Re: Act 2: In Search of the Unknown Part I
As the party expands their perimeter, they note what seems to be a defined pattern in the construction of Quesqueton. One great hallway pushes up from the entrance, while two more seem to run parallel to the first, bracketing that same hallway on either side. Three sets of alcoves are set fairly close together for mutual defense and quick response to invaders. And on the right side, an offshoot heads perpendicular to the first three major hallways, into darkness.
The middle alcoves have secret doors, a nifty construct that allows for guards to attack from the flank and rear if invaders should breach the main entrance.
In the left corridor running up and down, the loamy smell seems stronger to the down, less so to the up(in the direction which the slain hobgoblins tried unsuccessfully to flee from Myrrick and Uthecar).
In the right corridor, where Kullonar, Bruno, Weasel and Zan withheld the gobbler onslaught, there are no strange smells, just darkness at the edge of the lantern's glow, and silence deep.
For his part, Uthecar goes to work collecting bodies. Once done piling corpses on atop the other, he places his wager with Myrrick, Zan and anyone else interested in such games of chance. Kullonar offers prayers to his Stern Lord. Bruno offers to auger what might be in the coming minutes.
The party mingles briefly. His bet placed, Zan disappears up the right corridor, followed closely by Weasel, who whispers, "Wait for me - might be some loot on them baddies!"
OOC: Party actions please - at this point, I have Uthecar, Myrrick, Bruno and Kullonar in the central passage between the second set of secret doors and Zan and Weasel going to inspect the bodies of the hobgoblins the elf took down w/ his flight of arrows. These two are about 20' up from the crossroads back to the others.
I recognize that might not be perfectly precise, but we can continue game play from there - each one of you should post your actions to suit.