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Chapter 3: The Valley of Sleeping Jarls.

Posted by The SeerFor group 0
The Seer
GM, 1298 posts
Wed 8 Jul 2020
at 16:32
  • msg #1

Chapter 3: The Valley of Sleeping Jarls

A cold sun greets you as you leave the sanctuary and Gregors behind. It is uncomfortable, but as a group, you've faced privation with stoic persistence. This day is no different.

Ulrich leads the way, followed closely by the remainder of the party in their usual formation. Myrrick follows up at the rear, alert and aware.

Marching order:
Uthecar -- Ulrich
Bruno -- Gilden
Zan -- Kullonar
Myrrick

After about an hour's march, which takes you past the first hour after midday, you come to a great tree that overlooks a flowing river. Its branches are bare. Above you, water rushes down from a steep drop into a wide basin, leaving a fine mist hanging in the air. A wide stream travels in a southeastern direction; along the river are the forgotten detritus of spring; clumps of dead flora, denuded trees...and a sickly scent that leaves your mouth dry like a bad hangover. You halt and take stock of your surroundings.

Welcome to the valley, gentlefolk. Feel free to spend time role playing.
Myrrick
player, 305 posts
Wed 8 Jul 2020
at 16:35
  • msg #2

Chapter 3: The Valley of Sleeping Jarls

Myrrick scans the area for anything moving unnaturally, or generally out of place. “We’ve a few hours before the sun begins to descend. It might be prudent to spend some time setting up a base camp. Explore the immediate area and prepare for a long cold night.” Despite the dangers they face, Myrrick seems content, and at peace with the situation, even if a bit at unease.
Uthecar Hornskin II
player, 516 posts
Fighter
HP: 35/35
Wed 8 Jul 2020
at 19:01
  • msg #3

Chapter 3: The Valley of Sleeping Jarls

Uthecar looks to the sun and their surroundings.  "Don't you think it's a little too soon to strike for camp Myrrick?" (we're only about 1.15pm in the afternoon from the description) A trail camp won't take us long to establish and there is no guarantee it will be required again if we intend to explore."

Uthecar takes a deeper breath in.  "What would cause that sweet scent?  To me it seems more than the decay of late spring."

OOC:  The sickly scent, does it seem specific to an area, or is it all over and general without a set location?
Ulrich Aelgrimm
player, 58 posts
Pal 4
HP: 30/30 AC: 1
Wed 8 Jul 2020
at 19:06
  • msg #4

Chapter 3: The Valley of Sleeping Jarls

"We don't have time for that Myrrick, Gregor will leave without us tomorrow at noon. Then we have to trust to our memories to find our way back as we'll be without our guide."
Gildan Stalker
player, 106 posts
Wed 8 Jul 2020
at 19:26
  • msg #5

Chapter 3: The Valley of Sleeping Jarls

Gildan breathes in the fetid air and frowns at the scenery. The cold isn't bothersome to him but he sees the dead trees and shudders. Whatever is here is meant to be destroyed.

He agrees with Myrrick about camping sooner rather than later but doesn't push the issue when others object.

"This isn't the kind of land you should travel through in the dark."
The Seer
GM, 1301 posts
Wed 8 Jul 2020
at 22:33
  • msg #6

Chapter 3: The Valley of Sleeping Jarls

OOC: You haven't moved far enough to determine whether it is specific to the current environs, or just a general scent that's off putting. You do note that the air seems still here, once you move away from the waterfall.
Myrrick
player, 306 posts
Thu 9 Jul 2020
at 00:52
  • msg #7

Chapter 3: The Valley of Sleeping Jarls

Myrrick shrugs, "It was only a suggestion, the sun will be down in a few hours. I agree we shouldn't travel much in the dark. If there are undead here, we can't see them without torches, the cold will much of our vision. If you wish to spend the entire time exploring, so be it. I will follow."
Kullonar
player, 419 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Thu 9 Jul 2020
at 06:51
  • msg #8

Chapter 3: The Valley of Sleeping Jarls

Kullonar spends several minutes watching the waterfall, enjoying the mist on his face.
He turns to find the others milling about and walks down to the water's edge. He wonders what sort of fish live in here?
Uthecar Hornskin II
player, 517 posts
Fighter
HP: 35/35
Thu 9 Jul 2020
at 10:25
  • msg #9

Chapter 3: The Valley of Sleeping Jarls

Uthecar will travel for a bit to see if the scent is far reaching or specific to the area they are in.
Ulrich Aelgrimm
player, 59 posts
Pal 4
HP: 30/30 AC: 1
Thu 9 Jul 2020
at 12:35
  • msg #10

Chapter 3: The Valley of Sleeping Jarls

"You may be right Myyrick, lets find a spot we can come back to when it gets dark."
Myrrick
player, 307 posts
Thu 9 Jul 2020
at 12:47
  • msg #11

Chapter 3: The Valley of Sleeping Jarls

“Doesn’t have to have a camp set, but we do need a rally point. With at least a means of starting a fire. Shelter can be set quickly
Enough. We can explore as much as you all feel comfortable doing. Come back to the rally point in the worst case.”
Ulrich Aelgrimm
player, 60 posts
Pal 4
HP: 30/30 AC: 1
Thu 9 Jul 2020
at 12:51
  • msg #12

Chapter 3: The Valley of Sleeping Jarls

"Agreed. Pelor would be proud of your planning ahead."
The Seer
GM, 1302 posts
Thu 9 Jul 2020
at 14:00
  • msg #13

Chapter 3: The Valley of Sleeping Jarls

Ignoring the talk, Kullonor enjoys the feel of sub-arctic ice crystals upon his face. The taste of frostbite is delectable. (Joking...kind of!).

The party convenes and discuss some ideas for their travel in the valley. As you all move a bit deeper and look around, the vale opens wide. It's almost as if you have too many options, and seem a bit frozen in place. Tempers don't really flare, but there's some simmer to your discourse. Uthecar notes that the scent has stayed with you to this point.

WHAT'S YOU GONNA DOOOOOOOO!
Ulrich Aelgrimm
player, 61 posts
Pal 4
HP: 30/30 AC: 1
Thu 9 Jul 2020
at 14:06
  • msg #14

Chapter 3: The Valley of Sleeping Jarls

There is a mound? We start exploring the mound in front of us.
Gildan Stalker
player, 107 posts
Thu 9 Jul 2020
at 14:12
  • msg #15

Chapter 3: The Valley of Sleeping Jarls

OOC: Where do we see that there's a mound? Is there a map of the area that I'm missing? I don't see it in the game maps thread.
The Seer
GM, 1304 posts
Thu 9 Jul 2020
at 14:22
  • msg #16

Chapter 3: The Valley of Sleeping Jarls

There is not a mound right in front of you, actually.

You're in a vale (small valley) and mountains surround you. A waterfall greets you at the entrance to the valley. The waterfall feeds a quickly moving stream that heads southeast. You see one landmark for sure: a bridge spans the stream approximately 60' away. It appears to be in good condition.

Perhaps 300 feet off in the distance, you see a rise on this of the river. Is it a mound, or just a hillock that's part of the scenery? Hard to tell.

The walls of the vale are pockmarked and sheer - could crypts line the walls, hidden from view?

The air is a bit fetid. There is very little sound.

Party's actions.

Edit: The map as currently shown, offers very few clues. That's part of the charm - you get to fill in the details as you come across them. I offer a few clues above. Go back even further to the initial post when you first entered the vale. There is plenty for you to work on.

Just give it some thought.
This message was last edited by the GM at 14:29, Thu 09 July 2020.
Kullonar
player, 420 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Thu 9 Jul 2020
at 14:45
  • msg #17

Chapter 3: The Valley of Sleeping Jarls

Prompted by some inner sense (thanks to The Seer), Kullonar wipes the condensation from his face and takes a measured look around the area.
"Bruno...why do you suppose the trees and foliage here are dead or dying? Is it not Spring? Should they not be budding with leaves?  And that smell? If I'm not mistaken it's the sickly, putrid scent of something rotting. Flesh perhaps?"

Kullonar begins to walk toward the bridge; perhaps it will offer some clues.
(Seer: Which way is the wind blowing?)
The Seer
GM, 1305 posts
Thu 9 Jul 2020
at 15:01
  • msg #18

Chapter 3: The Valley of Sleeping Jarls

A couple things: Spring is a misnomer this far up in the heights. It's cold, frigidly so.

There is no wind, thus the seemingly static nature of the smell. As for the bridge, good idea. Kullonar makes his way to the bridge. It's a fairly standard structure, though no roof, but well made and kept. It's rounded, as well, so as you approach and climb atop the middle of the structure you get a bit of a view that wasn't available from ground level. In the distance you can see the hillock with a bit more clarity - it does indeed look like a mound. You also note another across the river, though it is about half the size of the other.

Is anyone else exploring the area around the entrance or the bridge?
Bruno Rhunthane
player, 548 posts
Fighter and Cleric
AllAtTheSameTime
Thu 9 Jul 2020
at 15:11
  • msg #19

Chapter 3: The Valley of Sleeping Jarls

Bruno listens to the various exchanges, but since they seem to dance about each other and they do not break out into discord he stays quiet.

In response to Kullonar's question he shrugs, "This place seems to have been cursed to me. Whatever its original holiness some power is seemingly drowning it out and replacing it with... Well, what we see.

"Let us search the area around that bridge before using it."

The Seer
GM, 1306 posts
Thu 9 Jul 2020
at 15:19
  • msg #20

Chapter 3: The Valley of Sleeping Jarls

A closer evaluation of the bridge shows that indeed it is well crafted, with large river stones cemented together with some binding agent. You note no cracks in stone or mortar. The span itself is of treated wooden slates that hold many coats of thick paint. In other circumstances you might it to be a quaint place to picnic...except for that smell.
Uthecar Hornskin II
player, 518 posts
Fighter
HP: 35/35
Thu 9 Jul 2020
at 18:03
  • msg #21

Chapter 3: The Valley of Sleeping Jarls

Uthecar is on edge.  Enough so that his axe is out and he twists it anxiously in his hands like he is waiting for an excuse to use it.  "The smell is certainly wrong.  It seems to me it is more a lure to lead us on.  Be wary.  Could this be illusion?  I am ill versed in what tricks the power of illusion can play on the senses."
Ulrich Aelgrimm
player, 62 posts
Pal 4
HP: 30/30 AC: 1
Thu 9 Jul 2020
at 18:12
  • msg #22

Chapter 3: The Valley of Sleeping Jarls

Ulrich detects evil and looks all around as he heads for the bridge too.
Bruno Rhunthane
player, 549 posts
Fighter and Cleric
AllAtTheSameTime
Thu 9 Jul 2020
at 18:20
  • msg #23

Chapter 3: The Valley of Sleeping Jarls

As the party moves towards the bridge Bruno replies, "I don't know anything about illusions either, Uthecar, but this foul scent and the unseasonal conditions of this area seems like something more profound.

"Of course, that doesn't mean that there aren't illusionary traps on the bridge or elsewhere. A power that might have this influence is not something to underestimate.

"Let's stay together, and keep our eyes open, fellows!"

The Seer
GM, 1307 posts
Thu 9 Jul 2020
at 19:51
  • msg #24

Chapter 3: The Valley of Sleeping Jarls

PM
Kullonar
player, 421 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Thu 9 Jul 2020
at 20:03
  • msg #25

Chapter 3: The Valley of Sleeping Jarls

Kullonar waits for his companions, but replies to them as they approach, "And the smell could just be a dead elk somewhere, although I do not see any carrion vultures or other scavengers. And there are two mounds it seems: one on this side of the river and a smaller one on the other.
"The bridge looks like it is new construction. What do you make of it Uthecar?"
Uthecar Hornskin II
player, 519 posts
Fighter
HP: 35/35
Thu 9 Jul 2020
at 21:07
  • msg #26

Chapter 3: The Valley of Sleeping Jarls

Uthecar does approach the bridge looking at the abutment with interest.  He sees there are no cracks in the mortar the substance used to bind the rock together holding well.  He runs his hand along the painted wooden planks and moves to look under the bridge if possible, replying to Kullonar as he does so.  "I don't think new Kullonar, there are many coats of paint upon this wood, so it appears it has been well looked after by someone for some time."
The Seer
GM, 1308 posts
Thu 9 Jul 2020
at 21:59
  • msg #27

Chapter 3: The Valley of Sleeping Jarls

As you climb the bridge and do your inspection, you note a slowly gathering flock of very large rooks that are alighting in the trees. They seem very interested in your presence and call out to you in loud caws.
Bruno Rhunthane
player, 550 posts
Fighter and Cleric
AllAtTheSameTime
Thu 9 Jul 2020
at 23:20
  • msg #28

Chapter 3: The Valley of Sleeping Jarls

Bruno notes the ravens and pauses, "They seem to be speaking to us... It just so happens, my friends, that I may actually do that with The Soul Forger's help.

"Let's see what they wish to discuss, shall we?"


OOC: It's unclear to me where the birds are related to us as we clilmb the bridge. If Bruno wants to use his Speak w/Animals spell (30' range) will he have to cross to the other side or go back from where they have begun to cross?

I guess it's rather academic, because whatever the case Bruno is approaching the ravens and when in range he will cast his spell to understand what they are saying.

Uthecar Hornskin II
player, 520 posts
Fighter
HP: 35/35
Fri 10 Jul 2020
at 01:44
  • msg #29

Chapter 3: The Valley of Sleeping Jarls

Uthecar inspects the bridge as he shadows Bruno in case the spell leaves him vulnerable to attack from the ravens or elsewhere.
Ulrich Aelgrimm
player, 63 posts
Pal 4
HP: 30/30 AC: 1
Fri 10 Jul 2020
at 12:54
  • msg #30

Chapter 3: The Valley of Sleeping Jarls

Ulrich follows, wary with the sense of evil about. He draws his sword.
Myrrick
player, 308 posts
Fri 10 Jul 2020
at 13:08
  • msg #31

Chapter 3: The Valley of Sleeping Jarls

Myrrick places a hand on his halberd, “Watch yourselves... those birds are far too large for their type. Bigger even than crows. I’d wager something unnatural is going on. I am unable to speak to them. I haven’t learned that trick yet.”
Ulrich Aelgrimm
player, 64 posts
Pal 4
HP: 30/30 AC: 1
Fri 10 Jul 2020
at 13:10
  • msg #32

Chapter 3: The Valley of Sleeping Jarls

"Ravens are bigger than crows, some learn to speak common. They are the source of the evil, something else is out there as well."
This message was last edited by the player at 17:13, Fri 10 July 2020.
Uthecar Hornskin II
player, 521 posts
Fighter
HP: 35/35
Fri 10 Jul 2020
at 16:45
  • msg #33

Chapter 3: The Valley of Sleeping Jarls

"You definitely register something evil is present Ulrich?"
Ulrich Aelgrimm
player, 65 posts
Pal 4
HP: 30/30 AC: 1
Fri 10 Jul 2020
at 16:50
  • msg #34

Chapter 3: The Valley of Sleeping Jarls

"There is evil about, yes. Very low amount as far as what I feel, but that would be due to distance! Be very wary!"
Ulrich Aelgrimm
player, 66 posts
Pal 4
HP: 30/30 AC: 1
Fri 10 Jul 2020
at 17:14
  • msg #35

Chapter 3: The Valley of Sleeping Jarls

In reply to Ulrich Aelgrimm (msg # 34):

OOC - edited message 32. The Ravens are evil.
The Seer
GM, 1309 posts
Sat 11 Jul 2020
at 17:40
  • msg #36

Chapter 3: The Valley of Sleeping Jarls

Ulrich determines the rooks are evil. Bruno approaches the trees and casts speak w/ Animals and gets catcalls for his troubles. At this point, they don't seem inclined to do anything but watch and hurl occasional insults your way.

Uthecar's inspection is spot on...it well cared for bridge.

Myrrick's analysis proves spot: the birds are indeed larger than normal.

At this point the party is a bit spread out. The vale is quiet, it is cold.

Party actions, please.
Ulrich Aelgrimm
player, 67 posts
Pal 4
HP: 30/30 AC: 1
Sat 11 Jul 2020
at 17:57
  • msg #37

Chapter 3: The Valley of Sleeping Jarls

"Shall we look for a way into the barrows? Or just explore the valley outside them?"
Uthecar Hornskin II
player, 522 posts
Fighter
HP: 35/35
Sat 11 Jul 2020
at 19:47
  • msg #38

Chapter 3: The Valley of Sleeping Jarls

"Whilst I would prefer the barrows, we ought to quickly check above ground before we venture under it I think.  Let's keep together so we are united if anything should appear."

OOC:  Reading between the lines there could be a warning there from the DM.
Bruno Rhunthane
player, 551 posts
Fighter and Cleric
AllAtTheSameTime
Sun 12 Jul 2020
at 04:04
  • msg #39

Chapter 3: The Valley of Sleeping Jarls

Bruno asks several questions and the birds just offer the crow version of raspberries and fart sounds in response. He returns to the party, "Well, they ought to have been willing to communicate, but... Nothing. They're certainly vile things."

He glances about, "I've wasted as more time in all of this than I ought to have. Something tells me that we're best served going into the barrows and learning whatever spawned or ensorcelled these creatures."
Ulrich Aelgrimm
player, 68 posts
Pal 4
HP: 30/30 AC: 1
Sun 12 Jul 2020
at 12:12
  • msg #40

Chapter 3: The Valley of Sleeping Jarls

"No matter what we do, we need to do it now. Is there a wizard in our number, or just priests?"
This message was last edited by the player at 12:14, Sun 12 July 2020.
Bruno Rhunthane
player, 552 posts
Fighter and Cleric
AllAtTheSameTime
Sun 12 Jul 2020
at 15:16
  • msg #41

Chapter 3: The Valley of Sleeping Jarls

"Zan, who you may have noted using the wand of magic missile earlier knows something of arcane magic, but we have no one amongst us who specializes in it.

"But as you quite correctly say, let's get moving toward the Barrow. I can't believe that whatever has perverted this place is not doing it from there."

Zan
player, 399 posts
Light Fingered Mage
Gray Elf AC:4 HP:11(19)
Sun 12 Jul 2020
at 15:18
  • msg #42

Chapter 3: The Valley of Sleeping Jarls

I possess certain arcane abilities," Zan replied. "Along with my wand, of course."
The Seer
GM, 1311 posts
Sun 12 Jul 2020
at 15:22
  • msg #43

Chapter 3: The Valley of Sleeping Jarls

30 minutes has passed. You are still near or at the bridge over the stream. You see two rounded hillocks, or perhaps mounds - you're still not sure and its a bit do distance away.

Party actions, please. I'm assuming standard marching order - let me know if anything changes.
Ulrich Aelgrimm
player, 69 posts
Pal 4
HP: 30/30 AC: 1
Sun 12 Jul 2020
at 16:07
  • msg #44

Chapter 3: The Valley of Sleeping Jarls

"Will you be casting area of affects spells such as the ball of fire that we need to be wary of before charging our enemies? To get our strategy and tactics better."
Uthecar Hornskin II
player, 523 posts
Fighter
HP: 35/35
Sun 12 Jul 2020
at 18:22
  • msg #45

Chapter 3: The Valley of Sleeping Jarls

Uthecar listens to the conversation, having nothing to add himself.  He is itching to get going and will lead off as soon as the others are ready.  It is pretty obvious his sole ability was the use of the axe.
Kullonar
player, 422 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sun 12 Jul 2020
at 19:43
  • msg #46

Chapter 3: The Valley of Sleeping Jarls

Kullonar listens too and then makes a decision.
"The mound on this side of the river is closer...so let's head that way and do some investigating. Uthecar, lead the way my friend."

Kullonar hangs back and will gladly keep up the rear guard.
Bruno Rhunthane
player, 553 posts
Fighter and Cleric
AllAtTheSameTime
Sun 12 Jul 2020
at 21:28
  • msg #47

Chapter 3: The Valley of Sleeping Jarls

Bruno takes his place in the order keeping his eyes and ears open, so that he hears Ulrich and Zan's exchange as well as whatever might occur around them.
Zan
player, 400 posts
Light Fingered Mage
Gray Elf AC:4 HP:11(19)
Mon 13 Jul 2020
at 02:53
  • msg #48

Chapter 3: The Valley of Sleeping Jarls

"My skills are not not that advanced just yet, but someday soon."

"I could use some missles to help flush them out. "

Ulrich Aelgrimm
player, 70 posts
Pal 4
HP: 30/30 AC: 1
Mon 13 Jul 2020
at 12:04
  • msg #49

Chapter 3: The Valley of Sleeping Jarls

Ulrich gets in second place, detecting evil as he goes.
The Seer
GM, 1313 posts
Mon 13 Jul 2020
at 13:21
  • msg #50

Chapter 3: The Valley of Sleeping Jarls

Uthecar and Ulrich lead the way. The Paladin notes a steady, small signal of evil that pervades the 60' range of his ability. You all take stock of distances - Myrrick's best guess is the mound is almost three hundred feet away to its base.

It is a slow march; the dwarfs are good at a distance, but hardly fleet afoot. Still, as inexorable as the tides, you work your way to the base of the mound. (Add another 15 minutes to time spent exploring).

Once you reach your destination, you take stock of what you see: pallid flowers ring the base of a mound that rises some 20' to it's top. The peak looks bare - there is no scrub or foliage to mar the landscape. There's a sense about it that it's man-made. From where you stand, you don't see much other than what's already been described.
This message was last edited by the GM at 13:22, Mon 13 July 2020.
Ulrich Aelgrimm
player, 71 posts
Pal 4
HP: 30/30 AC: 1
Mon 13 Jul 2020
at 13:28
  • msg #51

Chapter 3: The Valley of Sleeping Jarls

"Let us go around it and look it over. I'd guess the big mound would be the target, but it is hard to tell. There is evil everywhere!"
Bruno Rhunthane
player, 554 posts
Fighter and Cleric
AllAtTheSameTime
Mon 13 Jul 2020
at 15:43
  • msg #52

Chapter 3: The Valley of Sleeping Jarls

Bruno takes in the area, "Yes... To be honest your holy perception of evil only confirms what the rest of us might easily assume."

Pointing to his left, "Let us circle the mound in this direction and see if we can't discover an enterance."
Ulrich Aelgrimm
player, 72 posts
Pal 4
HP: 30/30 AC: 1
Mon 13 Jul 2020
at 15:48
  • msg #53

Chapter 3: The Valley of Sleeping Jarls

"Sounds good to me. The entrance may be on top too." He follows the direction Bruno pointed out, continuing to detect evil absently.
The Seer
GM, 1315 posts
Tue 14 Jul 2020
at 16:56
  • msg #54

Chapter 3: The Valley of Sleeping Jarls

The party moves along the base of the mound until you guess that you're directly opposite from where you were. Specifically, you're on the southern face of the mound. Not a lot distinguishes this side from the last, but you do note what looks to be a small tunnel partially obscured by flowers and tufts of dead grass.

It could be a fox den, or even a small bear's den; initial inspection from the outside doesn't offer much in the way of clues.

Thus far, you've spent just shy of an hour exploring. It is not quite Two Turns of the Clock in the afternoon, as Frutzii say.

Party actions?
Bruno Rhunthane
player, 555 posts
Fighter and Cleric
AllAtTheSameTime
Tue 14 Jul 2020
at 17:39
  • msg #55

Chapter 3: The Valley of Sleeping Jarls

"It looks like some sort of opening...", Bruno says pointing.

He begins moving towrds it, "Let's see if it is anything useful."
Uthecar Hornskin II
player, 524 posts
Fighter
HP: 35/35
Tue 14 Jul 2020
at 18:07
  • msg #56

Chapter 3: The Valley of Sleeping Jarls

Uthecar scans for any scat, broken branches, boot or animal prints around the opening as he moves forward, axe out and ready in case something rushes out.
The Seer
GM, 1316 posts
Tue 14 Jul 2020
at 18:17
  • msg #57

Chapter 3: The Valley of Sleeping Jarls

A couple points: the ever present miasma is still present.

You find the tunnel to be very narrow, about 3' wide, making the shields and larger weapons (such as longswords and Battle axes and halberds) impossible to wield. Missile weapons will not work in such close quarters. Handaxes, daggers, short swords are all in play as stabbing or slashing weapons. Not that I'm preparing for an encounter or anything...

And the narrowness of the tunnel will slow you down.

(is narrowness even a word???!)

In all seriousness, I am interested in seeing how the choices you guys make plays out. Good luck, and may the gods lend aid to your endeavor.
The Seer
GM, 1317 posts
Tue 14 Jul 2020
at 18:21
  • msg #58

Chapter 3: The Valley of Sleeping Jarls

I posted at the same time as Uthecar:

No scat or prints that you can tell. Recall that the mound is man made, though perhaps in the past a local bear or wolves may have occupied the tunnel. As of now, though, you see no signs of any animals.
Uthecar Hornskin II
player, 526 posts
Fighter
HP: 35/35
Tue 14 Jul 2020
at 18:44
  • msg #59

Chapter 3: The Valley of Sleeping Jarls

Uthecar straps his axe to his back, pulling 2 daggers from the bandolier across his chest.  "This is real adventuring," he comments as he ducks his head under the entrance and leads forward.
Zan
player, 402 posts
Light Fingered Mage
Gray Elf AC:4 HP:11(19)
Tue 14 Jul 2020
at 18:46
  • msg #60

Chapter 3: The Valley of Sleeping Jarls

Magic Missles should still work.
Ulrich Aelgrimm
player, 74 posts
Pal 4
HP: 30/30 AC: 1
Tue 14 Jul 2020
at 18:57
  • msg #61

Chapter 3: The Valley of Sleeping Jarls

After Uthecar, Bruno and Gilden go, Ulrich crawls in detecting evil as he goes.
Kullonar
player, 423 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Tue 14 Jul 2020
at 20:05
  • msg #62

Chapter 3: The Valley of Sleeping Jarls

Kullonar pauses at the entrance.
"Are we sure this is the best course of action? I could stay outside and wait for you..."
Bruno Rhunthane
player, 557 posts
Fighter and Cleric
AllAtTheSameTime
Tue 14 Jul 2020
at 21:51
  • msg #63

Chapter 3: The Valley of Sleeping Jarls

When Kullonar pauses and speaks Bruno is taken aback, "Why would waiting out here alone be better than coming in here with us to investigate?"

This is the first time he has ever seen Kullonar hesitate, "After all that we have been through together, my friend, I find your... Well, I find your hesitation odd."
Myrrick
player, 309 posts
Wed 15 Jul 2020
at 01:01
  • msg #64

Chapter 3: The Valley of Sleeping Jarls

Myrrick stows his halberd, "Bruno, I think his hesitation is not necessarily hesitation. The tunnel is small, we'll be crawling single file into whatever is down there. Perhaps we check the entrance briefly, maybe there's another way in? I can enter the tunnel last, after examining the rest of the mound, see if there's another way inside."
The Seer
GM, 1321 posts
Wed 15 Jul 2020
at 01:06
  • msg #65

Chapter 3: The Valley of Sleeping Jarls

For the record, Uthecar is already in the tunnel, with Ulrich and Bruno having declared actions to that effect. Time for talk is over for those folks...they are moving slowly down tunnel.
Kullonar
player, 424 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Wed 15 Jul 2020
at 02:04
  • msg #66

Chapter 3: The Valley of Sleeping Jarls

Kullonar mutters something that is quite unlike him, and with a heavy sigh, he moves into the tunnel.
The Seer
GM, 1323 posts
Wed 15 Jul 2020
at 11:23
  • msg #67

Chapter 3: The Valley of Sleeping Jarls

ooc: Okay so, before we move forward, I want you to know that I am DMing as if this is a tournament. So things like me asking if you have light source won't happen anymore. You cannot assume - I will penalize you for shoddy play. By the same token, I will reward you for outstanding play. So it does even out. Final instance of me being nice: do you have a light source, or are you relying on infravision (keeping in mind that the paladin does not have that skill).
Ulrich Aelgrimm
player, 76 posts
Pal 4
HP: 30/30 AC: 1
Wed 15 Jul 2020
at 12:00
  • msg #68

Chapter 3: The Valley of Sleeping Jarls

OOC - I don't have a light source, I forgot about it :-(  I have a hooded lantern but never lit it.
 I light my lantern.
The Seer
GM, 1324 posts
Wed 15 Jul 2020
at 16:01
  • msg #69

Chapter 3: The Valley of Sleeping Jarls

Uthecar leads the way, followed by Bruno, then Gildan, then Ulrich, who lights his lantern on the go. Kullonar, Zan and Myrrick bring up the rear. The ever present smell is still with you as you enter the mound. It is a slow slog, dark, on hands and knees. Fortunately, its a fairly straight shot. Entering what appears to be a small antechamber, Uthecar stands and looks around.

Suddenly you feel the earth about you crumbling. The noisome smell grows, enough that some of you feel the need to retch, an effect made worse when you see a roiling mass of what looks like giant wasp larvae tumbling from the dirt around you! Of particular note are the angry faces affixed to the top of each of them. It is...disconcerting. From somewhere deeper into the mound, you hear the baying of hounds.

Everyone roll saving throws vs poison (disease).

The creepy critters have a surprise round. I'm headed out the door, expect to be back in an hour or so. I will roll the surprise round when I get back.
This message was last edited by the GM at 20:52, Wed 15 July 2020.
Ulrich Aelgrimm
player, 77 posts
Pal 4
HP: 30/30 AC: 1
Wed 15 Jul 2020
at 16:14
  • msg #70

Chapter 3: The Valley of Sleeping Jarls

12:13, Today: Ulrich Aelgrimm rolled 9 using 1d20+2.  save vx. poison. I'm immune to disease though. Normally.
Kullonar
player, 425 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Wed 15 Jul 2020
at 16:19
  • msg #71

Chapter 3: The Valley of Sleeping Jarls

Seeing their predicament, Kullonar frees his morningstar, while trying not to retch.

12:18, Today: Kullonar rolled 17 using 1d20+1.  Save vs. Poison (9).
Bruno Rhunthane
player, 558 posts
Fighter and Cleric
AllAtTheSameTime
Wed 15 Jul 2020
at 17:00
  • msg #72

Chapter 3: The Valley of Sleeping Jarls

OOC: Storyteller, you've switched Bruno and Gilden in the marching order:

Uthecar
Bruno
Gilden
Ulrich
Zan
Kullonar
Myrrick


12:50, Today: Bruno Rhunthane rolled 10 using 1d20+5.  Save vs. Poison.


Bruno was intending to rely upon his infravision until they reached a point at which brighter light was needed, but then remembers that Ulrich is human. When the earth begins to shake and the weird wasp creatures and sound of baying hounds occurs he feels suddenly overwhelmed by it all.
Uthecar Hornskin II
player, 527 posts
Fighter
HP: 35/35
Wed 15 Jul 2020
at 18:40
  • msg #73

Chapter 3: The Valley of Sleeping Jarls

Daggers ready Uthecar stands to face the new challenge.  He wanted to reach for his axe but considered it a bad idea considering the close surrounds.  He swallowed his bile standing ready until he could determine what sort of threat the worm faces might become.
Ulrich Aelgrimm
player, 78 posts
Pal 4
HP: 30/30 AC: 1
Wed 15 Jul 2020
at 18:45
  • msg #74

Chapter 3: The Valley of Sleeping Jarls

OOC - I am still detecting evil and they are correct?
The Seer
GM, 1325 posts
Wed 15 Jul 2020
at 23:54
  • msg #75

Chapter 3: The Valley of Sleeping Jarls

As the creatures swarm to attack, Ulrich notes that they are completely and irrevocably evil.

Five of them came from the right side, four more from the left. They spilled into the small entry, making the place even more cramped than it already was. The things smell vile as they gird to attack.

Two each attack Kullonar and Myrrick: Kullonar bites back on his dismay at these foes and parries and dances somehow away from his tormentors.

Myrrick isn't so lucky: the two that attacked him caused him significant damage (8 points of damage total)

Bruno's chain byrnie is enough to keep the larva at bay. Same with Uthecar, who is a walking tank. Gildan also is fortunate, just barely, as is Zan. And Ulrich, who detected the presence of evil, was able to slip away from the terror unscathed.

First round starts now: Roll initiative, please, along with your attacks. And thanks for playing.
Bruno Rhunthane
player, 559 posts
Fighter and Cleric
AllAtTheSameTime
Wed 15 Jul 2020
at 23:59
  • msg #76

Chapter 3: The Valley of Sleeping Jarls

OOC:
19:56, Today: Bruno Rhunthane rolled 6 using 1d6+1.  Initiative.

Activate Gift of The Soul Forger -- +1 To Hit and +1 Saves for everyone within range (the only good thing about a cramped battle space)


In dwarven Bruno calls on the Soul Forger for his blessing against these vile foes.
Kullonar
player, 426 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Thu 16 Jul 2020
at 02:17
  • msg #77

Chapter 3: The Valley of Sleeping Jarls

Kullonar bares his teeth against the vile creatures attacking him and lashes out with his morningstar.

22:15, Today: Kullonar rolled 20,8 using 1d20+2,2d4+1.  Morningstar attack.
22:15, Today: Kullonar rolled 5 using 1d6.  Initiative.

Myrrick
player, 311 posts
Thu 16 Jul 2020
at 02:20
  • msg #78

Chapter 3: The Valley of Sleeping Jarls

Myrrick, unable to use his halberd at all in the cramped quarters, in fact thankful that he hasn't gotten snagged on anything, begins swatting wildly at the larvae attacking him.


22:20, Today: Myrrick rolled 12 using 1d20.  please hit.
The Seer
GM, 1326 posts
Thu 16 Jul 2020
at 12:27
  • msg #79

Chapter 3: The Valley of Sleeping Jarls

OOC: initiative first, then combat rolls. Thanks!
Gildan Stalker
player, 108 posts
Thu 16 Jul 2020
at 16:03
  • msg #80

Chapter 3: The Valley of Sleeping Jarls

OOC:
12:00, Today: Gildan Stalker rolled 2 using 1d20.  Save vs poison. I don't recall but I think you need to roll higher, right? If so, Gildan's poisoned.


