The echo of the past
GM, 3 posts Mon 5 Sep 2016 at 02:39 | Changes to ClassesSo far we have changes to the following classes:
- Barbarian
- Bard
- Druid
- Fighter
- Monk
- Paladin
- Ranger
- Rogue
- Sorcerer
- Wizard
These classes have no changes:
- Cleric (Because it is Forbidden)
- Warlock
This message was last edited by the GM at 00:31, Tue 06 Sept 2016.
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The echo of the past
GM, 4 posts Mon 5 Sep 2016 at 02:53 | BardBard has the following changes
Spell list
Remove Cure Wounds from the Spell list.
Spellcasting
Bards recover spell slots during short rests. They follow this Spell slot progression:
Level | Number of slots | Slot level | Special | 1st | 1 | 1 | | 2nd | 2 | 1 | | 3rd | 2 | 2 | | 4th | 2 | 2 | | 5th | 2 | 3 | | 6th | 2 | 3 | | 7th | 2 | 4 | | 8th | 2 | 4 | | 9th | 2 | 5 | | 10th | 2 | 5 | | 11th | 3 | 5 | 6th level slot | 12th | 3 | 5 | | 13th | 3 | 5 | 7th level slot | 14th | 3 | 5 | | 15th | 3 | 5 | 8th level slot | 16th | 3 | 5 | | 17th | 4 | 5 | 9th level slot | 18th | 4 | 5 | | 19th | 4 | 5 | | 20th | 4 | 5 | |
Magical Secrets
Bards cannot use Magical secrets to learn a cleric spell. They can learn Wizard spells using Magical Secrets, but only if they turn Evil.
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The echo of the past
GM, 5 posts Mon 5 Sep 2016 at 02:56 | DruidDruid has the following changes
Spell list
Remove Cure Wounds from the Spell list. If any circle includes Cure wounds, replace it with Healing word.
Spellcasting
Druids recover spell slots during short rests. They follow this Spell slot progression:
Level | Number of slots | Slot level | Special | 1st | 1 | 1 | | 2nd | 2 | 1 | | 3rd | 2 | 2 | | 4th | 2 | 2 | | 5th | 2 | 3 | | 6th | 2 | 3 | | 7th | 2 | 4 | | 8th | 2 | 4 | | 9th | 2 | 5 | | 10th | 2 | 5 | | 11th | 3 | 5 | 6th level slot | 12th | 3 | 5 | | 13th | 3 | 5 | 7th level slot | 14th | 3 | 5 | | 15th | 3 | 5 | 8th level slot | 16th | 3 | 5 | | 17th | 4 | 5 | 9th level slot | 18th | 4 | 5 | | 19th | 4 | 5 | | 20th | 4 | 5 | | <b>
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The echo of the past
GM, 6 posts Mon 5 Sep 2016 at 03:10 | FighterThere aren't changes to the main class. Eldritch Knight has the following changes:
Spellcasting ability
When you become an eldritch knight, pick a class as the source of your powers (Druid, Sorcerer, Warlock, Wizard) use that class spellcasting modifier as your spellcasting modifier. Only evil Eldritch Knights can choose Wizard as the source.
Spell list
You use the spell list of the class you chose as the source of your powers. If you use wizard or druid, you are still limited to the abjuration and evocation schools
Spellcasting
Eldritch Knigts recover spell slots during short rests. They follow this Spell slot progression:
Level | Number of slots | Slot level | 3rd | 1 | 1 | 4th | 2 | 1 | 5th | 2 | 1 | 6th | 2 | 1 | 7th | 2 | 2 | 8th | 2 | 2 | 9th | 2 | 2 | 10th | 2 | 2 | 11th | 2 | 2 | 12th | 2 | 2 | 13th | 2 | 3 | 14th | 2 | 3 | 15th | 2 | 3 | 16th | 2 | 3 | 17th | 2 | 3 | 18th | 2 | 3 | 19th | 2 | 4 | 20th | 2 | 4 |
This message was last edited by the GM at 03:13, Mon 05 Sept 2016.
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The echo of the past
GM, 7 posts Mon 5 Sep 2016 at 03:20 | MonkMonk has the following changes
Ki points
Monks recover Ki during short rests. They follow this ki progression:
Level | Ki | 2nd | 2 | 3rd | 2 | 4th | 2 | 5th | 3 | 6th | 3 | 7th | 3 | 8th | 3 | 9th | 4 | 10th | 4 | 11th | 4 | 12th | 4 | 13th | 5 | 14th | 5 | 15th | 5 | 16th | 5 | 17th | 6 | 18th | 6 | 19th | 6 | 20th | 6 | <b>
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The echo of the past
GM, 8 posts Mon 5 Sep 2016 at 03:30 | PaladinPaladin has the following changes
Paladin Oath
You choose your oath at first level even if you don't gain any benefit yet.
If you pick oath of vengeance, you gain unarmored defense (with wisdom) and gain no proficiency with any armor.
Spell list
Remove Cure Wounds from the Spell list, add Healing Word instead.
Spellcasting
Paladins recover spell slots during short rests. They follow this Spell slot progression:
Level | Number of slots | Slot level | 2nd | 2 | 1 | 3rd | 2 | 1 | 4th | 2 | 1 | 5th | 2 | 2 | 6th | 2 | 2 | 7th | 2 | 2 | 8th | 2 | 2 | 9th | 2 | 3 | 10th | 2 | 3 | 11th | 2 | 3 | 12th | 2 | 3 | 13th | 2 | 4 | 14th | 2 | 4 | 15th | 2 | 4 | 16th | 2 | 4 | 17th | 2 | 5 | 18th | 2 | 5 | 19th | 2 | 5 | 20th | 2 | 5 | <b>
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The echo of the past
GM, 9 posts Mon 5 Sep 2016 at 03:33 | RangerRanger has the following changes
Hunter's Mark
Hunter's mark is not a spell in the game. Treat it as a class feature rangers gain for free at 2nd level.
