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04:34, 24th April 2024 (GMT+0)

Day 2: Back into Quesqueton.

Posted by The SeerFor group 0
Myrrick
player, 128 posts
Thu 24 Aug 2017
at 02:26
  • msg #295

Re: Day 2: Back into Quesqueton

myrrick, having no magical talent, keeps watch while those skilled in the arts have a look at what's around.
Kullonar
player, 109 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Thu 24 Aug 2017
at 16:42
  • msg #296

Re: Day 2: Back into Quesqueton

Kullonar walks into the room and begins looking through the strange array of glass jars, things on the shelves, and such like. He will also open the cabinets to see whats inside.
The Seer
GM, 386 posts
Thu 24 Aug 2017
at 23:54
  • msg #297

Re: Day 2: Back into Quesqueton

A few additional notes, as you've begun to search:

Within the closed cabinets that hang on the upper wall to the left of the door in the center of the upper wall are earthenware and glass containers of various sorts and sizes. Kullonar is the first to open them, followed closely by Zan - both open one each: Kullonar finds sand, Zan finds what may have once been wine, still sealed.

There are numerous other containers for the party to search.

For his part, Weasel is strangely silent as he stares at the large jar with the dead cat in it.

"It moved!" he called out suddenly, pointing at the jar.
Uthecar Hornskin II
player, 204 posts
Fighter
Fri 25 Aug 2017
at 11:33
  • msg #298

Re: Day 2: Back into Quesqueton

Axe up Uthecar turns his head to look inwards after Weasel's surprised admission.  "The cat or the jar boy?  If it's the cat it's unlikely it can get out given the time it's been there, so don't touch it."
The Seer
GM, 387 posts
Fri 25 Aug 2017
at 12:16
  • msg #299

Re: Day 2: Back into Quesqueton

"Hells, Uthecar, damn thing right grinned at me. I didn't know, I'd think it was me lookin' back at me. Quick and nimble as a cat, I am."

Weasel grinned in the dwarf's direction, one eye still aimed at the jar.
Bruno Rhunthane
player, 167 posts
Fighter and Cleric
AllAtTheSameTime
Fri 25 Aug 2017
at 14:30
  • msg #300

Re: Day 2: Back into Quesqueton

Given what it is, Bruno is not surprised by what might be found here in a wizard's laboratory. That does not make him any more comfortable. He continues waiting for the investigation to end, ready for anything that might occur.
Kullonar
player, 110 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 25 Aug 2017
at 15:40
  • msg #301

Re: Day 2: Back into Quesqueton

Kullonar continues his perusal of the shelves and cabinets. He doesn't know what he is looking for; maybe some kind of clue as to what the wizard is doing in here.
The Seer
GM, 388 posts
Sat 26 Aug 2017
at 02:43
  • msg #302

Re: Day 2: Back into Quesqueton

As those looking through the cabinets continue to search, they find their discoveries to be predominantly worthless.

Weasel has grown bored and ambled to the door in the middle of the upper wall.

ooc: waiting for posts from Zan and Myrrick.
This message was last edited by the GM at 02:02, Thu 31 Aug 2017.
Myrrick
player, 129 posts
Mon 28 Aug 2017
at 01:53
  • msg #303

Re: Day 2: Back into Quesqueton

Myrrick paused in his watch, "Weasel, do not open that door until everyone is ready." his voice stern.
The Seer
GM, 389 posts
Mon 28 Aug 2017
at 03:22
  • msg #304

Re: Day 2: Back into Quesqueton

Weasel looks over his shoulder with a sheepish grin and says, "Who, me?"
Uthecar Hornskin II
player, 205 posts
Fighter
Mon 28 Aug 2017
at 03:48
  • msg #305

Re: Day 2: Back into Quesqueton

"Yeah boyo hold your hand," Uthecar answers joining in as he becomes less concerned with looking out the door and strolls over.
Kullonar
player, 111 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Mon 28 Aug 2017
at 03:53
  • msg #306

Re: Day 2: Back into Quesqueton

Seeing that the search of the cabinets and shelves is useless, Kullonar exits the room to see what Weasel and the others are up to.
Bruno Rhunthane
player, 168 posts
Fighter and Cleric
AllAtTheSameTime
Mon 28 Aug 2017
at 14:51
  • msg #307

Re: Day 2: Back into Quesqueton

Bruno gives Weasel a bemused look, but holds his place waiting for everyone to finish their searches with the intention of joining everyone else at the door when the time comes.
The Seer
GM, 391 posts
Thu 31 Aug 2017
at 02:09
  • msg #308

Re: Day 2: Back into Quesqueton

To recap - party entered the room where the ghast once was. Once within, they found the upper wall replete with cabinets, shelves and two prints of what appear to be blueprints or maps. At the bottom of the first print it says Q- Upper Level. At the bottom of the second it says Q- Lower Level.

Along with various storage containers found within the cabinet (mostly old stores), Weasel found a jar with an apparently dead black cat within. I say apparently because Weasel claims it moved.

Bored with waiting - and a bit spooked by the cat - Weasel starts looking about the door that sits in the middle of the upper wall, just beneath the two prints. Myrrick and Uthecar warn the young man against pushing on.

In the meantime, Zan seems to have found something that has caught his attention.

OOC: I'll give Zan another day or two before moving on - thanks for your patience.
Zan
player, 155 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Thu 31 Aug 2017
at 03:41
  • msg #309

Re: Day 2: Back into Quesqueton

OOC: Bad Zan.  Apologies my work is going through a security audit, time-consuming process.

