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23:41, 23rd April 2024 (GMT+0)

Day 4: Combing Quesqueton.

Posted by The SeerFor group 0
The Seer
GM, 456 posts
Sun 12 Nov 2017
at 16:57
  • msg #1

Combing Quesqueton

27 Patchwall, YR 1 of The Seer's New Greyhawk Orthodox Calendar.  Time: approximately 0730 in the morning on the revised 24 hour clock

The party rests for just under two full days' time. Early on the third morning, restlessness takes over and the urge to move on grows strong.

During the days, the party found another secret portal on the north wall (see map in the map thread).

As for further discoveries, Zan uses his new find to great effect during the two days: indeed, the items he notes are useful in this cold and dusty environs. Ring of Feather Fall, Wand of Magic Missile, Potion of Healing, Potion of Invisibility.

Zan's experimentations are given over the course of a day and a half of rest. Perhaps surprisingly, you are not disturbed in your explorations, although much of that is due to the fact that both rooms are isolated by secret doors.

Also during your stay, Kullonar notes with a sad expression that his flask is growing lighter. Rationing of whiskey may be required to see him through the rest of the dungeon. That said, he spends a great deal of time with Weasel, discussing the ways of the Uncaring. Weasel seems an apt pupil: he cares little for what the half orc has to say.

Bruno and Uthecar sing dwarven songs in deep voices. Far over the Misty Mountains Cold...

And Myrrick is as a child at winterfest: he practices gleefully the forms with his shiny new halbard.

So, here we are, intrepid warriors. A new chapter begins, further explorations await and surely doom approaches unseen. Either way, all of you, refreshed and fully healed, with a new litany of spells, some new weapons and items spread out among you, are ready to take on whatever challenges await.


OOC: Who's holding what among the party? IF IT'S NOT ON SOMEONE'S CHARACTER SHEET, IT IS NOT IN PLAY - MAKE SURE SOMEONE TAKES RESPONSIBILITY FOR IT!
Myrrick
player, 142 posts
Sun 12 Nov 2017
at 18:54
  • msg #2

Combing Quesqueton

Myrrick pauses, "Zan, can you determine what, if anything else this halberd is capable of?"
Bruno Rhunthane
player, 189 posts
Fighter and Cleric
AllAtTheSameTime
Sun 12 Nov 2017
at 20:14
  • msg #3

Combing Quesqueton

Bruno rubs his chin thoughtfully when he hears Myrrick's query to Zan, "You mean aside from making that whooshing sound when you slash with the axen head after you thrust with the spear?

"Well, from what I've seen of your practice it will not only skewer,  but decapitate."


He grins wryly and turning to the rest of the party suggests, "Seems to me we ought to give Weasel that potion of invisibility. I have to admit to a bit of ambivalence about the rest of those items."
Uthecar Hornskin II
player, 231 posts
Fighter
Sun 12 Nov 2017
at 21:14
  • msg #4

Combing Quesqueton

Uthecar shrugs he does not care.  None of the items found are overly useful as far as the brash dwarf is concerned.  He is chaffing at the bit to get moving, going a little stir crazy in this room.  If the brother had not spoken caution to him he probably would have done more investigating alone whilst they were waiting on Zan.

Weasel has the potion of healing.  (If that was the one handed to him by Uthecar)  He's had the most injuries so is probably the best to continue holding.
Myrrick
player, 143 posts
Mon 13 Nov 2017
at 03:02
  • msg #5

Combing Quesqueton

Myrrick takes a for more practice swings, emphasizing the whooshing sound himself and grinning at the dwarf.
Zan
player, 182 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Mon 13 Nov 2017
at 03:18
  • msg #6

Combing Quesqueton

"We already know that the axe is magical and able to harm a monsters that non-magical weapons had no effect on. I'll use a spell to find out what further information is revealed"

Zan holds on to the book and the wand if no one objects telling the others, "I can put both of these to good use"

Zan noted that through their time in this location it remained quiet.  "I would suggest that we could use this area as a fall back point seeing as nothing has come to bother us here"
The Seer
GM, 461 posts
Mon 13 Nov 2017
at 03:51
  • msg #7

Combing Quesqueton

PM
Uthecar Hornskin II
player, 232 posts
Fighter
Mon 13 Nov 2017
at 05:25
  • msg #8

Combing Quesqueton

”It’s a sweet sound Myrrick.  All that it lacks at the moment is the ‘thwack’, of it hitting flesh and the ‘squalsh’ as it is then removed to strike again.”. The dwarf grins back at Myrrick at least entertained for now with the arms practice.
Kullonar
player, 130 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Mon 13 Nov 2017
at 17:59
  • msg #9

Combing Quesqueton

Kullonar rises early and stretches, then says his prayers and asks St. Cuthbert for his daily allotment of spells. (Bless, Command, Light, Protection From Evil)
He then gears up, grabs a quick bite, and is ready to move on.
He walks over to the secret door and listens carefully. "Weasel, do you think you could take a look at this door to make sure it bears no traps of ill will for us?"

If no one else wants the Ring of Feather Falling, Kullonar will wear it.

This message was last edited by the player at 02:55, Tue 14 Nov 2017.
Zan
player, 183 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Mon 13 Nov 2017
at 21:48
  • msg #10

Combing Quesqueton

"The magical weapon is imbued with elemental fire. You should be able to call forth a flame to spring forth.  Just be careful to be aware of your surrounding, you might end up setting more on fire than you intended. Now use far as activating it,  It may take a bit of figuring out, I did sense that some sort of evocation magic was needed to help trigger the weapon for the first time.  It's hard to say what condition the creator of the weapon may have chosen.  It could be triggered by passing the blade through a flame, pouring water on the blade, plunging it into a bank of snow.  Whoever the holder of the weapon at that time should be granted with the activation knowledge."
Uthecar Hornskin II
player, 233 posts
Fighter
Mon 13 Nov 2017
at 23:32
  • msg #11

Combing Quesqueton

"It's a weapon.  Perhaps striking an enemy and the taste of their blood is the trigger."  Uthecar offers.  He is ready to move out.
The Seer
GM, 463 posts
Tue 14 Nov 2017
at 01:10
  • msg #12

Combing Quesqueton

"Seems fitting I take both potions," Weasel pipes up. "One for thieving, the other healing."

"Unless anyone objects."

Zan
player, 185 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Tue 14 Nov 2017
at 01:24
  • msg #13

Combing Quesqueton

"Healing potions are quite valuable, perhaps it would be best for Kullonar to carry it as he amoung us is the healer.  I'm inclined to believe that he is best suited to know where it would be best used best."
This message was last edited by the player at 01:25, Tue 14 Nov 2017.
Uthecar Hornskin II
player, 235 posts
Fighter
Tue 14 Nov 2017
at 02:32
  • msg #14

Combing Quesqueton

Uthecar looks up to the gray elf.  "He may know healing, but when an army has only one strong leader his death can cause chaos.  Two strong leaders protect moral.  In the same way having only one person to heal could cause us a weakness we cannot imagine at this point mage."
Myrrick
player, 144 posts
Tue 14 Nov 2017
at 03:29
  • msg #15

Combing Quesqueton

Myrrick nodded, "Useful against the undead then, very useful. I will be mindful of my surroundings while using the magical blade. I would hate to set Weasel on fire." he laughed. "This room seems an excellent fall back."
Zan
player, 186 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Tue 14 Nov 2017
at 03:46
  • msg #16

Combing Quesqueton

"Aye, a valid point you have there Uthecar" 
The Seer
GM, 468 posts
Sat 25 Nov 2017
at 17:44
  • msg #17

Combing Quesqueton

The two days of rest have been beneficial. Weasel seems to have returned to his old self and has been into everything, though has found nothing particularly interesting beyond what's already been discovered.

Myrrick has continued practicing, and is delighted by Zan's detections vis a vis the halberd. He gives the weapon a closer than once over

Uthecar chaffs at the delay, though he does take interest in Weasel's discovery that there are no traps that he could find on the secret door in the north wall of the second room (of course, it's not secret on this time - another fine description from your DM that wasn't wholly accurate).

Bruno and Kullonar spend time finish their quiet contemplations, calling on the emissaries of their respective deities to lend them aid. You both have a full contingent of spells.

Zan delves deeply into his new book, and determines that, yes, Ginger can carry the wand, which offers interesting implications for combat. You also have a full contingent of spells.

So your choices are: exit the door on the upper wall of the 2nd room, or the door on the left wall of the lower room (the one you initially entered.

What's your choice, and after the layoff, PM me an questions pertinent to your character.

Cheers!
Myrrick
player, 145 posts
Sat 25 Nov 2017
at 20:35
  • msg #18

Combing Quesqueton

"Why not just explore this door here, we're already in this room afterall."
Uthecar Hornskin II
player, 237 posts
Fighter
Sun 26 Nov 2017
at 02:46
  • msg #19

Combing Quesqueton

”Yup.” Uthecar agrees.
Bruno Rhunthane
player, 191 posts
Fighter and Cleric
AllAtTheSameTime
Sun 26 Nov 2017
at 03:55
  • msg #20

Combing Quesqueton

"Agreed, Halberdier!", says Bruno somewhat relieved to be moving again.

He pulls on his gear and is ready to march.

OOC: How many vials of Holy H2O do we now have?
The Seer
GM, 469 posts
Mon 27 Nov 2017
at 01:57
  • msg #21

Combing Quesqueton

Both Clerics have 5 vials holy water apiece. Please make sure it's on your sheets.
Weasel
player, 42 posts
Hardbitten busboy by day
Scared lad by night
Mon 27 Nov 2017
at 02:03
  • msg #22

Combing Quesqueton

"About time," Weasel huffs when the party comes to the decision to move on. "I've already determined there are no traps to this door, so we can exit safely on that score. Now, who's going first, in what order?"
The Seer
GM, 470 posts
Mon 27 Nov 2017
at 02:41
  • msg #23

Combing Quesqueton

Weasel opens the door, allowing Uthecar and Myrrick take their place at the head of the party before slinking to the back once again, near Zan.

To the right is a small, empty alcove.

To the left is a corridor that disappears into darkness after some 20' or so (the edge of the lantern's range). Another corridor runs straight upward until lost to darkness as well (or north, if that helps you visualize better).

Let us carry on to destiny...
Uthecar Hornskin II
player, 238 posts
Fighter
Mon 27 Nov 2017
at 05:21
  • msg #24

Combing Quesqueton

Uthecar stomps on up to the corridor that disappears to the left.  He takes a deep breath like he might smell something in the air before turning into it and continuing.  OOC:  Hey Seer do you mind posting the room we’re closest to so I can get my bearings?  I’m guessing where we are on the map.
The Seer
GM, 471 posts
Mon 27 Nov 2017
at 13:28
  • msg #25

Combing Quesqueton

Uthecar determines (based upon race and his brief study of the map) that the rooms you were in are numbered 8 & 9.
------------------------------------

As Uthecar stomps his way along the leftward passage, he comes to an odd intersection some thirty feet later that seems  pretty familiar. One way leads diagonally down and to the left (the passage you came up two days earlier), another passage turns on itself from the one the party's traversing (you have not gone this way), separated by a 2' wide, stone wall. And, of course there is the passage from the secret door leading upward.

Hint: what happens when you continually turn in one direction? If you follow the passage south, you'll pass the storeroom (giant rats) and the secret door that initially allowed entrance into the wizard's rooms.

Lots of choices, lads.
Kullonar
player, 132 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Mon 27 Nov 2017
at 17:08
  • msg #26

Combing Quesqueton

Not as happy as his comrades to be moving deeper into the complex, Kullonar gears up and is ready. Fingering his new ring and wondering when something hideous will strike from the darkness.
Bruno Rhunthane
player, 192 posts
Fighter and Cleric
AllAtTheSameTime
Mon 27 Nov 2017
at 18:12
  • msg #27

Combing Quesqueton

"We either go back and confirm that we haven't missed anything or move forward?

"I say we can always go back once we are certain what's ahead is done, but I'm not so certain of this that I'm willing to argue about it."

Zan
player, 188 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Tue 28 Nov 2017
at 05:00
  • msg #28

Combing Quesqueton

Zan followed along ready to act, "We've run into plenty of things so far, so taking our time would be advised.  Moving forward sounds like a good option"
Weasel
player, 43 posts
Hardbitten busboy by day
Scared lad by night
Tue 28 Nov 2017
at 19:11
  • msg #29

Combing Quesqueton

"Which forward are you talking about? I see about three different options."

:)
Uthecar Hornskin II
player, 239 posts
Fighter
Tue 28 Nov 2017
at 21:46
  • msg #30

Combing Quesqueton

OOC:  Thank you Seer.  I thought we were moving upward from room 11.  (Yeah I haven't done any backreading.)  Not to worry, Uthecar intended to go up to the left around the corner towards room 12 anyway.

Uthecar shoots the wise cracking Weasel a scowl, like he would have clipped the lad around the earhole if he was within range.  "Let's follow up around to the right, it's what I originally intended." He says indicating the right most passage behind the 2 foot thick wall.
Kullonar
player, 133 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Wed 29 Nov 2017
at 14:39
  • msg #31

Combing Quesqueton

"Lead on, Uthecar," Kullonar says, stepping up behind the doughy dwarf.
Uthecar Hornskin II
player, 240 posts
Fighter
Wed 29 Nov 2017
at 16:30
  • msg #32

Combing Quesqueton

Uthecar will do so leading up around the curve to the end of the passage and the double doors.  He will initially ignore the door on the left favouring getting to the end of the passage first.  (If there is a clear reason why he wouldn’t just walk past the door I’ll review with more info.)
Myrrick
player, 146 posts
Thu 30 Nov 2017
at 03:25
  • msg #33

Combing Quesqueton

Myrrick nods, joining his friends, his magical weapon at the ready. "This blade is going to be useful."
Zan
player, 189 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Thu 30 Nov 2017
at 04:38
  • msg #34

Combing Quesqueton

Zan takes up his position in the group making ready to act.  "Let's take this slowly, we've already seen plenty of surprises.  If you think you see anything that is questionable Weasel and I can help take a look"
Bruno Rhunthane
player, 193 posts
Fighter and Cleric
AllAtTheSameTime
Thu 30 Nov 2017
at 18:14
  • msg #35

Combing Quesqueton

Bruno follows, but instead of his usual hammer he is now carrying his short sword as well as his shield.
The Seer
GM, 473 posts
Fri 1 Dec 2017
at 01:39
  • msg #36

Combing Quesqueton

Uthecar leads the way, guided by the light of Bruno's lantern. Some 30' from the secret door, he pauses, then turns 180 degrees to follow a new passage the same distance before turning left. Following the passage first in a circular fashion, then another hard left, they come to a set of ornately carved double doors. The reliefs include geometric designs, along with the faces of twin gargoyles, one upon each door, their faces split in vicious grins.

Actions, please.
Uthecar Hornskin II
player, 241 posts
Fighter
Fri 1 Dec 2017
at 02:03
  • msg #37

Combing Quesqueton

Uthecar looks over his shoulder, ”Trap checkers, here’s a job for ya.”  He steps to the far side of the doors to allow access, and also to be out of the way of the doors
Kullonar
player, 134 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 1 Dec 2017
at 17:02
  • msg #38

Combing Quesqueton

Kullonar steps to the opposite wall as Uthecar and waits for Weasel to do this thing. "Careful, lad." he warns.
Bruno Rhunthane
player, 194 posts
Fighter and Cleric
AllAtTheSameTime
Fri 1 Dec 2017
at 17:55
  • msg #39

Combing Quesqueton

Bruno stands quietly shifting his weight from foot to foot hopefully ready for whatever comes next.
Myrrick
player, 147 posts
Sat 2 Dec 2017
at 04:18
  • msg #40

Combing Quesqueton

Myrrick keeps his halberd readied as they explore, watching the gargoyles warily.
The Seer
GM, 474 posts
Sat 2 Dec 2017
at 11:29
  • msg #41

Combing Quesqueton

Weasel takes a deep breath, wanders to the front. A sheen of sweat settles upon his upper lip as he takes a quick, initial look at the doors. Seeing nothing immediate, he leans forward and puts an ear near the central crack dividing the portal. His eyes are closed and he is completely still for more than a moment.

It becomes clear to the party that he'd been holding his breath as he exhales.

Next, he begins at the bottom left of the left door, carefully going over each of its parts with careful precision. It is a precise search; Weasel does not shirk any small detail as he goes about his business. Almost fifteen minutes pass when his eyes finally descend from the wood border upon the top left side of the right hand door.

With a glance at the others, he said in a voice scarce louder than a whisper, "Din't find nothin' fellers, though that don't mean nothin' aint there."
Uthecar Hornskin II
player, 242 posts
Fighter
Sat 2 Dec 2017
at 20:17
  • msg #42

Combing Quesqueton

Fifteen minutes for Weasel to tell them there might still be something there was testing Uthecar's patience.  "It better at least be open boy." He says as he moves to the door and pushes/pulls it open.  (He manipulates whatever device looks most obvious to open the door.)
The Seer
GM, 476 posts
Sun 3 Dec 2017
at 16:33
  • msg #43

Combing Quesqueton

Everyone roll your initiative, please. Include reaction modifier from Dexterity.

Also, see OOC thread for ideas on surprise. Your suggestions are welcome, the simpler the rule the better.
Myrrick
player, 148 posts
Sun 3 Dec 2017
at 17:17
  • msg #44

Combing Quesqueton

OOC here is the roll sir.

12:16, Today: Myrrick rolled 7 using 1d6+2 ((5)).
Bruno Rhunthane
player, 195 posts
Fighter and Cleric
AllAtTheSameTime
Sun 3 Dec 2017
at 18:02
  • msg #45

Combing Quesqueton

In reply to The Seer (msg # 43):

13:01, Today: Bruno Rhunthane rolled 7 using 1d6+1.  Initiative.
Uthecar Hornskin II
player, 244 posts
Fighter
Sun 3 Dec 2017
at 20:44
  • msg #46

Combing Quesqueton

09:43, Today: Uthecar Hornskin II rolled 5 using 1d6.  Initiatve.
Zan
player, 191 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Mon 4 Dec 2017
at 05:31
  • msg #47

Combing Quesqueton

23:31, Today: Zan rolled 2 using 1d6-4.  surprise roll.
Kullonar
player, 135 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Tue 5 Dec 2017
at 14:53
  • msg #48

Combing Quesqueton

09:53, Today: Kullonar rolled 3 using 1d6.  Initiative.
The Seer
GM, 478 posts
Wed 6 Dec 2017
at 17:22
  • msg #49

Combing Quesqueton

Weasel rolled a 6 for Initiative
The Seer
GM, 479 posts
Thu 7 Dec 2017
at 03:52
  • msg #50

Combing Quesqueton

Upon opening the doors, one thing becomes immediately apparent: the place is a library of sorts. After that, all bets are off as a group of six men stand a table on its side and take aim with their crossbows. Behind them is an exceedingly attractive female half elf dressed in a flowing diaphanous gown with just the right amount of cleavage showing.

She shouts in an imperious voice, "Hold!" To the party, she asks, "Who are you?"

Order of actions:

Myrrick
Bruno
Weasel

Other party

Uthecar - surprised
Zan - surprised
Kullonar - surprised


Zan
player, 192 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Thu 7 Dec 2017
at 05:27
  • msg #51

Combing Quesqueton

Zan stands there surprised.
Bruno Rhunthane
player, 197 posts
Fighter and Cleric
AllAtTheSameTime
Fri 8 Dec 2017
at 17:11
  • msg #52

Combing Quesqueton

The scene before them is rather different than one he would have expected, but while he is shocked, Bruno is not surprised.

He stands with his shield before him defensively, but his sword at his side pointed to the ground, "We would ask you the same question, Mistress.

"Myself, I am Bruno Rhunthane, priest of Moradin and warrior of Ratik."

This message was last edited by the player at 03:52, Sat 09 Dec 2017.
Myrrick
player, 149 posts
Fri 8 Dec 2017
at 19:53
  • msg #53

Combing Quesqueton

Myrrick, with his halberd held close, in a defensive posture continues, stepping into the room and away from the door, giving his companions room. "Myrrick , ranger of the woods. How have you been able to sit in here unhindered by the waking dead outside this room?"
The Seer
GM, 480 posts
Fri 8 Dec 2017
at 21:39
  • msg #54

Combing Quesqueton

Ignoring Bruno, she replied to Myrrick, "We kept the door closed! Now, come in before more of them arrive!"
Myrrick
player, 150 posts
Fri 8 Dec 2017
at 22:26
  • msg #55

Combing Quesqueton

Myrrick motioned his friends into the room.
Kullonar
player, 136 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sat 9 Dec 2017
at 03:42
  • msg #56

Combing Quesqueton

Still amazed at finding a half-dressed woman with a bevy of guards, Kullonar stumbles into the room and, after his companions are in, shuts the door.
Uthecar Hornskin II
player, 246 posts
Fighter
Sat 9 Dec 2017
at 09:41
  • msg #57

Combing Quesqueton

Uthecar moves in distancing himself from his friends slightly so the archers do not have a concentrated mass of people to fire at.  He has a dark expression on his face, not appreciating being on the end of the archers arrows.
The Seer
GM, 482 posts
Sat 9 Dec 2017
at 14:29
  • msg #58

Combing Quesqueton

OOC: those surprised are now on their 'initiative' so to speak (no longer surprised). Waiting on Bruno and Zan to declare actions.
Bruno Rhunthane
player, 198 posts
Fighter and Cleric
AllAtTheSameTime
Sat 9 Dec 2017
at 19:29
  • msg #59

Combing Quesqueton

Bruno moves in with his shield before him figuring that if nothing else the fewer number of feet between him and the archers are to his advantage, but says nothing more.
Zan
player, 194 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Mon 11 Dec 2017
at 05:12
  • msg #60

Combing Quesqueton

With the initial shock of a beautiful woman commanding a group of armed men.  Zan made his way into the room with the others, "You might want to have your men lower their weapons, and your likely to find that answers would be more forthcoming.  Your obviously the one in command of your troups, your clothing says one of two things for you.  So before we get all chummy, I chose to answer your question with a question of my own.  We are prepared to defend ourselves, but not interested in a fight if it can be avoided.  So as you can see our weapons are lowered, I would ask you and your crew to do the same." At the same time Zan casually gathered a pinch of sand from his pocket.  Merely as precaution he told himself
This message was last edited by the player at 05:19, Mon 11 Dec 2017.
Uthecar Hornskin II
player, 247 posts
Fighter
Mon 11 Dec 2017
at 06:05
  • msg #61

Combing Quesqueton

Uthecar lowers his axe from the pron position as Zan speaks, hoping his companion knows what he’s doing.
Kullonar
player, 137 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Mon 11 Dec 2017
at 17:15
  • msg #62

Combing Quesqueton

Kullonar nods in agreement with Zan and holds his hands in front of him in a non-threatening manner. "I am Kullonar, servant of St. Cuthbert. I walk the path of the Cudgel. We are here to help if we can."
The Seer
GM, 483 posts
Tue 12 Dec 2017
at 00:46
  • msg #63

Combing Quesqueton

Myrrick enters, followed by Uthecar, Kullonar, Zan and Bruno (not necessarily in that order).

As Kullonar offers his support (last one to speak), the woman says, "You can help by closing the door."
Uthecar Hornskin II
player, 248 posts
Fighter
Tue 12 Dec 2017
at 02:57
  • msg #64

Combing Quesqueton

”Not a’for your men unnotch their arrows in good faith.” Uthecar replies not concerned if it was his place to speak or not.  Everyone was on edge and nakedly displayed weapons pointed at targets were a concession anyone thinking of negotiating would consider.  If that was too much to ask, the path the discussion would take was already clear.
Zan
player, 195 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Wed 13 Dec 2017
at 17:51
  • msg #65

Combing Quesqueton

As hard as it was to divert his attention from the lovely one, Zan looked over the guards trying to determine who among them was the sargent or captain. "Your headdress indicates that you are someone of importance.  Whom do we have the honor of being in the presence of?"
This message was last edited by the player at 06:32, Thu 14 Dec 2017.
Bruno Rhunthane
player, 199 posts
Fighter and Cleric
AllAtTheSameTime
Wed 13 Dec 2017
at 19:05
  • msg #66

Combing Quesqueton

Keeping his shield up and his hand on his blade's handle Bruno speaks again,"Look, we've not seen a ghoul or skeleton after fighting a good many of them yesterday.

"We appreciate your concerns, believe me, but if you're truly concerned about more undead sneaking in behind us you should appreciate the ones we have about the arrows your men have pointed at us."

Myrrick
player, 151 posts
Thu 14 Dec 2017
at 02:24
  • msg #67

Combing Quesqueton

Myrrick lowers the halberd, but keeps it well gripped should the situation escalate.
Kullonar
player, 139 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 15 Dec 2017
at 16:06
  • msg #68

Combing Quesqueton

Kullonar grunts and closes the door; turning back around, his hand on the mace at his belt and the murmurings of a spell playing through his head.
The Seer
GM, 487 posts
Sat 16 Dec 2017
at 15:44
  • msg #69

Combing Quesqueton

Kullonar finds the door won't close all the way.

For her part, the woman merely says, "Go!"

And...all hell breaks loose.

The six behind the table raise their crossbows.

Myrrick, Bruno and Weasel may take actions prior to the party, Uthecar, Zan and Kullonar will finish the round after the party.

Game on & Good luck!
This message was last edited by the GM at 15:44, Sat 16 Dec 2017.
Bruno Rhunthane
player, 203 posts
Fighter and Cleric
AllAtTheSameTime
Sat 16 Dec 2017
at 16:44
  • msg #70

Combing Quesqueton

OOC: I’m only on my iPhone for the weekend, so please NPC me. I’ll be back on a computer on Monday.

