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18:36, 3rd May 2024 (GMT+0)

OOC2: Where the Fallen Jarls Sleep.

Posted by The SeerFor group 0
The Seer
GM, 1517 posts
Sun 13 Sep 2020
at 15:57
  • msg #301

Re: OOC2: Where the Fallen Jarls Sleep.

Thanks, gang. Looking forward to it.
The Seer
GM, 1518 posts
Mon 14 Sep 2020
at 00:36
  • msg #302

Re: OOC2: Where the Fallen Jarls Sleep.

I'll try to have something for you guys tomorrow night or Tuesday - depends on what time it is when I get there.
Uthecar Hornskin II
player, 607 posts
Fighter
HP: 27/35
Mon 14 Sep 2020
at 02:43
  • msg #303

Re: OOC2: Where the Fallen Jarls Sleep.

No worries Seer will see it when it gets there.  Make sure you enjoy your time away.
The Seer
GM, 1519 posts
Tue 15 Sep 2020
at 22:23
  • msg #304

Re: OOC2: Where the Fallen Jarls Sleep.

Hi gang. I'll post tomorrow, early. Thanks for the patience. I'll be  home Sunday, I think. Depends on the weather.

Thanks for playing.
The Seer
GM, 1521 posts
Wed 16 Sep 2020
at 15:06
  • msg #305

Re: OOC2: Where the Fallen Jarls Sleep.

Good Morning. Game Post is up for your review. I'll try for one more post before Sunday. Lots of action in this one.

:)
Gildan Stalker
player, 134 posts
Wed 16 Sep 2020
at 18:43
  • msg #306

Re: OOC2: Where the Fallen Jarls Sleep.

If I recall (it's been awhile) Zan loses 1 hp per round until stabilized and dies permanently at -10 hp. But I think any of us can stabilize him. There's no heal check or anything, I believe.
The Seer
GM, 1522 posts
Thu 17 Sep 2020
at 03:05
  • msg #307

Re: OOC2: Where the Fallen Jarls Sleep.

Correct: anything from bandages to a cure light wounds could do the job. So who brought bandages?
Uthecar Hornskin II
player, 609 posts
Fighter
HP: 27/35
Thu 17 Sep 2020
at 03:59
  • msg #308

Re: OOC2: Where the Fallen Jarls Sleep.

Aren't bandages like clean underwear, it's just assumed everyone has some? :o)
Ulrich Aelgrimm
player, 215 posts
Pal 4
HP: 30/25 AC: 1
Thu 17 Sep 2020
at 12:16
  • msg #309

Re: OOC2: Where the Fallen Jarls Sleep.

Ulrich tears a piece of his white tabard off to use for bandages, he begins work on Zan if he can.
The Seer
GM, 1524 posts
Thu 17 Sep 2020
at 13:06
  • msg #310

Re: OOC2: Where the Fallen Jarls Sleep.

Zan was made stable by Bruno's CLW. I was just joking around.

:}
The Seer
GM, 1525 posts
Thu 17 Sep 2020
at 13:09
  • msg #311

Re: OOC2: Where the Fallen Jarls Sleep.

Keep posting - I'll be heading back Sunday, and will check in with you guys then, if not before. Cheers!
Ulrich Aelgrimm
player, 217 posts
Pal 4
HP: 30/25 AC: 1
Thu 17 Sep 2020
at 18:18
  • msg #312

Re: OOC2: Where the Fallen Jarls Sleep.

My roommate taught me something today, Medusa, which was her name not what she was, was a Gorgon. So were her two sisters, though their look was not cursed to stone you. The bull crap was Gary Gygax.
Gildan Stalker
player, 136 posts
Thu 17 Sep 2020
at 18:46
  • msg #313

Re: OOC2: Where the Fallen Jarls Sleep.

Yeah, it's true. I studied a lot of classical literature in college and I remembering confusing those a couple of times thanks to D&D.
The Seer
GM, 1526 posts
Thu 17 Sep 2020
at 23:05
  • msg #314

Re: OOC2: Where the Fallen Jarls Sleep.

