Chapter 2: Back to the Hunting Lodge.   Posted by Castle Keeper.Group: 0
Castle Keeper
 GM, 75 posts
Thu 13 Oct 2016
at 16:03
Chapter 2: Back to the Hunting Lodge
After a day and night of activities in Rotter, the party marches back to the hunting lodge.  All is quiet and calm during your trip.

You arrive back at the lodge around 10 a.m.  Things have changed a bit since you were here yesterday.  You are able to scope out the clearing around the lodge from within the tree line, so you are probably not exposed to view.  The window Len Packer broke has been boarded up.  More disturbingly, the graves with the dead bandits have been dug up.  You can't see whether the graves are empty from your hidden position, but what kind of sick freak would dig up a grave and leave the body inside?

What do you do?
Dreya
 player, 47 posts
 Level 2 Druid
Thu 13 Oct 2016
at 23:55
Chapter 2: Back to the Hunting Lodge
In reply to Castle Keeper (msg # 1):

Peeking out around the trunk of a tree, the druid survey's the cabin, noticing the boarded up windows and the freshly dug graves.  "Well, that's creepy.  Who boards up windows like that?  Perhaps we should just wait a bit and see if we notice any activity?"

Elwood
 player, 27 posts
 Human Cleric, 2nd Level
Fri 14 Oct 2016
at 04:30
Chapter 2: Back to the Hunting Lodge
Elwood has a puzzled look on his face and says "Zombies aren't known for their carpentry skills.   Undoubtedly who ever dug up those bodies is the one who boarded up the windows.  Observing for a little while might not be a bad idea, but we should make our move before nightfall. "
Len Packer
 player, 21 posts
Fri 14 Oct 2016
at 04:35
Chapter 2: Back to the Hunting Lodge
Len nodded at the words of the others. He had no plan of his own.

"I'll go over here to the right, behind that tree" he softly stated. "I'll get a different view from over there."
Castle Keeper
 GM, 76 posts
Fri 14 Oct 2016
at 13:14
Chapter 2: Back to the Hunting Lodge
While you are watching the lodge and deciding what to do, you hear harsh voices coming from the right.  A group of four orcs emerges into the clearing around the lodge from the trees to the south.  Three of them surround the fourth orc who looks the worse for wear with blood on the front of his ramshackle armor and face.  As the orcs approach the front door to the lodge, you realize the beat up orc is your old friend Snarg!

This message was last edited by the GM at 13:17, Fri 14 Oct 2016.

Khaaven
 player, 53 posts
 Half elf Ass/wiz(2/1)
Fri 14 Oct 2016
at 15:41
Chapter 2: Back to the Hunting Lodge
Khaaven will take aim at one of the three orcs surrounding Snarg, when the rest of the group looks about ready he will take his sneak attack.



Depending on how long that is, either a death attack or sneak attack +2 hit +4 damage
Dreya
 player, 48 posts
 Level 2 Druid
Fri 14 Oct 2016
at 16:00
Chapter 2: Back to the Hunting Lodge
Dreya pulls her bow out and takes aim at an orc that is not her buddy Snarg.
Cole Hiller
 player, 18 posts
Sat 15 Oct 2016
at 01:53
Chapter 2: Back to the Hunting Lodge
Cole pulls out his bow and takes aim at one of the three Orcs surrounding Snarg as well.
Hugh
 player, 26 posts
 Human Monk
 AC: 14 | HP: 18/18
Sat 15 Oct 2016
at 07:53
Chapter 2: Back to the Hunting Lodge
Hugh takes up a position to watch for more orcs, beyond the initial four that entered the clearing. Perhaps more will be following on their heels.

In the event his companions launch a surprise attack, Hugh will charge the orcs taking care to not allow himself to become surrounded.
Len Packer
 player, 22 posts
Sat 15 Oct 2016
at 08:35
Chapter 2: Back to the Hunting Lodge
Len stands behind the tree, peeking out at the orcs. He notices that allies have their ranged weapons prepared for attack. Len knows that he would not be able to cross the ground in time to bring down his battle axe quickly. It's his thought to stay prepared. If the orcs decide to rush the group, he would be ready.
Vecivious Lex
 player, 9 posts
 Human Mage 2
Sat 15 Oct 2016
at 12:17
Chapter 2: Back to the Hunting Lodge
Seeing that the group prepares to aid their old friend Snarg in some manner, Vecivious mumbles "Why didn't you say something." in a somewhat perturbed manner. Reaching into his pouch he tosses some sand in the direction of the orcs and chants "Med dessa ord som bar, skall du snart snarkar"

OOC: Cast sleep indiscriminately
Elwood
 player, 28 posts
 Human Cleric, 2nd Level
Sun 16 Oct 2016
at 00:27
Chapter 2: Back to the Hunting Lodge
Recalling stories that orcs are light sensitive, and assuming that Elwood can see the eyes of any of the orcs, he softly chants "In nomine Flyspamon, id est exempli gratia ibidem et cetera." {casts Light onto the eyes of one of the orcs (not Snarg)}

If Elwood can't see any of the orcs' eyes, only the sides or backs of their heads, then he'll hold off and wait for them to turn around and face the party.

This message was last edited by the player at 00:40, Sun 16 Oct 2016.

Castle Keeper
 GM, 79 posts
Tue 18 Oct 2016
at 12:47
Chapter 2: Back to the Hunting Lodge
Khaaven takes careful aim at the lead orc, hoping for a sneak/death attack.  Unfortunately, the orcs are a good 50 feet away and out of range for assassination.  His crossbow bolt goes wide with a vicious woosh.

Before the orcs can react, more arrows start flying through them.  Dreya's shot lodges in Orc #1's left thigh for 4 points of damage.  Cole's arrow grazes Orc #1's left arm for an additional 1 point of damage.

Hugh charges at the orcs and makes a flying kick at Orc #1, but misses badly, most likely due to the disturbance caused by Vecivious Lex's sleep spell.  Hugh wobbles in the air, but remains awake.  Orc #2 and Orc #3, however, fall to the ground in a deep slumber.

Elwood's light spell blinds Orc #1, at least temporarily.

Orc #1 begins to skewer Hugh for 8 points of damage despite being blinded, but then realizes it was surprised, so it doesn't take action this round.

Orc #1 is bleeding from various orifices, Orc #2 and Orc #3 and napping pleasantly, and Snarg is all beat up.  What do you do?


Spoiler text: (Highlight or hover over the text to view)
07:43, Today: Castle Keeper, for the NPC Orc 1, rolled 8 using 1d8.  Damage to Hugh.
07:42, Today: Castle Keeper, for the NPC Orc 1, rolled 14 using 1d20-5.  Attack Hugh.
07:40, Today: Castle Keeper, on behalf of Hugh, rolled 4 using 1d5.  Affected by sleep spell?
07:39, Today: Castle Keeper, on behalf of Hugh, rolled 4 using 1d20+2.  Attack Orc #1.
07:37, Today: Castle Keeper, on behalf of Vecivious Lex, rolled 40 using 1d100.  Which orcs are put to sleep?
07:35, Today: Castle Keeper, on behalf of Cole Hiller, rolled 1 using 1d8.  Damage to Orc #1.
07:35, Today: Castle Keeper, on behalf of Cole Hiller, rolled 17 using 1d20+2.  Shooting at Orc #1.
07:33, Today: Castle Keeper, on behalf of Dreya, rolled 4 using 1d6.  Damage to Orc #1.
07:33, Today: Castle Keeper, on behalf of Dreya, rolled 12 using 1d20+2.
07:31, Today: Castle Keeper, on behalf of Khaaven, rolled 11 using 1d20+4.  Shooting Orc #1.
16:36, Yesterday: Castle Keeper, on behalf of Vecivious Lex, rolled 2 using 2d4.  HD affected by sleep spell.


Dreya
 player, 50 posts
 Level 2 Druid
Tue 18 Oct 2016
at 15:11
Chapter 2: Back to the Hunting Lodge
With a plan suddenly forming in her mind, Dreya steps out of cover, waiving her arms to try and gain Snarg's attention.  If and when she does, and hoping that he recognizes her and also interprets her arm movements, she beckons him over to her while muttering under her breath, "Come on, friend, this way, this way..."

This message was last edited by the player at 15:16, Tue 18 Oct 2016.

Cole Hiller
 player, 19 posts
Tue 18 Oct 2016
at 16:06
Chapter 2: Back to the Hunting Lodge
Cole moves up closer and takes another shot at the first Orc.
Khaaven
 player, 55 posts
 Half elf Ass/wiz(2/1)
Tue 18 Oct 2016
at 17:08
Chapter 2: Back to the Hunting Lodge
Khaaven will advane towards the fight, trying to line up a shot on orc 1 but only if Hugh is out of danger or risk of gething hit on a miss.
Elwood
 player, 30 posts
 Human Cleric, 2nd Level
Tue 18 Oct 2016
at 20:13
Chapter 2: Back to the Hunting Lodge
Armed with his mace and holding his shield, Elwood moves closer to the Orc party, but carefully stays abreast of Khaaven and Cole, not wanting to get in the way of their ranged attacks.
Len Packer
 player, 23 posts
Tue 18 Oct 2016
at 22:44
Chapter 2: Back to the Hunting Lodge
Len is thankful that he went to the right of the group of adventurers. It is easier now to advance upon the orcs without being hit by the ranged weapons. His battle axe is out and ready.

"Stupid orcs" he mutters under his breath.
Hugh
 player, 28 posts
 Human Monk
 AC: 14 | HP: 18/18
Wed 19 Oct 2016
at 02:43
Chapter 2: Back to the Hunting Lodge
Hugh regains his composure after his failed attack and redoubles his effort to put the wounded orc down, for good. He punches hard and fast...

OOC: Attack Orc 1
Castle Keeper
 GM, 81 posts
Thu 20 Oct 2016
at 14:23
Chapter 2: Back to the Hunting Lodge
With Hugh engaged in melee combat with the blind orc, missile fire is a risky proposition.  Fortunately, no one needs to decide whether to gamble with Hugh's life since Hugh easily sweeps Orc #1 off its feet and crushes its head with a heel kick.  The party has extended its tradition of bitch-slapping all opposition in its path (living opposition, anyway).

Snarg looks around in confusion.  He's clearly groggy from the beating he has taken.  He looks over at Dreya and shakes his head like he is trying to clear it.  He squints at her, then says [Language unknown:  Mele?].

The other two orcs are snoring peacefully in the clearing.  Vecivious appears to have joined them and has nodded off in the crook of a somewhat comfortable-looking tree.

What do you do?

This message was last edited by the GM at 14:23, Thu 20 Oct 2016.

Khaaven
 player, 56 posts
 Half elf Ass/wiz(2/1)
Thu 20 Oct 2016
at 15:22
Chapter 2: Back to the Hunting Lodge
Quickly put the two sleeping orcs into a permanent sleep by cutting their throats. After which I will loot the bodies and also see if any of these orcs have the same medallions we took from the others. Even though the orcs are now dead will also bind them by their feet and hands just in case they decide to come back as undead.
Dreya
 player, 52 posts
 Level 2 Druid
Thu 20 Oct 2016
at 15:29
Chapter 2: Back to the Hunting Lodge
 Seeing that the other orcs are no longer alive, she reshoulders her bow and starts jogging over to her buddy Snarg  [Language unknown:  "Evfofo! Nc p ssut pasahe ntiou al erncpa! As ver whi...Nc ear ome diul haver!"]
Cole Hiller
 player, 20 posts
Thu 20 Oct 2016
at 15:33
Chapter 2: Back to the Hunting Lodge
Returning his bow to its holster, Cole pulls Vera from her sheath as he makes his way to where Dreya and Snarg are standing. Upon reaching them, Cole will stand guard and keep his eyes alert for anyone who may try to surprise them.
Hugh
 player, 29 posts
 Human Monk
 AC: 14 | HP: 18/18
Thu 20 Oct 2016
at 17:05
Chapter 2: Back to the Hunting Lodge
Hugh crouches beside the orc he just put down and scans the surrounding area for any signs, audible or visible, of more orcs en route.
Len Packer
 player, 24 posts
Thu 20 Oct 2016
at 17:12
Chapter 2: Back to the Hunting Lodge
"I'll check the perimeter" Len announces to the group. He walks to the treeline and peeks in. The fighter goes to his left, examining what may be within the flora. After some minutes of going back and forth, he seems satisfied that no more orcs wait within the trees.

"It looks clear" he states when he returns to the others.
Elwood
 player, 31 posts
 Human Cleric, 2nd Level
Thu 20 Oct 2016
at 18:59
Chapter 2: Back to the Hunting Lodge
Elwood quietly circles around the hunting lodge until he is facing the east wall, keeping his distance (~25 feet, hopefully still behind the treeline).  He then chants "In nomine Flyspamon, cogito ergo sum ferrum hominis" {casts 'Detect Undead' while facing the cabin}.

Once the spell is complete, Elwood will quietly return to the group and tell them of his findings.  He'll also mention that he can cast the spell "Sound Burst" inside the cabin in case there are any creatures (living or undead) inside.
Castle Keeper
 GM, 82 posts
Thu 20 Oct 2016
at 19:55
Chapter 2: Back to the Hunting Lodge
In reply to Elwood (msg # 26):

The clearing extends to about a 50 foot radius centered on the lodge.  The range of detect undead is more than adequate to check out the lodge from tree cover.  You're not sure if the wood in the walls of the lodge will ultimately block the spell, but the spell should definitely penetrate into the lodge at least part way.

Do you still want to cast the spell?
Elwood
 player, 32 posts
 Human Cleric, 2nd Level
Fri 21 Oct 2016
at 01:22
Chapter 2: Back to the Hunting Lodge
In reply to Castle Keeper (msg # 27):

With an understanding that the wooden walls may interfere with the spell,  Elwood still casts Detect Undead to determine if there may be undead present. I'd he detects nothing,  he'll still warn his comrades that there is the possibility that undead may still lurk within,  not to mention live enemies.

OOC:  Hey, you'll never know if you don't try.
Castle Keeper
 GM, 83 posts
Fri 21 Oct 2016
at 13:21
Chapter 2: Back to the Hunting Lodge
Snarg hears [Language unknown:  ioelpl] and his beady orcish eyes light up.  Dr. Feelgood is back!  Snarg hurries toward Dreya, saying, [Language unknown:  Anlant ngosio riutal!].  He gobbles down the goodberries and immediately begins to look better.  The bruises covering his face begin to fade and some of his teeth "straighten".  [Language unknown:  I, waswervir cere houesssom!]

Elwood peers intently at the lodge while muttering a prayer to Flyspamon.  His eyes begin to glow blue as his inner sight extends into the lodge.  He does not, however, sense any undead within.  Whether undead are crawling around below the lodge remains to be seen.  Too much dirt hides the dungeon from Elwood's perception.

Khaaven mercilessly terminates the sleeping orcs.  Silence descends on the clearing (other than Snarg's slurps of joy).

What do you do?
Khaaven
 player, 57 posts
 Half elf Ass/wiz(2/1)
Fri 21 Oct 2016
at 16:12
Chapter 2: Back to the Hunting Lodge
Khaaven will search the dead orcs and bind their hands and feet just in case they rise like the others did. In the search he is starting with medallions do they have the same ones that the others did and continuing to look for any type of valuables or items of interest.
Castle Keeper
 GM, 84 posts
Fri 21 Oct 2016
at 18:01
Chapter 2: Back to the Hunting Lodge
In reply to Khaaven (msg # 30):

Whoops!  I forgot you asked about medallions.  Yes, the 3 dead (and as yet unanimated) orcs are wearing medallions like the ones you took from the orcs inside the lodge on your first foray.  They aren't carrying anything else of interest (unless you are a big fan of collecting miscellaneous copper pieces).

This message was last edited by the GM at 18:02, Fri 21 Oct 2016.

Khaaven
 player, 58 posts
 Half elf Ass/wiz(2/1)
Fri 21 Oct 2016
at 18:48
Chapter 2: Back to the Hunting Lodge
Will set aside for later never throw good coin aside, but priorities and all that. Tie them up so that if they do animate will be secured and of little threat to us. Will explain my findings to everyone about medallions etc.

"Guys these now dead Orcs have the same medallions as the others who raised up earlier. Securing them now to make sure no threat to us if they do rise up once again."

Looks to the rest of the party briefly, "We need to get some information on what is happening or who might still be inside the lodge. I will go and scout it out give me a few minutes to get into a position to find some answers for us."

Khaaven will go scout out the lodge remembering the layout from when they were inside earlier. He will attempt to climb into an upstairs window and scout from the broken staircase area not wanting to go inside on the ground floor alone. From the upstairs can spy and even use his crossbow from relative safety covering his friends as they breach the first floor if needed.
Dreya
 player, 53 posts
 Level 2 Druid
Fri 21 Oct 2016
at 19:57
Chapter 2: Back to the Hunting Lodge
Dreya turns to Snarg. [Language unknown:  "Korterich unlami? Der outse taac li a ivmiac i? Ilati, i alad ardi el pe wale an ectwa ie noplil entad mo omfi ithntimen?"]
Cole Hiller
 player, 21 posts
Sun 23 Oct 2016
at 16:33
Chapter 2: Back to the Hunting Lodge
Seeing Khaaven take his position above, Cole decides to investigate the interior of the lodge, Vera ready at his side should he need to wield it.
Elwood
 player, 33 posts
 Human Cleric, 2nd Level
Sun 23 Oct 2016
at 17:46
Chapter 2: Back to the Hunting Lodge
Elwood positions himself somewhere between the lodge and Dreya.  His head swivels back and forth between seeing what Khaaven may signal, and looking at Dreya to see what information Snarg may give her.
Castle Keeper
 GM, 85 posts
Mon 24 Oct 2016
at 13:37
Chapter 2: Back to the Hunting Lodge
Khaaven easily scales the sides of the lodge and slips into the ruin of the upper floor.  The attic is a disaster of smashed timber, rotting wood, and cobwebs.  The roof is partially intact, but there are wide gaps in places.  As a result, some of the attic is brightly lit while other portions are shrouded in darkness.  Khaaven makes his way to the hole in the floor where the stairs used to be.  Peering down, he can see into the fireplace room.  All is silent down below.  The fireplace is in the "down" position.  As Khaaven watches Cole enter the lodge from below, he has a very strong sense that something else is up in the attic with him.

Cole walks inside the lodge to find everything empty and quiet.  The fireplace is in the "down" position.  The light situation is poor due to the front window being boarded up, but enough light is coming through the open doorway for him to see.

Snarg pursues Dreya and begins pawing at her belt pouch.  [Language unknown:  Hapre, hi.  Ul i olsi lo wausou.  Wil isutch!  Whove ur al fortralar!]

Aside from Snarg's aggressive behavior toward Dreya's belt pouch, all is calm outside.  The only other sound is Vecivious's snoring.
Dreya
 player, 54 posts
 Level 2 Druid
Mon 24 Oct 2016
at 14:35
Chapter 2: Back to the Hunting Lodge
Dreya slaps at one of Snarg's pawing hands.  [Language unknown:  "Ekst rutee ere olrea redereine moonwe.  Bleticvir ulame fo omethuive tinnteith.  Enc tr lesme, ioere nc ou lesoutwas ngrut astterwer di I loon ble leie eeet."]

