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12:41, 25th April 2024 (GMT+0)

Mission 1: Baiting the Trap.

Posted by The BattletellerFor group 0
The Battleteller
GM, 97 posts
Sat 3 Sep 2016
at 03:34
  • msg #1

Mission 1: Baiting the Trap

The Odd Squad eventually all gather topside at the motor pool. Dr. Jetsetter's jet bike is being loaded onto one of the lorries covered in a tarp. British soldiers bustle around loading weapons and ammo onto the lorries and one of them directs the team to one of the lorries. Once loaded the lorries make there way out of London and down towards the southern coast of the UK. It is a drive of a few hours and upon arriving at the installation the team can hear the surf in the distance. It is now early evening and while it is still light with a drop in temperature at the coast there is a light fog about, obscuring clear view of the ocean and nearby surroundings.

Getting out of the lorry the team can see the high-level radar tower pretty clearly but the low-level towers they know to be east and west are obscured by fog. The soldiers quickly get down and start moving gear from the lorries to the main building for them to dig in. A man comes out to meet the team and arrives somewhat out of breath; "Thank the Crown for you all arriving. I am Lieutenant Giles and am in charge here for the moment. There are spotlights nearby that will be turned on when it gets dark. We still have no idea from what route the Gerries around coming so hopefully you all can intercept them with your unique gifts. Intel is pretty sure things are meant to happen right around duskfall so you have a little time to familiarize yourselves with the immediate area. The soldiers, aside from small crews manning the spotlights, will be providing support within the building. Hopefully your small group can surprise the Gerries and secure the area. Any questions?"

OOC: Dr. Jetsetter, it was never made clear but are you bringing your bodyguard with you to the mission? He would be considered a support member of the team in that light.
Flamethrower
player, 27 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Sat 3 Sep 2016
at 14:09
  • msg #2

Mission 1: Baiting the Trap

"I'm less mobile than some of my companions, but I can do terrible damage to them at close range - I'm best suited to travelling one of your jeeps, or with the good doctor.
Red Dragon
player, 31 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Sun 4 Sep 2016
at 09:45
  • msg #3

Mission 1: Baiting the Trap

Arthur stepped down from the truck and slung his Tommy gun over his shoulder.

"I have the ability to see in the dark but i will need to change before I can draw on that ability"

He looked over the area looking for potential weak spots " i think we need to put a perimeter line of spotters around the installation ....they are not to engage but will be our eyes on the ground...we should be close to the buildings ready to move at a moments notice when we get a signal of movement from our spotters.....i can be air borne my keen eyes and night vision should be an advantage to spotting the enemy from the air "
Chen Zen
player, 32 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Sun 4 Sep 2016
at 12:59
  • msg #4

Mission 1: Baiting the Trap

Chen nodded when the Flamethrower spoke, "Close range is my area, I am a hand to hand combatant."
Sister Moon
player, 14 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Sun 4 Sep 2016
at 16:04
  • msg #5

Mission 1: Baiting the Trap

Hattie had taken a moment to slip into her fighting togs which displayed their Egyptian origin.  Now, as Sister Moon, she moved lightly into her designated position.


OOC: Just as a note, it's Labor day weekend here in the States (bank holiday) so some folks might not be around.
Red Dragon
player, 32 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Tue 6 Sep 2016
at 06:51
  • msg #6

Mission 1: Baiting the Trap

Arthur moved slightly away from the solders and allowed most of them to go and take up their positions what was to happen next sometimes scared the hell out of people.

" I suggest you all move back a bit" when the group had moved away from him enough he slowly let his human form morph. it was slow at first then picked up speed... his body started to vibrate slightly and elongate. it was like watching a polaroid picture distort under heat.....

Moments later where Arthur once stood now stood the 40 foot long form of a real life red dragon. The creature stretched its neck as iff to get a kink out of it, unfurled gigantic wings and swung its head round to look at the small group with piercing yellow eyes.

" AAHHH thats feels good, Arthur is a necessary form to take to interact with you humans but taking it off makes me feel like me again." it said in a deep gravelly voice like stone rubbing across stone

" If you have no more need for me I will take to the sky and see what I can see" so saying Red Dragon took a few jumping steps, his wings beating as they lifted his huge frame gracefully off the ground.

He circled the group once before disappearing into the night sky
This message was last edited by the player at 07:30, Wed 07 Sept 2016.
Dr. Jetsetter
player, 15 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Tue 6 Sep 2016
at 23:29
  • msg #7

Mission 1: Baiting the Trap

Dr. Jetsetter is busy calibrating his Spymaster goggles, complete with the clicking and clacking one would normally expect from a visit to the optometrist. He seems unfazed by Red Dragon's transformation, instead staring intently on the dragon's scales as a kind of focal reference.
The Fury
player, 31 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 3D/3D, Will: 2D/2D
Tue 6 Sep 2016
at 23:40
  • msg #8

Mission 1: Baiting the Trap

Fury smiled in fascination as the dragon flew overhead. She'd read about such wondrous creatures as a child, but never in her life anticipated meeting one! "Remarkable," she said softly. Her gaze trailed him until he soared out of sight.

