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10:30, 28th April 2024 (GMT+0)

Tears of Sorrow and Laughter.

Posted by The SeerFor group 0
The Seer
GM, 2030 posts
Thu 1 Jul 2021
at 13:38
  • msg #304

Re: Tears of Sorrow and Laughter

The party enters room 13. Dugger initially halts everyone from entering, and looks around, not making a sound that even a mouse could hear. Once done, he indicates that all is clear. Ulrich pushes forward and joins Kullonar, Gregors and Myrrick. Bruno also hovers, with Gildan nocking an arrow just in case. Selene waits patiently.

The room itself is a trapezoid of sorts, with a dangling passage that leads to the left. There are a pair of unlit braziers, massive, that hang from iron chains set in the ceiling. A tall chair of lacquered wood sits atop a small dais along the center of the north wall. A long, granite table is surrounded by stout chairs. A pair of skeletons stand motionless in the corner of the room.
Ulrich Aelgrimm
player, 514 posts
Pal 5
HP: 39/38 AC: 1
Thu 1 Jul 2021
at 13:42
  • msg #305

Re: Tears of Sorrow and Laughter

In reply to The Seer (msg # 304):

Ulrich displays the sign of Pelor to the skeletons to intimidate them.

09:42, Today: Ulrich Aelgrimm rolled 9 using 2d6.  turn check.
This message was last edited by the player at 13:43, Thu 01 July 2021.
The Seer
GM, 2031 posts
Thu 1 Jul 2021
at 13:47
  • msg #306

Re: Tears of Sorrow and Laughter

The skeletons do not move.
Ulrich Aelgrimm
player, 515 posts
Pal 5
HP: 39/38 AC: 1
Thu 1 Jul 2021
at 13:50
  • msg #307

Re: Tears of Sorrow and Laughter

In reply to The Seer (msg # 306):

"Hmmm, guess they're actually dead indeed." He starts looking around the room.
The Seer
GM, 2032 posts
Thu 1 Jul 2021
at 13:52
  • msg #308

Re: Tears of Sorrow and Laughter

See the above description of room 13.
Ulrich Aelgrimm
player, 516 posts
Pal 5
HP: 39/38 AC: 1
Thu 1 Jul 2021
at 14:06
  • msg #309

Re: Tears of Sorrow and Laughter

In reply to The Seer (msg # 308):

Detect evil and goes to the chair on the dais. "Concentrate here Dugger, see if there is anything to find."
Bruno Rhunthane
player, 877 posts
Fighter and Cleric
AllAtTheSameTime
Thu 1 Jul 2021
at 22:08
  • msg #310

Re: Tears of Sorrow and Laughter

Bruno enters the room and moves towards the table keeping an eye on the skeletons.
Kullonar
player, 592 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Thu 1 Jul 2021
at 22:42
  • msg #311

Re: Tears of Sorrow and Laughter

Kullonar tells Gregors, "Ready now lad. Keep an eye on the skeletons."
The priest then goes to one of the braziers, takes his flint/steel and strikes it into the bowl. If there is nothing to catch a spark, Kullonar looks to Gregors, "Do you have oil, young squire?"

Seer: What is the lighting in this place? I'm assuming it is pitch dark, yes? Do the humans have some source of light?
Dugger Naderwash
player, 97 posts
Goodhearted Halfling
Liberator of Stuff (4)
Fri 2 Jul 2021
at 01:25
  • msg #312

Re: Tears of Sorrow and Laughter

Dugger will check the indicated area for items of interest both seen and unseen.  "Some one around here sure like chains."

"You know, this almost looks like it's ready for someone to light up these braisers."

20:29, Today: Dugger Naderwash rolled 25,28,51,47,26 using d100,d100,d100,d100,d100.  looking and checking.
This message was last edited by the player at 01:30, Fri 02 July 2021.
Ulrich Aelgrimm
player, 517 posts
Pal 5
HP: 39/38 AC: 1
Fri 2 Jul 2021
at 10:59
  • msg #313

Re: Tears of Sorrow and Laughter

Kullonar:
Seer: What is the lighting in this place? I'm assuming it is pitch dark, yes? Do the humans have some source of light?


Ulrich has a flaming sword, someone else has a torch.
The Seer
GM, 2033 posts
Fri 2 Jul 2021
at 12:38
  • msg #314

Re: Tears of Sorrow and Laughter

ooc: I believe Bruno has been carrying a lantern as well. I'll let him confirm that for me, tho.
Bruno Rhunthane
player, 878 posts
Fighter and Cleric
AllAtTheSameTime
Fri 2 Jul 2021
at 14:56
  • msg #315

Re: Tears of Sorrow and Laughter

Yes, Bruno's lit hooded lantern is hanging from his belt.
The Seer
GM, 2034 posts
Fri 2 Jul 2021
at 17:51
  • msg #316

Re: Tears of Sorrow and Laughter

Dugger searches, finds nothing trap-worthy. Seems that all is clear except for the decorations (which have no intrinsic value at all). There is, of course, the closed door, or you can explore the passage to the left.
Kullonar
player, 593 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 2 Jul 2021
at 18:17
  • msg #317

Re: Tears of Sorrow and Laughter

Were the braziers able to be lit?