Gildan will fire two arrows, both at one of the larvae.

OOC: 12:03, Today: Gildan Stalker rolled 5 using 1d6+2.  Damage 2.
12:03, Today: Gildan Stalker rolled 8 using 1d6+2.  Damage 1.
12:03, Today: Gildan Stalker rolled 23 using 1d20+6.  Bow attack 2.
12:03, Today: Gildan Stalker rolled 24 using 1d20+6.  Bow attack 1.


OOC: You don't have enough room to manuever the long bow or a long sword. The space is cramped. I don't seem a dagger on your list. You can try punch the thing

This message was last edited by the GM at 19:00, Fri 17 July 2020.
Uthecar Hornskin II
player, 528 posts
Fighter
HP: 35/35
Thu 16 Jul 2020
at 18:52
  • msg #81

Chapter 3: The Valley of Sleeping Jarls

Uthecar Hornskin II rolled 5 using 1d6.  Initiative.

Uthecar surges forward to meet the fowl worms with human heads, not knowing what the abominations are but deciding they needed to be dead quickly.  With a snarl he pushes into them kicking, punching and slicing in a whirlwind of marginally controlled fury.


06:46, Today: Uthecar Hornskin II rolled 17,5 using 1d20+2,1d20+4.  to hit with 2 daggers.
06:47, Today: Uthecar Hornskin II rolled 8 using 1d4+7.  Damage.

Given his dexterity Uthecar is at -2/-4 to hit when fighting with 2 weapons so those to hit rolls should be 17 and 1.

Ulrich Aelgrimm
player, 79 posts
Pal 4
HP: 30/30 AC: 1
Thu 16 Jul 2020
at 18:56
  • msg #82

Chapter 3: The Valley of Sleeping Jarls

14:56, Today: Ulrich Aelgrimm rolled 4 using 1d6+1.  initiative.
The Seer
GM, 1327 posts
Fri 17 Jul 2020
at 13:26
  • msg #83

Chapter 3: The Valley of Sleeping Jarls

Round One Commences:

Initiative Order:

Bruno: 6
Kullonar & Uthecar 5
Myrrick, Zan, Ulrich 4
Gildan: 2
This message was last edited by the GM at 13:28, Fri 17 July 2020.
The Seer
GM, 1332 posts
Fri 17 Jul 2020
at 19:12
  • msg #84

Chapter 3: The Valley of Sleeping Jarls

The larva things keep pressing their attack as Bruno calls down the gift of the Soul Forger: +1 to Hit & Saving throws. Kullonar takes a pounding from the two larva things (6 points damage from two strikes). The two Larva things attacking Myrrick are having a field day: another 7 pts Damage to the Ranger, totaling 15 hit points of damage thus far. One of the larva things narrowly misses Bruno. The assailant attacking Uthecar wasn't close. Gildan deftly dodged his attacker. Zan and Ulrich also evade any harm.

Larva have taken their turn so the rest of the party counter attacks: Kullonar bares his tusks in a rictus smile reminiscent of a death's head: With a mighty effort, his morning star crushes the larva thing into mush. The effluvia splatters, creating an unwholesome miasma that, with nowhere to go, lingers.

Uthecar follows Kullonar's example: with his dagger in hand, the dwarven warrior also destroys one of the larva. The smell is nearly enough to overcome you.

Myrrick is wobbling on his feet. Still game though, he tries to give the the critter in front of him a good clout to it's creepy face. Unfortunately, he's off a bit, flailing wide of his mark.

Zan pops off two magic missiles, causing 8 points of damage to the bad guy. He also goes splat!

Ulrich gets a bit off balance in the cramped confines, and he misses badly.

Gildan, realizing he's not going to be effective in these close quarters, hang's back a bit hoping that an opportunity will open up for him to loose an arrow or two.
----------------------------------------------------------------------------------
Synopsis: Myrrick and Kullonar have sustained wounds. Kullonar, Uthecar and Zan have combined to kill 3 of the larvae things. Myrrick and Gildan are unable to use the weapons they are currently carrying due to space limitations; unfortunatly, neither have daggers in their kit.

I'm not picking on any body, by the way. We've all had those 'doh!' moments. But there is lesson there - first opportunity, you guys need to get weapons that are effective in close quarters.
This message was lightly edited by the GM at 19:19, Fri 17 July 2020.
The Seer
GM, 1333 posts
Fri 17 Jul 2020
at 19:17
  • msg #85

Chapter 3: The Valley of Sleeping Jarls

As you guys gain some momentum, a ghostly baying cries out. The Hounds are on the hunt!
Kullonar
player, 427 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 17 Jul 2020
at 20:05
  • msg #86

Chapter 3: The Valley of Sleeping Jarls

Grimacing in pain, Kullonar cries out, "By the Cudgel ye shall not win this day!"
He whacks at another of the larvae with his morningstar.
16:03, Today: Kullonar rolled 18,5 using 1d20+2,2d4+1.  Morningstar attack.

Bruno Rhunthane
player, 560 posts
Fighter and Cleric
AllAtTheSameTime
Fri 17 Jul 2020
at 22:14
  • msg #87

Chapter 3: The Valley of Sleeping Jarls

Awash in the braying of the hounds and the vile stench of the horrific Bruno thrusts his short sword into the horrificly swarming larva.


18:10, Today: Bruno Rhunthane rolled 19 using 1d20+6.  Short Sword Attack.
18:10, Today: Bruno Rhunthane rolled 12 using 1d6+7. [Damage]

Ulrich Aelgrimm
player, 83 posts
Pal 4
HP: 30/30 AC: 1
Sat 18 Jul 2020
at 12:06
  • msg #88

Chapter 3: The Valley of Sleeping Jarls

"Blessed be Pelor!

08:04, Today: Ulrich Aelgrimm rolled 4 using 1d8+2.  damage.

08:04, Today: Ulrich Aelgrimm rolled 3 using 1d20+2.  to hit.


Fumbled, he lost his grip on his sword!
Uthecar Hornskin II
player, 530 posts
Fighter
HP: 35/35
Sat 18 Jul 2020
at 18:30
  • msg #89

Chapter 3: The Valley of Sleeping Jarls

Losing his grip on one of his dagger Uthecar doesn't stop to pick it up, he simply pulls another from his bandolier as he continues the slash, stomp and kill.

I'm not sure if this would overcome the fumble roll Seer, but it seemed plausible, and might be a method of overcoming the 1 in this case.  If not then forget the 2nd to hit roll which was only a 5 anyway and going to miss, but Uthecar also scored a natural 20 on the first dagger to hit role this time.  I'll let you do the additional damage roll, because it's probably only double weapon damage as opposed to double exceptional strength damage as well.

Uthecar Hornskin II rolled 22 to hit (and 5 to hit if the 2nd attack is allowed).  He scores 11 damage (4 from the weapon and 7 for strength bonus)

Myrrick
player, 312 posts
Sun 19 Jul 2020
at 13:35
  • msg #90

Chapter 3: The Valley of Sleeping Jarls

Myrrick, beyond frustrated at this point, and knowing he can't well stop anyway, swings again at the strange creature in front of him.


09:34, Today: Myrrick rolled 15 using 1d20.  hit.
The Seer
GM, 1341 posts
Mon 20 Jul 2020
at 13:32
  • msg #91

Chapter 3: The Valley of Sleeping Jarls

Round 2

Initiative Order:

Bruno: 6
Kullonar & Uthecar 5
Myrrick, Zan, Ulrich 4
Gildan: 2


Two ghastly hounds, desiccated, skin taut over bones, make their appearance!

Bruno, with alacrity and good aim, notes one of the larvae forms approaching - his sword is mightier than the abomination - larva goes 'splat!'

Larva take their turn: There are five left.

Kullonar's last remaining bogey misses him by a wide margin.
By the same token, Myrrick catches a break on the first of the two larva tormenting him: Miss! Unfortunately, the second larva hits for three damage: he's now down a total of 18 points of damage. He is staggering. Ulrich finds himself in front of one of the abominations: It hits for 3 points of damage...a mere scratch! The last one misses Uthecar by a wide margin.

Kullonar retaliates: A massive blow with his morning star is brutally efficient: 5 points of damage is enough to send the larva back to whatever dark realm it belongs to. Cuthbert's scion grunts in satisfaction!

Uthecar follows Kullonar's effort with a bit of a show: His first hit is right on the mark and deadly. The nearest larva goes splat! Unfortunately, the second attempt slips from his grip and skitters across the packed dirt.

Myrrick, bloody, staggering, covered in gore, launches a powerful punch into the thing's face. It is a game effort that causes 2 points damage. Behind him, however, Zan fires off two more magic missiles: the combined effort is enough to drop the final larva.

During the fray, Ulrich drops his sword! And Gildan is still near the back, his compatriots in front of him, blocking his aim.

The abominations are dead...but two hounds rush forward to attack! Bruno and Uthecar at the front - since this is the same round, the dogs get the attack on their initiative.

Hound one attacks and hits Bruno: 4 points of damage.
Hound two attacks Uthecar and hits for 6 points of damage.
----------------------------------------------------------------------------------------
OOC: For the record: I can't remember a time that the dice roller was so good. Usually it is hit or miss.
This message was last edited by the GM at 13:40, Mon 20 July 2020.
Ulrich Aelgrimm
player, 85 posts
Pal 4
HP: 30/30 AC: 1
Mon 20 Jul 2020
at 13:37
  • msg #92

Chapter 3: The Valley of Sleeping Jarls

Ulrich retrieves his sword and wipes the gore from the handle that caused it to slip from his grip.

OOC - let me know when to attack.
This message was last edited by the player at 13:37, Mon 20 July 2020.
The Seer
GM, 1342 posts
Mon 20 Jul 2020
at 13:44
  • msg #93

Chapter 3: The Valley of Sleeping Jarls

You lose one round, then you're back in the fray.
Bruno Rhunthane
player, 564 posts
Fighter and Cleric
AllAtTheSameTime
Mon 20 Jul 2020
at 14:26
  • msg #94

Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 91):

Bruno revels in his strike against the larva, but notes Myrrick's situation and his first thought is that he needs to get to his comrade; however, as he is beginning to turn and do so he finds himself blindsided by one of the awful howling hounds.

He recovers from the vicious creature's bite, but as he thrusts his blade at the thing he feels as if something is off in his strike...


OOC:


10:23, Today: Bruno Rhunthane rolled 8 using 1d20+6.  Short Sword Attack.

I'm guessing that an 8 is a miss, so I'm not bothering to roll damage.

Ulrich Aelgrimm
player, 86 posts
Pal 4
HP: 30/30 AC: 1
Mon 20 Jul 2020
at 14:28
  • msg #95

Chapter 3: The Valley of Sleeping Jarls

Ulrich, when he can, will lay hands on Myrrick (his turn).
Uthecar Hornskin II
player, 533 posts
Fighter
HP: 35/35
Mon 20 Jul 2020
at 18:57
  • msg #96

Chapter 3: The Valley of Sleeping Jarls

Ignoring the dagger that springs from his grasp due to his poorly executed thrust, Uthecar pulls another from the bandolier across his chest without taking his eyes off his oncoming opponent.  As the hound closes he stands ready with two blades, moving forward to meet the charge.  "Come to Uthecar puppy," he encourages it with murderous intent.


For when it is Uthecar's turn to attack.

Uthecar Hornskin II rolled 13 to hit (AC5) and 9 to hit (AC9)
Uthecar Hornskin II rolled 9 damage in case AC5 is a hit.  I won't worry about damage on the 2nd attack which looks wide.

Kullonar
player, 429 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Tue 21 Jul 2020
at 23:04
  • msg #97

Chapter 3: The Valley of Sleeping Jarls

"Get away from him, hound from hell!" Kullonar growls, bringing his morningstar down on the back of the hound closest to him.
19:03, Today: Kullonar rolled 15,7 using 1d20+2,2d4+1.  Morningstar attack vs hound.
Myrrick
player, 313 posts
Wed 22 Jul 2020
at 00:11
  • msg #98

Chapter 3: The Valley of Sleeping Jarls

Myrrick, badly wounded now, staggers back from combat briefly, trying to steady himself.
The Seer
GM, 1345 posts
Wed 22 Jul 2020
at 14:02
  • msg #99

Chapter 3: The Valley of Sleeping Jarls

Round 3:

The party notes the dead larva are still playing a role: the dirt floor is quickly becoming a quagmire of guts! The stench is terrible! Maybe that's what threw Bruno's aim off as he slashed at the hound.

Kullonar moves up now in support of Bruno's flank. He short arms his swing, almost brains the other priest, but manages to get a hit in on the undead pup.

Uthecar follows with a hit of his own, using the dagger to good effect. On his second try, however, he drops his blade.

Myrrick retreats, muttering something about 'Live to fight another day.'

Ulrich unceremoniously drops his sword, then digs in the guts and gore left by the larva to pick it up again.

Zan, smoother than Cool Hand Luke - great movie, btw - fires off two more magic missiles at the dog nearest him - the bones collapse as the evil energy is snuffed from the pup.

Gildan notes Myrrick's attempts at retreat. The way he is staggering, he appears to be in terrible shape. Of course, with the number of allies in the space before him, Gildan doesn't have many options. As good an archer as he is, if he misses...

The final dog standing tries to take a chunk out of Kullonar's flank, but it only snaps at empty air.

You all have survived the third round. Congratulations. Now comes the hard part.
This message was last edited by the GM at 14:04, Wed 22 July 2020.
Ulrich Aelgrimm
player, 88 posts
Pal 4
HP: 30/30 AC: 1
Wed 22 Jul 2020
at 14:05
  • msg #100

Chapter 3: The Valley of Sleeping Jarls

"I'm coming Myrrick, I'll make it in a bit! Hang on!"
This message was last edited by the player at 14:06, Wed 22 July 2020.
The Seer
GM, 1347 posts
Wed 22 Jul 2020
at 14:19
  • msg #101

Chapter 3: The Valley of Sleeping Jarls

Round 4

From the depths of the tomb, from whence the dogs came, a primal cry calls out that sends shivers down your collective spines. Swimming in and out of the walls is death incarnate. You all feel suddenly cold at the approach. As the thing comes to a stop, you note a peculiar resemblance to a great bear.

Then all hell breaks loose.

Initiative Order:

Bruno: 6
Kullonar & Uthecar 5
Myrrick, Zan, Ulrich 4
Gildan: 2


A new enemy falls upon the party, announcing himself with a piercing shriek...and comes face to face with Bruno Runethane. The latter stands tall: "Come cursed one, The Soul Forger has sent me to be your final sweet, sweet bee's wax!"(hits for 11 pts of damage).

The enemy is not so fortunate: Miss.

After Bruno, Uthecar slips and slides in the gore on the floor of the barrow. Kullonar pauses a moment to take stock, then he pulls out the Cudgel's holy symbol and tries to turn the monstrosity, only to meet dark laughter at his feeble attempt (rolled a 6 - fail).

Myrrick staggers to the back of the tunnel, followed closely by Ulrich, who lays hands on the ranger.

Zan misses both shots, nearly hits the triumphant Bruno Beeswax with one of the stray arrows...the other gets stuck in the dirt.

The hound snaps at Bruno again, to much less effect: miss.

Gildan nocks an arrow but with so many companions in front of him, he's cautious, especially after seeing Zan's effort.

As the round comes to an end, the wraith melds into the walls around you...
This message was last edited by the GM at 13:28, Fri 24 July 2020.
Uthecar Hornskin II
player, 534 posts
Fighter
HP: 35/35
Wed 22 Jul 2020
at 17:40
  • msg #102

Chapter 3: The Valley of Sleeping Jarls

Uthecar rises to the new challenge as he feels the chill moving up his spine.  He is reminded when going through hell, you have to keep going, which he does as he pushes forward slashing at any foe still standing before him.

OOC:  Gee I watched Cool Hand Luke what seems like a life-time ago and it was a rerun then.  Still remember parts where he was a pretty cool dude.

05:34, Today: Uthecar Hornskin II rolled 5 to hit.
Ulrich Aelgrimm
player, 91 posts
Pal 4
HP: 30/30 AC: 1
Wed 22 Jul 2020
at 18:13
  • msg #103

Chapter 3: The Valley of Sleeping Jarls

OOC What we have here, . . . is a failure to communicate! as Strother Martin said.
Bruno Rhunthane
player, 565 posts
Fighter and Cleric
AllAtTheSameTime
Wed 22 Jul 2020
at 21:23
  • msg #104

Chapter 3: The Valley of Sleeping Jarls

Despite the hellish chill, stench and new ursoid creature's presense, Bruno notes Myrrick's condition and sees the Paladin of Pelor move to assist him.

In hopes that he might help ensure that occurs he takes a deep breath and shouts at the new ursoid foulness and the remaining vile hound he shouts and charges behind the Elemental Shield of Moradin with his short sword thrusting at whichever creature is nearest, "Come cursed one, The Soul Forger has sent me to be your final sweet, sweet bee's wax!"

OOC: Here's a time when the Command spell would be useful... If I can make it to the evil bear that's the target. If not, then I guess the words are wasted, but the evil hound will be the target:

17:11, Today: Bruno Rhunthane rolled 11 using 1d6+7.  Short Sword Damage.

17:11, Today: Bruno Rhunthane rolled 20 using 1d20+6.  Short Sword Attack. *NOT A NATURAL 20, ALAS, BUT AT LEAST IT'S A HIT.

Myrrick
player, 314 posts
Thu 23 Jul 2020
at 13:44
  • msg #105

Chapter 3: The Valley of Sleeping Jarls

Myrrick readies himself, best he can, for any further attacks. He’s backed against the wall, his friends fighting some new horrible foe and he’s just in the back bleeding. “Hurry. I can’t fight in this condition.”
Gildan Stalker
player, 109 posts
Thu 23 Jul 2020
at 14:40
  • msg #106

Chapter 3: The Valley of Sleeping Jarls

OOC: Is there space for Gildan to drop his bow, pull his longsword and engage in melee?
Zan
player, 403 posts
Light Fingered Mage
Gray Elf AC:4 HP:11(19)
Thu 23 Jul 2020
at 15:43
  • msg #107

Chapter 3: The Valley of Sleeping Jarls

Zan will fire off two arrows at the bear.

(OOC: provided he has a clean line of sight)


10:43, Today: Zan rolled 14,4,16,4 using d20+4,1d6,d20+4,1d6.  arrows.

Gildan Stalker
player, 110 posts
Thu 23 Jul 2020
at 18:53
  • msg #108

Chapter 3: The Valley of Sleeping Jarls

Gildan, in fear of hitting his companions, doesn't step in right away. He does keep an arrow nocked should he see an opportunity to safely take a shot.
The Seer
GM, 1350 posts
Fri 24 Jul 2020
at 13:52
  • msg #109

Chapter 3: The Valley of Sleeping Jarls

Round 5:

Initiative Order:

Bruno: 6
Kullonar & Uthecar 5
Myrrick, Zan, Ulrich 4
Gildan: 2


This is why I love D&D: one good smack and a bunch of folks floundering in the muck.
-----------------------------------------------------------------------------------------
Simultaneously, Bruno swings as the wraith darts into the wall. Unfortunately, the tough dwarf misses.

Uthecar looks around; though the wraith is gone, the dog remains close: the dwarf hits once for 9 points damage.

With the wraith out of the picture, Kullonar, in the middle, pushes toward the dog. Drawing near, he swings...and misses.

Zan Fires off two magic missiles that unerringly strike the Wraith. The undead abomination wails in fury.

Ulrich lays hands on Myrrick: suddenly the wraith appears behind the ranger and reaches out. With no warning, Ulrich grabs Myrrick in an embrace and pulls him close: The menace missed!

The dog however, has better luck than its master: Natty 20!. With two targets to choose, it goes for the nearest one: Uthecar is greeted rudely, takes 8 points of damage! The beast howls triumphant!

Last but not least, Gildan has a shot to hit the wraith from the back. The undead hunter draws, aims and looses one arrow! It is a worthy shot, missing both the wraith and Ulrich and Myrrick by but a hand's breadth. The arrow gets stuck in the dirt wall beside them.
This message was last edited by the GM at 19:48, Sat 25 July 2020.
Bruno Rhunthane
player, 566 posts
Fighter and Cleric
AllAtTheSameTime
Fri 24 Jul 2020
at 15:07
  • msg #110

Chapter 3: The Valley of Sleeping Jarls

OOC: Just for clarification... The thing that first appeared to be a bear is a wraith?

Or is there an additional opponant beyond the hound and the wraith?

11:06, Today: Bruno Rhunthane rolled 11 using 1d20+6.  Short Sword Attack.

11:07, Today: Bruno Rhunthane rolled 9 using 1d6+7.  Short Sword Damage.


Bruno is pressed and in turn presses his own attack thrusting again at the wraith.
Uthecar Hornskin II
player, 535 posts
Fighter
HP: 35/35
Sat 25 Jul 2020
at 02:40
  • msg #111

Chapter 3: The Valley of Sleeping Jarls

Uthecar continues to strike about with the daggers, jabbing and slicing wherever he can.

14:36, Today: Uthecar Hornskin II rolled 15 (AC3) and 10 (AC8)
14:36, Today: Uthecar Hornskin II rolled 9 and 11 hp damage.

Kullonar
player, 430 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sat 25 Jul 2020
at 12:43
  • msg #112

Chapter 3: The Valley of Sleeping Jarls

Unable to find enough room to attack, Kullonar backs into one of his companions as he swings, and completely misses his intended target.
08:42, Today: Kullonar rolled 9,9 using 1d20+2,2d4+1.  Morningstar attack.
Ulrich Aelgrimm
player, 92 posts
Pal 4
HP: 30/30 AC: 1
Sat 25 Jul 2020
at 13:27
  • msg #113

Chapter 3: The Valley of Sleeping Jarls

Ulrich reaches out and lays hands on Myrrick for 8 points!
Zan
player, 404 posts
Light Fingered Mage
Gray Elf AC:4 HP:11(19)
Sat 25 Jul 2020
at 16:12
  • msg #114

Chapter 3: The Valley of Sleeping Jarls

Zan doesn't mess around this time. He lines up two magic missiles and launches them at the wraith, scoring 7 points of damage.
Myrrick
player, 315 posts
Sat 25 Jul 2020
at 20:07
  • msg #115

Chapter 3: The Valley of Sleeping Jarls

Myrrick looks to move away from the wraith, this is NOT going well, is all he can manage to think. His halberd useless in these quarters, he makes a mental note to get a short sword or some daggers at the next available opportunity... assuming there is one.
The Seer
GM, 1355 posts
Sat 25 Jul 2020
at 20:19
  • msg #116

Chapter 3: The Valley of Sleeping Jarls

Round 6:

Initiative Order:

Bruno: 6
Kullonar & Uthecar 5
Myrrick, Zan, Ulrich 4
Gildan: 2


A bit of clean up and organization so that you guys have a clearer picture of where you are and where your opponent is.

The Wraith is behind the party: he just attacked Myrrick and based upon Myrrick's response, it sounds like the wraith hit (with all that implies). Bruno is on initiative. Bruno, Kullonar and Uthecar are all toward the front of the area (Kullonar had moved closer to the front after taking some wounds early in melee).

Gildan, Ulrich & Zan are toward the back. This does not preclude those in the front from rushing to the back, but anyone who does will have to make a dexterity check as they wind there way through the other players as well as staying steady through the slippery muck.

GAme mechanics aside, and forgetting the 3' tunnel that went for 20' to get you here, the space is 7' at it's highest, and shaped like an egg and is between 12' & 15'

So that's 7 players, two dead dogs, and nine larva taking up this space.


And by the way, my apologies last night. I had a post ready, but got a Gateway Timeout Error that deleted my post, then, to add insult to injury, I couldn't get back onto Rpol's site.

Bruno is up.
This message was last edited by the GM at 13:37, Mon 27 July 2020.
Uthecar Hornskin II
player, 536 posts
Fighter
HP: 35/35
Sat 25 Jul 2020
at 22:24
  • msg #117

Chapter 3: The Valley of Sleeping Jarls

Uthecar continues the butchery with his daggers.


10:21, Today: Uthecar Hornskin II rolled 21 and 15 to hit (AC -8 and AC 3) for 8 and 10hp of damage.
The Seer
GM, 1357 posts
Sat 25 Jul 2020
at 23:48
  • msg #118

Chapter 3: The Valley of Sleeping Jarls

A loud scream from the back of the chamber is followed by a triumphant wail, presaging a great doom that hangs over the entire party.
Uthecar Hornskin II
player, 537 posts
Fighter
HP: 35/35
Sun 26 Jul 2020
at 04:28
  • msg #119

Chapter 3: The Valley of Sleeping Jarls

Uthecar replies to the scream with his own mighty battle cry as he begins to get worked up, feeding off the noise.
Ulrich Aelgrimm
player, 94 posts
Pal 4
HP: 30/27 AC: 1
Sun 26 Jul 2020
at 12:40
  • msg #120

Chapter 3: The Valley of Sleeping Jarls

"Fear not, a Paladin of Pelor is here! Turn vile wraith run before the light of Pelor!" Ulrich crawls back toward battle holding his dagger, knowing he can't possibly turn it!
This message was last edited by the player at 12:55, Sun 26 July 2020.
Uthecar Hornskin II
player, 539 posts
Fighter
HP: 35/35
Sun 26 Jul 2020
at 18:15
  • msg #121

Chapter 3: The Valley of Sleeping Jarls

Spurred on by Ulrich spirited words, Uthecar casts his daggers aside and pulls forth his axe.  His chests heaves with his breathing like that of a cornered feral animal about to give its last gasp.  He might not be able to swing his axe properly, but he kept the blade slick and he had the strength to force it sideways down the dark creatures throat.

Apologies it looks like I've got carried away after reading the OOC thread.  This looks like Uthecar's 2nd attack before anyone else has done anything.  I'll hold off until you say I should roll again Seer.  Today: Uthecar Hornskin II rolled 20 to hit and 15hp damage.
Ulrich Aelgrimm
player, 95 posts
Pal 4
HP: 30/27 AC: 1
Sun 26 Jul 2020
at 18:22
  • msg #122

Chapter 3: The Valley of Sleeping Jarls

Ulrich decides he can stab with his magic blade even if he can't swing it right. He slide his dagger back into its scabbard and pulls his sword!

He continues to crawl forward to attack the wraith, knowing he can't turn it!

OOC - let me know when I can stab him!
Bruno Rhunthane
player, 569 posts
Fighter and Cleric
AllAtTheSameTime
Mon 27 Jul 2020
at 14:57
  • msg #123

Chapter 3: The Valley of Sleeping Jarls

Bruno's frustration at missing the bear wraith is as palpable as the stench and horror that resounds around them. When it disappears, but then reappears at the other end of the room he realizes that they have an opportunity here that they have not had before in this fight.

The opportunity to retreat from this place and heal wounds seems delayed, however, when Uthecar and Ulrich move forward to attack. At the same time, the distance between the party and the wraith is such that they may well have an unexpected advantage.

As a means to exploit that he moves back and hands flasks to Gildan, Myrrick,  and Zan, "Perhaps some holy water will cleanse that creature's stench!"
Ulrich Aelgrimm
player, 98 posts
Mon 27 Jul 2020
at 15:02
  • [deleted]
  • msg #124

Chapter 3: The Valley of Sleeping Jarls

This message was deleted by the player at 15:23, Mon 27 July 2020.
Gildan Stalker
player, 111 posts
Mon 27 Jul 2020
at 16:40
  • msg #125

Chapter 3: The Valley of Sleeping Jarls

Gildan is still hanging back. His bow is dropped beside him in easy reach so he grab and shoot as soon as possible and his longsword is in his hand.
The Seer
GM, 1364 posts
Tue 28 Jul 2020
at 12:49
  • msg #126

Chapter 3: The Valley of Sleeping Jarls

Bruno passes out vials of potion to those near him, a wise move, tactically sound.

Following that up, however, Uthecar charges straight for the back of the space like a pinball wizard, bouncing off a couple of party members in the process. When he gets to where he was aiming for, he uses a two hand grip with his battle axe and scores a hit on the wraith (Natty 20). It's not pretty, but it is effective, causing enough damage to kill the wraith. A cold, despairing wail is the final note of that dread spirit's unlife.

A sudden silence falls on the party, preternatural and quite spooky...but nothing else jumps out at them. Its strange to think that the combat took mere minutes...it felt hours. Bruno, still near the front, notes a passage that goes deeper into the mound.

Party actions.
-------------------------------------------------------------------------------------------
ooc: Well played. I thought for a minute there that you guys were in trouble. As good as the dice rolled with the larva, they didn't do the wraith any favors. I rolled 4x with one hit. But that's how the cookie crumbles. And that's okay: as DM, all I want is some suspense and doubt about the outcome. I got all that in spades...and pretty happy how this combat resolved.  Also, a final thought before we move on: confusion is at the heart of the fog of war. Part of this encounter was to get you ready for the rest of this first chapter of this series of modules. Congrats on a solid victory. There's some trinkets waiting for you! All of you earned it.
Kullonar
player, 432 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Tue 28 Jul 2020
at 13:11
  • msg #127

Chapter 3: The Valley of Sleeping Jarls

Panting heavily and sweating profusely, Kullonar just wants to get out of this unholy hole. But first comes the duty to his companions.
"Who is wounded? We need to clean and treat your wounds for infection. Bruno and I can administer divine healing as well."
Uthecar Hornskin II
player, 542 posts
Fighter
HP: 35/35
Tue 28 Jul 2020
at 18:11
  • msg #128

Chapter 3: The Valley of Sleeping Jarls

Fully enraged Uthecar continues to hack at whatever remains of the wraith until it is merely chunks of meat or completely gone.  He calms down after a minute or so or chopping, like he is coming out of a daze breathing heavy ragged breaths.
Bruno Rhunthane
player, 570 posts
Fighter and Cleric
AllAtTheSameTime
Tue 28 Jul 2020
at 22:32
  • msg #129

Chapter 3: The Valley of Sleeping Jarls

OOC: I think everyone has taken some sort of wound, so Seer, does it make sense if Kullonar and I simply heal as we may and you let us know how many spells we've cast or something like that?

When the vile creature is finally sawn away by a berzerking Uthecar Bruno gives his friend a look of concern and nodding in Uthecar's direction says to Kullonar, "You help these fellows and I'll check on him once he has stopped trying to dig a trench in the floor."

Looking around at the party, "It looks like there is a passage over there for us to investigate next."

Once Uthecar has worn himself into hazed state he moves forward, "Stand down, soldier. Well fought! Seems to me that your efforts here merit Moradin's favor."
The Seer
GM, 1367 posts
Tue 28 Jul 2020
at 22:38
  • msg #130

Chapter 3: The Valley of Sleeping Jarls

OOC:

For clarification's sake, wraiths are incorporeal. They don't have a body. They are beings that primarily exist in the Negative Material Plane. Uthedar was able to kill it because he used the edge of his magic axe; the magic it what actually killed the wraith.

FYI.
The Seer
GM, 1368 posts
Wed 29 Jul 2020
at 00:35
  • msg #131

Chapter 3: The Valley of Sleeping Jarls

Damage totals:

Bruno -4
Ulrich -3
Uthecar -14
Kullonar -13
Myrrick -15

Both Zan and Gildan took no damage.

In terms of game time: It's about 215pm. Those nearest the front (Bruno and Kullonar) notice that there is an additional space not noticed during the pitched battle they just fought.
Bruno Rhunthane
player, 571 posts
Fighter and Cleric
AllAtTheSameTime
Wed 29 Jul 2020
at 01:08
  • msg #132

Chapter 3: The Valley of Sleeping Jarls

OOC: So... I guess we'll focus the spells on Uthecar, Kullonar and Myrrick.

Does anyone have a Potion of Health they're going to use or are we going to be doing this just with Cure Light Wounds?

If so, I guess 2 spells per person? Which means 3 each of us (me and Kullonar)?

I think we want to be as healthy as possible moving forward.

The Seer
GM, 1369 posts
Wed 29 Jul 2020
at 02:30
  • msg #133

Chapter 3: The Valley of Sleeping Jarls

There were four potions of healing that were distributed among the party. I don't recall how they were distributed, I just know that they were.

Looking back through my notes:

Looks like the tanks got the four potions: Uthecar, Ulrich, Myrrick and Gildan.
This message was last edited by the GM at 11:02, Wed 29 July 2020.
Myrrick
player, 316 posts
Wed 29 Jul 2020
at 13:02
  • msg #134

Chapter 3: The Valley of Sleeping Jarls

Myrrick, miserably wounded will, drink his potion and happily accept any healing the priests and holy warriors can offer.

"I am going back to the camp soon, or at least leaving this area. Darkness will be here soon and I am not well, after this fight. Not well at all."
Ulrich Aelgrimm
player, 102 posts
Pal 4
HP: 30/27 AC: 1
Wed 29 Jul 2020
at 13:06
  • msg #135

Chapter 3: The Valley of Sleeping Jarls

"We should all head back to the camp site soon and rest." Ulrich says to the group.
Bruno Rhunthane
player, 572 posts
Fighter and Cleric
AllAtTheSameTime
Wed 29 Jul 2020
at 13:43
  • msg #136

Chapter 3: The Valley of Sleeping Jarls

Bruno moves to Uthecar and begins casting a spell clutching his holy symbol  of Moradin in one hand and asking for the Soul Forger's healing in dwarven.

Between spells he speaks,"Gregors gave us 24 hours. How many of them have passed? I think more than 6...

"We know that there is an opening over there... We can take 8 hours to rest and regain used spells and that will be helpful; however, if whatever we are dealing with is some sort of organized undead effort its leadership will know we were here and make ready for our return if not simply follow us out and attack our camp.

"Once we're healed up a bit more, maybe we should push on and see what is through that passage before we decide next steps? Let us see about tending to our wounds and then I shall ask the Soul Forger if he has advice for our next move... I would like to hear your suggestions of what question I might ask Him in my Augury."


