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01:07, 27th April 2024 (GMT+0)

Act 2: In Search of the Unknown Part I.

Posted by The SeerFor group 0
Uthecar Hornskin II
player, 98 posts
Fighter
Thu 19 Jan 2017
at 08:30
  • msg #200

Act 2: In Search of the Unknown Part I

"They probably stole most of it from others anyway.  Since the Full Pint Inn, I have bettered the world by 6, but only 3 this last romp.  Do you seek to wager a score mage?"
Myrrick
player, 73 posts
Thu 19 Jan 2017
at 13:02
  • msg #201

Act 2: In Search of the Unknown Part I

Myrrick arched an eyebrow as the dwarf and mage began to banter, "Oh who to put my coin on... the mighty dwarf warrior or the mysterious mage..." he gave Uthecar a pat on the back, "I think I'll bet on me, if we're taking wagers, I mean... I did kill as many as the mighty dwarf after all."
The Seer
GM, 193 posts
Thu 19 Jan 2017
at 18:19
  • msg #202

Act 2: In Search of the Unknown Part I

As the members of the party come down off their collective adrenaline rush, silence once again settles on the surrounds.  Wagers are made, then remade, a couple of handshakes are shared before the discussion of what's next.  The group convenes in the main corridor...

OOC: party actions, please.
Uthecar Hornskin II
player, 99 posts
Fighter
Thu 19 Jan 2017
at 19:34
  • msg #203

Act 2: In Search of the Unknown Part I

Uthecar good-naturedly returns the backslap, somewhat harder, "I have seen you fight Myrrick, you are no slouch and as worthy as any.  Here is my wager then.  Kill more than me, and the difference will be matched in drinks on my tab when we return to town."  He seems pleased with the wager and then he looks to Zan again who doesn't look to be a great drinker to Uthecar's eye at all, "or the equivalent cost of drinks if drinks are not your thing."

With his wager sorted Uthecar discusses their surrounds with the others.

"I don't want to leave areas behind us unchecked.  Both these secret passages branch off to the left and the right (or north and south if you want and we take north as being the top of the page)  The west passage only has two options, the east passage branches further eastwards as well.  Let us knock off each of the areas systematically so we can establish safe known areas, starting with the area that looks like it has the least options."

Happy for the party to also check just a little forward first to see what appears to be just around the corner, as it might connect the tunnels up, but essentially to the left looks to have less options and should be quicker to sort out.

Other than the final decision if anyone has a strong desire to go a certain way over and above the approach suggested Uthecar is ready to trudge on.
Zan
player, 85 posts
Slight of Hand Mage
Elf of Gray | AC:4 HP:5
Thu 19 Jan 2017
at 20:26
  • msg #204

Act 2: In Search of the Unknown Part I

"Aye, I'll wager the first two rounds at the next tavern for any takers" Zan grin grew even wider.  "Six is a good start"

Zan frowned, he had hope the searching of the fallen would help turn up a bit more information about what was going on.
This message was last edited by the player at 20:33, Thu 19 Jan 2017.
Bruno Rhunthane
player, 76 posts
Fighter and Cleric
AllAtTheSameTime
Thu 19 Jan 2017
at 20:41
  • msg #205

Act 2: In Search of the Unknown Part I

As the party comes back together after the melee Bruno responds to Uthecar's comments, "Well, from what we have seen so far it suggests that the halls we passed might meet up with wherever these two formerly secret passages lead.

"I have been blessed with the means to augur for the All Father's advice in a matter like this. I might ask him which hall will lead to the most benefit for us.

"Of course, I may only do this once per day, so whatever else occurs today will have to be managed without such aid. What do you fellows think? I suggested heading to the right, but now that I've had a few minutes to think about it maybe heading left where the bolder ones were will lead to something more interesting? Should we move that way now or do you think it is a decision needing divine aid?"

This message was last edited by the player at 16:00, Fri 20 Jan 2017.
Zan
player, 87 posts
Slight of Hand Mage
Elf of Gray | AC:4 HP:5
Thu 19 Jan 2017
at 23:02
  • msg #206

Act 2: In Search of the Unknown Part I

"Sure would be nice to find a spot to move all of these bodies, would make is harder for someone to stumble upon them.  Come to think of it, two of them were high tailing it from the fight, happen to catch some arrows.  Might not be a bad idea to check out that passage first was they were obviously headed "

OOC:  Of the two fleeing that Zan sunk arrows into, which hallway or passage did they happen to be headed down.  DM point the way.

