Chapter 2: Back to the Hunting Lodge.   Posted by Castle Keeper.Group: 0
Len Packer
 player, 34 posts
Sat 26 Nov 2016
at 22:15
Re: Chapter 2: Back to the Hunting Lodge
Len hops back as the bag creature lands near him. He opens his eyes wide and prepares to reach for his weapon.

"What in the great moogley is that?" he exclaims.
Elwood
 player, 53 posts
 Human Cleric, 2nd Level
Sat 26 Nov 2016
at 23:33
Re: Chapter 2: Back to the Hunting Lodge
Elwood holds his shield like a tray, concave side (back) facing up.  He'll then try to scoop the fleshball thing in his shield and try to dump the object back into the sack.  "Can someone hold the sack open?  Be careful not touch these things."

If he succeeds in putting the ball of writhing flesh, bone and hair back into the sack, he'll attempt to tie the sack up again.
Dreya
 player, 76 posts
 Level 2 Druid
Sun 27 Nov 2016
at 00:48
Re: Chapter 2: Back to the Hunting Lodge
Flopping back onto her backside, Dreya is frozen there, staring wide-eyed, jaw dropped in shock, as she looks at the horrendous...thing.

Finally shaking herself from her utter stupification, Dreya says, "Well, no babies in the sacks, then? Umm...but what is it? Something cursed?"
Dreya
 player, 77 posts
 Level 2 Druid
Sun 27 Nov 2016
at 01:00
Re: Chapter 2: Back to the Hunting Lodge
A sudden, horrifying thought occurs to her. "What if they are diseased?" Scrambling to her feet with an undignified squeel, Dreya hurries over to a far corner of the room to put as much distance between her and the sack as possible, frantically squirming as one does to desparately brush off a crawly bug or spider.

This message was last edited by the player at 01:01, Sun 27 Nov 2016.

Len Packer
 player, 35 posts
Sun 27 Nov 2016
at 01:55
Re: Chapter 2: Back to the Hunting Lodge
Len backs up to the wall, wary of Dreya's thought.

"I'm hoping they're just ogre food" he remarks. "But I sure hope one of you can cure disease. I don't feel like getting sick."
Hugh
 player, 41 posts
 Human Monk
 AC: 14 | HP: 18/18
Sun 27 Nov 2016
at 18:27
Re: Chapter 2: Back to the Hunting Lodge
Hugh watches with concern as the amorphous thing wriggles and writhes. "Yes, don't touch it," he raffirms the thoughts of another. He then looks for a nearby stick to hopefully help escort the thing back into a sack, either the original or a new one altogether if getting it back into its former home looks to be too challenging.
Cole Hiller
 player, 37 posts
Sun 27 Nov 2016
at 19:48
Re: Chapter 2: Back to the Hunting Lodge
Cole does bis best to help get the "things" back into the sack without touching them.
Castle Keeper
 GM, 110 posts
Mon 28 Nov 2016
at 18:29
Re: Chapter 2: Back to the Hunting Lodge
The party is very fortunate Jim Ward isn't GMing (you'd all be dead at this point).  But, since Jim isn't, you are just fine.  Getting the thing back in the sack proves difficult.  Elwood's shield plan eventually works.  It is hard to balance the thing on the shield, particularly since its inner motions become more volatile every time someone speaks.  A second thing almost escapes the bag as you are putting the first one back in.  You notice the first thing's spastic breathing seems to accelerate as you seal it in.  Once the sack is retied things calm for a moment, but then the motions inside both sacks become rather frantic.  They seem to generally be wobbling toward Len.
Dreya
 player, 78 posts
 Level 2 Druid
Mon 28 Nov 2016
at 21:02
Re: Chapter 2: Back to the Hunting Lodge
Staying tucked in the corner, Dreya rings her hands. "What...do we do now? Get rid of them some how?"
Len Packer
 player, 36 posts
Mon 28 Nov 2016
at 21:11
Re: Chapter 2: Back to the Hunting Lodge
Len studies the moving bag.

"Are they..."

He gulped.

"Coming toward me?"

He takes the cleaver from his side and prepares to defend himself.