OOC: CLW cast twice: 10 of Uthicar's lost HP are healed.

Having cast twice upon the Paladin Bruno moves to where Kullonar stands with Myrrick and casts once again upon his fellow cleric.

OOC: CLW cast once: 3 of Kullonar's lost HP are healed. I'll cast another depending upoon how your casts go, Kullonar.

Once we done what healing we can I will use Moradin's Gift of Foresight, but am holding off formulating the actual question.

ALSO, Seer, may we drop a 2nd level spell to cast a CLW or is the exchange based on level, so 1st level spells may be dropped to take CLWs, 4th for CSWs, etc?

This message was last edited by the player at 13:50, Wed 29 July 2020.
Ulrich Aelgrimm
player, 103 posts
Pal 4
HP: 30/27 AC: 1
Wed 29 Jul 2020
at 13:45
  • msg #137

Chapter 3: The Valley of Sleeping Jarls

In reply to Bruno Rhunthane (msg # 136):

OOC - I was only down 3.

"Yes, we should push on I guess, Gregor will only wait a short time."
This message was last edited by the player at 13:46, Wed 29 July 2020.
Bruno Rhunthane
player, 573 posts
Fighter and Cleric
AllAtTheSameTime
Wed 29 Jul 2020
at 13:52
  • msg #138

Chapter 3: The Valley of Sleeping Jarls

In reply to Ulrich Aelgrimm (msg # 137):

OOC: Doh! Sorry, I confused my Us...

I've edited the post and the 2 spells (10 points healed) were cast upon Uthecar.

Myrrick
player, 317 posts
Wed 29 Jul 2020
at 14:34
  • msg #139

Chapter 3: The Valley of Sleeping Jarls

Myrrick sighed, "Tell me then, were any of you touched by the wrait, did you feel it pulling your life force from you? No... I didn't think so. I warned about rushing into this rabbit hole originally, seeking only a few moments to search for another, more accessible entrance. This halberd is useless here, and more of a hinderance moving. This is why I asked for a moment to seek other entrances to this warren. Now you wish to delve deeper into a dungeon as night fast approaches, when no doubt the undead will be stronger."
The Seer
GM, 1371 posts
Wed 29 Jul 2020
at 20:22
  • msg #140

Chapter 3: The Valley of Sleeping Jarls

Just to clarify: time right now is about 215pm in the afternoon. You'll start losing light in about two hours (if you stay that long). That's just FYI.
Bruno Rhunthane
player, 574 posts
Fighter and Cleric
AllAtTheSameTime
Wed 29 Jul 2020
at 23:16
  • msg #141

Chapter 3: The Valley of Sleeping Jarls

In reply to Myrrick (msg # 139):

Bruno pauses, "Aye, Myrrick. The creature tried, but I was lucky and did not feel its touch.

"My point is that we ought to at least ascertain given the short amount of time we have whether or not that passage does lead deeper and whether or not there is more time to be spent in this place."


Turning to Gildan and Zan, "You're both stealthy. Would you please investigate that passage while Kullonar and I finish tending as we may? Stay within voice range so that we may come to your aid if necessary -- the purpose is to simply ascertain what is beyond the opening."
Ulrich Aelgrimm
player, 105 posts
Pal 4
HP: 30/27 AC: 1
Thu 30 Jul 2020
at 12:19
  • msg #142

Chapter 3: The Valley of Sleeping Jarls

"And me? What am I, A hot Pastrami sandwich?"
The Seer
GM, 1373 posts
Thu 30 Jul 2020
at 13:29
  • msg #143

Chapter 3: The Valley of Sleeping Jarls

Gildan and Zan, and Ulrich if he wishes, make their way deeper into the heart of the mound. The first thing you note: it is even smaller than the main chamber, spanning about 8'x 8'. It is small enough that Ulrich holds the lantern from the entrance, rather than entering - his size is enough that it would become problematic if all three were in there at the same time.

Gildan and Zan start taking inventory: The first thing that stands out is the 'snarling bear' motif that colors the crypt, even given the decay in much of the room. Then, beneath the lantern's light, you start to notice some shimmering.

Treasure:
6 ceremomial long swords of masterwork quality still in good repair. Value: 300g each
Each sword has a matching scabbard bedecked with silver filigree and small bloodstones: value: 55g per scabbard.

6 masterwork ceremonial shields, again with the bear motif: value 150g each
3 drinking horns: mother of pearl & gold filigree: 125g each
8 stoppered crock pots: value?

A wooden harp that's fallen to decay but with 7 chalcedony embedded in the wood: value: 50g per gem.

A large cloak made of bear fur that's managed to remain untouched by time: value?

A gold torq inscribed with runes ostensibly in the Land of Song's local dialect. Value: 250 gold

One pristine large metal shield. Value:?
One pristine Short Spear with a flame inscribed at the base of the haft along with two runes: again, ostensibly in the Land of Song's local dialect: Value?
Ulrich Aelgrimm
player, 106 posts
Pal 4
HP: 30/27 AC: 1
Thu 30 Jul 2020
at 15:27
  • msg #144

Chapter 3: The Valley of Sleeping Jarls

We can't rob the barrows we agreed I thought?
Kullonar
player, 433 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Thu 30 Jul 2020
at 15:35
  • msg #145

Chapter 3: The Valley of Sleeping Jarls

11:32, Today: Kullonar rolled 2 using 1d8+1.  CLW .
11:32, Today: Kullonar rolled 8 using 1d8+1.  CLW .
11:32, Today: Kullonar rolled 4 using 1d8+1.  CLW .


After dispensing divine healing, Kullonar thanks his brother in faith and waits for the others to bring out the treasures.
He takes a particular interest in one of the drinking horns as a souvenir.

As per his usual, the Half-Orc stands back and lets the others have at the treasures. The way of the Cudgel is not one of extravagance, so he waits.
Bruno Rhunthane
player, 575 posts
Fighter and Cleric
AllAtTheSameTime
Thu 30 Jul 2020
at 16:05
  • msg #146

Chapter 3: The Valley of Sleeping Jarls

In reply to Ulrich Aelgrimm (msg # 144):

OOC: I think this is a good question.

Seer, Gregor's warning was that we'll be rewarded for our efforts, so we should not 'rob' the barrows.

What we have experienced suggests that either this is a place that we evil from the beginning and these goods were placed to support the vile power we fought.

OR that this was a good man buried, whose soul was perverted after his burial.

If it's the latter I'd say that we've agreed not to loot this, but if it's the former, I'd say we earned it for clearing out a point of festering evil in the valley.

[Does it seem since the end of the battle that any of the oppressive vileness we sensed, felt, smelt, etc. has been reduced?]

Ulrich Aelgrimm
player, 107 posts
Pal 4
HP: 30/27 AC: 1
Thu 30 Jul 2020
at 16:14
  • msg #147

Chapter 3: The Valley of Sleeping Jarls

Ulrich detects evil. "I made a promise NOT to rob the dead."
This message was last edited by the player at 16:14, Thu 30 July 2020.
The Seer
GM, 1374 posts
Thu 30 Jul 2020
at 17:06
  • msg #148

Chapter 3: The Valley of Sleeping Jarls

This is a great philosophical question and one that you're all going to face for the entirety of this series of modules. All I can tell you is to use your best judgement. In this, I am merely a bystander, but I would suggest that all of you stick to your characters mores & values to make your decisions.

One suggestion: head back to the safe area and Gregors. I am certain he'll have an opinion on the matter. Whether or not you listen is up to you.
Ulrich Aelgrimm
player, 108 posts
Pal 4
HP: 30/27 AC: 1
Thu 30 Jul 2020
at 17:14
  • msg #149

Chapter 3: The Valley of Sleeping Jarls

"I'll not stop you from doing what you will, but I'll have no part of it nor will I touch it. I'll carry none of it either."
Uthecar Hornskin II
player, 544 posts
Fighter
HP: 15/35
Thu 30 Jul 2020
at 19:11
  • msg #150

Chapter 3: The Valley of Sleeping Jarls

Uthecar looks over the stuff with little interest.  "I have no interest in any of this."

OOC:  Potentially he's lucky there is no weapon suited to his desires here, but he's not into robbing the dead as they promised.   
Bruno Rhunthane
player, 577 posts
Fighter and Cleric
AllAtTheSameTime
Thu 30 Jul 2020
at 20:26
  • msg #151

Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 148):

)OOC:
I'm not meaning to ask to make moral decisions for us, so thanks for what you offer. That said, you didn't actually answer part of my question:

That is, from what we can tell does what we find in the barrow decorated as if those who made it have evil morality (i.e., evil alignent)? Or does it appear as if this is simply an ancient burial site that was corrupted at some point like the land above?

This message was lightly edited by the player at 04:07, Fri 31 July 2020.
The Seer
GM, 1379 posts
Fri 31 Jul 2020
at 03:56
  • msg #152

Chapter 3: The Valley of Sleeping Jarls

Many of the tombs will have an evil aura. Some will not. I will say this: all the deceased that were brought here to their final rest were either good or neutral in alignment when they were living. So, your question is prescient: yes, many of the sites have been corrupted.
Bruno Rhunthane
player, 578 posts
Fighter and Cleric
AllAtTheSameTime
Fri 31 Jul 2020
at 04:07
  • msg #153

Chapter 3: The Valley of Sleeping Jarls

Bruno looks over the the goods and his eyes are really only drawn to the items, still...

He nods, "Yes... We agreed not to 'loot' these places... To my mind anything taken from something that attacks us is fair game. If that 'bear-wraith' was the spirit of the warrior or tribe laid to rest here, it seems to me that his poor soul was perverted by whatever placed or enabled those foul maggots and hounds to be summoned or grown or whatever...

"I would not dishonor those souls further by taking their burial goods, myself."


He looks around at the party, "That said, each of you will have to make your own decision and face the Jarl for your actions.

"By the same token, if Gregors informs us that we are interpreting his words too strictly, then I would not attempt to insert myself into the division of spoils anyone takes out of here."


OOC: next time I memorize Detect Magic!
The Seer
GM, 1381 posts
Fri 31 Jul 2020
at 12:36
  • msg #154

Chapter 3: The Valley of Sleeping Jarls

Are any of you taking some of the loot?
Gildan Stalker
player, 114 posts
Fri 31 Jul 2020
at 13:12
  • msg #155

Chapter 3: The Valley of Sleeping Jarls

Gildan will grab one of the fine-looking swords and look it over. "This is a fine-looking sword. I bet the right craftsman or a mage could make it even more powerful."

He looks back to the group, "I agree. Taking from the corpses of those who attack us is no ill deed. These were left here to aid us in our quest. I can feel it. I'm taking one."

OOC: The Sun now rose upon the right:
Out of the sea came he,
Still hid in mist, and on the left
Went down into the sea.

And the good south wind still blew behind,
But no sweet bird did follow,
Nor any day for food or play
Came to the mariner's hollo!

And I had done a hellish thing,
And it would work 'em woe:
For all averred, I had killed the bird
That made the breeze to blow.
Ah wretch! said they, the bird to slay,
That made the breeze to blow!

You can hang the longsword about my neck if I've invited ill omen.

Ulrich Aelgrimm
player, 111 posts
Pal 4
HP: 30/27 AC: 1
Fri 31 Jul 2020
at 13:15
  • msg #156

Chapter 3: The Valley of Sleeping Jarls

Ulrich turned his back on Gildan, refusing to even look at him. He hung his head in shame.
The Seer
GM, 1383 posts
Fri 31 Jul 2020
at 13:21
  • msg #157

Chapter 3: The Valley of Sleeping Jarls

And then there was one. Well done on the poem - I liked it...

Gildan: there is no punishment for following your own rede. However, you also get no benefit for the generosity shown by your peers. Same goes to anyone else who grabs some loot.
Ulrich Aelgrimm
player, 112 posts
Pal 4
HP: 30/27 AC: 1
Fri 31 Jul 2020
at 13:24
  • msg #158

Chapter 3: The Valley of Sleeping Jarls

OOC - not at all, I'm a stick up the ass paladin ;-)
Kullonar
player, 434 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 31 Jul 2020
at 19:09
  • msg #159

Chapter 3: The Valley of Sleeping Jarls

Seeing the rest of his companions leaving the treasures (except for Gildan), Kullonar sighs and returns the drinking horn.
"Shame to leave all of this," he mumbles as he leaves the tomb.
Ulrich Aelgrimm
player, 116 posts
Pal 4
HP: 30/27 AC: 1
Fri 31 Jul 2020
at 19:11
  • msg #160

Re: Chapter 3: The Valley of Sleeping Jarls

Kullonar:
Seeing the rest of his companions leaving the treasures (except for Gildan), Kullonar sighs and returns the drinking horn.
"Shame to leave all of this," he mumbles as he leaves the tomb.


OOC - Take it if you want to. I want one too ;-)
The Seer
GM, 1386 posts
Fri 31 Jul 2020
at 19:55
  • msg #161

Re: Chapter 3: The Valley of Sleeping Jarls

A friendly reminder: You guys got to Gregors' Redoubt about noon. It took you an hour to get to the vale, so about 1pm. It is about 230pm now, following your first explorations and adventure. It will take you an hour to get back to the Redoubt. That gives you 30 more minutes of exploration, or you can play it safe and head back to the Redoubt with the sun still peeking over the mountains.

Let me know what you want to do.
Uthecar Hornskin II
player, 547 posts
Fighter
HP: 15/35
Fri 31 Jul 2020
at 21:27
  • msg #162

Re: Chapter 3: The Valley of Sleeping Jarls

Looking to the sky and judging the sun on the mountains and the journey back Uthecar declares.  "I think it is time we head back to the redoubt.  I have no desire to be stranded out here at night when we do not know the extent of the evil we face, for now at least."
Kullonar
player, 435 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 31 Jul 2020
at 23:02
  • msg #163

Re: Chapter 3: The Valley of Sleeping Jarls

"Lead on, Dwarf friend, and we will follow," Kullonar says to Uthecar.
The Half-Orc priest of St. Cuthbert sniffs the air and doesn't like the taint that is on the breeze.
Uthecar Hornskin II
player, 548 posts
Fighter
HP: 15/35
Sat 1 Aug 2020
at 01:24
  • msg #164

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar will do so moving back the way they have come.
Ulrich Aelgrimm
player, 117 posts
Pal 4
HP: 30/27 AC: 1
Sat 1 Aug 2020
at 11:37
  • msg #165

Re: Chapter 3: The Valley of Sleeping Jarls

Ulrich falls in line, pulling his Polar Bear cloak tight around himself against the cold.
Gildan Stalker
player, 117 posts
Sat 1 Aug 2020
at 15:25
  • msg #166

Re: Chapter 3: The Valley of Sleeping Jarls

Goldman follows, as well, looking over his shoulder all the way back as the terrain allows.
The Seer
GM, 1387 posts
Sat 1 Aug 2020
at 16:01
  • msg #167

Re: Chapter 3: The Valley of Sleeping Jarls

It takes you guys about an hour to get to the redoubt. The trip is easy, with no sign of enemies. Once you get inside, Gregors is there to take your gear and clean it up. He asks how the first day went in the vale.
Bruno Rhunthane
player, 579 posts
Fighter and Cleric
AllAtTheSameTime
Sat 1 Aug 2020
at 16:26
  • msg #168

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno wanted to take advantage of the remaining light to investigate the area around the remaining barrow, but it seemed clear he was the only one to bear that opinion and understood the dangers, so he agreed and took his place in the marching order back to the camp without comment or complaint.

Once back they were back he could not help but feel a sense of relief and as he settled in replied to Gregors, "We investigated the first barrow and seem to have cleared out the horrible creatures within. The place was frought and whatever it once was some vile force had perverted it as much as the valley around it.

"I can not help but fear what we will find in the second barrow knowing what we fought in the first."

Ulrich Aelgrimm
player, 118 posts
Pal 4
HP: 30/27 AC: 1
Sat 1 Aug 2020
at 16:49
  • msg #169

Re: Chapter 3: The Valley of Sleeping Jarls

"Aye, it was grim work. With the aid of Pelor we prevailed though!" Ulrich added to what Bruno had said. They needed Gregors to stay around a little and not abandon them with too little time to investigate.
This message was last edited by the player at 16:50, Sat 01 Aug 2020.
Bruno Rhunthane
player, 580 posts
Fighter and Cleric
AllAtTheSameTime
Sat 1 Aug 2020
at 17:11
  • msg #170

Re: Chapter 3: The Valley of Sleeping Jarls

When Ulrich speaks Bruno begins to nod his head agreeing, but with a sigh and a gruff laugh, "Quite so... Moradin and, erm, St. Cuthbert made a slight contribution as well, I think."
Kullonar
player, 436 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sun 2 Aug 2020
at 01:34
  • msg #171

Re: Chapter 3: The Valley of Sleeping Jarls

Kullonar is glad to be outside and thoroughly enjoys the long walk back.
To the young Gregor he offers a smile and asks for some assistance with his armor. He throws another stick or two on the fire and looks for something to eat.
The Seer
GM, 1388 posts
Sun 2 Aug 2020
at 03:57
  • msg #172

Re: Chapter 3: The Valley of Sleeping Jarls

"That mound is the resting place of Folke, once known as the Fist of the Clans. He took the bear as his standard; almost everything he owned had that device on it. He was great man, they say. When you explored, you didn't happen to see a spear with twin runes on the haft and a stylized flame just below it, did you? It's a named weapon: Alfbrand.

"I suspect Jarl Ingvar would reward you with the treasures buried beneath the mound if only Alfbrand was returned to us."

Uthecar Hornskin II
player, 549 posts
Fighter
HP: 15/35
Sun 2 Aug 2020
at 03:59
  • msg #173

Re: Chapter 3: The Valley of Sleeping Jarls

When he is free for conversation Uthecar approaches Gregor.  "You have been told of the demonic horror we faced, but we were up to the task of dispatching them this time.  We have kept our word that the tombs remain as we found them, though the undead that we encountered cared nothing about spoiling the resting place of your ancestors.

Tell me what ends are served when items of power are left for the undead to use against us, yet we are forbidden to pick up anything left down there to destroy them?  Why do you let such powerful tools for good fall into the hands of evil yet you forbid those serving good to use them?"

Bruno Rhunthane
player, 581 posts
Fighter and Cleric
AllAtTheSameTime
Sun 2 Aug 2020
at 04:13
  • msg #174

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno's face goes blank as Uthecar replies to the Jarl's nephew, "Quite so, Gregors. We did, indeed, see a spear that might be the one you ask about...

"But we were warned not to take anything from these barrows by you.

"If there are items you seek tell us what they are and we'll look for them...

"But by the same token you had better explain why YOUR looting of these hallowed grounds is somehow purer than what ours would be if we are taking the risks we take in entering them to begin with. You must understand how unjust this seems to some of our ears given what we have seen.

"Make yourself clearer and do so now, if you will."

The Seer
GM, 1389 posts
Sun 2 Aug 2020
at 04:42
  • msg #175

Re: Chapter 3: The Valley of Sleeping Jarls

Gregor silently cleans and oils Kullonar's mail and doesn't answer for more than a minute. Finally, he looked up and said, "It is not easy for our clans to seek help from elsewhere. We are proud. Much like your folk, Master Dwarf. We're a stubborn lot, too, though all agree that compromise was our best hope against the darkness.

"I must apologize, however," he said then. "Fearing for the legacy of our folk, I told you to respect our artifacts. Yet ever has Jarl Ingvar said, 'Leave them in the dirt to be forgotten. Our folk aren't warmongers, it is peace that makes us strong.'

"I understand now what he means. But still, there are two items in the valley that, if you should come across them, we would wish to have them back."

"The first is a spear, called Alfbrand. It is the Spear of Folke, known as the the Fist of the Clans. He was a great warrior and master of the short spear. At the bottom of the haft are twin runes that spell out its name. Below that is a stylized flame, which matches it's ability.

"The second is the Eastern War Horn, one of a set of four. Each call of the horns produces a certain effect. Joining them together amplifies the affect."

As for the rest, well, weapons, coin, armor? Keep as much as you can carry. And again, my apologies. I was a fool."

Quietly he goes back to cleaning Kullonar's armor.

This message was last edited by the GM at 04:44, Sun 02 Aug 2020.
Ulrich Aelgrimm
player, 119 posts
Pal 4
HP: 30/27 AC: 1
Sun 2 Aug 2020
at 12:03
  • msg #176

Re: Chapter 3: The Valley of Sleeping Jarls

"We saw them and can get them if you wish." Ulrich says, feeling bad about how he treated Gildan now. He was so self righteous sometimes!
This message was last edited by the player at 12:04, Sun 02 Aug 2020.
The Seer
GM, 1390 posts
Sun 2 Aug 2020
at 13:30
  • msg #177

Re: Chapter 3: The Valley of Sleeping Jarls

"I only hope that Alfbrand is still there," Gregors said. "But if you are willing, then yes, please, bring the spear and horn back to me. I will make sure that the Jarl knows of your honor."
Ulrich Aelgrimm
player, 120 posts
Pal 4
HP: 30/27 AC: 1
Sun 2 Aug 2020
at 13:32
  • msg #178

Re: Chapter 3: The Valley of Sleeping Jarls

After taking care of his animals, then eating and cleaning his weapons, Ulrich settles in for the night. "Don't run off and leave us Gregors, we will be back by nightfall tomorrow. Wake me when it is my watch!" He throws another log on the fire
This message was last edited by the player at 13:33, Sun 02 Aug 2020.
The Seer
GM, 1391 posts
Sun 2 Aug 2020
at 13:46
  • msg #179

Re: Chapter 3: The Valley of Sleeping Jarls

"I will not leave. Six days of a sevenday you have left before stores begin to run low."

Dusk falls quickly in the great white north. Gregors attends to all gear that needs tending. He is very attentive, and careful of your gear. It seems he takes pleasure in his tasks.

Later, he makes dinner, a passably decent stew given that it's made mostly with dried rations. Somewhere he managed to find some spring onions and even a couple of carrots the winter hares managed to overlook.

While doubt may still play upon the party's breast, Gregors effort assuages lingering concerns.

Once done with cleanup, he said, "Tell me, if you will: what did you find in the vale?"
Bruno Rhunthane
player, 582 posts
Fighter and Cleric
AllAtTheSameTime
Sun 2 Aug 2020
at 16:29
  • msg #180

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno finds himself rather angry with Gregors and his Jarl. He realizes that the young man is, well, a young man. Perhaps he did not quite understand the orders given to him or he let his own feelings about a party of foreigners (non-humans!) and folk from a land his people were raiding not terribly long ago confuse the message he gave them about 'looting' the barrows.

A thought, Or, perhaps, the people of the Land of Song don't understand hypocrisy?, shoots through his mind, but he takes a deep breath. They are all tired and each of them still have some of the wounds gained in the day's litterally horrifying battle. He won't let that side of his mind reveal itself. At least not intentionally, another thought warns.

"Yes, we shall retrieve this spear and look for the horn. We shall also expect that there shall no judgement upon us should we discover items that would otherwise be useful."

Pausing he continues, "Because, to answer your question about what we found in the vale, it is frought with evil. Above ground even the birds have been perverted and seem to be adversarial.

"Within the barrow we entered we faced demonic giant, erm, well, I guess they were wasp larve with evil faces; hell hounds; and, finally, a wraith that given its form was the preverted spirit of Folke or, perhaps, his clan's spirit beast... What faces us in the other barrow or any other location we stumble upon out there is uncertain and something tells me to be no less terrible.

"Tell me, you may know more of these barrows than we, but my presumption is that each one has only one entrance. Am I correct or do they ever have multiple ways to enter or exit?"

This message was last edited by the player at 16:36, Sun 02 Aug 2020.
Myrrick
player, 318 posts
Sun 2 Aug 2020
at 16:34
  • msg #181

Re: Chapter 3: The Valley of Sleeping Jarls

Myrrick remains mostly quiet, wondering about the spear now, and how he might've been able to use it, if it's magical, like his halberd. Anything would be better in those warrens and tombs, than the massive halberd. He gave Gregors a nod, "You ave nothing to apologize for friend. We are outsiders, true enough, I can't imagine my people would be much more generous to begin."
The Seer
GM, 1392 posts
Sun 2 Aug 2020
at 18:04
  • msg #182

Re: Chapter 3: The Valley of Sleeping Jarls

Gregors notes the ranger's haggard look, the sunken eyes. Discretion the better part of valor, he says nothing, asks no questions. Indeed, he begins to wonder if even these doughty folk will survive. After all, even their own champions seemingly failed...quietly he goes back to working on the gear, making it ready for the next day's exploration.
The Seer
GM, 1393 posts
Mon 3 Aug 2020
at 11:27
  • msg #183

Re: Chapter 3: The Valley of Sleeping Jarls

The evening wanes to darkness, the party sets their watches; the redoubt remains secure through the night. The next morning dawns with new hope and new trepidations. Gregors there, whipping up a breakfast of ham and eggs, with watered mead to wash them down.

A night's sleep, followed by the hearty breakfast offers optimism despite the challenges they faced the day before. Even Myrrick shares a bit of banter in the elfin tongue with Zan, though his eyes are still sunken.

As you guys don your gear, Gregors tightens straps and helps you gather such supplies as are needed. Like a small herd, the party gathers together: Bruno, Kullonar and Ulrich offer prayers to their respective patrons, and then you head back to the vale. This day you will have more time to reconnoiter and explore.

OOC: Good morning. It'll take an hour to get to the vale. You'll get there about 7am - the sun has risen, but a damp mist presages a cold day ahead. As always, good luck! PM me with questions or clarifications. Today is a new day!
Ulrich Aelgrimm
player, 121 posts
Pal 4
HP: 30/27 AC: 1
Mon 3 Aug 2020
at 12:18
  • msg #184

Re: Chapter 3: The Valley of Sleeping Jarls

Ulrich leads the way back to the vale detecting evil every few minutes to make sure they were still secure.
Bruno Rhunthane
player, 583 posts
Fighter and Cleric
AllAtTheSameTime
Mon 3 Aug 2020
at 13:54
  • msg #185

Re: Chapter 3: The Valley of Sleeping Jarls

OOC: Sorry to ask this again (because I think you've answered it previously), but upon waking we do not heal HP, do we? I had 2 1st level spells remaining last night, so I would have had 2 Cure Light Wounds to cast. Who still has wounds? (I'm guessing Myrrick may still have someIf nobody, then I'll cast one on myself, otherwise, here is the healing someone will get:

09:49, Today: Bruno Rhunthane rolled 8 using 1d8.

09:49, Today: Bruno Rhunthane rolled 7 using 1d8.


While still weary and achey, Bruno moves out actually feeling less daunted than he had the day before. While he knows that what lays before them is horrifying at least he know has a sense of what sort of horror it may be. There is some solice in that.
The Seer
GM, 1394 posts
Mon 3 Aug 2020
at 14:27
  • msg #186

Re: Chapter 3: The Valley of Sleeping Jarls

You keep hitting me with good questions. You recover one HP per hour as long as your resting...no recovery if you are in combat or other strenuous activities. Everyone should be as healthy as the can be after a full night's sleep in the redoubt.
Bruno Rhunthane
player, 584 posts
Fighter and Cleric
AllAtTheSameTime
Mon 3 Aug 2020
at 14:30
  • msg #187

Re: Chapter 3: The Valley of Sleeping Jarls

OOC: Whew! ;)
Kullonar
player, 437 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Mon 3 Aug 2020
at 16:34
  • msg #188

Re: Chapter 3: The Valley of Sleeping Jarls

Kullonar keeps his thoughts to himself, letting the others talk.
In the morning, his prayers to St. Cuthbert are for health and safety for he and his companions...and for young Gregor as well.
He approaches the lad before they leave.

"You have done well by us thus far. We will retrieve the items which are sacred to your clan. Our success is your success. Our victory, your victory. Live or die, we will do as your Jarl has asked. After all, what more is there to life than to do what you can for others, yes?"

Suited up and ready, Kullonar leaves with the others.
Uthecar Hornskin II
player, 550 posts
Fighter
HP: 33/35
Mon 3 Aug 2020
at 17:22
  • msg #189

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar is ready to return to where they had the activities of the day before.

Uthecar is only down 2hp from my calculations so the CLW can go to another. 
Ulrich Aelgrimm
player, 122 posts
Pal 4
HP: 30/30 AC: 1
Mon 3 Aug 2020
at 17:29
  • msg #190

Re: Chapter 3: The Valley of Sleeping Jarls

Ulrich leads the way straight to the entrance of the barrow.
The Seer
GM, 1395 posts
Mon 3 Aug 2020
at 18:40
  • msg #191

Re: Chapter 3: The Valley of Sleeping Jarls

It is both the longest hour, and the shortest. And then you reach the waterfall, and the stream. The birds are still there, calling from the trees. You're certain that they are insulting you, just as certain that it's better you don't know what is said.

And just like that, you are in the vale.

Off in the distance, you see your goal and a thrill of fear touches each of you. With singular purpose, however, Bruno, shrugs it off and leads the way, making a bee-line toward the entrance. It takes several minutes, but at last you reach the back end of the mound.

Who and how many will enter?
Ulrich Aelgrimm
player, 123 posts
Pal 4
HP: 30/30 AC: 1
Mon 3 Aug 2020
at 18:43
  • msg #192

Re: Chapter 3: The Valley of Sleeping Jarls

I'll go in too, never know what is in there, I suggest all of us go back in.
Bruno Rhunthane
player, 585 posts
Fighter and Cleric
AllAtTheSameTime
Mon 3 Aug 2020
at 18:50
  • msg #193

Re: Chapter 3: The Valley of Sleeping Jarls

"I do not expect that these barrows will have additional enterances, but to Myrrick's point yesterday, let's circle around this one before entering through the doorway we see."


OOC: Seer, from where we are does this barrow seem at all different in anyway from the one we dealt with yesterday? That is, does it seem larger in cirumference or height, etc?
This message was last edited by the player at 20:08, Mon 03 Aug 2020.
Uthecar Hornskin II
player, 551 posts
Fighter
HP: 33/35
Mon 3 Aug 2020
at 18:54
  • msg #194

Re: Chapter 3: The Valley of Sleeping Jarls

Using what lore he knows Uthecar is meticulous with investigating the outside of the mound as they look for a second entrance.  Anything that could be a door he inspects.
Ulrich Aelgrimm
player, 124 posts
Pal 4
HP: 30/30 AC: 1
Mon 3 Aug 2020
at 18:55
  • msg #195

Re: Chapter 3: The Valley of Sleeping Jarls

OOC - Same barrow, we're retrieving the treasure.
The Seer
GM, 1396 posts
Mon 3 Aug 2020
at 18:56
  • msg #196

Re: Chapter 3: The Valley of Sleeping Jarls

Nothing stands out to your notice. Footprints and crushed flowers seem to be from yesterday.
Kullonar
player, 438 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Mon 3 Aug 2020
at 19:01
  • msg #197

Re: Chapter 3: The Valley of Sleeping Jarls

Kullonar enters, even though he is reluctant to leave the outside, and follows his companions back into the tomb of the one called Folke. He immediately looks around for the horn he discarded yesterday...
The Seer
GM, 1397 posts
Mon 3 Aug 2020
at 19:12
  • msg #198

Re: Chapter 3: The Valley of Sleeping Jarls

A clarification: The short spear Alfbrand was/is in the mound. The horn is elsewhere in the valley. FYI.
The Seer
GM, 1398 posts
Tue 4 Aug 2020
at 01:07
  • msg #199

Re: Chapter 3: The Valley of Sleeping Jarls

Actions, lads?
Bruno Rhunthane
player, 586 posts
Fighter and Cleric
AllAtTheSameTime
Tue 4 Aug 2020
at 03:02
  • msg #200

Re: Chapter 3: The Valley of Sleeping Jarls

"If we are just going in to grab that spear, it does not seems as if we're all required. I will go to give any support, should that be necessary and Ulrich is a natural undead fighter. Uthecar, why don't you join as well.

"Unless any of the rest of you want to join, why don't you stand ready here in case something has gone even stranger than we expect?"


Dismounting he stops he grabs a sack that from his pony's saddle bags, "Ah, wait, one more thing... Here's some more Holy Water. Pass them around... There are 2 more for each of you within. Going forward I'll take empties each night and see about asking Moradin's blessings, so that we've each got a couple."
Uthecar Hornskin II
player, 552 posts
Fighter
HP: 33/35
Tue 4 Aug 2020
at 03:05
  • msg #201

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar grabs the two holy water he is offered and stows them away nodding he is ready to proceed.
The Seer
GM, 1399 posts
Tue 4 Aug 2020
at 03:57
  • msg #202

Re: Chapter 3: The Valley of Sleeping Jarls

The away team makes ready to delve back into the mound. An initial look within shows darkness (infravision doesn't work in even murky light). As you push forward, Ulrich lights a torch and holds it up. Once again, you all have to crouch or duck-walk, or even crawl into the chamber.

The stench is a horrible sulfur smell. One wouldn't think it would last this long, but the corruption has lingered. Each of you open your mouth a bit, the hope being that it will minimize the stench...but you don't notice any difference.

Finally, you enter the main chamber and pass through to the tomb. The room is 8x8, a tough squeeze for more than a couple of people. Silence surrounds you.

What would you like to do?
Bruno Rhunthane
player, 589 posts
Fighter and Cleric
AllAtTheSameTime
Tue 4 Aug 2020
at 14:34
  • msg #203

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno notes as he is handing out the flaks, "I have Light spells ready, but unless we think they're required once we're in there, I think we should save them for our next stop."

He lights his own lantern and enters the barrow. Once they take stock he says, "It is clear now that Gregors words to us about 'looting' were really focused upon the great items of his people, spear, Alfbrand and the horn...

"Given the wounds he took and the uselessness of his halberd, I think Myrrick should bear Alfbrand until we can turn it over to the Jarl. It will also ensure the hallowed weapons'safety. I will be able to detect magic tomorrow, but for now it seems likely that some of these (the cloak and shield and maybe the torc are magical).