Bruno holds his shield before him as he charges at the half-elf and her archers drawing the short sword as he does so.
Uthecar Hornskin II
player, 252 posts
Fighter
Sat 16 Dec 2017
at 19:12
  • msg #71

Combing Quesqueton

OOC:  For Uthecar's split second battle tactic planning how heavy does the table look that all the archers and the mage are behind?  Does it look to him as if a solid shoulder charge aginst the table would force it back into the archers hampering their efforts to fire or melee?  Does it look as if that move (if it could be pulled off) would be beneficial to the party?  From what he can see is there plenty of room for them to move behind or around the table or might it cramp them going forward if it was pushed back?

Being a library of sorts, is there shelving to hide behind, or is the party totally exposed to missile fire?  Uthecar does not carry a shield, but is there anything he could pick up or hide behind moving forward towards the archers?  Are there chairs around the table, are they going to get in the way of a charge, are some still behind the table cramping the archers?  Yeah sorry.

Myrrick
player, 152 posts
Sun 17 Dec 2017
at 03:26
  • msg #72

Combing Quesqueton

Myrrick shakes his head, muttering 'Alegulf' as he rushes towards the woman, his halberd flying through the air.

22:24, Today: Myrrick rolled 6 using 1d10.  dmg.

22:23, Today: Myrrick rolled 8 using 1d20+1.  hit.
Zan
player, 196 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Mon 18 Dec 2017
at 23:19
  • msg #73

Combing Quesqueton

Zan having already prepared himself utters a single arcane word. (Sleep at the crossbowmen)
The Seer
GM, 489 posts
Thu 21 Dec 2017
at 02:13
  • msg #74

Combing Quesqueton

Myrrick is off with his aim, but Bruno charges and his reach is just long enough to dispatch the left most mercenary behind the table. The man falls with a cry, then silence.

Behind the front line, Zan readies a spell. Suddenly a form flies from hiding in the shadows in the aisle between two bookcases, his blade searching for the small of Zan's back (as he begins his own spell). Perhaps it's luck, or Ginger's timing, but the elf evades the cold blade of death. Unfortunately, the assailant is not so lucky: as he swears in frustration, Weasel appears as if from thin air right behind him and plants his short sword, a dark and wicked looking thing, into the middle of his back. The man falls, his profanity cut short as a pool of blood slicks the floor around him.

For her part, the mistress casts a spell and suddenly a white, sticky mass appears in several layers before her, reaching from wall to wall, effectively closing off the way for the party in the entrance area of the library.

For his part, Zan casts his own spell, though it's efficacy is masked by the web. You do hear cries of alarm, and a female voice says, "Wake them!"

Bruno finds himself entrapped by the spell, as does Myrrick. Zan and Weasel, Uthecar and Kullonar are all less than a foot away from the thick weave.

Note: Zan and the female mage cast at what amounted to the same time. FYI.

Party's actions, please be specific!
Uthecar Hornskin II
player, 253 posts
Fighter
Thu 21 Dec 2017
at 03:05
  • msg #75

Combing Quesqueton

With barly enough time for it to form, Uthecar is slicing through the webbing with strong axe strokes, seeking those behind.
Bruno Rhunthane
player, 204 posts
Fighter and Cleric
AllAtTheSameTime
Thu 21 Dec 2017
at 14:49
  • msg #76

Combing Quesqueton

Being stuck in the web is more than an annoyance, but Moradin gave Bruno a good deal of bodily strength and he intends to use on the treacherous wizard and her minions. Accordingly he sets to pulling himself free and getting to the other side of their barricade.

OOC: I can't recall, but think I may move 10'  (1") with an 18+ Strength. I'm assuming that if that's enough to get through the thing, I still won't be able to attack this round.
Zan
player, 197 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Thu 21 Dec 2017
at 19:59
  • msg #77

Combing Quesqueton

A bit louder than needed, "Captain Uthecar, is it time to call in the reinforcements"  He gave Uthecar a wink and a thumbs up when he looked his way.

Zan drew his longsword and started cutting away at the webbing near Bruno

"Weasle, check this thug, for worth.  Ginger if you see them zap'em."
This message was last edited by the player at 23:12, Thu 21 Dec 2017.
Uthecar Hornskin II
player, 254 posts
Fighter
Thu 21 Dec 2017
at 21:10
  • msg #78

Combing Quesqueton

Zan may have a plan, but Uthecar is totally focused on and ferociously attacking the webs, clearing them away from Bruno if he is in the way, but with the main purpose of getting through to the people on the other side.  He doesn't look Zan's way, though he does shout.  "Best you call them up before I butcher them all."  He continues slicing at the webs with his axe shouting,"Surrender or die, I don't care which."

OOC:  From what The Seer has said, Bruno has already attacked this round, and the webs came into force at the same time as his sleep spell struck.  Uthecar's action follow the webs being formed, so he is clearing thew webs this round as his action.  He is not stuck in the webs, and he has an axe and decent strength so hopefully they will be cleared prior to the next round.

Myrrick
player, 153 posts
Fri 22 Dec 2017
at 03:07
  • msg #79

Combing Quesqueton

Myrrick will struggle to free himself.

OOC dammit.
Uthecar Hornskin II
player, 255 posts
Fighter
Fri 22 Dec 2017
at 09:44
  • msg #80

Combing Quesqueton

OOC:  Apologies Myrrick Uthecar will be clearing the webs away from you as well, he wouldn’t leave anyone stranded, though his true purpose is to break through and strike.
Zan
player, 199 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Fri 22 Dec 2017
at 16:10
  • msg #81

Combing Quesqueton

As soon as Bruno is freed Zan will help with Myrrick
Kullonar
player, 140 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sat 23 Dec 2017
at 15:20
  • msg #82

Combing Quesqueton

Kullonar hurries toward Bruno's position. He has nothing to help cut him out, but once his fellow cleric breaks free, he will follow through the gap and bring his morningstar to bear upon these ruffians.
The Seer
GM, 492 posts
Sat 23 Dec 2017
at 22:49
  • msg #83

Combing Quesqueton

Bruno is able to tear through a foot of web to free air.  Nearby, Myrrick's going is a bit slower, at 1' per turn. For his part, Uthecar tears through at about the same rate as Bruno - between the two, they're able to tear a ragged hole in the web around them.

Weasel begins looting the dead adventurer he took down.

Zan is silent, his eyes bright and alert for openings.

Kullonar, for his part, waits for an opening to occur in the web, and slides behind Uthecar when the burly dwarf finds success.

For the bad guys part: you hear the mercenaries shouting, "Wake, wake, to arms, to arms!"
Along with the shouting is the sound of metal clanging on metal, like an iron shod boot kicking a breast plate.

Through the web, twin magic missiles fly true at Myrrick (7hp damage).
Kullonar
player, 141 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sat 23 Dec 2017
at 23:07
  • msg #84

Combing Quesqueton

Not sure if Kullonar can attack this round, but here are his actions just in case:

"By the Cudgel! Stop this now!" Kullonar shouts, swinging his morningstar with efficiency at whoever gets in his way on the other side of the webbing.

18:05, Today: Kullonar rolled 18,4 using 1d20+1,2d4+1.  Morningstar attack.
Uthecar Hornskin II
player, 256 posts
Fighter
Sun 24 Dec 2017
at 03:18
  • msg #85

Combing Quesqueton

Not sure if that hole is big enough to get through, but if it isn't then Uthecar is not stopping, and the frustration of the webbing throws him into a berserker rage.  His axe is a blur of motion as he gets truly medieval on the webbing screaming his battle cry as he does so.

"Baruk Khazâd! Khazâd ai-mênu!" (From Tolkien - "Axes of the Dwarves! The Dwarves are upon you!") Think Stephen King - The Shining - Jack Nicholson - "Here's Johnny"  He's using an axe as well, very apt.  Here's Uthecar!!

______________________________________

However if the openning is big enough, he's still a maniac, throwing caution to the wind and charging through right up against the table so it will need to be a vertical shot looking up over the table by the crossbowmen down to him.  He will swing his axe to sever whatever is poked up over the top of the table.  Arms, hands, heads or weapons it doesn't matter to him.


16:15, Today: Uthecar Hornskin II rolled 11 to hit and 19 damage.
The Seer
GM, 493 posts
Sun 24 Dec 2017
at 03:29
  • msg #86

Combing Quesqueton

OOC: The way I'm playing it is split rounds, w/ Myrrick, Weasel and Bruno leading initiative, followed by the other party (what's left, at this point, anyway) and then Uthecar, Kullonar and Zan.

At this point Bruno's broken through, Myrricks struggling to break through and Weasel's checking the bleeding guy for treasure.

Next up, the other party.

That said, certainly Uthecar and Kullonar and Zan can declare their actions...I will adjust accordingly as appropriate, and if necessary edit, or PM a player if their character cannot make a certain action as described.

Hope that helps and gives you a sense of how each round is going. I find, sometimes, that long layoffs can create havoc on the gaming board.

And let me know if you have questions: PM or OOC are good places for that.
Myrrick
player, 154 posts
Sun 24 Dec 2017
at 03:45
  • msg #87

Combing Quesqueton

Myrrick, stung by the missiles, fights against the web as hard as he can, "The bookcases!"
Uthecar Hornskin II
player, 257 posts
Fighter
Sun 24 Dec 2017
at 06:57
  • msg #88

Re: Combing Quesqueton

The Seer:
OOC: The way I'm playing it is split rounds, w/ Myrrick, Weasel and Bruno leading initiative, followed by the other party (what's left, at this point, anyway) and then Uthecar, Kullonar and Zan


OOC:  Not sure if I am ready this right.  Do you mean all the way through this battle Myrrick, Weasel and Bruno lead initiative, then the ‘enemy’ have their actions and then Uthecar, Kullonar and Zan actions follow theirs?
The Seer
GM, 497 posts
Thu 28 Dec 2017
at 01:21
  • msg #89

Re: Combing Quesqueton

Yessir - split initiative, with best rolls leading the way, filtering down to lowest rolls (d6+dex bonus).
The Seer
GM, 498 posts
Thu 28 Dec 2017
at 01:31
  • msg #90

Re: Combing Quesqueton

Bruno's first through the web. He slashes at the nearest crossbowman and cuts a vein in his throat. The man looks up in surprise, then falls over, his blood pooling around him.

Weasel stands from the dead man - a dagger to the fellow's chest finishes the deed - and finds himself behind a shroud of really thick spider webs.

"Hate to meet the spider that created those," he said aloud.

The four remaining crossbowmen take aim at Bruno and Myrrick (split two ways). Their shots are shoddy.

Uthecar, Zan and Kullonar may take action.
Uthecar Hornskin II
player, 259 posts
Fighter
Thu 28 Dec 2017
at 09:09
  • msg #91

Re: Combing Quesqueton

Uthecar’s action previously stated unless he can get around the table and then he will attack directly.  He isn’t tall enough to fight over the table unless the crossbow men are leaning over the top.
Myrrick
player, 157 posts
Fri 29 Dec 2017
at 02:42
  • msg #92

Re: Combing Quesqueton

Myrrick struggles all the more vigorously after seeing the crossbow bolts miss them.
Kullonar
player, 143 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 29 Dec 2017
at 15:48
  • msg #93

Re: Combing Quesqueton

10:47, Today: Kullonar rolled 11,6 using 1d20+1,2d4+1.  Morningstar attack.

Kullonar pushes his way through the hole in the webbing and attacks the first ruffian he comes upon.
Zan
player, 202 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Sun 31 Dec 2017
at 23:49
  • msg #94

Re: Combing Quesqueton

Zan attacks in the best supportive way that he can

OOC:  Based on which works best (Arrows first choice, provided he has a clean opening)
17:47, Today: Zan rolled 6,12,3 using d6+2,d20+1,1d8+1.  if sword.
17:46, Today: Zan rolled 5,9,5,23,4 using d6+2,d20+4,1d6,d20+4,1d6.  if arrows.

The Seer
GM, 500 posts
Tue 2 Jan 2018
at 00:34
  • msg #95

Re: Combing Quesqueton

Everyone's taken an action or is holding action at this point...

To play it out, Uthecar follows close on the heels of his dwarven comrade and can now attack.

Kullonar's attempt misses. His roll will finish the 'round'.

There are four crossbowmen present and still living, crouched behind the table. It is a sturdy table such as is found in libraries and universities. That said, it can be jumped on, or over, if the dice are willing...

Once Uthecar takes his turn the round resets.
Uthecar Hornskin II
player, 260 posts
Fighter
Tue 2 Jan 2018
at 07:09
  • msg #96

Re: Combing Quesqueton

OOC:  I thought post #85 was Uthecar's action this round Seer.  If it makes better sense for him to run around the table now, that is what he would do to back up Bruno.  He's only 46 inches tall and the table on its side is probably 30 inches so I can't see him doing a vertical jump in plate mail 3/4 of his height to land on the top side.

Not sure if that hole is big enough to get through, but if it isn't then Uthecar is not stopping, and the frustration of the webbing throws him into a berserker rage.  His axe is a blur of motion as he gets truly medieval on the webbing screaming his battle cry as he does so.

"Baruk Khazâd! Khazâd ai-mênu!" (From Tolkien - "Axes of the Dwarves! The Dwarves are upon you!") Think Stephen King - The Shining - Jack Nicholson - "Here's Johnny"  He's using an axe as well, very apt.  Here's Uthecar!!

______________________________________

However if the openning is big enough, he's still a maniac, throwing caution to the wind and charging through right up against the table so it will need to be a vertical shot looking up over the table by the crossbowmen down to him.  He will swing his axe to sever whatever is poked up over the top of the table.  Arms, hands, heads or weapons it doesn't matter to him.


16:15, Today: Uthecar Hornskin II rolled 11 to hit and 19 damage.
The Seer
GM, 501 posts
Thu 4 Jan 2018
at 03:29
  • msg #97

Re: Combing Quesqueton

Uthecar misses.

Bruno, Weasel and Myrrick lead off - Myrrick is still fighting the webs.
Myrrick
player, 158 posts
Sun 7 Jan 2018
at 04:25
  • msg #98

Re: Combing Quesqueton

OOC Myrrick will continue to cut his way free, hopefully.
Bruno Rhunthane
player, 208 posts
Fighter and Cleric
AllAtTheSameTime
Sun 7 Jan 2018
at 05:36
  • msg #99

Re: Combing Quesqueton

Bruno throws himself shield first into the tables blocking them at a point that looks like will most likely give way at a strong push.

OOC: So, using the ol' Strength to push the tables away. They may be heavy tables, but this is a library -- they can't have too much aside from their weight holding them in place. And Bruno is very strong. If there's a joint -- a spot where two table meet -- he pushes there. Otherwise, he will use the moment he has built up moving forward to push them aside to let everyone get at the crossbowmen, et al.

Don't know what roll this is, so go ahead and do it for me, Seer!

Uthecar Hornskin II
player, 261 posts
Fighter
Sun 7 Jan 2018
at 08:06
  • msg #100

Re: Combing Quesqueton

Uthecar will help.  As soon as he sees Bruno pushing, he uses his considerable strength to do the same.
The Seer
GM, 502 posts
Sun 7 Jan 2018
at 19:05
  • msg #101

Re: Combing Quesqueton

As Bruno makes his push, the four guards ready another round of bolts. Behind him, Weasel darts through the opening the dwarven priest created and looses twin arrows from his short bow - double 19's come up lucky, and a third crossbowman goes down, one arrow in his gut, another in his eye.

Myrrick is still struggling (sorry big guy!).

The remaining crossbowmen loose a round as Bruno pushes the table back into them: two bolts fly toward Bruno at point blank range. Both clang off his fine dwarven breast plate with a sound like a tolling bell and ricochet up, embedding themselves in the bookcase behind him (to hit rolls were 15 & 16).

The third man, however, gets off a fine shot at Uthecar, who's rushing forward to assist Bruno. The dour dwarven warrior takes a critical (natty 20), direct hit (-6 points damage - ouch!). The bolt embeds in the seam at his left elbow between couter and vambrace. He is now limited to using one arm until he finds healing.

Uthecar is using his turn to move forward to assist Bruno.

Zan & Kullonar please state actions and make your rolls.


ooc: good fight so far. like your guys actions this combat. good choices. cheers.
Kullonar
player, 145 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sun 7 Jan 2018
at 19:20
  • msg #102

Re: Combing Quesqueton

Seeing Uthecar take a hard hit, Kullonar's orcish side emerges and he snarls and brings his morningstar around and down on the bowman. "Since you persist in trying to kill us, no quarter will be given!!"

14:18, Today: Kullonar rolled 16,9 using 1d20+1,2d4+1.  Morningstar attack.
Zan
player, 203 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Mon 8 Jan 2018
at 13:27
  • msg #103

Re: Combing Quesqueton

Zan will help cut Myrrick free of the webbing
This message was last edited by the player at 13:30, Mon 08 Jan 2018.
The Seer
GM, 505 posts
Fri 12 Jan 2018
at 00:50
  • msg #104

Re: Combing Quesqueton

It will take a round for Zan to free Myrrick (Myrrick will be free at the end of the fourth round).

The round turns (start of the fourth round).

Bruno and Weasel lead off.
This message was last edited by the GM at 00:52, Fri 12 Jan 2018.
Weasel
player, 44 posts
Hardbitten busboy by day
Scared lad by night
Fri 12 Jan 2018
at 00:54
  • msg #105

Re: Combing Quesqueton

Weasel draws and fires two more arrows, this time without affect as both missiles fly off into the darkness behind the covered crossbowmen.

"Crap," the young rogue mutters.
Myrrick
player, 159 posts
Fri 12 Jan 2018
at 03:01
  • msg #106

Re: Combing Quesqueton

OOC it's how it goes.

Myrrick continues to struggle.
Bruno Rhunthane
player, 209 posts
Fighter and Cleric
AllAtTheSameTime
Fri 12 Jan 2018
at 16:11
  • msg #107

Re: Combing Quesqueton

OOC: Sorry it's been one of THOSE weeks.

Bruno continues to push back the barricade and will attack the closest opponent once through.

OOC: If I've misunderstood and am already through and able to attack it's not going to do me much good anyway:

Bruno Rhunthane rolled 8 using 1d20+4 ((4))

This message had punctuation tweaked by the player at 21:37, Fri 12 Jan 2018.
Uthecar Hornskin II
player, 262 posts
Fighter
Fri 12 Jan 2018
at 17:08
  • msg #108

Re: Combing Quesqueton

Uthecar follows attacking what he can.


06:07, Today: Uthecar Hornskin II rolled 10 using 1d20+4.  To hit.

06:07, Today: Uthecar Hornskin II rolled 13 using 1d8+7.  Damage.

The Seer
GM, 506 posts
Mon 15 Jan 2018
at 21:16
  • msg #109

Re: Combing Quesqueton

Zan's pseudo-dragon fires off three magic missiles at another crossbowman, killing him.

At that point, the remaining two crossbowmen throw their weapons down, raise their arms and cry, "Mercy!"

Actions, please.
This message was last edited by the GM at 21:17, Mon 15 Jan 2018.
Bruno Rhunthane
player, 210 posts
Fighter and Cleric
AllAtTheSameTime
Wed 17 Jan 2018
at 19:07
  • msg #110

Re: Combing Quesqueton

"On the floor on your faces with your hands on your helms now, if you want mercy!", Bruno barks in a voice and tone of which his mother the Sergeant would be proud.

As he speaks he scans for the magic user, "Where'd your Mistress get off to? Be quick about it!"

OOC: I don't mean to be oblivious if she's standing before us (I'll edit should that be the case), but since she cast a magic missile a few rounds ago there's been no note of her.
Uthecar Hornskin II
player, 263 posts
Fighter
Wed 17 Jan 2018
at 19:47
  • msg #111

Re: Combing Quesqueton

Uthecar moves quickly to distance weapons from the prone archers, and if the mistress is there he will bind her arms behind her back.  If there is nothing immediately available to do it with, he will hold her wrist behind her back while the others question her and the men.
Kullonar
player, 146 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Wed 17 Jan 2018
at 22:08
  • msg #112

Re: Combing Quesqueton

Kullonar wipes the blood off his morningstar on the clothes of the dead and begins to look around the room.
The Seer
GM, 507 posts
Thu 18 Jan 2018
at 00:03
  • msg #113

Re: Combing Quesqueton

ooc: a troubling question, no? mwahahahahahaahaha!

The men do as bade, hands on their helms, face down on the floor.

"We're just hirelings," said one, his voice muffled by floor and fear.

"Don't know where the mistress is," said the other, adding, "I think she went back into the stacks."
Bruno Rhunthane
player, 211 posts
Fighter and Cleric
AllAtTheSameTime
Thu 18 Jan 2018
at 17:07
  • msg #114

Re: Combing Quesqueton

It occurs to Bruno that this might be a useful moment to use the Augury Moradin has granted him, but things are moving and he can not quickly come up with the question to ask.

With a grunt he moves so that he has some cover from a magic missile account from down one of the aisles if that is necessary and says, "Give me a moment and keep an eye on these guys as well as the stacks -- if either of them so much as twitch a finger clobber them.

Focusing his mind he calls on Moradin's Foresight asking the question in his thoughts: If we let these two leave this room, are we letting their Mistress escape?
The Seer
GM, 508 posts
Thu 18 Jan 2018
at 18:05
  • msg #115

Re: Combing Quesqueton

pm
This message was last edited by the GM at 18:58, Thu 18 Jan 2018.
Bruno Rhunthane
player, 212 posts
Fighter and Cleric
AllAtTheSameTime
Thu 18 Jan 2018
at 18:21
  • msg #116

Re: Combing Quesqueton

pm
Bruno Rhunthane
player, 213 posts
Fighter and Cleric
AllAtTheSameTime
Thu 18 Jan 2018
at 19:11
  • msg #117

Re: Combing Quesqueton

When Bruno opens his eyes and looks up he says, "Hmpf."

Looks around, "I don't think either one of these is the Wizard using illusion to hide herself, but we should keep them here until we find her. Let's quickly check the stacks and make sure she's not escaping now, because I'd like to know why she attacked us.

"Let's pair up -- whomever's with me will help me tie these buggers up before we join the search. The other two groups head down parallel rows."


OOC: We still don't really know how big this room is and its layout. How many rows of stacks are there? Can we tell how deep/long the room is?
Uthecar Hornskin II
player, 264 posts
Fighter
Thu 18 Jan 2018
at 22:19
  • msg #118

Re: Combing Quesqueton

By the time Bruno has done his augury and come back, Uthecar has laid one of them out unconscious by smacking him over the back of the head with the flat of his axe.  Probably the one that mangled his elbow with the crossbow bolt.  Sitting on the other's back as he lays face down he cuts off the majority of the bolt, and push the head through, removing the cowter and placing pressure on the wound as he waits for Bruno to return.

The one beneath him is unharmed in case they want to pump him for info.
Zan
player, 205 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Fri 19 Jan 2018
at 17:30
  • msg #119

Re: Combing Quesqueton

Zan finished helping Myrrick free himself from the webbing, "What a mess"

"Ginger good work on crossbowmen" Zan got out one of his books and jotted down a quick note. 

With their surrender, "Alright on your knees with your hands behind the back of your head." Zan makes a point to remove their crossbows from them.

Talking to the Crossbowmen, "What is your commander's name?  Not much of a commander if she left you behind in my book, We could kill ya know.  You got any reasons why we shouldn't?"

(OOC: allowing time for any question to get asked and answered)

"Ginger if you please"

"Splitting up the last time nearly got us killed.  How about we set up a few surprises for them if they try to return and we continue on as a group.
This message had punctuation tweaked by the player at 17:30, Fri 19 Jan 2018.
The Seer
GM, 510 posts
Sat 20 Jan 2018
at 14:46
  • msg #120

Re: Combing Quesqueton

The library:


The Seer
GM, 511 posts
Sat 20 Jan 2018
at 15:13
  • msg #121

Re: Combing Quesqueton

Uthecar's blow leaves the man semi-conscious. His companion is now stirred to real fright.

A closer look makes him to be a young man, perhaps late teens. "Look, we hired on with 'er in Bellport,” he said, his voice an octave higher than normal. “Her and her man promised us a fair share in riches, plus two silver per day to act as her personal guard. Think we got short shrift, ain't seen no gold yet, and hella deaders all over this stinking pit. At this point, I just wanna get outta here with my head intact.”

ooc: Bellport is in the Bone Marches - fyi.

Following Zan's instructions, Ginger flies silently up into shadow, then dives at the talkative lad and stings him. He goes comatose. She nicks the other fellow to same affect.
The Seer
GM, 512 posts
Sat 20 Jan 2018
at 15:23
  • msg #122

Re: Combing Quesqueton

Description of the Library:

Twin Oaken doors lead in. Once within, you note a thick layer of dust doesn't fully hide a beautiful red granite floor. The stone is inlaid, and uniform, to within a foot of the walls. In the center of the room, the squares are white granite - within are the letters R & Z. Three long oaken tables in the room - one near the entrance, the other two near the center. Several desks are within as well, w/ chairs.

Wall sconces are set along the walls, made for use with oil, several near the front of the room are lit, providing enough light for all to see buy.

Oddly, despite the numerous shelves, there are very few actual books on the shelves. In the recess to the right, there is a basket filled with what looks like bone cases such as used for scrolls or maps.

The dust on the floor has been disturbed near the front of the room by many feet. One set of petite prints lead into the stacks near the back of the room.
Kullonar
player, 147 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sat 20 Jan 2018
at 20:31
  • msg #123

Re: Combing Quesqueton

"Reckon the mage tip toed through here to the back? Maybe there's a secret way out or something." Kullonar muses. He steps into the room, making his way to the left of center.
This message was last edited by the player at 20:32, Sat 20 Jan 2018.
Bruno Rhunthane
player, 214 posts
Fighter and Cleric
AllAtTheSameTime
Sat 20 Jan 2018
at 21:34
  • msg #124

Re: Combing Quesqueton

Bruno nods to Kullonar, "Probably and yes. Though, something tells me those tracks will either lead us to her or directly away from her.