Then, the Warrior Woman returned her attention to the mission. "My gift is Battle. Violent, hands-on, devastating. I will meet the Nazis head on, and lay waste to every last man!" She strode away from the radar towers, patrolling the grounds for signs of the saboteurs.
Flamethrower
player, 29 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Wed 7 Sep 2016
at 01:23
  • msg #9

Mission 1: Baiting the Trap

*watches the dragon fly off*

. . .

"Huh."
Chen Zen
player, 33 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Wed 7 Sep 2016
at 01:58
  • msg #10

Mission 1: Baiting the Trap

When the dragon is revealed, Chen bows deeply, his people had legends of the same creatures, and now he knew them to be real. "Fury, I would imagine we will work together then. My advantages are similarly based."
The Fury
player, 32 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 3D/3D, Will: 2D/2D
Wed 7 Sep 2016
at 08:43
  • msg #11

Mission 1: Baiting the Trap

"Which method of attack do you prefer? One-on-one or several enemies at once? Personally, I prefer leaping into the midst of an Axis regiment and breaking bones." Fury allowed herself a slight smile at the notion. As she walked along, she waggled her fingers at Chen. "Come along, then, Chen. Let's see if we can't find the enemy first!"
Chen Zen
player, 34 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Wed 7 Sep 2016
at 11:49
  • msg #12

Mission 1: Baiting the Trap

Chen smiled, he liked this one, and he'd seen a dragon... a real dragon!

"One against one is honorable, the Axis is not honorable. I will fight as many as they have. It is that simple."
Sister Moon
player, 15 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Wed 7 Sep 2016
at 13:20
  • msg #13

Mission 1: Baiting the Trap

Sister Moon summoned a crescent blade and absently twirled it in her hand as she peered into the darkness.  A cold wind blew in from the coast as it was wont to do.  Since the Egyptian magic had come into her life, her physical body had become enhanced and her senses had become more acute, but insufficient to truly see in the dark.

Still, she was on watch duty and that alone was thrilling.  She was equally at home in Cambridge or in the field, but directly involved in combating the enemy?  Astounding.
Dr. Jetsetter
player, 16 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Thu 8 Sep 2016
at 01:46
  • msg #14

Mission 1: Baiting the Trap

Dr. Jetsetter held tight, staying within view of the radar station. He figured that if any of his new "team" even sniffed of enemy movement, he would be able to tell by the screaming cries of agony, explosions, or general chaos that would ensue. Then he would active his limited use Spymaster specs, determine the nature of the opposition, and hop on his turbobike, preparing to destroy the enemy in a hail of machinegun fire. That was the standard plan at least.
This message was last edited by the player at 00:11, Fri 09 Sept 2016.
The Battleteller
GM, 104 posts
Thu 8 Sep 2016
at 17:07
  • msg #15

Mission 1: Baiting the Trap

As the team members each deploy in their own unique manner the night finally deepens past twilight. Red Dragon is patrolling the skies near the radar installation while others are in various positions in areas around the main bunker area. At 2100 hours there is a crackle of radio from inside the bunker and agitated voices are heard. Moments later one of the commandos rushes from the bunker to relay the news heard; "We just got radio confirmation from spotters near various air bases on the coast of France. Stukas have deployed in small numbers from each and are heading out across the Channel. There is nothing on the High Level radar so they must be coming in low. It will be a few minutes before they are in range of the Low Level radar and we cannot deploy fighters from our bases until we know where they are. We don't know if this is the attack or a diversion or worse a two-pronged assault so keep watchful and I will pass along additional info as we get it."

As the on-ground members of the team get the intel crackles of radio can be heard at the spotlights as the soldiers there are made aware. Every second that passes feels like an eternity and it is quiet aside from a light breeze and the nearby ocean sounds....too quiet. The whole installation is on edge, waiting for the hammer to fall.
Red Dragon
player, 35 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Fri 9 Sep 2016
at 07:09
  • msg #16

Mission 1: Baiting the Trap

Red Dragon flew out across the cliffs and over the sea looking for any signs of the enemy
Dr. Jetsetter
player, 17 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Fri 9 Sep 2016
at 10:58
  • msg #17

Mission 1: Baiting the Trap

Dr. Jetsetter shook his head, chuckling, as he watched the dragon flying off. Classic diversionary tactics, he thought to himself. Sneaky Nazi bastards! The fact that they were the much-feared "Stukas" was a nice touch though.

"Acie, we're staying put," Dr. Jetsetter told his silent bodyguard. "I think we're getting company shortly, so be ready."

"Ugh," Acie grunted.

Dr. Jetsetter knew something from his testing back in the states that the Nazis had yet to realize: Stukas were crap flying machines!
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