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18:43, 26th April 2024 (GMT+0)

Day 2: Back into Quesqueton.

Posted by The SeerFor group 0
Weasel
player, 40 posts
Hardbitten busboy by day
Scared lad by night
Wed 6 Sep 2017
at 01:02
  • msg #320

Re: Day 2: Back into Quesqueton

Weasel, ever precocious, enters the room and makes a beeline toward the table with the stoppered glass bottle. Although there is no cat this time, he seems enthralled by something within...
Kullonar
player, 115 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Wed 6 Sep 2017
at 15:47
  • msg #321

Re: Day 2: Back into Quesqueton

Kullonar eases into the room behind Weasel, weapon in one hand, holy symbol in the other. "Careful my friends. This is a dark and evil place."

Kullonar watches the corners of the chamber while making his way toward the coffin.
Bruno Rhunthane
player, 170 posts
Fighter and Cleric
AllAtTheSameTime
Thu 7 Sep 2017
at 13:55
  • msg #322

Re: Day 2: Back into Quesqueton

Bruno moves forward in his place attempting to use his lantern to give the best light and view of the room. Otherwise he stands nervous, but ready.
Uthecar Hornskin II
player, 208 posts
Fighter
Thu 7 Sep 2017
at 17:51
  • msg #323

Re: Day 2: Back into Quesqueton

With no enemy to attack Uthecar stands unsettled, axe ready.  The room didn't hold anything of immediate interest to him, so he waited for his companions to check it out.  Of anyone he followed Weasel's movements most.
Myrrick
player, 130 posts
Sun 10 Sep 2017
at 03:21
  • msg #324

Re: Day 2: Back into Quesqueton

"Well. Shall we move on?"
The Seer
GM, 404 posts
Sun 10 Sep 2017
at 15:30
  • msg #325

Re: Day 2: Back into Quesqueton

A couple of pms:
Bruno Rhunthane
player, 171 posts
Fighter and Cleric
AllAtTheSameTime
Mon 11 Sep 2017
at 19:12
  • msg #326

Re: Day 2: Back into Quesqueton

To his eyes Bruno's light brings no significant answers.

When Myrrick asks his questions he shrugs, "I don't see much interesting in here, so I suppose that there is little point in mucking about here."
Myrrick
player, 131 posts
Tue 12 Sep 2017
at 14:27
  • msg #327

Re: Day 2: Back into Quesqueton

Myrrick points out the tracks, "Maybe that ghast, but something has moved back and forth between these rooms, doesn't seem a pattern though. Close them up, and move on, I say."
Zan
player, 161 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Wed 13 Sep 2017
at 18:44
  • msg #328

Re: Day 2: Back into Quesqueton

"Hold up a minute or two.  Don't be getting your britches in a wad." Zan looked over to Ginger, "You mind helping Weasel look around.  That way we can search the room much faster"  He started making quick work of checking out things in the room.
This message was last edited by the player at 18:45, Wed 13 Sept 2017.
Kullonar
player, 116 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Thu 14 Sep 2017
at 14:53
  • msg #329

Re: Day 2: Back into Quesqueton

Holding his holy symbol in front of him, Kullonar opens the coffin...
Uthecar Hornskin II
player, 209 posts
Fighter
Fri 15 Sep 2017
at 05:07
  • msg #330

Re: Day 2: Back into Quesqueton

Uthecar moves to a position where he is able to beat the life out of anything that might try to come out of the coffin.
Bruno Rhunthane
player, 172 posts
Fighter and Cleric
AllAtTheSameTime
Fri 15 Sep 2017
at 13:29
  • msg #331

Re: Day 2: Back into Quesqueton

OOC: Sorry, I seemed to have missed the reference to the coffin in the Seer's post. duh.

I'm adjusting my previous post with this one.


Bruno had been so distracted by the cauldron and fire pit that he had missed the coffin and made his previous comment.

When Kullonar moves forward with his holy symbol he realizes his gaff and moves up behind him with his own holy symbol ready in the hand attached to the arm his shield is on and his hammer ready.
The Seer
GM, 406 posts
Mon 18 Sep 2017
at 02:01
  • msg #332

Re: Day 2: Back into Quesqueton

Kullonar, followed by Bruno, approaches the coffin, both are supported by Uthecar. Myrrick follows tracks in varied patterns along the floor.

Suddenly, all in ready, Kullonar rips open the coffin. From within jumps an emaciated figure with glowing eyes that exudes the rank smell of death. It looks to be a bigger version of the last beastie you all tangled with.