"I don't like that."
Elwood
 player, 54 posts
 Human Cleric, 2nd Level
Mon 28 Nov 2016
at 21:51
Re: Chapter 2: Back to the Hunting Lodge
Observing that the "things" seem to get agitated when the group speaks, Elwood holds his index finger to his mouth, indicating that everyone should not speak.  He then faces Cole and Hugh, points to the sacks then points towards the front door, then shrugs his shoulders.  He is trying to silently convey the question "Should we move the sacks back outside?"
Len Packer
 player, 37 posts
Tue 29 Nov 2016
at 02:41
Re: Chapter 2: Back to the Hunting Lodge
Len almost smiles when Elwood asks his question.

"Yeah, I'm in favor of getting those things outside. Maybe back in the trees. I can't do it. I think I... I antagonize 'em or something. Too bad that talking..."

The fighter's eyes opens wide. He realizes that talking about talking isn't such a good idea. He's embarrassed.
Hugh
 player, 42 posts
 Human Monk
 AC: 14 | HP: 18/18
Tue 29 Nov 2016
at 04:13
Re: Chapter 2: Back to the Hunting Lodge
Hugh whispers, "Perhaps we can bury them in the ground and cover the earth with heavy stones for now?" Barring this, the monk suggests perhaps a cleric or wizard might know the proper dispensation of such things.
Dreya
 player, 80 posts
 Level 2 Druid
Tue 29 Nov 2016
at 05:10
Re: Chapter 2: Back to the Hunting Lodge
Far from the corner, everyone hears a loud-as-she-dares whisper. "What about fire? Burn them?"
Cole Hiller
 player, 38 posts
Wed 30 Nov 2016
at 01:06
Re: Chapter 2: Back to the Hunting Lodge
(Cole will attempt a wisdom check to see if he has ever come across these creatures in his many travels.)
Castle Keeper
 GM, 112 posts
Wed 30 Nov 2016
at 01:21
Re: Chapter 2: Back to the Hunting Lodge
Cole really, really doesn't recognize these things.  The more he thinks about them, the less he seems to remember about them.  Perhaps he should open a sack and take a second look?

Time for the party to come to a decision on what's next.  Do you want to bury the sacks?  Burn them?  Take them down to the basement as you promised?  Are you heading down immediately or making camp?  If you're making camp, where do you want to do it?

It's still pretty early in the day (about noon).  It's a quite lovely day unless you are a goodberry-addicted orc.


Spoiler text: (Highlight or hover over the text to view)
19:18, Today: Castle Keeper, on behalf of Cole Hiller, rolled 5 using 1d20+3.  Attempt to recognize flesh bag things.

Dreya
 player, 82 posts
 Level 2 Druid
Wed 30 Nov 2016
at 02:22
Re: Chapter 2: Back to the Hunting Lodge
Another terrifying thought occurs to Dreya.  Keeping her back pressed tight to the wall and a horrified gaze on the bag,  she suddenly holds her breath as she inches her way along the wall toward the door to the cabin, refusing to take her eyes off the sacks.  Once at the door, she stumbles outside.  Finally under the bright, sea-blue sky and in the very, very clean breeze of air, she takes several heaving breaths.

With one last huge woosh of air into her lungs, Dreya pokes her head back into the door.  "I-am-in-favor-of-destroying-those-things-because-isn't-burying-them-like-out-of-sight-out-of-mind-as-humans-say?" Dreya rattles off, speaking rapidly all in the space of one breath before quickly backing outside once more.

This message was last edited by the player at 02:28, Wed 30 Nov 2016.

Elwood
 player, 56 posts
 Human Cleric, 2nd Level
Wed 30 Nov 2016
at 04:29
Re: Chapter 2: Back to the Hunting Lodge
An idea struck Elwood.  He motions to the others to join Dreya outside and leave the sacks where they are.  Assuming everyone comes out, he addresses his comrades.

