12:27
  • msg #100

Re: Mission 1: Baiting the Trap

"Hang on Acie," Dr. Jetsetter told his bodyguard, "But keep firing at this Ratzi bastards."

Jetsetter gunned the turbobikes engines and headed straight for the group of Nazi soldiers, whipping a 180 degree turn to head back to the bunker with a jet engine blast.

OOC: 07:25, Using his flight as an attack Today: Dr. Jetsetter rolled 15 using 5d6 ((6,3,3,1,2)).

OOC:Acie keeps blazing away with his pistol, 07:26, Today: Dr. Jetsetter rolled 7 using 2d6 ((3,4)).


Well, that could have gone better, Dr. Jetsetter thought, at least they were headed back to the bunker.
This message was last edited by the GM at 12:51, Wed 12 Oct 2016.
Red Dragon
player, 53 posts
Comp: 1D/2D, Fort: 3D/4D
Reac: 2D/2D, Will: 1D/2D
Wed 12 Oct 2016
at 13:06
  • msg #101

Re: Mission 1: Baiting the Trap

Hearing the shout from the commando about the intrusion into the station Red gathered fire in his belly and swinging his head from left to right fanned a devastating blast of super heated breath at the nazi unit attacking him

OOC 14:06, Today: Red Dragon rolled 11 using 4d6 with rolls of 2,2,4,3.  fire breath area attack.
This message was last edited by the player at 13:06, Wed 12 Oct 2016.
The Battleteller
GM, 172 posts
Wed 12 Oct 2016
at 13:41
  • msg #102

Re: Mission 1: Baiting the Trap

OOC: The final Nazi group engaged with Flamethrower is delaying their action so The Fury can take her action with the group she is engaged with.

I will roll the appropriate defenses for Dr. Jetsetter and Acie's attacks once I confirm which group they attacked.

Dr. Jetsetter
player, 26 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Wed 12 Oct 2016
at 22:43
  • msg #103

Re: Mission 1: Baiting the Trap

In reply to The Battleteller (msg # 102):

OOC: Sorry, I believe that was Nazi group 5.
The Fury
player, 48 posts
Comp: 2D/2D, Fort: 3D/4D
Reac: 2D/3D, Will: 2D/2D
Fri 14 Oct 2016
at 08:38
  • msg #104

Re: Mission 1: Baiting the Trap

The Fury attempted to evade the attacks by powering through her attackers. Unfortunately, she felt uncertain of her odds of success as she likely leapt into oncoming fire...


OOC:
04:35, Today: The Fury rolled 7 using 5d6 with rolls of 1,1,2,1,2.  Super-Strength Attack.
04:34, Today: The Fury rolled 12 using 4d6 with rolls of 1,4,6,1.  Super-Leap Defense.

Yep, Dice Roller definitely hates me in this game...


   

The Battleteller
GM, 173 posts
Sat 15 Oct 2016
at 14:13
  • msg #105

Re: Mission 1: Baiting the Trap

Red Dragon sends out a gout of flame at the Nazi commandos he has been engaged with but they timed things just right and were able to dodge out of the way. Dr. Jetsetter makes a beeline for the bunker, flying low through the Nazi commando group that have been shooting at the Brits. He is able to smash into two of them and sends them sprawling leaving 4 still standing. Acie shoots his pistol from the back of the jetbike but they are able to avoid the gunfire. The Fury tries to leap out of the way of the gunfire leveled at her but is caught by it. The bullets make her timing off and her attempt to bull-rush the Nazi commandos is dodged. The 4 Nazi commandos remaining engaged with Flamethrower scan the battlefield and see the group that just lost members due to the jetbike overrun. Knowing more numbers are better they high-tail it across the open area to rendezvous with that group, now with 8 commandos. As they move away from Flamethrower they fling grenades behind them, the blasts trying to catch the burning hero...

