Cain and Constantine gave each other a nod, plunging blades forward into the sprite caught between them. At the same time Shade used their swift movements as cover to slip behind Constantine and deliver a jolt of energy to the ghost threatening his flank.
The success of their decisive movements was underscored by a dull 'thwock' as Adrin sent one of his blessed pellets thudding ineffectually into one of the boarded up windows. An apt enough weapon against a spirit, but less than effective against solid wood.
The ghosts themselves rushed in to the attack, but only the wraith harrying Shade had any success.
Upper Floor
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Cellar
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Adrin TKs a sling bullet into the window but fails to break it.
Cain moves up and hits for 11 damage (5 vs incorporeal).
Shade crits BC3 but it passes its save. She does half of double damage, 14.
Constantine hits BC1 for 6 damage (3 vs incorporeal).
The Broken Children attack, one hits Shade, who fails a will save and takes 1 negative energy damage and 1 Con drain.
BC1 - Broken Child, AC 15, Touch 15, Fort +4, Ref +2, Will +4, incorporeal, cover, 24 damage
BC2 - Broken Child, AC 15, Touch 15, Fort +4, Ref +2, Will +4, incorporeal, 15 damage
BC3 - Broken Child, AC 15, Touch 15, Fort +4, Ref +2, Will +4, incorporeal, 14 damage
CAI - Cain, mage armor, shield, 2 damage
CON - Constantine, mage armor, 3 damage, 2 CON drain
ADR - Adrin, mage armor, shield 1 damage, 1 CON drain
SHA - Shade, mage armor, 4 damage, 1 CON drain
TRP - This narrow trap door and staircase leads to the root cellar.
w - Boarded up windows. Boards can be broken with a DC13 strength check or by attacking them, they have AC5, 5 hardness, and 10 hp.
l - A beam of light shining into the house from outside.