"You boys go on through and search the room. I'm going to stay here and watch the door we came through."
, as he speaks he take his crossbow up.
Myrrick
player, 160 posts
Sun 21 Jan 2018
at 03:30
  • msg #125

Re: Combing Quesqueton

Once freed from the webs, Myrrick shakes his head, "Figured I'd let you all have some of the fun this time." He will then help the search efforts.
Uthecar Hornskin II
player, 265 posts
Fighter
Sun 21 Jan 2018
at 05:24
  • msg #126

Re: Combing Quesqueton

The situation with the prisoners under control Uthecar looks to the brother, his arm obviously useless as he keeps pressure on the elbow.  Rich dark Dwarven blood runs over his metal mesh gauntlet that cradles the elbow. ”Brother I need the blessings of the All Father, the bone is chipped the elbow is somewhat useless.”  There is a slight squint in his gaze, the pain was likely considerable.
Weasel
player, 45 posts
Hardbitten busboy by day
Scared lad by night
Sun 21 Jan 2018
at 16:52
  • msg #127

Re: Combing Quesqueton

"I'll search to the right," Weasel said. He draws his sword and puts thought to action, disappearing into the gloom to the right once he's past the lamp light.
The Seer
GM, 513 posts
Wed 24 Jan 2018
at 03:36
  • msg #128

Re: Combing Quesqueton

The party is spreading out, with Kullonar heading left, Weasel heading right, Myrrick clearing himself of webs, Bruno grumbling at the mercurial nature deities and Uthecar asking for some assistance with his lame arm.

Zan, meanwhile, delights in sharing a treat with his familiar.

Party's actions.
Bruno Rhunthane
player, 215 posts
Fighter and Cleric
AllAtTheSameTime
Wed 24 Jan 2018
at 15:26
  • msg #129

Re: Combing Quesqueton

Hearing Uthecar's request for help Bruno nods and waves him over.

"I don't want that bitch to get the drop on us, so keep your eyes open while I'm focused on doing what I'm doing."

Taking up his holy symbol he begins a prayer to Moradin.

OOC: If one CLW will do the trick, I'll use one. If two are necessary I'll do two.
Uthecar Hornskin II
player, 266 posts
Fighter
Wed 24 Jan 2018
at 17:00
  • msg #130

Re: Combing Quesqueton

Still wincing in pain Uthecar is genuinely thankful as he watches out for the elf, not wanting her to escape either.
Kullonar
player, 148 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Wed 24 Jan 2018
at 23:16
  • msg #131

Re: Combing Quesqueton

"Do you need a blessing from the Cudgel, good dwarf?" Kullonar asks Uthecar.

If so, Kullonar also summons a CLW for healing.

If not, Kullonar moves on into the room, slowly approaching the back wall.
Uthecar Hornskin II
player, 267 posts
Fighter
Wed 24 Jan 2018
at 23:33
  • msg #132

Re: Combing Quesqueton

"I will take Moradin's blessing first, it ought to be sufficient."
Kullonar
player, 149 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Thu 25 Jan 2018
at 00:18
  • msg #133

Re: Combing Quesqueton

In reply to Uthecar Hornskin II (msg # 132):

"As you wish, friend." Kullonar nods.
The Seer
GM, 514 posts
Thu 25 Jan 2018
at 04:35
  • msg #134

Re: Combing Quesqueton

"Moradin be praised - took two tries, but Uthecar is fully healed."

ooc: The party isn't really sure who's talking...but it makes for an interesting sidebar. Kind of like Fizban in the Dragonlance chronicles. NO ONE saw that coming...

ooc2: more pertinent post to the situation coming tomorrow, with or without Zan.
Uthecar Hornskin II
player, 268 posts
Fighter
Thu 25 Jan 2018
at 07:41
  • msg #135

Re: Combing Quesqueton

"Moradin be praised." Uthecar echoes the voice.
Myrrick
player, 161 posts
Sat 27 Jan 2018
at 14:24
  • msg #136

Re: Combing Quesqueton

Myrrick spins his blade, readying it, "Speak your name and reveal yourself."
Bruno Rhunthane
player, 216 posts
Fighter and Cleric
AllAtTheSameTime
Sat 27 Jan 2018
at 17:04
  • msg #137

Re: Combing Quesqueton

Finishing his prayers Bruno also nods piously at the voice's words, but then quickly realizes that they ought not to have spoken in the first place.

His head snaps up and he looks around his hand going to his sword while the hand gripping his holy symbol grips even harder, "Yes, who speaks?"

OOC: An important note is left out of that last post, Seer, was the voice male or female?
Uthecar Hornskin II
player, 269 posts
Fighter
Sat 27 Jan 2018
at 18:42
  • msg #138

Re: Combing Quesqueton

Fully healed Uthecar continues to look for the immediate threat of the lady mage escaping as the others question the voice.
Zan
player, 207 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Sun 28 Jan 2018
at 02:38
  • msg #139

Re: Combing Quesqueton

Zan even though it proved fruitless searched through what book remained on the shelves.  "All hail Moradin".  He tossed the last of the books to the side, "Welp that was a waste of time, she likely took anything that was of possible value."

"Look, I know this sounds a bit strange but we need to press on after the woman.  She's a spell caster like me, her craft is stronger than mine, but if we don't allow her time to recover her spells than the advantage will be ours."

OOC: sorry for the delay in posting.  real world. have had to work every weekend since the start of 2018
This message was last edited by the player at 02:42, Sun 28 Jan 2018.
The Seer
GM, 515 posts
Sun 28 Jan 2018
at 15:32
  • msg #140

Re: Combing Quesqueton

1-Catch up post: I got the crud. Wife gave it to me. She is very nice that way, very giving. I'm selling her at a discount.

2- Bruno, you are very suspicious. That was a joke. :)

----------------------------------------------------------------------------------
Real time, in game:

Kullonar goes left, Myrrick and Weasel go right, Zan follows, Bruno prays, twice, and Uthecar is healed.

All of you realize that the contents of the book cases are really sparse.

Myrrick and Weasel come across a wooden box with an open top full of scrollcases of all types (20 in all) in the right hand portion of the library. There are bone cases, leather cases, etc.

Bruno and Uthecar stand guard at the front of the room.

ooc: How hard are you guys searching? Seems like you're just ambling about.
Uthecar Hornskin II
player, 270 posts
Fighter
Sun 28 Jan 2018
at 16:37
  • msg #141

Re: Combing Quesqueton

In my mind, Uthecar is giving chase if a pathway is clear, he's certainly not dragging his feet about it.
The Seer
GM, 516 posts
Sun 28 Jan 2018
at 19:45
  • msg #142

Re: Combing Quesqueton

So Uthecar is moving forward into the stacks - is he going straight, to the left or to the right?

The room is shaped like a cross, the size equal all around (if that makes sense). Look at the map I posted in this thread to give you an idea, then come up with specific actions.

Thanks!
Bruno Rhunthane
player, 217 posts
Fighter and Cleric
AllAtTheSameTime
Sun 28 Jan 2018
at 19:55
  • msg #143

Re: Combing Quesqueton

OOC: I've had the crud on and off since the beginning of October. The irony is that I think I'm getting it so often this year not only because this is a worse year for flues, etc., but I'm not longer working from home, so I'm exposing myself to more crud bearers. My husband still works from home and he's not only somehow managed not to get it from me, but not get it from without. I'm thinking of selling him as well, but to medical science for a very high cost.

Bruno responds to Zan, "Aye, good point. The doors behind Uthecar and me are the only ones we can see, so unless there are hidden ones or she managed to get herself out of this room with some sort of magic, she is still here....

"So unless anyone else has a better idea, I say we pour oil on these books, light the place on fire, exit the room, close the doors and let her burn up or try to flee."

Uthecar Hornskin II
player, 271 posts
Fighter
Sun 28 Jan 2018
at 20:55
  • msg #144

Re: Combing Quesqueton

On hearing Bruno's suggestion of fire, Uthecar pulls up.  He had moved past the square table in the middle that had been turned on its side and was about to move straight ahead past the next set of bookcases and table(?) in the middle of the room on his way to the back of the room.  Instead, he pushes first the middle left bookcase over into the left alcove and the left shelves and then does the same with the other right bookcase into the right alcove.  He grabs a couple of books and brings them back to Bruno so they can be soaked in oil and lit so he can through them into the far bookcases to get the whole place burning fast.
Kullonar
player, 150 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Mon 29 Jan 2018
at 03:52
  • msg #145

Re: Combing Quesqueton

"Before we burn the place down, perhaps there is a concealed exit from this room. Maybe we should look for it, yes?" Kullonar suggests. He feels along the left wall, working his way toward the back wall, doing likewise.
Zan
player, 210 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Thu 1 Feb 2018
at 21:45
  • msg #146

Re: Combing Quesqueton

Zan could only shrug, he kind of liked the idea of burning the libary down, but Kullonar wisdom did have its point.   "Either works for me as long as we keep that mage lady on the run."

If the place is burning just yet, Zan will lend a hand in looking for a concealed something, he just hoped it wasn't the mage lady.  He had his weapon drawn just in case.  "Ginger if you sense any movements let us know."
The Seer
GM, 518 posts
Fri 2 Feb 2018
at 16:21
  • msg #147

Re: Combing Quesqueton

ooc: 'Yall are crafty!

So, prep begins to burn down the library. In the meantime, Uthecar makes his way forward to the middle of the room. Myrrick and Weasel are in the right wing of the room. Kullonar is in the left wing. Zan's gathering items to set afire.

And, of course, Bruno is standing in front of the only known exit in the room. As discussion continues a search of the room begins. Each character begins looking at the wall nearest them (in other words all characters are near a wall, except as noted).

Uthecar, with the changing circumstance, turns to retreat back to the front of the room (but has not started yet).
Bruno Rhunthane
player, 218 posts
Fighter and Cleric
AllAtTheSameTime
Fri 2 Feb 2018
at 16:38
  • msg #148

Re: Combing Quesqueton

For a short moment when she appears Bruno is pleased that his ploy worked.

Then the flashing bolts appear and tear into him, every muscle in his body cramps with a pain greater than he has ever felt before. The good news is that as a result of the grand spasm sparking through his body he loses consciousness stopping the agony. The bad news is that he looses consciousness.

OOC: I'd already take 2 points of damage, so this puts me at -13 of 13. If I've interpreted 0 HP wrongly, let me know and I'll edit.
The Seer
GM, 521 posts
Fri 2 Feb 2018
at 16:51
  • msg #149

Re: Combing Quesqueton

ooc: she got a surprise round.

The woman turns. Her hand pointed to the fallen acolyte of Moradin, she said, "I'm walking out of here. Anyone tries to stop me, I'm going to kill him."

Bruno, for his part, does not appear to be moving.
Kullonar
player, 151 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 2 Feb 2018
at 18:10
  • msg #150

Re: Combing Quesqueton

"Cuthbert curse me for a fool!" Kullonar says in astonishment to the transpired events. It's more of an exclamation than anything, but it has some degree of shame in it.

"Run away and hide, witch! You won't escape the law of the Cudgel. You have my word on that. The sooner you make your cowardly escape, the sooner I can see to my friend."

Kullonar's eyes are not on her so much as on Bruno, hoping his friend has not expired.
Uthecar Hornskin II
player, 273 posts
Fighter
Fri 2 Feb 2018
at 23:21
  • msg #151

Re: Combing Quesqueton

With a snarl approaching that of an animal's roar Uthecar charges without stopping to listen to her words and swings his blade at the witch that has laid out the priest that he was charged to protect.  "Try doing it dead bitch."

Her threat may be real, but she wasn't going to attack Bruno first with Uthecar charging at her enraged.

12:14, Today: Uthecar Hornskin II rolled 23 to hit and 19 damage.
The Seer
GM, 523 posts
Sat 3 Feb 2018
at 14:13
  • msg #152

Re: Combing Quesqueton

Uthecar begins his bull rush with a scream of vengeance and rages. All thoughts of negotiations fly out of the sorceress' head, and she points her finger at Uthecar - three more narrow points of light fly at the mad dwarf. Unfortunately for her, the efficacy of the missiles don't have the same impact as they did vs. Bruno (Uthecar takes 4 points damage).

Uthecar doesn't even slow at the impact, and has a clear lane toward the woman.

ooc: Uthecar, if you'll do the honor of rolling attack and damage.

Zan
player, 211 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Sat 3 Feb 2018
at 14:30
  • msg #153

Re: Combing Quesqueton

Zan will move in help be of help where he can.  "Ginger zap her if you can"

OOC:
08:23, Today: Zan rolled 7,5,8 using d6+2,d20+1,1d8+1.  Sword.
08:21, Today: Zan rolled 3,5,2,22,5 using d6+2,d20+4,1d6,d20+4,1d6.  Arrows
Not shooting arrows in Melee , but if she runs
Myrrick
player, 162 posts
Sat 3 Feb 2018
at 20:21
  • msg #154

Re: Combing Quesqueton

Myrrick readies his halberd, Uthecar seemed to have the right idea, he rushes forward after his dwarven comrade.
Kullonar
player, 152 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Wed 7 Feb 2018
at 16:21
  • msg #155

Re: Combing Quesqueton

"Uthecar! Don't kill her!" Kullonar shouts at his enraged companion. "She may have information to help us!"
The Seer
GM, 526 posts
Thu 8 Feb 2018
at 03:26
  • msg #156

Re: Combing Quesqueton

Alas, Kullonar's call is too late to prevent Uthecar from wreaking havoc. The dwarf goes primal on the mixed blood, lovely though she is to look at.

She falls under the fury of his blow, her head crushed like an overripe melon.

His breath comes in harsh gasps. The others left standing edge slightly back from his line of sight.

Below him, Bruno lays prone, his eyes closed in a tight grimace as if he's suffered grave pain...
Kullonar
player, 153 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Thu 8 Feb 2018
at 06:14
  • msg #157

Re: Combing Quesqueton

Seeing the aftermath of the dwarf's rage, Kullonar hurries to Bruno and lays hands upon the unconscious cleric. The runes on Kullonar's bracers glow briefly, and he sighs in relief to see Bruno begin to stir.
Kullonar then calls upon the healing powers of St. Cuthbert for his friend.

(Will trade in Light & Prot. From Evil for CLW.)
01:13, Today: Kullonar rolled 4 using 1d8.
01:13, Today: Kullonar rolled 2 using 1d8.  CLW.

Uthecar Hornskin II
player, 275 posts
Fighter
Thu 8 Feb 2018
at 16:55
  • msg #158

Re: Combing Quesqueton

The fury slowly drains from Uthecar as he stands breathing deeply over the mangled elf.  His gaze is distant ferial and clouded.  He only really starts to calm down as Kullonar's blessings take hold and Bruno shows signs of stirring.  There is obviously a lot of anger in the dwarf, which he seems to only have a tenuous hold over.
Myrrick
player, 163 posts
Sun 11 Feb 2018
at 15:20
  • msg #159

Re: Combing Quesqueton

Myrrick moves slowly forward, "Well struck Uthecar, to be sure. Everyone, check the room, Kullonar, please take care of Bruno." Myrrick will move to check the woman for any useful objects for the party.
Uthecar Hornskin II
player, 276 posts
Fighter
Sun 11 Feb 2018
at 18:05
  • msg #160

Re: Combing Quesqueton

Uthecar remains standing axe ready over the prone captives, though he does consider the room with his dwarven knowledge of rock and stone.
The Seer
GM, 529 posts
Mon 12 Feb 2018
at 20:44
  • msg #161

Re: Combing Quesqueton

Uthecar stands and stews as Bruno stirs and Kullonar heals. Myrrick and Zan stand in support in case any others might be hiding about.

"Cor', you bloody well took half her head off," Weasel exclaims as he comes from the rack with all the scrolls. "She was a hottie...seems a shame to have wasted her."

The young man prods her still form with the toe of his boot before grimacing and turning back toward the shelves.

NOTES: Please take a look at Treasure/XP thread now. Rewards forthcoming.
Kullonar
player, 154 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Tue 13 Feb 2018
at 21:15
  • msg #162

Re: Combing Quesqueton

Kullonar helps Bruno to his feet, if he's able, and holds him up a bit until his legs are sure.

"I'm guessing there is something to learn in this room. Else, why would she be guarding it? Wonder what she and her companions were doing in here?"

Kullonar returns to the back of the room, looking for hidden passages or clues among the bookshelves.
This message was last edited by the player at 21:16, Tue 13 Feb 2018.
Zan
player, 213 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Tue 13 Feb 2018
at 22:01
  • msg #163

Re: Combing Quesqueton

Seeing that Bruno was recovering Zan let out a sigh of relief. "Brother Bruno, it appears that you are still needed here"

"Uthecar, remind me to not get on your bad side."

He went over and checked through the fallen lady for belongings "While she may have been pleasant to look at her nature was not of good intent and she was given the opportunity to parley"
Uthecar Hornskin II
player, 278 posts
Fighter
Wed 14 Feb 2018
at 02:44
  • msg #164

Re: Combing Quesqueton

Uthecar looks to Zan, "Don't get on my bad side." serving the reminder request immediately to him

He speaks to the one conscious captive as the others investigate the room and dead woman further.  "If you are hired swords, you have no loyalty to this dead elf bitch.  Where have you been in this complex, and where is her man that you speak of?  Could he be a danger to us right now?    Speak truely.  I'm unlikely to show much compassion later if we discover you have lied.  If you are of value we'll spare your lives and actually pay you if you contribute."
The Seer
GM, 535 posts
Wed 14 Feb 2018
at 16:47
  • msg #165

Re: Combing Quesqueton

With the expiration of the witch, the web spell fails. The dead guards are in clear view, as is the prone form of another half-elf, this one male, wearing black leather, his sword on the ground at his side. There is a vicious looking wound to the kidney area. From the amount of blood, it seems apparent that he bled out rather quickly.

"That invisibility potion was pretty useful, no?" Weasel calls out from the rack with the scrolls. "That feller didn't have a chance!"

The young rogue seems quite pleased with himself.
The Seer
GM, 536 posts
Wed 14 Feb 2018
at 16:52
  • msg #166

Re: Combing Quesqueton

The lone remaining guard stammers in fear.

"We made our way into the complex from caverns below. Some horrible critters down there - some sort of ginormous insect took Lucky. Guess his name didn't live up to the hype. The mistress fried that critter with some sort of lightning spell - made my hair stand straight, it did!

"Truth told, though, I have no idea where we are. I'm no tracker, see. Just a bloke with a sword & crossbow. At this point, it seems I'm on my own. If you're willing, I'm happy to join your expedition, for equal share of the loot. I'm purty fair with my X-bow."

Uthecar Hornskin II
player, 279 posts
Fighter
Wed 14 Feb 2018
at 17:32
  • msg #167

Re: Combing Quesqueton

"We will talk treasure in time if you prove yourself useful.  We are now your rescuers for which there is a fee.  We have saved your life once so far, where you have only wished to cause us harm.  Best you don't push your luck, for now, Bloke with sword and crossbow or I will make you look more like lady elf."  Uthecar offers an outstretched arm to the bloke on the ground and if he excepts the aid his pull will lift him clear off the ground onto his feet.
Zan
player, 215 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Wed 14 Feb 2018
at 23:06
  • msg #168

Re: Combing Quesqueton

Zan goes through the elf witches stuff looking for spell book, scrolls or identifying markers that could help in piecing things together

"Tell me this, did you recall the elf lady talking about anything specific or taking particular any that your group came across."
This message was last edited by the player at 23:08, Wed 14 Feb 2018.
Myrrick
player, 164 posts
Thu 15 Feb 2018
at 03:28
  • msg #169

Re: Combing Quesqueton

Myrrick watches the man intently for any sign of deception, "Did she bother to tell you why you were coming here?"
The Seer
GM, 538 posts
Thu 15 Feb 2018
at 15:55
  • msg #170

Re: Combing Quesqueton

"Well, she said there was forgotten treasure in the old keep," the man replied. "Said we'd come out of here with sacks full o' treasure. Think, mebbe, she exaggerated a bit."
Uthecar Hornskin II
player, 281 posts
Fighter
Fri 16 Feb 2018
at 20:40
  • msg #171

Re: Combing Quesqueton

"Well a sack full of coppers, is still a sack full of treasure, her vague comment made no mention of value."

Uthecar looks to the others.  "We've made a ton of noise here, which might bring something to investigate.  Best we push on before we're caught in a position where we don't have the option of retreat like these idiots.  The fact that none of them managed to escape probably points to this library being a dead end."

OOC:  Seer have we been through the door to the west of the library doors?
Zan
player, 216 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Fri 16 Feb 2018
at 21:45
  • msg #172

Re: Combing Quesqueton

"Still doesn't explain lots of things"  Zan quickly went around the library checking for things that might be concealed.
Myrrick
player, 165 posts
Sat 17 Feb 2018
at 04:09
  • msg #173

Re: Combing Quesqueton

myrrick nods, readying his halberd, "Moving should happen soon, I do not want to be stuck in here like they were."
Kullonar
player, 156 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sat 17 Feb 2018
at 14:29
  • msg #174

Re: Combing Quesqueton

Kullonar gives up his search for secret passages or concealed doors and walks over to the man who has surrendered to them. He looks to man over for wounds before saying, "I am Kullonar, servant of the Cudgel. What is your name? Are you wounded?"
The Seer
GM, 541 posts
Sat 17 Feb 2018
at 16:46
  • msg #175

Re: Combing Quesqueton

"No sir," the man says to Kullonar. "Just a bit scared is all."

ooc: the party has not explored further down that corridor, Uthecar.

ooc2: party's actions, please.
Kullonar
player, 158 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sat 17 Feb 2018
at 17:32
  • msg #176

Re: Combing Quesqueton

"And your name?"
Bruno Rhunthane
player, 220 posts
Fighter and Cleric
AllAtTheSameTime
Sat 17 Feb 2018
at 19:28
  • msg #177

Re: Combing Quesqueton

With Kullonar's healing Bruno regains consciousness and realizing how close he came to joining the Soul Forger he looks the Half Orc in the eyes, "Thank you, Cudgel-Bearer. Thank you my friend."

When Kullonar moves on to help others, Bruno takes stock of his remaining wounds and cleans them up as much as he is able and while doing so says a prayer as a sort of meditation.

With a grunt he finishes the prayer and stands. His body still hurts, but he feels no less renewed. Picking up his weapons and shield he moves to where Kullonar speaks to their captive. Walking up he looks over the fellow, "What's this? I take it he's a mercenary?"
Kullonar
player, 160 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sat 17 Feb 2018
at 21:09
  • msg #178

Re: Combing Quesqueton

"Don't know much about him and he won't tell me his damned name!" Kullonar scowls at the prisoner.

"As for the healing, any time my friend."
The Seer
GM, 546 posts
Sat 17 Feb 2018
at 21:18
  • msg #179

Re: Combing Quesqueton

"I am Boris," the youngish man said.
Bruno Rhunthane
player, 222 posts
Fighter and Cleric
AllAtTheSameTime
Sun 18 Feb 2018
at 03:29
  • msg #180

Re: Combing Quesqueton

Bruno's eyes stared, if only for a few seconds, hard into the mercenary's eyes, "Right. Boris. I'm Bruno.

"So, you were hired to protect the wizard. You'd never met or heard of her before you were hired in... Where was it you were hired? Where'd you travel from?

"You all were set up here. It was as if you were waiting for us? What was that about?"

Uthecar Hornskin II
player, 282 posts
Fighter
Sun 18 Feb 2018
at 07:09
  • msg #181

Re: Combing Quesqueton

”Yes, why not work together?  Why was there a need to fight us in the first place?  It doesn’t seem to make sense at all.”
The Seer
GM, 548 posts
Mon 19 Feb 2018
at 15:10
  • msg #182

Re: Combing Quesqueton

"As I said earlier, she took us on in Bellport, to the south. In the Bone March. We was promised treasure to act as her body guards. I think she was lookin' for something here - not sure what. Obviously didn't find it. She was kinda mean, when she spook at all. Her boyfriend did most of the talkin' to us. He wasn't much better."




Bruno Rhunthane
player, 223 posts
Fighter and Cleric
AllAtTheSameTime
Mon 19 Feb 2018
at 15:58
  • msg #183

Re: Combing Quesqueton

"So, this defensive position was put into place while she searched the shelves? Did she seem to be expecting an attack?

"Tell us about her husband."

This message was last edited by the player at 19:20, Wed 28 Feb 2018.
Zan
player, 217 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Mon 19 Feb 2018
at 16:58
  • msg #184

Re: Combing Quesqueton

Zan finished checking the lady for useful bits, "Well, even dead she doesn't have much offer."

"I take it that boyfriend was the one in leathers that Weasel helped to see his point of view"

"How long have you been in here?"
This message was last edited by the player at 23:11, Sun 25 Feb 2018.
The Seer
GM, 552 posts
Mon 26 Feb 2018
at 00:10
  • msg #185

Re: Combing Quesqueton

The party's searches for secret or concealed doors bear no fruit - despite multiple walks around the library by the dwarves and elves and half elves (and the human), there are no signs of a secondary point of egress.

Weasel and Zan make a quick search of the dead human male - he has the look of a thief. Upon his person are a short sword. When pulled from it's scabbard, it glows a pale light.

Further review of the sorceress gleans a small key on a chain around her neck & a leather bound book with a clip, but no lock. Zan's eyes light up in anticipation. The four dead guardsman each have 10 silver/5gp. You assume that the unconscious fellow and the bemused young man have much the same.

Uthecar and Bruno are near the corpse of the female. Zan is also there, while Weasel is still picking through the dead thief's pockets. Myrrick is still standing near the basket of scroll tubes, while Kullonar has meandered back to the center of the room after healing Bruno.

Party's actions please.
Uthecar Hornskin II
player, 283 posts
Fighter
Mon 26 Feb 2018
at 03:18
  • msg #186

Re: Combing Quesqueton

"Ready to go? Uthecar asks the room as he makes for the door.  He will stand by the door, not opening it until everyone has done all they need to do.
Kullonar
player, 163 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Mon 26 Feb 2018
at 23:24
  • msg #187

Re: Combing Quesqueton

"Indeed! Head out and we'll follow. There's nothing else for us here."