"If any of you wish to bear one of these items, now is the time to take it up and we can finalize possession once we have done our work here in this desolate place."

Ulrich Aelgrimm
player, 125 posts
Pal 4
HP: 30/30 AC: 1
Tue 4 Aug 2020
at 15:38
  • msg #204

Re: Chapter 3: The Valley of Sleeping Jarls

Ulrich takes the Holy Water and heads in to claim the items, the swords, torc, horns, etc. He gathers the treasure and sacks it up in the offered sack by Bruno. (Bruno is holding the sack open, I'm filling it up.)
Uthecar Hornskin II
player, 553 posts
Fighter
HP: 33/35
Tue 4 Aug 2020
at 17:27
  • msg #205

Re: Chapter 3: The Valley of Sleeping Jarls

Whilst the other two load the bag, Uthecar keeps an uneasy watch standing battle ready.
Ulrich Aelgrimm
player, 126 posts
Pal 4
HP: 30/30 AC: 1
Tue 4 Aug 2020
at 17:29
  • msg #206

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Uthecar Hornskin II (msg # 205):


quote:
Treasure:
6 ceremomial long swords of masterwork quality still in good repair. Value: 300g each
Each sword has a matching scabbard bedecked with silver filigree and small bloodstones: value: 55g per scabbard.

6 masterwork ceremonial shields, again with the bear motif: value 150g each
3 drinking horns: mother of pearl & gold filigree: 125g each
8 stoppered crock pots: value?

A wooden harp that's fallen to decay but with 7 chalcedony embedded in the wood: value: 50g per gem.

A large cloak made of bear fur that's managed to remain untouched by time: value?

A gold torq inscribed with runes ostensibly in the Land of Song's local dialect. Value: 250 gold

One pristine large metal shield. Value:?
One pristine Short Spear with a flame inscribed at the base of the haft along with two runes: again, ostensibly in the Land of Song's local dialect: Value?


Ulrich puts it in the sack as neatly as possible.
The Seer
GM, 1401 posts
Tue 4 Aug 2020
at 19:36
  • msg #207

Re: Chapter 3: The Valley of Sleeping Jarls

Those who went into the mound come again unscathed despite the sickly sweet smell of death. In hand is a pretty fair haul for some fifteen minutes of work. All the while, the others were nervously waiting; a great sigh of relief went up as Bruno, Uthecar and Ulrich exited none the worse for wear.

The work done, everyone wonders: What's next?
Zan
player, 405 posts
Light Fingered Mage
Gray Elf AC:4 HP:11(19)
Tue 4 Aug 2020
at 21:13
  • msg #208

Re: Chapter 3: The Valley of Sleeping Jarls

Zan was concerned for his friends and glad to see their return.
Bruno Rhunthane
player, 590 posts
Fighter and Cleric
AllAtTheSameTime
Tue 4 Aug 2020
at 21:24
  • msg #209

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno repeats to those outside what he said to Ulrich and Uthecar within after listing for everone what they put into the magical bag and indicates the spear, shield, cloak, torc they did not bag, "I think you should bear the spear, Alfbrand, for now, Myrrick. As an hnored servant of the ArchBaron it is honorable for you to protect it until we return it to the Jarl.

"Otherwise, if one of you wishes to wear or bear one of these, go ahead, though we still do not know if any are magical. I think we can all agree that final division of this stuff should be done once this mission is done, aye?"


As everyone is considering what they may wish to try on or take he continues, "Now that that's done, shall we head for the other barrow and take the way around so that we may determine if there is more than one entrance?"
Kullonar
player, 439 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Wed 5 Aug 2020
at 11:31
  • msg #210

Re: Chapter 3: The Valley of Sleeping Jarls

Whether inside or out, Kullonar will claim one of the drinking horns. He eyes the bearskin cloak and will try it on unless someone else wants it. He also adds the two vials of holy water to his gear.
Uthecar Hornskin II
player, 554 posts
Fighter
HP: 33/35
Wed 5 Aug 2020
at 16:13
  • msg #211

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar shows little interest in any of the gear but is in agreement with the approach to the next barrow.
Ulrich Aelgrimm
player, 128 posts
Pal 4
HP: 30/30 AC: 1
Wed 5 Aug 2020
at 16:18
  • msg #212

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Uthecar Hornskin II (msg # 211):

"My guess is the bearskin cloak is magical too, try it on to see if it fits. I like my Polar Bear cloak!" Ulrich looks at a drinking horn and will take one for now.
This message was last edited by the player at 16:19, Wed 05 Aug 2020.
The Seer
GM, 1402 posts
Wed 5 Aug 2020
at 17:11
  • msg #213

Re: Chapter 3: The Valley of Sleeping Jarls

OOC: seems like the Bear Cloak is a hot item. Kullonar's eyeing it up as well. MSG 210
Ulrich Aelgrimm
player, 129 posts
Pal 4
HP: 30/30 AC: 1
Wed 5 Aug 2020
at 17:16
  • msg #214

Re: Chapter 3: The Valley of Sleeping Jarls

The Seer:
OOC: seems like the Bear Cloak is a hot item. Kullonar's eyeing it up as well. MSG 210


Just Kullonar I think, like I said, I'm happy with my Polar Bear Cloak. A drinking horn maybe for me.
The Seer
GM, 1403 posts
Wed 5 Aug 2020
at 17:22
  • msg #215

Re: Chapter 3: The Valley of Sleeping Jarls

There I go jumping to wrong conclusions again. I'm getting pretty good at it.
Ulrich Aelgrimm
player, 130 posts
Pal 4
HP: 30/30 AC: 1
Wed 5 Aug 2020
at 17:24
  • msg #216

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 215):

;-) No problem!
Myrrick
player, 319 posts
Thu 6 Aug 2020
at 02:22
  • msg #217

Re: Chapter 3: The Valley of Sleeping Jarls

Myrrick bows his head in reverence, "Your words honor me friend. If that be the wishes of the group I will bear the short spead Alfbrand until we are able to deliver it to the jarl. Forgive me for my sour mood, I'm not feeling quite like myself and I lashed out. Let us get this work done and back to a town for a drink, sooner than later." he adds with a grin to his dwarven friends.,
The Seer
GM, 1405 posts
Thu 6 Aug 2020
at 13:54
  • msg #218

Re: Chapter 3: The Valley of Sleeping Jarls

OOC: meant get this post out last night; Unfortunately I rolled a 1 on my saving throw and fell asleep instead. :p

Treasure is retrieved with no surprises. Myrrick seems honored to be holding the legendary spear, Alfbrand, and offers his thanks to the rest of the party. It is an auspicious start to the day.

Then, as you take in the surrounds and look across the way at the smaller barrow, you realize that you're going to have to retreat almost back to the entrance to the vale. There is no ford that will get you to other side without backtracking. So, weapons in hand, a lighter mood to the party, you march back to the bridge over the rushing waters, cross it, and head back toward the smaller mound.

Everyone make a wisdom check, please.
Ulrich Aelgrimm
player, 131 posts
Pal 4
HP: 30/30 AC: 1
Thu 6 Aug 2020
at 14:01
  • msg #219

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 218):
Uthecar Hornskin II
player, 555 posts
Fighter
HP: 33/35
Thu 6 Aug 2020
at 14:48
  • msg #220

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 218):
Bruno Rhunthane
player, 591 posts
Fighter and Cleric
AllAtTheSameTime
Thu 6 Aug 2020
at 15:04
  • msg #221

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno scans the area around them as they travel as he still hopes to make use of his Speak to Animals spell thinking that were he able to communicate with one of the ravens (crows?) or another beast they might be able to learn more about who is behind the evil that has enveloped the valley.

He is not interested in wasting time in chasing after a beast in order to try this out as he did yesterday, but if it seems as if any creature comes within range of the party along the path they travel he will attempt it.

OOC:

10:59, Today: Bruno Rhunthane rolled 12 using 1d20+3.  Wisdom Check.

The Seer
GM, 1406 posts
Fri 7 Aug 2020
at 01:08
  • msg #222

Re: Chapter 3: The Valley of Sleeping Jarls

ooc: some high wisdom in this group.

With a bit more time to study the surrounds, the party takes note of a few things: first, there seem to be multiple recesses in the walls of rock on both sides of the valley. Some might be old animal lairs long since abandoned, others might just be recesses in the rock walls.

Also, along with the two larger mounds, you see in the distance a lower mound, not quite 20' high and round. Looks like one half of a ball like what a child might play with. This mound is also on the other side of the river.

Speaking of which, the river itself comes to its end at the furthest point away from the party, all the way in the southeastern part of the vale, where it dumps into a lake. It is then you realize that there's awful lot of space inside the vale to explore.

The vale is still and peaceful, except for the raucous calls of the rooks. They seem set on following you, moving from tree to tree as you go.
Bruno Rhunthane
player, 592 posts
Fighter and Cleric
AllAtTheSameTime
Fri 7 Aug 2020
at 03:08
  • msg #223

Re: Chapter 3: The Valley of Sleeping Jarls

Taking in the view Bruno says, "Well... there seems to be an additional mound over there. Looks smaller than the two we first noted.

"I say we investigate the other large barrow and maybe go to that one tomorrow?"

Ulrich Aelgrimm
player, 133 posts
Pal 4
HP: 30/30 AC: 1
Fri 7 Aug 2020
at 13:45
  • msg #224

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Bruno Rhunthane (msg # 223):

Ulrich, detecting evil intermittently, leads the way to the second mound and the exploration for an opening.
Uthecar Hornskin II
player, 556 posts
Fighter
HP: 33/35
Fri 7 Aug 2020
at 19:36
  • msg #225

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar looks to the rooks that seem to be following along.  "Is that natural? he questions.
Kullonar
player, 441 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sat 8 Aug 2020
at 11:23
  • msg #226

Re: Chapter 3: The Valley of Sleeping Jarls

"Not at all," Kullonar replied. "There's something very unnatural about them, as if they are keeping tabs on us."
Ulrich Aelgrimm
player, 134 posts
Pal 4
HP: 30/30 AC: 1
Sat 8 Aug 2020
at 12:31
  • msg #227

Re: Chapter 3: The Valley of Sleeping Jarls

"They spy on us for the malevolent force that now runs the vale." Ulrich says to the others as he continues to the mound.
Kullonar
player, 443 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sat 8 Aug 2020
at 12:36
  • msg #228

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Ulrich Aelgrimm (msg # 227):

"But...I could be mistaken. Perhaps they are just what they are...birds."
Kullonar says, adjusting the bearskin cloak around his shoulders.
Bruno Rhunthane
player, 593 posts
Fighter and Cleric
AllAtTheSameTime
Sat 8 Aug 2020
at 15:14
  • msg #229

Re: Chapter 3: The Valley of Sleeping Jarls

"Remember, I tried communicating with them yesterday? If they were normal the spell would have worked. It didn't -- I got a sense of tone, but not actual words back from them as I should have.

"So, what that tells me is that they are not normal. They are cetainly antagonistic, if seemingly powerless. At best they are going to be an annoyance until we manage to destroy whatever evil power is behing the corruption of this valley...,"
Bruno trails off with a shrug.

"Let us ignore them and focus on getting that next barrow cleared. I suspect that in the process of doing this we'll learn more about what has gone on here."
This message was last edited by the player at 18:43, Sat 08 Aug 2020.
Uthecar Hornskin II
player, 557 posts
Fighter
HP: 33/35
Sat 8 Aug 2020
at 18:38
  • msg #230

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar looks to the birds.  "They are eyes for something and I do not like being watched.  Whatever is out there will know when to attack us when we are weakest as long as they are around.  We should do something about them I think."

OOC:  Are they within a thrown dagger range?  How many rooks are we talking roughly?
Ulrich Aelgrimm
player, 135 posts
Pal 4
HP: 30/30 AC: 1
Sat 8 Aug 2020
at 18:39
  • msg #231

Re: Chapter 3: The Valley of Sleeping Jarls

OOC Fireball ;-)
Bruno Rhunthane
player, 594 posts
Fighter and Cleric
AllAtTheSameTime
Sat 8 Aug 2020
at 18:51
  • msg #232

Re: Chapter 3: The Valley of Sleeping Jarls

"Why don't we focus upon what we do know: that we've got another barrow to get to, into, and out of before sundown if we don't want to have to ride through this literally gods forsaken valley at night.

"The birds aren't normal and it may well be that their purpose is to be a distraction, and farting around with them now works to their master's ends, does it not?

"So let us focus and do what we can to bring the gods back to this place and return it to the hallowed state it once had."

Uthecar Hornskin II
player, 559 posts
Fighter
HP: 33/35
Sat 8 Aug 2020
at 18:53
  • msg #233

Re: Chapter 3: The Valley of Sleeping Jarls

"Birds can't report much when we're underground." Uthecar agrees and begins to move forward towards the next barrow entrance.
The Seer
GM, 1409 posts
Sat 8 Aug 2020
at 20:28
  • msg #234

Re: Chapter 3: The Valley of Sleeping Jarls

A quick estimate says the flock numbers around 50 birds. FYI.

ooc: I will have a longer post coming tonight or tomorrow.
Myrrick
player, 320 posts
Sun 9 Aug 2020
at 04:35
  • msg #235

Re: Chapter 3: The Valley of Sleeping Jarls

Myrrick takes a few test swings with the short spear, admiring it's quality. As the group discusses the birds, "Move quickly to the next barrow, yes. The birds cannot spy there. But they can report up until then. If they are spies, whatever is haunting the valley knows where we are, at the least."
Ulrich Aelgrimm
player, 136 posts
Pal 4
HP: 30/30 AC: 1
Sun 9 Aug 2020
at 12:33
  • msg #236

Re: Chapter 3: The Valley of Sleeping Jarls

Ulrich looks for an opening tunnel.
The Seer
GM, 1410 posts
Sun 9 Aug 2020
at 13:27
  • msg #237

Re: Chapter 3: The Valley of Sleeping Jarls

As Myrrick takes the first test swing, the runes on the haft flash a hot crimson color. Suddenly, the tip of the spear is wreathed in flame. For his part, Myrrick is delighted. The others look on with interest, having seen Myrrick ply his halberd to great effect in Quesqueton. Happily, Myrrick notes that the weapon length is short enough to be more functional than the halberd, which he had left behind with Gregors.

After the stir caused by Myrrick's discovery, the party continues on, making their way back to the bridge over the rushing stream. Once on the other side, they plod on, only halting once they are beneath their goal.

The dwarves take a look: the mound (which I will call the middle mound) is about 20' tall and it looks to be about 40' long. From your vantage, the top looks bare, with only scrub trying tentatively to crawl upwards toward the top - further evidence that the corruption in the vale is real. As the party starts it's initial investigation, you soon discover a narrow tunnel that seems of similar width as the long mound you visited the prior day. The opening is near the middle at the base of the hill.

OOC: Items of note: Myrrick takes a risk leaving the halberd behind. Also of note, Gregors furnishes each character with a normal dagger. Please note, there are still restrictions on the spear, but the penalty is less than it was the prior day.

Party actions, please!
This message was last edited by the GM at 13:45, Sun 09 Aug 2020.
Ulrich Aelgrimm
player, 137 posts
Pal 4
HP: 30/30 AC: 1
Sun 9 Aug 2020
at 13:32
  • msg #238

Re: Chapter 3: The Valley of Sleeping Jarls

Ulrich detects evil from the tunnel as he prepares to go in. He gets down on his knees and asks "Who wants to go first? I can if you want me too."
Ulrich Aelgrimm
player, 138 posts
Pal 4
HP: 30/30 AC: 1
Sun 9 Aug 2020
at 14:40
  • msg #239

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Ulrich Aelgrimm (msg # 238):

Ulrich crawls into the opening, detecting evil as he goes. Sword in hand, shield stashed out of the way.
Bruno Rhunthane
player, 595 posts
Fighter and Cleric
AllAtTheSameTime
Sun 9 Aug 2020
at 14:40
  • msg #240

Re: Chapter 3: The Valley of Sleeping Jarls

As he readies his gear Bruno says, "Let us resume our marching order here, it's worked well so far:

Uthecar
Ulrich
Gilden
Bruno
Zan
Kullonar
Myrrick

"And if we can go doublefile:

Uthecar -- Ulrich
Bruno -- Gilden
Zan -- Kullonar
Gregors --  Myrrick

"Step easy boys!"

Bruno Rhunthane
player, 596 posts
Fighter and Cleric
AllAtTheSameTime
Sun 9 Aug 2020
at 14:42
  • msg #241

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno stops Ulrich before he enters the barrow, "Hold, my friend. You'll be able to attack over Uthecar's head as well as heal, if it comes down to it and still be able to use your detection if you're second."
Ulrich Aelgrimm
player, 139 posts
Pal 4
HP: 30/30 AC: 1
Sun 9 Aug 2020
at 14:46
  • msg #242

Re: Chapter 3: The Valley of Sleeping Jarls

Ulrich pauses to let Uthecar take the lead.
Myrrick
player, 321 posts
Sun 9 Aug 2020
at 15:28
  • msg #243

Re: Chapter 3: The Valley of Sleeping Jarls

Myrrick readies the spear, and enters the barrow in his assigned place, it was time to actually help these people. Not just get attacked and nearly killed by wraiths. This spear would prove useful. Myrrick focused on the surroundings, making sure nothing was sneaking up on them.
The Seer
GM, 1411 posts
Sun 9 Aug 2020
at 16:12
  • msg #244

Re: Chapter 3: The Valley of Sleeping Jarls

Much like the prior day, the marching order was less about marching and more about crawling. Even the burly dwarves have some difficulty getting their bulk through. A pale, watery light filters into the tomb. You all note that the light dims, then darkens the deeper you get. In the end, you come out into an area even smaller than before. While the breadth of the chamber is some 14' long, the ceiling is only about 4.5 feet tall. It makes for a lot of crouching among the party.

Who has the light source?
Ulrich Aelgrimm
player, 140 posts
Pal 4
HP: 30/30 AC: 1
Sun 9 Aug 2020
at 16:14
  • msg #245

Re: Chapter 3: The Valley of Sleeping Jarls

I'll light my lantern as we crawl in again.
Bruno Rhunthane
player, 597 posts
Fighter and Cleric
AllAtTheSameTime
Sun 9 Aug 2020
at 17:07
  • msg #246

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno will cast Light upon a copper piece and give it to Uthecar, "Use this as you may -- toss it ahead of us on the path or whatever seems like the best."

He will also light his own lantern and attach it to his belt.
The Seer
GM, 1412 posts
Sun 9 Aug 2020
at 18:49
  • msg #247

Re: Chapter 3: The Valley of Sleeping Jarls

As you reach the inner chamber Bruno passes a glowing copper to Uthecar as Ulrich light's his torch. It is silent within, but about you, shadows dance beneath the light's glare.

And...I mean that literally: A small host of shadows descends upon you.

Roll initiative, please!

ooc: As a DM, I don't usually share my rolls. In this case, I rolled a natty 1. Ack!

As always: good luck!
Bruno Rhunthane
player, 598 posts
Fighter and Cleric
AllAtTheSameTime
Sun 9 Aug 2020
at 19:32
  • msg #248

Re: Chapter 3: The Valley of Sleeping Jarls

OOC:

15:28, Today: Bruno Rhunthane rolled 5 using 1d6+1.  Initiative.

Bruno will activate the Gift of the Soul Forger -- Bless = +1 To Hit / Saving Throws

Kullonar
player, 444 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sun 9 Aug 2020
at 20:23
  • msg #249

Re: Chapter 3: The Valley of Sleeping Jarls

16:16, Today: Kullonar rolled 6 using 1d6.  Initiative.
16:22, Today: Kullonar rolled 10 using 1d12.  Shadows turned.
16:21, Today: Kullonar rolled 15 using 1d20.  Turn Undead, Shadows (13).


Brandishing his holy symbol, Kullonar invokes divine power against the shadows.
"Go back to the darkness which spawned thee, foul creatures!"
Uthecar Hornskin II
player, 560 posts
Fighter
HP: 33/35
Mon 10 Aug 2020
at 04:18
  • msg #250

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar also rolled 1 for initiative.

Slow off the mark Uthecar starts swinging his axe and moves forward.

16:13, Today: Uthecar Hornskin II rolled 18 to hit and 17 damage.   Using 1d20+7,1d8+10.  to hit and damage.
I don't remember can shadows only be hit by magic weapons?  If so there should be an extra +1 to hit and +1 to damage.

Ulrich Aelgrimm
player, 141 posts
Pal 4
HP: 30/30 AC: 1
Mon 10 Aug 2020
at 12:28
  • msg #251

Re: Chapter 3: The Valley of Sleeping Jarls

08:27, Today: Ulrich Aelgrimm rolled 5 using 1d6.  initiative.

"Turn in the name of Pelor!" Ulrich says as he lets loose of the lantern and presents his holy symbol!
The Seer
GM, 1413 posts
Tue 11 Aug 2020
at 11:35
  • msg #252

Re: Chapter 3: The Valley of Sleeping Jarls

Kullonar strikes the first blow, whipping out the cudgel - his holy symbol - and calling on Cuthbert's divine aid. St. Cuthbert was apparently listening: ten of the shadows cry out simultaneously, an ear splitting sound, and retreat toward the comfort of the darkness in the furthest reaches of the tomb.

Ulrich turns the remaining shadows. As they retreat, the rest of the party take their turns as follows:

Bruno calls forth the divine might of the Soul Forger: Bless +1 to hit and saves.

Zan looses two more magic missiles, scalds one of the remaining shadows for a total of 5 pts damage. The shadow circles back into the darker portion of the barrow and disappears.

With 4' of head room, Gildan is frustrated again despite the wider chamber. Fortunately, this time he has a dagger to use against his foe! Sadly, he misses (rolled to hit: 3).

Myrrick flames on: jabs the point of the spear at a passing shadow, does 11 points of damage, five of which are fire damage. An exultant smile of satisfaction crosses the ranger's face as the shadow offers one last feeble cry before facing its extinction.

Uthecar rages on: also destroys one of the remaining shadows while swinging his axe horizontally.

Two shadows remain; while you don't see them, you also don't get the impression that they're coming for you...at least, to the best of your knowledge, they haven't attacked yet.

Of the thirteen shadows, 11 total were turned. Among that group, two were destroyed and one was wounded. Nice job!
This message was last edited by the GM at 11:42, Tue 11 Aug 2020.
The Seer
GM, 1414 posts
Tue 11 Aug 2020
at 11:45
  • msg #253

Re: Chapter 3: The Valley of Sleeping Jarls

The stillness of the tomb blankets you. You get no sense of further hostilities from undead servants. They seem to have pulled a trick similar to the wraiths tactics the previous day. You're free to move about and search the chamber.
Myrrick
player, 323 posts
Tue 11 Aug 2020
at 14:20
  • msg #254

Re: Chapter 3: The Valley of Sleeping Jarls

Myrrick keeps the spear ready, sure the shadows are still near enough. Even if they aren’t currently attacking.”Let us find what we came for and keep moving.”
Ulrich Aelgrimm
player, 142 posts
Pal 4
HP: 30/30 AC: 1
Tue 11 Aug 2020
at 14:24
  • msg #255

Re: Chapter 3: The Valley of Sleeping Jarls

"Ready to kill them when they come back! They will be back."
Bruno Rhunthane
player, 599 posts
Fighter and Cleric
AllAtTheSameTime
Tue 11 Aug 2020
at 14:28
  • msg #256

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno is relieved that they fend off the shadows, but is still unsure.

Accordingly, he scans the room with his lantern in an effort to determine next steps and to make certain that there are no other creatures.
Ulrich Aelgrimm
player, 143 posts
Pal 4
HP: 30/30 AC: 1
Tue 11 Aug 2020
at 14:30
  • msg #257

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Bruno Rhunthane (msg # 256):

10:30, Today: Ulrich Aelgrimm rolled 2 using 1d6.  search.
Uthecar Hornskin II
player, 561 posts
Fighter
HP: 33/35
Tue 11 Aug 2020
at 15:16
  • msg #258

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar scans the room for where the shadows fled to.  "I feel we should destroy those creatures before the god fear leaves them.  Their evil taint is an abomination upon this world."
Ulrich Aelgrimm
player, 144 posts
Pal 4
HP: 30/30 AC: 1
Tue 11 Aug 2020
at 15:18
  • msg #259

Re: Chapter 3: The Valley of Sleeping Jarls

"Agreed, as I have turned some, I may not approach them or it might break the turn! You should be able to slaughter them while they cower!"
Uthecar Hornskin II
player, 562 posts
Fighter
HP: 33/35
Tue 11 Aug 2020
at 18:49
  • msg #260

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar nods, the message is clear, slaughter them whilst they are helpless.  "Keep close it is from Pelor and you they flee, but I can provide the blade work to complete your masters bidding.".
The Seer
GM, 1416 posts
Tue 11 Aug 2020
at 20:48
  • msg #261

Re: Chapter 3: The Valley of Sleeping Jarls

As the party plans, the tomb grows silent. You hear nothing, see even less except in the area where you've congregated. Reflected in the glow of lantern and coin are some shiny objects around the center point of the tomb.

You do not see the shadows, despite knowing that they are somehow hidden from view.
This message was last edited by the GM at 21:03, Tue 11 Aug 2020.
Bruno Rhunthane
player, 600 posts
Fighter and Cleric
AllAtTheSameTime
Tue 11 Aug 2020
at 22:11
  • msg #262

Re: Chapter 3: The Valley of Sleeping Jarls

If Bruno does not see a doorway or opening anywhere within his view with the lantern he slowly moves forward into the room with the rest of the party back in marching order looking for trouble.
Ulrich Aelgrimm
player, 145 posts
Pal 4
HP: 30/30 AC: 1
Wed 12 Aug 2020
at 12:08
  • msg #263

Re: Chapter 3: The Valley of Sleeping Jarls

"Move what you have to to root them out! They must be dealt with."
Kullonar
player, 445 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Wed 12 Aug 2020
at 13:31
  • msg #264

Re: Chapter 3: The Valley of Sleeping Jarls

Kullonar continues to brandish his holy symbol, scanning the room to see if any shadows detach themselves from the darkness to attack.
Uthecar Hornskin II
player, 563 posts
Fighter
HP: 33/35
Wed 12 Aug 2020
at 17:56
  • msg #265

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar moves towards the shiny objects to see if he can determine what they are and if they have anything to do with the shadows which are his main focus.
The Seer
GM, 1417 posts
Wed 12 Aug 2020
at 22:12
  • msg #266

Re: Chapter 3: The Valley of Sleeping Jarls

PM
This message was last edited by the GM at 22:13, Wed 12 Aug 2020.
Bruno Rhunthane
player, 602 posts
Fighter and Cleric
AllAtTheSameTime
Thu 13 Aug 2020
at 01:41
  • msg #267

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Bruno Rhunthane (msg # 262):

PM
Bruno Rhunthane
player, 604 posts
Fighter and Cleric
AllAtTheSameTime
Thu 13 Aug 2020
at 03:06
  • msg #268

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno's scan of the room with his lanter shows now further doors or doorways, "It looks like we've done what we can here and there is nothing that seems important here.

"Let's get out of here and leave those poor creature to claw at the wall in justifiable fear of St. Cuthbert and our friend, Kullonar"


He begins to leave the room.
Uthecar Hornskin II
player, 564 posts
Fighter
HP: 33/35
Thu 13 Aug 2020
at 07:18
  • msg #269

Re: Chapter 3: The Valley of Sleeping Jarls

"Just a moment, there are these." Uthecar says pointing to the shiny object on the floor.  Can anyone detect evil on these perhaps.  "They look enticing and innocent enough, but caution is probably best."
Ulrich Aelgrimm
player, 146 posts
Pal 4
HP: 30/30 AC: 1
Thu 13 Aug 2020
at 12:20
  • msg #270

Re: Chapter 3: The Valley of Sleeping Jarls

"I am turning the shadows, I can not concentrate on the shiny things." He starts to back toward the entrance, his blade at the ready and holy symbol still prominent.
The Seer
GM, 1423 posts
Thu 13 Aug 2020
at 13:09
  • msg #271

Re: Chapter 3: The Valley of Sleeping Jarls

Ulrich is successful in turning the other two shadows.

The axes look well made and are well preserved. The Torc is also a fine piece. The rest is scattered, low level coin, copper and silver bits.
Ulrich Aelgrimm
player, 147 posts
Pal 4
HP: 30/30 AC: 1
Thu 13 Aug 2020
at 13:16
  • msg #272

Re: Chapter 3: The Valley of Sleeping Jarls

"Kill them all and then gather the treasure I guess, root them from the shadows and destroy them. Then we head for the last barrow and then the tombs lining the cliffs until we find what has desecrated and defiled this holy place."
Uthecar Hornskin II
player, 567 posts
Fighter
HP: 33/35
Thu 13 Aug 2020
at 15:07
  • msg #273

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar will do what he can to destroy the shadows, if he can see/find them.
Bruno Rhunthane
player, 606 posts
Fighter and Cleric
AllAtTheSameTime
Thu 13 Aug 2020
at 15:38
  • msg #274

Re: Chapter 3: The Valley of Sleeping Jarls

OOC: I'm maybe too late here...

Bruno shouts, "Hold! We're not here for 'shiny things'. If anyone can detect magic, maybe that's a better guide, but if not, let's get out of here and get on with our search for whatever is truly behind the degredation of this valley.

"At this point a fight avoided is to our advantage!"

Ulrich Aelgrimm
player, 152 posts
Pal 4
HP: 30/30 AC: 1
Thu 13 Aug 2020
at 15:40
  • msg #275

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Bruno Rhunthane (msg # 274):

"Undead need to be laid to rest, I will fight them alone if I must!"

Ulrich sets his lantern down on the bier and draws his sword ready to fight!
Bruno Rhunthane
player, 607 posts
Fighter and Cleric
AllAtTheSameTime
Thu 13 Aug 2020
at 16:35
  • msg #276

Re: Chapter 3: The Valley of Sleeping Jarls

OOC: Seer, is my Bless still active? Duration is 6 rounds and we had 1 round of combat and 2 since then with the various exchanges, etc?

Does this mean new Iniative?

My assumption is that Bruno has moved from where he was when the fight paused and he shouted from the doorway or in the entranceway.


Unless you cut the blessing off, it is still active. Regarding initiative: for this fight only, I'll allow you guys to stay on your current initiatives.
----------------------------------------------------------------------------------------
Ulrich leads the charge against the shadows. He's able to see two of the shadows, pressed firmly against the ceiling. You have no idea where the rest of them are.
This message was last edited by the GM at 17:32, Thu 13 Aug 2020.
Uthecar Hornskin II
player, 570 posts
Fighter
HP: 33/35
Thu 13 Aug 2020
at 18:23
  • msg #277

Re: Chapter 3: The Valley of Sleeping Jarls

The axes and the torc are too tempting for Uthecar to give up, the axes in particular are his tools of choice after all.  He will pick them up and stow them away, pulling forth his two holy water flasks as he moves to join Ulrich to battle the shadows he can see.

Are they small enough to be usable one in each hand Seer? 
The Seer
GM, 1426 posts
Thu 13 Aug 2020
at 19:58
  • msg #278

Re: Chapter 3: The Valley of Sleeping Jarls

They are hand axes. Bruknor would be proud. That said, if someone else lays a claim, you'll have to negotiate.
This message was last edited by the GM at 20:01, Thu 13 Aug 2020.
Bruno Rhunthane
player, 608 posts
Fighter and Cleric
AllAtTheSameTime
Fri 14 Aug 2020
at 02:46
  • msg #279

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 278):

OOC: I guess I'm moving forward to attack Shadows that move forward?

And, of course, I screwed up my rolls giving the wrong bonus to my attack I edit here:

22:44, Today: Bruno Rhunthane rolled 10 using 1d6+7.

22:42, Today: Bruno Rhunthane rolled 20 19 using 1d20+7 +6.  Short Sword Attack.

The Seer
GM, 1427 posts
Fri 14 Aug 2020
at 09:58
  • msg #280

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar Hornskin II:
The axes and the torc are too tempting for Uthecar to give up, the axes in particular are his tools of choice after all.  He will pick them up and stow them away, pulling forth his two holy water flasks as he moves to join Ulrich to battle the shadows he can see.

Are they small enough to be usable one in each hand Seer? 


*For fairness sake, if you're going to take the axes, leave the torc for either someone else, or part of the party treasure.
This message was last edited by the GM at 10:05, Fri 14 Aug 2020.
The Seer
GM, 1428 posts
Fri 14 Aug 2020
at 14:18
  • msg #281

Re: Chapter 3: The Valley of Sleeping Jarls

Led by Ulrich, followed closely by Gildan and Bruno, the party pushes forward into the darkness before them. There is not tell tale sign of the shadows that you can make out. However, two of the undead expose themselves as they try to huddle deeper into the surrounding murk.

Roll up your to hit and damage, folks.
Ulrich Aelgrimm
player, 155 posts
Pal 4
HP: 30/30 AC: 1
Fri 14 Aug 2020
at 14:30
  • msg #282

Re: Chapter 3: The Valley of Sleeping Jarls

10:29, Today: Ulrich Aelgrimm rolled 10 using 1d8+2.  damage.

10:29, Today: Ulrich Aelgrimm rolled 18 using 1d20+1.  to hit.


"Go to rest in the name of Pelor!"
Gildan Stalker
player, 119 posts
Fri 14 Aug 2020
at 18:32
  • msg #283

Re: Chapter 3: The Valley of Sleeping Jarls

With the darkness making ranged attacks difficult, Gildan pulls out his longsword and swears to the unknown gods that gave his life meaning and a mission as he hacks at one of the shadows, condemning the abomination to the hell it belongs in.

OOC:
14:32, Today: Gildan Stalker rolled 6 using 1d8+1.  Damage.
14:32, Today: Gildan Stalker rolled 14 using 1d20+1.  Attack.