Kullonar walks to the left-hand passage. If there is a door, he tries to open it; if it is an archway, he walks through...slowly.
"Come, young Gregors. Let us see what this passage holds for us."
Ulrich Aelgrimm
player, 518 posts
Pal 5
HP: 39/38 AC: 1
Fri 2 Jul 2021
at 18:19
  • msg #318

Re: Tears of Sorrow and Laughter

In reply to Kullonar (msg # 317):

"Stay together Kullonar, no sense in getting the lad killed because you want to be foolhardy and wander off."
The Seer
GM, 2035 posts
Fri 2 Jul 2021
at 19:04
  • msg #319

Re: Tears of Sorrow and Laughter

Kullonar bypasses the closed door. Exhorting Gregors, he makes his way to the end of the passage and finds an intersection up toward the large chamber, and down toward elsewhere. It seems the party has a decision to make.
Kullonar
player, 594 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Fri 2 Jul 2021
at 22:49
  • msg #320

Re: Tears of Sorrow and Laughter

"Stand there and hold your flaming sword, Ulrich. Us 'foolhardy' wanderers will let you know when we find something worthy of your attention," Kullonar says standing at the crossway of the corridors.
"The large chamber from whence we first came is to the right. To the left, the corridor continues into darkness. There are some doors on the facing wall."

OOC: Okay, obviously I'm not making myself clear on what Kullonar intends to do...or it's just being ignored or displaced for something else. When we entered room 13, Seer gave the description:
quote:
The party enters room 13. Dugger initially halts everyone from entering, and looks around, not making a sound that even a mouse could hear. Once done, he indicates that all is clear. Ulrich pushes forward and joins Kullonar, Gregors and Myrrick. Bruno also hovers, with Gildan nocking an arrow just in case. Selene waits patiently.

The room itself is a trapezoid of sorts, with a dangling passage that leads to the left. There are a pair of unlit braziers, massive, that hang from iron chains set in the ceiling. A tall chair of lacquered wood sits atop a small dais along the center of the north wall. A long, granite table is surrounded by stout chairs. A pair of skeletons stand motionless in the corner of the room.

To which I replied that Kullonar was going to try and light the braziers, even asking Gregors if he had any oil.
I got nothing on that, and Seer suggested we could check the left passage...which I assumed (wrongly) was the door leading to Room 14. Because standing in Room 13, that door would be on our left.
Now, I see that Seer meant the hallway leading to the Left (or West, I guess), hence his description of what I found down that corridor. And now we're back to my post above. (sigh)

The Seer
GM, 2036 posts
Fri 2 Jul 2021
at 23:24
  • msg #321

Re: Tears of Sorrow and Laughter

Here is what I see from the gallery. I see a bunch of players doing their own thing without purpose. Push here, pull there without rhyme or reason. The last combat that had any coherence were the 3 ghasts.

You guys are circling around the interesting parts, and dicking around in the middle. Go somewhere, anywhere and find a combat.

Now, in fairness, I take some of the blame because I spent 10 days enjoying my vacation. That said, we are two weeks beyond that. Time to move on.

And again, you guys continue to ignore my suggestions, and most of you haven't even looked at the map, nor have you use the numbers on the map. I mean, shit, how much easier does it have to be?

Now, stop whining, pull your boot straps up and go fuck some bad guys up. And if you don't want to play anymore, let me know.
Ulrich Aelgrimm
player, 519 posts
Pal 5
HP: 39/38 AC: 1
Sat 3 Jul 2021
at 12:41
  • msg #322

Re: Tears of Sorrow and Laughter

In reply to The Seer (msg # 321):

Ulrich pours oil in the braziers and goes and opens the door into 13.
The Seer
GM, 2038 posts
Sat 3 Jul 2021
at 13:33
  • msg #323

Re: Tears of Sorrow and Laughter

The party is already in room 13. That entire area has already been investigated, all the way out to the passage. Consider the Braziers lit.

The party has basically 3 choices:

1- go back the way you came.
2- the closed door
3- the left passageway that opens up to a broader corridor.
Ulrich Aelgrimm
player, 520 posts
Pal 5
HP: 39/38 AC: 1
Sat 3 Jul 2021
at 13:34
  • msg #324

Re: Tears of Sorrow and Laughter

In reply to The Seer (msg # 323):

Oops, I meant 14!
Bruno Rhunthane
player, 880 posts
Fighter and Cleric
AllAtTheSameTime
Sat 3 Jul 2021
at 22:00
  • msg #325

Re: Tears of Sorrow and Laughter

Bruno is uncertain, given what has happened so far when the party has interacted with the objects they have come across so far in this barrow,  that lighting anything is a good idea, but like others in this thread he didn’t really read Kullonar’s post well, so didn’t say anything. When Ulrich finally did do so he is relieved that nothing seems to happen as a result. That the added light doesn’t really seem to add anything to the scene he returns to his paranoia about things and follows the Paladin to the door.
Kullonar
player, 595 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Sun 4 Jul 2021
at 16:34
  • msg #326

Re: Tears of Sorrow and Laughter

Kullonar offers a not-so-silent prayer to St. Cuthbert for patience and strength...and then walks back to stand at the edge of the room (13) and offer back up support when Ulrich opens the door (to 14).
Dugger Naderwash
player, 99 posts
Goodhearted Halfling
Liberator of Stuff (4)
Thu 8 Jul 2021
at 03:33
  • msg #327

Re: Tears of Sorrow and Laughter

"So don't paladines have the ability to detect evil.  can you not use it to point us in a direction where evil appears to be the strongest?"
Ulrich Aelgrimm
player, 525 posts
Pal 5
HP: 39/38 AC: 1
Thu 8 Jul 2021
at 12:13
  • msg #328

Re: Tears of Sorrow and Laughter

In reply to Dugger Naderwash (msg # 327):

"It's strong EVERYWHERE! That is the problem, the place is so full of evil it overwhelms my sense!"
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