Turning to Elwood, Dreya says "So Snarg says there are lots of orcs below.  I...uh...assume he means the tunnel."  Turning, she smacks at another groping orc mitt.  "Snarg!  I said wait!  I don't have anymore healing berries...you just ate all the ones I just made!"
Khaaven
 player, 59 posts
 Half elf Ass/wiz(2/1)
Mon 24 Oct 2016
at 15:53
Chapter 2: Back to the Hunting Lodge
Khaaven draws his broadsword and sets it on the ground close to hand. With crossbow at the ready he studies the attic to try to find the reason for his unease, as to what might be in the attic with him.
Cole Hiller
 player, 22 posts
Mon 24 Oct 2016
at 18:38
Chapter 2: Back to the Hunting Lodge
Unease at being the only one to investigate the lodge, Cole makes his way back outside and positions himself by Dreya as he waits for the party to decide what they wish to do.
Castle Keeper
 GM, 86 posts
Mon 24 Oct 2016
at 19:24
Chapter 2: Back to the Hunting Lodge
Did I mention Len Packer notices noise coming from the trees to the southwest?
Len Packer
 player, 25 posts
Mon 24 Oct 2016
at 19:36
Chapter 2: Back to the Hunting Lodge
[Not until now. :)]

Len carefully walks up to the group.

"Hey" he begins, keeping an eye on the trees. "I hear something. Something from that way."

Len points his free hand to the southwest.

"I'm going to go hide behind a tree. See if I can get a drop on whatever that is."

Len keeps his careful stride and makes his way to a tree where he can hide and keep a watchful view.
Dreya
 player, 55 posts
 Level 2 Druid
Mon 24 Oct 2016
at 19:46
Chapter 2: Back to the Hunting Lodge
If it is not too many actions, Dreya will ask Snarg what would be coming from that direction. If it is too much to all do, then obviously she doesn't do that.
Elwood
 player, 34 posts
 Human Cleric, 2nd Level
Mon 24 Oct 2016
at 19:49
Chapter 2: Back to the Hunting Lodge
Elwood nods towards Dreya, letting her know that he understood her translation.  Upon hearing Len's news of possible trouble coming from the southwest, and not hearing any commotion from the hunting lodge, he quietly makes his way towards the direction Len was taking, making sure he stays to the left of the fighter so as not to interfere with the fighter's mighty ax swings.
Hugh
 player, 30 posts
 Human Monk
 AC: 14 | HP: 18/18
Tue 25 Oct 2016
at 12:51
Chapter 2: Back to the Hunting Lodge
Hugh had been studying the surrounding area when Len mentions hearing something coming from the southwest. The monk trains his eyes in that direction and remains vigilant. The party is scattered on many fronts now and danger could come from any direction. His muscles tense in anticipation of quickly responding to whatever threat comes their way.
Castle Keeper
 GM, 87 posts
Tue 25 Oct 2016
at 18:39
Chapter 2: Back to the Hunting Lodge
As Len and Elwood sneak into the tree line, a woman, two men, and a couple ogres enter the clearing from the southwest.  The humans are all topless with loose leather pants.  None of them wear boots or shoes.  The ogres display the usual mix of bad taste and stupidity.  They each carry a very large, bulging sack in one hand and a large club in the other.

The woman looks over Dreya, Hugh, Cole, and Snarg, as well as the orc corpses lying about the clearing.  "Well, well," she says.  "Looks like we have some adventurers wandering about the woods today.  Is it orc season again already?"

Snarg takes no notice of the strangers.  His berry aggression is far more intense than Dreya seems to expect.  He rips her belt pouch away and frantically goes through it, then throws it to the ground.  [Language unknown:  Cean k larch mopoon!  Oveoulnde wh tho li ofnihe?  Re wil trec.  Lar!]

Meanwhile, up in the lodge attic, the hairs begin to stick up on the back of Khaaven's neck.  His ears strain for the sound of breathing or movement.  He looks over his shoulder toward a particularly dark corner of the attic.  He stares intently for several seconds.  As his eyes begin to adjust to the dim light, he notices a glint.  Then a few more glints.  The more he stares, the clearer it becomes a large mass of eyes is looking back at him.

What do you do?
Khaaven
 player, 60 posts
 Half elf Ass/wiz(2/1)
Tue 25 Oct 2016
at 19:07
Chapter 2: Back to the Hunting Lodge
Hoping the creature or creatures he sees are taking refuge in the attic because of the protection from the light. He takes a moment to cast prestidigitation with the light or shower of sparkling lights effect to be cast as close to the eye area as I can get it has a 10'range. If nothing else will give me a light barrier for them to cross in order to get to me.

Also I have infra vision as a half elf and bonus to hearing  did that allow me to see or detect them any better or sooner what was up there with me etc. which might make me decide a different course of action.
Dreya
 player, 56 posts
 Level 2 Druid
Tue 25 Oct 2016
at 19:45
Chapter 2: Back to the Hunting Lodge
Dropping to her knees, Dreya retrieves her belt pouch Snarg so rudely tossed down, then begins crawling around to try and quickly recover as many spilled normal berries as she can. [Language unknown:  "No tela Ie ateoneare one tetral, Somwilder! Er...Et ichsettho adbe hisvordin witameday."]
Castle Keeper
 GM, 88 posts
Tue 25 Oct 2016
at 20:24
Chapter 2: Back to the Hunting Lodge
In reply to Khaaven (msg # 46):

Thanks for the infravision reminder!  As your eyes adjust, not only do you see a large mass of beady eyeballs staring at you, you can see the largest freaking spider of your nightmares poised to charge at you (or some other horrible spidery action!  Who knows what a giant arachnid is about to do, other than something thoroughly unpleasant and skin-crawl-inducing?).

You can still cast the spell or you can take a different action.

This message was last edited by the GM at 21:13, Tue 25 Oct 2016.

Castle Keeper
 GM, 89 posts
Tue 25 Oct 2016
at 20:27
Chapter 2: Back to the Hunting Lodge
In reply to Dreya (msg # 47):

Snarg is much more physically aggressive than that.  As soon as you stoop to pick up the belt pouch, Snarg grabs you and continues his demands as he shakes you.  Think single-minded, out of control junkie.  This is not a quirky conversation with an odd orc.  Snarg is aggressive bordering on violent.  You won't be able to recover spilled berries while Snarg is shaking you.
Dreya
 player, 57 posts
 Level 2 Druid
Tue 25 Oct 2016
at 21:11
Chapter 2: Back to the Hunting Lodge
Oh my gosh! In a sudden panic, Dreya thrusts her hands into his face and casts light. If it causes him to become stunned, even briefly, she will tear herself away and backpeddle a few paces to put distance between the crazy orc, her poor friend Snarg, and herself. What the hell did she put in those berries, she wonders?
Khaaven
 player, 62 posts
 Half elf Ass/wiz(2/1)
Wed 26 Oct 2016
at 00:37
Chapter 2: Back to the Hunting Lodge
Knowing that he is sharing attic space with a large spider, he fires his Heavy crossbow at it. Since it is of monster intelligence should be able to get a sneak attack which is +2 to hit and +4 damage. Once I fire the crossbow will drop it and grab my readied sword next to me for when it or the others close to melee range.


Crossbow for dex and sneak attack +5 to hit and damage is +4 no idea what level bonus I get to hit.
Elwood
 player, 36 posts
 Human Cleric, 2nd Level
Wed 26 Oct 2016
at 03:06
Chapter 2: Back to the Hunting Lodge
Elwood looks at the party of 1 woman, 2 men and 2 ogres, then looks over to see that Khaaven is nowhere in sight and Dreya is occupied with Snarg, and concludes that perhaps a diplomatic approach might be called for in this situation.  He lets his presence be known by clearing his throat, then steps out of the trees trying to look non-threatening, or as non-threatening as you can be in chain mail holding a shied and mace.

To the woman, Elwood responds "Greetings and well met! Yes, we came upon this party of orcs when we came here, not to mention some bandits that were here earlier. I am Elwood, and may Flyspamon's blessing be upon you.  What brings you to this area?"  [OOC:  Alas, Elwood's charisma is far greater than my own - he is trying to be as diplomatic and charming as possible, hoping to avoid an all out battle, or at least to buy some time]

While speaking, Elwood still keeps his distance.  If things become nasty, he is prepared to cast "Sound Burst" into the midst of the new party.

This message was last edited by the player at 03:08, Wed 26 Oct 2016.

Hugh
 player, 32 posts
 Human Monk
 AC: 14 | HP: 18/18
Wed 26 Oct 2016
at 06:55
Chapter 2: Back to the Hunting Lodge
Hugh stands ready to spring to action in the event Elwood's parlay goes south. He begins mentally assessing the battlefield, looking for a strategic advantage should it come to conflict.
Cole Hiller
 player, 23 posts
Wed 26 Oct 2016
at 14:11
Chapter 2: Back to the Hunting Lodge
Taking Elwood's queue, Cole steps in between Dreya and Snarg, Vera ready at his side should the cleric's diplomatic approach fail.
Castle Keeper
 GM, 91 posts
Thu 27 Oct 2016
at 14:26
Chapter 2: Back to the Hunting Lodge
Khaaven is fortunate.  A sneak attack by crossbow in plain view is by no means an automatic thing with a monster of animal intelligence.  This particular spider has never encountered a humanoid with a missile weapon, so it is caught completely by surprise when Khaaven's crossbow bolt launches into its eye cluster for 14 points of damage.  It heaves forward with a spidery scream and lunges toward the assassin.  Khaaven is still next to the hole where the stairway used to be.  Dropping down the hole may be a viable way to escape, but would the spider follow?  If Khaaven still wants to pick up his sword for melee combat, he'll need to make a dex check to attack in the upcoming round.

Cole wedges himself between Dreya and Snarg.  The orc becomes enraged and tries to shove Cole out of the way, but finds the ranger too big for such man-handling.  Snarg snarls fiercely as he tries to reach around Cole to get to Dreya.

The woman looks back and forth between Elwood and the trio of Dreya, Cole, and Snarg.  She does not seem impressed by either Elwood's fancy words or the Snarg Situation.  "Orcs and bandits, you say?  You seem to have bitten off more than you can chew today.  Perhaps you should give the orc what he wants and then we can discuss what gives you the right to go hunting in our forest."

The shirtless men are looking around the clearing, sizing the situation up.  They begin to spread out.  The ogres seem fully engaged just holding their sacks and clubs.  None of them seem to be aware of Len hiding in the woods.  Vecivious's snores have stopped.

What do you do?


Spoiler text: (Highlight or hover over the text to view)
09:14, Today: Castle Keeper, on behalf of Elwood, rolled 12 using 1d20+3.  Charisma check.
09:06, Today: Castle Keeper, for the NPC Snarg, rolled 12 using 1d20+3.  Overbear Cole Hiller.
09:01, Today: Castle Keeper, on behalf of Khaaven, rolled 14 using 1d10+4.  Damage to spider.
09:00, Today: Castle Keeper, on behalf of Khaaven, rolled 16 using 1d20+6.  Shooting spider


Khaaven
 player, 65 posts
 Half elf Ass/wiz(2/1)
Thu 27 Oct 2016
at 14:44
Chapter 2: Back to the Hunting Lodge
Khaaven will grab his sword and engage the spider. It is broad sword, have shocking grasp active so with any melee contact or sword strike do 1d8+1 lightning damage to the spider on top of any other damage.
Hugh
 player, 33 posts
 Human Monk
 AC: 14 | HP: 18/18
Thu 27 Oct 2016
at 14:57
Chapter 2: Back to the Hunting Lodge
Hugh adopts a neutral defensive stance, something his master refers to as the Way of the Morning Breeze. Hopefully he will not have to transition to Way of the Western Wind, but he is ready to do so if the shirtless men advance.

He continues to follow Elwood's lead, not particularly wanting to incite violence if it isn't necessary.
Dreya
 player, 59 posts
 Level 2 Druid
Thu 27 Oct 2016
at 16:05
Chapter 2: Back to the Hunting Lodge
Dreya doesn't like new strangers. At all. Uncharacteristic of her usual bumbling manner of speaking, Dreya presses her lips tight and eyes the new commers warily, taking a step back to stay out of Snarg's reach since Cole seems to have him blocked.
Elwood
 player, 37 posts
 Human Cleric, 2nd Level
Fri 28 Oct 2016
at 03:14
Chapter 2: Back to the Hunting Lodge
Elwood now understands that flattering words and flowery talk are of little use.  However, one must still show confidence to gain respect.  "We have no interest in hunting in these woods.  Our interests lie within the lodge over there.  Or, more precisely, what lies underneath it.  There is a source of foul necromancy coming from there, and it needs to be stopped.  Might I know with whom I am addressing?"

While waiting for a response, Elwood wonders to himself "what in Flyspamon's name is going on with Khaaven?"

This message was last edited by the player at 03:19, Fri 28 Oct 2016.

Castle Keeper
 GM, 92 posts
Fri 28 Oct 2016
at 13:11
Re: Chapter 2: Back to the Hunting Lodge
Elwood:
While waiting for a response, Elwood wonders to himself "what in Flyspamon's name is going on with Khaaven?"

Keep in mind Khaaven has only been inside the lodge for maybe 30-60 seconds at this point.

This message was last edited by the GM at 13:11, Fri 28 Oct 2016.

Cole Hiller
 player, 25 posts
Fri 28 Oct 2016
at 16:12
Re: Chapter 2: Back to the Hunting Lodge
Seeing that Snarg has become rather aggressive toward Dreya, Cole thwacks the drug-frenzied orc across the side of the head with the hilt of his sword, hoping to knock him unconscious.

(Cole will add 2 luck points)
Castle Keeper
 GM, 93 posts
Fri 28 Oct 2016
at 16:18
Re: Chapter 2: Back to the Hunting Lodge
In reply to Cole Hiller (msg # 61):

Are you adding the luck points to your to-hit roll, your damage roll, or one point to each?
Cole Hiller
 player, 26 posts
Fri 28 Oct 2016
at 17:45
Re: Chapter 2: Back to the Hunting Lodge
In reply to Castle Keeper (msg # 62):

To make sure I hit him successfully.
Elwood
 player, 38 posts
 Human Cleric, 2nd Level
Fri 28 Oct 2016
at 21:21
Re: Chapter 2: Back to the Hunting Lodge
In reply to Castle Keeper (msg # 60):

Elwood is just getting a little impatient.  30-60 seconds can sometimes feel like 2 or 3 days

This message was last edited by the player at 21:21, Fri 28 Oct 2016.

Castle Keeper
 GM, 94 posts
Sun 30 Oct 2016
at 16:59
Re: Chapter 2: Back to the Hunting Lodge
The spider scuttles at Khaaven with horrifying speed and its mandibles flash toward the assassin's face.  Khaaven times his duck to pick up his broad sword at exactly the right moment.  The spider bites on air as Khaaven grabs his sword and slashes wildly at the spider's furry belly.  The spider bats the sword away with one of its legs.  The sword's blow may have missed, but a sharp crack sounds with a flash of light as the spider is electrocuted.  The force of the electrical blast sends the spider flying across the attic.  It staggers back to its feet with great difficulty.

Meanwhile, outside the lodge, Cole thwacks Snarg on the side of the head with his sword's hilt.  Snarg crumples to the ground unconscious.

The topless woman says to Cole, "Oh, well done.  Orcs can be quite tiresome at times."  She turns back to Elwood.  "You are addressing Gloria, Queen of the Wood."

The men and ogres knuckle their foreheads and chant, "All hail the Queen of the Wood."

Gloria continues, "The lodgers in the lodge -- ha! I didn't plan that one -- are current on their rent.  Nefarious or not, they have leave to be here, unlike you.  They have not disturbed the peace of the wood, again unlike you.  Now, your business with the lodgers is your own.  Trespassing in the woods makes you my business.  If you will promptly pay the toll, you may pass inside the lodge and resolve your business in private with my leave."

The party can hear the electric crackle of Khaaven's spell coming from the lodge as Gloria finishes.


Spoiler text: (Highlight or hover over the text to view)
11:51, Today: Castle Keeper, on behalf of Khaaven, rolled 8 using 1d8+1.  Shocking grasp damage.
11:43, Today: Castle Keeper, on behalf of Cole Hiller, rolled 7 using 1d8+2.  Subdual damage.
11:42, Today: Castle Keeper, on behalf of Cole Hiller, rolled 25 using 1d20+5.  Attack Snarg.
11:35, Today: Castle Keeper, on behalf of Khaaven, rolled 8 using 1d20+3.  Attack spider.
11:34, Today: Castle Keeper, on behalf of Khaaven, rolled 16 using 1d20+5.  Dex check to grab weapon and attack.
11:33, Today: Castle Keeper, for the NPC Spider, rolled 13 using 1d20+3.  Attack Khaaven.
11:32, Today: Castle Keeper, for the NPC Monsters, rolled 5 using 1d6.  Initiative.
11:32, Today: Castle Keeper, for the NPC Party, rolled 3 using 1d6.  Initiative.


Dreya
 player, 60 posts
 Level 2 Druid
Sun 30 Oct 2016
at 18:40
Re: Chapter 2: Back to the Hunting Lodge
Dreya roles her eyes. "Self appointed queen, perhaps." She mutters under her breath, with air quotes around "queen" and everything.

This message was last edited by the player at 19:22, Sun 30 Oct 2016.

Cole Hiller
 player, 27 posts
Sun 30 Oct 2016
at 19:29
Re: Chapter 2: Back to the Hunting Lodge
Cole sends a glance down toward Dreya before he steps in front of her, shielding her.  "Pardon my friend's rudeness, Queen. She can be rather naive when it comes to the ways of the world. I have traveled these wood many times and have never had the pleasure of your acquaintance before. But, I have been away for some time, perhaps my memory is foggy?  What sort of toll does the Queen of the Wood demand from those passing through?"

This message had punctuation tweaked by the player at 19:30, Sun 30 Oct 2016.

Khaaven
 player, 66 posts
 Half elf Ass/wiz(2/1)
Sun 30 Oct 2016
at 22:54
Re: Chapter 2: Back to the Hunting Lodge
Khaaven goes on the offensive after noticing the spider's slow reaction after his spells affect. Hoping that his sword will connect and finish it off.

This message was last edited by the player at 11:11, Mon 31 Oct 2016.

Elwood
 player, 39 posts
 Human Cleric, 2nd Level
Mon 31 Oct 2016
at 01:33
Re: Chapter 2: Back to the Hunting Lodge
Elwood stay's silent waiting for the Queen of the Wood response to Cole's question.
Len Packer
 player, 26 posts
Mon 31 Oct 2016
at 02:11
Re: Chapter 2: Back to the Hunting Lodge
Len does his best to observe the exchange. His spot behind the tree may be spotted, so he tries to stay still.
Hugh
 player, 34 posts
 Human Monk
 AC: 14 | HP: 18/18
Mon 31 Oct 2016
at 04:59
Re: Chapter 2: Back to the Hunting Lodge
Hugh does not have much to add to the ongoing negotiation and continues to bide his time by sizing up the other side. He studies each potential enemy in turn but maintains a calm demeanor throughout.
Castle Keeper
 GM, 95 posts
Mon 31 Oct 2016
at 16:04
Re: Chapter 2: Back to the Hunting Lodge
Khaaven pursues the spider across the attic.  He tries to slash the spider, but the monster is too quick for his blade.  The spider responds by shooting webbing at Khaaven, but the assassin rolls to the side and the webbing flies past him.