Uthecar Hornskin II
player, 572 posts
Fighter
HP: 33/35
Fri 14 Aug 2020
at 18:39
  • msg #284

Re: Chapter 3: The Valley of Sleeping Jarls

Never as eloquent even in thought Uthecar surges forward to destroy the miserable abominations that reveal themselves.


06:37, Today: Uthecar Hornskin II rolled 7,11 using 1d20+6,1d8+10.  to hit and damage.  What we see there is a natural 1 to hit :o)   
Kullonar
player, 446 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sat 15 Aug 2020
at 13:03
  • msg #285

Re: Chapter 3: The Valley of Sleeping Jarls

Kullonar maintains his concentration in keeping the shadows at bay, gritting his teeth as his companions foolishly move into the darkness chasing shadows.
Myrrick
player, 324 posts
Sat 15 Aug 2020
at 13:53
  • msg #286

Re: Chapter 3: The Valley of Sleeping Jarls

Myrrick, upon seeing the shadows move, thrusts the spear Alfbrand at the first he is able. This weapon was a welcome boon.


09:52, Today: Myrrick rolled 9 using 1d6+5.  dmg.

09:52, Today: Myrrick rolled 6 using 1d6+5.  dmg.

09:51, Today: Myrrick rolled 14 using 1d20+5.  hit.

09:51, Today: Myrrick rolled 8 using 1d20+5.  hit.

Ignore marked out rolls. internet lag somehow clicked the button a few times it seems
The Seer
GM, 1429 posts
Sun 16 Aug 2020
at 12:08
  • msg #287

Re: Chapter 3: The Valley of Sleeping Jarls

Nicely done. You were able to kill two more of the shadows. That's four total that were killed.

Actions?
Ulrich Aelgrimm
player, 156 posts
Pal 4
HP: 30/30 AC: 1
Sun 16 Aug 2020
at 12:17
  • msg #288

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 287):

Ulrich goes for another until they're all put to rest! Undead MUST be destroyed, Pelor COMMANDS it

08:15, Today: Ulrich Aelgrimm rolled 7 using 1d8+2.  damage.

08:15, Today: Ulrich Aelgrimm rolled 17 using 1d20+1.  to hit.

Bruno Rhunthane
player, 609 posts
Fighter and Cleric
AllAtTheSameTime
Sun 16 Aug 2020
at 13:56
  • msg #289

Re: Chapter 3: The Valley of Sleeping Jarls

OOC: Seer, it's unclear to me from your post, but since we were not attacked I'm guessing we've destroyed all the shadows. Am I right?

In case I'm wrong I'll go ahead and post an attack:

09:51, Today: Bruno Rhunthane rolled 10 using 1d6+7.

09:50, Today: Bruno Rhunthane rolled 19 using 1d20+5.  Short Sword Attack.


Bruno looks for other undead and moves with Ulrich to destroy them too. If they have destroyed the remaining shadows, he scans the room once again with his lantern.
The Seer
GM, 1430 posts
Sun 16 Aug 2020
at 18:20
  • msg #290

Re: Chapter 3: The Valley of Sleeping Jarls

No you guys started to attack, and actually killed two more shadows. You're not really sure how many total there are: shadows live in shadow so they are hard to see. Also keep in mind the penalties you will incur if you use larger weapons. Also recall that the shadows are not permanently turned, there's a time limit in terms of the number of rounds that undead will stay turned.
This message was last edited by the GM at 11:31, Mon 17 Aug 2020.
The Seer
GM, 1431 posts
Tue 18 Aug 2020
at 11:48
  • msg #291

Re: Chapter 3: The Valley of Sleeping Jarls

Ah, I see where I messed up: I went against my typical round by round protocal that keeps me in line. I just wasn't sure what you guys were gonna do, but that's on me. Mea Culpa!!!

So, I'm give you a gimme on this one: Between turning the shadows and attacking en masse (or is that enmasse?) you guys take out the shadows. That'll give me a master reset for the next encounter. All the treasure that was in there has already been taken.

I told you there'd be more mea culpas...

:)

--------------------------------------------------------

The shadows vanquished, the party crawls from the space back into the light. It is still early morning; the entire valley awaits your pleasure.
Ulrich Aelgrimm
player, 157 posts
Pal 4
HP: 30/30 AC: 1
Tue 18 Aug 2020
at 11:51
  • msg #292

Re: Chapter 3: The Valley of Sleeping Jarls

"I suppose we should clear the last barrow now and then investigate further afterwards."
Bruno Rhunthane
player, 610 posts
Fighter and Cleric
AllAtTheSameTime
Tue 18 Aug 2020
at 14:25
  • msg #293

Re: Chapter 3: The Valley of Sleeping Jarls

Once they were back outside Bruno nods in agreement with Ulrich, "Aye. Let's get over there and we can decide next moves once we've dealt with whatever we find."
Ulrich Aelgrimm
player, 158 posts
Pal 4
HP: 30/30 AC: 1
Tue 18 Aug 2020
at 14:29
  • msg #294

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Bruno Rhunthane (msg # 293):

Ulrich leads the way, detecting evil every now and then just for the strength of the aura. Then begins looking for the entrance.
The Seer
GM, 1432 posts
Tue 18 Aug 2020
at 15:39
  • msg #295

Re: Chapter 3: The Valley of Sleeping Jarls

Once you exit, you realize that you'll have to cross over the bridge again as the other mound is on the other side. It takes you some time to get there (once you arrived it's about 830am).

It's similar to the other mounds, but smaller. The hole to get inside is hidden by curious blue flowers - curious because it is still early spring, but also because none of you recognize the flowers. It takes you awhile to find the entrance; once you do, you notice the tunnel to be more accessible and wider than the others as well.

Ulrich, his beacon going off at regular intervals, suddenly finds that evil has diminished here. Curiouser and Curiouser.

Actions, lads!
Ulrich Aelgrimm
player, 159 posts
Pal 4
HP: 30/30 AC: 1
Tue 18 Aug 2020
at 15:43
  • msg #296

Re: Chapter 3: The Valley of Sleeping Jarls

"There is no evil here that I can readily detect, just the background evil from the rest of this place. I say let them lie in peace if you will. We can visit and pay our respects, but take nothing?"
Bruno Rhunthane
player, 611 posts
Fighter and Cleric
AllAtTheSameTime
Tue 18 Aug 2020
at 15:51
  • msg #297

Re: Chapter 3: The Valley of Sleeping Jarls

"Well... I can't say that this makes me feel much better. I mean, perhaps whomever is buried here was so powerful in life that their spirit continues to protect it... Or maybe it's a trap of some kind?

"Otherwise, I think we've already made clear our intention not to take anything from these barrows unless they have been already desecrated and perverted."

Uthecar Hornskin II
player, 573 posts
Fighter
HP: 33/35
Tue 18 Aug 2020
at 18:01
  • msg #298

Re: Chapter 3: The Valley of Sleeping Jarls

"If no evil resides within, we become the evil if we enter.  If there is no need to disturb the rest of the dead, I say we should let them be as well."  He looks to Ulrich.  "You are sure?"
Ulrich Aelgrimm
player, 160 posts
Pal 4
HP: 30/30 AC: 1
Tue 18 Aug 2020
at 18:04
  • msg #299

Re: Chapter 3: The Valley of Sleeping Jarls

"The only aura is from the background, so I'm pretty sure."
Bruno Rhunthane
player, 612 posts
Fighter and Cleric
AllAtTheSameTime
Wed 19 Aug 2020
at 01:07
  • msg #300

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno gives Uthecar a look and sighs, "The only way we would disturb the dead is if we take an action within that disrespects those who are buried within. We're here to make certain that nobody has done such and will not know for sure until we've gone in.

"Let us make certain that we have no work to do here."

Myrrick
player, 325 posts
Wed 19 Aug 2020
at 02:30
  • msg #301

Re: Chapter 3: The Valley of Sleeping Jarls

Myrrick nods, Alfbrand ready, the speear felt good in his hand, he would be sad, but honored to return it to the jarl. "We go, we check, we kill undead, we leave. Keep it simple, improvise if needed."
Uthecar Hornskin II
player, 574 posts
Fighter
HP: 33/35
Wed 19 Aug 2020
at 07:39
  • msg #302

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar nods, though he doesn't look too sure about it.
Ulrich Aelgrimm
player, 161 posts
Pal 4
HP: 30/30 AC: 1
Wed 19 Aug 2020
at 12:43
  • msg #303

Re: Chapter 3: The Valley of Sleeping Jarls

Ulrick squats down and enters the barrow. Lantern in hand.
The Seer
GM, 1433 posts
Wed 19 Aug 2020
at 13:17
  • msg #304

Re: Chapter 3: The Valley of Sleeping Jarls

The party makes its way into the heart of the tunnel. First impression is a clean, loamy scent such as you find on a working farm. When you get to the center, you find a space that is accessible to the entire party - including weapons. You get the sense that weapons won't be needed here, however.

The first thing you notice is a small plinth, upon which rests a candle that fills the space with a bright light. The next thing you notice is a feeling of peace that you cannot explain. Then, as you all look at one another, you discern an incandescent glow that takes shape behind the candle.

In short order, the glow takes the form of a lovely elven lass with bright eyes and a kind smile. She begins to speak: each of you are welcomed in your native tongue.

"Greetings warriors and travelers. My name is Nimae. Long ages have I been here at the behest of my Lady of the Wood. Mine was an easy lot: the Frutzi are good folk, faithful, and honor me and the Lady whenever they come to the vale. This is her holy shrine. I am but the caretaker.

"But, recently, I've found fewer visitors until finally none came to pay homage. So I surfed the ethereal plane to learn what transpired. Nearly, I fell into despair. A great evil had returned to the vale to conquer. But Milady succored me, and counseled me to take heart for this place was under Her care. She told me of a band of heroes who would come and make right the wrong that had taken over the vale. Now you are here. This place is one of power; none of evil intent can breach the entrance as a mighty enchantment protects it.

"My gift to you: Come at need to rest and recover from your trials, or to retreat for a time from what assails you. You are all welcome here. Have you any needs this morning that I can assist with?

This message was last edited by the GM at 13:19, Wed 19 Aug 2020.
Gildan Stalker
player, 120 posts
Wed 19 Aug 2020
at 16:01
  • msg #305

Re: Chapter 3: The Valley of Sleeping Jarls

Gildan smiles at the elven woman and puts away his weapons. "It's about time we had some good news. Nimae, can you tell us anything about this evil? Where has it come from and where is it's source?"
Ulrich Aelgrimm
player, 162 posts
Pal 4
HP: 30/30 AC: 1
Wed 19 Aug 2020
at 16:02
  • msg #306

Re: Chapter 3: The Valley of Sleeping Jarls

Ulrich sheaths his blade as well and nods his head to what Gildan said.
Bruno Rhunthane
player, 613 posts
Fighter and Cleric
AllAtTheSameTime
Wed 19 Aug 2020
at 16:25
  • msg #307

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno also sheaths his sword and bows his head respectfully, "Yes, we thank you for your hospitality. As my friend here says, our purpose is to investigate what has befallen the vale and confront the evil you speak of...

"While we have fought its creatures it is still unclear to us who this ancient evil is."

The Seer
GM, 1434 posts
Wed 19 Aug 2020
at 17:30
  • msg #308

Re: Chapter 3: The Valley of Sleeping Jarls

Some seventy years ago, an epic battle was fought on the Fjords.

Hjalmar, the Grand Jarl at the time, united all the clans and brought their host against a great evil.

The leader of that evil, a self-proclaimed 'Dark Lord,' came down from the lightless north and made war against the barbarian tribes. Calling himself Mogens, which means 'Powerful' in the barbarian tongue, he waged a vicious campaign. It was a bloody war, ruthless, and many a young barbarian fell beneath blade and spear.

Ultimately, Hjalmar's army won the day at great cost, though Mogens fled the field before he could be captured. There's been no sign nor sound of him in the years since - until recently when undead once again began wandering on the steppes and fjords of the Land of Song.

Uthecar Hornskin II
player, 575 posts
Fighter
HP: 33/35
Wed 19 Aug 2020
at 18:17
  • msg #309

Re: Chapter 3: The Valley of Sleeping Jarls

"What about the undead make you think it comes from the same source?  Sadly there is more than one source of evil in this world."
Bruno Rhunthane
player, 614 posts
Fighter and Cleric
AllAtTheSameTime
Wed 19 Aug 2020
at 18:43
  • msg #310

Re: Chapter 3: The Valley of Sleeping Jarls

"Perhaps, because she has spoken to the Lady of the Woods, Uthecar?

"If we are the band of heroes the Lady of the Woods told you would come, Nimae, am I wrong to assume that you can guide us against whatever evil it is that has overtaken this vale and threatens the northlands?"

Gildan Stalker
player, 121 posts
Wed 19 Aug 2020
at 19:00
  • msg #311

Re: Chapter 3: The Valley of Sleeping Jarls

Mostly under his breath but loud enough that everyone can hear, Gildan says, "Of course we're the foretold heroes of legend.
The Seer
GM, 1435 posts
Wed 19 Aug 2020
at 19:24
  • msg #312

Re: Chapter 3: The Valley of Sleeping Jarls

"A fair question," Nimae replied. "My purpose is to be caretaker of this shrine. I renew the protections that allow others succor. Occasionally I would sit in prayer with the faithful. Sometimes I could atone their wrongs. And as my primary purpose I could offer a touch of healing, if needed. But am a spirit of the wold, anchored here as one of Nature's minions. As such, I cannot be your guide."
Bruno Rhunthane
player, 615 posts
Fighter and Cleric
AllAtTheSameTime
Thu 20 Aug 2020
at 01:42
  • msg #313

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno resists the frustrated sigh that he would like to give by clearing his throat, "Uh, yes, pardon me...

"Well, Naimae, amongst our challenges is that it is frightful at best to travel through this vale at night, so we do not have the time we might to explore the vale and, hopefully, learn better who this Mogens is or who is agents are that we must confront to stop his horrid influence from further damaging the vale."


He turns and looks around the party, "I suppose we should now travel to the caves or whatever they are that we saw in surrounding the valley?"

Turning back to their host, "Would you let us rest here tonight if we are unable to get our, erm, work here done before the sun falls? "
The Seer
GM, 1436 posts
Thu 20 Aug 2020
at 11:00
  • msg #314

Re: Chapter 3: The Valley of Sleeping Jarls

You are most welcome to stay here. I would warn you though, Mogens is aware of this shrine. He knows my Lady guards this place. That effects me not at all, but too many visits will eventually alert him to your presence. So, if you come here for succor I will help you, but I would suggest only coming here at need.
The Seer
GM, 1437 posts
Thu 20 Aug 2020
at 11:16
  • msg #315

Re: Chapter 3: The Valley of Sleeping Jarls

One thing I can share: there are many tombs, cairns and caves throughout the vale. I have not set out to list each one as the Lady believes - and I concur - that the dead have earned their rest.

With that said, I am certain that Mogens has corrupted many of the dead of the vale and uses them for his own purposes. To right the balance, you must search each carefully and overcome those nefarious spirits that have profaned the tombs.

There are many resting places along the walls of the valley where you might find further hint of Mogens strategy and goals.

Bruno Rhunthane
player, 616 posts
Fighter and Cleric
AllAtTheSameTime
Thu 20 Aug 2020
at 15:42
  • msg #316

Re: Chapter 3: The Valley of Sleeping Jarls

"Aye, thank you... You confirm what I suspected about the need to search throughout the vale."

Turning to the party, "Well, comrades, it seems to me that we should be moving along to continue our search. I believe we discussed moving into the caves we saw. We still have much of the day ahead of us, and with our host's generosity we have a spot to retreat to when necessary and aside from that we avoid spending too much time here...

"So, we continue covering as much territory as we can during the day, using this holy place when necessary to recover, and then return before nightfall each day to our camp.

"Unless any of you have further questions, let us get back to work."

Ulrich Aelgrimm
player, 165 posts
Pal 4
HP: 30/30 AC: 1
Thu 20 Aug 2020
at 16:39
  • msg #317

Re: Chapter 3: The Valley of Sleeping Jarls

Head for the next mound or the first niche, detecting evil occasionally as I go.
Gildan Stalker
player, 122 posts
Thu 20 Aug 2020
at 16:47
  • msg #318

Re: Chapter 3: The Valley of Sleeping Jarls

Gildan frowns, "How do we explore these tombs without disturbing the dead within? Does the Lady know of any clues we can use to....ahem...flesh out the corrupted souls?" his serious face doesn't crack even the hint of a smile, "Preferably other than simply being attacked."
This message was last edited by the player at 16:48, Thu 20 Aug 2020.
Uthecar Hornskin II
player, 576 posts
Fighter
HP: 33/35
Thu 20 Aug 2020
at 18:16
  • msg #319

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar looks to the entrance like he is done with the conversation and eager to get out into the vale.  Before he moves he speaks to the apparition. "Are there other places like this place out there?  The going will be slow as our base of protection gets further from where we search.  Could you create a new focal point of your power if we found somewhere untouched?"
The Seer
GM, 1440 posts
Fri 21 Aug 2020
at 00:08
  • msg #320

Re: Chapter 3: The Valley of Sleeping Jarls

"Find the tomb of Teodor who still sleeps in peace," she replied to Uthecar.
Bruno Rhunthane
player, 617 posts
Fighter and Cleric
AllAtTheSameTime
Fri 21 Aug 2020
at 01:16
  • msg #321

Re: Chapter 3: The Valley of Sleeping Jarls

"Thank you, Lady."

Turning to the party, "Gildan, we will only disturb the dead that have already been 'disturbed' and turned into the undead... And we shall destroy any we find.

"Come, let's get moving, fellows"


So saying he follows Ulrich outside.
Kullonar
player, 447 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 21 Aug 2020
at 01:57
  • msg #322

Re: Chapter 3: The Valley of Sleeping Jarls

Weary from shadow turning, Kullonar listens quietly, leaning against the wall. Once the group decides to depart, he turns to the apparition and says, "Your words have provided enough succor for me this day, my lady. I am off to find Teodor's place of rest. Ah, these tombs make me..." Kullonar just shakes his head.
"Thank you again, my lady."

And with that, he follows his companions back outside.
The Seer
GM, 1441 posts
Fri 21 Aug 2020
at 03:12
  • msg #323

Re: Chapter 3: The Valley of Sleeping Jarls

"Peace be upon you, Cuthbert's scion. Peace be upon all of you."
Ulrich Aelgrimm
player, 166 posts
Pal 4
HP: 30/30 AC: 1
Sat 22 Aug 2020
at 16:26
  • msg #324

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 323):

Ulrich follows the evil with his detect ability, where is the closest, strongest.
The Seer
GM, 1446 posts
Sat 22 Aug 2020
at 21:13
  • msg #325

Re: Chapter 3: The Valley of Sleeping Jarls

As the party starts out, within 50' from Nimae's mound Ulrich finds that the ambiant evil surrounds you once again.

ooc: I assume the typical marching order is in effect.

Also, let's try to use Private Messaging or the OOC thread so that we don't clog up the main game threads. Thanks!
Bruno Rhunthane
player, 620 posts
Fighter and Cleric
AllAtTheSameTime
Mon 24 Aug 2020
at 14:44
  • msg #326

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno takes his place in the marching order behind Ulrich as they follow his divine senses.
The Seer
GM, 1449 posts
Mon 24 Aug 2020
at 21:31
  • msg #327

Re: Chapter 3: The Valley of Sleeping Jarls

Following Ulrich's radar, you exit Nimae's mound and look around. You're standing on the lower slope (down on the map). Where you are, you note what appears to be the portal into another crypt nearby - it seems about 80' away from Nimae's sanctuary. As your eyes trace the layout, you see two others, further away: one about 150' away, the other, on the bank of the lake is about 250' away.

You could also explore up the map, if you so choose.

Again, not to scale, that's why I'm trying to be as clear as possible. Feel free to ask questions.

Nice to be back!
Bruno Rhunthane
player, 621 posts
Fighter and Cleric
AllAtTheSameTime
Mon 24 Aug 2020
at 22:43
  • msg #328

Re: Chapter 3: The Valley of Sleeping Jarls

When they site a mound relatively nearby and two more beyond it Bruno says, "Shall we investigate these mounds? It seems to me that we are as likely to discover clues of this Morgans', and perhaps his agents', plans by clearing these.

"I'm also happy to hear other ideas if anyone has one here."

Uthecar Hornskin II
player, 577 posts
Fighter
HP: 33/35
Tue 25 Aug 2020
at 10:04
  • msg #329

Re: Chapter 3: The Valley of Sleeping Jarls

"Being systematical will mean we miss nothing, good or bad."  Uthecar offers.
Ulrich Aelgrimm
player, 170 posts
Pal 4
HP: 30/30 AC: 1
Tue 25 Aug 2020
at 12:18
  • msg #330

Re: Chapter 3: The Valley of Sleeping Jarls

"We can clear them any way you want to Bruno, Uthecar, my 'radar' misses nothing evil, unless it is masked."
The Seer
GM, 1451 posts
Tue 25 Aug 2020
at 14:06
  • msg #331

Re: Chapter 3: The Valley of Sleeping Jarls

ooc: time to make some decisions, gang. You have three choices before you or you can continue to explore elsewhere. It's still morning, somewhere around 930-10am iirc.
Ulrich Aelgrimm
player, 172 posts
Pal 4
HP: 30/30 AC: 1
Tue 25 Aug 2020
at 14:10
  • msg #332

Re: Chapter 3: The Valley of Sleeping Jarls

Ulrich heads for the closest 'dot' behind the 'safe' barrow.
The Seer
GM, 1452 posts
Tue 25 Aug 2020
at 15:12
  • msg #333

Re: Chapter 3: The Valley of Sleeping Jarls

Ulrich follows his radar to the area below Nimae's haunt (that's what I'm going to call it from now on). He seems to be just outside of her influence. Looking about, he discerns what appears to be a crypt, or maybe something broader? Some exploration is in order...
Bruno Rhunthane
player, 622 posts
Fighter and Cleric
AllAtTheSameTime
Tue 25 Aug 2020
at 15:27
  • msg #334

Re: Chapter 3: The Valley of Sleeping Jarls

When they arrive at the next barrow Bruno says, "This isn't the first one of these we've done, boys. Let's follow the procedure we've perfected: search above ground to confirm number of enterances, if there's more than one we decide which to take, and then in we go.

"Lead on Ulrich and let's learn what we can of this MOGANS!"


OOC: Not trying to suggest a new marching order (Ulrich and Uthecar are in front if we may go side by side -- if it's only single Uthecar will lead, but the Paladin will be right behind him able to see over his head, etc.), but to simply suggest this is what we're doing each time, Seer, so that you don't have to ask this question each time we arrive at one of these.
Ulrich Aelgrimm
player, 173 posts
Pal 4
HP: 30/30 AC: 1
Tue 25 Aug 2020
at 15:31
  • msg #335

Re: Chapter 3: The Valley of Sleeping Jarls

Ulrich looks around, detecting evil trying to gauge strength and direction. He'll start off circling to the left, looking for any sign of an entrance.
Gildan Stalker
player, 124 posts
Tue 25 Aug 2020
at 16:28
  • msg #336

Re: Chapter 3: The Valley of Sleeping Jarls

Gildan watches the crypt with his bow loaded and ready, looking for any entrance or exit.
The Seer
GM, 1454 posts
Tue 25 Aug 2020
at 16:48
  • msg #337

Re: Chapter 3: The Valley of Sleeping Jarls

After a quick look around, the party approaches an arched portal. Set into the rock face, this site is a bit unusual in that it projects more space inside the tomb than the other sites you've visited. Like the others, a thick wreathe of growth surrounds the entryway, requiring sword work to cut away the mass of briars and thorns to get to the entrance.

Once cleared, you see a stone bust of a snarling wolf's head. Along with that you note the similar runes as you've seen in similar settings. You're best efforts to read them, however, are thwarted: You will magic to discern the writings.

You stand on the edge of destiny. What would you like to do?
Uthecar Hornskin II
player, 578 posts
Fighter
HP: 33/35
Tue 25 Aug 2020
at 18:02
  • msg #338

Re: Chapter 3: The Valley of Sleeping Jarls

With Ulrich detecting no evil Uthecar will move in.  "I'm not sure why we need to do this, I think we should only chase the ones that have evil present really.".
The Seer
GM, 1455 posts
Tue 25 Aug 2020
at 19:54
  • msg #339

Re: Chapter 3: The Valley of Sleeping Jarls

To clarify: I did not say there was no evil. Once Ulrich was out of Nimae's range, his sense of ambiant evil returned. FYI.
This message was last updated by the GM at 19:55, Tue 25 Aug 2020.
Ulrich Aelgrimm
player, 175 posts
Pal 4
HP: 30/30 AC: 1
Wed 26 Aug 2020
at 12:26
  • msg #340

Re: Chapter 3: The Valley of Sleeping Jarls

Ulrich checks to see if the tomb is sealed or not. Detecting evil more thoroughly now.
The Seer
GM, 1456 posts
Wed 26 Aug 2020
at 14:11
  • msg #341

Re: Chapter 3: The Valley of Sleeping Jarls

The tomb is closed. The projection of space comes from the dwarves natural abilities - stone sense if you will. The first question in their minds is 'why such a large portal.'
Ulrich Aelgrimm
player, 176 posts
Pal 4
HP: 30/30 AC: 1
Wed 26 Aug 2020
at 14:13
  • msg #342

Re: Chapter 3: The Valley of Sleeping Jarls

Ulrich looked for a mechanism to open the door to the tomb besides rolling the massive stone, which was not going to happen.
Bruno Rhunthane
player, 623 posts
Fighter and Cleric
AllAtTheSameTime
Wed 26 Aug 2020
at 14:20
  • msg #343

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno also takes a closer look to see if he cannot determine anything else with his stone sense.

OOC: I think we can tell how new the construction is? I'm curious to know whether this is the original door to the place or if it has been added more recently?

I think I've a 75% chance of doing so...

10:19, Today: Bruno Rhunthane rolled 3 using 1d100.

The Seer
GM, 1457 posts
Wed 26 Aug 2020
at 14:26
  • msg #344

Re: Chapter 3: The Valley of Sleeping Jarls

That is the original door, Bruno.
------------------------------------------------------------------------------------------
To give you a bit more flavor:

TOMB
Set into the rock face above the entry portal, shrouded now in thick growths, is a stone bust of a snarling wolf’s head. The deep-set runes in this portal have been defaced. Closer examination give you little clue as to what the runes mean. Perhaps they indicate who is sheltered there?

ooc: this is the abridged description of the tome you are facing. The portal is closed. At this point, you've already cleared the overgrown brush and stand looking at the portal, and the fierce canine grin on the wolf's face.

ooc2: A comprehend language, tongues and perhaps a read magic might offer some clue as to what the runes stand for.
Myrrick
player, 327 posts
Thu 27 Aug 2020
at 01:49
  • msg #345

Re: Chapter 3: The Valley of Sleeping Jarls

Myrrick, keeping the short spear ready, replies, "One mound at a time. Seems best to me. We should clear them all, the jarl would appreciate that."
Uthecar Hornskin II
player, 580 posts
Fighter
HP: 33/35
Thu 27 Aug 2020
at 18:12
  • msg #346

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar looks at the portal and the wolfs head.  "It is closed, unopened and mostly undisturbed apart from the runes.  The damage is superficial.  There is little need for us to be the ones that open this tomb."
Ulrich Aelgrimm
player, 179 posts
Pal 4
HP: 30/30 AC: 1
Thu 27 Aug 2020
at 18:13
  • msg #347

Re: Chapter 3: The Valley of Sleeping Jarls

Ulrich nods agreement. He turns to go to the next tomb.
This message was last edited by the player at 18:14, Thu 27 Aug 2020.
Bruno Rhunthane
player, 625 posts
Fighter and Cleric
AllAtTheSameTime
Thu 27 Aug 2020
at 18:40
  • msg #348

Re: Chapter 3: The Valley of Sleeping Jarls

"Wait, lads. "Uthecar, did you detect evil from within? I thought you said you had. If so, there is nothing to say that Morgens' evil would be stopped by a closed door.

"I do not know the language of these runes and don't now have the ability to read them myself and did not ask for Detect Magic from the Soul Forger.

"Zan, can you read them? If not, do you see sign of any non-magical traps here?"


OOC: Zan is both our Thief and Magic User, I think, and he seems to have been away for a while. 
Ulrich Aelgrimm
player, 180 posts
Pal 4
HP: 30/30 AC: 1
Thu 27 Aug 2020
at 18:46
  • msg #349

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Bruno Rhunthane (msg # 348):

Missing two weeks

"I didn't really detect any evil here."
Zan
player, 406 posts
Light Fingered Mage
Gray Elf AC:4 HP:11(19)
Thu 27 Aug 2020
at 22:49
  • msg #350

Re: Chapter 3: The Valley of Sleeping Jarls

Zan has been mostly quiet. He's a bit intense anyway, but when he hears his name he looks up from his brooding and says, "I have read magic memorized."

Coming to the front of the group, he brackets his hands around the runes and whispers a few arcane syllables. Once done, he steps back.

"The runes are definitely magical, but they are written in a common way. Basically the wife of the patriarch pre-deceased her husband. Before he died, he bequeathed his two most faithful warriors space in his tomb. It was considered a big deal. The husband was Ingolf, the wife Johanna. There is no name indicated for the two henchmen."

He steps back to his accustomed place in the marching order.
This message was last edited by the GM at 22:50, Thu 27 Aug 2020.
Gildan Stalker
player, 126 posts
Fri 28 Aug 2020
at 00:45
  • msg #351

Re: Chapter 3: The Valley of Sleeping Jarls

So long as the cairns remain sealed, Gildan judged it best to leave them whether there was evil or not. At least until they cleared out the loose ones when they could return. He heads for the next closest one.
The Seer
GM, 1462 posts
Fri 28 Aug 2020
at 01:57
  • msg #352

Re: Chapter 3: The Valley of Sleeping Jarls

To answer Bruno's question: yes, Ulrich gets a sense of evil behind the portal.
This message was last edited by the GM at 01:57, Fri 28 Aug 2020.
Ulrich Aelgrimm
player, 181 posts
Pal 4
HP: 30/30 AC: 1
Fri 28 Aug 2020
at 12:52
  • msg #353

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 352):

"I detect an evil presence, perhaps we should unseal it." He double checks for a way to open then throws his shoulder to the stone.
Bruno Rhunthane
player, 627 posts
Fighter and Cleric
AllAtTheSameTime
Fri 28 Aug 2020
at 14:37
  • msg #354

Re: Chapter 3: The Valley of Sleeping Jarls

Before Ulrich moves to put his shoulder to the door, Bruno stops him, "Zan, thanks for the reading... So, there's nothing there that indicates what punishment tresspassers might receive? Or something in the runes that suggests clues to open the door?

"It may be that those of us who are foreigners won't recognize some clues, but Ulrich, these are your people, aren't they?

"Also, Zan, why don't you check for traps for us... You can do that, no?"



OOC: Seer, also, if he knows the runes are magic, does he know what kind of magic?

I'm not tring to stop Ulrich from 'double checking' for a way to open the door, but I'd like to make sure we haven't missed anything about opening the door without setting off any magical traps.

Ulrich Aelgrimm
player, 182 posts
Pal 4
HP: 30/30 AC: 1
Fri 28 Aug 2020
at 14:40
  • msg #355

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Bruno Rhunthane (msg # 354):

Ulrich steps back to let Zan in to check the door.
Zan
player, 407 posts
Light Fingered Mage
Gray Elf AC:4 HP:11(19)
Fri 28 Aug 2020
at 15:12
  • msg #356

Re: Chapter 3: The Valley of Sleeping Jarls

Zan looks abashed. "I-I should have thought of that. I need to get my mind right. I'm sorry. It won't happen again."

Studying the portal, he pulls his tools and begins a thorough search of the door. After ten minutes of careful study, he said, "Either I'm a fool, or there's no traps on the entrance. Also, the portal appears not to have a lock."
This message was last edited by the GM at 15:13, Fri 28 Aug 2020.
Ulrich Aelgrimm
player, 183 posts
Pal 4
HP: 30/30 AC: 1
Fri 28 Aug 2020
at 15:16
  • msg #357

Re: Chapter 3: The Valley of Sleeping Jarls

Ulrich throws his shoulder against it, "Lend a hand lads, it's heavy!"
The Seer
GM, 1463 posts
Fri 28 Aug 2020
at 15:35
  • msg #358

Re: Chapter 3: The Valley of Sleeping Jarls

The door swings open with nary a squeal. Darkness greets you, of course, but where you stand, nothing untoward jumps out at you.
Ulrich Aelgrimm
player, 184 posts
Pal 4
HP: 30/30 AC: 1
Fri 28 Aug 2020
at 15:39
  • msg #359

Re: Chapter 3: The Valley of Sleeping Jarls

Ulrich detects evil actively and holds his torch forth to light the way.
Bruno Rhunthane
player, 628 posts
Fighter and Cleric
AllAtTheSameTime
Fri 28 Aug 2020
at 15:42
  • msg #360

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno falls into place and nods to Ulrich and Uthecar, "Lead on, lads!"
Uthecar Hornskin II
player, 581 posts
Fighter
HP: 33/35
Fri 28 Aug 2020
at 19:31
  • msg #361

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar steadfastly trudges forward axe in hand muttering under his breath "Let the bodies hit the floor. Let the bodies hit the floor." as he channels his inner Drowning Pool
Myrrick
player, 328 posts
Sat 29 Aug 2020
at 02:52
  • msg #362

Re: Chapter 3: The Valley of Sleeping Jarls

Myrrick takes his customary spot and follows his friends, ready, for whatever foul things they would happen upon in this tomb.
The Seer
GM, 1465 posts
Sat 29 Aug 2020
at 11:58
  • msg #363

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar opens the door. No bodies hit the floor...yet.

