Changes to Classes.   Posted by The echo of the past.Group: 0
The echo of the past
 GM, 3 posts
Mon 5 Sep 2016
at 02:39
Changes to Classes
So far we have changes to the following classes:

  • Barbarian
  • Bard
  • Druid
  • Fighter
  • Monk
  • Paladin
  • Ranger
  • Rogue
  • Sorcerer
  • Wizard


These classes have no changes:

  • Cleric (Because it is Forbidden)
  • Warlock

This message was last edited by the GM at 00:31, Tue 06 Sept 2016.

The echo of the past
 GM, 4 posts
Mon 5 Sep 2016
at 02:53
Bard
Bard has the following changes

Spell list
Remove Cure Wounds from the Spell list.

Spellcasting
Bards recover spell slots during short rests. They follow this Spell slot progression:

LevelNumber of slotsSlot levelSpecial
1st11 
2nd21 
3rd22 
4th22 
5th23 
6th23 
7th24 
8th24 
9th25 
10th25 
11th356th level slot
12th35 
13th357th level slot
14th35 
15th358th level slot
16th35 
17th459th level slot
18th45 
19th45 
20th45 

Magical Secrets

Bards cannot use Magical secrets to learn a cleric spell. They can learn Wizard spells using Magical Secrets, but only if they turn Evil.
The echo of the past
 GM, 5 posts
Mon 5 Sep 2016
at 02:56
Druid
Druid has the following changes

Spell list
Remove Cure Wounds from the Spell list. If any circle includes Cure wounds, replace it with Healing word.

Spellcasting
Druids recover spell slots during short rests. They follow this Spell slot progression:

LevelNumber of slotsSlot levelSpecial
1st11 
2nd21 
3rd22 
4th22 
5th23 
6th23 
7th24 
8th24 
9th25 
10th25 
11th356th level slot
12th35 
13th357th level slot
14th35 
15th358th level slot
16th35 
17th459th level slot
18th45 
19th45 
20th45 
<b>
The echo of the past
 GM, 6 posts
Mon 5 Sep 2016
at 03:10
Fighter
There aren't changes to the main class. Eldritch Knight has the following changes:

Spellcasting ability
When you become an eldritch knight, pick a class as the source of your powers (Druid, Sorcerer, Warlock, Wizard) use that class spellcasting modifier as your spellcasting modifier. Only evil Eldritch Knights can choose Wizard as the source.

Spell list
You use the spell list of the class you chose as the source of your powers. If you use wizard or druid, you are still limited to the abjuration and evocation schools

Spellcasting
Eldritch Knigts recover spell slots during short rests. They follow this Spell slot progression:

LevelNumber of slotsSlot level
3rd11
4th21
5th21
6th21
7th22
8th22
9th22
10th22
11th22
12th22
13th23
14th23
15th23
16th23
17th23
18th23
19th24
20th24

This message was last edited by the GM at 03:13, Mon 05 Sept 2016.

The echo of the past
 GM, 7 posts
Mon 5 Sep 2016
at 03:20
Monk
Monk has the following changes

Ki points
Monks recover Ki during short rests. They follow this ki progression:

LevelKi
2nd2
3rd2
4th2
5th3
6th3
7th3
8th3
9th4
10th4
11th4
12th4
13th5
14th5
15th5
16th5
17th6
18th6
19th6
20th6
<b>
The echo of the past
 GM, 8 posts
Mon 5 Sep 2016
at 03:30
Paladin
Paladin has the following changes

Paladin Oath
You choose your oath at first level even if you don't gain any benefit yet.
If you pick oath of vengeance, you gain unarmored defense (with wisdom) and gain no proficiency with any armor.

Spell list
Remove Cure Wounds from the Spell list, add Healing Word instead.

Spellcasting
Paladins recover spell slots during short rests. They follow this Spell slot progression:

LevelNumber of slotsSlot level
2nd21
3rd21
4th21
5th22
6th22
7th22
8th22
9th23
10th23
11th23
12th23
13th24
14th24
15th24
16th24
17th25
18th25
19th25
20th25
<b>
The echo of the past
 GM, 9 posts
Mon 5 Sep 2016
at 03:33
Ranger
Ranger has the following changes

Hunter's Mark
Hunter's mark is not a spell in the game. Treat it as a class feature rangers gain for free at 2nd level.