Meanwhile, in the clearing outside...

Gloria glares at Dreya, then turns to Cole and says, "Your polite words please me, human.  If you would perform a favor for me, the toll would not be onerous at all.  Perhaps, 50 gold pieces?  My servants are carrying packages for delivery to the lodgers.  Since it seems clear you intend to pay them a visit, I suggest you deliver the packages for us.  Please decide quickly.  My duties are great and I cannot tarry here all day."


Spoiler text: (Highlight or hover over the text to view)
10:52, Today: Castle Keeper, on behalf of Khaaven, rolled 20 using 1d20+2.  Dodge webbing.
10:50, Today: Castle Keeper, on behalf of Khaaven, rolled 6 using 1d20+3.  Attack spider.
10:48, Today: Castle Keeper, for the NPC Spider, rolled 2 using 1d6.  Initiative.
10:47, Today: Castle Keeper, on behalf of Khaaven, rolled 6 using 1d6.  Initiative.


Khaaven
 player, 67 posts
 Half elf Ass/wiz(2/1)
Mon 31 Oct 2016
at 19:16
Re: Chapter 2: Back to the Hunting Lodge
Khaaven once again will attempt to bring the fight to the spider by pressing his advantage.
Dreya
 player, 61 posts
 Level 2 Druid
Mon 31 Oct 2016
at 22:43
Re: Chapter 2: Back to the Hunting Lodge
After seeing the flash of electricity from the upper part of the attic, Dreya nudges Cole in the back.

"Didn't Sir Khaaven go into the cabin? I think he might have found some trouble. I will go check while you continue to talk with this 'queen'."

Turning, Dreya trots over to the entrance of the cabin. The ranger had gone in earlier and didn't express alarm, so she will just poke her head in and see how their wizard...assassin...arcane assassin?...is doing.
Cole Hiller
 player, 28 posts
Tue 1 Nov 2016
at 02:57
Re: Chapter 2: Back to the Hunting Lodge
Unease settled in Cole’s gut.  Khaaven seemed an awfully long time away and that spark of lighting just before was troubling, and Dreya’s sudden departure worried him too.  Of all the times for the druid to separate herself from the group… The sooner they were rid of this Queen and her minions, the better.  “Fifty gold pieces sounds a reasonable sum to avoid unnecessary blood shed this day,” Cole responds.  “Who should we deliver these packages too? We can drop them off, but no guarantees the recipients will accept them from us. And I assume this payment is sufficient for return from our business in the lodge as well,” he stated rather than questioned, leveling the Queen with an unwavering gaze. Digging in the pouch slung about his waist-belt he found what he was looking for and extended out his hand to show the Queen the fifty gold pieces lying in his palm.

This message was last edited by the player at 02:58, Tue 01 Nov 2016.

Elwood
 player, 40 posts
 Human Cleric, 2nd Level
Tue 1 Nov 2016
at 03:39
Re: Chapter 2: Back to the Hunting Lodge
Elwood nods in agreement with Cole's response and walks over to Cole to help receive the "packages".  He shudders to think what may be in the sacks that the two ogres are carrying.
Castle Keeper
 GM, 96 posts
Wed 2 Nov 2016
at 15:55
Re: Chapter 2: Back to the Hunting Lodge
Gloria nods her head and one of the topless men walks over to Cole and takes the 50 gold pieces.  The two ogres step up and drop their large sacks next to Cole.  The sacks are enormous (think Santa Claus's sack) and tied shut with rope near the mouths.  It's hard to tell what is in the sacks.  They are lumpy, smell unpleasant in an odd way, and occasionally some of the lumps move.  Cole is probably strong enough to move one himself, but Elwood would need assistance.

Gloria says, "Just drop the sacks off when you head down to the basement.  The tenants can take it from there.  You are welcome to leave my woods without further toll."

If no one has further business with Gloria, she says, "Toodles", then she and her entourage vanish back into the forest.

Back at the lodge, Dreya steps inside and finds the front room empty and dimly lit.  She does not see any sign of Khaaven, but she does hear some sort of commotion from the attic.

Upstairs, things are not going so well for Khaaven.  He presses his attack against the spider, but is sprayed with webbing before he can take a swing.  The assassin finds himself entangled in sticky fibers stretching from the floor of the attic to what's left of the roof.  He is immobilized, but may be able to break free with a strength check.


Spoiler text: (Highlight or hover over the text to view)
10:48, Today: Castle Keeper, on behalf of Khaaven, rolled 14 using 1d20+5.  Dodge web.
10:45, Today: Castle Keeper, for the NPC Spider, rolled 2 using 1d6.  Initiative.
10:45, Today: Castle Keeper, on behalf of Khaaven, rolled 1 using 1d6.  Initiative.


This message was last edited by the GM at 16:00, Wed 02 Nov 2016.

Hugh
 player, 35 posts
 Human Monk
 AC: 14 | HP: 18/18
Wed 2 Nov 2016
at 16:02
Re: Chapter 2: Back to the Hunting Lodge
"Well done," Hugh comments to his companions after the extortionists take their leave. "It is good we did not have to expend energy dispatching those brutes, but I wonder how many others they have fleeded in their time. Queen of the forest indeed!"

Once Gloria's band has departed he says, "Let's go see how Khaaven is faring..."

The monk heads to the cabin and looks in after Khaaven.
Dreya
 player, 62 posts
 Level 2 Druid
Wed 2 Nov 2016
at 17:06
Re: Chapter 2: Back to the Hunting Lodge
It is so dimly lit in the damn cabin, Dreya can't see much. Looking around the floor, she picks up a chunk of rubble and casts light on it to help her light the area. If she can see an opening into the attic, she will toss the glowing object up there to help her see as well.
Elwood
 player, 41 posts
 Human Cleric, 2nd Level
Wed 2 Nov 2016
at 20:01
Re: Chapter 2: Back to the Hunting Lodge
Elwood reaches into his money pouch and hands Cole 10 gp.  "Here's my share for the toll, plus my appreciation for your negotiations."  He then grabs one of the sacks and is suddenly reminded just how strong ogres are.  To Cole he says "I think lugging these over to the lodge can wait.  Perhaps we should join Dreya and Hugh to check on Khaaven first."  Elwood then starts to make his way to the lodge.
Cole Hiller
 player, 29 posts
Wed 2 Nov 2016
at 23:05
Re: Chapter 2: Back to the Hunting Lodge
Cole nods appreciation to Elwood as the Cleric hands him the 10 gold pieces before hefting one of the bags over his shoulder and making his way over to the lodge as well to see what the devil has been taking Khaaven so long.
Len Packer
 player, 27 posts
Wed 2 Nov 2016
at 23:39
Re: Chapter 2: Back to the Hunting Lodge
Len is perplexed about what is going on out in the open area. Have the others in the group made some sort of bargain with the possible foes? The fighter considers making himself known, but he balks. Perhaps it would be safe to stay behind the tree just a tad longer. Better safe than orc bait.
Khaaven
 player, 69 posts
 Half elf Ass/wiz(2/1)
Thu 3 Nov 2016
at 00:20
Re: Chapter 2: Back to the Hunting Lodge
Khaaven will get himself free of the webbing if he can, not liking the idea of being at the spiders mercy.
Castle Keeper
 GM, 99 posts
Thu 3 Nov 2016
at 22:20
Re: Chapter 2: Back to the Hunting Lodge
The rest of the party (with the exception of Len) heads into the lodge to check on Khaaven.  The fighter is left to observe the clearing (nothing of interest is going on in the clearing at the moment except a large, lumpy, occasionally-moving sack and an unconscious Snarg are lying on the ground).

The main level of the lodge is much as you all remember it.  The blood stains on the floor have received the barest of cleaning attempts.  The crates are scattered and mostly broken.  There is no sign of life on this floor.  Mysterious sounds, however, are coming from the hole leading into the attic.  The hole in the ceiling is at least 10 feet off the ground with the collapsed staircase below.  There is not an obvious means of reaching the attic through the hole.

Up in the attic, Khaaven struggles mightily against the webs holding him in place.  The web strands strech a little, but the assassin is unable to break free.  If only he had focused on strength training in his youth like his cousin Khaarven so that strength was a prime attribute.  Only now, in this late hour, does Khaaven see the error of his ways.

The spider darts forward with a desperate bite to Khaaven for 4 points of damage.  Juices squirt from the spider's fangs into Khaaven's arm.  A fierce stinging quickly becomes a dreadful burning sensation, then Khaaven's muscles spasm and tighten as he suffers another 4 points of damage from poison.

The party members below can't tell what they are hearing, but perhaps Khaaven will scream in horrific pain and alert them to his plight.


Spoiler text: (Highlight or hover over the text to view)
17:10, Today: Castle Keeper, for the NPC Spider, rolled 4 using 1d6.  Poison damage.
17:09, Today: Castle Keeper, on behalf of Khaaven, rolled 12 using 1d20+3.  Save versus poison.
17:07, Today: Castle Keeper, for the NPC Spider, rolled 4 using 1d6.  Damage from bite.
17:07, Today: Castle Keeper, for the NPC Spider, rolled 23 using 1d20+9.  Attack Khaaven.
17:04, Today: Castle Keeper, on behalf of Khaaven, rolled 16 using 1d20+4.  Strength check to escape web.
17:02, Today: Castle Keeper, on behalf of Khaaven, rolled 5 using 1d6.  Initiative.
17:01, Today: Castle Keeper, for the NPC Spider, rolled 3 using 1d6.  Initiative.


Len Packer
 player, 28 posts
Thu 3 Nov 2016
at 22:46
Re: Chapter 2: Back to the Hunting Lodge
Len blinks as the others enter the building. With the clearing... clear... he stands straight and makes another scan of the area. Confident that all is good for now, he heads for the interior.

Once inside, the fighter notices the looks up to the ceiling. He scratches his head.

"What's going on? And who was that outside?"
Dreya
 player, 64 posts
 Level 2 Druid
Thu 3 Nov 2016
at 23:04
Re: Chapter 2: Back to the Hunting Lodge
If Dreya successfully cast light on an object before, she will toss the glowing mass into the hole above her to send back the shadows a bit.
Cole Hiller
 player, 30 posts
Fri 4 Nov 2016
at 01:54
Re: Chapter 2: Back to the Hunting Lodge
Dropping the sack at his feet, Cole looks around, worry snaking through him like an insidious coil at no sign of their Wizard-Assassin.  "Khaaven? Where the bloody devil are you?"  Cole shouts.

This message was last edited by the player at 01:55, Fri 04 Nov 2016.

Hugh
 player, 37 posts
 Human Monk
 AC: 14 | HP: 18/18
Fri 4 Nov 2016
at 05:32
Re: Chapter 2: Back to the Hunting Lodge
Hugh looks around for a couple of serviceable crates to stack atop one another in order to reach the hole. If none are found, he will take a running start and attempt to grab hold of the ledge and pull himself up into the attic.
Castle Keeper
 GM, 100 posts
Fri 4 Nov 2016
at 13:15
Re: Chapter 2: Back to the Hunting Lodge
In reply to Dreya (msg # 86):

I knew I forgot something.  Dreya is definitely able to find a small piece of wood to imbue with light and chuck it up through the hole.  The angle isn't great, but you can see the roof of the attic is a mess.  You can't see Khaaven, although he and the spider can now see each other quite clearly.  The spider is a hot mess.  It has a nasty arrow sticking out of if its eye cluster and it's got a pretty severe sword wound as well.
Elwood
 player, 42 posts
 Human Cleric, 2nd Level
Fri 4 Nov 2016
at 13:51
Re: Chapter 2: Back to the Hunting Lodge
Elwood speaks to Len.  "We had the honor of meeting the 'Queen' of these woods.  Apparently we owed a toll, which Cole graciously paid. Now, last I saw Khaaven, he was scampering up the side of this lodge and entering through an attic window."

Elwood will aid Hugh with the crates.   If none are suitable, he'll offer to help boost Hugh up into the stairway hole.  He'll then get out his rope and hammer,  and tie one end of the rope to the middle of the hammer's handle,  using it as a makeshift grappling hook.
Khaaven
 player, 70 posts
 Half elf Ass/wiz(2/1)
Fri 4 Nov 2016
at 15:05
Re: Chapter 2: Back to the Hunting Lodge
Khaaven will again attempt to break free and finish the spider.

" HELP, A very large and unhappy spider is making a meal out of me. It is almost dead but need assistance quickly."

This message was last edited by the player at 15:11, Fri 04 Nov 2016.

Len Packer
 player, 29 posts
Fri 4 Nov 2016
at 19:01
Re: Chapter 2: Back to the Hunting Lodge
Len manages to look confused, but he understands the explanation.

"Queen. Hmm. All right. And thank you to Cole."

The fighter stares up at the hole while the crates are being stacked.

"I hate spiders" he mumbles.
Castle Keeper
 GM, 102 posts
Fri 4 Nov 2016
at 21:47
Re: Chapter 2: Back to the Hunting Lodge
Khaaven continues to struggle ineffectively at the powerful webbing.  Alas, he remains stuck.

The spider starts to approach for another bite when the shouts from below sound out.  The spider hesitates for a moment staring at Khaaven.  That's when Hugh jumps up and grabs the lip of the attic floor.  As Hugh begins to pull himself up, the spider decides discretion is the better part of valor and flees the attic through a hole in the roof.

With Hugh's help, Khaaven is able to pull himself out of the thick webbing.  Getting down to the main floor will be a simple matter of dropping through the hole and having party members catch you to break your fall.



Spoiler text: (Highlight or hover over the text to view)
16:17, Today: Castle Keeper, on behalf of Khaaven, rolled 20 using 1d20+4.  Escape web.
16:17, Today: Castle Keeper, on behalf of Khaaven, rolled 4 using 1d6.  Initiative.
16:17, Today: Castle Keeper, for the NPC Spider, rolled 2 using 1d6.  Initiative.


Cole Hiller
 player, 31 posts
Sat 5 Nov 2016
at 00:01
Re: Chapter 2: Back to the Hunting Lodge
"Drop whenever you are ready. I shall break your fall." Cole shouts to the hole in the ceiling, positioning himself to readily catch anyone who falls from above. "One at a time, please."
Dreya
 player, 66 posts
 Level 2 Druid
Sat 5 Nov 2016
at 00:20
Re: Chapter 2: Back to the Hunting Lodge
Dreya steps up and braces herself to also help catch someone...hoping like mad she isn't smooshed in the process. But she is eager to prove to her traveling friends how useful she is trying to be!
Elwood
 player, 44 posts
 Human Cleric, 2nd Level
Sat 5 Nov 2016
at 00:45
Re: Chapter 2: Back to the Hunting Lodge
Elwood readies himself to take care of Khaaven's wounds.
Len Packer
 player, 30 posts
Sat 5 Nov 2016
at 00:53
Re: Chapter 2: Back to the Hunting Lodge
Len looks back to the entrance to the building.

"I better keep a look out, just in case."

The fighter walks to the opening and gives a look. The lodge seems to be a place of interest among possible foes.
Hugh
 player, 38 posts
 Human Monk
 AC: 14 | HP: 18/18
Sat 5 Nov 2016
at 22:25
Re: Chapter 2: Back to the Hunting Lodge
Hugh approaches the hole and gets to his knees. Dropping down should be a simple matter for the monk. He turns backwards, grabs the ledge and allows himself to hang from the edge, before finally releasing his handhold.

OOC: Hanging from the ledge like this and dropping would at most entail a 3 or 4 feet drop, assuming the hole was 10 feet above ground. A basketball hoop is 10 feet tall. I am 6 feet tall, and as a young man I could jump up and grab the rim without much difficulty. Landing on my feet also wasn't a big deal.

This shouldn't really be that hard, unless I misunderstand the height of the hole.

Castle Keeper
 GM, 103 posts
Sun 6 Nov 2016
at 23:28
Re: Chapter 2: Back to the Hunting Lodge
Hugh prepares to drop to the ground floor when he is interrupted by Khaaven groaning.  He looks over as the assassin's face breaks into a grimace of pain, then the assassin stiffens like a board and falls to the floor of the attic.  Hugh rushes over to check on his fellow party member.  Khaaven continues to breathe, but looks fairly ghastly.

Hugh carefully lowers the paralyzed assassin down to the rest of the party, then neatly flips through the hole and lands on his feet down below.

Len is on lookout at the front door to the lodge.  He sees a monstrous spider scurry across the clearing toward the woods.  The spider runs over Snarg's body and the body starts to drag across the clearing behind the spider.  It looks like the spider must have snagged the orc with a strand of webbing as it passed.  Dinner is served.

Situation summary:
  • Khaaven is in pretty bad shape
  • Everyone else is in great shape
  • You have two sacks of gods-know-what to deliver to the orcs in the temple below the lodge
  • Snarg is unconscious somewhere in the woods and out of your hair, presumably permanently.

Now would seem to be a good time for the party to deal with Khaaven's injuries and make a plan to tackle the temple below.  We can launch the attack on the temple upon my return from vacation.


Spoiler text: (Highlight or hover over the text to view)
17:18, Today: Castle Keeper, on behalf of Khaaven, rolled 3 using 1d4.  Poison damage.
17:17, Today: Castle Keeper, on behalf of Khaaven, rolled 10 using 1d20+3.  Save versus poison.


Elwood
 player, 45 posts
 Human Cleric, 2nd Level
Sun 6 Nov 2016
at 23:57
Re: Chapter 2: Back to the Hunting Lodge
Elwood quickly goes over to Khaaven, lays his hands on him and chants "In nomine Flyspamon, ipso facto et al ad hominem" {Casts 'Cure Light Wounds' on Khaaven}  "I can heal some of his wounds, but there's not much I can do if he has been poisoned by that spider."  After casting his spell, Elwood gets out a bandage and binds his wounds.

[OOC: Use 2 luck points to add to my amount to heal roll]

This message was last edited by the player at 00:36, Mon 07 Nov 2016.

Len Packer
 player, 31 posts
Mon 7 Nov 2016
at 00:07
Re: Chapter 2: Back to the Hunting Lodge
Len hesitates. Should he inform the group about Snarg? He decides that just giving the knowledge couldn't hurt. The fighter turns to the group.

"Pardon me" Len begins. "That Snarg got snatched up by a big ol' spider and dragged into the trees."

With a shrug, Len turns back to his watch.
Dreya
 player, 67 posts
 Level 2 Druid
Mon 7 Nov 2016
at 00:21
Re: Chapter 2: Back to the Hunting Lodge
Dreya moves over to poor Khaaven. It might be a long shot, but she knows a body has lots of fluids in it. Laying her hands on the archane assassin, she delves deep inside herself for as much energy as she can possibly dredge up, and then casts "Purify Food and Drink" in an attempt to make any poisonous or otherwise contaminated food and liquid pure once again.

[OOC - Will use one of my hero points to attempt to save Khaaven's life.]

This message was last edited by the player at 00:23, Mon 07 Nov 2016.