The portal opens into a large antechamber, some 20' long and wide. The ceilings are buttressed and appear to be about 9' high. It's a sharp contrast to what you've encountered over the past two days. There are portions of the wall that show a bit of artwork that define the deceased's life, but much like the entrance, the reliefs and artwork have mostly been profaned and debased with evil scribblings. Ahead, an archway leads into darkness. To either side, stone portals of similar make as the front entrance are closed and block the way left and right.

ooc: I'll be around today. Also, let me know who is carrying a light source. Thx.
Kullonar
player, 449 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sat 29 Aug 2020
at 13:53
  • msg #364

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 363):

Underground...again.
This thought comes to the fore of Kullonar's mind as the group moves inside the tomb. He was with Uthecar when the dwarf suggested to move on and not disturb this one.
For the dozenth time since they came to this vale, he swears on the Cudgel that he will retire one day to a village or town that has no underground dwellings!

Kullonar hoists his morningstar and shield, watching their backs as he and his companions enter the tomb.
Bruno Rhunthane
player, 629 posts
Fighter and Cleric
AllAtTheSameTime
Sat 29 Aug 2020
at 16:45
  • msg #365

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno offers his lantern to either of the warriors leading the party and if they do not want or need it he will keep it on hanging from his belt if it is unecessary he'll have it behind his shield.

Otherwise, as they move into the antechamber he says, "The gods and good people who buried their honored dead here are with us, brothers. Onward!"
Uthecar Hornskin II
player, 582 posts
Fighter
HP: 33/35
Sat 29 Aug 2020
at 18:37
  • msg #366

Re: Chapter 3: The Valley of Sleeping Jarls

Guarded and wary expecting something to fight Uthecar moves forward.  "Reveal yourself wretches your doom is upon you."  His voice is strong and solid, booming into the chamber filling the expanse before falling dead into the corners.
Ulrich Aelgrimm
player, 185 posts
Pal 4
HP: 30/30 AC: 1
Sat 29 Aug 2020
at 18:57
  • msg #367

Re: Chapter 3: The Valley of Sleeping Jarls

OOC - Thunderstorm last night fried my modem. My connection may be iffy for a few days. Sorry for the inconvenience!


Ulrich detects evil and holds his torch high, his blade is ready as he whispers prayers to Pelor to help guide him in what to do here, guidance was a good thing.
This message was last edited by the GM at 19:39, Sat 29 Aug 2020.
The Seer
GM, 1468 posts
Sat 29 Aug 2020
at 19:54
  • msg #368

Re: Chapter 3: The Valley of Sleeping Jarls

Ulrich and Uthecar lead the way deeper into the crypt about another 20. Closed doors greet you both right and left. Straight ahead, you are greeted by darkness.

The party has a choice to make. What would you like to do?
Uthecar Hornskin II
player, 583 posts
Fighter
HP: 33/35
Mon 31 Aug 2020
at 08:22
  • msg #369

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar moves towards the door on the left.  "Are we ready?" He asks as he holds out a hand to pull it open.
Ulrich Aelgrimm
player, 188 posts
Pal 4
HP: 30/30 AC: 1
Mon 31 Aug 2020
at 12:52
  • msg #370

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Uthecar Hornskin II (msg # 369):

Ulrich nods, torch in shield hand and blade drawn!
The Seer
GM, 1470 posts
Mon 31 Aug 2020
at 13:23
  • msg #371

Re: Chapter 3: The Valley of Sleeping Jarls

The portal is not locked: as you enter, you are struck by the suddenly colder air within. By the light of the torch and Bruno's lantern, you find a chamber with twin cairns. The walls here are in ruins, the bas reliefs defaced in similar fashion as the initial entry to this tomb.

Atop one of the cairns is a drinking horn: the glint of gold draws your eyes. Atop the other is a sheathed dagger with gilded pommel. Scattered throughout are clay and ceramic pots, some of which appear to be unbroken.

Those in the front rank discern a soft squeaking, as of bats disturbed from their rest.

Actions?
Ulrich Aelgrimm
player, 189 posts
Pal 4
HP: 30/30 AC: 1
Mon 31 Aug 2020
at 13:29
  • msg #372

Re: Chapter 3: The Valley of Sleeping Jarls

"Close the door? Or fight the swarm and the vampire? By Pelor I hate this!"

He holds his shield and torch up to defend and detects evil!
The Seer
GM, 1471 posts
Mon 31 Aug 2020
at 14:05
  • msg #373

Re: Chapter 3: The Valley of Sleeping Jarls

Evil is present. It seems to emanate most strongly in the ceiling. Let's go ahead and roll initiative. Surprise is negated on both sides.

I will be using my typical melee matrix.

Initiative as follows:
Gildan: 8
Kullonar and Bruno: 6
Myrrick: 5
Ulrich: 4
Zan: 3
Uthecar: 2

Bad Guys: 6

This message was last edited by the GM at 03:16, Wed 02 Sept 2020.
Ulrich Aelgrimm
player, 190 posts
Pal 4
HP: 30/30 AC: 1
Mon 31 Aug 2020
at 14:08
  • msg #374

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 373):

10:07, Today: Ulrich Aelgrimm rolled 4 using 1d6.  initiative

"Ware the ceiling! There is evil there!" He readies his sword for combat!
Bruno Rhunthane
player, 630 posts
Fighter and Cleric
AllAtTheSameTime
Mon 31 Aug 2020
at 15:19
  • msg #375

Re: Chapter 3: The Valley of Sleeping Jarls

OOC:
11:17, Today: Bruno Rhunthane rolled 6 using 1d6.  Initiative.

Uthecar Hornskin II
player, 584 posts
Fighter
HP: 33/35
Mon 31 Aug 2020
at 18:45
  • msg #376

Re: Chapter 3: The Valley of Sleeping Jarls

06:44, Today: Uthecar Hornskin II rolled 2 using 1d6.  Initiative.
Myrrick
player, 329 posts
Tue 1 Sep 2020
at 12:34
  • msg #377

Re: Chapter 3: The Valley of Sleeping Jarls

Myrrick readies his short spear, “good folks, prepare. I Am ready. Let’s end this.”
Ulrich Aelgrimm
player, 191 posts
Pal 4
HP: 30/30 AC: 1
Tue 1 Sep 2020
at 13:25
  • msg #378

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Myrrick (msg # 377):

Ulrich swings at the enemy, slicing through with a mighty blow!

09:23, Today: Ulrich Aelgrimm rolled 9 using 1d8+1.  damage.

09:23, Today: Ulrich Aelgrimm rolled 18 using 1d20+1.  to hit.

Kullonar
player, 450 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Tue 1 Sep 2020
at 14:05
  • msg #379

Re: Chapter 3: The Valley of Sleeping Jarls

On the word of his companions, Kullonar pulls forth his holy symbol, steps into the chamber unafraid, and shouts, "Back to the hells that spawned ye, in the name of the Cudgel!"

10:04, Today: Kullonar rolled 18 using 1d20.  Turn Undead.
Uthecar Hornskin II
player, 585 posts
Fighter
HP: 33/35
Tue 1 Sep 2020
at 17:57
  • msg #380

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar swings his axe about (blindly?)

05:55, Today: Uthecar Hornskin II rolled 16 to hit (AC2) for 18hp damage using 1d20+6,1d8+10.
The Seer
GM, 1478 posts
Wed 2 Sep 2020
at 13:22
  • msg #381

Re: Chapter 3: The Valley of Sleeping Jarls

Description: As the bats descend, they both seem to morph into a human sized entity, each with a bristly beard and diabolic features. You recognize the figures from your first encounter what seems an age ago, though this time there is no pumpkin head. By the time they land, they're ready to attack.

Combat ensues:

Gildan's first arrow is off the mark by the tiniest of margins as his bright eyes pierce the gloom. He's not sure what he's seeing, somehow the bats seem to be morphing as they descend. Focusing his effort, he ignores their changing state and his second arrow flies true for 6 points damage!

Kullonar follows Gildan; Raising the Holy Cudgel, he calls out, "Flee the Wrath of Cuthbert!" Nothing seems to happen.

Bruno finds himself in a bind: does he attack, does he turn, does he run away like Brave Sir Robin?

The two maniac devils rush forward pell mell toward the party: One targets Kullonar & misses, the other target's Ulrich and hits for 6 points of damage!

Myrrick steps forth: the runes on the flameblade alight as he attacks the foe for 8 points of damage initially plus 1d6 damage in the following round!

Ulrich follows Myrrick with a mighty cleave for 9 Points of Damage

Zan fires off two more magic missiles (FYI: he's down to 32 charges)

Uthecar rushes forward with one of his many ax like implements and scores another tally: 18 points of damage.

Addendum to Round One:
Let's wait for Bruno to take his turn, please. Then we'll continue into Round 2. Thanks for playing!

Addendum Part Two: Here's where it gets weird. The party has been very effective, but all of you take pause as you watch the two diabolics transform once again. Instead of dying like good little monsters, they morph into skeletal figures with wisps of ancient linen wrapped partially about them. Once again into the breach my friends!
This message was last edited by the GM at 13:28, Wed 02 Sept 2020.
The Seer
GM, 1479 posts
Wed 2 Sep 2020
at 13:23
  • msg #382

Re: Chapter 3: The Valley of Sleeping Jarls

Round Two:

I will be using my typical melee matrix.

Initiative as follows:
Gildan: 8
Kullonar and Bruno: 6
Myrrick: 5
Ulrich: 4
Zan: 3
Uthecar: 2

Bad Guys: 6


ooc: just prepping for the next round.
This message was last edited by the GM at 13:27, Wed 02 Sept 2020.
Ulrich Aelgrimm
player, 192 posts
Pal 4
HP: 30/24 AC: 1
Wed 2 Sep 2020
at 13:26
  • msg #383

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 382):

PM
Gildan Stalker
player, 128 posts
Wed 2 Sep 2020
at 16:31
  • msg #384

Re: Chapter 3: The Valley of Sleeping Jarls

With the success of his first shot behind him, Gildan smiles and prepares another round of arrows. Perhaps his confidence was slightly unfounded as the first shot isn't well taken. Lesson learned, and he takes the second shot more carefully, aiming for whichever werebat looks the most injured.

OOC:
12:30, Today: Gildan Stalker rolled 6 using 1d6+2.  Initiative.
12:29, Today: Gildan Stalker rolled 5 using 1d6+1.  Damage 2.
12:29, Today: Gildan Stalker rolled 3 using 1d6+1.  Damage 1.
12:16, Today: Gildan Stalker rolled 26 using 1d20+7.  Bow attack 2.
12:16, Today: Gildan Stalker rolled 13 using 1d20+7.  Bow attack 1.

Bruno Rhunthane
player, 632 posts
Fighter and Cleric
AllAtTheSameTime
Wed 2 Sep 2020
at 17:24
  • msg #385

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 381):

When their opponants form before them he casts Bless (+1 ATTACK AND SAVES EVERYONE!)

Feeling the thunder of the Soul Forger's hammer coursing through him he attacks the nearest non-pumpkin-headed creature before him.

OOC:
13:24, Today: Bruno Rhunthane rolled 10 using 1d6+7.  Short Sword Damage.

13:23, Today: Bruno Rhunthane rolled 21 using 1d20+5.  Short Sword Attack.

Uthecar Hornskin II
player, 586 posts
Fighter
HP: 33/35
Wed 2 Sep 2020
at 18:29
  • msg #386

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar screams his battle cry as he takes it to their foe.  His first swing that could count is wild, the 2nd is telling.

06:22, Today: Uthecar Hornskin II rolled 7 to hit and then 22 to hit for 13hp damage.

Was that bless spell cast prior to the first round Bruno, and it's just our different posting times that make it look like it's performed at the start of the 2nd round?  Seer?  I haven't used it as part of my attack throws but I'm pretty sure a 7 is still always going to be a miss and the 22 will be a hit.

Bruno Rhunthane
player, 633 posts
Fighter and Cleric
AllAtTheSameTime
Wed 2 Sep 2020
at 18:45
  • msg #387

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Uthecar Hornskin II (msg # 386):

OOC: It was my 1st round action, Uthecar.

Kullonar
player, 452 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Thu 3 Sep 2020
at 12:15
  • msg #388

Re: Chapter 3: The Valley of Sleeping Jarls

His ability to turn these creatures voided, Kullonar swings with his morningstar.
08:14, Today: Kullonar rolled 11,4 using 1d20+2,2d4+1.  Morningstar attack.
Myrrick
player, 330 posts
Fri 4 Sep 2020
at 00:49
  • msg #389

Re: Chapter 3: The Valley of Sleeping Jarls

Myrrick, pausing only for a moment, slashes at the now skeletal figure in front of him, muttering some elvish curse as he does so.

20:49, Today: Myrrick rolled 6 using 1d6+4.  hurt.

20:49, Today: Myrrick rolled 24 using 1d20+4.  hit.

Natural 20... no big deal.
The Seer
GM, 1482 posts
Fri 4 Sep 2020
at 16:03
  • msg #390

Re: Chapter 3: The Valley of Sleeping Jarls

Gildan: First arrow goes wide, second hits Baddie #1 for 5 points of damage

Kullonar: Swings and misses

Bruno: Hits for 10 points of damage Baddie #2

Bad guys: #1: Misses Ulrich and falls down FUMBLE! #2 Hit's Bruno with a solid blow in return for 6 points dmg

Myrrick: sees Bruno struck by Baddie #2 and rushes forward with the flaming spear of flame: CRITICAL HIT! 14 points of damage! Leaves a smoldering husk of a corpse burning fitfully on the ground.

Ulrich: Miss

Zan: fires two more magic missiles (30 charges left) at the prone baddie #1 for 8 points of damage (13 total).

Uthecar: Rushes in, finishes off the baddie #1 with a mighty blow. A solemn, though triumphant silence fills the surrounds.
This message was last edited by the GM at 16:07, Fri 04 Sept 2020.
The Seer
GM, 1483 posts
Fri 4 Sep 2020
at 16:16
  • msg #391

Re: Chapter 3: The Valley of Sleeping Jarls

Round 2 is complete. Silence descends, the damp cold lending itself to the cooling sweat from their exertion. Twin cairns sit empty of occupants, though each has a small treasure upon the former resting places of those who may have been interred there once upon a time. Along with the small treasures are pieces of broken pottery, along with three containers that remain unbroken.

Party's actions, please.
Ulrich Aelgrimm
player, 194 posts
Pal 4
HP: 30/24 AC: 1
Fri 4 Sep 2020
at 16:18
  • msg #392

Re: Chapter 3: The Valley of Sleeping Jarls

Ulrich detects evil to make sure it has ended, then he works his way out.
Kullonar
player, 453 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 4 Sep 2020
at 16:26
  • msg #393

Re: Chapter 3: The Valley of Sleeping Jarls

Kullonar looks around for a few minutes to make sure there are no further creatures, and getting a final word of "all clear" from Ulrich, he walks over and picks up one of the undamaged pottery jars and looks inside.
The Seer
GM, 1485 posts
Fri 4 Sep 2020
at 16:39
  • msg #394

Re: Chapter 3: The Valley of Sleeping Jarls

Most of the pottery are shards, but three remain whole, lined up in a row along the far wall. Kullonar randomly picks up the center piece of pottery and looks in. It is empty except for a semi-sweet smelling paste within. Further exploration reveals the other two pots are empty without any residues.

And, of course, the drinking horn and dagger on their various cairns.

Everything else seems broken and worthless.
Kullonar
player, 454 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 4 Sep 2020
at 17:22
  • msg #395

Re: Chapter 3: The Valley of Sleeping Jarls

Kullonar tucks the jar into his pack, and then grabs one of the empty jars, planning to give it to their guide as a souvenir.

And if no one else is interested, Kullonar will examine the drinking horn.
Ulrich Aelgrimm
player, 195 posts
Pal 4
HP: 30/24 AC: 1
Fri 4 Sep 2020
at 17:25
  • msg #396

Re: Chapter 3: The Valley of Sleeping Jarls

"As the only thing of value Kullonar, bag it."
Bruno Rhunthane
player, 634 posts
Fighter and Cleric
AllAtTheSameTime
Fri 4 Sep 2020
at 17:36
  • msg #397

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 390):


Bruno is is somewhat distracted by the wound he was dealt taking a deep breath and leaning against the Shield of Moradin the rim of which is now on the floor with the battle over, "There's a golden dagger over there, no?"
Ulrich Aelgrimm
player, 196 posts
Pal 4
HP: 30/24 AC: 1
Fri 4 Sep 2020
at 17:40
  • msg #398

Re: Chapter 3: The Valley of Sleeping Jarls

"Ah yes, so there is, want it?"
Uthecar Hornskin II
player, 587 posts
Fighter
HP: 33/35
Fri 4 Sep 2020
at 19:42
  • msg #399

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar stands watching Bruno a moment, though it is hard to tell until he speaks, concern seems to be written on his face.  "You are hit and hurt priest."

He swings his backpack off dumping it on the ground below Bruno,  "Sit" he offers in a way that is not a request, but nor is it a command.  "Are you just bruised or is it an open wound, or something more?  What were those things?  Undead of sorts, has their foulness harmed you in a way I cannot see, do you know?"

As much as the dwarven warrior could be he fusses like an old maid, but he is more businesslike, professional.  This is a battle wound received in the field and Bruno is a comrade and an important asset to boot harmed in a way that might jeopardise their mission.

In a way he tells the priest off as respectfully as a warrior could.  "You have some fighting skill, but not as much as some of us.  Do not stretch further than your reach.  With your god touch you and Kullonar are vital to our success, we others can take the hits and be repaired."
Myrrick
player, 332 posts
Sat 5 Sep 2020
at 03:43
  • msg #400

Re: Chapter 3: The Valley of Sleeping Jarls

Myrrick will keep watch while the dwarves have their chat and the others gather various items. There was likely nothing else in this barrow, but, why be careless. This spear had proven a boon weapon for sure. It occurred to Myrrick now, the barbarians would use it to keep the land safe, it made sense now that he'd seen its effectiveness in combat.
Bruno Rhunthane
player, 635 posts
Fighter and Cleric
AllAtTheSameTime
Sat 5 Sep 2020
at 05:38
  • msg #401

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno looks at Uthecar with a bemused smile, "It was a good hit that gave me a bruise and took my breath -- you know I've taken worse."

With a nod that suggests that the warrior had better improve his bedside manner he moves to where the golden dagger lays replying to Ulrich as he does so, "I don't need it, but let's not leave it here for some minion of Mogans to corrupt or a more mundane grave robber to take."

He takes a look at the blade and if there is anything notable beyond its goldeness about it he notes it and thrusts into his boot.
The Seer
GM, 1486 posts
Sat 5 Sep 2020
at 11:14
  • msg #402

Re: Chapter 3: The Valley of Sleeping Jarls

Clarification: the dagger is ornamental, the blade itself is rusty and in need of a good scrubbing and plenty of oil. What makes it interesting is the gold pommel and the the four pearls that adorn the hilt. A brief look from the dwarves indicates that the dagger is worth about 250g and the drinking horn about 200g.
Kullonar
player, 455 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sat 5 Sep 2020
at 13:34
  • msg #403

Re: Chapter 3: The Valley of Sleeping Jarls

Kullonar adds the drinking horn to his pack as part of the group's treasure and says to Bruno, "On the morrow, I will have enough healing to take care of all our wounds."
Bruno Rhunthane
player, 636 posts
Fighter and Cleric
AllAtTheSameTime
Sat 5 Sep 2020
at 15:00
  • msg #404

Re: Chapter 3: The Valley of Sleeping Jarls

As he adds the dagger to the party's treasure collection Bruno notes aloud its details and when replies with a nod and a smile to Kullonar, "I think we both will!"

Hefting his gear he turns to the group, "Before we head off to the next sit, how is everyone else feeling? I don't mean to bluster when I say that my wound was minor, but now sems to be a good moment to take stock. We've got close to half a day's sun to exploit and now is probably a good time to take a rest before we do so."

OOC: Am I correct that it's about nooon?
The Seer
GM, 1487 posts
Sat 5 Sep 2020
at 15:31
  • msg #405

Re: Chapter 3: The Valley of Sleeping Jarls

Darkness broken by lamp and torchlight show nothing of further interest to the group. Uthecar checks on Bruno to make sure all his working parts are in order. Satisfied, he makes ready for the next chamber. With a bit more treasure, the more avaricious are eager to add to the total.

You have two choices at this point: the door opposite, or the passage into darkness.

ooc: It is about 11 am. As you track time, think of it this way: the party had two rounds of combat. That's effectively 2 minutes. Add ten minutes to search for treasure, that's about 12 total minutes of time spent in this chamber.
Bruno Rhunthane
player, 637 posts
Fighter and Cleric
AllAtTheSameTime
Sat 5 Sep 2020
at 16:24
  • msg #406

Re: Chapter 3: The Valley of Sleeping Jarls

Once the party has taken a lunch break Bruno is ready to move on. Turning to Zan, "Want to take a look at that door?"
Kullonar
player, 456 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sat 5 Sep 2020
at 17:14
  • msg #407

Re: Chapter 3: The Valley of Sleeping Jarls

Kullonar gets his morningstar ready and waits near the door...
The Seer
GM, 1488 posts
Sat 5 Sep 2020
at 18:04
  • msg #408

Re: Chapter 3: The Valley of Sleeping Jarls

The party crosses the way to the opposite portal. Zan takes the lead and checks for traps on the door. After about three minutes of what seems puttering around, he stands from the portal and says, "There are no traps and the door is not locked. Shall I enter?"
This message was last edited by the GM at 18:05, Sat 05 Sept 2020.
Uthecar Hornskin II
player, 590 posts
Fighter
HP: 33/35
Sat 5 Sep 2020
at 21:16
  • msg #409

Re: Chapter 3: The Valley of Sleeping Jarls

"That's more my job."  Uthecar says ready to do the business.
The Seer
GM, 1489 posts
Sun 6 Sep 2020
at 00:28
  • msg #410

Re: Chapter 3: The Valley of Sleeping Jarls

What's the plan, man?
Uthecar Hornskin II
player, 591 posts
Fighter
HP: 33/35
Sun 6 Sep 2020
at 04:09
  • msg #411

Re: Chapter 3: The Valley of Sleeping Jarls

Oh well being the big brain that he is Uthecar opens the door.  Not much more to it really, though he does have his axe ready in his hand.
Myrrick
player, 333 posts
Sun 6 Sep 2020
at 13:35
  • msg #412

Re: Chapter 3: The Valley of Sleeping Jarls

Myrrick readies the spear, nodding to Uthecar, what happens will happen and they will deal with it the best they can, as they have learned to trust each other and handle themselves in combat as an effective group.
The Seer
GM, 1490 posts
Sun 6 Sep 2020
at 14:50
  • msg #413

Re: Chapter 3: The Valley of Sleeping Jarls

The door opens. Between the light of Ulrich's torch and Bruno's lantern, you get a clear view of the room: 20x20 like the other.

Unlike the other, there is only one cairn here, in the center of the room, upon which sits another fine drinking horn (same value as the one Kullonar picked up). There is also a shiny helm next to the horn on the cairn.

Actions?
This message was last edited by the GM at 15:51, Sun 06 Sept 2020.
Ulrich Aelgrimm
player, 197 posts
Pal 4
HP: 30/24 AC: 1
Sun 6 Sep 2020
at 14:56
  • msg #414

Re: Chapter 3: The Valley of Sleeping Jarls

Detect evil and shine my light inside.
The Seer
GM, 1491 posts
Sun 6 Sep 2020
at 16:04
  • msg #415

Re: Chapter 3: The Valley of Sleeping Jarls

Surprisingly, perhaps, nothing untoward happens. Ulrich indicates that there is evil in the tomb as a whole, but not in this particular space. Rather, there is vague, ambient evil, similar to what you found surrounding Nimae's sanctuary outside of her tor.

Similar to the other room, there are pottery shards on the floor and the reliefs on the walls have been profaned. There are two pieces of pottery still whole that sit on the floor beside the cairn.

Actions?
Ulrich Aelgrimm
player, 198 posts
Pal 4
HP: 30/24 AC: 1
Sun 6 Sep 2020
at 16:50
  • msg #416

Re: Chapter 3: The Valley of Sleeping Jarls

"Shall we take them too? There is no evil here so to speak, just what is everywhere. Take it I guess, they have no use for it, they are dead." Ulrich says as he talks to the others. He utters a prayer under his breath for guidance from Pelor.
Uthecar Hornskin II
player, 592 posts
Fighter
HP: 33/35
Sun 6 Sep 2020
at 18:13
  • msg #417

Re: Chapter 3: The Valley of Sleeping Jarls

OOC:  Do the pieces of pottery look like they could be urns?  If so they probably have someone's remains in them and we don't need that.
Ulrich Aelgrimm
player, 199 posts
Pal 4
HP: 30/24 AC: 1
Sun 6 Sep 2020
at 18:17
  • msg #418

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Uthecar Hornskin II (msg # 417):

OOC - Agreed.
The Seer
GM, 1492 posts
Sun 6 Sep 2020
at 18:36
  • msg #419

Re: Chapter 3: The Valley of Sleeping Jarls

No, they are more like some small maroon colored container fired in a kiln, kind of like a flower pot in modern terms, with a separate lid.
Bruno Rhunthane
player, 638 posts
Fighter and Cleric
AllAtTheSameTime
Mon 7 Sep 2020
at 02:59
  • msg #420

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno looks at the cairn first and other things in the room while Uthecar and Ulrich investigate the objects. He is trying to find some indication of to whom this room is dedicated.
Uthecar Hornskin II
player, 593 posts
Fighter
HP: 33/35
Mon 7 Sep 2020
at 08:15
  • msg #421

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar has no interest in taking anything from the room, and shows he is ready to move on when the others are ready.
The Seer
GM, 1493 posts
Mon 7 Sep 2020
at 12:55
  • msg #422

Re: Chapter 3: The Valley of Sleeping Jarls

Clarify for me please who has entered the room and who is standing at the entrance?
Ulrich Aelgrimm
player, 200 posts
Pal 4
HP: 30/24 AC: 1
Mon 7 Sep 2020
at 12:59
  • msg #423

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 422):

If I detected no evil intent, I will go in.
The Seer
GM, 1494 posts
Mon 7 Sep 2020
at 13:02
  • msg #424

Re: Chapter 3: The Valley of Sleeping Jarls

ooc: By my count, Uthecar was first, then Ulrich, then Bruno. Does that sound right?
Bruno Rhunthane
player, 639 posts
Fighter and Cleric
AllAtTheSameTime
Mon 7 Sep 2020
at 13:53
  • msg #425

Re: Chapter 3: The Valley of Sleeping Jarls

OOC: Yes, you have the order right so far, Seer.
The Seer
GM, 1495 posts
Mon 7 Sep 2020
at 15:38
  • msg #426

Re: Chapter 3: The Valley of Sleeping Jarls

As Uthecar enters the chamber and draws near the cairn, Ulrich and Bruno follow behind. At the moment he reaches his destination, he hears a click beneath him and thinks to himself, "Oh, shit!"

The floor drops out from beneath him and he plummets 15' into a pit lined with jagged shards and caltrops. Uthecar takes 15 points of falling and piercing damage.

Ulrich, who was near the cairn, rolled a 5 to save vs. paralysis. Unfortunately, he also fell into the pit for 11 points of damage.

Bruno also was near enough that he gets a save and because he was behind Uthecar and Ulrich, he gets +2 to his saving throw: Rolled a 13 and was able to scamper back to safety. Uthecar and Ulrich have both taken a severe hit.
------------------------------------------------------------------------------------------
OOC: There are a few things you might question me on: First, why didn't Uthecar get a saving throw? He was catalyst that triggered the trap. I allowed saving throws for the other two because they were further back. It didn't work out for Ulrich, it did for Bruno.

Next: why did they not know about the trap after Zan found nothing: The door was closed at that point, so Zan would have had to roll his find and remove trap skill again. He did not.

Dwarves have a chance to detect pit traps at a 50% rate, why didn't Uthecar or Bruno get a chance to roll: Any skill, be it racial, innate, learned etc. has to be actively utilized for it to be in effect.

Why did you roll the saving throws? I wanted to handle this situation myself with transparency and fairness. I thought I did that.

This isn't something I'm going to do everytime someone gets wounded or killed, but I did want to be sensitive to the players involved so that they understood my rationale. As always: thanks for playing...and feel free to PM me if you have questions.
This message was last edited by the GM at 15:41, Mon 07 Sept 2020.
Ulrich Aelgrimm
player, 201 posts
Pal 4
HP: 30/14 AC: 1
Mon 7 Sep 2020
at 15:44
  • msg #427

Re: Chapter 3: The Valley of Sleeping Jarls

Ulrich pulls himself off of the spikes and removes the caltrops from his body. "By Pelor that wasn't good at all! Help us out of this hole, we need to get out of here and heal up a bit."
Bruno Rhunthane
player, 640 posts
Fighter and Cleric
AllAtTheSameTime
Mon 7 Sep 2020
at 16:31
  • msg #428

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno had only taken a few steps into the room when the floor drops out below Ulrich, yet manages to catch himself before stumbling into the pit. Once recovered he grabs the rope attached to his pack and drops it down to the warriors who were not so lucky.

Once they are both up he takes stock of the situation -- is it possible to get to the cairn still or does the hole block further entry into the room and whatnot?

Also, how old does the trap seem? Was it here originally or built later?
The Seer
GM, 1496 posts
Mon 7 Sep 2020
at 18:17
  • msg #429

Re: Chapter 3: The Valley of Sleeping Jarls

The Cairn is buttressed in such a way so that it did not fall, but there's a big hole in the floor 8' long and 8' wide. Funny thing: the drinking horn and the helm didn't fall either.

You can circle around the hole in the floor. You'll need everyone's assistance to get the wounded up from the hole.

The trap seems illogical. It's construction seems new. Perhaps a visit below might tell you more: dwarf sense, after all.
This message was last edited by the GM at 18:20, Mon 07 Sept 2020.
Uthecar Hornskin II
player, 594 posts
Fighter
HP: 33/35
Mon 7 Sep 2020
at 18:34
  • msg #430

Re: Chapter 3: The Valley of Sleeping Jarls

Once up Uthecar admonishes himself.  "I got cocky, and didn't check.  If I had looked the signs are all there." he says pointing to where the pressure plate mechanism that triggered the trap was located.  "My apologies Ulrich, I will not be so lame again."
The Seer
GM, 1497 posts
Tue 8 Sep 2020
at 17:18
  • msg #431

Re: Chapter 3: The Valley of Sleeping Jarls

Contriving a sling for both injured party members, Bruno leans on the others to help with the heavy lifting. Fortunately, you all are not interrupted despite the noise.

Party actions?
Bruno Rhunthane
player, 641 posts
Fighter and Cleric
AllAtTheSameTime
Tue 8 Sep 2020
at 17:49
  • msg #432

Re: Chapter 3: The Valley of Sleeping Jarls

As they are tieing off ropes and contriving slings Bruno calls down, "We'll have you up in no time fellows.

"Uthecar, while you're down there take a look and see if you can't get some sense of when this trap was built? Do we think it was put in by the family that created this barrow or by the fiend we're fighting now?"


OOC: Seer, this is just a note to confirm that in this post I'm interpreting your reply to my prior post:

quote:
Perhaps a visit below might tell you more: dwarf sense, after all.


To mean by 'below' you mean in the pit where there is a dwarf. If you meant something else by 'a visit below' let us know!

This message was last edited by the player at 19:37, Tue 08 Sept 2020.
Gildan Stalker
player, 129 posts
Tue 8 Sep 2020
at 18:22
  • msg #433

Re: Chapter 3: The Valley of Sleeping Jarls

Gildan helps pull the dwarf out of the pit. He knows very little of construction and doesn't bother trying to understand why it may have been constructed.
The Seer
GM, 1498 posts
Tue 8 Sep 2020
at 20:05
  • msg #434

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar grit's his teeth through the pain and manages a quick look at the bottom of the contrivance. Despite his wounds, he appreciates the craftmanship of the trap. The parts looked new and it would have taken a master thief's effort - or an attentive dwarf's - to detect the trap from above...not that it made him feel better.

It takes awhile, but eventually the two trapped are back topside looking down into the hole.

Actions?
Bruno Rhunthane
player, 642 posts
Fighter and Cleric
AllAtTheSameTime
Wed 9 Sep 2020
at 00:07
  • msg #435

Re: Chapter 3: The Valley of Sleeping Jarls

Once they have the two warriors out of the pit Bruno asks Uthecar what he saw of the trap's working and hearing he tugs his beard, "This is the first time we've found a trap like this and the first time we've noted anything constructed AFTER these places were originally built. That suggests that this barrow in particular is important."

Turning to Zan, "Do you feel up to taking a look at those objects, while Kullonar and I tend to our comrades?"

Looking over the wounds they took and ask, "Do you still have your Potions of Healing? If so, now is a good time to use them."

Turning to Kullonar, "I've got a Light spell I can use for a Cure Light Wounds. I'd like to save my Bless spells, because we'll likely need them. How are you at this time for spells?"
Zan
player, 409 posts
Light Fingered Mage
Gray Elf AC:4 HP:11(19)
Wed 9 Sep 2020
at 00:51
  • msg #436

Re: Chapter 3: The Valley of Sleeping Jarls

"I'll do it," Zan said, happy to have something to do beside fire off magic missiles. Ginger, his familiar, joins in identifying the 'treasure'.

