Into the Breach Once More
Listen folks: half you guys come on the board, post your rolls, then move on to real life. This is fine except that I'm left deciphering what exactly I am looking at. That takes me a long time. I gave up trying to figure one player's rolls yesterday.
The reality is that we don't get smarter as we get older. I'm certainly not as smart as I used to be, thus I've come up with my way of handling combat that is pretty simple for me, and doesn't take that much of your time.
First: my eyes are not 20/20 anymore. I need you guys to just use the regular font as we all use on RPol. There are a couple of you who like use the super-small script for some damn reason. That makes my job MUCH harder. This isn't a style contest.
Also, the only font's that come clearly are Red, Blue, Dark Blue, Dark Green, Purple, Brown. Contrary to popular belief, orange is not a good color for 2 reasons: On some browsers it does not show through clearly. Also, it's the same color as PMs which might cause some confusion.
Second: This is the way I want you to transcribe your combat rolls. I've said this a number of times, I'll keep saying until you guys get it right:
The first thing you roll is Inititive. It is 1x/combat.
The second thing is To hit/AKA 'attack.' Those terms are synonymous (same meaning). If you have more than one attack, your 'To Hit' should reflect that in column form. I will illustrate that in my example.
Damage: if you have more than one damage roll then reflect it in column form. This is similar to 'To Hit.'
For example: Bob the Barber has 3 attacks per round with his golden shears. You would reflect it this way: (numbers are made up).
Inititive: 5
To hit: 17
To hit: 14
To hit: 6
Damage: 5
Damage: 7
Damage: 0 miss
Very simple, very straightforward, very easy for me. I should have figured this out earlier, but I didn't. However, moving forward I expect that you will do it this way. Thank you for understanding and for playing. I'm going to keep this post up here as well as in the Rules section.
Edit: Those of you who read this post, please share with your comrades. This is not an easy jaunt, it is a very complex adventure that will only get more complex as the game goes on. I want to make this an adventure that you guys remember for as long as you continue roleplaying. Thanks, The Seer.
This message was last edited by the GM at 16:38, Mon 28 Dec 2020.