Cole Hiller
 player, 32 posts
Mon 7 Nov 2016
at 01:35
Re: Chapter 2: Back to the Hunting Lodge
"I doubt that will work, Dreya." Cole says, taking in Khaaven's stiffened form.  "He is a man of flesh and blood.  He needs an antidote or nature's healing for whatever toxin has entered him.  Perhaps I can find some forest remedy for Khaaven. I know of a few herbs that can alleviate symptoms of a paralytic nature.  You guys keep him alive until I return."  Cole darts out of the lodge in search of whatever flora or fauna around the area he can find that could neutralize spider poison.

(If he can, he will also make a wisdom check to see if it is indeed paralytic poison that is afflicting Khaaven. He will search for the ingredients needed for whatever he discerns. Cole will will expend a hero point to speed up the time it takes to find and make the ingredients.)

This message was last edited by the player at 02:00, Mon 07 Nov 2016.

Castle Keeper
 GM, 104 posts
Tue 8 Nov 2016
at 14:09
Re: Chapter 2: Back to the Hunting Lodge
Elwood prays over the half-elf.  He puts his hand over the bite on Khaaven's arm.  With a flash of golden light, the wound miraculously heals and a look of vigor returns to the rigid assassin.  6 points healed.

Dreya tries casting purify food and drink on Khaaven (no need for a hero point on this one).  His saliva changes to the purest spit imaginable, but he remains paralyzed.

Cole heroically dashes out to the woods and immediately stumbles upon exactly the moss he needs behind the first tree he checks.  It is a quick matter of mashing the moss into a paste and rubbing it into Khaaven's gums.  Khaaven's body starts to tremble, then he begins to move his limbs slightly.  He's able to sit up on his own in just a few minutes and ready for adventure within a half hour.  He may be down 5 hit points, but he has a wicked scar to impress the ladies with when he gets back to town.


Spoiler text: (Highlight or hover over the text to view)
07:58, Today: Castle Keeper, on behalf of Elwood, rolled 6 using 1d8+2.  CLW.

Dreya
 player, 69 posts
 Level 2 Druid
Wed 9 Nov 2016
at 02:57
Re: Chapter 2: Back to the Hunting Lodge
Dreya did say it was a long shot! Ha ha ha!
Len Packer
 player, 32 posts
Tue 22 Nov 2016
at 02:19
Re: Chapter 2: Back to the Hunting Lodge
Len returns to the interior of the lodge to address his comrades.

"Hey," he begins. "What are you going to do about those sacks out there? You never know what's in 'em, huh."

The fighter gives a quick glance at the others. He then turns and returns outside to continue his watch.
Elwood
 player, 49 posts
 Human Cleric, 2nd Level
Tue 22 Nov 2016
at 03:51
Re: Chapter 2: Back to the Hunting Lodge
After attending Khaaven's wounds, Elwood goes over to Len.  "Could you help me bring that one remaining sack back here?  I'm afraid that is a bit too heavy for me to do it alone.  If we're quick about it,  we should be able to retrieve it before that spider notices us."  After mentioning about the spider,  Elwood's reflected on Snarg's fate.  "Poor fellow. First he got skewered by Veera, escaped from us, but was then captured and beaten by his fellow orcs, rescued by us, only to end up as a spider's dinner.  He sure felt Oponn's push."
Dreya
 player, 73 posts
 Level 2 Druid
Tue 22 Nov 2016
at 19:16
Re: Chapter 2: Back to the Hunting Lodge
Dreya nods at Elwood.  "I wish we could have helped Snarg more."  She glances around at the rest of the party.  "I am not a very strong fighter, and need to rely on my spells more.  I wouldn't mind waiting for a short rest.  But if everyone wants to forge ahead, I will try my best to be as useful as I can.  I for one don't trust that so called "queen", and would like to see what is in the sacks before we just blindly deliver them."

She moves to the sack already brought in the cabin and gets ready to peek inside.
Hugh
 player, 40 posts
 Human Monk
 AC: 14 | HP: 18/18
Tue 22 Nov 2016
at 21:02
Re: Chapter 2: Back to the Hunting Lodge
Hugh remains vigilant while listening and looking for activity either outside in the woods or below the cottage. He gives the sacks a curious glance but leaves their exploration for other members of the party. The party has already seen evidence of several interlopers and he is still not convinced the woman and the ogres might not double back looking to gain an advantage.
Len Packer
 player, 33 posts
Tue 22 Nov 2016
at 21:10
Re: Chapter 2: Back to the Hunting Lodge
Hugh nods at the thought of bringing the bags inside. He places his weapon on his back and heads to the rear of the building. It takes little effort (I hope) for the large man to carry what he can inside. He places each container on the center of the front room floor. When done, Len wipes his brow.

"Anything good?" he inquires.
Cole Hiller
 player, 35 posts
Wed 23 Nov 2016
at 02:44
Re: Chapter 2: Back to the Hunting Lodge
Cole stands beside Dreya as she peers into one of the sacks as he waits for the others to gather in the lodge. Just in case, his hand is ready at his side to pull Vera should the occasion call for it.
Castle Keeper
 GM, 108 posts
Wed 23 Nov 2016
at 14:11
Re: Chapter 2: Back to the Hunting Lodge
The party easily gets both of the bulging and sometimes squirming sacks into the center of the lodge's front room.

Is Dreya going to look inside one of them?  Is the party heading downstairs immediately or resting overnight first?
Dreya
 player, 75 posts
 Level 2 Druid
Thu 24 Nov 2016
at 02:00
Re: Chapter 2: Back to the Hunting Lodge
Drey brings her ear close to a sack first to see what sounds she hears.  Then she opens the sacks to look inside.
Elwood
 player, 51 posts
 Human Cleric, 2nd Level
Thu 24 Nov 2016
at 20:23
Re: Chapter 2: Back to the Hunting Lodge
Elwood holds his mace and shield at the ready.  He positions himself a couple of steps away from the sack Dreya is opening,  is a spot that won't interfere with the rest of the party.  He is ready to either spring forward in  attack or spring backwards, depending on what is in the sack.
Cole Hiller
 player, 36 posts
Fri 25 Nov 2016
at 14:41
Re: Chapter 2: Back to the Hunting Lodge
Not liking the looks of the squirming sacks, Cole pushes Dreya aside as she opens the sack, hoping that was sufficient enough to get her out of dangers way, bracing himself for the worst.

This message was last edited by the player at 14:45, Fri 25 Nov 2016.

Castle Keeper
 GM, 109 posts
Sat 26 Nov 2016
at 17:28
Re: Chapter 2: Back to the Hunting Lodge
Dreya puts her ear next to one of the sacks.  Fortunately, no ear worms attack.  Listening carefully, she hears slightly squishy sounds and a wheezing sound every few seconds.  She mostly hears the sound of the sack's rough cloth rustling.

The druid carefully begins untying the sack.  Something inside presses toward the top of the sack as she does so, eager to escape.  As Dreya unties the final knot, Cole shoves her aside and braces for whatever might launch itself from within the sack.

The first thing to escape the sack is a foul odor, something like boiled cabbage only much worse.  The party can see a faint yellowish-brown haze float up from the sack's opening and disperse.  The sack begins to shake violently and topples to the side.  A fleshy, leathery something rolls out and stops at Len Packer's feet.  Your minds struggle to process what you are seeing.  It's sort of like a misshapen cube covered in what appears to be skin.  Bones (or something worse) press out against the skin from the inside in waves, so that the skin periodically bulges at odd angles as it stretches thin and you can start to make out the outline of whatever is moving within.  The thing also expands and contracts spasmodically in conjunction with the wheezing sounds.  Your best guess is this represents the breathing cycle of the object/thing.  It's fairly small, maybe 2 feet to a side if it were pressed into the form of a cube instead of the crazy misshapen mess that it is.  Other than the occasional tuft of black hair, the exterior of this thing is unremarkable.  You can't see how air is getting in or out.  It does not have a mouth, eyes, or any appendages.

You can see more excited movement within the sack.  This thing probably has friends.  The other sack is also moving more.
Len Packer
 player, 34 posts
Sat 26 Nov 2016
at 22:15
Re: Chapter 2: Back to the Hunting Lodge
Len hops back as the bag creature lands near him. He opens his eyes wide and prepares to reach for his weapon.

"What in the great moogley is that?" he exclaims.
Elwood
 player, 53 posts
 Human Cleric, 2nd Level
Sat 26 Nov 2016
at 23:33
Re: Chapter 2: Back to the Hunting Lodge
Elwood holds his shield like a tray, concave side (back) facing up.  He'll then try to scoop the fleshball thing in his shield and try to dump the object back into the sack.  "Can someone hold the sack open?  Be careful not touch these things."

If he succeeds in putting the ball of writhing flesh, bone and hair back into the sack, he'll attempt to tie the sack up again.
Dreya
 player, 76 posts
 Level 2 Druid
Sun 27 Nov 2016
at 00:48
Re: Chapter 2: Back to the Hunting Lodge
Flopping back onto her backside, Dreya is frozen there, staring wide-eyed, jaw dropped in shock, as she looks at the horrendous...thing.

Finally shaking herself from her utter stupification, Dreya says, "Well, no babies in the sacks, then? Umm...but what is it? Something cursed?"
Dreya
 player, 77 posts
 Level 2 Druid
Sun 27 Nov 2016
at 01:00
Re: Chapter 2: Back to the Hunting Lodge
A sudden, horrifying thought occurs to her. "What if they are diseased?" Scrambling to her feet with an undignified squeel, Dreya hurries over to a far corner of the room to put as much distance between her and the sack as possible, frantically squirming as one does to desparately brush off a crawly bug or spider.

This message was last edited by the player at 01:01, Sun 27 Nov 2016.

Len Packer
 player, 35 posts
Sun 27 Nov 2016
at 01:55
Re: Chapter 2: Back to the Hunting Lodge
Len backs up to the wall, wary of Dreya's thought.

"I'm hoping they're just ogre food" he remarks. "But I sure hope one of you can cure disease. I don't feel like getting sick."
Hugh
 player, 41 posts
 Human Monk
 AC: 14 | HP: 18/18
Sun 27 Nov 2016
at 18:27
Re: Chapter 2: Back to the Hunting Lodge
Hugh watches with concern as the amorphous thing wriggles and writhes. "Yes, don't touch it," he raffirms the thoughts of another. He then looks for a nearby stick to hopefully help escort the thing back into a sack, either the original or a new one altogether if getting it back into its former home looks to be too challenging.
Cole Hiller
 player, 37 posts
Sun 27 Nov 2016
at 19:48
Re: Chapter 2: Back to the Hunting Lodge
Cole does bis best to help get the "things" back into the sack without touching them.
Castle Keeper
 GM, 110 posts
Mon 28 Nov 2016
at 18:29
Re: Chapter 2: Back to the Hunting Lodge
The party is very fortunate Jim Ward isn't GMing (you'd all be dead at this point).  But, since Jim isn't, you are just fine.  Getting the thing back in the sack proves difficult.  Elwood's shield plan eventually works.  It is hard to balance the thing on the shield, particularly since its inner motions become more volatile every time someone speaks.  A second thing almost escapes the bag as you are putting the first one back in.  You notice the first thing's spastic breathing seems to accelerate as you seal it in.  Once the sack is retied things calm for a moment, but then the motions inside both sacks become rather frantic.  They seem to generally be wobbling toward Len.
Dreya
 player, 78 posts
 Level 2 Druid
Mon 28 Nov 2016
at 21:02
Re: Chapter 2: Back to the Hunting Lodge
Staying tucked in the corner, Dreya rings her hands. "What...do we do now? Get rid of them some how?"
Len Packer
 player, 36 posts
Mon 28 Nov 2016
at 21:11
Re: Chapter 2: Back to the Hunting Lodge
Len studies the moving bag.

"Are they..."

He gulped.

"Coming toward me?"

He takes the cleaver from his side and prepares to defend himself.

"I don't like that."
Elwood
 player, 54 posts
 Human Cleric, 2nd Level
Mon 28 Nov 2016
at 21:51
Re: Chapter 2: Back to the Hunting Lodge
Observing that the "things" seem to get agitated when the group speaks, Elwood holds his index finger to his mouth, indicating that everyone should not speak.  He then faces Cole and Hugh, points to the sacks then points towards the front door, then shrugs his shoulders.  He is trying to silently convey the question "Should we move the sacks back outside?"
Len Packer
 player, 37 posts
Tue 29 Nov 2016
at 02:41
Re: Chapter 2: Back to the Hunting Lodge
Len almost smiles when Elwood asks his question.

"Yeah, I'm in favor of getting those things outside. Maybe back in the trees. I can't do it. I think I... I antagonize 'em or something. Too bad that talking..."

The fighter's eyes opens wide. He realizes that talking about talking isn't such a good idea. He's embarrassed.
Hugh
 player, 42 posts
 Human Monk
 AC: 14 | HP: 18/18
Tue 29 Nov 2016
at 04:13
Re: Chapter 2: Back to the Hunting Lodge
Hugh whispers, "Perhaps we can bury them in the ground and cover the earth with heavy stones for now?" Barring this, the monk suggests perhaps a cleric or wizard might know the proper dispensation of such things.
Dreya
 player, 80 posts
 Level 2 Druid
Tue 29 Nov 2016
at 05:10
Re: Chapter 2: Back to the Hunting Lodge
Far from the corner, everyone hears a loud-as-she-dares whisper. "What about fire? Burn them?"
Cole Hiller
 player, 38 posts
Wed 30 Nov 2016
at 01:06
Re: Chapter 2: Back to the Hunting Lodge
(Cole will attempt a wisdom check to see if he has ever come across these creatures in his many travels.)
Castle Keeper
 GM, 112 posts
Wed 30 Nov 2016
at 01:21
Re: Chapter 2: Back to the Hunting Lodge
Cole really, really doesn't recognize these things.  The more he thinks about them, the less he seems to remember about them.  Perhaps he should open a sack and take a second look?

Time for the party to come to a decision on what's next.  Do you want to bury the sacks?  Burn them?  Take them down to the basement as you promised?  Are you heading down immediately or making camp?  If you're making camp, where do you want to do it?

It's still pretty early in the day (about noon).  It's a quite lovely day unless you are a goodberry-addicted orc.


Spoiler text: (Highlight or hover over the text to view)
19:18, Today: Castle Keeper, on behalf of Cole Hiller, rolled 5 using 1d20+3.  Attempt to recognize flesh bag things.

Dreya
 player, 82 posts
 Level 2 Druid
Wed 30 Nov 2016
at 02:22
Re: Chapter 2: Back to the Hunting Lodge
Another terrifying thought occurs to Dreya.  Keeping her back pressed tight to the wall and a horrified gaze on the bag,  she suddenly holds her breath as she inches her way along the wall toward the door to the cabin, refusing to take her eyes off the sacks.  Once at the door, she stumbles outside.  Finally under the bright, sea-blue sky and in the very, very clean breeze of air, she takes several heaving breaths.

With one last huge woosh of air into her lungs, Dreya pokes her head back into the door.  "I-am-in-favor-of-destroying-those-things-because-isn't-burying-them-like-out-of-sight-out-of-mind-as-humans-say?" Dreya rattles off, speaking rapidly all in the space of one breath before quickly backing outside once more.

This message was last edited by the player at 02:28, Wed 30 Nov 2016.

Elwood
 player, 56 posts
 Human Cleric, 2nd Level
Wed 30 Nov 2016
at 04:29
Re: Chapter 2: Back to the Hunting Lodge
An idea struck Elwood.  He motions to the others to join Dreya outside and leave the sacks where they are.  Assuming everyone comes out, he addresses his comrades.

"We could destroy these things,  and as Dreya mentioned, fire would be the best way.   However,  we will need a large fire,  preferably in a pit.  Pouring some oil on the sacks and lighting it would probably only succeed in burning the sacks. A fire is likely to attract things,  like a pair of ogres, not to mention Queen Topless and her two shirtless shoeless companions, who are all shirtless and shoeless because they're shape-shifters, and constantly ripping up their shirts and shoes because they transform into something big and hulky (but oddly slim-waisted).  Plus she's powerful enough to command two ogres.  But anyway, we could burn the things.

Now this may be a stupid idea, but maybe these sacks can help us.  Didn't Snarg mention that there's a lot of orcs down there?  If we show up carrying the sacks,  some orcs or other creatures down there may think that were just delivery boys, um, er, delivery people, and not bother us too much.  We can then scout out the area first and pick our battles.  Of course if we go down there those things in the sacks could pop out and disease us and try to eat us.

Anyway, those are my thoughts, but I really want to hear what every one else thinks.
"

This message was last edited by the player at 05:59, Wed 30 Nov 2016.

Cole Hiller
 player, 39 posts
Thu 1 Dec 2016
at 21:12
Re: Chapter 2: Back to the Hunting Lodge
"Either way, these things are bad news. Whether it's now or later, we will have to deal with them, I am certain." Cole took a step back, the pull to open the bags again was unsettling and he did not like it one bit.  "As much as those creatures make my skin crawl, perhaps using them to our advantage may not be such a horrible idea. We are  supposed to deliver them anyhow. It's probably a terrible idea, but why the hell not! It's better than jabber-jawing about it and never going down that damn tunnel to clear out the mess that's down there."

This message was last edited by the player at 21:14, Thu 01 Dec 2016.

Hugh
 player, 43 posts
 Human Monk
 AC: 14 | HP: 18/18
Fri 2 Dec 2016
at 02:10
Re: Chapter 2: Back to the Hunting Lodge
Hugh listens to his companions discuss the items in the sack, regarding each opinion in turn.

"I think the things are dangerous, unknown, and little more than a distraction from our mission: exploring the secret passage beneath the fireplace to root out any evil beings that might be cooped up there."

Hugh suggests the party store them for the time being.
Dreya
 player, 86 posts
 Level 2 Druid
Fri 2 Dec 2016
at 03:42
Re: Chapter 2: Back to the Hunting Lodge
Dreya's head pops back in the doorway. "Hey, could these be what the orcs meant when they said "at least we have The Grub to play with"? You know, from when we first encountered orcs here in the cabin a couple days ago. Are these the grub?"
Elwood
 player, 58 posts
 Human Cleric, 2nd Level
Fri 2 Dec 2016
at 18:46
Re: Chapter 2: Back to the Hunting Lodge
Elwood makes a quick check of the bunk house to find extra blankets and sheets to double, nay triple, wrap the sacks of grubs encased in flesh things.

That task done, the warrior priest readies himself to enter the dungeon below, eager to do Flyspamon's bidding, with the head of his mace if necessary.  Looking at his mace, Elwood frowns.  "Hmm, a bit of orc brain.  I really need to do a better job cleaning my weapons."

Elwood will follow the rest of the group through the magic portal according to the marching orders discussed earlier.

This message was last edited by the player at 20:39, Fri 02 Dec 2016.

Castle Keeper
 GM, 118 posts
Fri 2 Dec 2016
at 19:15
Re: Chapter 2: Back to the Hunting Lodge
Any special plans for how the party goes down?  Elwood's suggestion of going down in standard marching order is fine, but maybe you want to do something else.  In the absence of objections or special instructions, the party will head down and I will update this weekend.

