Chapter 2: Back to the Hunting Lodge.   Posted by Castle Keeper.Group: 0
Elwood
 player, 30 posts
 Human Cleric, 2nd Level
Tue 18 Oct 2016
at 20:13
Chapter 2: Back to the Hunting Lodge
Armed with his mace and holding his shield, Elwood moves closer to the Orc party, but carefully stays abreast of Khaaven and Cole, not wanting to get in the way of their ranged attacks.
Len Packer
 player, 23 posts
Tue 18 Oct 2016
at 22:44
Chapter 2: Back to the Hunting Lodge
Len is thankful that he went to the right of the group of adventurers. It is easier now to advance upon the orcs without being hit by the ranged weapons. His battle axe is out and ready.

"Stupid orcs" he mutters under his breath.
Hugh
 player, 28 posts
 Human Monk
 AC: 14 | HP: 18/18
Wed 19 Oct 2016
at 02:43
Chapter 2: Back to the Hunting Lodge
Hugh regains his composure after his failed attack and redoubles his effort to put the wounded orc down, for good. He punches hard and fast...

OOC: Attack Orc 1
Castle Keeper
 GM, 81 posts
Thu 20 Oct 2016
at 14:23
Chapter 2: Back to the Hunting Lodge
With Hugh engaged in melee combat with the blind orc, missile fire is a risky proposition.  Fortunately, no one needs to decide whether to gamble with Hugh's life since Hugh easily sweeps Orc #1 off its feet and crushes its head with a heel kick.  The party has extended its tradition of bitch-slapping all opposition in its path (living opposition, anyway).

Snarg looks around in confusion.  He's clearly groggy from the beating he has taken.  He looks over at Dreya and shakes his head like he is trying to clear it.  He squints at her, then says [Language unknown:  Pa?].

The other two orcs are snoring peacefully in the clearing.  Vecivious appears to have joined them and has nodded off in the crook of a somewhat comfortable-looking tree.

What do you do?

This message was last edited by the GM at 14:23, Thu 20 Oct 2016.

Khaaven
 player, 56 posts
 Half elf Ass/wiz(2/1)
Thu 20 Oct 2016
at 15:22
Chapter 2: Back to the Hunting Lodge
Quickly put the two sleeping orcs into a permanent sleep by cutting their throats. After which I will loot the bodies and also see if any of these orcs have the same medallions we took from the others. Even though the orcs are now dead will also bind them by their feet and hands just in case they decide to come back as undead.
Dreya
 player, 52 posts
 Level 2 Druid
Thu 20 Oct 2016
at 15:29
Chapter 2: Back to the Hunting Lodge
 Seeing that the other orcs are no longer alive, she reshoulders her bow and starts jogging over to her buddy Snarg  [Language unknown:  "Ourhascon! Ic nc sa adurdi sonou ion beecse! Un hanot oler...E siut stion lloul kor!"]
Cole Hiller
 player, 20 posts
Thu 20 Oct 2016
at 15:33
Chapter 2: Back to the Hunting Lodge
Returning his bow to its holster, Cole pulls Vera from her sheath as he makes his way to where Dreya and Snarg are standing. Upon reaching them, Cole will stand guard and keep his eyes alert for anyone who may try to surprise them.
Hugh
 player, 29 posts
 Human Monk
 AC: 14 | HP: 18/18
Thu 20 Oct 2016
at 17:05
Chapter 2: Back to the Hunting Lodge
Hugh crouches beside the orc he just put down and scans the surrounding area for any signs, audible or visible, of more orcs en route.
Len Packer
 player, 24 posts
Thu 20 Oct 2016
at 17:12
Chapter 2: Back to the Hunting Lodge
"I'll check the perimeter" Len announces to the group. He walks to the treeline and peeks in. The fighter goes to his left, examining what may be within the flora. After some minutes of going back and forth, he seems satisfied that no more orcs wait within the trees.

"It looks clear" he states when he returns to the others.
Elwood
 player, 31 posts
 Human Cleric, 2nd Level
Thu 20 Oct 2016
at 18:59
Chapter 2: Back to the Hunting Lodge
Elwood quietly circles around the hunting lodge until he is facing the east wall, keeping his distance (~25 feet, hopefully still behind the treeline).  He then chants "In nomine Flyspamon, cogito ergo sum ferrum hominis" {casts 'Detect Undead' while facing the cabin}.