OOC: Wed 12 Oct: The Battleteller rolled 12 using 3d6 with rolls of 6,1,5.  Nazi Commando Group 4 defense vs. Red Dragon.
Thu 13 Oct: The Battleteller rolled 10 using 3d6 with rolls of 3,4,3.  Nazi Commando Group 5 defense vs. Dr. Jetsetter.
Thu 13 Oct: The Battleteller rolled 12 using 2d6 with rolls of 6,6.  Nazi Commando Group 5 defense vs. Acie.
Today: The Battleteller rolled 13 using 3d6 with rolls of 5,6,2.  Nazi Commando Group 2 defense vs. The Fury.
Today: The Battleteller rolled 10 using 3d6 with rolls of 4,1,5.  Nazi Commando Group 3 grenades vs. Flamethrower.

Flamethrower needs to make a defense roll vs. a 10.

The Battleteller
GM, 174 posts
Sat 15 Oct 2016
at 14:50
  • msg #106

Re: Mission 1: Baiting the Trap

Round 6

A couple of the Nazi commando group remnants combine to become a stronger force so there are 3 groups visible on the battlefield. The bunker commander is trying to get his bearings and one of the British commando groups is still in the fight. Dr. Jetsetter is arriving at the entrance to the bunker with Acie to lend support. Chen Zen is trying to get a bead on the now-obviously invisible Nazi shooter, feeling he is close-by still. Red Dragon and The Fury have Nazi commando groups they are fighting while Flamethrower and Sister Moon appear to be in the clear....for now.

OOC: On to round 6, inits below:

Chen Zen 19
Nazi Commando Group #2 15
Unknown Shooter #1 14

Flamethrower 12
Dr. Jetsetter 11
Unknown Shooter #2 10
Red Dragon 10
Nazi Commando Group #1 10
The Fury 9
British Commando Group #2 9
Bunker Commando Group 9
Nazi Commando Group #3 8
Nazi Commando Group #4 8

Sister Moon 7
Bunker Commander 5

So a sit-rep on the Nazi commandos with the regroup:

Group 1 is facing off with The Fury
Group 2 is currently engaged with Red Dragon
Group 3 is currently unengaged(was Group 3 and group 5)
Group 4 is in the bunker

Chen Zen is up.

Flamethrower
player, 58 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 2D/3D
Sat 15 Oct 2016
at 17:36
  • msg #107

Re: Mission 1: Baiting the Trap

13:35, Today: Flamethrower rolled 6 using 3d6 ((3,2,1)

A few of the Nazi's bullets make it through the flames, although they do not find full purchase.

(-1 Fortitude)
Chen Zen
player, 48 posts
Comp: 2D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 2D/3D
Sun 16 Oct 2016
at 16:32
  • msg #108

Re: Mission 1: Baiting the Trap

Chen Zen focuses all his senses on location the invisible shooter.


12:31, Today: Chen Zen rolled 9 using 3d6 with rolls of 2,1,6.  awareness.
Flamethrower
player, 60 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 2D/3D
Mon 17 Oct 2016
at 14:18
  • msg #109

Re: Mission 1: Baiting the Trap

"Concentrate fire on [Group 2]! Then [Group 1]! Let's wipe the board of these Nazi bastards!"
Red Dragon
player, 54 posts
Comp: 1D/2D, Fort: 3D/4D
Reac: 2D/2D, Will: 1D/2D
Thu 20 Oct 2016
at 10:31
  • msg #110

Re: Mission 1: Baiting the Trap

Red roars with frustration that he had not been able to finish off the nazis in front of him. With rage boiling up inside him he rushed into the group jaws snapping and claws slashing


OOC:11:31, Today: Red Dragon rolled 14 using 4d6 with rolls of 4,5,1,4.  claws and fangs.
This message was last edited by the player at 10:32, Thu 20 Oct 2016.
Dr. Jetsetter
player, 27 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Thu 20 Oct 2016
at 17:29
  • msg #111

Re: Mission 1: Baiting the Trap

"Cover me Acie!" Dr. Jetsetter commands after bringing the Turbobike down for a hard landing, hopping off and racing into the radar station.