This message was last edited by the GM at 19:41, Fri 02 Dec 2016.

Dreya
 player, 87 posts
 Level 2 Druid
Sat 3 Dec 2016
at 01:15
Re: Chapter 2: Back to the Hunting Lodge
Dreya is not a fighter. At. All
 So...in the back it is!
Cole Hiller
 player, 41 posts
Sat 3 Dec 2016
at 17:01
Re: Chapter 2: Back to the Hunting Lodge
Cole is more sturdy and will go wherever he is told, most likely up front unless we have a sneakier member who can scout ahead for traps, etc., then he suggests that person should probably be first in line.

This message was last edited by the player at 17:02, Sat 03 Dec 2016.

Anthony
 player, 4 posts
Sat 3 Dec 2016
at 21:22
Re: Chapter 2: Back to the Hunting Lodge
Staggering back to the group, fresh from a nap, is their wizard. This lanky red-headed human looks at them with a combination of keen analysis and mild amusement half-hidden behind a serious expression. He twists his mustache as his green eyes consider the party.

"To the middle of the party for me," says Anthony the wizard. "I am prepared." He takes his spot squarely in the middle of the group, surrounded by lots of protective bodies.

This message was last edited by the player at 02:57, Sun 04 Dec 2016.

Hugh
 player, 46 posts
 Human Monk
 AC: 14 | HP: 18/18
Sat 3 Dec 2016
at 22:00
Re: Chapter 2: Back to the Hunting Lodge
Hugh takes his appointed position in the established marching order. He suggests proceeding slowly and as queitly as possible so they might hear activity ahead, rather than rushing headlong into danger.

"If needed, we can send a scout periodically forward," he adds.
Castle Keeper
 GM, 120 posts
Mon 5 Dec 2016
at 18:56
Re: Chapter 2: Back to the Hunting Lodge
You poke the stuffed head's nose and the fireplace swings up to reveal the teleportation wall.  You all touch the wall and everything goes black for an instant.

Light returns and you find yourself in a large brick-walled chamber.  The room must be at least 40 feet square.  The ceiling is a good 15 feet high.  The floor is dirt, but level.  There are several passages leading out of the chamber.  Torches in sconces along the wall provide moderate lighting that your eyes quickly adjust to.

There are a bunch of orcs milling around the chamber.  You also see what you assume are zombies slowly moving around carrying various objects (you may recall that the zombies you fought earlier moved very quickly).

One of the orcs, older and wearing glasses, takes notice of the party.  He looks you over and fixates on the large sacks you are carrying.  He says, "[Language unknown:  Lintedhis stni.  The thuantast koros thng enropa ouus e stiti ter.]"
The orcs looks around and spies a couple other orcs standing around uselessly.  He yells at them, "[Language unknown:  Ec!  Oerpo!  Latla ul thu uladwi acom li.  Nchis stawasven weeear ad Derdaywit!]"  One of the orcs starts to whine back, but the bespectacled orc cuts him off.  "[Language unknown:  Wh ofonch ielo il ess pe.  Is tic liul ti ekne-fich sta po esstheers.]"

He turns back to the party. "[Language unknown:  Tiostaing hiunpr t e ni utai ni me la ble u herlinove omethatedons.  Onsametin pontet plof ekteck ut yin Ushamo, res ous nccksi erhiat pe mi Sanaststi.  Riame Oreithint nd k ngtiil overeaoveast asek.  N eenwheith aread diersa.  Et, usur ieou trbemo era i naal.  Ulwa sansonwil oreyinous er utsan lo oer strouslarave.]"

The two orcs he yelled at approach the party and reach for the sacks.

What do you do?
Dreya
 player, 88 posts
 Level 2 Druid
Mon 5 Dec 2016
at 23:08
Re: Chapter 2: Back to the Hunting Lodge
In a slightly too loud voice, enunciating each word carefully, Dreya says "Of course we will put the sacks down so you can take them to Smarg."  She quickly gestures from the sack one of the party members are holding to the orc's approaching.  "We wouldn't want to interrupt the great Master's operation here."
Elwood
 player, 60 posts
 Human Cleric, 2nd Level
Tue 6 Dec 2016
at 02:16
Re: Chapter 2: Back to the Hunting Lodge
Elwood nonchalantly positions himself to protect Dreya and Anthony, but of course making sure Len, Cole and Hugh have plenty of room to maneuver.  If possible, he'll position himself so he's facing most of the undead.

This message was last edited by the player at 02:17, Tue 06 Dec 2016.

Cole Hiller
 player, 42 posts
Tue 6 Dec 2016
at 21:48
Re: Chapter 2: Back to the Hunting Lodge
Cole readies himself to attack if necessary, but stays quiet as he waits to see how the orcs respond to Dreya's words.
Castle Keeper
 GM, 122 posts
Wed 7 Dec 2016
at 00:13
Re: Chapter 2: Back to the Hunting Lodge
In reply to Cole Hiller (msg # 147):

The orcs are not responding to Dreya's words.  The two orcs are still approaching the PCs with the sacks and reaching for them.  We did not specify who have the sacks.  Since Len is AWOL (hopefully, temporarily), it makes most sense that Cole and Hugh would be carrying them, so I'm going to run with that assumption.

Cole and Hugh, you each have an orc approaching you who is reaching for the sack you are carrying.
Anthony
 player, 6 posts
Wed 7 Dec 2016
at 01:18
Re: Chapter 2: Back to the Hunting Lodge
Anthony, not quite following the situation, stays back. He watches the orcs with considerable curiosity, wondering what all this is about, but not voicing those questions at the moment. Best not to attract attention to himself.
Hugh
 player, 47 posts
 Human Monk
 AC: 14 | HP: 18/18
Wed 7 Dec 2016
at 07:21
Re: Chapter 2: Back to the Hunting Lodge
Hugh does not offer up the sack he is holding to the advancing orcs. He stands in a neutral defensive position, muscles loose for possible action, and calmly replies, "I am sorry, but I cannot understand your words." He addresses the older orc wearing the spectacles.

"If we are to have any business, you will need to speak a language I can understand." His tone is flat, even and conversational.
Cole Hiller
 player, 43 posts
Thu 8 Dec 2016
at 00:09
Re: Chapter 2: Back to the Hunting Lodge
Following Hugh's lead, Cole does not release the sack either. He stands defensively as he waits to see where Hugh's diplomacy will lead.
Elwood
 player, 61 posts
 Human Cleric, 2nd Level
Thu 8 Dec 2016
at 01:41
Re: Chapter 2: Back to the Hunting Lodge
After positioning himself, Elwood looks around and mentally counts the number of orcs and zombies in the room.
Castle Keeper
 GM, 123 posts
Thu 8 Dec 2016
at 14:07
Re: Chapter 2: Back to the Hunting Lodge
The two loser orcs walk up to Cole and Hugh and hold their hands out impatiently.

The orc with glasses mutters, "[Language unknown:  Wa wit ol res ulpr, atteer ess oliope.]"  He continues in Common, "You give sacks.  Go away."

Elwood scans the chamber.  It is a hive of bustling activity with orcs and zombies coming in and out (the orcs much faster than the zombies).  At any given time, there are probably 10-12 orcs and a half dozen zombies in the chamber.
Castle Keeper
 GM, 124 posts
Thu 8 Dec 2016
at 22:05
Re: Chapter 2: Back to the Hunting Lodge
By the way, you notice the party's rogue-illusionist, Seline, is with the party.  Sneaky multiclasser!
Dreya
 player, 89 posts
 Level 2 Druid
Thu 8 Dec 2016
at 22:31
Re: Chapter 2: Back to the Hunting Lodge
Since Dreya currently has Elwood as a human wall at the moment, she taps him on the shoulder, trying to be discrete. In a hurried, hushed whisper, Dreya says, "Don't turn around! The orc with glasses, I think his name is Zeke. Snarg told us before we left for town."

This message was last edited by the player at 03:49, Fri 09 Dec 2016.

Seline
 player, 1 post
Thu 8 Dec 2016
at 23:58
Re: Chapter 2: Back to the Hunting Lodge
Seline looks back at where they came from, acting like she is oblivious to the possible danger posed by the orcs and zombies while inspecting she remarks "How very interesting to walk through a teleporting wall to find an underground passage" While investigating Seline tries to also listen for any sounds that suggest the party is being attacked
Elwood
 player, 62 posts
 Human Cleric, 2nd Level
Fri 9 Dec 2016
at 02:07
Re: Chapter 2: Back to the Hunting Lodge
Elwood whispered back to Dreya, slightly loud enough for Hugh to hear.  "Didn't he say that if we met Zeke, to mention Snarg's name, and he wouldn't gut us?"
Dreya
 player, 90 posts
 Level 2 Druid
Fri 9 Dec 2016
at 03:48
Re: Chapter 2: Back to the Hunting Lodge
"Yeah, but that was prior to him getting all beat up!" Dreya whispers back as loud as she dares.
Hugh
 player, 48 posts
 Human Monk
 AC: 14 | HP: 18/18
Fri 9 Dec 2016
at 23:19
Re: Chapter 2: Back to the Hunting Lodge
Hugh responds to the bespectacled orc in a calm and measured tone. "The items in the bag are clearly important to you, but we did not come down here as simple couriers to deliver items and leave at your bidding. So, Zeke, let us rebegin, and discuss matters as equals. What are the things in the bag?"
Anthony
 player, 7 posts
Fri 9 Dec 2016
at 23:32
Re: Chapter 2: Back to the Hunting Lodge
Seline:
Seline looks back at where they came from, acting like she is oblivious to the possible danger posed by the orcs and zombies while inspecting she remarks "How very interesting to walk through a teleporting wall to find an underground passage" While investigating Seline tries to also listen for any sounds that suggest the party is being attacked


Anthony nods. "I have quite a lot to say on the matter, but probably not right now," quips the wizard. He listens tensely as Hugh negotiates with the orcs.
Cole Hiller
 player, 44 posts
Sat 10 Dec 2016
at 05:05
Re: Chapter 2: Back to the Hunting Lodge
Cole continues guard of the sack he is holding as he waits to see where the negotiations lead, his free hand ready at Vera's side should they turn sour.

This message was last edited by the player at 05:05, Sat 10 Dec 2016.

Castle Keeper
 GM, 125 posts
Sat 10 Dec 2016
at 16:30
Re: Chapter 2: Back to the Hunting Lodge
The orc with glasses looks at Hugh suspiciously.  His eyes flick across the party, then he looks back at Hugh and says, "Your queen paid already.  Leave sacks and go."  A feeling of tension fills the chamber.  Some of the worker orcs begin to pay more attention to the party and a few stop their work altogether as they stare at you.  The two orcs who came forward to take the sacks back up a few steps and rest their hands on the hilts of short swords at their hips.
Dreya
 player, 91 posts
 Level 2 Druid
Sat 10 Dec 2016
at 17:14
Re: Chapter 2: Back to the Hunting Lodge
Dreya peeks out from around Elwood to quickly scan the room, trying to judge how big it is and if she would be able to fire off a few arrows if needed. Then quickly ducks back behind the resident cleric.
Elwood
 player, 63 posts
 Human Cleric, 2nd Level
Sun 11 Dec 2016
at 06:07
Re: Chapter 2: Back to the Hunting Lodge
Elwood mentally assesses which spell might be the most useful in this situation.
Hugh
 player, 49 posts
 Human Monk
 AC: 14 | HP: 18/18
Sun 11 Dec 2016
at 07:10
Re: Chapter 2: Back to the Hunting Lodge
Hugh listens to Zeke and replies, "What do you mean? The Queen paid? Paid for what?" The monk retains the sack. He gestures with the sack, "What are the things inside the sack and why do you want them?"
Seline
 player, 2 posts
Mon 12 Dec 2016
at 01:16
Re: Chapter 2: Back to the Hunting Lodge
 Seline, with a sway in her step, walks up to Hugh, hanging both hands on his shoulder and laying her head on his chest. "Honey we have talked about this, you won't make friends being so brash, you need to be loveable and charming like you are at home. I know these are orcs and zombies and the such, but don't hold back just for my sake." Twirling a finger on his pectoral, she continues, "We wouldn't want to disappoint all these orcs even if the queen of the woods, who holds no power over us, and didn't pay us a dime, still charged us with this task simply because she felt it beneath her."   After Seline's final dialogue she begins prepping color spray.

This message was last edited by the player at 02:21, Mon 12 Dec 2016.

Anthony
 player, 8 posts
Mon 12 Dec 2016
at 02:29
Re: Chapter 2: Back to the Hunting Lodge
Anthony winces and prepares to cast Magic Missile. This is going to go badly, he fears....
Hugh
 player, 50 posts
 Human Monk
 AC: 14 | HP: 18/18
Mon 12 Dec 2016
at 03:49
Re: Chapter 2: Back to the Hunting Lodge
In reply to Seline (msg # 166):

Hugh forces the semblance of a smirk at Seline's comment but this is no laughing matter to the monk. He is convinced the things in the sack are dangerous and simply handing them over to the bespectacled orc is not an option in his book. Any information they can willingly glean from the orcs might be useful. Dead orcs tell no tales, or something like that.

"Ah, yes. What am I thinking?" He turns to his companions and winks, "I suppose we should give them their just due..."

OOC: As soon as the mages cast their spells, Hugh is rushing in to attack the bespectacled orc with a flying kick to the face.
Elwood
 player, 64 posts
 Human Cleric, 2nd Level
Mon 12 Dec 2016
at 05:16
Re: Chapter 2: Back to the Hunting Lodge
Elwood arches an eyebrow while watching Seline purr at Hugh.  He looks back again to the orcs and zombies in the room.  The odds are over 3 to 1 against them.  He smiles; more glory for Flyspamon.  Elwood casts Bless on the party.

[OOC:  I'll use 2 luck points to my initiative roll if we don't have surprise.  The goal is to get off the spell before he gets hit by any attackers]

This message was last edited by the player at 05:19, Mon 12 Dec 2016.

Cole Hiller
 player, 45 posts
Mon 12 Dec 2016
at 16:48
Re: Chapter 2: Back to the Hunting Lodge
Thinking their current predicament rather dicey as he eyes the mass of Orcs out numbering his party, Cole shakes his head while quickly tying up his sack so none of those creatures could escape during the mayhem that was certainly about to ensue.

OOC: His plan will be to attack the bespectacled orc with Vera as well after the magic casters have gone, thinking perhaps if their leader is down the orcs will become more agreeable.

This message was last edited by the player at 16:54, Mon 12 Dec 2016.

Castle Keeper
 GM, 126 posts
Mon 12 Dec 2016
at 17:19
Re: Chapter 2: Back to the Hunting Lodge
The Seline and Hugh show seems to baffle the orcs.  The one in the glasses stares and then says to one of the other orcs, "[Language unknown:  O set Eiol noit wil os.  Ceof anutei str ivusce an latmanshe.]"  The other orc runs out of the chamber.

And that's when Elwood starts casting bless.

The orcs' eyes widen and they begin shouting and drawing weapons.

It's time for initiative.  Let me know what you're doing (and confirm if you are immediately taking the contingent actions some of you have mentioned -- such as kicking "Zeke" in the face).  The PCs that have announced contingent attacks upon the casting of mage spells will automatically win initiative if they stick with their previously-stated intended actions, but won't get surprise since the orcs were already suspicious.
Seline
 player, 3 posts
Mon 12 Dec 2016
at 17:32
Re: Chapter 2: Back to the Hunting Lodge
With a grin and a chuckle Seline pulls herself off of Hugh and stepping out of his way she releases Color spray aiming at the orc with the glasses.

OOC If possible I would like to add a Hero Point to casting color spray
Dreya
 player, 92 posts
 Level 2 Druid
Mon 12 Dec 2016
at 17:42
Re: Chapter 2: Back to the Hunting Lodge
Dreya, still behind Elwood, whispers frantically "He just told those orcs to go get Zeke! This isn't Zeke in this chamber with us!"

If she has enough room to fire arrows, Dreya pulls out her bow.
Anthony
 player, 9 posts
Tue 13 Dec 2016
at 01:55
Re: Chapter 2: Back to the Hunting Lodge
Anthony gulps and raises his hand. He utters a word of power and a bolt appears out of nowhere and slams into the nearest orc.

Cast Magic Missile at closest orc. Move back behind the others :-)

This message was last edited by the player at 16:07, Tue 13 Dec 2016.

Elwood
 player, 65 posts
 Human Cleric, 2nd Level
Tue 13 Dec 2016
at 01:58
Re: Chapter 2: Back to the Hunting Lodge
Elwood continues to cast Bless.  If that spell has been cast, he'll hold his holy symbol aloft, chant to his deity, and attempt to turn the undead zombies.

This message was last edited by the player at 02:04, Tue 13 Dec 2016.

Castle Keeper
 GM, 127 posts
Tue 13 Dec 2016
at 13:46
Re: Chapter 2: Back to the Hunting Lodge
Seline:
OOC If possible I would like to add a Hero Point to casting color spray

How would you like to use the hero point (you only have one)?  If you mean luck point, doing so would add +1 to the roll for each luck point spent to determine the number of creatures affected.
Cole Hiller
 player, 46 posts
Tue 13 Dec 2016
at 13:59
Re: Chapter 2: Back to the Hunting Lodge
Cole will continue he previous course of action and attack the bespectacled orc whom he thought was Zeke.
Seline
 player, 4 posts
Tue 13 Dec 2016
at 14:04
Re: Chapter 2: Back to the Hunting Lodge
In reply to Castle Keeper (msg # 176):

For the spell can I add three luck points to the die roll, instead of the hero point?
Castle Keeper
 GM, 128 posts
Tue 13 Dec 2016
at 18:19
Re: Chapter 2: Back to the Hunting Lodge
In reply to Seline (msg # 178):

Using a hero points guarantees success at anything the PC can theoretically accomplish.  Luck points add +1 to rolls.  I'm not sure how a hero point would apply to casting the spell since your PC can just cast the spell as a class ability.  Spending hero points would add +1 per point to the roll for the number of hit dice of creatures affected.
Seline
 player, 5 posts
Tue 13 Dec 2016
at 18:28
Re: Chapter 2: Back to the Hunting Lodge
In reply to Castle Keeper (msg # 179):

Let's stick with the Luck points then if I'm able to add 3 points to the roll for creatures affected.
Hugh
 player, 51 posts
 Human Monk
 AC: 14 | HP: 18/18
Wed 14 Dec 2016
at 04:27
Re: Chapter 2: Back to the Hunting Lodge
Hugh rushes the bespectacled orc immediately after the spellcasters have launched their attacks. The monk attempts to knock those glasses right off his face...with a swift kick to the jaw!
Castle Keeper
 GM, 130 posts
Wed 14 Dec 2016
at 22:15
Re: Chapter 2: Back to the Hunting Lodge
Round 1:

All hell breaks loose.  The orcs charge the party.  2 of them focus on Elwood, 3 on Cole, and 3 on Hugh.  Specs hangs back barking orders.  The zombies drop their loads and shuffle towards the party, but won't arrive until next round.

Orcs 1 and 2 slash at Elwood.  The poor cleric doesn't stand a chance as he is focusing on the zombies and takes 7 points of damage.  Cole fares better against Orcs 3, 4, and 5.  He only suffers 1 point of damage from a slight cut from Orc #4.

