THAC0
The problem with Thac0 is, and always has been, that it's explained poorly. It's literally the exact same system all later versions of D&D use, except counting the other way. The math is not harder. It's still just counting.
You roll the die. You add or subtract your relevant modifiers. You look at your Thac0. You count the difference between the two numbers to figure out which AC you hit. If you rolled higher than your Thac0, you hit a negative AC.
If you prefer having it explained as math, then: Thac0 - die roll = AC you hit.
That's it. You just subtract instead of add, and it's literally exactly the same as the 3, 4, and 5 attack bonus system.
Examples:
- You have Thac0 18. You have +2 to hit. You roll a d20. If you roll a 10, you add your +2 to get 12. You count the difference between 18 and 12. You hit AC6. (18 - 12 = 6)
- You have Thac0 15. You have -1 to hit. You a 19, subtract the one to get 18. You count the difference between 15 and 18. You hit AC-3. (15 - 18 = -3)
If you prefer, you can take your +2 to hit and apply it to your Thac0 instead. To do this, you add a negative and subtract a positive, which is where some people get lost. In the first example, above, this gives you a "modified Thac0" of 16. You roll a 10. You count the difference. You hit AC6.
People who get confused about lower armor being better: Think of it in the way it was written. It's not an "Armor Rating." It's an "Armor Class." If you have Armor Class 1, then you have First Class Armor. If you have Armor Class 3, you have Third Class Armor. Which sounds better, First Class Armor or Third Class Armor? First, right? That's why AC1 is better than AC3. Zero and negative numbers are later additions that were tacked onto a system that originally only went 1-10.