Saving throws first to everyone within 20' of the coffin: Kullonar, Bruno and Uthecar.

Initiatives next.

Attacks next.

Suddenly a quavering voice that sounds suspiciously like Weasel calls out from behind, "Oh, shit!"


This message was last edited by the GM at 02:04, Mon 18 Sept 2017.
Uthecar Hornskin II
player, 210 posts
Fighter
Mon 18 Sep 2017
at 03:49
  • msg #333

Re: Day 2: Back into Quesqueton

15:40, Today: Uthecar Hornskin II rolled 20 Sv paralyzation .

15:41, Today: Uthecar Hornskin II rolled 4 using 1d6.  Initiative.

15:42, Today: Uthecar Hornskin II rolled 18 using 1d20+4.  To hit.

15:42, Today: Uthecar Hornskin II rolled 9 using 1d8+7.  Damage.


Expecting the unexpected Uthecar actually handled the wave of undead stench issuing from the open coffin without a blink, swinging his axe up to slay the the creature bursting forth properly.
The Seer
GM, 407 posts
Mon 18 Sep 2017
at 04:04
  • msg #334

Re: Day 2: Back into Quesqueton

I should have clarified - save vs. poison - Uthecar saves regardless, rockin' the 20.
This message was last edited by the GM at 04:07, Mon 18 Sept 2017.
Uthecar Hornskin II
player, 211 posts
Fighter
Mon 18 Sep 2017
at 11:16
  • msg #335

Re: Day 2: Back into Quesqueton

Given he is a dwarf he would also get a further +4 on that save.  Crushed it!
Bruno Rhunthane
player, 173 posts
Fighter and Cleric
AllAtTheSameTime
Mon 18 Sep 2017
at 11:57
  • msg #336

Re: Day 2: Back into Quesqueton

OOC:


07:48, Today: Bruno Rhunthane rolled 24 using 1d20+5.  Save vs. Paralyzation. (Poison)

07:50, Today: Bruno Rhunthane rolled 9 using 1d6+3 ((6)).

Action: Cast Protection From Evil on self


When the creature burst from the coffin Bruno steps back, but silver holy symbol of Moradin flashing in the dim lantern light he summons the protection of the Forger of Souls against this horrible, souless thing before them.
The Seer
GM, 409 posts
Mon 18 Sep 2017
at 17:09
  • msg #337

Re: Day 2: Back into Quesqueton

A moment after Weasel's shout comes the sound of breaking glass.

In the upper left corner, the skeletal figure has disentangled itself from the string and gathers a halberd that had been hidden from sight beneath a table. It's empty sockets fall upon Myrrick.

"Double-shit!" he cries in further alarm.



Myrrick
player, 132 posts
Tue 19 Sep 2017
at 02:24
  • msg #338

Re: Day 2: Back into Quesqueton

"Dammit Weasel..." Myrrick states as he lunges to action, sword slashing at the skeletal figure, "Zan, the shadow... do something!"



22:23, Today: Myrrick rolled 7 using 1d8.  hurt.

22:22, Today: Myrrick rolled 17 using 1d20+1.  hit.

22:22, Today: Myrrick rolled 8 using 1d6+2.  init.
Kullonar
player, 117 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Tue 19 Sep 2017
at 15:08
  • msg #339

Re: Day 2: Back into Quesqueton

Kullonar shouts in alarm and jumps back as the stinking undead leaps from the coffin. Choking down the bile, the priest of St. Cuthbert swings his morningstar, but misses the nimble creature.


11:06, Today: Kullonar rolled 7,5 using 1d20+1,2d4+1.  Morningstar attack.

11:05, Today: Kullonar rolled 4 using 1d6.  Initiative.

11:05, Today: Kullonar rolled 15 using 1d20+1.  Save vs. Poison.

Zan
player, 162 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Tue 19 Sep 2017
at 18:24
  • msg #340

Re: Day 2: Back into Quesqueton

"Working on it" Zan take a few quick steps backward readying his bow with a few arrows and lets them loose at the smokey bandit.  "Holy Mother of Pearl"

13:21, Today: Zan rolled 5,22,4,22,2 using d6+2,d20+4,1d6,d20+4,1d6.  init / attacks / damage.
This message was last edited by the player at 19:40, Tue 19 Sept 2017.
The Seer
GM, 412 posts
Fri 22 Sep 2017
at 00:53
  • msg #341

Re: Day 2: Back into Quesqueton

A symphony in 3 parts:
Part I

As Bruno calls for aid from Moradin, Kullonar takes a swipe at the ghast with his mace. He's game, for a priest, unfortunately the blow misses wide. Despite the stench, they both manage to fend off any ill affects.