Kullonar gives a last look at the dead, whispers a prayer to St. Cuthbert, and follows Uthecar out of the room.

OOC: If no one minds, Kullonar can carry the coins found on the dead.
Zan
player, 218 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Wed 28 Feb 2018
at 04:54
  • msg #188

Re: Combing Quesqueton

Alright, just give me 2 minutes before we head out.  Zan walked over a grabbed up the basket of scrolls, He took the leather-bound book, "I sure hope this is what I think it is.  When we have more time I check it out, he tossed it in the basket for now."

"This short sword is most likely magical, anyone skilled with a short sword?  If nothing else it can help shed some light if an when needed."


"Oh an let's not forget this", Zan held up a neckless with a key on it.  He look to see who would take it for safe keeping.

OOC: no objections from Zan on Kullonar carrying the coins for the group
This message was last edited by the player at 04:56, Wed 28 Feb 2018.
Dogger
NPC, 1 post
Wed 28 Feb 2018
at 16:42
  • msg #189

Re: Combing Quesqueton

"I'm Dogger, by the way," said the guard a bit hesitantly. "I'm pretty good with a crossbow, okay with a sword. If no one's using Trego-el's blade, I don't mind using it."
Bruno Rhunthane
player, 226 posts
Fighter and Cleric
AllAtTheSameTime
Wed 28 Feb 2018
at 19:30
  • msg #190

Re: Combing Quesqueton

OOC: I'm a bit confused about names here. Is this guard Boris or Dogger? Or are there two of them and it's that I'm confused about?

Or is it just that life, in general, is confusing and that any statement about clarity in reference to it is a sure sign of delusion or insincerity? or something.


Bruno also signals that he agrees with Kullonar carrying the coin with a nod when the Half-Orc suggests it.

He looks at the mercenary warily, "You know you were aiming a crossbow at us only moments ago?
This message was last edited by the player at 15:03, Thu 01 Mar 2018.
Boris
NPC, 2 posts
Wed 28 Feb 2018
at 22:30
  • msg #191

Re: Combing Quesqueton

"No, Padre, you are not confused. My alter ego, the Seer, is the one who's confused. You'll have to excuse him. He's getting old."
Uthecar Hornskin II
player, 285 posts
Fighter
Thu 1 Mar 2018
at 00:47
  • msg #192

Re: Combing Quesqueton

OOC:  I thought there were 2 left alive.  Uthecar bashed one unconscious (assuming Boris) and this one we are talking to is Dogger.
The Seer
GM, 554 posts
Thu 1 Mar 2018
at 04:37
  • msg #193

Re: Combing Quesqueton

Since I seemed to have flubbed up the names, let's go with Boris as the wakeful fellow and Dogger as the guy you knocked silly.

If you choose the wake him up, that's fine. He'll be of similar bent to Boris regarding joining you.

There is a passage right (looking down on the map from the doors to the library), or you could meander back the way you came. Lots more to investigate. :)
Bruno Rhunthane
player, 227 posts
Fighter and Cleric
AllAtTheSameTime
Thu 1 Mar 2018
at 15:03
  • msg #194

Re: Combing Quesqueton

Bruno smiles, "There's none of us younger today than we were yesterday, eh?

"Right, okay, your weapons are laying around, so re-arm yourselves. What were you be paid by by the wizard? What was her name again?"

Myrrick
player, 166 posts
Fri 2 Mar 2018
at 02:38
  • msg #195

Re: Combing Quesqueton

Myrrick keeps his halberd ready, there was no trust for these men yet.
Kullonar
player, 164 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sat 3 Mar 2018
at 16:09
  • msg #196

Re: Combing Quesqueton

"Lead on," Kullonar says to Uthecar. He keeps Boris (and any other newbie) in front of him as he follows.
Uthecar Hornskin II
player, 286 posts
Fighter
Sat 3 Mar 2018
at 17:18
  • msg #197

Re: Combing Quesqueton

Uthecar does just that.
Zan
player, 222 posts
Slight of Hand Mage
Gray Elf AC:4 HP:5(13)
Sun 4 Mar 2018
at 04:18
  • msg #198

Re: Combing Quesqueton

Zan warns, "We should likely take our time.  Mages of worth, are noted for casting warding spells to help protect what was theirs"

Uthecar Hornskin II
player, 287 posts
Fighter
Sun 4 Mar 2018
at 07:29
  • msg #199

Re: Combing Quesqueton

"That may be true."  He looks to Boris and Dogger as they move out of the library and head (west) down the corridor towards the door before the corridor turns to the right and then loops around the library in a crescent.  "Have you guys been through that door?" he asks.
Zan
player, 223 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Tue 6 Mar 2018
at 20:26
  • msg #200

Re: Combing Quesqueton

Zan makes a point to keep an eye on the new comers, less one of the group ends up with a sword in the side.  "So were there any others in the group?"

Zan listened for any sounds of trouble.  "Ginger stay alert"


14:28, Today: Zan rolled 95 using 1d100.  hear noise.
This message was last edited by the player at 20:29, Tue 06 Mar 2018.
The Seer
GM, 557 posts
Tue 6 Mar 2018
at 23:27
  • msg #201

Re: Combing Quesqueton

Sadly, Zan is deafened by the silence.

"No, we haven't been that way before," said Dogger. He still looks a bit woozy, but is standing under his own power. Boris nods his head helpfully.

With Uthecar in the lead, the party heads 40' to a closed door.

Actions, mi amigos?
Uthecar Hornskin II
player, 288 posts
Fighter
Wed 7 Mar 2018
at 01:49
  • msg #202

Re: Combing Quesqueton

Uthecar moves up to the door, cautiously ducking his head around the corner first where the passage turns at a right angle to make sure there is nobody in that part of the passage.  He is expecting someone to be there, his axe is up and ready.  If there is no one there, as he addresses the door he stops.  "Weasel, see if you can hear anything on the other side of this door, and if the latch is okay to use."
Weasel
player, 46 posts
Hardbitten busboy by day
Scared lad by night
Wed 7 Mar 2018
at 03:14
  • msg #203

Re: Combing Quesqueton

Weasel gives a good effort.

"Can't hear nothin," he replied with a shake of his head.
Uthecar Hornskin II
player, 289 posts
Fighter
Wed 7 Mar 2018
at 03:50
  • msg #204

Re: Combing Quesqueton

Assuming the latch is okay as well, or Weasel found nothing Uthecar will turn to those behind him and say, "Be ready for anything." and then manipulate the latch to open the door.

If there is nothing beyond that causes immediate concern, he will check the door can also be opened from the far side before moving through and allowing everyone else to come through before closing the door again and carrying on.

{If there is no latch on the far side he will spike the door open with one of those spikes I didn't write on his character sheet. :o) }

From there on reaching the end intersection he will turn left and move down the corridor unless there seems to be reason not to go that way first.  Possibly noise coming from room 16 etc...
Bruno Rhunthane
player, 228 posts
Fighter and Cleric
AllAtTheSameTime
Wed 7 Mar 2018
at 15:05
  • msg #205

Re: Combing Quesqueton

Bruno is also wary of the two mercenaries, so has an eye one them relying on Uthcar and Weasel to lead the way.
Kullonar
player, 165 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Wed 7 Mar 2018
at 17:13
  • msg #206

Re: Combing Quesqueton

Kullonar frequently checks behind them as they go along; he doesn't want any surprises. When the group stops to let Weasel check the door, he approaches Dogger. "You look barely able to stand. Perhaps some healing, yes?"

If agreed, he will cast CLW.
12:12, Today: Kullonar rolled 6 using 1d8+1.
Myrrick
player, 167 posts
Sat 10 Mar 2018
at 17:57
  • msg #207

Re: Combing Quesqueton

Myrrick moves along quietly, watching the two new party members carefully, not trusting them. "Deeper we go, it seems."
Zan
player, 224 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Sat 10 Mar 2018
at 23:17
  • msg #208

Re: Combing Quesqueton

"Might be a good time to hold up and allow a bit of time to recoup a few spells.  Think we will need to find a defendable spot for that."
The Seer
GM, 560 posts
Mon 12 Mar 2018
at 04:57
  • msg #209

Re: Combing Quesqueton

ooc: As a reminder, the wizards lab and workshop where you stayed earlier is available...maybe.

:)
Bruno Rhunthane
player, 229 posts
Fighter and Cleric
AllAtTheSameTime
Mon 12 Mar 2018
at 13:17
  • msg #210

Re: Combing Quesqueton

"Yes, and not only would my body like some rest, I too could ask The Soul Forger to replenish his blessings", says Bruno.

"We could fall back to laboratory, could we not?"

OOC: While I'm thinking about it, assuming we do rest I'll use my remaining CLW to heal the 7pts damage I've still got unless there's someone else that needs help.

I figure writing this here will help me remember that I intend to do this at a later point!

The Seer
GM, 561 posts
Thu 15 Mar 2018
at 19:38
  • msg #211

Re: Combing Quesqueton

Everybody good with Using the Wizard's lab as a staging area for the moment?
Uthecar Hornskin II
player, 290 posts
Fighter
HP: 16/20
Thu 15 Mar 2018
at 20:10
  • msg #212

Re: Combing Quesqueton

"Back to the lab then.  It is well suited for rest and defence."
Uthecar Hornskin II
player, 290 posts
Fighter
HP: 16/20
Thu 15 Mar 2018
at 20:10
  • msg #212

Re: Combing Quesqueton

"Back to the lab then.  It is well suited for rest and defence."
The Seer
GM, 562 posts
Fri 16 Mar 2018
at 15:16
  • msg #213

Re: Combing Quesqueton

The former lair of the renowned warrior and mage is preternaturally quiet as the party sneaks their way back to the workshop and lab. Opening the door reveals no surprises - the room is exactly as you all left it.

As you settle in, the two guards look around, poking their noses into every corner. Once their curiosity is satisfied, they begin cleaning weapons, sharpening swords, etc.

The party does the same.

OOC: I figure you guys will spend a day here, memorizing/praying for spells, getting some rest, etc.

What is the watch schedule, please.
Kullonar
player, 166 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 16 Mar 2018
at 18:02
  • msg #214

Re: Combing Quesqueton

Kullonar will take first watch.
Zan
player, 225 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Sun 18 Mar 2018
at 04:16
  • msg #215

Re: Combing Quesqueton

Zan will take first or last watch.
Bruno Rhunthane
player, 230 posts
Fighter and Cleric
AllAtTheSameTime
Sun 18 Mar 2018
at 04:30
  • msg #216

Re: Combing Quesqueton

Bruno will take second watch.
Myrrick
player, 168 posts
Sun 18 Mar 2018
at 16:56
  • msg #217

Re: Combing Quesqueton

Myrrick will take a middle watch.
Uthecar Hornskin II
player, 292 posts
Fighter
HP: 16/20
Sun 18 Mar 2018
at 21:19
  • msg #218

Re: Combing Quesqueton

Uthecar will take watches along with the new recruits.  They are not to be trusted on their own just yet but still need to earn their way.  He does not need to learn spells so will soak up more time 'watching' as required.
The Seer
GM, 563 posts
Mon 19 Mar 2018
at 01:17
  • msg #219

Re: Combing Quesqueton

It's a quiet night in the lab/workshop. The two mercenaries talk quietly together about inconsequential things. The younger has a young lady he's hoping to woo; predictably the older gives him a good-natured hard time about it.

Nothing untoward happens during the evening.

OOC: Okay, give me a bit of a game plan folks - going back to the library and down the passage to the closed door, or do you want to go in another direction -keep in mind there's a map for your review attached to the map thread.

I'd move on, but I want to make sure everyone's on the same page. I'll be posting Mon or Tues either way.
Kullonar
player, 167 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Mon 19 Mar 2018
at 15:15
  • msg #220

Re: Combing Quesqueton

OOC: I'm good with moving on into a different area of the dungeon.
Uthecar Hornskin II
player, 293 posts
Fighter
HP: 16/20
Mon 19 Mar 2018
at 17:00
  • msg #221

Re: Combing Quesqueton

OOC:  Okay I didn't realise the lab/workshop was a different room from the library, which seemed to make sense from a defendable position point of view.  What room number is the workshop (if it matters) but otherwise any direction is as good as any other really.
The Seer
GM, 564 posts
Mon 19 Mar 2018
at 20:44
  • msg #222

Re: Combing Quesqueton

Room's no. 8&9 are the wizards lab/workshop. it's where you fought a shadow, a really BIG skeleton and a ghast.

That's where you indicated you wanted to go. The library is up the map a bit (room 12).
Zan
player, 226 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Mon 19 Mar 2018
at 21:03
  • msg #223

Re: Combing Quesqueton

Zan suggest, "Library would seem the more defendable location over the wizard's workshop. Cause I've never really heard of a bunch of books in a library attacking people whereas a wizard lab could still have some hidden nasties yet to be discovered"
Weasel
player, 47 posts
Hardbitten busboy by day
Scared lad by night
Tue 20 Mar 2018
at 03:28
  • msg #224

Re: Combing Quesqueton

"Didn't we fight some deaders in here earlier? Or am I missing something. Big, skeleton feller, an a misty shadowlike thing, and another one of those hungry bastards who smelt like absolute dog poo."
Uthecar Hornskin II
player, 294 posts
Fighter
HP: 16/20
Tue 20 Mar 2018
at 17:22
  • msg #225

Re: Combing Quesqueton

"This is old ground.  Unless anyone has a better idea, let's go back to the door we were about to open yesterday after the library room and see where it takes us."
Kullonar
player, 168 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Wed 21 Mar 2018
at 00:55
  • msg #226

Re: Combing Quesqueton

"Lead on, Longbeard!" Kullonar says to Uthecar. "It is better to be moving than waiting around from some evil to befall us."
Uthecar Hornskin II
player, 295 posts
Fighter
HP: 16/20
Wed 21 Mar 2018
at 03:37
  • msg #227

Re: Combing Quesqueton

Which is what Uthecar does.  Axe in hand he retraces the steps they have taken until they are up outside the door once more.  (Wait on the DM with possible wandering nasties and Weasel to check the door if he hasn't already.  If done Uthecar is all for going through the door.

OOC:  So we are all on the same page, this is the door that would go through to the hallway leading to the hallway that leads to the door into room 16 if turning to the north, and down to room 17, 18 and 19 if going south which is what Uthecar indicated he would choose to do previously for no other reason than turning left is always preferable to turning right.
The Seer
GM, 565 posts
Wed 21 Mar 2018
at 04:26
  • msg #228

Re: Combing Quesqueton

ooc: so there should be an updated marching order.

As the party prepares to leave the wizard's sanctum, the two fellows with the crossbows say, "Where d'ya want us?"

Once that's decided, the party makes its way through well worn paths up the corridor to the library, then past.

Weasel listens for a minute or so and definitively shakes his head. "Ain't nothin' there."
Myrrick
player, 169 posts
Sun 25 Mar 2018
at 15:29
  • msg #229

Re: Combing Quesqueton

"You two right in the middle so I can keep an eye on you."
Uthecar Hornskin II
player, 296 posts
Fighter
HP: 16/20
Sun 25 Mar 2018
at 21:15
  • msg #230

Re: Combing Quesqueton

Taken that Weasel also gives the latch a once over check for traps, Uthecar will manipulate whatever holds ther door shut to open it and see what is beyond.  Unless there is a valid reason not to go left, his preference is to turn that way first.
Bruno Rhunthane
player, 232 posts
Fighter and Cleric
AllAtTheSameTime
Sun 25 Mar 2018
at 21:20
  • msg #231

Re: Combing Quesqueton

Bruno nods approvingly in response to Myrrick's orders to the two mercs, "You fellows will need to prove yourselves to us, eh?"

Having spoken he takes his place in the order and moves along behind Uthecar and Weasel.

OOC: I don't think I've got a preference for direction here. Lead on Uthecar!
The Seer
GM, 566 posts
Sun 25 Mar 2018
at 22:53
  • msg #232

Re: Combing Quesqueton

ooc: So that we're on the same page, you've come to the end of the corridor and can go up (right) or down (left).

If I am wrong, let me know, otherwise:

The party comes to the end of the corridor to find that it goes up to the right or down to the left. To the right there is a closed door some 10' or so away, and a corridor that disappears into the gloom.

To the left, another corridor goes straight down, also disappearing into darkness some 30' away. The party travels roughly 90' when the corridor bends to the left 20', down again some 30', then right 20'.

You have two doors, sitting diagonal from one another; it is apparent that each enters another space.

Party's actions - please review the map layout in the map thread, go from area 16 on the map and follow straight down (recall you've seen the map in the wizards quarters, so the dwarves and the ranger, at least, would have some idea where they're going).
This message was lightly edited by the GM at 22:54, Sun 25 Mar 2018.
Kullonar
player, 169 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sun 25 Mar 2018
at 23:25
  • msg #233

Re: Combing Quesqueton

OOC: So, right now, we are standing betwixt rooms 17 & 18...which we've already been in...right?

Kullonar stands near the back, scratching the stubble on his chin. He is confused as to why we have come this way...again.
Uthecar Hornskin II
player, 297 posts
Fighter
HP: 16/20
Sun 25 Mar 2018
at 23:29
  • msg #234

Re: Combing Quesqueton

OOC:  I didn't think so Kulloner.  I thought we got to the division outside room 16 when it was decided rest and recovery of spells was required.  If I am wrong Uthecar will address the door at room 16.

The corridor continues down and so does Uthecar.  Another 30 feet he goes before turning left and going another 50' before coming to a door at the end of the hall on the north wall.  (Outside room no.19)  Uthecar searches about for sliding or moving panels on the walls opposite the door, and at the end of the corridor searching for hidden or secret passages.  Once he is clear there is nowhere further to go, and there are no other secret or concealed doors, he is ready to open the door at the end of the hall.  He will wait for others to check whatever they might like to check before he suggests, "It is the last door in the hall.  If we start at the end and work back, we will miss nothing, and do not run the risk of something popping out of a door behind us.  Are we ready to proceed?"

The assumption is that everyone is ready to start exploring again, so Uthecar will open the door after Weasel has checked for traps and unlocked it if need be.
The Seer
GM, 567 posts
Mon 26 Mar 2018
at 01:56
  • msg #235

Re: Combing Quesqueton

ooc: I have you guys traveling down to areas 17 & 18 - no, you have not been here before.

In fairness, because this can be confusing, let's make sure we get on the same page here.

From the wizard's workshop area, you follow back up the map, taking the half circle around to the corridor that goes left and right - the right is the library-area 12.

You all go the otherway. My understanding at that point was that you were following down the long passage to the doors outside 17 & 18.

Is this what you want to do?
This message was last edited by the GM at 02:01, Mon 26 Mar 2018.
Kullonar
player, 170 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Mon 26 Mar 2018
at 04:08
  • msg #236

Re: Combing Quesqueton

OOC: I was reacting to the red lines on the map > is this not our path?
Bruno Rhunthane
player, 233 posts
Fighter and Cleric
AllAtTheSameTime
Mon 26 Mar 2018
at 12:08
  • msg #237

Re: Combing Quesqueton

In reply to Kullonar (msg # 236):

OOC: The red lines are NOT necessarily our path. This is a reused map and when he posted it he added something up there about doom, etc. if we followed them. (Certainly an indication that we should, but still.)

We've not been following a specific path so far as far as I know.

The Seer
GM, 568 posts
Mon 26 Mar 2018
at 14:42
  • msg #238

Re: Combing Quesqueton

LOL! Good memory, Bruno - yeah, I pretty much said ignore the red lines. I could not find a pristine map, and my module is so faded and torn up that it wouldn't work as a .jpeg.

Now, you guys did see the map in the wizard's workroom, that said, context is everything - if I give you a map of Tokyo, and tell you to go to Meiji-san's temple, you're going to wander around for a good bit, ask passersby a lot of questions and eventually, around dusk, you'll get there (lovely cherry blossoms there, btw).

Wandering around old dungeons is fun, right?!!! Have no fear - the wilderness awaits, where even maps are of dubious assistance!
Zan
player, 227 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Tue 27 Mar 2018
at 20:15
  • msg #239

Re: Combing Quesqueton

OOC: What no yellow brick road?  :(
Do we want to stop and check out 16 on the way?
We did stop and rest right? (Just wanting to be clear)

Zan comments as he adds to his rough map in his book, "What that heck was this under dweller thinking when they made this.  I mean if it was dwarves the quality and sense of the layout, No dwarf in his right mind would have created something like this"
Uthecar Hornskin II
player, 298 posts
Fighter
HP: 16/20
Wed 28 Mar 2018
at 00:27
  • msg #240

Re: Combing Quesqueton

"Dwarves are not the only ones to mine underground, and who are we to question the mad mechanics of the wizard.  Perhaps the layout is a form of defence."

I was thinking to keep room 16 for the next leg.  Without knowing the layout we can get attacked from 2 directions at room 16.  Moving to the very end, and then working our way back will hopefully mean we have a safe way behind us at all times.  We might get trapped, but at least we'll have nothing sneaking up from behind, hopefully.
Weasel
player, 48 posts
Hardbitten busboy by day
Scared lad by night
Wed 28 Mar 2018
at 03:10
  • msg #241

Re: Combing Quesqueton

"I don' like getting trapped and I don' like getting ambushed. Other than that, I'm having loads of fun," Weasel chimes in.
Myrrick
player, 170 posts
Thu 29 Mar 2018
at 01:46
  • msg #242

Re: Combing Quesqueton

Myrrick remained ready to fight, his new halberd becoming more familiar to him. "Whatever we do, it should be done carefully, and decisively."
Kullonar
player, 171 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 30 Mar 2018
at 12:47
  • msg #243

Re: Combing Quesqueton

"Open the last door in the hall, friend Dwarf. Then we shall work our way back, agreed?"
Zan
player, 228 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Fri 30 Mar 2018
at 15:44
  • msg #244

Re: Combing Quesqueton

"Works for me" say Zan as he followed the others.
Bruno Rhunthane
player, 234 posts
Fighter and Cleric
AllAtTheSameTime
Sun 1 Apr 2018
at 23:16
  • msg #245

Re: Combing Quesqueton

Bruno follows without speaking further.
Uthecar Hornskin II
player, 299 posts
Fighter
HP: 16/20
Mon 2 Apr 2018
at 18:31
  • msg #246

Re: Combing Quesqueton

With Weasel giving the door the once over for traps and locks Uthecar will then open it.
The Seer
GM, 570 posts
Tue 3 Apr 2018
at 01:51
  • msg #247

Re: Combing Quesqueton

FTR: I have you all between 17 & 18.

The party moves down the corridor until they stand between two doors that sit diagonally from each other. Weasel does his thing, listening closely at both doors. His eyes light up, and very quietly he whispers, "I heard strange hissing sounds, followed by short grunts in the first room. Then they went suddenly silent (he's talking about room 17). I didn't hear anything at the other door. All the handles are regular handles, no apparent traps, or locks."

Uthecar, do you move forward into the first door (room 17)?
Uthecar Hornskin II
player, 300 posts
Fighter
HP: 16/20
Tue 3 Apr 2018
at 03:49
  • msg #248

Re: Combing Quesqueton

Uthecar Hornskin II:
FROM POST #234

The corridor continues down and so does Uthecar.  Another 30 feet he goes before turning left and going another 50' before coming to a door at the end of the hall on the north wall.  (Outside room no.19)  Uthecar searches about for sliding or moving panels on the walls opposite the door, and at the end of the corridor searching for hidden or secret passages.  Once he is clear there is nowhere further to go, and there are no other secret or concealed doors, he is ready to open the door at the end of the hall.  He will wait for others to check whatever they might like to check before he suggests, "It is the last door in the hall.  If we start at the end and work back, we will miss nothing, and do not run the risk of something popping out of a door behind us.  Are we ready to proceed?"

The assumption is that everyone is ready to start exploring again, so Uthecar will open the door after Weasel has checked for traps and unlocked it if need be.


Room 19 is the door Uthecar headed for Seer.  To the very end.  It was the door he would have wanted Weasel to test out for sounds, traps and locks.  Verifying he could go in he would open it and go in.  As far as we would be aware, we would not have heard anything unless the hissing and grunts from room 17 carried out into the hallway.  If they did, Uthecar would check with the party at that stage to see if they wanted to approached room 17 before room 19.
The Seer
GM, 571 posts
Tue 3 Apr 2018
at 13:54
  • msg #249

Re: Combing Quesqueton

ooc: sounds good

Surprise round: Out of the darkness comes twin javelins, both of which strike true on Uthecar - the first is a critical hit. 11 points of damage. Along with the ambush, a foul odor fills the passageway, as from the darkness two horrid reptilian things come forth, claws extended, mouths agape. They look...hungry.

Everyone roll your save vs. poison, please.

Everyone roll their initiative, please.
Bruno Rhunthane
player, 235 posts
Fighter and Cleric
AllAtTheSameTime
Tue 3 Apr 2018
at 17:38
  • msg #250

Re: Combing Quesqueton

OOC:
Saving Throw: 13:11, Today: Bruno Rhunthane rolled 17 using 1d20+5 ((12)).
Initiative: 13:35, Today: Bruno Rhunthane rolled 14 using 1d20+1 ((13)).


Coughing, Bruno shouts, "Troglodytes!"
Zan
player, 229 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Wed 4 Apr 2018
at 14:37
  • msg #251

Re: Combing Quesqueton

Zan moved into position to cast a sleep spell on the trogs.


The smell was horrid, "Do those things know about bathing, the mere smell is enough to kill someone"


20:54, Yesterday: Zan rolled 14 using 1d20.  poison save.
Kullonar
player, 172 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Wed 4 Apr 2018
at 16:50
  • msg #252

Re: Combing Quesqueton

The stench hits Kullonar at about the same time the javelins hit Uthecar, bending him over with nausea. He retches against the wall and somehow remains on his feet. While he fumbles for his weapon, he spits bile and tries to hold his breath.

12:48, Today: Kullonar rolled 1 using 1d6.  Initiative.
12:44, Today: Kullonar rolled 7 using 1d20.  Save vs. Poison (10).