Once the spell is complete, Elwood will quietly return to the group and tell them of his findings.  He'll also mention that he can cast the spell "Sound Burst" inside the cabin in case there are any creatures (living or undead) inside.
Castle Keeper
 GM, 82 posts
Thu 20 Oct 2016
at 19:55
Chapter 2: Back to the Hunting Lodge
In reply to Elwood (msg # 26):

The clearing extends to about a 50 foot radius centered on the lodge.  The range of detect undead is more than adequate to check out the lodge from tree cover.  You're not sure if the wood in the walls of the lodge will ultimately block the spell, but the spell should definitely penetrate into the lodge at least part way.

Do you still want to cast the spell?
Elwood
 player, 32 posts
 Human Cleric, 2nd Level
Fri 21 Oct 2016
at 01:22
Chapter 2: Back to the Hunting Lodge
In reply to Castle Keeper (msg # 27):

With an understanding that the wooden walls may interfere with the spell,  Elwood still casts Detect Undead to determine if there may be undead present. I'd he detects nothing,  he'll still warn his comrades that there is the possibility that undead may still lurk within,  not to mention live enemies.

OOC:  Hey, you'll never know if you don't try.
Castle Keeper
 GM, 83 posts
Fri 21 Oct 2016
at 13:21
Chapter 2: Back to the Hunting Lodge
Snarg hears [Language unknown:  naicch] and his beady orcish eyes light up.  Dr. Feelgood is back!  Snarg hurries toward Dreya, saying, [Language unknown:  Ntimender earderone ouswheate!].  He gobbles down the goodberries and immediately begins to look better.  The bruises covering his face begin to fade and some of his teeth "straighten".  [Language unknown:  I, evmiit ntall fohewa!]

Elwood peers intently at the lodge while muttering a prayer to Flyspamon.  His eyes begin to glow blue as his inner sight extends into the lodge.  He does not, however, sense any undead within.  Whether undead are crawling around below the lodge remains to be seen.  Too much dirt hides the dungeon from Elwood's perception.

Khaaven mercilessly terminates the sleeping orcs.  Silence descends on the clearing (other than Snarg's slurps of joy).

What do you do?
Khaaven
 player, 57 posts
 Half elf Ass/wiz(2/1)
Fri 21 Oct 2016
at 16:12
Chapter 2: Back to the Hunting Lodge
Khaaven will search the dead orcs and bind their hands and feet just in case they rise like the others did. In the search he is starting with medallions do they have the same ones that the others did and continuing to look for any type of valuables or items of interest.
Castle Keeper
 GM, 84 posts
Fri 21 Oct 2016
at 18:01
Chapter 2: Back to the Hunting Lodge
In reply to Khaaven (msg # 30):

Whoops!  I forgot you asked about medallions.  Yes, the 3 dead (and as yet unanimated) orcs are wearing medallions like the ones you took from the orcs inside the lodge on your first foray.  They aren't carrying anything else of interest (unless you are a big fan of collecting miscellaneous copper pieces).

This message was last edited by the GM at 18:02, Fri 21 Oct 2016.

Khaaven
 player, 58 posts
 Half elf Ass/wiz(2/1)
Fri 21 Oct 2016
at 18:48
Chapter 2: Back to the Hunting Lodge
Will set aside for later never throw good coin aside, but priorities and all that. Tie them up so that if they do animate will be secured and of little threat to us. Will explain my findings to everyone about medallions etc.

"Guys these now dead Orcs have the same medallions as the others who raised up earlier. Securing them now to make sure no threat to us if they do rise up once again."

Looks to the rest of the party briefly, "We need to get some information on what is happening or who might still be inside the lodge. I will go and scout it out give me a few minutes to get into a position to find some answers for us."