Acie grunted and followed.
The Battleteller
GM, 176 posts
Sat 22 Oct 2016
at 21:55
  • msg #112

Re: Mission 1: Baiting the Trap

The team looks to start positioning themselves to try and finish off the Nazi commandos. Chen Zen lashes out with fists and feet in the direction he feels the invisible Nazi is but to no effect. A moment later that same sensation of something passing into him and starting to manifest within him starts to build. The Nazi commandos facing off against Red Dragon send bursts of gunfire at him, hoping against hope to take out the mighty form.

OOC: Thu 20 Oct: The Battleteller rolled 17 using 5d6 with rolls of 4,2,3,4,4.  Unknown Shooter #1 defense vs. Chen Zen.
Thu 20 Oct: The Battleteller rolled 14 using 5d6 with rolls of 3,1,1,6,3.  Unknown Shooter #1 attack vs. Chen Zen.
Thu 20 Oct: The Battleteller rolled 8 using 3d6 with rolls of 1,3,4.  Nazi Commando Group 2 vs. Red Dragon.

Chen Zen needs to make a defense roll vs. a 14 and Red Dragon needs to make one vs. an 8.

Dr. Jetsetter, Acie, and Flamethrower are up. (I will resolve Red Dragon's attack after Unknown Shooter #2 acts)

Dr. Jetsetter
player, 28 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Sat 22 Oct 2016
at 22:27
  • msg #113

Re: Mission 1: Baiting the Trap

Dr. Jetsetter figures to go for the element of fast surprise rather than slow stealth surprise, drawing his heater weapon and racing into the radar station looking for any trouble.

Acie follows, barely able to keep up with the spry septuagenarian.
Flamethrower
player, 61 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 2D/3D
Sat 22 Oct 2016
at 22:55
  • msg #114

Re: Mission 1: Baiting the Trap

"Or flail around at whatever attracts your attention at the moment. Whichever is fine."

This last word is accompanied by a mighty blast of flame against the second group.

18:54, Today: Flamethrower rolled 16 using 4d6 ((5,6,4,1)).
Chen Zen
player, 49 posts
Comp: 2D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 2D/3D
Sun 23 Oct 2016
at 16:27
  • msg #115

Re: Mission 1: Baiting the Trap

12:26, Today: Chen Zen rolled 15 using 4d6 with rolls of 5,2,5,3.  reaction defense.
Red Dragon
player, 55 posts
Comp: 1D/2D, Fort: 3D/4D
Reac: 2D/2D, Will: 1D/2D
Mon 24 Oct 2016
at 07:13
  • msg #116

Re: Mission 1: Baiting the Trap

OOC:08:11, Today: Red Dragon rolled 15 using 3d6 with rolls of 5,5,5.  armour.

Red Dragon was so enraged he just ploughed further into the group attacking him, their bullets bouncing off his scales.
Dr. Jetsetter
player, 29 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Fri 28 Oct 2016
at 15:46
  • msg #117

Re: Mission 1: Baiting the Trap

Seeing the Nazi commandos arrayed before him Dr. Jetsetter sets his heat ray device and focuses on sweeping the entry area with it. The device fires then fizzles out.

Acie goes barreling into the Nazi commandos once the heat ray stops, scooping one up and attempting to body slam the Nazi into a bunch of his companions.

OOC: Today: The Battleteller, on behalf of Dr. Jetsetter, rolled 18 using 4d6 with rolls of 6,5,3,4.  Heat ray vs. Nazi Commando Group 4 (Full Attack).
Today: The Battleteller, on behalf of Dr. Jetsetter, rolled 16 using 5d6, keeping the 3 highest rolls with rolls of 1,1,5,6,5.  Acie wrestling attack vs. Nazi Commando Group 4 (Full Attack).

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