Uthecar Hornskin II
player, 303 posts
Fighter
HP: 16/20
Wed 4 Apr 2018
at 23:01
  • msg #253

Re: Combing Quesqueton

Today: Uthecar Hornskin II rolled 1 for initiative.

Today: Uthecar Hornskin II rolled 5 (natural 1) versus poison.


The spears take Uthecar by complete surprise knocking him back, or maybe it was their effect combined with the stench of the Trogs.  Hastily he tries to arrange his axe and swing to hit one of the beasts, but his efforts are not effective.


Today: Uthecar Hornskin II rolled 10 to hit needing a 15.  (One point of strength deducted for the roll)
Myrrick
player, 171 posts
Sat 7 Apr 2018
at 02:59
  • msg #254

Re: Combing Quesqueton

22:58, Today: Myrrick rolled 5 using 1d6+2.  init.

22:58, Today: Myrrick rolled 8 using 1d20.  sv against poison.

If he can, Myrrick will attack the closest enemy with his halberd.
The Seer
GM, 575 posts
Mon 9 Apr 2018
at 03:52
  • msg #255

Re: Combing Quesqueton

The reach of Myrick's halberd is effective - he gets off a good blow with the business end of the pole arm and the trog nearest Uthecar is felled. His companion, angry now, attacks Myrick with a claw, claw bite routine the ranger finds fairly frightening:

1 claw attack hits for 1 point of damage. It'll leave a small scar that chicks will dig...

Uthecar and Kullonar, under the affect of the poison, both miss. Zan readies a spell (you see the first trog fall, so you may delay/hold your action or attack a different way as suits you).

Bruno touches his dwarven brother, healing Uthecar of 6 points of damage.

Weasel and your two hirelings will hold fast for the nonce, the two hirelings not wanting to shoot into traffic, Weasel because he's doing Weasel things.

Round two: Myrrick leads the assault on the second nasty. The rest of you file in order. Bruno, your initiative position is with Uthecar and Kullonar.
Kullonar
player, 173 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Mon 9 Apr 2018
at 03:56
  • msg #256

Re: Combing Quesqueton

Sickened by the stench, Kullonar can barely focus on the trogs as he tries, in vain, to club one with his morningstar.
Weasel
player, 49 posts
Hardbitten busboy by day
Scared lad by night
Fri 13 Apr 2018
at 19:47
  • msg #257

Re: Combing Quesqueton

Weasel freezes in place near a dark spot of shadow. Those looking at him wonder at the curious pose he strikes.
Uthecar Hornskin II
player, 304 posts
Fighter
HP: 16/20
Fri 13 Apr 2018
at 22:05
  • msg #258

Re: Combing Quesqueton

I don't want, but we need a 1d6 dice throw to know how long our strength is going to continue to drain for thanks Seer.

With a snarl of rage and part frustration at his weakness Uthecar swings onto the Trog attacking Myrrick.

Uthecar Hornskin II rolled 22 to hit using 1d20+2 to hit. (Should have been +1 to hit with a further full strength point drained, but it was a natural 20 throw anyway.)

Uthecar Hornskin II rolled 5 damage using 1d8+2.
The Seer
GM, 577 posts
Sat 14 Apr 2018
at 02:25
  • msg #259

Re: Combing Quesqueton

ooc: Uthecar loses one point of strength (taking him to 17 by my understanding of the rules) - the effect lasts for 10 rounds.

ooc2: Kullonar will lose one point of strength for 5 rounds. The cumulative affect will last for 10 full rounds.

I believe everyone else made their save.
Uthecar Hornskin II
player, 305 posts
Fighter
HP: 16/20
Sat 14 Apr 2018
at 04:05
  • msg #260

Re: Combing Quesqueton

OOC:  Or is it 19 strength down to 18:00 on the 1st round, down to 18 on the 2nd round and then 17 on the 3rd round with a further 7 rounds to go at 17 strength?

That's sort of how I read it but cool if you want to play it as 10 rounds at 17 strength but the Trogs power would have lasted for 13 rounds by then.

The Seer
GM, 578 posts
Sat 14 Apr 2018
at 12:37
  • msg #261

Re: Combing Quesqueton

Waiting on everyone's attacks. Thanks.
Myrrick
player, 172 posts
Sun 15 Apr 2018
at 16:06
  • msg #262

Re: Combing Quesqueton

Feeling the sting of the claw, Myrrick spins and slashes with the halberd again at his attacker.
Kullonar
player, 174 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sun 15 Apr 2018
at 20:06
  • msg #263

Re: Combing Quesqueton

Weakened and feeling halfway sick from the smell, Kullonar attempts an attack, and can barely swing his morningstar.
Zan
player, 230 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Tue 17 Apr 2018
at 19:27
  • msg #264

Re: Combing Quesqueton

Zan will look for an opening to make an attack.


Depending on which makes the most sense.
14:26, Today: Zan rolled 5,5,4,23,1 using d6+2,d20+4,1d6,d20+4,1d6.  arrows.
14:25, Today: Zan rolled 6,11,9 using d6+2,d20+1,1d8+1.  sword.

Uthecar Hornskin II
player, 306 posts
Fighter
HP: 16/20
Tue 17 Apr 2018
at 23:46
  • msg #265

Re: Combing Quesqueton

Feeling as weak as a kitten Uthecar throws his battle axe around, but his shots are poorly timed and lack any real push.


11:45, Today: Uthecar Hornskin II rolled 3 using 1d20+1.  to hit.
Bruno Rhunthane
player, 237 posts
Fighter and Cleric
AllAtTheSameTime
Sun 22 Apr 2018
at 14:19
  • msg #266

Re: Combing Quesqueton

OOC: Annnnnnnnnnnd, I'm back. Sorry for muffing the Initiative roll.

I've read quickly to catch up, so mea culpa if I've missed anything in my post!


Bruno moves forward to support Uthecar slicing at the Trog with his short sword.

OOC:

10:14, Today: Bruno Rhunthane rolled 5 using 1d6+1.  Initiative.

10:16, Today: Bruno Rhunthane rolled 13 using 1d20+4.  To Hit.

10:17, Today: Bruno Rhunthane rolled 9 using 1d6+7.  Damage?

The Seer
GM, 579 posts
Sun 22 Apr 2018
at 15:22
  • msg #267

Re: Combing Quesqueton

A nasty miasma hangs in the close dungeon air as a battle for life and death takes place.

The party does its best, slaying one of the beasties, but the second trog is quick, dodging, ducking, dipping, diving and dodging away from the party's efforts to bring him down.

For their part, both Uthecar and Kullonar both feel bile rising perilously close to their throats. They are game, but neither is successful with their attack. Behind them, Weasel attempts to hide in the shadows of the corridor, but he's not fooling anyone. Caught in between, Zan can't decide whether to shoot his bow or attack with his sword. He chooses the latter, and misses. Bruno's effort is a fine one. This once, however, the troglodyte is quicker, dodging the blow narrowly. Myrrick, for his part, does a nice job scoring the stone wall behind the beastie with his halberd. It left a mark...

Suddenly, the party hears the sound of doors slamming open, and the grunting and hissing of several more troglodytes. The lone troglodyte facing the party hisses loudly in response.

Round one recap:

Both Uthecar and Kullonar are affected by trog stench. Uthecar is down 5 points of damage, Myrrick is down 1 point of damage. Everyone else is hale, if a bit put off by the smell.

Reinforcements will arrive in one round.

Myrrick
player, 173 posts
Sun 22 Apr 2018
at 16:38
  • msg #268

Re: Combing Quesqueton

Myrrick spins again, slashing at the troglodyte with his blade, "Get your wits boys, dispatch this one... we need to move. NOW!"
Kullonar
player, 175 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Tue 24 Apr 2018
at 15:34
  • msg #269

Re: Combing Quesqueton

Choking down the bile, Kullonar breathes a quick prayer to St. Cuthbert as he steps up to the trog and attacks!

11:34, Today: Kullonar rolled 15,6 using 1d20,2d4.  Morningstar attack.
Zan
player, 232 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Tue 24 Apr 2018
at 20:58
  • msg #270

Re: Combing Quesqueton

Zan looks for an opening to lend a hand with the trog.


15:57, Today: Zan rolled 3,5,6 using d6+2,d20+1,1d8+1.  long sword.
Bruno Rhunthane
player, 238 posts
Fighter and Cleric
AllAtTheSameTime
Wed 25 Apr 2018
at 15:18
  • msg #271

Re: Combing Quesqueton

Bruno takes another swing.

OOC: CRITICAL! Can't recall how these work, but after some bad rolls it's a relief to see one...

11:16, Today: Bruno Rhunthane rolled 24 using 1d20+4.  Short Sword Attack.

11:16, Today: Bruno Rhunthane rolled 11 using 1d6+7.  Damange.

Weasel
player, 50 posts
Hardbitten busboy by day
Scared lad by night
Sun 29 Apr 2018
at 15:14
  • msg #272

Re: Combing Quesqueton

Weasel, trying his best to hide near the passageway leading back into the heart of the keep, hisses, "More coming this way."

At the same time, you hear several grunting noises, along with hisses, coming from the room where the first trogs came from. Seems the critters aren't bothering to sneek up on you.

We will stay on initiative:

4 for the Trogs

5 for Bruno
1 for Kullonar
1 for Uthecar
5 for Myrrick
2 Weasel
5 Zan
5 NPC Mercs
The Seer
GM, 580 posts
Sun 29 Apr 2018
at 15:20
  • msg #273

Re: Combing Quesqueton

A veritable host of trogs come from two different directions:

The first group appears from the passageway leading down from areas 17 & 18, and are immediately beset by Weasel, who attacks from surprise. This halts their march as they react to the the thief's sudden attack.

Both MERC NPC's are nearby Weasel, and let fly over his head with their crossbows.

Meanwhile, from the room where the initial pair of trogs attacked, comes four more of the buggers - the one at the front is a big bastard, with a wicked looking stone scimitar and a massive barbarian shield with a long spike affixed to the front. Strange sigils are engraved around the face of the shield.

Bruno, Myrrick, Weasel (surprise), Zan and the two NPC's attack first.

Trogs go next.

Uthecar and Kullonar, bile burning at the back of their throat, finish up the round.

OOC: let me know if you have any questions. Good luck!


This message was last edited by the GM at 15:38, Sun 29 Apr 2018.
Weasel
player, 51 posts
Hardbitten busboy by day
Scared lad by night
Sun 29 Apr 2018
at 15:25
  • msg #274

Re: Combing Quesqueton

Weasel's timing is badly off. His attempt to stab from surprise is so far off the mark that he stumbles and falls to the floor. He is prone for one round.

Fortunately, the two crossbowmen are proficient in their craft: both hit their mark, the front trog, square. The beastie falls to the floor, black blood gushing from both wounds, while those behind him pause for a moment to gain their bearings.

(who knew?!!!).

ooc: is it just me, or does Weasel have the worst luck. Natty 1.


OOC: Party's move - I'll roll after all of you, and square up the round as best I can.
This message was last edited by the GM at 15:27, Sun 29 Apr 2018.
Bruno Rhunthane
player, 239 posts
Fighter and Cleric
AllAtTheSameTime
Sun 29 Apr 2018
at 16:08
  • msg #275

Re: Combing Quesqueton



OOC: Cool shield!

I'm uncertain how this works exactly, but the description of the Bless spell says it can't affect those already in combat, but I'm hoping that my lead here will permit me to get the spell off before the everyone is engaged? If I'm wrong on this, Seer, may I edit this post?


Taking in the unfolding scene Bruno sprinkles holy water as he shouts out in Dwarven, "ALL FATHER! You have forged Uthecar and me, now hone us and our comrades now with your blessing that we may better cleave, stab, and smack these vile creatures!"

OOC: Bless: +1 to Hit and Morale in 6" radius around me.
Myrrick
player, 174 posts
Sun 29 Apr 2018
at 16:41
  • msg #276

Re: Combing Quesqueton

Myrrick leaps and slashes at the first Bugbear with the shield.

12:41, Today: Myrrick rolled 5 using 1d12+1.  dmg.

12:41, Today: Myrrick rolled 8 using 1d20+1.  hit.
Uthecar Hornskin II
player, 307 posts
Fighter
HP: 16/20
Sun 29 Apr 2018
at 22:54
  • msg #277

Re: Combing Quesqueton

Still feeling as weak as a kitten Uthecar still strikes back at the Trogs close by.

Uthecar Hornskin II rolled 18 to hit.
Uthecar Hornskin II rolled 5 Damage + 2hp rage damage = 7hp

No bless spell bonuses used as I believe Uthecar was already engaged.

This message was last edited by the player at 22:56, Sun 29 Apr 2018.
The Seer
GM, 582 posts
Mon 30 Apr 2018
at 00:34
  • msg #278

Re: Combing Quesqueton

ooc: Bruno had initiative - everyone has benefit of the Bless spell.
Zan
player, 233 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Mon 30 Apr 2018
at 20:43
  • msg #279

Re: Combing Quesqueton

"More are incomming"

Assuming that Zan can safely fire off a few arrows with little to no risk of hitting any party members.

15:40, Today: Zan rolled 6,22,2,11,3 using d6+2,d20+4,1d6,d20+4,1d6.  arrows.
did not add the +1 to hit from the bless spell

Kullonar
player, 176 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Tue 1 May 2018
at 14:18
  • msg #280

Re: Combing Quesqueton

Feeling a divine surge of courage, Kullonar spits and hefts his morningstar, stepping up to the closest Trog to attack.
10:18, Today: Kullonar rolled 14,8 using 1d20+1,2d4.
The Seer
GM, 583 posts
Tue 1 May 2018
at 16:57
  • msg #281

Re: Combing Quesqueton

ooc: Everyone gets +1 to hit from Bruno's bless spell, in case you may have missed it.


The Seer
GM, 585 posts
Tue 8 May 2018
at 01:29
  • msg #282

Re: Combing Quesqueton

Grouping one: Trog 1 (-3), Trog 2 , Trog 3,
Grouping two: Big Trog 1 (-7), Trog 2 (-2hp), Trog 3, trog 4

Initiative as follows:
4 for the Trogs

5 for Bruno
1 for Kullonar
1 for Uthecar (-5 damage)
5 for Myrrick (-1 damage)
2 Weasel
5 Zan (-4 damage)
5 NPC Merc 1
5 NPC Merc 2


Round two RECAP

Bruno and Myrrick lead off: The doughty ranger misses despite his best intent, while Bruno calls forth the blessing of the Soul Forger.

Zan fires twin arrows, one of them flies over Bruno and Uthecar's head to add another scratch to the stone walls of the dungeon, the second strike's a glorious blow for freedom from Troglodyte tyranny (-2 damage to the second trog coming from grouping two).

The two NPC men at arms stand their ground - one launches a shot that fires high and wide and skitters back up the corridor back the way the party came, but the second one is cool under pressure and hits one of the three trogs rushing toward him. As the trogs draw near, both men ditch the crossbows for their swords (-3 to trog 1 of the grouping one).

The trog hit by the man at arms screams in pain and his toss of the javelin is feeble and wide of the mark. The other two trogs, however, both hone in on the poor fellow who shot their friend and toss their javelins with remarkable accuracy (-13 dmg to second NPC) and the man falls before he even has time for a final cry, blood streaming from his body.

The four trogs in grouping two rush out of the lower door of room 19. One has already been hit by Zan. This one launches a javelin in retaliation; a quick twist on the magus part saves him from a chest wound, but suffers an upper arm wound that bleeds freely instead (-4hp damage).

Seeing the big-assed halbard in Myrrick's hand, #3 & #4 both toss their javelins at him, but like the nature zen-meister he is, he merely stutter steps out of harms way.

The two trogs are shocked, and not paying attention as Kullonar, Cuthbert's Priest shuffles forth to do damage. Cuthbert may be absent from this mini-drama, but Moradin certainly is listening (that +1 Blessing came in handy here), because trog #4 falls with a crushed skull in a silent heap...brain mass oozes out of the beastie's ears.

Now, to the last of the individual battles: Trog #1 from grouping one (the feller with the shield) vs. Uthecar: The Big feller lines up a pretty good blow, but it clangs harmlessly off Uthecar's breast plate. Uthecar, on the other hand, hits the big feller a strong blow that sets him back a step (-7 points dmg). The beastie hisses his rage!!!

Next round
Uthecar Hornskin II
player, 309 posts
Fighter
HP: 16/20
Tue 8 May 2018
at 02:49
  • msg #283

Re: Combing Quesqueton

Uthecar continues to battle on, but his blows are ineffective and he is unable to penetrate the Trog defences.

14:48, Today: Uthecar Hornskin II rolled 8 using 1d20+1.  to hit.
Zan
player, 234 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Tue 8 May 2018
at 16:03
  • msg #284

Re: Combing Quesqueton

Having had a glimmer of success or perhaps its the fact that he was now bleeding from a wound on his arm.  His focus and urgency were apparent in his next volley.

10:57, Today: Zan rolled 3,20,6,23,4 using d6+2,d20+4,1d6,d20+4,1d6.  arrows.
OOC: about dang time that Zan hit something.

Bruno Rhunthane
player, 240 posts
Fighter and Cleric
AllAtTheSameTime
Tue 8 May 2018
at 17:34
  • msg #285

Re: Combing Quesqueton

OOC: A bit uncertain as to the 'layout' of things, so let me know if I need to edit anything I post.

Feeling The Soul Forger's blessing only heightens the rage Bruno feels at the sight of the big Trog with the shield. With a roar he follows Uthecar and thrusts his short sword at the creature attempting to come in under the shield, which by its very nature is being misused in this situation.


13:33, Today: Bruno Rhunthane rolled 16 using 1d20+6.  Short Sword Attack.

13:33, Today: Bruno Rhunthane rolled 8 using 1d6+7.  Short Sword Damage.


Kullonar
player, 177 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Tue 8 May 2018
at 18:25
  • msg #286

Re: Combing Quesqueton

Having crushed one trog, Kullonar moves onto the next.
But, he slips in the gore from his recent kill and nearly falls down, swinging his morningstar wildly.
The Seer
GM, 587 posts
Tue 8 May 2018
at 21:17
  • msg #287

Re: Combing Quesqueton

Bruno, Uthecar, Zan and Kullonar are approximately 20' into the left right corridor that runs 50' to the door leading into room 19. These folks are facing 4 trogs, one of which is fallen, two of which are wounded.

Weasel, Myrrick and the two NPC's are at the edge of the same corridor, looking back toward the way the party initially  traveled to get here. These folks are facing three trogs, one of which is injured.

That's how it broke down once the first combat ensued.
Myrrick
player, 175 posts
Wed 9 May 2018
at 02:00
  • msg #288

Re: Combing Quesqueton

Myrrick will again attack the enarest trog to him with his halberd, his growing frustration shows in the might of his swing.

59, Today: Myrrick rolled 7 using 1d12+1.  dmg.

21:59, Today: Myrrick rolled 21 using 1d20+1.  hit.(Natty 20)!!!!!!!
The Seer
GM, 589 posts
Wed 16 May 2018
at 02:02
  • msg #289

Re: Combing Quesqueton

Map for the fight vs. Trogs. Round 3.

It's a bit grainy, so fire any questions my way - definitely not my best effort. I can tell you that 3 Trogs are in the southern left right corridor. Nearby is Uthecar and Bruno, with Kullonar a step behind Bruno. The NPC's (one of which is dead - marked by the strikethrough) are in the lower left corner. Weasel is behind Myrrick, who is using the corner wall as a shield). Zan is behind Bruno. Three more trogs coming down the corridor from 17.

The numbers in the picture are room numbers.


The Seer
GM, 590 posts
Wed 16 May 2018
at 02:26
  • msg #290

Re: Combing Quesqueton

'Tis a brutal fight in close quarters.

Using the wall to partially shield himself, Myrrick squares up his halbard on one of the trogs coming down the corridor. The beastie has never seen a halbard wielded with such speed and grace. In a flash, the creature is down, it's ichor oozing from many wounds. TROG DEAD.

With righteous rage, Bruno draws close behind Uthecar and uses his reach to, well, reach the big fella his dwarven mate is fighting. (-8 more to the big fellow).

Zan gets off two shots in quick succession, both find a fair mark for the fellow guarding the chieftain's flank. The body guard goes down in a heap (DEAD).

The NPC whose name I've forgotten is so dismayed by his fellow's death that he wields his sword like an axe, felling another of the three coming down the corridor. It is an ugly blow, but puissant. (DEAD)

Sadly the good news ends there, as Uthecar misses, Weasel holds serve and Kullonar almost falls on his ass.

As for the trogs:

In grouping one, only one of the critters remains. Since the only fellow out in the open is the NPC, he races down the corridor in a rage, ready to rend. Two claw attacks are followed by a rending bite and the man goes down beneath the overgrown chameleon's fury.

In Group two, 2 Trogs are left: the leader and his body guard. In spite of the leader's finery, he lacks finesse and Uthecar easily side steps his attack. The other suffers much the same fate, unsure quite how Bruno managed to stick his boss from behind Uthecar! His effort scratches the stone of the wall.

Next Round!!!
Uthecar Hornskin II
player, 310 posts
Fighter
HP: 16/20
Wed 16 May 2018
at 03:22
  • msg #291

Re: Combing Quesqueton

Not letting up now Uthecar presses the attack against the leader but his blow is not able to find an opening to cause any damage.

15:19, Today: Uthecar Hornskin II rolled 11,10 using 1d20+1,1d8+2.  to hit and Damage.
Zan
player, 236 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Wed 16 May 2018
at 03:37
  • msg #292

Re: Combing Quesqueton

Zan will look for openings to fire off some more arrows that will not put his friends at risk but prove lethal to the trogs


22:34, Today: Zan rolled 5,6,2,13,2 using d6+2,d20+4,1d6,d20+4,1d6.  more of the same.
Bruno Rhunthane
player, 241 posts
Fighter and Cleric
AllAtTheSameTime
Thu 17 May 2018
at 14:04
  • msg #293

Re: Combing Quesqueton

Bruno is still enraged, but it clears as the Chieftain's Bodyguard's blade scratches the stone wall. He turns his attention to the Bodyguard now and lets Uthecar's fury deal with the Chieftain.


09:58, Today: Bruno Rhunthane rolled 13 using 1d20+6.  Short Sword Attack.
09:58, Today: Bruno Rhunthane rolled 12 using 1d6+7.  Short Sword Damage.

Myrrick
player, 176 posts
Fri 18 May 2018
at 02:00
  • msg #294

Re: Combing Quesqueton

Myrrick moves to attack the leader, pleased with himself currently, looking to help his friends.



21:59, Today: Myrrick rolled 11 using 1d12+1.  hurt.

21:59, Today: Myrrick rolled 13 using 1d20+1.  hit.
Kullonar
player, 178 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sat 19 May 2018
at 13:45
  • msg #295

Re: Combing Quesqueton

Kullonar calls on St. Cuthbert for assistance, but his pleas fall on mute ears...like he almost falls on his ass...again.
Weasel
player, 52 posts
Hardbitten busboy by day
Scared lad by night
Mon 21 May 2018
at 17:20
  • msg #296

Re: Combing Quesqueton

As the smelly critter goes by and takes down, er, one of the new guys, Weasel moves forward for a stealthy strike in its back.

Weasel, rolled 6 using 1d20+1 ((5)).

The little fellow's a bit too eager, and he misses by a wide margin.
The Seer
GM, 596 posts
Thu 24 May 2018
at 23:12
  • msg #297

Re: Combing Quesqueton

At the far end of the corridor, Myrrick attacks the lone remaining trog from Group 1. His halbard dances, but the trog dances quicker and evades his thrust. Hoping for a shot at redemption, Weasel rushes toward the wounded trog. His efforts are in vain as well.

Fortunately for Weasel, the Troglodyte turns his wounded fury upon Myrrick. Armored like an M1 Abrams tank, Myrrick is a walking fortress and the troglodyte breaks a nail, and scores no hits.

Zan's two arrows go astray - fortunately he keeps missing high, so the the arrows break against the stone wall (Zan, make sure you're keeping track of your arrow inventory - that's at least six in this battle alone).

Bruno attempts another attack from behind Uthecar, trying desperately not to skewer his dwarven comrade. His effort is dextrous, adroit, but the trog facing both of them is the quicker.

Behind Bruno, Kullonar has just thrown up in his mouth again at the stench. His attack is ineffectual.

And still in his berserk fury, Uthecar's will is strong, but his aim is not.

For his part, the Trog Leader in group two swings poorly. His claw/hand must be dripping with lizard sweat, because his his scimitar flies from his grasp, and crashes on the stone floor of the passageway.

His eyes widen with surprise as he notes the hungry look in Uthecar's eyes.

The second trog slips past his lead for a claw/claw/bite on Bruno. His attacks, unlike his boss, are effective as he hits with one claw and a fierce bite upon Moradin's priest. (-5 total damage).
Kullonar
player, 179 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 25 May 2018
at 15:18
  • msg #298

Re: Combing Quesqueton

Kullonar spits the bile out of his mouth, grits his teeth, and swings again, hoping to end this battle before his stomach turns inside out!

11:17, Today: Kullonar rolled 12,7 using 1d20+1,2d4.
Bruno Rhunthane
player, 243 posts
Fighter and Cleric
AllAtTheSameTime
Fri 25 May 2018
at 15:36
  • msg #299

Re: Combing Quesqueton


11:26, Today: Bruno Rhunthane rolled 20 using 1d20+6.  Short Sword Attack.
11:27, Today: Bruno Rhunthane rolled 11 using 1d6+7.  Short Sword Damage.


The Troglodyte moves in and Bruno learns that his claws are sharp as his teeth. Despite the wounds the warrior priest comes to understand the advantage to a short sword as compared to a hammer in this situation as it is not only a short weapon and easier to used in tight quarters, but it is a thrusting weapon. Accordingly, gritting his teeth and he thrusts the blade into his opponent before fishy-smelling fiend can escape.
Uthecar Hornskin II
player, 312 posts
Fighter
HP: 16/20
Fri 25 May 2018
at 18:01
  • msg #300

Re: Combing Quesqueton

With ragged breath, Uthecar continues to swing.

