Chapter Four: Lessons Learned
As Myrrick speaks Bruno is putting away the brush and he leans forward to reply, "I do not think you are a coward, Ranger! I understand the wisdom in your words.... Though, I do think we bumbled into things today that knowing what we know we would be better prepared to confront even with smaller group. And to Uthecar's point, I do not wish to eventually return and have to face an undead Uthecar and Zan, let alone the revivified bones of those poor souls we have already 'destroyed'.
"I can ask Moradin's guidence on our next moves... The only 'problem' with this blessing is that the answer will only reflect on the time immediately following my query.
"So, for example, if I ask now whether it is wise for us to delay our return to that barrow for, say, three days the response will tell us that it is either to benefit of, or harmful to, the party in the moments directly following the question.
"I could ask this tonight and see what the response is and then come morn when we are ready to move ask again. Each response will reflect the time immediately following the question; however, if there is a change in the Soul Forger's answer it may tell us something about the situation before us and we could then decide whether to go back to the barrow or return to seek additional help.
"If we do this, I would appreciate everyone's assistance in formulating my Augury."
OOC: I'll edit my earlier response to reflect that we don't need a day for actual healing.
The way an Augury works is that the reply only reflects the question for 3 Turns (30 mins.) following the ritual. It's more a tactial (situational?) tool than strategic, I guess. I have failed to use this, mea culpa, because I've only got one use a day and picking that moment is, well, hard to do. That's on me, but now that I'm reminding everyone I have it, please don't hesitate to remind me IC! ;)
The advantage to my use of it is that it's not actually a spell, but a power given to me by Moradin, so I don't have to use a spell slot for it. Kullonar and I could still both take Augury spells (I think I will, because so far the only really useful 2nd level spell is Cure Moderate Wounds) and we should begin using these before we enter each Barrow. It will mean one less CMW for the coming scenes, but give us a better sense of what's forthcoming and whether or not we should even try it to begin with.
(I DO want help coming up with the questions to ask, though, because Bruno's player is sort of lousy at doing this!)
My only other thought here is that I really do think we (well, I know I didn't) think the last battle through very well. Yes, we are down 1, maybe 2, players, but I'd also point out that it seems as if Zan never properly leveled himself, so he was playing at a level or two lower than he should've been. That means that we were not equal to whatever the threat it was to begin with if the Storyteller set the monsters to equal us as a group of six 6th level charaters. Now that we know we're confronting a mob of skeletons in addition to the collection of zombies (that clearly range in power) we may approach things a bit smarter and if those we destroyed aren't going to be recreated overnight their losses may equal ours.
Also, we can drop in on Nimae again and see if we can't fill our waterskins with some of that delicious healing water in addtion to the 5 vials of Holy H2O that Kullonar and I can create this game night (10 total).