After about ten minutes, Zan said, "The helm is a normal helm, recently forged. The drinking horn, however, has some spell on it that I can't figure out. To be honest, I've never seen anything like it. I don't know what it does; I think its either abjuration or conjuration, but even that might a stretch. I even enlisted Ginger to assist and she's just as  befuddled. I will say, you probably don't want to touch it. Call it a hunch."
This message was last edited by the GM at 00:53, Wed 09 Sept 2020.
Myrrick
player, 334 posts
Wed 9 Sep 2020
at 01:03
  • msg #437

Re: Chapter 3: The Valley of Sleeping Jarls

Once his comrades are out of the pit Myrrick will go back to standing guard, this was getting more dangerous, rather than less. That did NOT bode well for the group. Perhaps Zan's expert eye would be more useful up front, "Zan, perhaps you need to take lead and check for traps during further exploration then?"
Uthecar Hornskin II
player, 595 posts
Fighter
HP: 18/35
Wed 9 Sep 2020
at 02:31
  • msg #438

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar does have a single potion of healing which he consumes as he mutters to himself about stupid carelessness.  I'll let you do the roll Seer. 

He looks about the room using his dwarf senses in hindsight a little more observant.
Ulrich Aelgrimm
player, 202 posts
Pal 4
HP: 30/14 AC: 1
Wed 9 Sep 2020
at 11:57
  • msg #439

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Uthecar Hornskin II (msg # 438):

Ulrich lays hands on himself after he is out of the pit, healing 8hp.
Kullonar
player, 457 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Wed 9 Sep 2020
at 12:17
  • msg #440

Re: Chapter 3: The Valley of Sleeping Jarls

Kullonar is quite thirsty and figures he'll give his new drinking horn a try. It burns all the way down and he bats his eyes and few times, then hollers in shock as the floor gives way under Uthecar and Ulrich!
He helps with the hauling and answers Bruno's question.
"I'm tapped out I think..."
The Seer
GM, 1499 posts
Wed 9 Sep 2020
at 12:59
  • msg #441

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar sips down the potion and and gets 1 HP of healing back. Can't make this stuff up.
Bruno Rhunthane
player, 643 posts
Fighter and Cleric
AllAtTheSameTime
Wed 9 Sep 2020
at 14:32
  • msg #442

Re: Chapter 3: The Valley of Sleeping Jarls

Seeing that Uthecar is still hurting despite the potion, Bruno calls on the Soul Forger to ease his warrior's pain.

OOC:
10:32, Today: Bruno Rhunthane rolled 4 using 1d8.  Cure Light Wounds.

The Seer
GM, 1503 posts
Thu 10 Sep 2020
at 14:06
  • msg #443

Re: Chapter 3: The Valley of Sleeping Jarls

ooc: by my count, Ulrich has 3 points of damage and Uthecar has 12 points damage remaining, both after some healing. Correct me if I am wrong.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The party manages to retrieve Uthecar and Ulrich without damaging them further. They take a short rest to recover, then begin to think about next steps. The darkened corridor awaits.

What do you guys want to do?
Gildan Stalker
player, 132 posts
Thu 10 Sep 2020
at 15:33
  • msg #444

Re: Chapter 3: The Valley of Sleeping Jarls

"If we face more of these traps ahead, we may be too injured to face any monsters. What's the best way to move forward without facing more of those?"
Zan
player, 410 posts
Light Fingered Mage
Gray Elf AC:4 HP:11(19)
Thu 10 Sep 2020
at 16:26
  • msg #445

Re: Chapter 3: The Valley of Sleeping Jarls

"I'm happy to help as I can," Zan notes. "Perhaps my brother from another mother might assist me in detecting traps as well. What say you, Myrrick?"
Myrrick
player, 335 posts
Thu 10 Sep 2020
at 17:22
  • msg #446

Re: Chapter 3: The Valley of Sleeping Jarls

Myrrick nods, "I am no great trap finder, but I will assist as I best can. Especially if it keeps us safe and healthy."
Bruno Rhunthane
player, 645 posts
Fighter and Cleric
AllAtTheSameTime
Thu 10 Sep 2020
at 17:49
  • msg #447

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno chimes into Myrrick and Zan's conversation, "Yes, and as to 'health' and Gildan's thought, it seems to me that if Kullonar is able to help Uthecar a bit, we're okay to move on from here down that corridor."

Turning to Kullonar, "What say you, Brother of the Cudgel? Can you help my cousin here well enough, or are we all sufficiently spent for the day?"

OOC: I know that Kullonar is not able to post often, so I'm not meaning to nag him, but to my thinking if we're able to get Uthecar healed up to within 5-7 of his HP total we should move on. If he only has one more CLW, then we should not move on today.
Kullonar
player, 459 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Thu 10 Sep 2020
at 18:01
  • msg #448

Re: Chapter 3: The Valley of Sleeping Jarls

Kullonar rubs the bronze bracers on his wrists and then lays hands upon Uthecar, praying silently to St. Cuthbert.
Runes on the bracers begin to glow with a bluish light as holy ghost power flows into the Dwarf, binding and healing...
14:01, Today: Kullonar rolled 4 using 1d8+1.  CLW to Uthecar.
Ulrich Aelgrimm
player, 204 posts
Pal 4
HP: 30/27 AC: 1
Thu 10 Sep 2020
at 18:05
  • msg #449

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Kullonar (msg # 448):

"I'm good to go for now. I'm still injured, but not too bad." Ulrich tells the others.
Uthecar Hornskin II
player, 600 posts
Fighter
HP: 27/35
Thu 10 Sep 2020
at 18:31
  • msg #450

Re: Chapter 3: The Valley of Sleeping Jarls

"I'm ready to proceed.  The gods have been kind."

OOC:  The total showing in the Bio is currently correct. (At the moment.  I often forget to update it.) 
Bruno Rhunthane
player, 647 posts
Fighter and Cleric
AllAtTheSameTime
Thu 10 Sep 2020
at 19:07
  • msg #451

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno was relieved to hear the warrior's words, "Right, then let's move down that corridor, but let's stick with our marching order for now, but next time we come to a door the warriors will step aside for Zan and he will open the door to check for traps on the other side.

"It will be easy enough for him to get out of the way from there, and our warriors will be at the front to defend whatever might be in that dark before us until then."

The Seer
GM, 1505 posts
Thu 10 Sep 2020
at 19:32
  • msg #452

Re: Chapter 3: The Valley of Sleeping Jarls

The long hall beyond the arch is flooded with inky darkness. Your torches and lanterns shed only half normal illumination & the affect appears to linger throughout this portion of the tomb. Pillars carved to represent great birches support a soaring ceiling. Gamboling woodland creatures have been carved in bas-relief along the walls, appearing at times as if they are running through the trees. Near the back of the hall is a vaguely defined shape that you can't quite make out. Suddenly, it begins to move!

It's that time again: Initiative please!

Initiative as follows:
Gildan: 7 Zan: 7
Kullonar: 5 Myrrick: 5 Uthecar: 5
Bruno: 3
Ulrich: 1



Round 1:

As the beast draws closer from the far end of the chamber, you start to pick out details. It a great beast, bull-like with massive horns, and it spews grey-green gas from its nostrils that smells like rotten eggs.
This message was last edited by the GM at 15:50, Fri 11 Sept 2020.
Ulrich Aelgrimm
player, 207 posts
Pal 4
HP: 30/27 AC: 1
Thu 10 Sep 2020
at 19:35
  • msg #453

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 452):

15:34, Today: Ulrich Aelgrimm rolled 1 using 1d6.  initiative. last.
Bruno Rhunthane
player, 648 posts
Fighter and Cleric
AllAtTheSameTime
Thu 10 Sep 2020
at 19:44
  • msg #454

Re: Chapter 3: The Valley of Sleeping Jarls

15:43, Today: Bruno Rhunthane rolled 3 using 1d6+1.  Initiative.
Kullonar
player, 460 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Thu 10 Sep 2020
at 22:35
  • msg #455

Re: Chapter 3: The Valley of Sleeping Jarls

"Get ready!" Kullonar shouts, bracing for whatever emerges from the shadows.

18:34, Today: Kullonar rolled 5 using 1d6.  Initiative.
Uthecar Hornskin II
player, 601 posts
Fighter
HP: 27/35
Fri 11 Sep 2020
at 02:31
  • msg #456

Re: Chapter 3: The Valley of Sleeping Jarls

This time Uthecar isn't caught unawares, his blade ready to do his bidding.

14:29, Today: Uthecar Hornskin II rolled 5 using 1d6.  initiative.
Bruno Rhunthane
player, 649 posts
Fighter and Cleric
AllAtTheSameTime
Fri 11 Sep 2020
at 14:17
  • msg #457

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno begins calling for the Soul Forger's Blessing to save them from the monsterous FARTBULL!!!

OOC: Sorry, I wanted to get this in before anyone else play the 'He who smelt it' card.
Ulrich Aelgrimm
player, 208 posts
Pal 4
HP: 30/27 AC: 1
Fri 11 Sep 2020
at 14:20
  • msg #458

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Bruno Rhunthane (msg # 457):

I'll assume I detect evil.
Kullonar
player, 461 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 11 Sep 2020
at 14:26
  • msg #459

Re: Chapter 3: The Valley of Sleeping Jarls

The Seer:
Round 1:

As the beast draws closer from the far end of the chamber, you start to pick out details. It a great beast, bull-like with massive horns, and it spews grey-green gas from its nostrils that smells like rotten eggs.


OOC: Me > Holy fuck! It's a Gorgon!
OOC: Kullonar > By the Cudgel! That's worse than Ulrich's holy ass gas!
The Seer
GM, 1508 posts
Fri 11 Sep 2020
at 15:42
  • msg #460

Re: Chapter 3: The Valley of Sleeping Jarls

Yes, there is a strong sense of evil here. Or should I say 'scent' of evil?
This message was last edited by the GM at 15:55, Fri 11 Sept 2020.
Uthecar Hornskin II
player, 602 posts
Fighter
HP: 27/35
Fri 11 Sep 2020
at 19:34
  • msg #461

Re: Chapter 3: The Valley of Sleeping Jarls

With the bull beast charging at him Uthecar does the only thing any self respecting dwarven fighter would do, he charges back with his axe drawn back into a great arc to sweep forward when they clash.

07:33, Today: Uthecar Hornskin II rolled 7,13 using 1d2+6,1d8+10.  to hit and damage. (Bugger I wish those throws were the other way around)
Ulrich Aelgrimm
player, 209 posts
Pal 4
HP: 30/27 AC: 1
Fri 11 Sep 2020
at 19:37
  • msg #462

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Uthecar Hornskin II (msg # 461):

1d2? I thought it was a d20?
Uthecar Hornskin II
player, 605 posts
Fighter
HP: 27/35
Fri 11 Sep 2020
at 23:13
  • msg #463

Re: Chapter 3: The Valley of Sleeping Jarls

Ha ha I never noticed. Duh!!  Let me do that again please Seer.


11:13, Today: Uthecar Hornskin II rolled 17 using 1d20+6.  to hit.  I like this one better
Ulrich Aelgrimm
player, 211 posts
Pal 4
HP: 30/27 AC: 1
Sat 12 Sep 2020
at 14:52
  • msg #464

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Uthecar Hornskin II (msg # 463):

Ulrich swings hard at the gorgon thing! Hitting it hard!

10:51, Today: Ulrich Aelgrimm rolled 13 using 1d12+2.  damage.

10:50, Today: Ulrich Aelgrimm rolled 18 using 1d20+1.  to hit.

The Seer
GM, 1512 posts
Sat 12 Sep 2020
at 15:05
  • msg #465

Re: Chapter 3: The Valley of Sleeping Jarls

Round One:

Initiative as follows:
Gildan: 7 Zan: 7
Kullonar: 5 Myrrick: 5 Uthecar: 5
Bruno: 3
Ulrich: 1



Zan fires off two magic missiles for 7points of damage (down to 28 charges on his wand). At the same time, Gildan looses two arrows, one hits for 6 pts damage, the other sails long and left, missing the beast altogether.

Myrrick scores a fierce blow: 9pts damage that includes 2 points fire damage that will continue in the following round. Uthecar strikes a mighty blow for 13 pts dmg, spit frothing from his mouth. For his part, Kullonar launches a deadly blow! Critical HIT for 12points of damage.

Meanwhile, Bruno cast Bless!

Out of the Woodland setting, comes the call of laughter and two arrows fly. One scores: 2pts damage to Gildan!

As the arrows fly, the mighty beast steps forth beneath preternatural silence and charges! Waiting for him is Ulrich - the beast misses with his charge attack! Ulrich wields his puissant sword: 13 points of damage!. End of Round 1
The Seer
GM, 1513 posts
Sat 12 Sep 2020
at 15:07
  • msg #466

Re: Chapter 3: The Valley of Sleeping Jarls

Round 2

Initiative as follows:
Gildan: 7 Zan: 7
Kullonar: 5 Myrrick: 5 Uthecar: 5
Bruno: 3
Ulrich: 1

This message was last edited by the GM at 15:07, Sat 12 Sept 2020.
Bruno Rhunthane
player, 650 posts
Fighter and Cleric
AllAtTheSameTime
Sat 12 Sep 2020
at 19:57
  • msg #467

Re: Chapter 3: The Valley of Sleeping Jarls

OOC: Just to clarify, Seer: do we see who fired the arrows? It wasn't the Bull (Gorgon?) was it?

OTHERWISE: Don't forget your +1 Attack and Saving Throws, fellas!


Having prayed for Moradin's blessing, Bruno charges in to make use of it by attacking the rotten egg scented creature with his short sword.



15:55, Today: Bruno Rhunthane rolled 14 using 1d20+5.  Short Sword Attack
15:55, Today: Bruno Rhunthane rolled 9 using 1d6+7.  Short Sword Damage.

The Seer
GM, 1514 posts
Sat 12 Sep 2020
at 22:28
  • msg #468

Re: Chapter 3: The Valley of Sleeping Jarls

At the start of the second round, a cacaphony goes up through the false trees and you can see fleeting figures among the 'trunks.'
Uthecar Hornskin II
player, 606 posts
Fighter
HP: 27/35
Sun 13 Sep 2020
at 01:09
  • msg #469

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar continues to battle the bull creature.

13:08, Today: Uthecar Hornskin II rolled 8,14,7,16 using 1d20+6,1d8+10,1d20+6,1d8+10.  to hit and damage x 2.  Yeah those rolls are all wrong, the damage rolls really ought to be the to hit rolls. 
The Seer
GM, 1516 posts
Sun 13 Sep 2020
at 13:30
  • msg #470

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar Hornskin II:
Uthecar continues to battle the bull creature.

13:08, Today: Uthecar Hornskin II rolled 8,14,7,16 using 1d20+6,1d8+10,1d20+6,1d8+10.  to hit and damage x 2.  Yeah those rolls are all wrong, the damage rolls really ought to be the to hit rolls. 


PU!
Myrrick
player, 336 posts
Sun 13 Sep 2020
at 16:57
  • msg #471

Re: Chapter 3: The Valley of Sleeping Jarls

Myrrick slashes at the creature once again.


12:56, Today: Myrrick rolled 5 using 1d6+1.  hurt.

12:56, Today: Myrrick rolled 13 using 1d20+1.  hit.
Kullonar
player, 462 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Mon 14 Sep 2020
at 18:12
  • msg #472

Re: Chapter 3: The Valley of Sleeping Jarls

"CUTHBERT! CUTHBERT!"
Kullonar roars, wielding his morningstar with deadly intent.

14:11, Today: Kullonar rolled 20,9 using 1d20+2,2d4+1.  Morningstar attack.
Ulrich Aelgrimm
player, 213 posts
Pal 4
HP: 30/27 AC: 1
Mon 14 Sep 2020
at 18:19
  • msg #473

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Kullonar (msg # 472):

Aelgrimm attempts to deliver a devastating blow, but blows it.

14:17, Today: Ulrich Aelgrimm rolled 10 using 1d20+2.  to hit. Missed
Gildan Stalker
player, 133 posts
Mon 14 Sep 2020
at 20:21
  • msg #474

Re: Chapter 3: The Valley of Sleeping Jarls

Gildan fires two more arrows at the bull monster, ignoring the looming threat in the trees for now.

OOC:
16:19, Today: Gildan Stalker rolled 9 using 1d6+4.  Damage 2.
16:19, Today: Gildan Stalker rolled 10 using 1d6+4.  Damage 1.
16:19, Today: Gildan Stalker rolled 22 using 1d20+8.  Bow attack 2.
16:19, Today: Gildan Stalker rolled 14 using 1d20+8.  Bow attack 1.
16:18, Today: Gildan Stalker rolled 7 using 1d6+2.  Initiative.

The Seer
GM, 1520 posts
Wed 16 Sep 2020
at 14:56
  • msg #475

Re: Chapter 3: The Valley of Sleeping Jarls

Round two synopsis:Initiative as follows:

Gildan: 7 Zan: 7
Kullonar: 5 Myrrick: 5 Uthecar: 5
Bruno: 3
Ulrich: 1



Gildan misses once, hits once for 9 points of damage.

Zan fires off two more magic missiles for 7 points of damage.

Uthecar rushes in, but haste makes waste and both hits go awry.

Kullonar calls out to his deity and his mighty morning star responds! 9 points of damage!

Myrrick misses, but the flame still scores the beast for 4 pts of fire damage

Out of the forest setting two more arrows fly at Zan: 7 points of damage Zan swoons in pain from both wounds: He is hurt severely!

Bruno's attack clang's ineffectually off the beast's scales.

From the 'forest' come two emaciated stags, 8 pointers, to the attack: claw claw gouge causes 7pts damage to Kullonar, 8 points of damage to Zan (Zan is at -5 HP).

Ulrich misses and in turn takes 2pts of damage from the gorgon.
Bruno Rhunthane
player, 652 posts
Fighter and Cleric
AllAtTheSameTime
Wed 16 Sep 2020
at 16:04
  • msg #476

Re: Chapter 3: The Valley of Sleeping Jarls

OOC: I can't recall how this works in AD&D... If one of us does not heal him soon will we be able to do so in a few rounds after the fight? Is Kullonar or I closer to him or does it matter?

Also, did we know Zan had so few HP? When we took our rest I thought we took stock of where everybody's HP is to do healing, and Ulrich and Uthecar were tended to, but nothing was said about Zan, was it?

He only took 7 points of damage this round and it seems to have sent him into the negatives.

Bruno Rhunthane
player, 653 posts
Fighter and Cleric
AllAtTheSameTime
Wed 16 Sep 2020
at 17:49
  • msg #477

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno will move, if necessary, to cast Cure Light Wounds on Zan.


13:48, Today: Bruno Rhunthane rolled 5 using 1d8.  Cure Light Wounds.
Uthecar Hornskin II
player, 608 posts
Fighter
HP: 27/35
Wed 16 Sep 2020
at 18:15
  • msg #478

Re: Chapter 3: The Valley of Sleeping Jarls

Out of the corner of his eye seeing his friends fall pushes Uthecar over the edge.  With a cry of frustration he goes into full on fury.

06:14, Today: Uthecar Hornskin II rolled 26 to hit and 22hp damage.   using 1d20+8,1d8+14.  Berserked Uthecar to hit and damage .
Kullonar
player, 463 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Wed 16 Sep 2020
at 18:57
  • msg #479

Re: Chapter 3: The Valley of Sleeping Jarls

When Zan falls, Kullonar moves to stand over him, delivering a smack to one of the stags with his morningstar.
14:55, Today: Kullonar rolled 16,5 using 1d20+2,2d4+1.  Morningstar attack on stag.

"Zan has fallen! Help me my friends!"
Ulrich Aelgrimm
player, 214 posts
Pal 4
HP: 30/25 AC: 1
Wed 16 Sep 2020
at 19:00
  • msg #480

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Kullonar (msg # 479):

Ulrich continues his battle, but misses yet again

"Blessed Pelor, guide my blows that I might be worthy of you!"

14:58, Today: Ulrich Aelgrimm rolled 8 using 1d20+2.  to hit.
Myrrick
player, 337 posts
Thu 17 Sep 2020
at 01:12
  • msg #481

Re: Chapter 3: The Valley of Sleeping Jarls

Myrrick, seeing Zan fall, attacks the creature more fiercly now.


21:11, Today: Myrrick rolled 6 using 1d6+1.  hurt.

21:10, Today: Myrrick rolled 13 using 1d20+1.  hit.
The Seer
GM, 1523 posts
Thu 17 Sep 2020
at 03:09
  • msg #482

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno Rhunthane:
Bruno will move, if necessary, to cast Cure Light Wounds on Zan.


13:48, Today: Bruno Rhunthane rolled 5 using 1d8.  Cure Light Wounds.


That brings Zan up to 0 HP. While he's still unconscious, the bleeding slows then stops.
Ulrich Aelgrimm
player, 216 posts
Pal 4
HP: 30/25 AC: 1
Thu 17 Sep 2020
at 12:17
  • msg #483

Re: Chapter 3: The Valley of Sleeping Jarls

"Good job Bruno!"
Gildan Stalker
player, 135 posts
Thu 17 Sep 2020
at 18:15
  • msg #484

Re: Chapter 3: The Valley of Sleeping Jarls

With Bruno helping Zan, Gildan keeps his focus on the gorgon. Unfortunately, the millisecond of distraction as he looked to his fallen companion is enough to send his first arrow wide. He is more focused for the second shot, however.

OOC: 14:13, Today: Gildan Stalker rolled 9 using 1d6+4.  Damage 2.
14:13, Today: Gildan Stalker rolled 20 using 1d20+8.  Bow attack 2.
14:13, Today: Gildan Stalker rolled 14 using 1d20+8.  Bow attack 1.
14:12, Today: Gildan Stalker rolled 6 using 1d6+2.  Initiative.

Zan
player, 411 posts
Light Fingered Mage
Gray Elf AC:4 HP:11(19)
Fri 18 Sep 2020
at 01:25
  • msg #485

Re: Chapter 3: The Valley of Sleeping Jarls

OOC: great timing for me to come back and check on things.   LOL.

Zan remained quite and unmoving, he did have a weak pulse as his clung to life.
The Seer
GM, 1529 posts
Mon 21 Sep 2020
at 17:33
  • msg #486

Re: Chapter 3: The Valley of Sleeping Jarls

Round 3:

Gildan: 7 Zan: 7
Kullonar: 5 Myrrick: 5 Uthecar: 5
Bruno: 3
Ulrich: 1



Synopsis:

Gildan: 1 arrow missed, the other did 9pts damage to the big beasty.
Zan is down with no action
Kullonar cries warning: Zan is down! Then he smashes the stag before him for 5 pts dmg.
Myrrick jabs at the beast, unfortunately his effort fails (no fire dmg either). Uthecar comes rushing in like a fury: 22 pts of damage in his beserk state.

2 more arrows come out of the wood: neither hits. Both were aimed at Gildan, but he ducked, dived, danced, ducked and dived out of the way.

Bruno stablizes Zan. At the same time, the undead deer that Kullonar hit, returns the favor for 4pts of damage and a second stag runs past Kullonar to attack Gildan - Hit 2x for a total of 2HP dmg - Gildan is down a total of 4 I believe.

The great beast rears up, snorts a cloud of green vapors and attacks Uthecare right back: Sadly (for the DM) he misses by a long shot (not quite a fumble).

Ulrich, however, picks up the slack for the embattled DM and misses completely. Thank you, Ulrich.

Nice to be back. Still a good scrap on hand. A lot of moving parts. Thanks for the welcome home!
The Seer
GM, 1530 posts
Mon 21 Sep 2020
at 17:35
  • msg #487

Re: Chapter 3: The Valley of Sleeping Jarls

Round 4


Gildan: 7 Zan: 7
Kullonar: 5 Myrrick: 5 Uthecar: 5
Bruno: 3
Ulrich: 1

Uthecar Hornskin II
player, 611 posts
Fighter
HP: 27/35
Tue 22 Sep 2020
at 06:29
  • msg #488

Re: Chapter 3: The Valley of Sleeping Jarls

Screaming like a maniac now Uthecar is frothing at the mouth, as he beats down on the creature his blows powerful and unrelenting.

18:22, Today: Uthecar Hornskin II rolled 16 and 23 to hit  for 25hp then 20hp damage.
Ulrich Aelgrimm
player, 218 posts
Pal 4
HP: 30/25 AC: 1
Tue 22 Sep 2020
at 12:45
  • msg #489

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Uthecar Hornskin II (msg # 488):

Ulrich, seeing Uthecar has the gorgon well in hand, goes for the archers!

08:45, Today: Ulrich Aelgrimm rolled 7 using 1d8+2.  damage.

08:45, Today: Ulrich Aelgrimm rolled 19 using 1d20+2.  to hit.

This message was last edited by the player at 12:45, Tue 22 Sept 2020.
Myrrick
player, 338 posts
Tue 22 Sep 2020
at 13:37
  • msg #490

Re: Chapter 3: The Valley of Sleeping Jarls

Myrrick, frustrated by failed attempts, slashes again at the beast with his spear, finding a truer strike this time.

OOC 19 to hit and 5 dmg
Kullonar
player, 464 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Tue 22 Sep 2020
at 15:37
  • msg #491

Re: Chapter 3: The Valley of Sleeping Jarls

With Uthecar taking on the stag, Kullonar stoops and drag's Zan out of the way so he doesn't get trampled.
As the battle rages around them, Kullonar, with his back to the danger, invokes the divine healing of St. Cuthbert...
11:37, Today: Kullonar rolled 7 using 1d8.  CLW to Zan.
This message was last edited by the player at 14:51, Wed 23 Sept 2020.
Bruno Rhunthane
player, 655 posts
Fighter and Cleric
AllAtTheSameTime
Tue 22 Sep 2020
at 21:21
  • msg #492

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno once again calls on The Soul Forger's blessing and gives Gildan the healing touch.

OOC: Having been reminded that it exists for us to use (thanks, Seer!), I'm casting Cure Moderate Wounds on Gildan.

17:20, Today: Bruno Rhunthane rolled 9 using 2d8 -- Cure Moderate Wounds.

This message was last edited by the player at 14:46, Wed 23 Sept 2020.
Gildan Stalker
player, 139 posts
Wed 23 Sep 2020
at 12:44
  • msg #493

Re: Chapter 3: The Valley of Sleeping Jarls

Without the opportunity to thank Bruno for the healing, Gildan quickly fires two shots at the charging deer in the hopes he can down it.

OOC: 08:43, Today: Gildan Stalker rolled 4 using 1d6+2.  Damage 2.
08:43, Today: Gildan Stalker rolled 3 using 1d6+2.  Damage 1.
08:43, Today: Gildan Stalker rolled 19 using 1d20+4.  Bow attack 2.
08:43, Today: Gildan Stalker rolled 16 using 1d20+4.  Bow attack 1.

The Seer
GM, 1534 posts
Wed 23 Sep 2020
at 20:35
  • msg #494

Re: Chapter 3: The Valley of Sleeping Jarls

Round 4 Conclusion:

Gildan miss, then hits for 4pt damage (Stag)

Zan is healed by Kullonar; loses a turn

Kull cures up Zan for 7pts healing

Myrrick stabs the Gorgon for 5pts dmg +1 fire dmg (6 total)

Uthecar goes crazed berserker and wallops the Gorgon for another 45 pts dmg (yes, 45). The beastie boy goes crazed as well, and charges the mad dwarf, but misses again.

The two stags attack, one hits (Gildan) for 4pts dmg

The other stag misses Bruno who is there to cure Gildan (roll healing again, if you have any).

Ulrich follows up the rear, scores 7pts of damage on the bullish creature.
The Seer
GM, 1535 posts
Wed 23 Sep 2020
at 20:36
  • msg #495

Re: Chapter 3: The Valley of Sleeping Jarls

Round 5


Gildan: 7 Zan: 7
Kullonar: 5 Myrrick: 5 Uthecar: 5
Bruno: 3
Ulrich: 1



This message was last edited by the GM at 20:37, Wed 23 Sept 2020.
Uthecar Hornskin II
player, 613 posts
Fighter
HP: 27/35
Thu 24 Sep 2020
at 03:48
  • msg #496

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar in his crazed state has spittle covering his beard as he swears away in dwarven at the creature.  He sweeps the blade down as the beast charges past as he twirls out of its way.  He hopes to deliver the final blow that takes the weird bull thing out.

15:43, Today: Uthecar Hornskin II rolled 24 to hit and 21hp damage.
The Seer
GM, 1538 posts
Thu 24 Sep 2020
at 11:27
  • msg #497

Re: Chapter 3: The Valley of Sleeping Jarls

As the party ratchets up its efforts, something odd happens. First, the archer in the trees suddenly goes quiet. Second, the Gorgon beast (which has absorbed about 150 HP, give or take), suddenly dissolves into gossamer threads before disappearing entirely...as if it was never there. The two stags, however, are most assuredly there and still attacking:

We are still on your initiatives gentlefolk. And as Sheldon Cooper would say: Bazinga!

Round 6

Gildan: 7 Zan: 7
Kullonar: 5 Myrrick: 5 Uthecar: 5
Bruno: 3
Ulrich: 1

This message was last edited by the GM at 14:06, Thu 24 Sept 2020.
Bruno Rhunthane
player, 656 posts
Fighter and Cleric
AllAtTheSameTime
Thu 24 Sep 2020
at 13:13
  • msg #498

Re: Chapter 3: The Valley of Sleeping Jarls



OOC: Wow, this is about the oddest fight we've had yet, I think. Cool!

Don't forget the Bless spell everyone!


As Bruno cast his Cure Moderate Wounds upon the elven archer he cannot help but note the stag's antlers swipe past him, which while less odd than the disappearing gas-bull, is more concerning. Accordingly, he thrusts his blade at the weird creature.


09:12, Today: Bruno Rhunthane rolled 8 using 1d6+7. Short Sword Damage

09:12, Today: Bruno Rhunthane rolled 13 using 1d20+5.  Short Sword Attack.

This message was last edited by the player at 13:15, Thu 24 Sept 2020.
Kullonar
player, 466 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Thu 24 Sep 2020
at 17:14
  • msg #499

Re: Chapter 3: The Valley of Sleeping Jarls

Having healed Zan, Kullonar swings his morningstar, hoping to smash the stag in the head...but slips and nearly falls down while almost beaning himself!

13:12, Today: Kullonar rolled 5,6 using 1d20+2,2d4+1.  Morningstar attack on stag.
Uthecar Hornskin II
player, 615 posts
Fighter
HP: 27/35
Thu 24 Sep 2020
at 18:26
  • msg #500

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar looks around startled in his rage, calming dramatically as his opponent just disappeared and he tries to figure out where the body has gone as he continues to look puzzled.
Myrrick
player, 339 posts
Fri 25 Sep 2020
at 17:08
  • msg #501

Re: Chapter 3: The Valley of Sleeping Jarls

Myrrick, unsure of what’s going on, turns his efforts to the still present stags and attacks the first he’s able to, with the short spear.
Gildan Stalker
player, 141 posts
Fri 25 Sep 2020
at 21:12
  • msg #502

Re: Chapter 3: The Valley of Sleeping Jarls

Trying to give himself room to shoot, Gildan fires two more arrows at the stag.

OOC:
17:11, Today: Gildan Stalker rolled 6 using 1d6+2.  Damage 1.
17:11, Today: Gildan Stalker rolled 7 using 1d20+5.  Bow attack 2 w Bless.
17:11, Today: Gildan Stalker rolled 24 using 1d20+5.  Bow attack 1 w Bless.

Ulrich Aelgrimm
player, 220 posts
Pal 4
HP: 30/25 AC: 1
Sat 26 Sep 2020
at 14:15
  • msg #503

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Gildan Stalker (msg # 502):

Ulrich slams the stag with a solid hit! With a grunt and a flourish, the stag's head falls to the ground with a thud, blood spurting everywhere!

10:14, Today: Ulrich Aelgrimm rolled 10 using 1d8+2.  damage.

10:13, Today: Ulrich Aelgrimm rolled 21 using 1d20+2.  to hit.

This message was last edited by the player at 15:12, Sat 26 Sept 2020.
The Seer
GM, 1540 posts
Sat 26 Sep 2020
at 15:05
  • msg #504

Re: Chapter 3: The Valley of Sleeping Jarls

Gildan hits once for 6 pts of damage. The Stag stumbles and falls.
Zan hangs back, keeping watch on the others in case he needs to fire off more Magic Missiles.
Kullonar missed brutally, almost a fumble, but he recovered quickly.
Myrrick hits and the stag goes up in flame.
As Myrrick's flames fly, Ulrich steps up with a mighty cleave and the remaining stag falls.
Bruno Rhunthane
player, 657 posts
Fighter and Cleric
AllAtTheSameTime
Sun 27 Sep 2020
at 17:45
  • msg #505

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno's attack seems to have missed, but since almost everyone else did not and the undead stags fall it does not seem to matter.

When the gas clears he draws a deep breath and tugs his braided beard, "Well done, fellows, well done."

As he is speaking he scans the area for more undead or gassy opponants and to better take in their surroundings.
The Seer
GM, 1541 posts
Sun 27 Sep 2020
at 18:25
  • msg #506

Re: Chapter 3: The Valley of Sleeping Jarls

Everybody gets a whack in on the stags - the final blows by Bruno and Ulrich decapitate the last stag standing. The chamber grows quiet. No one really knows what happened to the archer or the great beast, though all of you are thankful that no one took terrible hurt from the either. As for the stags, both were nuisances, though difficult ones. Now, as you press forward your torches and lanterns dim to one half of their potency which at once makes things more difficult for Ulrich while also affecting those with infravision.

From where you are standing you can see the passage before you has narrowed to 10'. Curved passages lead both downward & opposite of one another -or- you can continue straight to end of the hall.

Party actions?
Ulrich Aelgrimm
player, 221 posts
Pal 4
HP: 30/25 AC: 1
Sun 27 Sep 2020
at 18:31
  • msg #507

Re: Chapter 3: The Valley of Sleeping Jarls

"I'll lead the way, just tell me where to go."
Bruno Rhunthane
player, 658 posts
Fighter and Cleric
AllAtTheSameTime
Sun 27 Sep 2020
at 18:42
  • msg #508

Re: Chapter 3: The Valley of Sleeping Jarls

"To my mind we should confirm this level is clear before going up or down the stairs.

"And then, I thing going up first and clearing that level before heading down is the best route. It will allow us to ensure that nothing comes down upon us when we are finally down there... And I can't help but expect that whatever is truly terrible in this place is below rather than above."