Uthecar Hornskin II rolled 20 to hit and 12 damage, and then 5 to hit with 6 damage. 
Zan
player, 239 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Sat 26 May 2018
at 15:28
  • msg #301

Re: Combing Quesqueton

Zan dumps the shortbow, pulls out the wand, fires two magic missiles at the trog who attacked Bruno.


(-6 damage to trog).
Weasel
player, 53 posts
Hardbitten busboy by day
Scared lad by night
Sat 26 May 2018
at 15:31
  • msg #302

Re: Combing Quesqueton

Weasel does not have an open lane to backstab, however, he charges in bravely and thrusts his shortsword mid torso on the trog. 5 points damage.

A big grin breaks out on the little feller's face.
Myrrick
player, 177 posts
Sun 27 May 2018
at 16:28
  • msg #303

Re: Combing Quesqueton

Spurred onward by the Trog's failure, Myrrick slashes yet again with his magical halberd.


12:28, Today: Myrrick rolled 3 using 1d20+1 ((2)).
The Seer
GM, 601 posts
Mon 28 May 2018
at 15:39
  • msg #304

Re: Combing Quesqueton

Uthecar strikes a mighty blow! The big feller, likely the leader, falls dead at his feet.

Bruno and Zan serve to finish off the trog protecting his flank.

Over by grouping one, Weasel's blow is enough to fell the last hostile. You haven't escaped unscathed, but you endured and came out victorious. Alas for your hirelings though. Both men are dead, the blood already beginning to congeal on the floor.

Side note: regarding strength loss, since each melee round is 10 seconds (iirc), it'll take the party about 2 minutes to get clear of the nausea. I read the description as rounds, not melee rounds, fwiw. Myrrick, Uthecar and Kullonar should be good to go fairly quickly.

Party actions, please!
Bruno Rhunthane
player, 246 posts
Fighter and Cleric
AllAtTheSameTime
Mon 28 May 2018
at 16:45
  • msg #305

Re: Combing Quesqueton

With the melee over and noting nobody near death/needing medical attention Bruno takes a deep breath and say a prayer to The Soul Forger giving thanks for their victory and giving a strong positive reference for the souls of the brave mercenaries that fell in the fight.

Finishing he moves forward and looks at the shield the chieftain had been carrying, "I think the honor in this shield was too much for that creature to wield it effectively. If you don't mind I'll take a look at it and see if I can't learning anything about it, Cousin", he says to Uthecar.

Picking it up he attempts to decipher the runes engraved upon it.
This message was lightly edited by the GM at 04:16, Tue 29 May 2018.
Bruno Rhunthane
player, 247 posts
Fighter and Cleric
AllAtTheSameTime
Tue 29 May 2018
at 18:11
  • msg #306

Re: Combing Quesqueton

The party sees Bruno deciphering the text engraved on the shield. It takes him more than a few minutes to do it and the effort is visible on his face as he mumbles his way through his attempted translation. Then, suddenly, it breaks.

Not the shield or his face, but the look of fierce concentration that has appeared with the mumbling and furrowed brow, "AH! By the Silver Hammer of Moradin I've got it!" he cries with a relieved smile.

"These ancient runes are almost as hard as granite, but if your mind goes at it like a drill...!", looking around he realizes that nobody really knows what he is talking about and none of them probably care.

Turning to Uthecar, "Look here, my friend. Here is what I read here:

The Anvil is of the earth. The folk are well anchored.
The Flame is the living fire through which the folk grow strong.
The Hammer is like the mighty waters, shaping the folk through trial.
The Bellows stir the embers of the folks' heart so that they should not falter.


While reading his bass voice takes on a tone that tells his comrades what he sounds like at a temple's podium, but once finished it looses a bit of timbre and returns to his usual speaking voice, <red>"This... Our finding this is no small matter, Uthecar. You know why we are out here... Why the two of us set out together. I think saving this honorable, ancient thing from that creature was no accident.

"Bear it with honor, my friend."


So saying he hands the shield to the Dwarven warrior.
Uthecar Hornskin II
player, 313 posts
Fighter
HP: 16/20
Tue 29 May 2018
at 23:17
  • msg #307

Re: Combing Quesqueton

Uthecar takes the shield from the priest as he transfers his battle-axe to one hand.  He looks a little ungainly clad in plate mail, with the massive shield covering the majority of his body but manages to gloat, "Ha, the All Father protects his chosen!"

OOC:  The shield is described as massive so probably at least 30-38" round.  Is Uthecar still able to wield his battleaxe along with the shield at only 46" without penalty?
Kullonar
player, 180 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 1 Jun 2018
at 14:37
  • msg #308

Re: Combing Quesqueton

Kullonar nods in appreciation of Bruno's skills and claps him on the back for his efforts. He then exits as quick as he can, so as not to retch on the ancient shield.
The Seer
GM, 603 posts
Sat 2 Jun 2018
at 15:02
  • msg #309

Re: Combing Quesqueton

Uthecar finds the shield to be surprisingly light in his hand. At the same time, he doesn't feel any loss of maneuverability with his axe, which was a concern. There seems a quality to the shield that he cannot define that goes deeper than just a dwarven heirloom.

The rest of the party gathers in the right-left corridor where the trog boss was killed. Kullonar, Myrrick and Uthecar recover fairly quickly now that the stench of trog is replace by the stench of their bowels loosening in death.

Actions, lads?
Uthecar Hornskin II
player, 314 posts
Fighter
HP: 16/20
Sat 2 Jun 2018
at 19:48
  • msg #310

Re: Combing Quesqueton

So we've walked past the doors to room 17 and 18 and we're still to enter room 19.  We've just been milling in the corridor whilst we've faced off against these trogs right?

Continuing on, we are about to enter room 19 where the door has been checked for locks/traps but not opened.  Did any of the Trogs come out of any of the rooms?  Simply put, if the doors to room 17 or 18 have been opened then Uthecar would choose to go into one of those rooms first to make sure there are no Trog surprises left, otherwise, he will still head for room 19.
The Seer
GM, 604 posts
Sun 3 Jun 2018
at 00:14
  • msg #311

Re: Combing Quesqueton

Trogs exited to face you guys from every room. Weasel would've noted the trogs in 17 & 18 (Myrrick too). Uthecar, Zan, Kullonar, Bruno would've all noticed the big bastard coming out of 19. The only round you were surprised was the very first.

Hope that helps.
Uthecar Hornskin II
player, 315 posts
Fighter
HP: 16/20
Sun 3 Jun 2018
at 00:36
  • msg #312

Re: Combing Quesqueton

Yup it helps plenty.

Uthecar makes ready to duck into room 19 saying to the others as he makes ready, 'Shall we check these rooms are safe?  It looks like we wandered into a den or war party of some sort.  Hopefully, they are cleared already."

We can probably check several rooms at once given the initial all on attack I doubt any have been left in reserve.
Bruno Rhunthane
player, 248 posts
Fighter and Cleric
AllAtTheSameTime
Sun 3 Jun 2018
at 15:24
  • msg #313

Re: Combing Quesqueton

Bruno nods in response to Uthecar's comment, "Aye. Let's be wary, fellows."
Myrrick
player, 178 posts
Mon 4 Jun 2018
at 00:54
  • msg #314

Re: Combing Quesqueton

Myrrick begins to search the bodies, if there appears to be anything of worth on the enemies.
Kullonar
player, 181 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Mon 4 Jun 2018
at 16:40
  • msg #315

Re: Combing Quesqueton

"Yes, lead on, but cautiously."
This message was last edited by the player at 16:40, Mon 04 June 2018.
Zan
player, 241 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Wed 6 Jun 2018
at 21:23
  • msg #316

Re: Combing Quesqueton

"Works for me"  Zan was busy making mental notes on how many missles that he has used so far.
Weasel
player, 54 posts
Hardbitten busboy by day
Scared lad by night
Fri 8 Jun 2018
at 00:37
  • msg #317

Re: Combing Quesqueton

As Myrrick begins picking at the corpses in search of loot, Weasel saunters over and takes a gander.

"Ya think these bastards have any coin on 'em?" he asked the ranger.
The Seer
GM, 609 posts
Fri 8 Jun 2018
at 00:44
  • msg #318

Re: Combing Quesqueton

Room 19 description:

In the upper left corner of the room, along the north wall, are log sections of various size: 8"-24" diameter & 1-4 feet in length). They are dry to the point of near rot, i.e. they'll burn fast and hot, but won't sustain long. It seems an odd place to put wood.

In the lower right portion of the room sits it's most intriguing feature: a hole leading downward to another level. It is dark below.

On the south wall sits a large iron ring. There seems nothing else of interest in the room.
Myrrick
player, 179 posts
Fri 8 Jun 2018
at 01:45
  • msg #319

Re: Combing Quesqueton

Myrrick nods to Weasel, and then moves along with the group. "I wonder what the ring was used for... shall we into the dark hole then?"
Uthecar Hornskin II
player, 317 posts
Fighter
HP: 16/20
Fri 8 Jun 2018
at 04:51
  • msg #320

Re: Combing Quesqueton

Uthecar doesn't care much for the items in the room, keeping away from the wood, and showing more interest in his new shield than the room really.  "I don't want to go deeper yet.  We haven't cleared very many rooms on this level, and the deeper you go underground the nastier things you tend to find."
Kullonar
player, 183 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 8 Jun 2018
at 14:16
  • msg #321

Re: Combing Quesqueton

Kullonar keeps near the door while others search the room.
He agrees with Uthecar. "Let us not go deeper...at least not until we make a clean sweep of this level."
Zan
player, 242 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Fri 8 Jun 2018
at 14:58
  • msg #322

Re: Combing Quesqueton

For some odd reason, the wood caught Zan's attention most.  He walked over and examined the pile more closely,  using his sword to poke around.
Bruno Rhunthane
player, 250 posts
Fighter and Cleric
AllAtTheSameTime
Fri 8 Jun 2018
at 18:04
  • msg #323

Re: Combing Quesqueton

PM
Bruno Rhunthane
player, 251 posts
Fighter and Cleric
AllAtTheSameTime
Fri 8 Jun 2018
at 18:32
  • msg #324

Re: Combing Quesqueton

Bruno nods in agreement with Uthecar, "My friends, I do not know that I have spoke yet of this, but I have... an ability. A gift from The Soul Forger.

"With it, I may ask a question of Him. He may indicate to me whether an action taken in the immediate future will be for the beneficial or harmful. It is a tricky thing to use, because he does not offer a detailed response to my question and I must therefore be careful how the question is composed.

"It seems we have much more to investigate down here, and I would not wish to do this too often, so with that it seems we are not quite at the right point to Auger. That said, I am open to your advice on its use."

Uthecar Hornskin II
player, 319 posts
Fighter
HP: 16/20
Fri 8 Jun 2018
at 19:06
  • msg #325

Re: Combing Quesqueton

Uthecar remains dismissive of the room, replying to his companions.  "When you are a soldier you learn that when you cut into an enemies ranks too deeply too quickly it can be dangerous, as they can swing around and flank you.  Soon the attacker is attacked."

"It is the same with these rooms Bruno and there is little need for you to use your power with the All Father just yet, as I am wise enough to answer you.  If we go too deep too quickly we might be overcome before we can get out.  We need to always keep an eye on our retreat so that we know what is in front of us is more dangerous than what is behind.  We temper our actions based on our ability to survive and get out, not on our ability to beat what is ahead."

With that said Uthecar makes to move away from the room.  "We still don't know what is behind us in many of these rooms, let's become a little more certain before we flank ourselves."
This message was last edited by the player at 20:51, Fri 08 June 2018.
Weasel
player, 55 posts
Hardbitten busboy by day
Scared lad by night
Sun 10 Jun 2018
at 16:38
  • msg #326

Re: Combing Quesqueton

As Uthecar speaks, Weasel retreats back toward the other rooms.
The Seer
GM, 614 posts
Sun 10 Jun 2018
at 16:47
  • msg #327

Re: Combing Quesqueton

So, I'm assuming the party has nixed Bruno's thoughts, and saved his special gift for another time. You may want to keep in mind the hole in the ground for future reference. By the way, who's mapping? If no one is mapping, then there will be a chance at some point that you can't actually find your way out. Keep in mind, this is a fairly labyrintine dungeon, built to confuse invaders. I will posit the dwarves would have a great understanding of such things...but that doesn't guarantee anything.

Weasel leaves the room. Zan explores the wood pile, poking the wood with his sword.


What are the rest of you doing?
Uthecar Hornskin II
player, 322 posts
Fighter
HP: 16/20
Sun 10 Jun 2018
at 18:15
  • msg #328

Re: Combing Quesqueton

Uthecar will move over to the doorway in preparation to leave. He also keeps an eye on Weasel that way.
The Seer
GM, 615 posts
Sun 10 Jun 2018
at 23:11
  • msg #329

Re: Combing Quesqueton

To clarify, Weasel's heading up the corridor toward 17.
Kullonar
player, 184 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Mon 11 Jun 2018
at 12:45
  • msg #330

Re: Combing Quesqueton

Kullonar walks over to the iron ring and gives it a firm tug.
Bruno Rhunthane
player, 253 posts
Fighter and Cleric
AllAtTheSameTime
Mon 11 Jun 2018
at 14:20
  • msg #331

Re: Combing Quesqueton

Bruno moves along with Uthecar.
The Seer
GM, 616 posts
Mon 11 Jun 2018
at 15:20
  • msg #332

Re: Combing Quesqueton

The ring seems secure, Kullonar.
Kullonar
player, 185 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Mon 11 Jun 2018
at 16:06
  • msg #333

Re: Combing Quesqueton

Kullonar steps back and says to his companions, "Why would a single iron ring be affixed to the middle of a wall? Could it be a secret passage or door?"
Bruno Rhunthane
player, 254 posts
Fighter and Cleric
AllAtTheSameTime
Mon 11 Jun 2018
at 16:27
  • msg #334

Re: Combing Quesqueton

Bruno looks about also trying to get a sense of why there is a hook in the wall.
The Seer
GM, 617 posts
Mon 11 Jun 2018
at 16:58
  • msg #335

Re: Combing Quesqueton

Not a hook, Bruno. A ring. To give it some perspective, the ring is about 6" in diameter, and is affixed into the wall. It sits about 5' away from the hole in the floor.
Uthecar Hornskin II
player, 323 posts
Fighter
HP: 16/20
Mon 11 Jun 2018
at 18:04
  • msg #336

Re: Combing Quesqueton

"Perhaps it used to be an anchor point to tether bound creatures."  Uthecar volunteers from the doorway as he watches weasel move off.  "Best hold up lad." he calls after the boy.  "Kullonar's still getting his nut around the ring in the wall."
Kullonar
player, 186 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Mon 11 Jun 2018
at 18:14
  • msg #337

Re: Combing Quesqueton

Kullonar gives Uthecar a "what the hell does that mean?" look and then just shakes his head and walks toward the door.
"Best head on out, eh?"
Uthecar Hornskin II
player, 324 posts
Fighter
HP: 16/20
Mon 11 Jun 2018
at 18:20
  • msg #338

Re: Combing Quesqueton

If Kullonar's look means anything to him Uthecar seems oblivious.  If room 18 hasn't been checked out he will stick his head in and take a quick look round.
The Seer
GM, 618 posts
Mon 11 Jun 2018
at 20:54
  • msg #339

Re: Combing Quesqueton

Weasel's heading up the corridor toward room 17, followed by Zan and Myrrick and Kullonar. Bruno seems curious about the ring in the wall, Uthecar's poking the bristling half-orc priest before opening the door to 18.
Uthecar Hornskin II
player, 325 posts
Fighter
HP: 16/20
Mon 11 Jun 2018
at 22:08
  • msg #340

Re: Combing Quesqueton

Uthecar will move into the room proper and look around the corner.
Kullonar
player, 187 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Mon 11 Jun 2018
at 22:26
  • msg #341

Re: Combing Quesqueton

In reply to The Seer (msg # 339):

Kullonar gives a quick look > if he can replenish lost stores, that would be good.
Zan
player, 243 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Tue 12 Jun 2018
at 01:20
  • msg #342

Re: Combing Quesqueton

Zan will move the smaller logs to the side to have a better look at the larger ones.  If any of them look hollow he will use his blade to investigate further.
Bruno Rhunthane
player, 255 posts
Fighter and Cleric
AllAtTheSameTime
Tue 12 Jun 2018
at 17:06
  • msg #343

Re: Combing Quesqueton

A likely use for the ring comes to Bruno's mind. As he is catching up with the rest of the party he says to Kullonar, "It's likely that was used as an anchor point or part of an apparatus of some sort to use to lower things into the hole. Maybe it was used as a prison?"
The Seer
GM, 619 posts
Tue 12 Jun 2018
at 17:52
  • msg #344

Re: Combing Quesqueton

There's very little of apparent use to the party in any of these rooms, unless they wish to carry an anvil around with them. Zan's inpection finds little - he does note a few tracks carved through some of the wood, as if by termites. And, of course, Weasel finds much the same - mostly detritus of little use.


Of course, there's the door in room 17...other than that, it's a matter of retracing steps.
The Seer
GM, 621 posts
Tue 19 Jun 2018
at 00:11
  • msg #345

Re: Combing Quesqueton

The party has conquered a small horde of trogs. After a brief look about, seems the only thing worth much was a dwarven shield being used by the biggest trog of the bunch.

The three room cluster appears to be a smithy, and adjoining support chambers. In room "17" is a door affixed to the left wall. Other than the door and the hole in the floor of "19", there doesn't appear to be any other egress from this area.

Party's actions, please.
Uthecar Hornskin II
player, 326 posts
Fighter
HP: 16/20
Tue 19 Jun 2018
at 01:43
  • msg #346

Re: Combing Quesqueton

'We've gone as far as we can down this arm of this complex without going further underground.  Let's retrace our steps keeping to the left, to see if there is anything else to check on this level before we descend."  He brandishes the new shield on his arm.  "It is dwarven made, and unless anyone else feels they have a more worthy claim, I will keep it on my arm for now."

As long as everyone is in agreement, Uthecar plans to march back up to room 16 and continue to work around the outside, unless future events suggest a better process. 
Kullonar
player, 188 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Tue 19 Jun 2018
at 13:59
  • msg #347

Re: Combing Quesqueton

"It should serve you well, friend dwarf. Lead on!"
Bruno Rhunthane
player, 256 posts
Fighter and Cleric
AllAtTheSameTime
Tue 19 Jun 2018
at 16:33
  • msg #348

Re: Combing Quesqueton

Bruno says nothing, but his words earlier indicated that he thought Uthecar ought to have the shield and his demeanor shows that he is ready to move as the warrior suggested.
Weasel
player, 56 posts
Hardbitten busboy by day
Scared lad by night
Sun 24 Jun 2018
at 20:19
  • msg #349

Re: Combing Quesqueton

"I wouldn't know what to do with it, to be sure," said Weasel. "Probably hurt myself trying to use it, to be honest."

So said, he begins the march up the corridor back the way they came.
The Seer
GM, 623 posts
Sun 24 Jun 2018
at 20:20
  • msg #350

Re: Combing Quesqueton

Recall the map, lads and give me some specifics of where you would like to go.
Uthecar Hornskin II
player, 327 posts
Fighter
HP: 16/20
Sun 24 Jun 2018
at 23:42
  • msg #351

Re: Combing Quesqueton

Uthecar:
As long as everyone is in agreement, Uthecar plans to march back up to room 16 and continue to work around the outside, unless future events suggest a better process.


You might have overlooked our intention from post #346 Seer, or is it not specific enough?

Move up to room 16, Weasel listens at door, check for traps etc, we go in and sort out whatever needs to be sorted out.
The Seer
GM, 624 posts
Tue 26 Jun 2018
at 01:57
  • msg #352

Re: Combing Quesqueton

ooc: well, crap. you must be getting tired of me doing that. once again, my apologies.

With Weasel leading the way, the party moves up the corridor with alacrity, approaching the targeted door. Weasel steps forth and searches the door for any hidden pins, bolts, poisons, razors or anything else that could cause him bodily harm. He feels good about his effort at his craft.


Before we go any further, does anyone wish to add their two sense to the door before them?
Kullonar
player, 189 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Tue 26 Jun 2018
at 02:36
  • msg #353

Re: Combing Quesqueton

"The lad seems sure of his abilities. Go ahead and open it."
Uthecar Hornskin II
player, 328 posts
Fighter
HP: 16/20
Tue 26 Jun 2018
at 03:03
  • msg #354

Re: Combing Quesqueton

Uthecar nods agreement and unless anyone else objects he will attempt to open it.
Bruno Rhunthane
player, 257 posts
Fighter and Cleric
AllAtTheSameTime
Tue 26 Jun 2018
at 13:59
  • msg #355

Re: Combing Quesqueton

Bruno, crossbow at the ready, nods in affirmation without speaking up.
This message was last edited by the player at 15:25, Tue 26 June 2018.
Zan
player, 244 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Tue 26 Jun 2018
at 14:54
  • msg #356

Re: Combing Quesqueton

Zan made ready his bow and arrows, awaiting the opening of the door
The Seer
GM, 626 posts
Sat 30 Jun 2018
at 14:44
  • msg #357

Re: Combing Quesqueton

Weasel opens the door and nothing terrible seems to happen - he indicates as much to the rest of the party.

At the farthest corner from the door is a sparkling outcropping of crystalline rock that shines with brilliance as it reflects the light from Bruno's lantern. The affect is dazzling (everyone in the party is temporarily blinded by its strength for a half segment (3 seconds) while their eyes get used to the affect.

Actions?
Uthecar Hornskin II
player, 329 posts
Fighter
HP: 16/20
Sat 30 Jun 2018
at 16:59
  • msg #358

Re: Combing Quesqueton

Is the room otherwise bare?  Uthecar will move into the room, axe and new shield at the ready.  Does he know anything more of the crystalline rock from any dwarven mining tales?
The Seer
GM, 627 posts
Sun 1 Jul 2018
at 13:57
  • msg #359

Re: Combing Quesqueton

The only thing Uthecar notes is the crystalline rock seems unformed. It is unlike the crystals you've seen mined by your folk when you were a wee lad.
Uthecar Hornskin II
player, 330 posts
Fighter
HP: 16/20
Sun 1 Jul 2018
at 23:24
  • msg #360

Re: Combing Quesqueton

"I've never seen anything like that, nor heard tales of anything like it which makes me suspicious.  For all we know it could be a creature from the Earth Plane.  It is causing us no harm, let's depart and leave it be."
Zan
player, 245 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Mon 2 Jul 2018
at 16:10
  • msg #361

Re: Combing Quesqueton

Zan will look around a see if there are any fragments, "Refractive crystals"

if so he will gather up several of them.
Bruno Rhunthane
player, 258 posts
Fighter and Cleric
AllAtTheSameTime
Mon 2 Jul 2018
at 17:02
  • msg #362

Re: Combing Quesqueton

Bruno feels a profound awe at the site of the crystal mass.

Turning to Uthecar, "Hold up there, cousin. I for one would like to know more about this thing. If it is natural it is worth documenting."

Seeing that Zan's instincts follows his own he moves to enter the room.

OOC: Is this a 'room' or a cavern?
Uthecar Hornskin II
player, 331 posts
Fighter
HP: 16/20
Mon 2 Jul 2018
at 22:28
  • msg #363

Re: Combing Quesqueton

"Be careful" Uthecar warns.  "I'm no expert but I know of no Dwarven law that mentions such crystal majesty.  Possibly it is a trap."

Uthecar will stay by the door, shield up half covering his face from the glare in case it flares up unexpectedly.
Kullonar
player, 190 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Tue 3 Jul 2018
at 03:20
  • msg #364

Re: Combing Quesqueton

Kullonar likewise awaits by the door; the last couple of rooms have proven bothersome to say the least.
The Seer
GM, 628 posts
Tue 3 Jul 2018
at 15:18
  • msg #365

Re: Combing Quesqueton

The room is 20'x30'

Suddenly the door closes shut behind Kullonar without warning.

Nothing else happens...
Uthecar Hornskin II
player, 332 posts
Fighter
HP: 16/20
Tue 3 Jul 2018
at 17:50
  • msg #366

Re: Combing Quesqueton

Is the door able to be opened again?
The Seer
GM, 629 posts
Tue 3 Jul 2018
at 19:15
  • msg #367

Re: Combing Quesqueton

Yes.
Kullonar
player, 191 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Wed 4 Jul 2018
at 01:04
  • msg #368

Re: Combing Quesqueton

Kullonar jumps at the door closing and tries to open it again...
Myrrick
player, 180 posts
Fri 6 Jul 2018
at 02:41
  • msg #369

Re: Combing Quesqueton

Myrrick holds his halberd in one hand, ready to use if needed, looking at the door he shrugs, "Surprises everywhere."
Uthecar Hornskin II
player, 333 posts
Fighter
HP: 16/20
Fri 6 Jul 2018
at 03:00
  • msg #370

Re: Combing Quesqueton

”Mysterious underground drafts are more common than people think.  So are surprises.”
The Seer
GM, 630 posts
Fri 6 Jul 2018
at 03:32
  • msg #371

Re: Combing Quesqueton

Kullonar's able to pull the door open easily. When he does, something doesn't seem quite right, though he can't quite put a finger on it.
Kullonar
player, 192 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 6 Jul 2018
at 04:01
  • msg #372

Re: Combing Quesqueton

"Uthecar...come here. Something ain't right."
Kullonar peers out into the hall, his eyes trying to adjust to the darkness...
Uthecar Hornskin II
player, 334 posts
Fighter
HP: 16/20
Fri 6 Jul 2018
at 04:24
  • msg #373

Re: Combing Quesqueton

Axe at the ready Uthecar moves to the door to take a look.
This message was last edited by the player at 04:24, Fri 06 July 2018.
Bruno Rhunthane
player, 259 posts
Fighter and Cleric
AllAtTheSameTime
Fri 6 Jul 2018
at 14:46
  • msg #374

Re: Combing Quesqueton

Bruno moves forward as well with his lantern, weapons ready.
Zan
player, 246 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Fri 6 Jul 2018
at 15:23
  • msg #375

Re: Combing Quesqueton

Zan glances back at the door closing but after a brief pause, he continues on examining the crystal structure and any possible fragments.
The Seer
GM, 631 posts
Fri 6 Jul 2018
at 16:05
  • msg #376

Re: Combing Quesqueton

Kullonar and the two dwarves look down the corridor. Some 20' or 30' away it comes to an end.
Kullonar
player, 193 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sun 8 Jul 2018
at 03:11
  • msg #377

Re: Combing Quesqueton

"Zan, when you've finished, we have another corridor to explore."
The Seer
GM, 632 posts
Sun 8 Jul 2018
at 15:51
  • msg #378

Re: Combing Quesqueton

The crystalline structure has left no deposits on the floor - it is a colorless, shapeless mass, with jagged edges and gentle curves.

