Bandit #1's sword slashes across Khaaven's arm for 3 damage.
The remaining bandits continue to struggle against the entangling vegetation. One of them, Bandit #4, manages to break free and stagger out of the spell's area of effect. Just in time for Cole to slide his sword into his belly. Cole continues to growl as the bandit slowly oozes off his blade and falls lifeless to the ground.
Elwood stands watch in the middle of the room while Dreya fingers her dagger and waits to poke anything foolish enough to get past Khaaven.
The assassin returns the favor to Bandit #1, cutting his opponent. The bandit's leather armor almost saved him, but Khaaven's brute strength pressed his sword through to flesh for 4 points of damage.
Len Packer starts toward the door and Hugh starts toward the window, but the door is blocked by Dreya and Khaaven and the window is shut. Len solves the problem by hurling a crate through the window. Hugh jumps through the opening and is prepared to unleash violence next round.
Meanwhile, Vecivious Lex wakes up from the nap he was taking in the bunkhouse (can't they just keep it down for 10 minutes?) and wanders into the main room to discover the ongoing excitement.
Current situation: Khaaven and Bandit #1 are playing a game of who can bleed more. Bandits 3 and 5 are still stuck in the entangling greenery and unable to move. PCs can engage the stuck bandits in melee, but the PCs will probably end up entangled as well. On the other hand, Bandits 3 and 5 are ripe targets for missile fire.
What do you do?
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Khaaven has taken 3 points of damage.
Bandit #1 has taken 4 points of damage.
10:52, Today: Castle Keeper, on behalf of Khaaven, rolled 4 using 2d4+2. Damage to Bandit 1.
10:52, Today: Castle Keeper, on behalf of Khaaven, rolled 13 using 1d20+3. Attacking Bandit 1.
10:50, Today: Castle Keeper, on behalf of Cole Hiller, rolled 6 using 1d8+2. Damage to Bandit 4.
10:49, Today: Castle Keeper, on behalf of Cole Hiller, rolled 17 using 1d20+4. Attack Bandit 4.
10:47, Today: Castle Keeper, for the NPC Bandit 5, rolled 3 using 1d20+1. Escape entanglement.
10:46, Today: Castle Keeper, for the NPC Bandit 4, rolled 21 using 1d20+1. Escape entanglement.
10:46, Today: Castle Keeper, for the NPC Bandit 3, rolled 6 using 1d20+1. Escape entanglement.
10:43, Today: Castle Keeper, for the NPC Bandit 1, rolled 3 using 1d6. Damage to Khaaven.
10:43, Today: Castle Keeper, for the NPC Bandit 1, rolled 16 using 1d20. Attack Khaaven.
10:41, Today: Castle Keeper, for the NPC Bandits, rolled 4 using 1d6. Initiative.
10:41, Today: Castle Keeper, for the NPC Party, rolled 3 using 1d6. Initiative.
This message was last edited by the GM at 16:05, Tue 27 Sept 2016.