"Myself and the others that are lite of foot and go check it out."
This message was last edited by the player at 23:05, Thu 19 Jan 2017.
Myrrick
player, 74 posts
Fri 20 Jan 2017
at 00:14
  • msg #207

Act 2: In Search of the Unknown Part I

Myrrick shook hands with Uthecar, "A bet it is my friend. Just remember, I'm better with my bow than these blades." he grinned, "Zan, if you and Weasel want to check the passage I'll stay here in the main area with our more rowdy comrades and make sure no one catches you unawares."
The Seer
GM, 195 posts
Fri 20 Jan 2017
at 02:08
  • msg #208

Act 2: In Search of the Unknown Part I

message 176 shows the map of the explored area thus far - the two goblins hit with arrows were on the right.
Bruno Rhunthane
player, 78 posts
Fighter and Cleric
AllAtTheSameTime
Fri 20 Jan 2017
at 14:58
  • msg #209

Re: Act 2: In Search of the Unknown Part I

The Seer:
message 176 shows the map of the explored area thus far - the two goblins hit with arrows were on the right.


OOC: Sorry, but I didn't understand this. I thought that the two who'd fled had gotten away and that Zan had gotten two on the other side. This is something that Bruno would certainly have understood better from his perspective there on the right, so I'll edit my previous post.
Uthecar Hornskin II
player, 101 posts
Fighter
Sun 22 Jan 2017
at 01:10
  • msg #210

Re: Act 2: In Search of the Unknown Part I

Uthecar will wait behind.  He shoulders his great ax and goes and fetches the fleeing hobgoblins killed by arrows.  He drags them back by their ankles, and unceremoniously stuffs them in the main front passage side alcoves, along with the other goblins and hogoblins.  He does nothing to hide the pools of blood or smears of blood along the floor.
Kullonar
player, 46 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sun 22 Jan 2017
at 02:19
  • msg #211

Re: Act 2: In Search of the Unknown Part I

Kullonar agrees with Zan. "We should make sure there are no others...and if there are, deliver the same brand of justice to their evil souls."


Zan
player, 89 posts
Slight of Hand Mage
Elf of Gray | AC:4 HP:5
Sun 22 Jan 2017
at 20:15
  • msg #212

Re: Act 2: In Search of the Unknown Part I

Zan will scout ahead in the direction that the goblins were headed before they fell.


14:14, Today: Zan rolled 60 using 1d100.  hear noise.
14:14, Today: Zan rolled 90 using 1d100.  hide in shadows.
14:14, Today: Zan rolled 59 using 1d100.  move slient.

The Seer
GM, 197 posts
Thu 26 Jan 2017
at 18:36
  • msg #213

Re: Act 2: In Search of the Unknown Part I

Updated Map:



PLEASE NOTE SHADED AREAS INDICATE 'DEAD' AREA, IN OTHER WORDS AREAS THAT ARE SOLID STONE OR SIMILAR.
The Seer
GM, 199 posts
Thu 26 Jan 2017
at 20:27
  • msg #214

Re: Act 2: In Search of the Unknown Part I

As the party expands their perimeter, they note what seems to be a defined pattern in the construction of Quesqueton.  One great hallway pushes up from the entrance, while two more seem to run parallel to the first, bracketing that same hallway on either side.  Three sets of alcoves are set fairly close together for mutual defense and quick response to invaders.  And on the right side, an offshoot heads perpendicular to the first three major hallways, into darkness.

The middle alcoves have secret doors, a nifty construct that allows for guards to attack from the flank and rear if invaders should breach the main entrance.

In the left corridor running up and down, the loamy smell seems stronger to the down, less so to the up(in the direction which the slain hobgoblins tried unsuccessfully to flee from Myrrick and Uthecar).

In the right corridor, where Kullonar, Bruno, Weasel and Zan withheld the gobbler onslaught, there are no strange smells, just darkness at the edge of the lantern's glow, and silence deep.

For his part, Uthecar goes to work collecting bodies.  Once done piling corpses on atop the other, he places his wager with Myrrick, Zan and anyone else interested in such games of chance.  Kullonar offers prayers to his Stern Lord.  Bruno offers to auger what might be in the coming minutes.

The party mingles briefly.  His bet placed, Zan disappears up the right corridor, followed closely by Weasel, who whispers, "Wait for me - might be some loot on them baddies!"

OOC: Party actions please - at this point, I have Uthecar, Myrrick, Bruno and Kullonar in the central passage between the second set of secret doors and Zan and Weasel going to inspect the bodies of the hobgoblins the elf took down w/ his flight of arrows.  These two are about 20' up from the crossroads back to the others.

