D&D 5E cleric turning undead rules question
I *think* the confusing part here is that it's a two-parter.
The two main components here are:
1) The ability to Turn Undead (a subset of the Channel Divinity feature, gained at level 2)
and
2) The ability to Destroy Undead as a consequence of the Turn Attempt (gained and improved at levels: 5, 8, and 11.)
So, your 12th level cleric example is facing off against some undead.
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
Steps:
1) It needs to be your turn.
2) You use your ACTION.
3) You must have Holy Symbol in hand.
4) You must present (make visible and obvious your connection to the deity/your use of the channel feature) the holy symbol
5) It also has a verbal component.
6) ALL Undead that meet the following criteria are hereby affected:
- are capable of perceiving via: Sight and/or Sound
- are within 30 feet.
7) Each affected Undead (barring other abilities) makes a Saving Throw vs Wisdom, at a DC equal to your base Spell Save DC.
8) Those that pass the saving throw: that Undead is not further affected. Stop.
9) For those that fail the saving throw, check that Undead's CR. If it's CR is:
- Less than or equal to the CR value indicated on the "Destroy Undead" table (so CR 2 or less), it is outright destroyed.
- Greater than the CR value indicated on the "Destroy Undead" table: It is turned and following those rules (unable to react, must walk/dash away from you as best it can.)