Seline raises her hand and a rainbow of light flashes from some small colored objects in her hand.  The light sprays forth in a cone hitting the orcs that attacked Hugh (6, 7, and 8) and Specs.  All 4 orcs drop to the floor unconscious.  Anthony summons raw arcane power to his command and flings a glowing arrow at Orc #3 for 3 points of damage.  Hugh flies at Spec's helpless form.  His aim is off a little since he expected Specs to be standing tall.  His foot strikes a glancing blow for 2 points of damage.

Cole is blocked from reaching Specs by the three orcs attacking him.  He slashes at Orc #3 for 8 damage, cleaving the poor humanoid's head and sending it to the floor to bleed out.

Elwood's attempt to turn the zombies is in vain.  The zombies appear unimpressed by the bleeding cleric's threats and continue their march toward their victims, er... the party.

Dreya pulls her bow and will be able to fire from behind Elwood next round.


Spoiler text: (Highlight or hover over the text to view)
16:10, Today: Castle Keeper, on behalf of Elwood, rolled 8 using 1d20+4.  Turn zombies.
16:07, Today: Castle Keeper, on behalf of Cole Hiller, rolled 8 using 1d8+2.  Damage to Orc 3.
16:07, Today: Castle Keeper, on behalf of Cole Hiller, rolled 15 using 1d20+4.  Attack Orc 3.
16:03, Today: Castle Keeper, on behalf of Hugh, rolled 2 using 1d6+1.  Damage to Specs.
15:59, Today: Castle Keeper, on behalf of Anthony, rolled 3 using 1d4+1.  Magic Missile damage on Orc 3.
15:58, Today: Castle Keeper, on behalf of Seline, rolled 7 using 1d4+4.  Number of HD affected by color spray.
15:54, Today: Castle Keeper, for the NPC Orcs 6, 7, and 8, rolled 8,8,9 using d20+1,d20+1,d20+1.  Attack Hugh.
15:52, Today: Castle Keeper, for the NPC Orc 4, rolled 1 using 1d6.  Damage to Cole.
15:52, Today: Castle Keeper, for the NPC Ocs 3, 4, and 5, rolled 13,20,8 using d20+1,d20+1,d20+1.  Attack Cole.
15:51, Today: Castle Keeper, for the NPC Orc 2, rolled 3 using 1d6.  Damage to Elwood.
15:51, Today: Castle Keeper, for the NPC Orc 2, rolled 18 using 1d20+1.  Slash at Elwood.
15:50, Today: Castle Keeper, for the NPC Orc 1, rolled 4 using 1d6.  Damage to Elwood.
15:49, Today: Castle Keeper, for the NPC Orc 1, rolled 21 using 1d20+1.  Attack Elwood.
15:40, Today: Castle Keeper, for the NPC Monsters, rolled 5 using 1d6.  Initiative.
15:40, Today: Castle Keeper, for the NPC Party, rolled 2 using 1d6.  Initiative.


This message was last edited by the GM at 14:01, Fri 16 Dec 2016.

Hugh
 player, 52 posts
 Human Monk
 AC: 14 | HP: 18/18
Thu 15 Dec 2016
at 04:34
Re: Chapter 2: Back to the Hunting Lodge
Hugh ignores the mass of swarming orcs around him and focuses his efforts on quickly taking out the bespectacled and dazed orc. The monk weaves through the chaos and throws a hard punch.
Dreya
 player, 93 posts
 Level 2 Druid
Thu 15 Dec 2016
at 05:52
Re: Chapter 2: Back to the Hunting Lodge
Dreya leans out from around Elwood and shoots at an orc.
Elwood
 player, 66 posts
 Human Cleric, 2nd Level
Thu 15 Dec 2016
at 20:17
Re: Chapter 2: Back to the Hunting Lodge
Elwood curses himself for not anticipating that the orcs would charge so fast.  Though hurt, he pushes back the pain and swings his mace at the nearest orc.
Cole Hiller
 player, 47 posts
Thu 15 Dec 2016
at 20:47
Re: Chapter 2: Back to the Hunting Lodge
Rage fueling, Cole bites back a growl as he heaves Vera another mighty strike. If his aim is true, and it usually is, Vera will be slicing into another patch of dirty orc hyde with uninhibited fury.

This message was last edited by the player at 15:36, Sun 18 Dec 2016.

Anthony
 player, 10 posts
Fri 16 Dec 2016
at 04:55
Re: Chapter 2: Back to the Hunting Lodge
Anthony pulls out a dart and throws it at one of the remaining orcs and then backs away, trying to stay away from the foes...
Seline
 player, 6 posts
Fri 16 Dec 2016
at 17:22
Re: Chapter 2: Back to the Hunting Lodge
Seline draws her rapier and heads to the orcs that were affected by color spray with the intent killing them before they rise
Castle Keeper
 GM, 131 posts
Fri 16 Dec 2016
at 22:34
Re: Chapter 2: Back to the Hunting Lodge
In reply to Seline (msg # 188):

Right now, Seline is somewhat protected by meat shields in the form of Cole Hiller and Elwood.  If she steps around them to go after the unconscious orcs, she will be exposed to the approaching zombie horde.  Is that still what you want to do?
Seline
 player, 7 posts
Sat 17 Dec 2016
at 23:19
Re: Chapter 2: Back to the Hunting Lodge
In reply to Castle Keeper (msg # 189):

Knowing that she is behind fights she would cast Dragon Armor on the nearest melee fighter
Castle Keeper
 GM, 132 posts
Mon 19 Dec 2016
at 17:35
Re: Chapter 2: Back to the Hunting Lodge
Hugh intends to deliver a hellacious punch to the unconscious face of Specs, but for some reason merely slaps him hard for 2 points of damage.  Meanwhile, Dreya ducks down and fires her bow between Elwood's legs at Orc #1.  The arrow grazes Elwood's thigh harmlessly, but the deflection sends the arrow wildly off its mark and it clatters against the wall.  Elwood's surprise at almost being skewered by Dreya's arrow throws him off and his mace blows swooshes past Orc #1.

Cole slashes at Orc #4.  His blade rips open a gash across the orc's torso and the poor creature falls to the ground to die.  The fall seems to take an eternity as Orc #4's miserable life flashes before its eyes.  He remembers being pulled from the claws of his ravenous mother as she ate the other hatchlings from his clutch.  Fast forward to the first day of orcergarten when the other younglings mocked him for being smaller than them.  It wasn't his fault his lactose intolerance made it hard for him to keep down the gruel served by Cookie, the camp's "chef".  Then there was the night of his coming of age when he was beaten by the adult orcs just because.  It should have been a proud moment, but he dragged himself behind a tree to cry in secret.  His first attempt at wooing an orc maiden ended in similar tears after she bit off two of his toes.  He practiced with short sword and spear until his fingers bled, but never made it past the orc reserves.  He was lucky to get a position with the Master's dungeon.  His father said he would never amount to anything, but Orc #4 knew his chance would come and he would make a name for himself.  Then the strangers with the bags arrived.  He knew he was supposed to have kept his short sword sharpened, but how was he supposed to find the time when he had to lug heavy sacks and crates around all day?  Still, even a dull sword can bring glory if you swing it hard enough, so his fear-filled heart also had some hope as he charged the intruders.  He'd show his dad and all the orcs who picked on him!  A quick poke to the ranger's throat would finally earn him the recognition and status that is the birthright of every orc warrior.  It all crashes to the inevitable end that somehow still manages to surprise Orc #4.  And now darkness...

Anthony flings a dart at Orc #5.  It sinks deeply into the orc's eye for 3 points of damage.  Orc #5 snarls in pain and rage as he plucks the dart out.  Ichor spews from the socket.

Seline wiggles his fingers and chants until Cole's armor miraculously transforms to weightless plate mail.

Orc #5 screams with frustration as his attacks against Cole are futile.  Orcs 1 and 2 fare no better as they slash ineffectively at Elwood.  The other orcs remain stunned on the floor as their eyes dance with a flashing kaleidoscope of colors.

Things take a turn for the worse as the zombies arrive and reach for our heroes.  Zombies 1, 2, and 3 converge on Hugh as the monk slaps at Specs.  They grope, claw, and shove Hugh for 7 points of damage.

Zombie #4 lurches at Elwood, but the cleric is able to hold it off with his shield.  Terror overcomes his shock at nearly being shot by the druid and he defends himself with aplomb.

The last 2 zombies shuffle to Cole Hiller and grab for his arms.  Zombie 6 manages to get a grip on one arm and bites it ferociously for 6 points of damage.


Spoiler text: (Highlight or hover over the text to view)
11:28, Today: Castle Keeper, for the NPC Zombie 6, rolled 6 using 1d8.  Damage to Cole Hiller.
11:27, Today: Castle Keeper, for the NPC Zombies 5 and 6, rolled 13,19 using d20+2,d20+2.  Attack Cole Hiller.
11:25, Today: Castle Keeper, for the NPC Zombie 4, rolled 15 using 1d20+2.  Slam Elwood.
11:24, Today: Castle Keeper, for the NPC Zombies 1 and 2, rolled 7 using 2d8.  Damage to Hugh.
11:23, Today: Castle Keeper, for the NPC Zombies 1, 2, and 3, rolled 19,18,9 using d20+2,d20+2,d20+2.  Attack Hugh.
11:20, Today: Castle Keeper, for the NPC Orc 5, rolled 11 using 1d20+1.  Slash Cole Hiller.
11:20, Today: Castle Keeper, for the NPC Orcs 1 and 2, rolled 7,12 using d20+1,d20+1.  Attack Elwood.
11:16, Today: Castle Keeper, on behalf of Anthony, rolled 3 using 1d3.  Damage to Orc 5.
11:15, Today: Castle Keeper, on behalf of Anthony, rolled 20 using 1d20+2.  Throw dart at Orc 5.
11:05, Today: Castle Keeper, on behalf of Cole Hiller, rolled 5 using 1d8+2.  Damage to Orc 4.
11:04, Today: Castle Keeper, on behalf of Cole Hiller, rolled 20 using 1d20+3.  Hack at Orc 4.
11:02, Today: Castle Keeper, on behalf of Elwood, rolled 9 using 1d20+2.  Bop Orc 1.
11:00, Today: Castle Keeper, on behalf of Dreya, rolled 10 using 1d20+1.  Hit Elwood?
11:00, Today: Castle Keeper, on behalf of Dreya, rolled 3 using 1d20+1.  Shoot Orc 1.
10:58, Today: Castle Keeper, on behalf of Hugh, rolled 2 using 1d6+1.  Damage to Specs.
10:57, Today: Castle Keeper, for the NPC Monsters, rolled 2 using 1d6.  Initiative.
10:56, Today: Castle Keeper, for the NPC Party, rolled 3 using 1d6.  Initiative.


Dreya
 player, 94 posts
 Level 2 Druid
Mon 19 Dec 2016
at 18:58
Re: Chapter 2: Back to the Hunting Lodge
Dreya winces as she sees her arrow nearly skewer Elwood in a rather sensitive place. "Sorry!" she whisperes up to Elwood. Standing, she reaches past Elwood's side while trying to remain mostly behind him to thrust her hand in Orc #1's face, calling upon nature's aid to cast light in the bastards face.
Cole Hiller
 player, 48 posts
Mon 19 Dec 2016
at 20:54
Re: Chapter 2: Back to the Hunting Lodge
At receiving the zombie's bite, the blood in Cole's body turns to ice as memories from long past crash through his brain. With a vicious, guttural growl of outrage, one is not certain it came from him or some feral beast, Cole violently stabs toward the zombie that dared sink its teeth into his flesh with every intent to eviscerate the living-dead abomination.
Anthony
 player, 11 posts
Mon 19 Dec 2016
at 22:15
Re: Chapter 2: Back to the Hunting Lodge
Heartened by a bit of luck with his dart, Anthony emerges from behind one of the other party members long enough to fling another at the orc that he hit before! He then ducks back behind his fellow-party-member, very conscious of just how dangerous these many foes are!

This message was last edited by the player at 22:16, Mon 19 Dec 2016.

Hugh
 player, 53 posts
 Human Monk
 AC: 14 | HP: 18/18
Mon 19 Dec 2016
at 22:40
Re: Chapter 2: Back to the Hunting Lodge
Hugh grimaces as the zombies break through the ranks and begin clawing at him. He defends himself as best he can, but he is now outnumbered and has still not achieved his primary objective--take out Ol' Man Zeke, aka Specks.

The monk steels his mind and attacks the leader again. If he can take out the leader, it's possible the zombies will scatter. At least one can hope.

OOC: Attack orc leader
Elwood
 player, 67 posts
 Human Cleric, 2nd Level
Tue 20 Dec 2016
at 18:22
Re: Chapter 2: Back to the Hunting Lodge
The battle has not been going well, at least not for Elwood, as the bleeding gash at his side attests.  He failed to turn the zombies, and his his attacks against the orcs in front of him have have glanced off harmlessly.

But in this latest round, he has effortlessly deflected his attackers' blows. And although the druid's errant arrow almost made him a eunuch, it still did miss him.  His deity, Flyspamon, is obviously protecting Elwood so that he can carry on in battle.  Bathed in the warm glow of Flyspamon's blessing, Elwood attacks his nearest enemy with his heavy mace.

[OOC:  Use 2 luck points on Elwood's To Hit roll]

This message was last edited by the player at 20:52, Tue 20 Dec 2016.

Castle Keeper
 GM, 137 posts
Wed 21 Dec 2016
at 22:48
Re: Chapter 2: Back to the Hunting Lodge
Dreya mutters magical gibberish and Orc #2's eyes begin to shine with arcane light.  The poor orc immediately begins slashing wildly (but ineffectively) as it is blinded.

Cole rips his arm free from Zombie #6's filthy jaws, then slashes at the undead bastard ruthlessly.  The zombie drops having taken 10 points of damage.

Anthony begins to get cocky after his vicious dart throw at Orc #5 last round.  Unfortunately, he cannot repeat the feat and his dart sails wide of its target.

Hugh screams as his fist pounds into the unconscious Specs's face.  Teeth spray out either side of Specs's mouth as his face is crushed.  Specs will not be waking up.  Unfortunately, the monsters do not seem deterred by the orc's death.

Elwood is finally getting warmed up.  He spins his mace over his head a few times before bringing it crashing down on Orc #1's skull.  He is exactly lucky enough to get a hit.  The orc's skull is crushed and it crashes to the ground in Corpse Mode.

Seline (run as an NPC this round) hurls her dagger at Orc #5, but the orc bats it away with his short sword.

Zombies 1, 2, and 3 slash and grab at Hugh.  The monk slides past as many of their attacks as he can, but eventually Zombie #3 manages to slash across the monk's chest for 6 points of damage.

Zombie #4 slashes at Elwood's face with its deathly claws.  The shattered nails rake across the cleric's face for 7 points of damage.  Elwood cries out in pain, then drops to the floor unconscious.  Blood begins to flow from his face across the floor.  The zombie's unholy eyes look straight at Dreya with a desperate hunger to consume the living.

Orc #5 and Zombie #5 take their best shots at Cole Hiller, but come up woefully short.  The ranger survives another round.

Situation Report After Round 3:

Hugh has suffered 13 points of damage with 5 left.  He is being attacked by Zombies 1, 2, and 3.
Dreya is unharmed (for the moment).  Zombie #4 has its infernal eyes set on her.
Elwood has lost all 14 of his hit points and is unconscious and slowly bleeding out.
Cole is down 7 hit points with 15 left.  His AC is temporarily bumped up to 17 by the effects of Seline's Dragon Armor spell.  He is being attacked by the cyclopean Orc #5 and Zombie #5.
Anthony is unharmed, but down 2 darts.
Seline is unharmed and operating as an NPC until her player posts another action.
Bless, Color Spray, Dragon Armor, and Light are still operating.
Orcs 6, 7, and 8 are unconscious on the floor under the effects of the Color Spray spell.  Orc #2 is blinded by Dreya's Light spell.  Orc #5 is blinded in one eye and has suffered 3 points of damage.  None of the other surviving monsters are injured.


Spoiler text: (Highlight or hover over the text to view)
16:33, Today: Castle Keeper, for the NPC Zombie 5, rolled 6 using 1d20+2.  Attack Cole.
16:32, Today: Castle Keeper, for the NPC Orc 5, rolled 7 using 1d20+1.  Attack Cole.
16:30, Today: Castle Keeper, for the NPC Zombie 4, rolled 7 using 1d8.  Damage to Elwood.
16:29, Today: Castle Keeper, for the NPC Zombie 4, rolled 18 using 1d20+2.  Attack Elwood.
16:27, Today: Castle Keeper, for the NPC Zombie 3, rolled 6 using 1d8.  Damage to Hugh.
16:26, Today: Castle Keeper, for the NPC Zombies 1, 2, and 3, rolled 3,11,20 using d20+2,d20+2,d20+2.  Attack Hugh.
16:25, Today: Castle Keeper, on behalf of Seline, rolled 10 using 1d20+1.  Attack Orc 5.
16:21, Today: Castle Keeper, on behalf of Elwood, rolled 5 using 1d8+1.  Damage to Orc 1.
16:21, Today: Castle Keeper, on behalf of Elwood, rolled 13 using 1d20+5.  Attack Orc 1 with 2 luck points.
16:19, Today: Castle Keeper, on behalf of Anthony, rolled 10 using 1d20+3.  Dart attack on Orc 5.
16:17, Today: Castle Keeper, on behalf of Cole Hiller, rolled 10 using 1d8+2.  Damage to Zombie 6.
16:17, Today: Castle Keeper, on behalf of Cole Hiller, rolled 15 using 1d20+4.  Attack Zombie 6.
16:13, Today: Castle Keeper, on behalf of Cole Hiller, rolled 5 using 1d6+1.  Damage to Specs.
16:12, Today: Castle Keeper, for the NPC Monsters, rolled 5 using 1d6.  Initiative.
16:12, Today: Castle Keeper, for the NPC Party, rolled 6 using 1d6.  Initiative.


Dreya
 player, 96 posts
 Level 2 Druid
Wed 21 Dec 2016
at 23:21
Re: Chapter 2: Back to the Hunting Lodge
Seeing Elwood fall, Dreya drops to cover his unconscious form, hugging him tightly.  "We all have to get out of here!"

Then Dreya thinks of a space above outside not far from the entrance to the cabin, and wills herself there while clutching tightly to Elwood.

(OOC: Dreya should be able to transport all she carries up to 500 lbs with her secret ability.  Should that not be feasible, she will burn a hero point to transport Elwood and herself to the spot she envisioned.  If she doesn't have to burn a hero point for the dimension door, then she will burn a hero point once she and Elwood are above ground to either cast Good Berries right away and feed them to Elwood, if this is possible to do with an unconscious person, or First Aid to stop his bleeding if Good Berries is not an option.)
Seline
 player, 8 posts
Wed 21 Dec 2016
at 23:55
Re: Chapter 2: Back to the Hunting Lodge
Seeing her dagger clatter helplessly to the floor, she looks at the Orc #5 and casts Dragon's Image, intending to attack Orc #5 with it.



(OOC: If Seline is able to influence the color of Dragon she assumes in this case she would assume the form of a black dragon)

This message was last edited by the player at 00:22, Thu 22 Dec 2016.

