Rewards
Experience/Treasure/Sundries
I did a bit of a delve into the Dungeon Master's Guide this week, and studied some of the more esoteric rules put together by the original creators of the game. One of things I studied most was awarding XP and I think I've put together a formula that will help facilitate level progression without harming mechanisms that prevent abuse.
The key components are this (not necessarily in the following order)
1 - post quality.
2 - post rate.
3 - Monster encounters
4 - Negotiation
5 - Tactics
6 - Teamwork
7 - Luck
Feel free to suggest other criteria here.
My job is then use those criteria to determine a baseline for Individual XP, then reward individual players for extraordinary actions in game.
This is all similar to what I've already done, but I think it will help most the game along a bit - and XP awards should come at a quicker pace - in many instances I can award party members after each encounter.
Keep in mind, as well, that XP were origally granted for gathering treasure, based upon a Gold Piece standard. In other words, you could steal a thousand GP of the dragon's treasure and earn 1000XP to be divided among the party, even if you don't kill the dragon. I think that standard was a bit much, though I like the idea.
With all that said, it is going to be up to you to keep accurate records. I suggest you keep track of XP totals (and date them) on a running basis. Let me know any thoughts and questions you might have - and suggestions, as mentioned are welcome.
AND MAKE SURE YOU HAVE ACCESS TO YOUR CLASS(S) TABLES!!!
This message was last edited by the GM at 19:12, Tue 08 Oct 2019.