Khaaven will go scout out the lodge remembering the layout from when they were inside earlier. He will attempt to climb into an upstairs window and scout from the broken staircase area not wanting to go inside on the ground floor alone. From the upstairs can spy and even use his crossbow from relative safety covering his friends as they breach the first floor if needed.
Dreya
 player, 53 posts
 Level 2 Druid
Fri 21 Oct 2016
at 19:57
Chapter 2: Back to the Hunting Lodge
Dreya turns to Snarg. [Language unknown:  "Icekun wilromcon? Al in cail teere me yinomeove er? Whica, fi ee any k acon tasta io tin etun reddinect me ce prrom bedisi?"]
Cole Hiller
 player, 21 posts
Sun 23 Oct 2016
at 16:33
Chapter 2: Back to the Hunting Lodge
Seeing Khaaven take his position above, Cole decides to investigate the interior of the lodge, Vera ready at his side should he need to wield it.
Elwood
 player, 33 posts
 Human Cleric, 2nd Level
Sun 23 Oct 2016
at 17:46
Chapter 2: Back to the Hunting Lodge
Elwood positions himself somewhere between the lodge and Dreya.  His head swivels back and forth between seeing what Khaaven may signal, and looking at Dreya to see what information Snarg may give her.
Castle Keeper
 GM, 85 posts
Mon 24 Oct 2016
at 13:37
Chapter 2: Back to the Hunting Lodge
Khaaven easily scales the sides of the lodge and slips into the ruin of the upper floor.  The attic is a disaster of smashed timber, rotting wood, and cobwebs.  The roof is partially intact, but there are wide gaps in places.  As a result, some of the attic is brightly lit while other portions are shrouded in darkness.  Khaaven makes his way to the hole in the floor where the stairs used to be.  Peering down, he can see into the fireplace room.  All is silent down below.  The fireplace is in the "down" position.  As Khaaven watches Cole enter the lodge from below, he has a very strong sense that something else is up in the attic with him.

Cole walks inside the lodge to find everything empty and quiet.  The fireplace is in the "down" position.  The light situation is poor due to the front window being boarded up, but enough light is coming through the open doorway for him to see.

Snarg pursues Dreya and begins pawing at her belt pouch.  [Language unknown:  Stti, stral.  Unac n ilwit ro loitin.  Rom allforera!  Osic o eve onplli!]

Aside from Snarg's aggressive behavior toward Dreya's belt pouch, all is calm outside.  The only other sound is Vecivious's snoring.
Dreya
 player, 54 posts
 Level 2 Druid
Mon 24 Oct 2016
at 14:35
Chapter 2: Back to the Hunting Lodge
Dreya slaps at one of Snarg's pawing hands.  [Language unknown:  "Ss el erpre diho theameion ntatne.  Plprev hoive et beetti atilinnte.  Bere ceol il, anta k st someauvir mour ulusta oured N om ural mi lat."]

Turning to Elwood, Dreya says "So Snarg says there are lots of orcs below.  I...uh...assume he means the tunnel."  Turning, she smacks at another groping orc mitt.  "Snarg!  I said wait!  I don't have anymore healing berries...you just ate all the ones I just made!"
Khaaven
 player, 59 posts
 Half elf Ass/wiz(2/1)
Mon 24 Oct 2016
at 15:53
Chapter 2: Back to the Hunting Lodge
Khaaven draws his broadsword and sets it on the ground close to hand. With crossbow at the ready he studies the attic to try to find the reason for his unease, as to what might be in the attic with him.
Cole Hiller
 player, 22 posts
Mon 24 Oct 2016
at 18:38
Chapter 2: Back to the Hunting Lodge
Unease at being the only one to investigate the lodge, Cole makes his way back outside and positions himself by Dreya as he waits for the party to decide what they wish to do.
Castle Keeper
 GM, 86 posts
Mon 24 Oct 2016
at 19:24
Chapter 2: Back to the Hunting Lodge
Did I mention Len Packer notices noise coming from the trees to the southwest?
Len Packer
 player, 25 posts
Mon 24 Oct 2016
at 19:36
Chapter 2: Back to the Hunting Lodge
[Not until now. :)]

Len carefully walks up to the group.

"Hey" he begins, keeping an eye on the trees. "I hear something. Something from that way."

Len points his free hand to the southwest.

"I'm going to go hide behind a tree. See if I can get a drop on whatever that is."

Len keeps his careful stride and makes his way to a tree where he can hide and keep a watchful view.