Elwood
 player, 68 posts
 Human Cleric, 2nd Level
Thu 22 Dec 2016
at 18:31
Re: Chapter 2: Back to the Hunting Lodge
Elwood bleeds and groans incoherently.

[OOC:  If allowed, Elwood will use up his Hero Point to get to 1 hp]
Anthony
 player, 12 posts
Thu 22 Dec 2016
at 20:42
Re: Chapter 2: Back to the Hunting Lodge
Anthony wastes no time--he grabs Elwood and drags him back to the wall and then, holding onto Elwood, touches the wall...

Running away!
Hugh
 player, 54 posts
 Human Monk
 AC: 14 | HP: 18/18
Thu 22 Dec 2016
at 22:45
Re: Chapter 2: Back to the Hunting Lodge
Hearing the call to retreat, Hugh looks around for an escape route. If none are readily apparent and he is hemmed in by the zombie throng, the monk will turn his attention to fighting his way through the zombies.
Cole Hiller
 player, 49 posts
Fri 23 Dec 2016
at 01:41
Re: Chapter 2: Back to the Hunting Lodge
Seeing his comrades leave one after the other, Cole senses his chances of survival dwindling rapidly. "Seline, retreat!" Cole shouts as he tries to disengage from battle and attempt his own escape.

(Cole will attempt to retreat, however, if he is unable to do this because he is currently in battle, he will attack the zombie who is attacking him.)
Castle Keeper
 GM, 138 posts
Fri 23 Dec 2016
at 14:07
Re: Chapter 2: Back to the Hunting Lodge
Cole and Hugh can get to the back wall and touch it, but the monsters fighting them will get a free swing at them.  Still want to break for it?
Hugh
 player, 55 posts
 Human Monk
 AC: 14 | HP: 18/18
Fri 23 Dec 2016
at 16:07
Re: Chapter 2: Back to the Hunting Lodge
Since he is hemmed in, Hugh will fight in an attempt to free himself of attackers.
Castle Keeper
 GM, 139 posts
Fri 23 Dec 2016
at 16:27
Re: Chapter 2: Back to the Hunting Lodge
In reply to Hugh (msg # 205):

I'm not sure I understand what Hugh is doing.  He has the ability to run away from the monsters and touch the wall if he wants to.  This would be a hasty disengagement under the rules.  He is not hemmed in in the sense he can't get away.  However, running for the exit will open him to attacks as he flees.  The monsters currently fighting with him would each get an attack on Hugh with a -2 penalty to his AC.  If the party loses initiative, this could result in the involved monsters each getting two attacks on Hugh this round.  If Hugh spends his hero point (I believe he still has one, but have not checked), he would escape the dungeon unharmed.

Hugh could also try what is known as a fighting disengagement.  This would allow him to back away from the monsters carefully and move one-half of his normal movement rate toward the exit.  He would not suffer an AC penalty, but would not be able to attack (all of his attention would devoted to defending himself and slowly backing away).  He would almost, but not quite, reach the back wall by the end of the round and could easily touch the wall the following round.

Finally, he can continue to simply fight with the remaining monsters until they drop or he does (or he could do something unpredictable like kiss one of the zombies, surrender, run further into the dungeon, etc.).

Please clarify what Hugh is doing.
Hugh
 player, 56 posts
 Human Monk
 AC: 14 | HP: 18/18
Fri 23 Dec 2016
at 16:46
Re: Chapter 2: Back to the Hunting Lodge
Hugh circles around for a moment to assess the situation and tumble rolls between two of the zombies nearest him, comes to his feet and sprints towards the wall. Extending his hand as he has seen others do, he passes through the secret door, leaving the throng of zombies and other foes in his wake.

OOC: I never used a Hero Point and should still have one.
Cole Hiller
 player, 50 posts
Mon 26 Dec 2016
at 14:32
Re: Chapter 2: Back to the Hunting Lodge
Cole takes the risk of getting swiped and races to the back wall to leave with Hugh.
Castle Keeper
 GM, 141 posts
Wed 28 Dec 2016
at 00:48
Re: Chapter 2: Back to the Hunting Lodge
Round 4

Orc #5 stabs at Cole, but isn't even close.

Dreya tosses herself on top of Elwood and the two of them suddenly disappear.  Zombie #4's claws rake through the space where her unprotected head used to be.  Dreya and Elwood materialize in the clearing outside the hunting lodge.  D'what?!

Orc #2 staggers around blindly swinging his sword randomly.  He's actually kind of dangerous to everyone, but isn't close enough to hit anyone this round.

Seline chants for a moment, then thrusts her hand toward Orc #5.  A black dragon explodes from her palm and speeds toward poor #5.  A glob of acid sprays from the dragon's maw and Orc #5 dissolves into a pool of glop on the floor.  The dragon, very much satisfied with itself, vanishes.

Anthony embraces discretion and throws himself at the back wall.  He disappears and reappears in the front room of the lodge above (Snarg told the truth!).

Hugh dives between the furiously slow movements of Zombies 1, 2, and 3 and escapes through the back wall after Anthony.

Cole makes a break for it as well.  Just when he thinks he is safe, Zombie #5's nails scratch down his back for 5 points of damage.  He gasps in pain and staggers into the back wall to (temporary?) safety.

At end of round, Seline is alone in the dungeon with 5 zombies, 1 blind orc, and several temporarily unconscious orcs.

Dreya can easily bind Elwood's wounds so there is no risk of him bleeding out.  He is at -2 hit points and stable.  Elwood may use a hero point to return himself to 1 hit point if he wishes or he can wait for healing (magical or rest-based).


Spoiler text: (Highlight or hover over the text to view)
18:40, Today: Castle Keeper, for the NPC Zombie 5, rolled 5 using 1d8.  Damage to Cole.
18:39, Today: Castle Keeper, for the NPC Zombie 5, rolled 17 using 1d20+4.  Attack Cole's fleeing backside.
18:33, Today: Castle Keeper, on behalf of Seline, rolled 4 using 1d6.  Damage to Orc 5.
18:32, Today: Castle Keeper, for the NPC Orc 5, rolled 14 using 1d20+1.  Save versus dragon image.
18:27, Today: Castle Keeper, for the NPC Orc 5, rolled 13 using 1d20+1.  Attack Cole.
18:24, Today: Castle Keeper, for the NPC Monsters, rolled 4 using 1d6.  Initiative.
18:24, Today: Castle Keeper, for the NPC Party, rolled 3 using 1d6.  Initiative.


Dreya
 player, 99 posts
 Level 2 Druid
Wed 28 Dec 2016
at 07:39
Re: Chapter 2: Back to the Hunting Lodge
Blinking back into existence, Dreya's gaze quickly flits around, trying to see if any of the others have arrived yet. Or if she and the unconscious cleric are about to befall yet more trouble.

But the body she is still clutching to is still. Too still. Alarm spikes through her. Sitting up, she swipes a few errant locks of hair from her face before quickly searching Elwood for his wounds to make sure she knows where they all are. Dreya even gives him a little smack across the face to see if that will jostle Elwood awake. When that yields nothing, she shrugs her backpack off and practically rips open the ties to dig amongst the contents within for bandages.

When she finally spots the wad of bandages in her pack, Dreya sets about stopping the seeping flow of blood and bandaging wounds.

"You," she grits at the unconscious human she is working on. "Do not die."

This message was last edited by the player at 07:40, Wed 28 Dec 2016.

Anthony
 player, 13 posts
Wed 28 Dec 2016
at 16:42
Re: Chapter 2: Back to the Hunting Lodge
Anthony falls on all fours, gasps and stands up. He looks about for the others.

This message was last edited by the player at 05:04, Sat 31 Dec 2016.

Elwood
 player, 69 posts
 Human Cleric, 2nd Level
Wed 28 Dec 2016
at 18:50
Re: Chapter 2: Back to the Hunting Lodge
Upon hearing Dreya's command, Elwood blinks awake.  "Dying wasn't part of the plan today" he says as he slowly and gingerly gets to his feet.  He looks around, a little confused about his surroundings.  He then turns to Dreya and says "I offer you my humblest thanks.  No doubt you have saved my life, and I'll forever be in your debt.  I pray to Flyspamon that our companions have been able to get out safely."

[OOC - I'll use my Hero Point to revive to +1 hp]

This message had punctuation tweaked by the player at 20:15, Wed 28 Dec 2016.

Cole Hiller
 player, 51 posts
Wed 28 Dec 2016
at 19:09
Re: Chapter 2: Back to the Hunting Lodge
Cole stumbles back into the lodge, blood dripping from his arms as anger boiled within and rage seethed just at the surface. Barely controlling the rage, he expends every effort to reign in his fury. Those undead creatures had sunk their grotesque teeth into his flesh! At the thought, a myriad of memories were threatening to rush at him, overtake him here and now, incapacitate all sense and logic. The urge to lash out violently clawed at the surface, only finely held on by the frailest of tethers. Out of the corner of Cole's eye, Vera glinted, the metallic blade glistening at the first ray of light trailing in from the battered windows of the lodge. Blood and flesh of those vile monsters coated the steel blade. At seeing Vera bathed in the remnants of his foes, a sense of calm superseded all other emotions. The promise of Vera's justice to those evil creatures may have failed this day, but there was always another day... Pushing the memories still clouding his thoughts back, he shut them out of his mind to assess the damage he incurred in that ill-favored battle.

(Cole will do a wisdom check to see if the bites and attacks he took from the battle are anything to be concerned about, particularly from the zombies. As Cole has a history with these creatures, he should be fairly familiar of any dangers and cures that might be needed, if his wounds require more than just the standard heal potion or rest type, etc.)

This message was last edited by the player at 19:15, Wed 28 Dec 2016.

Seline
 player, 9 posts
Wed 28 Dec 2016
at 19:29
Re: Chapter 2: Back to the Hunting Lodge
Seline having heard the command to retreat hastily disengages from combat and heads for the teleportation wall to warp back to the cabin.
Castle Keeper
 GM, 143 posts
Wed 28 Dec 2016
at 22:01
Re: Chapter 2: Back to the Hunting Lodge
In reply to Anthony (msg # 211):

You materialize inside the hunting lodge next to the wall behind the flipped-up fireplace.  You do not see any sign of Dreya or Elwood.
Castle Keeper
 GM, 144 posts
Wed 28 Dec 2016
at 22:03
Re: Chapter 2: Back to the Hunting Lodge
In reply to Cole Hiller (msg # 213):

Let's handle this Dungeon World style: You tell me.  What has Cole learned about zombie wounds?  Is he at risk for some sort of infection or zombie transformation?
Cole Hiller
 player, 52 posts
Thu 29 Dec 2016
at 01:07
Re: Chapter 2: Back to the Hunting Lodge
In reply to Castle Keeper (msg # 216):

OOC: By standard zombie troupes Cole would be endanger of being infected or already infected. However, I read the zombie description in the C&C Monsters and Treasure book and it does not indicate being bitten causes one to be infected — or at least I did not think the paragraph indicated as such.

Zombies are undead humanoids, reanimated corpses that stalk the earth with little purpose or reason. They typically appear as shambling, rotting bodies, complete with ragged clothes and rusted mail. They are unable to use weapons or armor, cast spells, or even communicate. They possess only a vague instinct to gather in groups, find living creatures, and kill them. They are shambling and slow, but have a powerful attack.

Combat: A zombie is mindless, fearless , and only seeks to kill and devour living flesh.

Slow: A zombie never gains initiative and always acts last in any given round.

Because it was unclear to me by the description in the book, I was uncertain as to Cole’s state, which is why I had him do a wisdom check on it. So whatever you say goes, but I am unclear based off of what I read in the book and since I don't know if you are following C&C rules or standard troupes, I wanted to clarify.
Anthony
 player, 14 posts
Thu 29 Dec 2016
at 03:48
Re: Chapter 2: Back to the Hunting Lodge
Zombies don't infect others in D&D and its direct descendants, something I appreciate. This notion of "Night of the Living Dead"/Walking Dead zombie tropes is found in ghouls in "classic" D&D settings.
Castle Keeper
 GM, 145 posts
Thu 29 Dec 2016
at 13:25
Re: Chapter 2: Back to the Hunting Lodge
In reply to Cole Hiller (msg # 217):

I'm afraid I wasn't clear when I referred to "Dungeon World style".  I wasn't asking you to look up the M&T description for me.  My monsters are not necessarily "by the book".  This is a game of fantasy and adventure, not accounting and rules mastery.  Dungeon World (which we are obviously not playing) uses very, very few setting assumptions and has the GM and players collaboratively develop setting details such as whether zombies are infectious.  If we were playing Dungeon World and you asked about zombie infectiousness, the rules would encourage me to ask the question back to you.  This can be an extremely freeing play style that also encourages player investment in the game.  I will sometimes ask C&C players how they think things work (or what their characters believe is the way things work) and build off of those answers.

So, Cole, ignoring the M&T, do you (or does Cole) think zombie wounds are infectious?  You may or may not be correct, but I want your input.

This message had punctuation tweaked by the GM at 13:26, Thu 29 Dec 2016.

Cole Hiller
 player, 53 posts
Thu 29 Dec 2016
at 14:11
Re: Chapter 2: Back to the Hunting Lodge
In reply to Castle Keeper (msg # 219):

OOC: If the zombies are re-animated undead, then I would say Cole is not infected as being re-animated implies a magical means to bring back to life and not an infectious disease causing them to be the walking dead. The orcs we defeated in the lodge seemed to display a magical turn to becoming undead as well, so that incident makes me further believe the zombies are magically animated and aren't the byproduct of a disease taking over or a bio-chemical experiment gone haywire. So, based off of that information I would say, other than being a few hit points down, Cole is relatively safe.
Castle Keeper
 GM, 146 posts
Thu 29 Dec 2016
at 18:51
Re: Chapter 2: Back to the Hunting Lodge
Cole if fairly confident his blood stream is not seething with nasty zombie juice.
Hugh
 player, 57 posts
 Human Monk
 AC: 14 | HP: 18/18
Thu 29 Dec 2016
at 21:01
Re: Chapter 2: Back to the Hunting Lodge
Hugh passes quickly through the secret door and then takes up a fighting position just to the left of the portal.

Nodding to a nearby companion he hisses, "Somebody take the other side. We must be prepared should they decide to give chase!"

OOC: Readied action to strike the first enemy that pops through the portal.
Castle Keeper
 GM, 147 posts
Fri 30 Dec 2016
at 14:02
Re: Chapter 2: Back to the Hunting Lodge
The zombies turn toward Seline and they each make eye contact with her.  Their eyes momentarily flash blue, then the zombies start moving.  Seline scrambles back to the wall in panic as her probable demise shambles toward her.  Fortunately, she reaches the wall before the zombies reach her and she materializes in the front room of the lodge.

Seline cringes as Hugh almost punches her to death when she appears.  The monk's reflexes kick in and he pulls his punch short.

Nothing else comes up from the dungeon immediately.  There is no sign of Dreya and Elwood, however.
Hugh
 player, 58 posts
 Human Monk
 AC: 14 | HP: 18/18
Fri 30 Dec 2016
at 16:36
Re: Chapter 2: Back to the Hunting Lodge
After nearly clocking Seline, Hugh reassesses his companions to determine who made it through. Calling out, "Did everyone make it through?"

He looks to each companion in turn and flatly states, "We must not leave any companion behind to be savaged by filth."
Dreya
 player, 100 posts
 Level 2 Druid
Fri 30 Dec 2016
at 17:12
Re: Chapter 2: Back to the Hunting Lodge
Outside, Dreya's gaze runs over Elwood, noting how his wounds still seem raw, but at least the crimson of life's fluid is no longer seeping as freely.

"Goodberries...I can make some, Sir Elwood." Then cocking her head to the side in that weird manner she has, she says almost as an aside to herself, "Snarg went crazy on them though, perhaps it was an orc thing?"

"Unless..." Dreya turns eyes wide with a tinge of horror at the idea swirling through her head as her gaze alights on the cleric. "Unless you think I have to go back down there and try to get another out? I mean, zombies frighten the juniper out of me, but I would try anyway," the druid babbles out in a rush of words all in one breath.

This message was last edited by the player at 20:44, Fri 30 Dec 2016.

Seline
 player, 10 posts
Fri 30 Dec 2016
at 23:33
Re: Chapter 2: Back to the Hunting Lodge
Seline blinks rapidly for a few moments.   Then as she is regaining composure from being caught off guard from Hugh's reaction, she says "I just saw my life flash before my eyes, and it wasn't that exciting.  It looked sort of like a muscle bound fist!"

Walking away from the teleportation wall, Seline settles her back against a wall opposite of the fireplace and starts taking inventory of her surroundings and of her comrades in the room.

This message was last edited by the player at 15:52, Sat 31 Dec 2016.

Elwood
 player, 70 posts
 Human Cleric, 2nd Level
Sat 31 Dec 2016
at 17:51
Re: Chapter 2: Back to the Hunting Lodge
Still feeling the effects of the battle,  Elwood groggily asks Dreya "Did you drag me all the way here, or did you do that blinky-blink thing?".  Trying to allay Dreya's fears, Elwood calmly speaks "Things were looking pretty dire back there, so it may not be wise to go directly down there.  Our friends have good sense, and may have decided to make a tactical retreat back through that portal, and may be in the lodge as we speak.   We should check that out first."

Elwood hooks his mace to his belt, then he gets out a flask holy water.  "I best keep my distance from any adversaries, but I can still do some damage to any zombies with this.  By the way Dreya, there's no need to address me as 'sir' - I'm happy to simply be called Elwood.  I have no intention in being a knight,  and I'm not one of those stick-up-their-arse followers of Helm.  Besides,  you've more than earned the right to call me anything you want."
Dreya
 player, 102 posts
 Level 2 Druid
Sat 31 Dec 2016
at 18:53
Re: Chapter 2: Back to the Hunting Lodge
"Oh!  Of course, sir El...ack!  I mean...Simply...Elwood."  Nervously, she tugs the hood of her cloak that always covers her head further around her face.  "I...Uh...I think...your...god...must have...saved us."  At that thought, she visibly brightens. "Yes, Flapsman saved us."

Glancing about the ground around them, she finds her bow  and retrieves it, slinging it over her shoulder.  Trying to shoot in the confines of the cabin would probably not end well.  Rising to her feet, she removes one of her daggers from a sheath on her thigh, gripping it with both hands as she nods up at the cleric. "Come, Simply Elwood.  Let us go see if our friends have followed."

With that, Dreya readies herself to approach the cabin with the cleric.
Cole Hiller
 player, 54 posts
Sat 31 Dec 2016
at 21:31
Re: Chapter 2: Back to the Hunting Lodge
The rage those undead creatures had stirred within Cole was abating - something a little distance and time always did. Now that he was a bit more collected, Cole's gaze darted about the room, doing a mental calculation of his comrades and their current state of health.  Suddenly, his heart seemed to drop like a lead weight.  Two of his companions were missing. The cleric and Dreya were nowhere to be seen. He knew they both had been down there with everyone, but he did not recall seeing anyone besides Seline still amongst the monsters when he had made his own escape.  Could he have missed them in the confusion? No! He was quite certain there had been no one but himself and Seline when he had made his mad dash to the teleport wall, and Seline was sitting here amongst eveyone, quite alive and well.  Perhaps Dreya had... With that thought, Cole jolted from his place without a word and dashed to the cabin door, flinging it wide open.