Calling upon his ancestors, Uthecar charges forward into the fray, also unaffected by the stench (which compares favorably to his own stench after two days in armor) and nearly dancing with joy at the opportunity to split a skull. Leveling a blow at the undead beastie, he scores a fine hit, causing the creature to react with malice and intent.

Flexing fingers tipped with black, razor-like nails, the ghast counters, leaping forward with vicious quickness, swiping with both claws followed by a nasty bite at the end.

20:46, Today: The Seer rolled 3 using 1d4 with rolls of 3.  damage - 1x claw.
20:45, Today: The Seer rolled 27 using 3d20 with rolls of 18,6,3.  tho hit: claw, claw, bite

Two of the attacks glance harmlessly from Uthecar's armor, but the ghast manages to hit with a quick swipe with the tip of his claw for 3 points of damage.

Uthecar, please roll a saving throw against paralyzation this time. Good luck!


The Seer
GM, 413 posts
Fri 22 Sep 2017
at 01:05
  • msg #342

Re: Day 2: Back into Quesqueton

A symphony in 3 parts-
Part II:

Myrrick calls out to Zan to cover the Shadow as he steps forward to meet the skeletal warrior. He notes the bastard must have been huge in life because it easily towers over the diminutive ranger.

Still, Myrrick does not hesitate as he attacks with intent.

22:23, Today: Myrrick rolled 7 using 1d8.  hurt.

22:22, Today: Myrrick rolled 17 using 1d20+1.  hit.

22:22, Today: Myrrick rolled 8 using 1d6+2.  init.

It is a good blow, yet, having never faced animated bones before, he does not account for the sword getting caught up in the ribs.

The skeleton shows no sign of failing, and counters Myrricks attack with its wicked looking weapon.

21:04, Today: The Seer rolled 2 using 1d10.  damage from skeleton.
21:02, Today: The Seer rolled 17 using 1d20.  skeleton to hit - 1 attack.

It is a hit, though undoubtedly, had the owner of the endoskeleton still had muscle mass, the damage would have been greater.
The Seer
GM, 414 posts
Fri 22 Sep 2017
at 01:23
  • msg #343

Re: Day 2: Back into Quesqueton

Symphony in three parts -
Part III

Weasel dances swiftly back from the broken glass - but not fast enough as a shadowy form coalesces and swoops to attack with a swiftness that defies reason:

21:13, Today: The Seer rolled 4 using 1d4+1 with rolls of 3.  damage.
21:13, Today: The Seer rolled 11 using 1d20.  to hit - shadow.

Weasel lets out a scream of fear and pain as the creature of darkness envelops him in a cold embrace. Despite his fear, Weasel attempts to counter, but it is a feeble effort:

21:12, Today: The Seer, on behalf of Weasel, rolled 3 using 1d20+1.  to hit.
21:12, Today: The Seer, on behalf of Weasel, rolled 6 using 1d6+1.  initiative.


For his part, Zan's listening to Myrrick's call as Weasel screams. Reacting swiftly, his shots are sure - but both arrows pass through the creature without slowing to shatter against the far wall. For all you can tell, it doesn't seem to have affected the shadow's efforts.
The Seer
GM, 415 posts
Fri 22 Sep 2017
at 01:31
  • msg #344

Re: Day 2: Back into Quesqueton

Summary of Rd 1:

Part 1:
Bruno called upon divine aid
Kullonar swung and missed (strike one)
Uthecar scored a solid hit...and made the beastie mad

Uthecar took a return shot, a mere flesh wound if you will (3 points damage), yet he's facing the grim possibility of falling to the floor if he fails his save vs. paralyzation.

Part 2:
Myrrick gives a good lick to the skeleton, but it doesn't seem to notice...much. Scary.

The return strike from the skeleton isn't particularly painful (2 points dmg) - Myrrick's just thankful that there's no meat on the beastie's bones.

Part 3: Weasel's luck. He seems to be a magnet for trouble. This time, though, things are pretty grim for the precocious lad. He's taken a pretty grave hurt from the shadow (4 points damage), plus his lips are turning blue.

Zan's doing his best to assist, but he's not even sure if his wooden arrows are effective against the thing. Ginger's hovering like a hummingbird nearby, trying to stay out of the way.

Party's round. I'm using individual initiatives, not that it matters much - i'll integrate monster actions to coordinate with each character.  Good luck. Told you this would be tough!

:)
This message was last edited by the GM at 01:31, Fri 22 Sept 2017.
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