Spell list
Remove Cure Wounds from the Spell list, add Healing Word instead.

Spellcasting
Rangers recover spell slots during short rests. They follow this Spell slot progression:

LevelNumber of slotsSlot level
2nd21
3rd21
4th21
5th22
6th22
7th22
8th22
9th23
10th23
11th23
12th23
13th24
14th24
15th24
16th24
17th25
18th25
19th25
20th25
<b>
The echo of the past
 GM, 10 posts
Mon 5 Sep 2016
at 03:37
Rogue
There aren't changes to the main class. Arcane Trickster has the following changes:

Spellcasting ability
When you become an arcane trickster, pick a class as the source of your powers (Druid, Sorcerer, Warlock, Wizard) use that class spellcasting modifier as your spellcasting modifier. Only evil arcane tricksters can choose Wizard as the source.

Spell list
You use the spell list of the class you chose as the source of your powers. If you use wizard or druid, you are still limited to the illusion and enchantment schools
Regardless of your choice, you can always learn mage hand.

Spellcasting
Arcane Tricksters recover spell slots during short rests. They follow this Spell slot progression:

LevelNumber of slotsSlot level
3rd11
4th21
5th21
6th21
7th22
8th22
9th22
10th22
11th22
12th22
13th23
14th23
15th23
16th23
17th23
18th23
19th24
20th24

The echo of the past
 GM, 11 posts
Mon 5 Sep 2016
at 04:04
Sorcerer
Sorcerer has the following changes

Theme
Each sorcerer has a theme of their player's choice. All spells known must relate to this theme.

Spell list
Each sorcerer has a personalized spell list based on their concept. They can choose any spell without a costly material as long as it relates to their theme and fits with their personality. Only an extreme psychopath would have nothing but combat spells.

Spellcasting
Sorcerers never provide any spell component when spellcasting. They cannot cast any spell with a costly material. Their spellcasting is always obvious.

Sorcerers run on spell points, they can convert sorcery points into spell points 1 to 1 at will, but not the other way around.  They can't  create any slot over 5th level. Spell points are recovered during a short rest.

LevelSpell pointsMax levelSpecial
1st21 
2nd41 
3rd62 
4th62 
5th83 
6th103 
7th124 
8th124 
9th145 
10th145 
11th1656th level slot
12th175 
13th1857th level slot
14th195 
15th2058th level slot
16th215 
17th2259th level slot
18th245 
19th265 
20th285 
Metamagic
Sorcerers can use metamagic with spell points.

change subtle spell to this

Subtle Spell: You don't give any sign of casting a subtle spell. Creatures that fail a Wisdom save cannot perceive a spell has been cast at all.

Important. Sorcerers are vulnerable to antimagic. They gain two levels of exhaustion whenever they enter an antimagic field. They also gain a level of exhaustion when they are the target of a wizard/warlock spell, or when a wizard/warlock within 30' casts a leveled spell.

This message was last edited by the GM at 23:27, Mon 05 Sept 2016.

The echo of the past
 GM, 12 posts
Mon 5 Sep 2016
at 04:13
Wizard
All wizards are evil. The only way to fully learn magic is by doing cruel things to living beings and only someone who cared only about themselves would go to the lengths needed to become a wizard.

Wizards must pick a school specialization at first level. They also pick two other schools as favored schools. Spells gained upon a level up must belong to these schools.

Spellbooks and scrolls are very rare, but wizards can study the body of a magical beast in order to learn a spell related to that creature. The time and gold needed is doubled if the creature is dead, and halved from normal if they can study it alive.

Except for Cure wounds and other healing/revival spells, a wizard can add any spell by studying an appropriate magical creature.

Wizards gain bonus slots for having high intelligence, according to this table.

Intelligence1st2nd3rd4th5th6th7th
10-11       
12-131      
14-1511     
16-17111    
18-191111   
20-2121111  
22-23221111 
24-252221111

This message was last edited by the GM at 11:08, Thu 08 Sept 2016.

The echo of the past
 GM, 13 posts
Mon 5 Sep 2016
at 23:39
Barbarian
Barbarians get one rage. They recover it after a short rest.