Classics professors everywhere curse E.G.G's name.

:p
The Seer
GM, 1527 posts
Thu 17 Sep 2020
at 23:07
  • msg #315

Re: OOC2: Where the Fallen Jarls Sleep.

Gang, enjoy your weekend. I'll be heading back Sunday, will likely post sometime on Monday.
The Seer
GM, 1528 posts
Mon 21 Sep 2020
at 01:29
  • msg #316

Re: OOC2: Where the Fallen Jarls Sleep.

Just got home. Have some unpacking to do. I'll have a post for you tomorrow. It was a nice trip.
Bruno Rhunthane
player, 654 posts
Fighter and Cleric
AllAtTheSameTime
Mon 21 Sep 2020
at 02:08
  • msg #317

Re: OOC2: Where the Fallen Jarls Sleep.

Welcome home!
Uthecar Hornskin II
player, 610 posts
Fighter
HP: 27/35
Mon 21 Sep 2020
at 04:18
  • msg #318

Re: OOC2: Where the Fallen Jarls Sleep.

Yup there’s nothing like getting home.
Gildan Stalker
player, 137 posts
Tue 22 Sep 2020
at 15:00
  • msg #319

Re: OOC2: Where the Fallen Jarls Sleep.

A) I clearly haven't been doing a good job tracking Gildan's damage. Sorry.

B) Does anyone know what the rules are in 1st edition for range attacks on someone meleeing with you? I know there's no attack of opportunity but what penalties are there?
Uthecar Hornskin II
player, 612 posts
Fighter
HP: 27/35
Tue 22 Sep 2020
at 16:38
  • msg #320

Re: OOC2: Where the Fallen Jarls Sleep.

I'm not so sure about 'rules' as such but more common sense which 1st edition allowed a DM to use, would say someone trying to do a range arrack on someone in their face with a sword is either going to get cut up pretty badly or have their range attack equipment damaged without doing much damage to the person whose up in their face.
The Seer
GM, 1531 posts
Tue 22 Sep 2020
at 17:02
  • msg #321

Re: OOC2: Where the Fallen Jarls Sleep.

I would say once an attacker is in range with his weapon, the archer would lose bonuses to dexterity, if any. However, if you have point blank range, you still get the bonuses for that skill. Basically the bowman is using his bow as a melee weapon. That's why archers covet it.
Kullonar
player, 465 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Tue 22 Sep 2020
at 20:06
  • msg #322

Re: OOC2: Where the Fallen Jarls Sleep.

I think there are some "firing into melee" rules for range attacks...but quite honestly, I can't remember where they are at the moment.
The Seer may remember many years ago in my game how those rules cost us a player...literally!
The Seer
GM, 1532 posts
Tue 22 Sep 2020
at 21:50
  • msg #323

Re: OOC2: Where the Fallen Jarls Sleep.

This is very true. It was a nice funeral, though.
Gildan Stalker
player, 138 posts
Wed 23 Sep 2020
at 12:42
  • msg #324

Re: OOC2: Where the Fallen Jarls Sleep.

I guess if the enemy is close enough to hit me with a weapon, they're closer than 6 feet so I don't get the short range bonus either? I'll roll without that and without dex bonus.
The Seer
GM, 1533 posts
Wed 23 Sep 2020
at 19:35
  • msg #325

Re: OOC2: Where the Fallen Jarls Sleep.

I'm going to play each situation individually. Mostly I've done a pretty good job of that.

Interpretation of the rules in AD&D is a sage's quest. I'd rather use common sense for each situation that comes up. Most of them are pretty self explanatory and even in this case, if Gildan flees, then turns to fire, he should be able to evade and loose at least one missile, if not two based upon how fleet of foot and nimble he is.

Tactically, he could position himself in effort to get the best effect. For instance, loosing arrows down vacant sightlines. That special care may require DM adjudication and a specific description from the player, but this is RPol so you can take a bit to contemplate.

Again, this is about fun. It's about creating compelling characters who the players like to play. It is not fun when the game is paused to discuss some eclectic rule that isn't clearly defined in the manuals.

Take that for what it's worth.
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