Spell list
Remove Cure Wounds from the Spell list, add Healing Word instead.
Spellcasting
Rangers recover spell slots during short rests. They follow this Spell slot progression:
Level | Number of slots | Slot level | 2nd | 2 | 1 | 3rd | 2 | 1 | 4th | 2 | 1 | 5th | 2 | 2 | 6th | 2 | 2 | 7th | 2 | 2 | 8th | 2 | 2 | 9th | 2 | 3 | 10th | 2 | 3 | 11th | 2 | 3 | 12th | 2 | 3 | 13th | 2 | 4 | 14th | 2 | 4 | 15th | 2 | 4 | 16th | 2 | 4 | 17th | 2 | 5 | 18th | 2 | 5 | 19th | 2 | 5 | 20th | 2 | 5 | <b>
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The echo of the past
GM, 10 posts Mon 5 Sep 2016 at 03:37 | RogueThere aren't changes to the main class. Arcane Trickster has the following changes:
Spellcasting ability
When you become an arcane trickster, pick a class as the source of your powers (Druid, Sorcerer, Warlock, Wizard) use that class spellcasting modifier as your spellcasting modifier. Only evil arcane tricksters can choose Wizard as the source.
Spell list
You use the spell list of the class you chose as the source of your powers. If you use wizard or druid, you are still limited to the illusion and enchantment schools
Regardless of your choice, you can always learn mage hand.
Spellcasting
Arcane Tricksters recover spell slots during short rests. They follow this Spell slot progression:
Level | Number of slots | Slot level | 3rd | 1 | 1 | 4th | 2 | 1 | 5th | 2 | 1 | 6th | 2 | 1 | 7th | 2 | 2 | 8th | 2 | 2 | 9th | 2 | 2 | 10th | 2 | 2 | 11th | 2 | 2 | 12th | 2 | 2 | 13th | 2 | 3 | 14th | 2 | 3 | 15th | 2 | 3 | 16th | 2 | 3 | 17th | 2 | 3 | 18th | 2 | 3 | 19th | 2 | 4 | 20th | 2 | 4 |
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The echo of the past
GM, 11 posts Mon 5 Sep 2016 at 04:04 | SorcererSorcerer has the following changes
Theme
Each sorcerer has a theme of their player's choice. All spells known must relate to this theme.
Spell list
Each sorcerer has a personalized spell list based on their concept. They can choose any spell without a costly material as long as it relates to their theme and fits with their personality. Only an extreme psychopath would have nothing but combat spells.
Spellcasting
Sorcerers never provide any spell component when spellcasting. They cannot cast any spell with a costly material. Their spellcasting is always obvious.
Sorcerers run on spell points, they can convert sorcery points into spell points 1 to 1 at will, but not the other way around. They can't create any slot over 5th level. Spell points are recovered during a short rest.
Level | Spell points | Max level | Special | 1st | 2 | 1 | | 2nd | 4 | 1 | | 3rd | 6 | 2 | | 4th | 6 | 2 | | 5th | 8 | 3 | | 6th | 10 | 3 | | 7th | 12 | 4 | | 8th | 12 | 4 | | 9th | 14 | 5 | | 10th | 14 | 5 | | 11th | 16 | 5 | 6th level slot | 12th | 17 | 5 | | 13th | 18 | 5 | 7th level slot | 14th | 19 | 5 | | 15th | 20 | 5 | 8th level slot | 16th | 21 | 5 | | 17th | 22 | 5 | 9th level slot | 18th | 24 | 5 | | 19th | 26 | 5 | | 20th | 28 | 5 | | Metamagic
Sorcerers can use metamagic with spell points.
change subtle spell to this
Subtle Spell: You don't give any sign of casting a subtle spell. Creatures that fail a Wisdom save cannot perceive a spell has been cast at all.
Important. Sorcerers are vulnerable to antimagic. They gain two levels of exhaustion whenever they enter an antimagic field. They also gain a level of exhaustion when they are the target of a wizard/warlock spell, or when a wizard/warlock within 30' casts a leveled spell.
This message was last edited by the GM at 23:27, Mon 05 Sept 2016.
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The echo of the past
GM, 12 posts Mon 5 Sep 2016 at 04:13 | WizardAll wizards are evil. The only way to fully learn magic is by doing cruel things to living beings and only someone who cared only about themselves would go to the lengths needed to become a wizard.
Wizards must pick a school specialization at first level. They also pick two other schools as favored schools. Spells gained upon a level up must belong to these schools.
Spellbooks and scrolls are very rare, but wizards can study the body of a magical beast in order to learn a spell related to that creature. The time and gold needed is doubled if the creature is dead, and halved from normal if they can study it alive.
Except for Cure wounds and other healing/revival spells, a wizard can add any spell by studying an appropriate magical creature.
Wizards gain bonus slots for having high intelligence, according to this table.
Intelligence | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th |
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10-11 | | | | | | | | 12-13 | 1 | | | | | | | 14-15 | 1 | 1 | | | | | | 16-17 | 1 | 1 | 1 | | | | | 18-19 | 1 | 1 | 1 | 1 | | | | 20-21 | 2 | 1 | 1 | 1 | 1 | | | 22-23 | 2 | 2 | 1 | 1 | 1 | 1 | | 24-25 | 2 | 2 | 2 | 1 | 1 | 1 | 1 |
This message was last edited by the GM at 11:08, Thu 08 Sept 2016.
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The echo of the past
GM, 13 posts Mon 5 Sep 2016 at 23:39 | BarbarianBarbarians get one rage. They recover it after a short rest.
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