Kendra nodded her agreement as she corroborated Murkau's assessment, happy to be discussing one of her fields of study. Or one of the fields that she had been studying for the past several days.
"Yes, like ghosts and other unquiet spirits you can't truly be rid of a haunt by damaging it with positive energy or otherwise dispelling it. You have to resolve the unfinished business that tethers it to our world. It's why researching the history of a place can be so important, knowing what caused the haunting can tell you how to exorcise it."
Our heroes followed Constantine cautiously into the next chamber, weapons out and spells at the ready. Their caution was unwarranted though. Nothing attacked them when they entered the room, and a thorough examination didn't trigger any traps or haunts.
The room looked like a storage room of some sort, two long sorting tables or work benches took up the middle of the space and the walls were covered with tagged bins. The tags had long since rotted away, but it was plain to see that this was where the prisoner's personal effects were stored. Almost none of the equipment here would ever be returned to their owners though, for more often than not the belongings would simply be held as a formality until the inmate was hanged.
The contents of the bins were mostly moldy rubbish, but here and there an item of value could be picked out. All told the group managed to scavenge a set of masterwork thieves tools, a silver medal from some long lost war (80gp), a small sized tapestry that Daron recognized as depicting the Battle of Ghorcha Pass (280gp), a fine ivory comb (35gp) and hair pins (20gp), a masterwork dagger, a masterwork silver war razor, a
wand of lesser restoration with 12 charges remaining, and 724gp in assorted coins.
The most tantalizing feature of the room wasn't in the bins, however. Inset into the far wall was a large iron safe with massive hinges and a heavy handle. It was locked, the key hole rusty but serviceable.