Garland ducked under the two skulls floating before him, dashing into position to expose all six skulls to his holy energy. Both skulls swooped towards him as he ran, but only one managed to connect.
Darcon cast a quick spell to cover him as he darted forward, a ray of counter-necromantic energy crumbling one of the skulls with a single cast.
A wave of holy energy washed over the room and the cackling screeches of the flying, burning skulls rose to a horrendous pitch. Two of them broke and fled, disappearing back down the hole in the center of the room. Although their fiery aura would render them immune to regular flames, the divine fires of Garland's channel would easily burn the fleeing skulls to ashes before they could return to the fray.
The remaining skulls lashed out. Exposed in the center of the room, the two remaining skulls slammed into Garland. Although it had squishier, easier to hit targets available to it the skull threatening Constantine continued to mindlessly batter itself against his shield.
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Darcon vaporizes one skull with his Disrupt Undead.
Two of the skulls take attacks of opportunity against Garland as he moves to the center of the room, one hits. Garland takes 5 damage (1 physical, 4 fire).
Three of the skulls pass their saves but the remaining two flee from Garland's Turn Undead. The will burn out before the fear wears off so they are effectively eliminated.
During their turn FS5 attacks Constantine for a miss, FS6 charges Garland but misses, FS3 atacks Garland for a hit. Garland takes 6 damage (1 physical, 5 fire)
FS3 - AC 13, Touch 13, Fort +1, Ref +1, Will +1, HP 5/5
FS5 - AC 13, Touch 13, Fort +1, Ref +1, Will +1, HP 5/5
FS6 - AC 11, Touch 11, Fort +1, Ref +1, Will +1, HP 5/5, Charged (-2 AC)