Marklin:
Marklin followed the others into the wizard’s dwelling, he looked around him as he went. Once ushered to take a seat, the Warrior sat with his back towards those doors and entrance. He always looked for the tactical advantage in a situation, even if it might not help with magic.
The groups items where laid out for the Hedge wizards edification, and said wizard bespoke of fees, potential fees to be waived in exchange.etc. Marklin lost interest quickly in that topic, and blurted out the following. “ Be there anything of interest around here to explore, Sir? We seek to add to our purses and if we find anything interesting, we can bring it to ye. But we need a place or places to find em , first.”
Sertieren strokes his chin thoughfully while glancing over each party member briefly. He then gazes out across the river.
"Interesting. Anything of interest. Why yes, now that you mention it, but interesting things do not yield themselves so easily. No, nothing of interest is ever devoid of certain peril."
He runs his hand over the wood-grain on the table and begins to relay a tale about The Insatiable Savant of the Nimon Hills. Apparently a deathless sage dwells somewhere south of Terrelton, in a dungeon beneath the roll of hills rising just south of the Dawn Way. Nobody knows it true name, for it zealously keeps its secret, but the Insatiable Savant is said to possess a vast library within its dungeon. There it has pored over tomes for countless years, since long before the rise and fall of Rhestilor. Some have gone to the Savant seeking knowledge, but few have returned. Those who have returned refusing to talk of what may have transpired beneath those hills.
Sertieren produces a roll of parchment from a nearby shelf. Unrolling it on the table, the party sees a charcoal rubbing of strange runes.
"These runes are found on several of The Old Ones, just outside of town. I have long desired to learn their meaning, but my studies have thus far proved unfruitful..."
Sertieren says he is willing to hire the party to seek out an audience with the Insatiable Savant, to learn what the runes say. To secure the Savant's cooperation, Sertieren will give the party a personally scribed tome detailing the history of Rhestilor.
"The Savant is not likely to know these details, as it has been cloistered in its dungeon since long before Rhestilor was even conceived."
If the party is agreeable and can glean the meaning of the runes, Sertieren offers to identify all of the party's magic items at nothing more than cost of the material components necessary for scrying spells, etc. This agreement will be valid through the life of the sage and the adventurers.
He seems quite eager for the party to accept, but makes no assurances for their safety should they agree.
OOC: Material costs are generally about 50 gp to identify a magic item.
This message was last edited by the player at 23:21, Sun 22 Jan 2017.