The rest of the room is fairly non-descript.
Zan
player, 247 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Sun 8 Jul 2018
at 22:24
  • msg #379

Re: Combing Quesqueton

OOC:  I know this is totally stupid, but a character got to do what a character needs to do

Zan takes out his sword and jammed it into one of the gagged edges in an attempt to break a piece off.
The Seer
GM, 633 posts
Mon 9 Jul 2018
at 20:16
  • msg #380

Re: Combing Quesqueton

Zan: roll a d20 please.

Everyone else, please roll for an idea. take your intelligence and multiply it by 2 - your target is below the total roll. i.e. if your intelligence if 15 and you roll a 28, you succeed. If you roll above a 30, you don't have an idea.
Kullonar
player, 194 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Tue 10 Jul 2018
at 01:20
  • msg #381

Re: Combing Quesqueton

In reply to The Seer (msg # 380):

So...do we roll a d20 or d100?
Bruno Rhunthane
player, 260 posts
Fighter and Cleric
AllAtTheSameTime
Tue 10 Jul 2018
at 01:37
  • msg #382

Re: Combing Quesqueton

Bruno has no idea.
Zan
player, 248 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Tue 10 Jul 2018
at 01:50
  • msg #383

Re: Combing Quesqueton

01:48, Today: Zan rolled 64 using 1d100.  int check.
01:48, Today: Zan rolled 19 using 1d20.  dm roll.
sure hope a 19 is a good roll.


Zan works at trying to figure out the crystal room, for the moment it eludes him
The Seer
GM, 635 posts
Tue 10 Jul 2018
at 03:53
  • msg #384

Re: Combing Quesqueton

I'm sorry - percentile, so d100

yes, Zan, 19 will suffice. Your sword did not break in twain. Nor did it break the crystal either.
Kullonar
player, 195 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Tue 10 Jul 2018
at 12:39
  • msg #385

Re: Combing Quesqueton

Kullonar hasn't a clue and wishes Zan would hurry up.
Uthecar Hornskin II
player, 335 posts
Fighter
HP: 16/20
Tue 10 Jul 2018
at 18:04
  • msg #386

Re: Combing Quesqueton

"You might want to try doing that with the pommel next time mage.  It's better than risking a blunt blade in battle," Uthecar suggests gruffly like a Sargent uneasy at a soldier for being careless with his weapon.
Myrrick
player, 181 posts
Thu 12 Jul 2018
at 20:31
  • msg #387

Re: Combing Quesqueton

"Pardon me, Padre," said Myrrick, stepping past Kullonar to open the door one more time. After a moments thought, he asks, "Uh, guys, was that wall there before?"

His arm's extended, pointing down the corridor.
The Seer
GM, 636 posts
Thu 12 Jul 2018
at 20:40
  • msg #388

Re: Combing Quesqueton

As the party gathers at the entryway, they note the corridor they had most recently traveled up is not but 20' long from where they stand, and ends in a blank stone wall. Meanwhile, to their left another corridor runs some 30', turning left from where they are standing.

ooc: hmmmm...
This message was last edited by the GM at 20:40, Thu 12 July 2018.
Uthecar Hornskin II
player, 336 posts
Fighter
HP: 16/20
Thu 12 Jul 2018
at 22:31
  • msg #389

Re: Combing Quesqueton

Failing to believe it is possible Uthecar walks along the corridor that he knows is there, rather than what his eyes are told.  "This is strange stuff, something must be playing tricks with our minds.  We all saw the corridor that was here before didn't we."  He will feel his way with his shield arm extended testing where the wall does not configure to his previous layout memory.
Bruno Rhunthane
player, 261 posts
Fighter and Cleric
AllAtTheSameTime
Fri 13 Jul 2018
at 00:27
  • msg #390

Re: Combing Quesqueton

Bruno looks down the 'corridor' and shrugs, "I... Do not recall this being here.

"Can none of us detect whether or not there is wizardry at work here?"

Kullonar
player, 196 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 13 Jul 2018
at 14:04
  • msg #391

Re: Combing Quesqueton

Kullonar shakes his head at Bruno's suggestion.
"All I know is the corridor is here now..."
He follow Uthecar.
Weasel
player, 57 posts
Hardbitten busboy by day
Scared lad by night
Fri 13 Jul 2018
at 15:51
  • msg #392

Re: Combing Quesqueton

His eyes wide, Weasel looks around suspiciously.

"What the hells and hades?" he asks no one and everyone in particular. He too approaches the wall, touches it - it certainly feels real enough, the stone smooth, but not so smooth that he can't feel the roughness on the face of the stone.

"Where did this wall come from," he asks plaintively, looking about at the others.
Uthecar Hornskin II
player, 337 posts
Fighter
HP: 16/20
Fri 13 Jul 2018
at 18:24
  • msg #393

Re: Combing Quesqueton

Uthecar frowns at the wall.  Can he or Bruno notice any stones that might move, or shifting sliding parts to the walls?
The Seer
GM, 637 posts
Fri 13 Jul 2018
at 19:19
  • msg #394

Re: Combing Quesqueton

(DM Rolls dice vigorously.)

You note nothing unusual about the stone wall. There do not seem to be any grooves, pulleys or switches that might effectuate the movement of walls.
Myrrick
player, 182 posts
Sun 15 Jul 2018
at 02:31
  • msg #395

Re: Combing Quesqueton

"Oh good." Myrrick says as the wall yields no evidence of a way to open it. "It's as if the complex is leading us somewhere."
Bruno Rhunthane
player, 262 posts
Fighter and Cleric
AllAtTheSameTime
Sun 15 Jul 2018
at 03:15
  • msg #396

Re: Combing Quesqueton

"Convenient," the warrior priest replies.

He looks about, "But nothing good comes from such convenience. There is magic at work. There must have been an illusion or something working here.

"Let's just follow this passage and see what happens."

Uthecar Hornskin II
player, 338 posts
Fighter
HP: 16/20
Sun 15 Jul 2018
at 07:07
  • msg #397

Re: Combing Quesqueton

Uthecar nods agreement and is ready to lead the way up and around room 16 to the 10 by 10 alcove.  It is a strange formation looking like it might be where a secret or concealed door might be located.  He will do the usual check, along with a search of the 10 by 20 area next door.
The Seer
GM, 639 posts
Sun 15 Jul 2018
at 14:03
  • msg #398

Re: Combing Quesqueton

Uthecar leads the way, tromping down a corridor some 40' long. Here, a labyrinth twisting begins, one passage going right and right, the other, left then left.

A new map is up in the map thread. You'll note the Upper and Lower level maps are no longer in place because, quite frankly, the current passages are unlike anything any of you recall, except for the scope of the crystal room.

Along with the corridors, there is an additional door in the first turn to the right.

ooc: Low, mordant laughter comes from somewhere in vicinity of the Seer's keep.
Uthecar Hornskin II
player, 339 posts
Fighter
HP: 16/20
Sun 15 Jul 2018
at 19:18
  • msg #399

Re: Combing Quesqueton

As stubborn as a dwarf Uthecar will hesitate around where the corridor moved up and around room 16 before about 30 feet down from the door checking the left wall closely.

"Pissing dead mage mind tricks." He is heard to mutter under his breath as he scans the rockface of the passage.

If he is unsuccessful in finding anything he will reluctantly move up to the north unless anyone really wants to go down to the south.

OOC:  Detect sliding or shifting walls or rooms 66 2/3% probability (d6, score 1-4)
The Seer
GM, 640 posts
Sun 15 Jul 2018
at 19:51
  • msg #400

Re: Combing Quesqueton

The only think Uthecar and Bruno are sure of is that there are no shifting walls, floors or ceilings that they can tell.
Weasel
player, 58 posts
Hardbitten busboy by day
Scared lad by night
Tue 17 Jul 2018
at 17:13
  • msg #401

Re: Combing Quesqueton

Weasels face is flushed with sweat, and he's muttering to himself. Those around him capture the occasional snippet such as, "What are we doing here?" and "Where the hell are we."

Its fairly apparent that the young man is working himself into a frenzy of fear.
Zan
player, 249 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Tue 17 Jul 2018
at 20:02
  • msg #402

Re: Combing Quesqueton

OOC: sorry gang, was caught up in the working world.  don't you just hate when that gets in the way   LOL

Zan was still trying to figure out the crystals but decided to leave well enough alone and followed along with the others into the newly discovered passageway.  "Must have been the lighting" was his only comment.
Weasel
player, 58 posts
Hardbitten busboy by day
Scared lad by night
Wed 18 Jul 2018
at 20:28
  • msg #403

Re: Combing Quesqueton

Pointing at the door that sits upon the opposite wall from the passage leading left and then left, Weasel abruptly said, "Why don' we hole up for a minute, get our bearings?"
This message was last updated by the GM at 20:28, Wed 18 July 2018.
The Seer
GM, 642 posts
Wed 18 Jul 2018
at 20:31
  • msg #404

Re: Combing Quesqueton

The party takes stock of the passages around the area. Effectively there are two ways to go: around to the left and around to the right (see map for details).

ooc: holler if you have any questions.
Kullonar
player, 197 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Thu 19 Jul 2018
at 14:55
  • msg #405

Re: Combing Quesqueton

Kullonar is sweating too and he is trying to control his breathing and the rising fear in his gut.
Upon Weasel's suggestion, he tries the door on the right...
Zan
player, 250 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Thu 19 Jul 2018
at 21:48
  • msg #406

Re: Combing Quesqueton

"All new to me"  Zan has little to offer in ways of selecting a direction.
Myrrick
player, 183 posts
Fri 20 Jul 2018
at 02:01
  • msg #407

Re: Combing Quesqueton

Myrrick will follow Kullonar, his halberd ready.
Bruno Rhunthane
player, 263 posts
Fighter and Cleric
AllAtTheSameTime
Fri 20 Jul 2018
at 14:54
  • msg #408

Re: Combing Quesqueton

Noting the Half Orc's growing agitation Bruno attempts to stifle his own and stands ready, "Easy does it, Brother Kullonar."
The Seer
GM, 643 posts
Fri 20 Jul 2018
at 15:02
  • msg #409

Re: Combing Quesqueton

Kullonar opens the door. Within the 20' x 20' room are three figures. One is a stocky dwarf, the other two appear to be smaller and much leaner versions of the stocky dwarf with far more colorful outfits and gear (gnomes).

Suddenly, their eyes grow wide in alarm and they raise their weapons. The dwarf curses, "Urch!" Those nearest the door recognize the dwarven slang for 'orc.'

Both parties equally surprised, actions ensue upon initiative.

Other party initiative:
Dwarf: 2
Gnome 1: 6
Gnome 2: 8

Ties go to the party. Good luck!
Kullonar
player, 198 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 20 Jul 2018
at 19:15
  • msg #410

Re: Combing Quesqueton

Kullonar's reaction to the seemingly hostile situation is swift. He raises his hands in a non-threatening manner, and says, "We are not Orcs, but merely travelers...like you. Best if we all settle down, eh?"

15:15, Today: Kullonar rolled 6 using 1d6.  Initiative.
Uthecar Hornskin II
player, 340 posts
Fighter
HP: 16/20
Fri 20 Jul 2018
at 19:19
  • msg #411

Re: Combing Quesqueton

Speaking in dwarven Uthecar agrees,"By the beard of the All-Father there's enough confusion here already."  While his axe is in his hand, he makes no threatening moves with it.
Bruno Rhunthane
player, 264 posts
Fighter and Cleric
AllAtTheSameTime
Sat 21 Jul 2018
at 16:27
  • msg #412

Re: Combing Quesqueton

OOC:  Bruno Rhunthane rolled 3 using 1d6+1.  Initiative


PM
Zan
player, 251 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Sun 22 Jul 2018
at 03:45
  • msg #413

Re: Combing Quesqueton

Zan remained in the rear of the group, he bow at the ready and a spell or two ready for use.
Bruno Rhunthane
player, 265 posts
Fighter and Cleric
AllAtTheSameTime
Sun 22 Jul 2018
at 16:13
  • msg #414

Re: Combing Quesqueton

Bruno knows Dwarves well enough to know that given where they are and the fact that Kullonar is a Half-Orc if the Dwarf and his Gnome comrades have been facing off enough goblinoids he would not feel the need to discriminate.

Still, there was no reason to fight this group.

Bruno steps forward and in Dwarven speaks loudly, "Peace, cousin!"

Raising his holy symbol he continues, "The Soul Forger bids you Sleep and revaluate such rash decisions."

OOC: Casting Command.
Weasel
player, 59 posts
Hardbitten busboy by day
Scared lad by night
Mon 23 Jul 2018
at 22:07
  • msg #415

Re: Combing Quesqueton

Weasel remains near the back of the party, waiting nervously to see what will happen.
The Seer
GM, 645 posts
Mon 23 Jul 2018
at 22:18
  • msg #416

Re: Combing Quesqueton

So...

As multiple party members try to parlay, the light of understanding dawns upon the face of the dwarf and the gnome fighter. Unfortunately, behind them, the smaller gnome calls out to the party, "Flee this place at the fastest speed possible!"

Everyone feels the sweep of an enchantment passing through the party. Kullonar, standing in the doorway and nearest to the spell flinger, hears the suggested course of action loud and clear, and bolts down the right hand corridor like a rabbit in search of its hole.

None of the other party members seem to be affected, however an argument breaks out between the dwarf, the gnome and the gnome.

"How was I supposed to know the big, ugly bastard was a friendly? The last clutch of swine took out half our party!" the smaller of the gnomes laments.

OOC: You've all listed actions, but the gnome cast prior to most, so I'm going to let you all revise your choices at this point.
This message was last edited by the GM at 22:19, Mon 23 July 2018.
Uthecar Hornskin II
player, 341 posts
Fighter
HP: 16/20
Mon 23 Jul 2018
at 22:46
  • msg #417

Re: Combing Quesqueton

Kullonar opened the door so will be at the front and need to move past Uthecar et al, or at least be close to them to get away.  Uthecar will attempt to lunge and grab or block his retreat, taking him to the floor in a tackle if required.

10:41, Today: Uthecar Hornskin II rolled 4 using 1d6.  Initiative.
10:41, Today: Uthecar Hornskin II rolled 10 using 1d20+4.  to catch Kullonar (possibly from behind so rear attack bonuses might apply) before he bolts.

The Seer
GM, 646 posts
Tue 24 Jul 2018
at 02:03
  • msg #418

Re: Combing Quesqueton

pm
Uthecar Hornskin II
player, 342 posts
Fighter
HP: 16/20
Tue 24 Jul 2018
at 03:00
  • msg #419

Re: Combing Quesqueton

With longer legs and a slight head start, Kullonar easily evades Uthecar who runs down the corridor after the half-orc huffing and puffing and calling back over his shoulder.  "Best you hope the ugly bastard isn't harmed gnome." before he continues shouting after Kullonar, ""Kullonar, Kullonar it's just gnome trickery, come back before I have a coronary."
Zan
player, 253 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Tue 24 Jul 2018
at 13:48
  • msg #420

Re: Combing Quesqueton

Zan quickly stepped to the side knowing that he was no match for trying to hold back a charging half-orc or dwarf for that matter.

"Cancel the spell, you dolt."

He seriously considered using one of his sleep spells, but thought the better of it for the moment.
This message was last edited by the player at 21:31, Tue 24 July 2018.
Kullonar
player, 199 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Tue 24 Jul 2018
at 21:22
  • msg #421

Re: Combing Quesqueton

Kullonar runs like the devil is on his heels!



The Seer
GM, 647 posts
Tue 24 Jul 2018
at 23:55
  • msg #422

Re: Combing Quesqueton

Uthecar chases after Kullonar, who is disappearing in the dimness of a corridor that runs for some length.

Zan offers a suggestion, to which the little gnome answers, "It's gotta run its course."


Not in position to stop his fellow man of the cloth, Bruno curses under his breath.


Weasel's eyes get even wider as he watches the half orc priest run like the wind.


Myrrick's holding his action until he tells me otherwise - I assume he's keeping an eye on the other party.

ooc: Love the cowardly lion motif, Kull. 50xp for creativity.
Zan
player, 254 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Wed 25 Jul 2018
at 00:01
  • msg #423

Re: Combing Quesqueton

Nimble as an - ahem - elf, Zan followed Uthecar and Kullonar; turning a corner, he saw the half orc priest pulling away from the stout dwarf. Tossing sand into the wind, he chants an arcane syllable.

Kullonar drops like a stone.

Looking at the now slowing Uthecar, he said, "Smack his face a few times. He's ugly enough it won't do him any damage. More important, it'll wake him up."
Uthecar Hornskin II
player, 343 posts
Fighter
HP: 16/20
Wed 25 Jul 2018
at 00:40
  • msg #424

Re: Combing Quesqueton

"Whatever he's got better not be catching," Uthecar replies as he does slap Kullonar across the face with a firm smack.  "That's for the uncalled for exercise buddy," he says to Kullonar as he does it.
Myrrick
player, 184 posts
Wed 25 Jul 2018
at 02:43
  • msg #425

Re: Combing Quesqueton

Myrrick is keeping an eye on the other party, carefully, waiting. "Where are the orcs now?" he asks, trusting that Kullonar will come back soon.
Bruno Rhunthane
player, 266 posts
Fighter and Cleric
AllAtTheSameTime
Thu 26 Jul 2018
at 00:02
  • msg #426

Re: Combing Quesqueton

OOC: What a time for RL to stop me from checking in regularly!

Nice post, Kullonar!


Everything transpires so quickly that Bruno does not get a chance to use his spell and is relieved by Zan's quick thinking.

He approaches Uthecar waking the cleric up he and leans in loud enough and in Common so that the Half-Orc can hear him, "The Priest of St. Cuthbert was bespelled, warrior. No need to be an ass while you're helping him, is there? I'd keep that in mind next time you're thinking you'd like some of Brother Cudgel's healing."

Turning back to the Dwarf and Gnomes, "As my Elven friend says, where are these orcs you're talking about?"
Uthecar Hornskin II
player, 344 posts
Fighter
HP: 16/20
Thu 26 Jul 2018
at 00:59
  • msg #427

Re: Combing Quesqueton

"Keep in mind I was the only one who cared enough about him to run after him into possible danger you mean?  It is a good point but it's not one I'm likely to bring up......"  The dwarf chuckles to Bruno's turned back as he adds the word "much" after a slight pause.
The Seer
GM, 649 posts
Thu 26 Jul 2018
at 02:55
  • msg #428

Re: Combing Quesqueton

The three adventurers, for that is what they look like, study the party nervously.

"Din't mean nothin' by it," the littlest gnome said, his voice pitched high and nervous. "Been getting our arses kicked regular, down heres. Dwinner got kilt by a couple troglodytes, Moorad got taken by some quick deaders. Sentark and O'Toole ran into a cavern and din't come out."

The dwarf and the other gnome both nodded agreement.

"Just want to get outta here, at this point," said the dwarf, his voice deep and troubled.
Zan
player, 256 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Thu 26 Jul 2018
at 18:35
  • msg #429

Re: Combing Quesqueton

Zan was none to happy about having to spend a spell to negate another, "Total waste of a spell."

"Uthecar, you're a faster runner than I."

To the others, "Ahh hell no, you guys gonna have to wait a bit longer before you get out of here.  The way I see it, your actions done gone a cost us a spell so by my reckoning you owe us.  And seeing that we know the way out, that would be two that you be owing us."
This message was last edited by the player at 20:54, Thu 26 July 2018.
Weasel
player, 60 posts
Hardbitten busboy by day
Scared lad by night
Thu 26 Jul 2018
at 19:38
  • msg #430

Re: Combing Quesqueton

"What d'ya mean we know the way out? I thought some magic wall got in the way!" Weasel exclaimed. "Which way do we go?"
Uthecar Hornskin II
player, 345 posts
Fighter
HP: 16/20
Thu 26 Jul 2018
at 22:58
  • msg #431

Re: Combing Quesqueton

Uthecar looks at his shorter legs and the plate mail he wears doubting Zan's words, but at least wise enough this time to let it go.

"We're not leaving son," he says to Weasel, "We've only just begun and suffered no fatalities.  In fact, with 3 more to the party, and one a dwarf to boot our power has just grown considerably so it would be foolhardy to turn aside."

He looks to the newcomers.  "It's not nice to see your spirits broken so, and even worse to hear you have lost over half of your original group.  We will help you get out, but you will need to lend us a hand as required until we get to a point where you can safely depart without suffering further fatalities.  For your much safer passage, we claim full ownership of any treasure we come across and will consider your debt to us settled.  Do you accept these terms?"

He looks to Zan to make sure the terms are acceptable to him as well.
Kullonar
player, 201 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 27 Jul 2018
at 01:42
  • msg #432

Re: Combing Quesqueton

Kullonar awakes with a start and immediately wishes he hadn't. He hurts all over, and he works his jaw and spits a bit of blood onto the cold, cavern floor. He looks up at Uthecar and says, "I remember running...and then falling asleep." He rubs the side of his face and mutters, "Must've tripped and fell and hit my head. Prolly what caused me to bite my tongue."

Then he remembers the three strangers.
"Say, what did...hey! Did one of them folks cast a spell on me?"

He returns to the room and gives the three strangers a hard stare. Hearing their story doesn't change his mind about them one bit.
"For all we know, you killed your companions and are lying to us right now! Mayhap you're even bait for a trap! Give me a good reason not to apply the Cudgel to you!"
Zan
player, 257 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Fri 27 Jul 2018
at 20:52
  • msg #433

Re: Combing Quesqueton

Zan merely gave a look to weasel, that said you didn't have to tell them that we don't know the way out at the moment.

Replying to Uthecar, "That works as well"

"Kull, if the negotiations don't go well you can use the cudgel."
Myrrick
player, 185 posts
Sat 28 Jul 2018
at 03:14
  • msg #434

Re: Combing Quesqueton

"Always easier to be nice, gnome."
Bruno Rhunthane
player, 267 posts
Fighter and Cleric
AllAtTheSameTime
Sat 28 Jul 2018
at 18:08
  • msg #435

Re: Combing Quesqueton

Bruno nods in agreement to the responses from each of his comrades, but does not add anything further.

OOC: Sorry from my slow responses! Hoping the coming week will be a bit easier going in RL.
The Seer
GM, 652 posts
Tue 31 Jul 2018
at 18:34
  • msg #436

Re: Combing Quesqueton

The two gnomes look both skeptical and angry, but the dwarf, perhaps heartened by Uthecar's words, said, "We'll go with ye, help as we might. That said, there's no debt here. Ultimately we didn't hurt yer ugly friend, so no harm, no foul. I'll not march with ye unless 'tis on fair terms. If that's not acceptable, we'll try to find our own way out. What say ye?"
Uthecar Hornskin II
player, 346 posts
Fighter
HP: 16/20
Wed 1 Aug 2018
at 00:18
  • msg #437

Re: Combing Quesqueton

Uthecar nods his head.  "With due respect cousin, the terms only seem harsh because you do not fully understand the critical nature of your plight.

You are probably only at a 3rd of the strength you were when you started, and without aid, it is likely this place is your tomb.

Furthermore, your gnome has used his spell for the day making you even weaker than before we arrived.  In spite of your words, he has created a debt to us, because he made us use up one of our own spells to counter the one he cast when he lost his grit.

Without our help, you are dead men walking, or perhaps one of the undead, you just don't know it yet.

Tell you what, if it is acceptable to my companions, we will reconsider and give you a 10% share of the coin treasure discovered.  If the rumours are true that will still be a king's ransom you can divide amongst yourselves and retire on as you retell the tales of your exploits.  It will also not be a too great a penalty to us for saving your lives."

Kullonar
player, 202 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Wed 1 Aug 2018
at 13:38
  • msg #438

Re: Combing Quesqueton

Kullonar nods his head as Uthecar talks, keeping an eye on the Gnomes in case they come up with more trickery.
Bruno Rhunthane
player, 268 posts
Fighter and Cleric
AllAtTheSameTime
Wed 1 Aug 2018
at 17:00
  • msg #439

Re: Combing Quesqueton

Bruno's early irritation at what he took as Uthecar's rudeness to Kullonar had abated when he realized that he had mistaken the warrior's words. His deal making on their behalf without consultation raise that ire anew, though.