Zan took the sand that Kullonar found as well at the jar of what appeared to be wine.  He made sure to secure the lids back on both. "I should be able to put these to use" He continued his search through the remaining things in the room.  He came across an open box about the size a pair of shoes could fit in.  "Whoaa, now what do we have here." He looked for a lid but didn't find any, carefully he lifted it up and brought it out and placed it on the counter time to allow for more room to examine it.  "There are plenty of cobwebs, but there is something at the bottom of the box."

He pulled an arrow from his quiver and use the pointed end to slowly remove the cobwebs to find out what was within.
The Seer
GM, 393 posts
Fri 1 Sep 2017
at 02:52
  • msg #310

Re: Day 2: Back into Quesqueton

Zan's eyes are intent as he searches the box.
Zan
player, 156 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Fri 1 Sep 2017
at 04:05
  • msg #311

Re: Day 2: Back into Quesqueton

With the cobwebs cleared Zan took note that there was a clink or two as the tip of the arrow made contact with the something.  He trace the arrow along the edge of the object and then carefully reached in and removed the object to have a better look.
This message was last edited by the player at 04:08, Fri 01 Sept 2017.
The Seer
GM, 394 posts
Fri 1 Sep 2017
at 18:34
  • msg #312

Re: Day 2: Back into Quesqueton



The party waits as Zan inspects his find.

ooc: I am around this weekend and likely to be posting. fyi.
Zan
player, 157 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Mon 4 Sep 2017
at 03:27
  • msg #313

Re: Day 2: Back into Quesqueton

Zan pulls out the contents,  a silver ring and a crystal flask.  "Humm...  They have ancient encryption on them". He studies them a bit further to see if there is anything further that he can determine by observation.  Additionally he took the box and carefully flipped it over makeing sure that there was nothing overlooked
The Seer
GM, 397 posts
Mon 4 Sep 2017
at 15:40
  • msg #314

Re: Day 2: Back into Quesqueton

Dust bunnies and cobwebs spill from the box as Zan inspects it. The crystal flask and the ring sit quiescent upon the shelf as he does so.

The rune upon the face of the flask is the stylized 'Q' you've all become familiar with. Within the flask sloshes a clear liquid.

The runes on the ring are a bit harder to discern, although the glyph for a tail feather from a bird of prey is notable on the top of the ring.

After a thorough search of the rest of the room, there is not stone left unturned, nor further secret or concealed portals, nor secret passageways nor nothing else of interest in the room.

The party can exit the room from whence they came, or they can open the door that sits in the middle of the upper wall.

Actions, please.
Weasel
player, 39 posts
Hardbitten busboy by day
Scared lad by night
Mon 4 Sep 2017
at 15:43
  • msg #315

Re: Day 2: Back into Quesqueton

"Tis a nice map," Weasel said, fascinated by the print of what apparently looks like a vast labyrinth.

Noting it's modest size (perhaps 3'x 2'), he wonders aloud, "I wonder if it might be worth something?"
This message was last updated by the GM at 15:43, Mon 04 Sept 2017.
Zan
player, 160 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Tue 5 Sep 2017
at 16:03
  • msg #316

Re: Day 2: Back into Quesqueton

"Humm.. hard to tell if the ring is magical or not but these etched runes, hint at the possibility, as for the liquid." Zan held it up taking a long look, "Odds are good that it is magical in nature, not quite sure what it might be at the moment.  When we get a chance to rest I can test to see if either of these are magical but right now I wouldn't want to use a spell when we might need it else where"

"Nothing else left in here as far as I can tell."  Zan was ready to head on as well, he decided it was best to remain with the others and not split the party.  They were lucky the last time and he was thankful for it.
Kullonar
player, 113 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Tue 5 Sep 2017
at 17:09
  • msg #317

Re: Day 2: Back into Quesqueton

Ready to move on, Kullonar walks over to the door in the upper wall and tries to open it.
Uthecar Hornskin II
player, 207 posts
Fighter
Tue 5 Sep 2017
at 18:23
  • msg #318

Re: Day 2: Back into Quesqueton

Uthecar stands ready, not sure what to expect.
The Seer
GM, 401 posts
Wed 6 Sep 2017
at 00:39
  • msg #319

Re: Day 2: Back into Quesqueton

Kullonar opens the door to darkness, broken once again by Bruno's trusty lantern.

Laid out before you is a chamber similar to the last, the biggest difference being 10' - the room is 30' tall x 50' wide. It has an immediate feel of a laboratory of some sort, though, undoubtedly magical.

It is a strange, fascinating place, at least to those with quick, imaginative intellects. The first thing of note is a huge, apparently human skeleton suspended from the ceiling by wire in the northeast corner of the room - it is hard to tell, but through the shadows it seems the skull has been fractured...

About the room are several tables similar in fashion to the room you most recently searched. Utilitarian, if a bit old, and the wood somewhat dry. There is also a heavy stone table. All the tables are bare, except for a single, stoppered glass bottle sitting atop the table nearest the party (to their right).

Beneath that table are several pine logs, stacked neatly.

To the party's left, along the left wall, is a rack of some sort, perhaps the type used for torture.

Along the lower wall stretching left and right above you like a banner, is what appears to be a skin of some sort. There are glyphs written upon it, though what they might say is unclear to any of you.

The centerpiece of the room is a sunken firepit, blackened and cold, 4' wide and some 2' deep or so, though uncleaned ashes remain at the bottom. Above it sits a large cauldron suspended from a brace. Beside it sits a similar, but smaller pot.

In the lower left corner sit two wooden vats of approximately 100 gallon capacity. Nearby, maybe a stride away is a smaller version of the two. A stone table is next to the vats, situated against the left wall. Upon it are more of the containers found in the room to the south, with similar markings.

What appears to be a coffin stands upright in the upper left corner. It is closed.

Wooden shelves run along the upper wall, and two kegs rest beneath them midwall.

A more detailed description awaits, should you enter further. (Queue the Vincent Price laughter).
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