He looks around the group, "Before we go further, though, how are we feeling? I've a few more spells of healing..."
Ulrich Aelgrimm
player, 222 posts
Pal 4
HP: 30/25 AC: 1
Sun 27 Sep 2020
at 18:44
  • msg #509

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Bruno Rhunthane (msg # 508):

"Save them, we're going to need them before this is over. It could take a while to clear this vale."

He leads the way up. Detecting evil and moving slowly.
This message was last edited by the player at 18:45, Sun 27 Sept 2020.
The Seer
GM, 1542 posts
Sun 27 Sep 2020
at 23:26
  • msg #510

Re: Chapter 3: The Valley of Sleeping Jarls

I apparently have no concept of how to describe chambers, hallways, rooms, corridors or any other types of maps. Let's try this again.

From the entrance to this tomb:
1-Initially you entered and went 40' straight along a 20'wide passage.

2-At the 40' mark you came to an intersection that went left, right or straight. Here the straight corridor narrowed from 20' wide to 10'wide and the light sources have dimmed. The Trap room follows to the left, the opposite room is on the right.

3-the narrowed tunnel leads to the archer in the trees, the gorgon and stags - all of them have either disappeared or been vanquished.

4-Pushing a bit further, the corridor opens to 20' once again. Here you have a choice of going straight to what seems to be an end to the corridor. You can also choose to follow one of the passages that descend and go either to the right tunnel or the left tunnel.

I hope that helps.
Uthecar Hornskin II
player, 616 posts
Fighter
HP: 27/35
Mon 28 Sep 2020
at 07:13
  • msg #511

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar nods agreement with Ulrich in regards to the cures.  His hurts are not dire, and having something in reserve was always welcomed.   He is ready to move on also agreeing with the upper level being clear before the lower levels are tempted.
Kullonar
player, 467 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Mon 28 Sep 2020
at 13:29
  • msg #512

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 510):
A crudely drawn map might help.

Kullonar gathers his wits now that their foes were vanquished and looks around as others move down the hallway. He has no clue where he is or where they are going. But...he follows and guards the rear.
Ulrich Aelgrimm
player, 223 posts
Pal 4
HP: 30/25 AC: 1
Mon 28 Sep 2020
at 13:35
  • msg #513

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Kullonar (msg # 512):

Ulrich goes Right detecting evil. Leading the party with his sword drawn.
The Seer
GM, 1543 posts
Mon 28 Sep 2020
at 18:08
  • msg #514

Re: Chapter 3: The Valley of Sleeping Jarls

Here's your map. Back in my day we used graph paper and our imaginations. Damn youngins.


This message had punctuation tweaked by the GM at 18:15, Mon 28 Sept 2020.
Ulrich Aelgrimm
player, 224 posts
Pal 4
HP: 30/25 AC: 1
Mon 28 Sep 2020
at 18:13
  • msg #515

Re: Chapter 3: The Valley of Sleeping Jarls

The Seer:
Here's your map. Back in my day we used graph paper and our imaginations. Damn youngins.

<img src="https://imagizer.imageshack.com/img923/4728/Rs2MdV.jpg>



The Seer
GM, 1544 posts
Mon 28 Sep 2020
at 18:20
  • msg #516

Re: Chapter 3: The Valley of Sleeping Jarls

Yes, that would be my map. Hopefully it gives you some perspective on where you've been. Now you guys have to figure out where you're going.
Ulrich Aelgrimm
player, 225 posts
Pal 4
HP: 30/25 AC: 1
Mon 28 Sep 2020
at 18:24
  • msg #517

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 516):

Ulrich goes Right, detecting evil. Leading the party with his sword drawn.
The Seer
GM, 1545 posts
Mon 28 Sep 2020
at 18:47
  • msg #518

Re: Chapter 3: The Valley of Sleeping Jarls

Yes. As you head down and to the right, you feel a greater sense of evil. It seems to surround you. Stone stairs sweep into a circular chamber. Stone fonts sit dry, perhaps used once in ceremony. You are most aware of the profane nature of the scrawling that adorn the walls, the floors, even the ceilings. Once pastoral, the decorations have been destroyed.

As you are drawn into the chamber, you note the other stairway follows opposite from where you are. The place is quite crowded, many skeletons and zombies await you, as do two horrific monsters that appear to have sewn of spare parts. One that carries a halberd, looks kind of like a bugbear, but with a boar's head on its neck. The other seems a giant of sorts and carries a wicked morning star.

It's that time again, gang. Roll your initiative! You can also roll attack/dmg rolls as well. I'll be doing my usual.

As always: Good luck!

PS: you are now beyond my map. FWIW.
This message was last edited by the GM at 18:50, Mon 28 Sept 2020.
Ulrich Aelgrimm
player, 226 posts
Pal 4
HP: 30/25 AC: 1
Mon 28 Sep 2020
at 18:53
  • msg #519

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 518):

14:50, Today: Ulrich Aelgrimm rolled 4 using 1d6.  initiative.


PM

"Turn them if you can Bruno! In the name of Pelor, SLEEP forever!"
The Seer
GM, 1546 posts
Mon 28 Sep 2020
at 18:55
  • msg #520

Re: Chapter 3: The Valley of Sleeping Jarls

Round ONE

Initiative:  Zombies & Monstrous Zombies (Giant &  Bugbear) 1

Myrrick: 8 flame brand short spear/Gildan 8

Zan: 6 Magic Missile dude/Kullonar 6

Uthecar: 5 Brawn/Axe

Ulrich: 4 Holy/sword

Bruno: 3 Blessings, Short sword





Ulrich, you are outraged at the sight of a great destrier brought low: +1 to hit and damage during this melee.

Attention Dwarves: You get a +1 bonus to hit half-orcs and orcs, Hobgoblins and Goblins. Also, Giants suffer -4 to hit when attacking dwarves.

This message was last edited by the GM at 12:51, Wed 30 Sept 2020.
The Seer
GM, 1547 posts
Mon 28 Sep 2020
at 18:58
  • msg #521

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Ulrich Aelgrimm (msg # 519):

Roll a d20 to turn undead. If successful, you roll a d12 to see how many are turned.
Ulrich Aelgrimm
player, 227 posts
Pal 4
HP: 30/25 AC: 1
Mon 28 Sep 2020
at 19:06
  • msg #522

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 521):

15:05, Today: Ulrich Aelgrimm rolled 5 using 1d20.  turn check. FAILED

14:50, Today: Ulrich Aelgrimm rolled 4 using 1d6.  initiative.

Uthecar Hornskin II
player, 617 posts
Fighter
HP: 27/35
Tue 29 Sep 2020
at 03:15
  • msg #523

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar swings into action, the blade of his axe whistling through the air as he moves to meet the oncoming undead.  If possible he'll head towards the giant, the only logical choice for a fighting dwarf.

OOC:  Will it be at -4 to hit Uthecar given he is a dwarf like any other sort of giant?  If so AC will be -3

16:08, Today: Uthecar Hornskin II rolled 5 using 1d6.  Initiative.

16:10, Today: Uthecar Hornskin II rolled 17 to hit and 16hp damage.

Bruno Rhunthane
player, 659 posts
Fighter and Cleric
AllAtTheSameTime
Tue 29 Sep 2020
at 14:39
  • msg #524

Re: Chapter 3: The Valley of Sleeping Jarls

On seeing the giant Bruno's eyes get big, and unusual for him at these times, hungry.

He hears Uthecar's words, though, and knows that at this moment it is best tactically to attempt to Turn and delay these abomination. This is why Wisdom is such an important stat for clerics.

Accordingly he presents the Elemental Shield of Moradin and attempts to Turn the creatures.

OOC:
10:33, Today: Bruno Rhunthane rolled 3 using 1d6+1.  Initiative.

14:06, Today: Bruno Rhunthane rolled 4 using 1d20.  Turn Undead. I suspect I've got a better chance at success than Uthecar, but don't think this roll is sufficient.

This message was last edited by the player at 18:11, Tue 29 Sept 2020.
The Seer
GM, 1548 posts
Tue 29 Sep 2020
at 15:06
  • msg #525

Re: Chapter 3: The Valley of Sleeping Jarls

I didn't mention this and should have: In lieu of a normal (albeit undead) head, the giant wears a Warhorse's head in it's place:

Ulrich, you are outraged at the sight of a great destrier brought low: +1 to hit and damage during this melee.

Carry on!
This message was last edited by the GM at 12:21, Wed 30 Sept 2020.
Myrrick
player, 340 posts
Tue 29 Sep 2020
at 17:06
  • msg #526

Re: Chapter 3: The Valley of Sleeping Jarls

Myrrick will attempt to sneak behind the giant and strike, if not he will strike
At the first zombie or skeleton he reaches.

OOC take 2 off each roll if I can’t back stab
The Seer
GM, 1552 posts
Wed 30 Sep 2020
at 14:20
  • msg #527

Re: Chapter 3: The Valley of Sleeping Jarls

End of Round ONE

Initiative:  Zombies & Monstrous Zombies (Giant &  Bugbear) 1

Myrrick: 8 flame brand short spear/Gildan 8

Zan: 6 Magic Missile dude/Kullonar 6

Uthecar: 5 Brawn/Axe

Ulrich: 4 Holy/sword

Bruno: 3 Blessings, Short sword

------------------------------------------------------------------------------------------
This is going to be short and sweet: The good: Zan, Uthecar and Gildan all contributed damage on the baddies.

Gildan 10 pts against the giant zombie
Zan against some sort of lizard like creature for 8pts dmg
Uthecar took out a zombie for 16 points of damage.

Ironically the giant zombie took out 4 skeletons.
==========================================================================================
PARTY DAMAGE TAKEN:
Gildan took 15 total points of damage from skeletons and the Boarshead Bugbear.
Myrrick took 13 points of damage from skeletons.
Kullonar took 10 Total points of damage from skeletons.
Zan took 16 total points of damage from zombies and skeletons and is unconscious.
Uthecar took 11 points of damage from skeletons and zombies
Ulrich took a critical hit and is down 9 points of damage
Bruno is down 10 points of damage from skeletons and zombies.
This message was last edited by the GM at 14:42, Wed 30 Sept 2020.
Ulrich Aelgrimm
player, 229 posts
Pal 4
HP: 30/16 AC: 1
Wed 30 Sep 2020
at 14:30
  • msg #528

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 527):

Ulrich attacks with his sword! Swinging as hard as he can at the Bugbear!

10:28, Today: Ulrich Aelgrimm rolled 5 using 1d8+2.  damage.

10:28, Today: Ulrich Aelgrimm rolled 15 using 1d20+2.  to hit.

This message was last edited by the GM at 16:03, Thu 01 Oct 2020.
Kullonar
player, 468 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Wed 30 Sep 2020
at 15:40
  • msg #529

Re: Chapter 3: The Valley of Sleeping Jarls

Suddenly surrounded by skeletons, Kullonar obviously panics...but the blood dripping from his wounds brings him back to his senses, whereupon he brandishes the holy symbol of St. Cuthbert, shouting at the skeletons to get back!

11:38, Today: Kullonar rolled 2 using 1d12.  Number turned.

11:38, Today: Kullonar rolled 9 using 1d20.  Turn Undead.

11:38, Today: Kullonar rolled 3 using 1d6.  Initiative 6 .

This message was last edited by the GM at 17:39, Wed 30 Sept 2020.
Gildan Stalker
player, 142 posts
Wed 30 Sep 2020
at 15:53
  • msg #530

Re: Chapter 3: The Valley of Sleeping Jarls

Trying to back away from the skeletons to give himself space to fire, Gildan fires two more shots at the giant zombie, hoping to take it down. He looks badly injured.

OOC: 09:10, Today: Gildan Stalker rolled 6 using 1d6+4.  Damage 2.
09:10, Today: Gildan Stalker rolled 10 using 1d6+4.
09:10, Today: Gildan Stalker rolled 19 using 1d20+7.  Bow attack 2.
09:10, Today: Gildan Stalker rolled 18 using 1d20+7.  Bow attack 1.
09:09, Today: Gildan Stalker rolled 7 using 1d6+2.
These are based on firing while not engaged in melee. If the skellies are still in his face, the attack rolls are 15 and 16, respectively (I think).

This message was last edited by the player at 15:54, Wed 30 Sept 2020.
Uthecar Hornskin II
player, 619 posts
Fighter
HP: 27/35
Wed 30 Sep 2020
at 17:58
  • msg #531

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar keeps swinging looking to take down whatever he deems an enemy.

06:57, Today: Uthecar Hornskin II rolled 18 and 22 to hit and 14hp and 11hp of damage.
The Seer
GM, 1554 posts
Wed 30 Sep 2020
at 22:41
  • msg #532

Re: Chapter 3: The Valley of Sleeping Jarls

To give you some perspective, you are completely surrounded by a horde of skeletons, Zombies and 2 Monster Zombies. Not that you are counting, but with 13 zombies left & 34 skeletons plus the two baddies, you guys are knee deep in trouble. And that doesn't include the strange scaled critter that zapped Zan.

This is critical mass. You guys gotta pull a rabbit out of the hat.

As I always say, good luck!

As an aside: playing multi class sounds really good, up until the point that you have 6 levels and still can't sling a fireball to get you out of trouble.

I have this argument with another DM that plays on RPol. He seems to thing that having three classes at once checks all the boxes. I think it just slows progression down. Especially in AD&D which is made for specialists.

That's end of my lecture. :)
Bruno Rhunthane
player, 661 posts
Fighter and Cleric
AllAtTheSameTime
Thu 1 Oct 2020
at 00:15
  • msg #533

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno, having felt the claws and teeth of the skeletons and zombies, pushes forward once again presenting his shield, "In the name of the Soul Forger, I away with you!"

OOC:
20:10, Today: Bruno Rhunthane rolled 5 using 1d12. NUMBER TURNED

20:10, Today: Bruno Rhunthane rolled 8 using 1d20+1. TURN

Myrrick
player, 341 posts
Thu 1 Oct 2020
at 12:10
  • msg #534

Re: Chapter 3: The Valley of Sleeping Jarls

Myrrick, not willing to succumb to the skeletons without a fight, despite being near collapse, fights on, as best he's able. "Skeletons first, lest they swarm us more."

08:10, Today: Myrrick rolled 6 using 1d6+1.  hurt.

08:09, Today: Myrrick rolled 17 using 1d20+4.  hit.
The Seer
GM, 1557 posts
Thu 1 Oct 2020
at 15:36
  • msg #535

Re: Chapter 3: The Valley of Sleeping Jarls

Round 2:


Initiative:  Zombies & Monstrous Zombies (Giant &  Bugbear) 1

Myrrick: 8 flame brand short spear/Gildan 8

Zan: 6 Magic Missile dude/Kullonar 6

Uthecar: 5 Brawn/Axe

Ulrich: 4 Holy/sword

Bruno: 3 Blessings, Short sword

This message was last edited by the GM at 16:20, Thu 01 Oct 2020.
The Seer
GM, 1558 posts
Thu 1 Oct 2020
at 16:44
  • msg #536

Re: Chapter 3: The Valley of Sleeping Jarls

Things are slowing down now for the party, you kind of see the ebb and flow. Good news: The giant is down, a splattered mess having taken wounds from Gildan's bow and Uthecar's sword. Ulrich engaged the bugbear boar's head, scored a nifty hit. Myrrick's fire took down another skeleton, though he is more than a bit wobbly. Only one zombie landed a blow against Bruno: 6pts of damage to doughty dwarf. And the bugbear failed to land a hit with it's Bardiche.

There were 3 natty 20s from the undead on their initiative, along with a 19 which scored max damage and only one zombie hit with a fist.

Total updated damage to the party:

Gildan: -15
Myrrick: -13
Zan (<-7 hp)
Kullonar: -16
Uthecar: -17
Ulrich: -15
Bruno: -16

The horde is still there, but they're taking tremendous casualties. You feel like this next round is critically important. If you can weather the storm of skeletons, you might have a shot at survival.
The Seer
GM, 1559 posts
Thu 1 Oct 2020
at 16:46
  • msg #537

Re: Chapter 3: The Valley of Sleeping Jarls

Round 3:

Initiative:  Zombies & Monstrous Zombies (Giant &  Bugbear) 1

Myrrick: 8 flame brand short spear/Gildan 8

Zan: 6 Magic Missile dude/Kullonar 6

Uthecar: 5 Brawn/Axe

Ulrich: 4 Holy/sword

Bruno: 3 Blessings, Short sword

This message was last edited by the GM at 12:20, Fri 02 Oct 2020.
Ulrich Aelgrimm
player, 231 posts
Pal 4
HP: 30/16 AC: 1
Thu 1 Oct 2020
at 16:48
  • msg #538

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 537):

Ulrich swings at bugbear/boar head and his blow simply glances off of it!

12:46, Today: Ulrich Aelgrimm rolled 5 using 1d8+2.  damage.

12:46, Today: Ulrich Aelgrimm rolled 9 using 1d20+3.  to hit.

Uthecar Hornskin II
player, 620 posts
Fighter
HP: 27/35
Thu 1 Oct 2020
at 17:02
  • msg #539

Re: Chapter 3: The Valley of Sleeping Jarls

After the giant goes down Uthecar keeps swinging away at whatever foe is unlucky enough to get in front of him.

06:00, Today: Uthecar Hornskin II rolled 13 to hit (AC 5) for 11hp damage.   

I've got Uthecar having taken 19hp in total so far after cures which means he's on 16hp left.  He's also using a battle axe rather than a sword Seer, so I'm not sure if that counts as a sword does against skeletons since it is more a slashing-smashing type weapon.
This message was last edited by the player at 17:28, Thu 01 Oct 2020.
Gildan Stalker
player, 143 posts
Thu 1 Oct 2020
at 17:06
  • msg #540

Re: Chapter 3: The Valley of Sleeping Jarls

Realizing that piercing arrows were pointless against skeletons, Gildan drops the bow and pulls out his longsword, attacking the closest and most injured unturned skeleton he sees. His attempt is pathetic, however, and his sword whiffs the air.

OOC: 13:05, Today: Gildan Stalker rolled 8 using 1d20+1.  Sword attack.
No rabbits out of hats from me.

The Seer
GM, 1561 posts
Thu 1 Oct 2020
at 20:47
  • msg #541

Re: Chapter 3: The Valley of Sleeping Jarls

You're absolutely right. We're gonna have to start over.

:p

Kidding of course. Thanks for the reminder. Makes things even more interesting.
Kullonar
player, 469 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 2 Oct 2020
at 02:20
  • msg #542

Re: Chapter 3: The Valley of Sleeping Jarls

Scratched and bloodied, Kullonar frees his morningstar and smashes the closest undead.
22:18, Today: Kullonar rolled 19,6 using 1d20+1,2d4+1.  Morningstar attack.
The Seer
GM, 1562 posts
Fri 2 Oct 2020
at 12:26
  • msg #543

Re: Chapter 3: The Valley of Sleeping Jarls

RULES CLARIFICATION: THIS IS IMPORTANT!!!

SKELETONS TAKE HALF DAMAGE ON POINTED WEAPONS SUCH AS SWORDS, SPEARS AND ARROWS. A BATTLE AXE CAN BE USED TO BLUDGEON SKELETONS FOR FULL DAMAGE. FIRE EARNS 2X THE DAMAGE FOR LOW LEVEL UNDEAD LIKE SKELETONS AND ZOMBIES (INCLUDING MONSTER ZOMBIES).

DON'T FORGET THE SPLASH AFFECT OF HOLY WATER AS WELL. YOU CAN HIT MORE THAN ONE.

Specific to skeletons: There's no reason not to attack them normally as they are 1 Hit Die monsters with not a lot of HP. FYI.

This message was last edited by the GM at 12:29, Fri 02 Oct 2020.
Myrrick
player, 342 posts
Fri 2 Oct 2020
at 22:07
  • msg #544

Re: Chapter 3: The Valley of Sleeping Jarls

Myrrick staggers as commits to his attack. Miss.
Bruno Rhunthane
player, 663 posts
Fighter and Cleric
AllAtTheSameTime
Fri 2 Oct 2020
at 22:11
  • msg #545

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno trips over his beard and fall to the floor.
The Seer
GM, 1564 posts
Fri 2 Oct 2020
at 22:40
  • msg #546

Re: Chapter 3: The Valley of Sleeping Jarls

End of Round 3

Initiative:  Zombies & Monstrous Zombies (Giant &  Bugbear) 1

Myrrick: 8 flame brand short spear/Gildan 8

Zan: 6 Magic Missile dude/Kullonar 6

Uthecar: 5 Brawn/Axe

Ulrich: 4 Holy/sword

Bruno: 3 Blessings, Short sword


------------------------------------------------------------------------------------------
Myrrick misses his attack, takes 4 points of damage.
Gildan's sword skills are a bit behind his archery, he takes 5 points dmg
Zan is now -8 HP
Kullonar smacks a skeleton, it disintegrates, but he takes 2 points damage in the process.
Uthecar smacks another skeleton into the next intermission. In return he takes 5pts dmg.
Ulrich bounces his blade off the Boars head. He also takes 7 points of damage.

Total Party damage:

Gildan: -20
Myrrick: -17
Zan (<-8 hp)
Kullonar: -18
Uthecar: -22
Ulrich: -22
Bruno: -20

Skeletons still a problem - no area of effect left 21 by my count still standing.
7 zombies still moseying around. 1 big baddy left. Round 4 awaits.
This message was last updated by the GM at 22:43, Fri 02 Oct 2020.
Bruno Rhunthane
player, 664 posts
Fighter and Cleric
AllAtTheSameTime
Fri 2 Oct 2020
at 23:59
  • msg #547

Re: Chapter 3: The Valley of Sleeping Jarls

Bruno grabs his shield as he stands back up and grabbing a vial of Holy Water from a bag of them slung acrossed his back chucks it into the crowd of skeletons.

OOC:
Throwing Holy Water:

19:55, Today: Bruno Rhunthane rolled 10 using 1d20+1 ((9))

If this roll actually hits, I do not know what damage Holy Water would do to these undead and I'm also not sure how to determine what the vial's AOE is.

The Seer
GM, 1565 posts
Sat 3 Oct 2020
at 00:44
  • msg #548

Re: Chapter 3: The Valley of Sleeping Jarls

Area of effect is 1' diameter. Damage given is 2hp for a splash or 2d4 for a direct hit.

I'm going to say that you splashed the nearest skeleton and it disintegrated. Down to 20 skeletons and that's your attack. Skeletons number 20 at this point, 7 zombies, 1 monster zombie.
Uthecar Hornskin II
player, 621 posts
Fighter
HP: 13/35
Sat 3 Oct 2020
at 01:54
  • msg #549

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar continues to lay into whatever is in front of him.


14:52, Today: Uthecar Hornskin II rolled 11 to hit (AC7) for 13hp damage and 12 to hit (AC6) for 18hp damage.

Kullonar
player, 470 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sat 3 Oct 2020
at 03:38
  • msg #550

Re: Chapter 3: The Valley of Sleeping Jarls

Buoyed by his success in smashing one of the flesh rending skeletons, Kullonar steps on a leg bone and nearly falls...

23:37, Today: Kullonar rolled 7,4 using 1d20+1,2d4+1.  Morningstar attack.
Ulrich Aelgrimm
player, 232 posts
Pal 4
HP: 30/8 AC: 1
Sat 3 Oct 2020
at 12:30
  • msg #551

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Kullonar (msg # 550):

Ulrick swings at the big undead yet again, striking a telling blow!

08:29, Today: Ulrich Aelgrimm rolled 10 using 1d8+2.  damage.

08:29, Today: Ulrich Aelgrimm rolled 15 using 1d20+3.  to hit.


down to 8 hp.
Myrrick
player, 343 posts
Sun 4 Oct 2020
at 13:25
  • msg #552

Re: Chapter 3: The Valley of Sleeping Jarls

OOC well shit, I'm at 0 HP fellas... don't let me die lol
Ulrich Aelgrimm
player, 233 posts
Pal 4
HP: 30/8 AC: 1
Sun 4 Oct 2020
at 13:30
  • msg #553

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Myrrick (msg # 552):

OOC - looks like we all are going to die. Too many of them. We can roll new toons!
The Seer
GM, 1567 posts
Sun 4 Oct 2020
at 18:55
  • msg #554

Re: Chapter 3: The Valley of Sleeping Jarls

Round 4:

Initiative:  Zombies & Monstrous Zombies (Giant &  Bugbear) 1

Myrrick: 0 HP 8 flame brand short spear/Gildan 8

Zan: -9/Kullonar 6

Uthecar: 5 Brawn/Axe

Ulrich: 4 Holy/sword

Bruno: 3 Blessings, Short sword

This message was last edited by the GM at 19:09, Sun 04 Oct 2020.
Gildan Stalker
player, 144 posts
Sun 4 Oct 2020
at 19:00
  • msg #555

Re: Chapter 3: The Valley of Sleeping Jarls

Gildan goes back to his bow and arrow, looses two, hit's two. Both are shattered.
This message was last edited by the GM at 19:09, Sun 04 Oct 2020.
The Seer
GM, 1568 posts
Sun 4 Oct 2020
at 19:08
  • msg #556

Re: Chapter 3: The Valley of Sleeping Jarls

The skeletons attack: 3 hits w/ 2 natural 20s: Bruno takes two spears in the chest for 11 points of damage. Uthecar takes 6 pts of damage from a spear.
The Seer
GM, 1569 posts
Sun 4 Oct 2020
at 19:18
  • msg #557

Re: Chapter 3: The Valley of Sleeping Jarls

OOC: I know for a fact that you guys had healing potions - I set that up when you guys set sail. I was banking on that when you went into this tomb. So, by divine right of kings, I am going to say that each of you still standing have a healing potion that you've forgotten about in your pack. Furthermore, the potion is so effective that it gives you 10 HP back.

There's a cost to it. I think I've been a generous and fair DM. I'm going to play it straight now and what happens, happens.
This message was last edited by the GM at 15:54, Mon 05 Oct 2020.
Uthecar Hornskin II
player, 622 posts
Fighter
HP: 7/35
Mon 5 Oct 2020
at 03:17
  • msg #558

Re: Chapter 3: The Valley of Sleeping Jarls

Uthecar continues his attacking noticing his comrades are falling.

16:10, Today: Uthecar Hornskin II rolled 7 to hit with the perfect time for a natural 1 roll.

So is there enough time to drink this potion or is it assumed it was already consumed?  I'm seeing Uthecar surrounded by undead and stopping to drink something isn't something he'd do.

Ulrich Aelgrimm
player, 234 posts
Pal 4
HP: 30/8 AC: 1
Mon 5 Oct 2020
at 12:45
  • msg #559

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to Uthecar Hornskin II (msg # 558):

"Time for a strategic withdraw I think. We have whittled them down, but they have hurt us as well. Let us withdraw now and come back tomorrow,"
The Seer
GM, 1571 posts
Mon 5 Oct 2020
at 15:57
  • msg #560

Re: Chapter 3: The Valley of Sleeping Jarls

Time is now to either make a stand or retreat. What are you going do?
Ulrich Aelgrimm
player, 235 posts
Pal 4
HP: 30/8 AC: 1
Mon 5 Oct 2020
at 16:00
  • msg #561

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 560):

Ulrich withdraws! Pelor understands!
Bruno Rhunthane
player, 666 posts
Fighter and Cleric
AllAtTheSameTime
Mon 5 Oct 2020
at 16:06
  • msg #562

Re: Chapter 3: The Valley of Sleeping Jarls

The cleric of Moradin and former soldier of the ArchBaron's Dwarven Heavies is feeling the thrusts and bites he has received from the skeletons and zombies they stumbled upon. He is woozy and realizes that he has never been quite this hurt in all of his years. Still, he hears his his mother, The Sergeant's, voice in his head, If you know you're hurt, you're still alive, so fight until you can either get to a medic or you can't feel the pain any more!

His resolve stiffened, he thrusts his hand back into his satchel to grab another vial over holy water thinking, If we can get rid of these cursed things before us we can finally get to Zan, withdraw from this sit...

As he is doing so three of the skeletons before him thrust their spears, one slipping under  the Elemental Shield of Moradin and bruising his left side, one coming from the other side through the opening between the shield and the arm reaching into the satchel gouging his right side, and the third coming over the shield penetrating the slight space between his helm and neck.

And without completing the thought Bruno Rhunthane falls.

OOC: Bruno is now at -5.

I went back and confirmed (I really need to get a fulltime job) that back in June in message #65 of OOC2: Where the Fallen Jarls Sleep there was a discussion of the Healing Potions we had purchased or somehow gained before setting out and I suggested that...

Uthecar, Zan, Gliden, and Myrrick should each take one.

The rest of us can heal ourselves, if necessary.


There's no other pick up or discussion beyond that. Indeed, I can't recall or find here where the potions came from, etc.

It also occurs to me that the reason I haven't yet suggested a strategic withdrawal is that we've still got the skeletons that brought me down on us. I keep forgetting that in AD&D there is no such thing as Attacks of Opportunity and that since the enemy happens to have first Initiative we might have withdrawn at any point up to now. (It's almost as if I was thinking about this last week, which is funny, because I was and I still didn't think it through completely.)

SO, here's to being slightly younger and even more slightly dummer!

This message was last edited by the player at 02:37, Tue 06 Oct 2020.
Ulrich Aelgrimm
player, 236 posts
Pal 4
HP: 30/8 AC: 1
Mon 5 Oct 2020
at 17:46
  • msg #563

Re: Chapter 3: The Valley of Sleeping Jarls

Have I lain on hands today yet? If not, I'll lay on Bruno and drag him out, I think I laid on Zan already though.
Gildan Stalker
player, 145 posts
Mon 5 Oct 2020
at 19:21
  • msg #564

Re: Chapter 3: The Valley of Sleeping Jarls

Gildan will provide cover for the retreat, loosing two arrows as he retreats.

OOC:
15:19, Today: Gildan Stalker rolled 5 using 1d6+4.  Damage 2.
15:19, Today: Gildan Stalker rolled 7 using 1d6+4.  Damage 1.
15:19, Today: Gildan Stalker rolled 26 using 1d20+7.  Bow attack 2.
15:19, Today: Gildan Stalker rolled 24 using 1d20+7.  Bow attack 1.
I assume attacking means I can't help drag Bruno. I'll focus my attacks on whatever is closest to Bruno and Ulrich, which will hopefully give them a few seconds.

Uthecar Hornskin II
player, 623 posts
Fighter
HP: 7/35
Mon 5 Oct 2020
at 19:57
  • msg #565

Re: Chapter 3: The Valley of Sleeping Jarls

Seeing the situation and that it's going to take a monumental effort to save everyone Uthecar plows into the skeletons and zombie in total disregard for his own safety, or maybe just totally believing in his ability to vanquish the undead.

He is looking to create a circle of annihilation to allow those that can still stand a chance to grab the fallen and withdraw.

"SAVE THE FALLEN," he bellows as he throws himself upon the enemy.


08:41, Today: Uthecar Hornskin II rolled 19 and 14 to hit and 21 and 22hp of damage.  That's the last berserk for the day I believe.
The Seer
GM, 1572 posts
Mon 5 Oct 2020
at 22:29
  • msg #566

Re: Chapter 3: The Valley of Sleeping Jarls

I don't think so, Ulrich? I'll give it to you.

At this point Zan is dead.
Bruno is bleeding out, unconscious, but not dead yet.
Myrrick is in similar but better straits at 0 HP.

Gildan, Kullonar, Uthecar, Ulgrim are what's left of the party.

------------------------------------------------------------------------------------------
Tell me what you want to do, fellas. I've got three players dead or dying. Four critically wounded, but having found a stash of healing potions, they can drag fallen comrades out. Only Zan is completely dead.

I suspect a few more of you will fall if you continue to fight. Again, I point out that there might be a bit of healing to be had with Nimea, at least enough to add to the potions.
This message was last edited by the GM at 22:38, Mon 05 Oct 2020.
Ulrich Aelgrimm
player, 238 posts
Pal 4
HP: 30/8 AC: 1
Tue 6 Oct 2020
at 11:20
  • msg #567

Re: Chapter 3: The Valley of Sleeping Jarls

In reply to The Seer (msg # 566):

Ulrich lays hands on Bruno giving him 8hp. "Pelor lay your healing hand on this poor soul!"
The Seer
GM, 1575 posts
Tue 6 Oct 2020
at 12:54
  • msg #568

Re: Chapter 3: The Valley of Sleeping Jarls

Despite massive damage brought to legion of undead, the party finds itself outnumbered. Zan is dead, his spirit gone to rest in the realm of Ehlonna. Bruno, almost fled to Moradin's realm, has been awakened by the lost potions of healing and Ulrich's gentle touch. Gildan and Kullonar take hold of Myrrick's arms and drag him toward the light outside Ingolf's tomb. Still inside the tomb, Uthecar is valiant, destroying 5 skeletons and two zombies. Unfortunately, he finally succumbs to the deaders and falls.

A bright light shines upon his sacrifice. An avatar of Moradin carries the brave warrior to his resting place where he finds his mother and father and all his kin waiting for him. His toils are behind him now.
The Seer
GM, 1577 posts
Tue 6 Oct 2020
at 16:25
  • msg #569

Re: Chapter 3: The Valley of Sleeping Jarls

The party finds itself gravitating toward Nimae's hill. Once within, she greets you with a bit of surprise. Then, she notes two who are missing. Seeing that those who survived are not without many wounds, she takes charge: Each person gets a cure moderate wound for maximum healing (16 points each). She hovers over Myrrick and Bruno in particular, adding an additional 8 points as well to both. Then she said, "You are brave, but I have no more healing to give you this day. You may stay here, but I would caution you: They know of my shrine. Better, I think, that you should go back to the keep and rest for a day or two. Then you can return and regain your strength before continuing your quest.

I'm going to take a pause and dole out some XP. We'll get started again in the next day or two.
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