Still arguing it out in public is not going to be useful so he bites his lip and stands ready watching how the Dwarf and Gnomes take things.
The Seer
GM, 653 posts
Wed 1 Aug 2018
at 20:44
  • msg #440

Re: Combing Quesqueton

"Ten percent sounds fair...cousin," the dwarf said. Spitting into his palm, he holds out his hand to Uthecar and says, "I'm Bruknar, of the clan Forgehammer." He waits for the handshake of agreement as the two gnomes look on.
Uthecar Hornskin II
player, 347 posts
Fighter
HP: 16/20
Thu 2 Aug 2018
at 00:58
  • msg #441

Re: Combing Quesqueton

Uthecar likewise follows suit, spitting into his palm and shaking Bruknar's hand.  "10% of the coin, the deal is forged.  I'm Uthecar, the second named of the Hornskins."  Uthecar will go on to introduce the others inquiring after the gnomes names as well as seeing if they have any useful information in regards to the areas they have visited.
Bruno Rhunthane
player, 269 posts
Fighter and Cleric
AllAtTheSameTime
Thu 2 Aug 2018
at 18:31
  • msg #442

Re: Combing Quesqueton



When Uthecar introduces Bruno he nods, "Soul Forger's Grace upon thee, cousin."
The Seer
GM, 654 posts
Fri 3 Aug 2018
at 02:36
  • msg #443

Re: Combing Quesqueton

Bruknar points to the two gnomes, he names the fellow wearing leathers and short sword as Spirley Tinmeister, the other, the spellflinger as Widly Himhammer. Both doff form fitting caps with bright feathers, bow and say, "At your service."

Given time now to study the chamber as well, you find that it is 20x20, and seems to be an extra area for storage and such, though all that is in the room is rubble in the far corner. There seems to be nothing of value here.

OOC: party's move.
Kullonar
player, 203 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 3 Aug 2018
at 04:20
  • msg #444

Re: Combing Quesqueton

"I am Kullonar of the Cudgel," the half-orc says with a slight nod of his head. He gives the gnome Widly a hard stare and then  asks, "Where do you hail from?"
Weasel
player, 61 posts
Hardbitten busboy by day
Scared lad by night
Sun 5 Aug 2018
at 18:43
  • msg #445

Re: Combing Quesqueton

"Everyone calls me Weasel," the young man said to the newcomers to the party. He still looks a bit skittish, but with four solid walls around him inside the room, he's a bit more calm.
Myrrick
player, 186 posts
Tue 7 Aug 2018
at 02:06
  • msg #446

Re: Combing Quesqueton

"I am Myrrick."
The Seer
GM, 655 posts
Tue 7 Aug 2018
at 02:49
  • msg #447

Re: Combing Quesqueton

"You are one of many words, Myrrick," said Bruknar.
Zan
player, 258 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Tue 7 Aug 2018
at 19:05
  • msg #448

Re: Combing Quesqueton

"Zan"  Zan made a flourished gesture with his arm and hand as he gave a half bow.

He looked over at Myrrick and gave a grin
The Seer
GM, 656 posts
Tue 7 Aug 2018
at 20:33
  • msg #449

Re: Combing Quesqueton

Greetings have been offered, introductions have been made. At long last, it is time for the party to move along. Despite recent events and local confusion, the party is still hale and intact, with three more members adding to its ranks (and thinning out the share of coin a bit).

This room is quiet, sparse, though perhaps a haven unlooked for, or one you can retreat to, if you ever figure out where you are.

ooc: actions? discussion? questions?
Zan
player, 259 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Wed 8 Aug 2018
at 20:45
  • msg #450

Re: Combing Quesqueton

"Well, for now, I would say that we should make this our base point to explore from.  Anything in the way of things you have already encountered would prove most helpful."

Zan got out one of his books and made a crude map and asked the newcomers to provide what details that they possibly could.

. ___________________________________________________________
.|\__________________________/||\___________________________/|
.||                          ||||                           ||
.||                          ||||                           ||
.||                          ||||                           ||
.||                          ||||                           ||
.||                          ||||                           ||
.||                          ||||                           ||
.||    ___                   ||||                           ||
.||   |   |                  ||||                           ||
.||   |___[]                 ||||                           ||
.||                          ||||                           ||
.||                          ||||                           ||
.||                          ||||                           ||
.||                          ||||                           ||
.||                          ||||                           ||
.||                          ||||                           ||
.||                          ||||                           ||
.||                          ||||                           ||
.||__________________________||||___________________________||
.|/__________________________\||/___________________________\|

Occ: update to the crude map
This message was last edited by the player at 14:15, Fri 10 Aug 2018.
The Seer
GM, 657 posts
Fri 10 Aug 2018
at 00:14
  • msg #451

Re: Combing Quesqueton

Bruknar said, "The room's 20x20, so your scale is off. Also, the doorway sits on that wall in the lower corner, not in the middle. As for recognizing this place, hard to tell. We spend a bit o' time down below, but I'm not even sure how to get back to the forge where we descended."
This message was last edited by the GM at 20:46, Fri 10 Aug 2018.
Widly Himhammer
NPC, 1 post
Fri 10 Aug 2018
at 20:54
  • msg #452

Re: Combing Quesqueton

Widly looks at the party. He's an ugly little shit, his face twisted into something between a grimace and a smile. "I gotsta learn some new spells," he said to the group. "Takes 'bout four, mebbe five 'ars, then I needs t'sleep for a spell. Think mebbe one'r'two yer friends might need a bit o'study too, no?"

Blinking owlish eyes, he pulls a peanut from a pouch at his side, breaks it open and hands it inside his cloak. You note a quick flash of grey fur, then gone.

As you all marvel as this strange little man, Widly looks about, his face suddenly crafty.

"'Tain't non amongst you a  Prestigitator, no?" he asks.
Spirly Tinmeister
NPC, 1 post
Fri 10 Aug 2018
at 20:55
  • msg #453

Re: Combing Quesqueton

"Don' mind me cousin," Spirly said. "'e's a bit daft, 'e is."
Bruknar Forgehammer
NPC, 1 post
Fri 10 Aug 2018
at 20:56
  • msg #454

Re: Combing Quesqueton

Put upon, Bruknar sighs deeply, as if a bellows, and shakes his head.
The Seer
GM, 661 posts
Fri 10 Aug 2018
at 21:04
  • msg #455

Re: Combing Quesqueton

This 20x20 area seems pretty secure.
Uthecar Hornskin II
player, 350 posts
Fighter
HP: 16/20
Sat 11 Aug 2018
at 05:08
  • msg #456

Re: Combing Quesqueton

17:04, Today: Uthecar Hornskin II rolled 12 using 1d100.  For being awesome.
The Seer
GM, 664 posts
Sat 11 Aug 2018
at 16:01
  • msg #457

Re: Combing Quesqueton

Bruno, Uthecar and Bruknar start speaking in low, sonorous tones, heading to the corner of the room where the rubble is. Bruknar starts tapping the walls on both sides of the corner with a small hammer, light touches, really, gentle taps that do not radiate beyond the room. After about ten taps, he looks at the other two dwarves and offers a smile and says, "Aye, solid rock. No passage beyond these two walls. I'm guessing we've found one o' the corners of the labyrinth. Word of warning, though, if something bad wanders this way, we'll be trapped. Still, 'tis a place to rest for the nonce, if yer of a mind. And as my companion mentioned, the finger wagglers need to get their beauty rest."
Bruno Rhunthane
player, 270 posts
Fighter and Cleric
AllAtTheSameTime
Sat 11 Aug 2018
at 17:23
  • msg #458

Re: Combing Quesqueton

13:22, Today: Bruno Rhunthane rolled 33 using 1d100.
Widly Himhammer
NPC, 2 posts
Sat 11 Aug 2018
at 18:34
  • msg #459

Re: Combing Quesqueton

Widly settles down in the corner opposite where the three dwarves are convening. He pulls a large tome from his pack, opens to the second page and begins to study.
The Seer
GM, 667 posts
Sat 11 Aug 2018
at 18:35
  • msg #460

Re: Combing Quesqueton

Party's actions - stay here, or not?
The Seer
GM, 669 posts
Mon 13 Aug 2018
at 04:59
  • msg #461

Re: Combing Quesqueton

29 Patchwall, YR 1 of The Seer's New Greyhawk Orthodox Calendar.  Time: approximately early afternoon, around 2PM on the revised 24 hour clock

Time check. You guys took a day of rest in the wizard's workshop after the melee in the library, and you've been fighting and scouting for a good portion of this day.

It's still early enough to do some more exploring. On the other hand, Zan's down a spell, and the gnome, Widly, is completely out of spells and has already begun studying.


Per the three dwarves, who find the construction of this place to be excellent, it provides a defensible position - provided its not a horde that comes piling in.


ooc: Party's actions: Should you stay or should you go?
Uthecar Hornskin II
player, 352 posts
Fighter
HP: 16/20
Mon 13 Aug 2018
at 07:14
  • msg #462

Re: Combing Quesqueton

Here appears to be as good a place as any to relearn spells if it is defendable.
The Seer
GM, 670 posts
Mon 13 Aug 2018
at 12:19
  • msg #463

Re: Combing Quesqueton

PM
Bruno Rhunthane
player, 273 posts
Fighter and Cleric
AllAtTheSameTime
Mon 13 Aug 2018
at 14:40
  • msg #464

Re: Combing Quesqueton

Bruno nods in agreement with his fellow Dwarves, "Yes. It's been a long one and I think we could all rest our, erm, 'fingers'."
Zan
player, 261 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Mon 13 Aug 2018
at 16:16
  • msg #465

Re: Combing Quesqueton

Zan will nod to the others and being studying to regain his spent spell.
Kullonar
player, 205 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Mon 13 Aug 2018
at 20:18
  • msg #466

Re: Combing Quesqueton

Kullonar shrugs and finds a corner facing the door and sits down. He digs some rations out of his pack, eating slowly while watching the newcomers. After an hour or so, he decides to take a nap.
Uthecar Hornskin II
player, 353 posts
Fighter
HP: 16/20
Mon 13 Aug 2018
at 22:08
  • msg #467

Re: Combing Quesqueton

Uthecar posts himself as the watch, munching on some iron rations as he does so.
The Seer
GM, 672 posts
Mon 13 Aug 2018
at 22:57
  • msg #468

Re: Combing Quesqueton

The party rests, relaxes, settles in for the evening. An odd rotation of watches takes place as the spellcasters memorize or pray for spells, while most of the rest take their turns keeping an ear out for untoward noises and other hints of potential foes.

Bruknar and Uthecar have found common ground. They talk long into the night of various things, their voices brooding and low, as if speaking secrets, though loud enough that others can hear. They talk of tales of the mountains, and great veins of ore, legendary treasures and the urkh wars - these elicit a few curses and stories of fallen kin.

Bruno sits nearby, a wistful smile on his face.

Kullonar rolls over, ignoring the tales as best he can, knowing all too well that half his blood thrills at the victories the dwarves don't speak of, won by the orc folk in the dark.

Zan and Myrrick, for their part, speak together in the elven tongue, remembering with fondness verdant dales, and swiftly running streams.

Weasel lies sleeping, using his cloak as a pillow, drool seeping from the corner of his mouth.

30 Patchwall, YR 1 of The Seer's New Greyhawk Orthodox Calendar.  Time: apparently morning, somewhere around 0700 on the revised 24 hour clock (you think!)

The morning comes, and you make ready to test the dungeon yet again...

ooc: Where to?
This message was last edited by the GM at 22:59, Mon 13 Aug 2018.
Uthecar Hornskin II
player, 354 posts
Fighter
HP: 16/20
Tue 14 Aug 2018
at 01:57
  • msg #469

Re: Combing Quesqueton

Not knowing much better given the passages have changed, Uthecar picks upward (north?) and around to the left (west) hoping to get an idea of the outside of the Labyrinth first.
Weasel
player, 62 posts
Hardbitten busboy by day
Scared lad by night
Thu 16 Aug 2018
at 21:04
  • msg #470

Re: Combing Quesqueton

As the others wake from the study and their slumber, Weasel listens carefully at the door.

"I don't hear nothin' outside."
This message was last edited by the GM at 21:05, Thu 16 Aug 2018.
Bruno Rhunthane
player, 274 posts
Fighter and Cleric
AllAtTheSameTime
Fri 17 Aug 2018
at 01:10
  • msg #471

Re: Combing Quesqueton

Bruno took a well-deserved rest and when they gathered themselves again was ready to get moving. He says little, but indicates his agreement with Uthecar's choice northward with a grunt and a nod as he finishes his rations.
Myrrick
player, 187 posts
Fri 17 Aug 2018
at 01:38
  • msg #472

Re: Combing Quesqueton

Having rested, and enjoyed decent conversation with Zan, Myrrick stretches and nods to his friends, "Shall we explore more then?" he readies his halberd, for it would be needed more likely than not.
Kullonar
player, 206 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 17 Aug 2018
at 03:31
  • msg #473

Re: Combing Quesqueton

Kullonar, having finished his prayers to the Keeper of the Cudgel, gathers his belongings and is ready to move out. "Oh, how I long to smell fresh air and feel the breeze on my face," he murmurs loud enough for those closest to hear.
The Seer
GM, 675 posts
Fri 17 Aug 2018
at 03:47
  • msg #474

Re: Combing Quesqueton

Bruknar and his two gnome companions say little as Kullonar laments the stifling feel of the dungeon. As the party makes ready, Weasel opens the door. Unfortunately, standing in the second rank, the half-orc priest finds the air outside the room neither fresh, nor clean, rather it is the thick miasma of death. Coming down the corridor in a slow walk are five shambling zombies, the low moans of the damned emanating from their oddly distended mouths.



Party has initiative, please post your actions.
This message was last edited by the GM at 03:49, Fri 17 Aug 2018.
Kullonar
player, 207 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 17 Aug 2018
at 04:05
  • msg #475

Re: Combing Quesqueton

Kullonar snarls his nose in revulsion and steps forward, brandishing his holy symbol. "In the name of the Cudgel, I command you to return to your grave or the darkness that spawned you!"
The Seer
GM, 677 posts
Fri 17 Aug 2018
at 04:19
  • msg #476

Re: Combing Quesqueton

Kullonar's faith is not quite up to the task. The zombies keep shuffling slowly toward the door.
Weasel
player, 63 posts
Hardbitten busboy by day
Scared lad by night
Fri 17 Aug 2018
at 04:20
  • msg #477

Re: Combing Quesqueton

Weasel let's out a loud shriek and slams the door closed, then pushes his way toward the rear of the party.
Uthecar Hornskin II
player, 356 posts
Fighter
HP: 16/20
Fri 17 Aug 2018
at 08:11
  • msg #478

Re: Combing Quesqueton

Uthecar frowns, at Weasel's actions, not that the further creases are noticeable on his leathery face.  He opens the door and moves towards the Zombie's, not quite at a run, more like an enthusiastic power walk.  "Come to Uthecar and play chop, chop." he encourages them as he swings his axe.

20:05, Today: Uthecar Hornskin II rolled 10 to hit but needs a 12 unless the wonderous new dwarven shield he now holds does something marvellous. 
Bruno Rhunthane
player, 275 posts
Fighter and Cleric
AllAtTheSameTime
Fri 17 Aug 2018
at 13:57
  • msg #479

Re: Combing Quesqueton

OOC: I forgot which system I was rolling for, so my first roll with the d20 should b ignored -- mea culpa!


09:54, Today: Bruno Rhunthane rolled 3 using 1d6+1.  Initiative.


Bruno steps forward similarly to Kullonar with the silver hammer of Moradin, "Fear the Silver Hammer of Moradin, foul ones!"
Zan
player, 263 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Fri 17 Aug 2018
at 23:50
  • msg #480

Re: Combing Quesqueton

Knowing that his memoried spell will be of little help at the moment, Zan fired of several arrows before the melee started.


18:45, Today: Zan rolled 3,5,6,19,4 using d6+2,d20+4,1d6,d20+4,1d6.  arrows away.
The Seer
GM, 680 posts
Sat 18 Aug 2018
at 01:13
  • msg #481

Re: Combing Quesqueton

Bruno finds his faith shaken, as well, at the sight of the slow moving deaders.


Thus far:
Kullonar: Failed to turn
Uthecar: Missed attack
Bruno: Failed to turn
Zan: One arrow hits, another skitters down the hallway. You are shocked to see the deader fall, well, dead, an arrow stuck in its empty eye socket.
Weasel: One arrow hits a different zombie, another almost hits Uthecar, standing alone out in the hallway.

Waiting on Myrrick, Bruknar, Spirly and Widly. The two gnomes seem to be arguing.

As of right now: 4 zombies left, one of which is down -3HP

Bruknar Forgehammer
NPC, 2 posts
Sat 18 Aug 2018
at 01:19
  • msg #482

Re: Combing Quesqueton

Crying out, "Forgehammer!" the stout dwarf pushes his way out of the room and rushes the zombie nearest Uthecar. "A fine day for killing, brother!" he shouts.

Two handed, he hacks the deader with a ferocity born of fear and courage.

His first blow is blessed by Moradin (-6 damage to the lead zombie). The second, not so much.
Spirly Tinmeister
NPC, 2 posts
Sun 19 Aug 2018
at 00:15
  • msg #483

Re: Combing Quesqueton

Spirly finally shakes his head grimly and leaves his kinsman behind. Exiting the room, he circles Uthecar and Bruknar, and attacks the flanking zombie. His first attack is wild, his second on the mark.

4 points of damage to the last zombie in line.
Myrrick
player, 188 posts
Sun 19 Aug 2018
at 16:17
  • msg #484

Re: Combing Quesqueton

Myrrick leaps to action, seeing some of his friends falter, even briefly spurs him to action.

12:16, Today: Myrrick rolled 12 using 1d12+1.  hurt.

12:16, Today: Myrrick rolled 12 using 1d20+1.  hit.
This message was last edited by the GM at 18:10, Sun 19 Aug 2018.
The Seer
GM, 681 posts
Sun 19 Aug 2018
at 18:26
  • msg #485

Re: Combing Quesqueton

Myrrick heads out of the room. From a position behind the two dwarves, he spots up, takes aim and promptly skewers one of the middle zombies. The critter, it's magical bonds broken by the might of the halberd, disintegrates into dust.

ooc: to clarify, that last sentence was a bit of artistic license. Myrrick does not have a halberd of disintegration. Although that would be kind of neat.

Somehow the party managed to destroy two of the beasts. You also wounded two despite not having your best effort. Still, the zombies get their turn.

The zombies mindlessly shamble forward, their pace slow but implacable.

The first strikes at Uthecar and hits him for 6 points of damage

The next strikes at Bruknar - it is a terrible blow that staggers the doughty dwarf; critical hit for 12 points of damage. Despite his own issues, Uthecar cringes at the sound of breaking ribs.

For his part, Spirly barely dances out of harms way, ducking beneath the deader's punch just in time.

Party's actions: Whatcha gonna do?
Uthecar Hornskin II
player, 357 posts
Fighter
HP: 16/20
Sun 19 Aug 2018
at 18:48
  • msg #486

Re: Combing Quesqueton

Uthecar rounds on the zombies, the fire starting in his belly as he gets into the swing of things with his axe.  With rising anger, he puts his full muscle power into each stroke looking to cut right through and finish each of the fetid rotting zombies.

The bonuses were applied a little incorrectly, only being added to the total, rather than each die roll.  The final results should read 21 and 15 to hit followed by 14 and 13 damage.

06:35, Today: Uthecar Hornskin II rolled 32,20 using 2d20+4,2d8+7 with rolls of 17,11,7,6.  to hit and damage Uthecar.
t
The Seer
GM, 682 posts
Sun 19 Aug 2018
at 19:01
  • msg #487

Re: Combing Quesqueton

Uthecar goes manic. With two swings, he crushes two zombies.

Bruknar retreats, his breath coming in gasps, blood flecking his lips.

Spirly attacks again, this time drawing blood with his primary weapon (-3 to the zombie).

One zombie wounded and left standing.

Rest of your actions please...one good knock should take the last feller out.
Zan
player, 264 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Mon 20 Aug 2018
at 03:27
  • msg #488

Re: Combing Quesqueton

Zan will help grab Bruknar getting him out of harm's way, slashing with his sword to help keep the bad zombies away.


22:26, Today: Zan rolled 3,11,2 using d6+2,d20+1,1d8+1.  ls.
Kullonar
player, 208 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Tue 21 Aug 2018
at 04:03
  • msg #489

Re: Combing Quesqueton

Kullonar grabs Bruknar from Zan and pulls the critically wounded dwarf toward the back of the melee. "Hold still for a minute. I have something for the pain."
Holy symbol still in hand, Kullonar calls for divine healing from St. Cuthbert.

00:02, Today: Kullonar rolled 4 using 1d8.  CLW.
Bruknar Forgehammer
NPC, 3 posts
Tue 21 Aug 2018
at 19:14
  • msg #490

Re: Combing Quesqueton

In reply to Kullonar (msg # 489):

Bruknar feels the sudden shock of bones knitting, blood vessels drawing back together as Kullonar lays on hands. He's still bruised, but the danger of lapsing into unconsciousness is staved off, and he nods at the unusual cleric his thanks.

"You're funny looking for a priest," he grunts. "Most of the ones I've met have beards."
Kullonar
player, 209 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Wed 22 Aug 2018
at 02:03
  • msg #491

Re: Combing Quesqueton

In reply to Bruknar Forgehammer (msg # 490):

Kullonar chuckles slightly. "I care not for a beard or such...it itches my face. Besides when I have tried to grow one, it is a scraggly mess of hair, and no one wants to see me in that...especially my mother."
He gives Bruknar a quick nod and helps the dwarf to his feet.
"Might want to take it easy for awhile; you were badly injured and I only helped a little."
Bruno Rhunthane
player, 277 posts
Fighter and Cleric
AllAtTheSameTime
Thu 23 Aug 2018
at 20:13
  • msg #492

Re: Combing Quesqueton

In reply to The Seer (msg # 487):

OCC: Sorry to have been absent for a bit longer than intended (wish it was because my vacation was extended, but it ain't)

16:07, Today: Bruno Rhunthane rolled 9 using 1d20+6.  Short Sword Attack.
16:11, Today: Bruno Rhunthane rolled 9 using 1d6+7.  Short Sword Damage.


Bruno's failed attempt to turn the undead creatures was at least mirrored by Kullonar, so that helped assuage some of the sense of failure.

He moves into the fight seeing Kullonar go to the aid of Bruknar slashing his blade as he goes.
Weasel
player, 64 posts
Hardbitten busboy by day
Scared lad by night
Sat 25 Aug 2018
at 22:01
  • msg #493

Re: Combing Quesqueton

Weasel sneaks out, circling around the last zombie to get in prime position to hit it. The critter's not quick enough to keep pace. Furthermore, there is a distinct, inky shade following the young thief around that shrouds him in a dark blur.

Just like that, Weasel plunges his blade into the zombie's back. Severed from the dark magics that created it, the zombie disintegrates into ash and dust.
The Seer
GM, 683 posts
Sat 25 Aug 2018
at 22:02
  • msg #494

Re: Combing Quesqueton

Weasel offers everyone a grin and a wink for a job well done.

"What's next?" he asks.
Zan
player, 265 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Mon 27 Aug 2018
at 01:27
  • msg #495

Re: Combing Quesqueton

Zan looked over to the new guys, "Is this what you have been running into down here?"
Bruno Rhunthane
player, 278 posts
Fighter and Cleric
AllAtTheSameTime
Mon 27 Aug 2018
at 01:51
  • msg #496

Re: Combing Quesqueton

Frustrated at multiple failures Bruno appreciates that he is with a hardy group who were more than able to take care of matters. And that is why one travels with a group after all... You'd be long dead if you were wandering down here alone you fool, put it aside, he warns himself.

"We move on in the direction we were heading,", he replies to Weasel as he moves back into his place in the marching order.

As he does so he nods a 'Good Question!' to Zan when he hears the Elf's question and turn expectantly to their new comrades.
This message was last edited by the player at 13:36, Mon 27 Aug 2018.
Uthecar Hornskin II
player, 358 posts
Fighter
HP: 5/20
Mon 27 Aug 2018
at 02:55
  • msg #497

Re: Combing Quesqueton

Uthecar was about to carry on, but paused.  The answer to Zan's question was important to hear, and he looked to the newcomers to see what was said.
Widly Himhammer
NPC, 3 posts
Tue 28 Aug 2018
at 00:01
  • msg #498

Re: Combing Quesqueton

"Aye," said the gnome spellflinger. "Some 'o those, some others that moved a lot faster, an' tore the flesh from the body of their victim. All the usual suspects down 'ere, as well: Trogs, Orc, goblins. Frankly, I'm one for headin' back to my glade - the sooner gone, the better I be."
This message was last edited by the player at 00:02, Tue 28 Aug 2018.
Spirly Tinmeister
NPC, 3 posts
Tue 28 Aug 2018
at 00:11
  • msg #499

Re: Combing Quesqueton

"Gah, Widly, a snivelin' fool, y'are," Spirly said, nearly spitting the words in the other gnome's direction. "If ye weren't hoardin' yer spells so tightly, we could've made a run at the ghouls that took two of our companions. The only good spell ye got off was at a friendly. Worthless y'are, an' I'm tellin' it straight. Begone and good riddance if yer ready to run. Won't miss ye a bit."

Widly looks for a long moment at Spirly, real anger in his eyes, but at last he said, "I'll not abandon ye, Spirly, for all your vehement hatred. We're kin, lest ye forget. Bloods thicker'n water."

So saying, the little fellow pushes forward to the second rank and says, "Let's get on, then."
Myrrick
player, 189 posts
Tue 28 Aug 2018
at 02:05
  • msg #500

Re: Combing Quesqueton

Myrrick shook his head at the infighting of the gnomes, but said nothing yet. It wasn't his place. Not yet anyway, if it continued, he would step in. "Let us see what other horrors this place holds then. Perhaps soem real treasure soon."
Uthecar Hornskin II
player, 359 posts
Fighter
HP: 5/20
Tue 28 Aug 2018
at 02:28
  • msg #501

Re: Combing Quesqueton

Uthecar took a different approach.  "You got more to say?" he asks Spirly.  He waits a moment to see if the gnome does say anything more, and if not he continues.

"Well then in spite of what you feel, shake his hand and look him in the eye as you tell him you have his back, live or die like he has told you.".
The Seer
GM, 686 posts
Tue 4 Sep 2018
at 23:06
  • msg #502

Re: Combing Quesqueton

Both gnomes spit on their hands grasp the other. Their expressions are stormy, but all who look note the resemblance. Pulling apart, they look around at the others, waiting for some marching orders.

End of thread.
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