The party splits up as Khaaven and Elwood quickly scan the room for any sign of the secret door. Dreya runs to the northeast and positions herself inside the hallway leading to the bunkhouse. Cole Hiller plants himself in the southwest corner of the room by the fireplace. Len Packer takes position by the northwest corner of the room by the fireplace. Hugh takes cover inside the kitchen.
The rough voices pass under the floor of the room going from east to west, baffling Khaaven. He spins around in confusion, unable to figure out where the secret door is. Elwood has better luck and notices some scrape marks in front of the fireplace. Although the mechanism isn't clear, he's sure the secret door somehow exits from the fireplace.
Khaaven jumps behind a crate and takes aim at the fireplace with his crossbow while Elwood retreats to the northeast corner of the room.
With everyone in position, you don't have to wait long. A voice bellows out from below the floor
[Language unknown: Poeau sonrutsti! Fi liera adnoec ic k, plnti?
Ol llame andna e thivenoul ure oneshenot!] just as the entire fireplace swings up from the floor revealing a hinge at the top. Three orcs suddenly materialize where the fireplace used to sit. Some magical effect is clearly involved since the orcs appeared out of thin air!
The orcs see the party arrayed around the room and their draws drop.
The party has surprise! What do you do?
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17:22, Today: Castle Keeper, on behalf of Khaaven, rolled 6 using 1d20+2. Detect secret doors (+1 for level, +1 for half-elf, non-prime).
17:09, Today: Castle Keeper, on behalf of Elwood, rolled 17 using 1d20+4. Search for secret doors (+2 for wis bonus, +2 for level).
17:24, Today: Castle Keeper, for the NPC Orcs, rolled 7 using 1d20-2. Check for suprise.