Cain and Constantine maneuvered into favorable positions and, working together, struck true against the sprite.
"Uwaaaah! You're no f-f-fun! It's not f-fair! Not fair!" The little monstrosity blubbered, wringing ghastly little hands into the red pinpricks that served as eyes in its shadowy, flaming form. It fled, darting through the wall behind Constantine in an effort to escape.
The two remaining spirits cackled at their companion's distress.
"Coward! Faker! Baby!" They chanted sing-song, reaching deep into their attacker's flesh.
Upper Floor
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| | w | | | | | | BC2 | CAI | | | + | | 8 |
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Cellar
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Cain hits for 8, 4vs ethereal.
Constantine hits for 10, 5vs ethereal.
Shade misses BC2, the only target she hasn't used her healing hex on yet.
BC1 flees, full withdrawing through Constantine's square which provokes an AoO from Constantine and Shade. Sorry Cain, he only left one of your threatened squares.
The broken children attack Cain and Constantine, they hit both, but Cain passes his save. Constantine does not. Cain, you're staggered next round and you take 2 negative energy damage. Constantine, you take 1 damage and 1 CON drain.
Adrin, because you were skipped you get an additional standard action next turn. Constantine and Shade, you each get an AoO on BC1.
BC1 - Broken Child, AC 15, Touch 15, Fort +4, Ref +2, Will +4, incorporeal, cover, 33 damage
BC2 - Broken Child, AC 15, Touch 15, Fort +4, Ref +2, Will +4, incorporeal, 15 damage
BC3 - Broken Child, AC 15, Touch 15, Fort +4, Ref +2, Will +4, incorporeal, 14 damage
CAI - Cain, mage armor, shield, 3 damage
CON - Constantine, mage armor, 4 damage, 3 CON drain
ADR - Adrin, mage armor, shield 1 damage, 1 CON drain
SHA - Shade, mage armor, 4 damage, 1 CON drain
TRP - This narrow trap door and staircase leads to the root cellar.
w - Boarded up windows. Boards can be broken with a DC13 strength check or by attacking them, they have AC5, 5 hardness, and 10 hp.
l - A beam of light shining into the house from outside.