House Rules   Posted by The echo of the past.Group: 0
The echo of the past
 GM, 1 post
Mon 5 Sep 2016
at 02:20
House Rules
General

We won't have too many houserules, but we will have a high amount of homebrew. (The biggest effect will be on casting classes)

Where there are rules, we will stick to the Rules as Written.


So far the most important Houserules in place:
  • Short rests are 5 minutes long.
  • You recover all hit dice overnight instead of half of them.
  • Remove Cure Wounds from druid's and bards lists.
  • Clerics are forbidden.
  • All wizards are evil.
  • Nobody knows how to write or read. Reading and writing is a skill that can be selected instead of any language you would get from a feat or by training. (Wizards and Warlocks still can read and write)
  • Healing word instead reads:
quote:
Healing Word
1st-level evocation

Casting Time: 1 bonus action Range: 60 feet Components: V

Duration: Instantaneous

A creature of your choice that you can see within range expends and rolls to regain hit points. Add your spellcasting ability modifier to the hit points healed. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.


These changes are meant to a)forget about encounters per day, b) Keep all classes more or less on equal footing, and c) set the mood for the game.

This message was last edited by the GM at 22:34, Wed 07 Sept 2016.

The echo of the past
 GM, 2 posts
Mon 5 Sep 2016
at 02:21
Rulings
So far we don't have meaningful Rulings. Important rulings will be here as a precedent.