I recognize that might not be perfectly precise, but we can continue game play from there - each one of you should post your actions to suit.
Uthecar Hornskin II
player, 102 posts
Fighter
Fri 27 Jan 2017
at 00:25
  • msg #215

Re: Act 2: In Search of the Unknown Part I

Realising he will be no help to anyone trying to scout forward quietly Uthecar stand his ground waiting for word to come back.
Zan
player, 90 posts
Slight of Hand Mage
Elf of Gray | AC:4 HP:5
Fri 27 Jan 2017
at 03:19
  • msg #216

Re: Act 2: In Search of the Unknown Part I

Zan got out his long sword and used it on the fallen goblins, making sure that they were indeed dead before checking them.  He whispered to Weasel, "let's track down this hallway a bit, to see if there are any additional signs of activity around here."
This message was last edited by the player at 03:20, Fri 27 Jan 2017.
The Seer
GM, 201 posts
Fri 27 Jan 2017
at 03:29
  • msg #217

Re: Act 2: In Search of the Unknown Part I

A quick note: While I've expanded the map a bit, keep in mind you haven't indicated moving up the middle corridor to the third set of alcoves.  The same can be said of corridors right and left, up and down.

In the interest of expediting the exploration, I'm trying to be a bit aggressive so you have a greater idea of the surrounds.
Myrrick
player, 76 posts
Fri 27 Jan 2017
at 03:38
  • msg #218

Re: Act 2: In Search of the Unknown Part I

Myrrick will do much the same, he will keep his sword drawn and ready, waiting on those who scouted ahead to return.
Bruno Rhunthane
player, 80 posts
Fighter and Cleric
AllAtTheSameTime
Fri 27 Jan 2017
at 14:57
  • msg #219

Re: Act 2: In Search of the Unknown Part I

As the scouts are scouting Bruno also stands ready, but as he does so he says, "Have you noted, my friends, that from what we can see the layout of this place suggests that continuing down this central hall ought to bring us to some sort of great hall. The parallel halls will probably do the same, I suppose.

"What I am saying is that while it may seem risky, sending one of our stealthier fellows up each side hall as the rest of us move up the main hall might offset future attempts at ambush."

Kullonar
player, 47 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 27 Jan 2017
at 15:56
  • msg #220

Re: Act 2: In Search of the Unknown Part I

Kullonar nods at Bruno's words, then says, "I do not like splitting up our forces in a strange dungeon. If they get attacked and overwhelmed...well, then we are in a mess. But if you wish, lead on down the central corridor, and I'll follow."
The Seer
GM, 202 posts
Mon 30 Jan 2017
at 23:56
  • msg #221

Re: Act 2: In Search of the Unknown Part I

Updated map:


The Seer
GM, 203 posts
Tue 31 Jan 2017
at 00:06
  • msg #222

Re: Act 2: In Search of the Unknown Part I

24 Patchwall, YR 1 of The Seer's New Greyhawk Orthodox Calendar.  Time: 1629 on the revised 24 hour-segment clock.

So Zan disappears with Weasel in tow.  They're gone about 10 minutes when Weasel returns through the alcove on the right, silently enough to earn a couple of hard stares from the two brawny priests.

"What?" he asks innocently.

A couple minutes later Myrrick notes a familiar figure about 60' ahead.  Zan notes him staring and waves.

Zan at a corridor intersection of sorts.  The other five members of the party have convened in the second set of alcoves where the secret doors are.

ooc: on the map: you have a central corridor leading up, with three sets of alcoves ALMOST equidistant (not quite).

You have two corridors running parallel with the first - skirmishes occurred in each.  The right hand corridor has a passage running perpendicular to the right into darkness.

At the top of the map it appears the two parallel corridors meet, then move as one corridor up the map.  There appear to be more passages, along w/ two normal looking doors in that direction.

On the lower end of the two parallel corridors, they appear to disappear into dark.

OOC2: party's actions please.  let me know specifically what each of you are doing & where you are going.  Another post coming Thursday or Friday.
This message was last edited by the GM at 00:07, Tue 31 Jan 2017.
Zan
player, 91 posts
Slight of Hand Mage
Elf of Gray | AC:4 HP:5
Wed 1 Feb 2017
at 06:50
  • msg #223

Re: Act 2: In Search of the Unknown Part I

Zan will wave for the others to come up to where he's now at.
Uthecar Hornskin II
player, 103 posts
Fighter
Wed 1 Feb 2017
at 08:11
  • msg #224

Re: Act 2: In Search of the Unknown Part I

Uthecar tramps up to Zan, up the corridor Zan has already traveled.  "We gonna go back and check out the corridors and rooms behind, or keep pushing forward?" he questions.  It's pretty clear he's uncomfortable leaving the way they have come only partly checked.
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