This message was last edited by the player at 04:04, Sun 01 Jan 2017.

Anthony
 player, 16 posts
Sat 31 Dec 2016
at 22:53
Re: Chapter 2: Back to the Hunting Lodge
Anthony springs to his feet, his mind racing. "We need to find Elwood. He was in danger."

He springs around the building, looking for Elwood, and then peers out the windows after that hoping to find the wounded man.
Castle Keeper
 GM, 149 posts
Sat 31 Dec 2016
at 23:03
Re: Chapter 2: Back to the Hunting Lodge
After some frantic looking around, the adventurers inside the lodge spot Dreya and Elwood in the clearing outside the lodge.  The fireplace is still swung up, but nothing is coming up from the dungeon.
Seline
 player, 11 posts
Sun 1 Jan 2017
at 00:41
Re: Chapter 2: Back to the Hunting Lodge
Seline points at the fireplace. "Hey guys, does someone want to close the fireplace? I'd prefer to not let those things come up and finish what we started."

Getting back up, Seline walks outside, looking around. Seeing Dreya and Elwood walking back to the cabin, Seline just watches them approach.

This message was last edited by the player at 03:15, Sun 01 Jan 2017.

Anthony
 player, 17 posts
Mon 2 Jan 2017
at 04:49
Re: Chapter 2: Back to the Hunting Lodge
Relieved to hear that Elwood is found and apparently alive, Anthony moves to the fireplace and quickly closes it. He then joins the others outside.
Elwood
 player, 71 posts
 Human Cleric, 2nd Level
Mon 2 Jan 2017
at 16:00
Re: Chapter 2: Back to the Hunting Lodge
A wave of relief sweeps through Elwood as he sees the rest of his companions emerge from the lodge.  By the way the approach it is obvious that the orcs and zombies haven't come through the portal after them.  Elwood then kneels, bows his head and recites a prayer of thanks to his deity.

Rising up, Elwood observes Cole's and Hugh's wounds [OOC - I assume Hugh has joined the others outside the lodge]. "I guess we need to decide what to do next.  We can set up camp nearby and rest until we're all hale,  but that may take a few days.  We can also head back to Rotter for rest and healing, and possibly get more reinforcements."

[OOC:  I don't know if hirlings are allowed.  I did mention to the CK that I'm friends with one of the temple guards]
Dreya
 player, 103 posts
 Level 2 Druid
Mon 2 Jan 2017
at 18:05
Re: Chapter 2: Back to the Hunting Lodge
As more faces of her traveling companions begin to show through the cabin doorway, a sudden idea alights in her mind.  As she is rushing past the cleric, she hurriedly exclaims, "We should burn it to the ground! Destroy this place so they can never use it!"

Dropping to her knees beside the outside wall of the cabin, she begins to gather a pile of dry grass, twigs, and other wood to start a fire near the cabin wall.
Hugh
 player, 60 posts
 Human Monk
 AC: 14 | HP: 18/18
Mon 2 Jan 2017
at 18:36
Re: Chapter 2: Back to the Hunting Lodge
Hugh nods in agreement to Dreya's suggestion and assists her in the task of gathering firewood and kindling. The monk is badly banged up from the short but violent battle, but gets along reasonably well all things considered.
Seline
 player, 12 posts
Mon 2 Jan 2017
at 19:52
Re: Chapter 2: Back to the Hunting Lodge
Inspecting the building itself and looking around the inside, Seline makes some "hmmm" noises, occasionally muttering "interesting". Emerging from the building, Seline looks at Dreya and Hugh diligently building up a start to the kindling.

"Might I offer a suggestion?" Not waiting for a response, she leans on the side of the building near Dreya and continues with her thought. "It would probably be more effective and efficient to try to burn the building from the inside out. If I were going to try to start the building on fire, I would build up a wood pile in the fire place first, smash crates and furniture all around and put that near the fire place, dump out the oil from a latern onto the wood pile, and start that on fire. But that is just me."

With that, Seline, using her shoulder, gently pushes herself off the side of the building and begins to walk away towards the front of the building and the rest of the group. After taking two steps though, she stops and looks over her shoulder to Dreya.  With a smirk just barely showing on her lips, she says in a voice loud enough for only Dreya to hear, "you two do look like you would make a cute a couple." She watches Dreya just long enough to judge her reaction before continuing to the main group to see if they are consenting to the burning of the cabin.

This message was last edited by the player at 00:02, Tue 03 Jan 2017.

Dreya
 player, 104 posts
 Level 2 Druid
Tue 3 Jan 2017
at 00:24
Re: Chapter 2: Back to the Hunting Lodge
Dreya does a doubletake toward Seline. "Going back in there?" She shakes her head frantically in negation before digging one of her flask of oil from her backpack. "Sir Hugh, I have oil we can splash on the wall. It...might...help?"
Elwood
 player, 73 posts
 Human Cleric, 2nd Level
Tue 3 Jan 2017
at 01:11
Re: Chapter 2: Back to the Hunting Lodge
Elwood digs through his backpack and brings out 2 flasks of oil,  flint & steel, 4 torches, and a hatchet.  Holding the hatchet,  he says "I'll go in and start chopping up the crates and the bunks.  Be sure that in my current condition I'll make a hasty retreat outside if that blasted fireplace flips up."

This message was last edited by the player at 01:15, Tue 03 Jan 2017.

Elwood
 player, 74 posts
 Human Cleric, 2nd Level
Tue 3 Jan 2017
at 01:28
Re: Chapter 2: Back to the Hunting Lodge
[OOC:  Cole and Anthony, the fire hasn't been lit yet,  so please let us know your thoughts on this whole Burning Down the House strategy]
Hugh
 player, 61 posts
 Human Monk
 AC: 14 | HP: 18/18
Tue 3 Jan 2017
at 01:49
Re: Chapter 2: Back to the Hunting Lodge
Dreya:
Dreya does a doubletake toward Seline. "Going back in there?" She shakes her head frantically in negation before digging one of her flask of oil from her backpack. "Sir Hugh, I have oil we can splash on the wall. It...might...help?"


"Yes. That may help...but, maybe we can direct the fire into the hole and smoke them out?"
Cole Hiller
 player, 55 posts
Tue 3 Jan 2017
at 03:39
Re: Chapter 2: Back to the Hunting Lodge
Cole walks up to Elwood and surveys the scene before him. “Burning this lodge seems a rash action to me; especially without much knowledge to go on. We should consider the consequences. We could invoke the wrath of that forest Queen, this is part of her territory, or so I gathered. Now, whether she would prove a formidable foe; that remains to be seen. Her and her minions could be no more troublesome then a band of nubile adventures or they could prove even more bloody then what we nearly just escaped. Are we willing to take that risk without knowing what we are walking into? Also, we do not have much knowledge of this lodge or the tunnels underneath. Just because this is the entrance we know of, does not mean that there are not others with which escape could be had. If that is the case then we might incite wrath upon us with the added insult of not even garnering the reward of smiting all that evil below.  I caution hesitation and seeking out more knowledge but will stand with whatever is the group collective.” 

This message was last edited by the player at 03:41, Tue 03 Jan 2017.

Castle Keeper
 GM, 151 posts
Tue 3 Jan 2017
at 18:11
Re: Chapter 2: Back to the Hunting Lodge
Anthony pokes around in the stuffed head's nose and the fireplace closes.  Discussion continues...
Anthony
 player, 18 posts
Tue 3 Jan 2017
at 19:45
Re: Chapter 2: Back to the Hunting Lodge
Once satisfied that nobody will rashly jump into the space, Anthony takes another moment to examine the stuffed head a bit more, remembering its open/close trigger, and then joins the others.

"Let's think about this again. What do we have to gain by going back to the other side? We have alienated the orcs and their zombies. Do we wish to head back and take what they had by force? Is there any reason to even go back there?" He crosses his hands thoughtfully.
Seline
 player, 13 posts
Tue 3 Jan 2017
at 22:48
Re: Chapter 2: Back to the Hunting Lodge
“I have do a few thoughts, not necessarily my own, but I’m more than happy to share them. As for supporting the decision to go back in there is always the allure of the glittering gold, or the fact that we just handed over what seems to be some creepy ass monsters to what I can only imagine are more deplorable monsters, the orcs and zombies, and need to right that wrong. Oh yes and just to add a bit more in the support of going back in there is always the adage of never leave an enemy behind you.”

Sitting down with her back to a wall Seline yawns and continues with her thoughts
“However we weren’t in there for a very long time and with the calamity and ruckus we caused when we left our faces may not be recognizable so they may not view us as an enemy, or maybe they won’t see us as an enemy and we wouldn’t be leaving an enemy behind us. There is also the matter of the damned false queen, we haven’t enough information to accurately judge how she will react nor how much of a threat she will be if we cross her. I do find it interesting that for being a queen that is collecting tolls to be delivering the product in person begs me to think that she doesn’t have much power especially since she passed the job off to us to so readily. We also know not what is down there, no idea other than orcs, zombies and whatever were in those sacks. They may not have treasure to even make it worth it. Oh and to finish on another old adage it is better to run away and live to fight another day.”

Standing up, Seline begins to pace around a bit, aimlessly like it once she starts thinking she loses some of her awareness to the rest of the world. Distracted Seline continues “So it comes down to whether or not we are feeling collectively as a group righteous to the point where it is a sin to leave that evil down there, or the gamble of the prize from whatever we may find down there is worth the risk of dying.”

Finishing her sentence Seline continues to pace, her hands going through the muscle memory of spell incantations, pupils dilated and a glazed over expression on her face.
Castle Keeper
 GM, 152 posts
Tue 3 Jan 2017
at 23:45
Re: Chapter 2: Back to the Hunting Lodge
The stuffed head seems to be an ordinary stuffed animal head mounted on a wall, other than the obvious difference that it has a secret door trigger embedded in its nose.  The other nostril in uninteresting.  The head seems to be mounted on the wall quite firmly.  You can't get it to budge at all.  It is a good example of quality taxidermy.
Elwood
 player, 75 posts
 Human Cleric, 2nd Level
Wed 4 Jan 2017
at 00:41
Re: Chapter 2: Back to the Hunting Lodge
Elwood takes a few feeble swings with his hatchet on some of the crates and winces in pain, realizing that he is lucky to be alive, let alone walking around.  He walks outside the lodge to listen to his colleagues' discussion.

"Cole and Seline are right, burning down the lodge right now is a rash decision, and there will probably be consequences for that decision. As for walking away, well, that just doesn't sit right with me. Besides, this is what we do, whether it's rid evil from our little corner of the world, right wrongs, or just fill our coffers with gold.  I feel that we will need to return through that portal again soon.  However, our front line fighters are wounded and our spell casters have little or no spells to cast.  We should head back into Rotter to heal and try to get information about what's below this lodge and who is this 'Queen of the Woods'."

Elwood stares at the dug up graves, deep in thought.  "Those things in the sacks we delivered were probably made up from those bodies that were dug up, and the 'Queen' was responsible for transforming them.  Are they some type of zombie eggs, animated by some dark power emanating from the tunnels below?  Maybe the corpses were used to make some type of cocoons for carrion crawlers cadaver caterpillar larvae? Aye, I'm just babbling."  Elwood gathers the items he took out of his backpack and repacks.  "We need to go back into Rotter to rest, heal, and gather information.  We know what to expect when we decide to go through that portal, and we can develop a plan of attack.  Besides, we still have some items from those orcs we killed earlier today that we can sell."

[OOC - Any objections?  Honestly, I'm down to 1 hp and a few orisons, but I do want to eventually return]
Dreya
 player, 105 posts
 Level 2 Druid
Wed 4 Jan 2017
at 01:25
Re: Chapter 2: Back to the Hunting Lodge
Dreya freezes in mid fire piling construction when the cleric begins to speak.  Then, her shoulders sag a bit.  "This place, I do not like."  Stuffing the flask of oil back into her backpack, she gets to her feet, dusting off her hands.  Returning her backpack to her shoulders and grasping her dagger again, she moves away from the cabin, back toward the town.  She still hated towns, hated the crowds of so many gathered people.  Far too many eyes...But, to Rotter it was.  Tugging the hood of her cloak around her face a bit more, she gazes off in the direction of town with a bracing sigh.  "To town it is, Simply Elwood.  Rest and healing."

With that, she readies herself to head to town with the rest of her traveling companions, looking for berries along the way to replenish her supply.
Elwood
 player, 76 posts
 Human Cleric, 2nd Level
Wed 4 Jan 2017
at 03:47
Re: Chapter 2: Back to the Hunting Lodge
By the way, I can't remember if we've done this or not, but if this hasn't already happened, Elwood will go over to the dead orcs and try to recover anything of value.  Unless Khaaven ran off with everything.
Hugh
 player, 62 posts
 Human Monk
 AC: 14 | HP: 18/18
Wed 4 Jan 2017
at 04:10
Re: Chapter 2: Back to the Hunting Lodge
Hugh nods in agreement of the others' concerns with burning the lodge down and states, "Well said, all. Perhaps a return to Rotter is in order."

He looks off in the direction of the city and says, "Yes. Probably for the best, given our current condition."
Dreya
 player, 106 posts
 Level 2 Druid
Wed 4 Jan 2017
at 06:41
Re: Chapter 2: Back to the Hunting Lodge
In reply to Elwood (msg # 249):

I believe we sold most of it with the first trip back to Rotter...the CK gave a rundown if what the split in gold was in a different discussion thread. Though Dreya did pocket one of the gaudy lockets, the one she originally removed from Snarg when she first healed him for information, because it seemed too odd that ALL orcs wore them yet they supposedly had no purpose but to be impressive to humans...? So she had pocketed that one, but not for personal gain...it was just in case the party would need it down in the tunnels beneath the cabin. But, we didn't make it very far to discover if it was needed. Otherwise everything else should have already been sold.

This message was last edited by the player at 06:42, Wed 04 Jan 2017.

Elwood
 player, 77 posts
 Human Cleric, 2nd Level
Wed 4 Jan 2017
at 15:11
Re: Chapter 2: Back to the Hunting Lodge
In reply to Dreya (msg # 251):

[OOC: I'm talking about the orcs we killed after we returned from Rotter, the ones who had recaptured Snarg and were dragging him back to the lodge,  and then we freed him, and then Cole knocked him unconscious,  and then the spider dragged him off and ate him.  But anyway, those are the orcs Elwood is referring to.]
Dreya
 player, 107 posts
 Level 2 Druid
Wed 4 Jan 2017
at 16:40
Re: Chapter 2: Back to the Hunting Lodge
In reply to Elwood (msg # 252):

Oh. Then no, I don't believe any looting had been done yet. Or at least I don't recall.
Anthony
 player, 19 posts
Wed 4 Jan 2017
at 17:49
Re: Chapter 2: Back to the Hunting Lodge
Anthony shrugs. "I would welcome a bit of rest, yes. But I do think it is valuable for us to return.

"The interesting question: could we hire some individuals to come with us? I think we may need reinforcements if we head back in."

Castle Keeper
 GM, 153 posts
Wed 4 Jan 2017
at 18:15
Re: Chapter 2: Back to the Hunting Lodge
Khaaven looted the orc bodies already.  Each orc had medallions like the one you found on your first foray to the hunting lodge.  Khaaven kept the medallions.  They are presumably with his body if you want to try to track the spider.  All that's left on the bodies is some pitiful accumulations of copper pieces.
Anthony
 player, 20 posts
Wed 4 Jan 2017
at 18:16
Re: Chapter 2: Back to the Hunting Lodge
Anthony is supportive of tracking the spider before returning to town.
Seline
 player, 14 posts
Wed 4 Jan 2017
at 18:28
Re: Chapter 2: Back to the Hunting Lodge
With a great exclamation Seline excitedly says "That's it."
Looking around Seline realized that she had missed everything that was said after she finished her piece. Calming down Seline stops pacing and placing her behind her back a bit nervously "sorry I missed what was decided on, have we come to a consensus yet?"
Elwood
 player, 78 posts
 Human Cleric, 2nd Level
Wed 4 Jan 2017
at 21:42
Re: Chapter 2: Back to the Hunting Lodge
"I believe we're heading back to Rotter. That spider already killed one of us*, and unless those of you with ranged weapons get very lucky, at least one more of us will end up dead too.  We need healing, information, and reinforcements."

*[OOC: I assume that's the official cover story for Khaaven?]
Castle Keeper
 GM, 154 posts
Wed 4 Jan 2017
at 23:24
Re: Chapter 2: Back to the Hunting Lodge
Oh, yeah.  Khaaven was very much eaten.
Dreya
 player, 108 posts
 Level 2 Druid
Thu 5 Jan 2017
at 03:22
Re: Chapter 2: Back to the Hunting Lodge
Dreya continues to gather her nerve to return to town.  Again.
Castle Keeper
 GM, 155 posts
Thu 5 Jan 2017
at 22:17
Re: Chapter 2: Back to the Hunting Lodge
Assuming no one vehemently objects to returning to Rotter, that will be what happens.  Please register any objections by tomorrow morning.

What do people want to do in town?
Dreya
 player, 109 posts
 Level 2 Druid
Thu 5 Jan 2017
at 22:50
Re: Chapter 2: Back to the Hunting Lodge
In reply to Castle Keeper (msg # 261):

Dreya has 256 gold.  She will attempt to purchase a healing potion.  Other than that, a room and rest for the others of the party sounds like the order of the day.
Seline
 player, 15 posts
Thu 5 Jan 2017
at 23:06
Re: Chapter 2: Back to the Hunting Lodge
In reply to Castle Keeper (msg # 261):

Seline would like to purchase a dagger to replace the one that was left on the floor of the dungeon following the orc encounter. Other than rest Seline would like to go to the tavern and attempt to gather gossip in regards to the forest queen
Cole Hiller
 player, 56 posts
Fri 6 Jan 2017
at 00:08
Re: Chapter 2: Back to the Hunting Lodge
Cole will rest to regain his strength as well as do some investigating about this new "Queen of the Wood".
Anthony
 player, 21 posts
Fri 6 Jan 2017
at 02:38
Re: Chapter 2: Back to the Hunting Lodge
Anthony rests with the others, studying his spellbook and engaging the others in conversation over a drink and a bit of bread and vegetables.
Elwood
 player, 79 posts
 Human Cleric, 2nd Level
Fri 6 Jan 2017
at 03:27
Re: Chapter 2: Back to the Hunting Lodge
Elwood has the following To-do list:
  • See what healing he can get at his temple (Elwood has 177 gp to spend.)
  • Talk to his friend, Knuckles the temple guard, to see if he's interested to serve as a man-at-arms.  [OOC - I don't know the CK's disposition towards hirelings, but if allowed, Knuckles would be a hireling, not a henchman].  See above for Elwood's total for outfitting Knuckles.
  • Rest and Heal.  He'll likely need to spend at least 1 Cure Light Wounds spell the next morning.
  • Make inquiries about the Queen of the Woods
  • If he has any money left, he'll buy another light hammer, so he'll have 2 to throw if needed.