"We could destroy these things,  and as Dreya mentioned, fire would be the best way.   However,  we will need a large fire,  preferably in a pit.  Pouring some oil on the sacks and lighting it would probably only succeed in burning the sacks. A fire is likely to attract things,  like a pair of ogres, not to mention Queen Topless and her two shirtless shoeless companions, who are all shirtless and shoeless because they're shape-shifters, and constantly ripping up their shirts and shoes because they transform into something big and hulky (but oddly slim-waisted).  Plus she's powerful enough to command two ogres.  But anyway, we could burn the things.

Now this may be a stupid idea, but maybe these sacks can help us.  Didn't Snarg mention that there's a lot of orcs down there?  If we show up carrying the sacks,  some orcs or other creatures down there may think that were just delivery boys, um, er, delivery people, and not bother us too much.  We can then scout out the area first and pick our battles.  Of course if we go down there those things in the sacks could pop out and disease us and try to eat us.

Anyway, those are my thoughts, but I really want to hear what every one else thinks.
"

This message was last edited by the player at 05:59, Wed 30 Nov 2016.

Cole Hiller
 player, 39 posts
Thu 1 Dec 2016
at 21:12
Re: Chapter 2: Back to the Hunting Lodge
"Either way, these things are bad news. Whether it's now or later, we will have to deal with them, I am certain." Cole took a step back, the pull to open the bags again was unsettling and he did not like it one bit.  "As much as those creatures make my skin crawl, perhaps using them to our advantage may not be such a horrible idea. We are  supposed to deliver them anyhow. It's probably a terrible idea, but why the hell not! It's better than jabber-jawing about it and never going down that damn tunnel to clear out the mess that's down there."

This message was last edited by the player at 21:14, Thu 01 Dec 2016.

Hugh
 player, 43 posts
 Human Monk
 AC: 14 | HP: 18/18
Fri 2 Dec 2016
at 02:10
Re: Chapter 2: Back to the Hunting Lodge
Hugh listens to his companions discuss the items in the sack, regarding each opinion in turn.

"I think the things are dangerous, unknown, and little more than a distraction from our mission: exploring the secret passage beneath the fireplace to root out any evil beings that might be cooped up there."

Hugh suggests the party store them for the time being.
Dreya
 player, 86 posts
 Level 2 Druid
Fri 2 Dec 2016
at 03:42
Re: Chapter 2: Back to the Hunting Lodge
Dreya's head pops back in the doorway. "Hey, could these be what the orcs meant when they said "at least we have The Grub to play with"? You know, from when we first encountered orcs here in the cabin a couple days ago. Are these the grub?"
Elwood
 player, 58 posts
 Human Cleric, 2nd Level
Fri 2 Dec 2016
at 18:46
Re: Chapter 2: Back to the Hunting Lodge
Elwood makes a quick check of the bunk house to find extra blankets and sheets to double, nay triple, wrap the sacks of grubs encased in flesh things.

That task done, the warrior priest readies himself to enter the dungeon below, eager to do Flyspamon's bidding, with the head of his mace if necessary.  Looking at his mace, Elwood frowns.  "Hmm, a bit of orc brain.  I really need to do a better job cleaning my weapons."

Elwood will follow the rest of the group through the magic portal according to the marching orders discussed earlier.

This message was last edited by the player at 20:39, Fri 02 Dec 2016.

Castle Keeper
 GM, 118 posts
Fri 2 Dec 2016
at 19:15
Re: Chapter 2: Back to the Hunting Lodge
Any special plans for how the party goes down?  Elwood's suggestion of going down in standard marching order is fine, but maybe you want to do something else.  In the absence of objections or special instructions, the party will head down and I will update this weekend.

This message was last edited by the GM at 19:41, Fri 02 Dec 2016.

Dreya
 player, 87 posts
 Level 2 Druid
Sat 3 Dec 2016
at 01:15
Re: Chapter 2: Back to the Hunting Lodge
Dreya is not a fighter. At. All
 So...in the back it is!
Cole Hiller
 player, 41 posts
Sat 3 Dec 2016
at 17:01
Re: Chapter 2: Back to the Hunting Lodge
Cole is more sturdy and will go wherever he is told, most likely up front unless we have a sneakier member who can scout ahead for traps, etc., then he suggests that person should probably be first in line.

This message was last edited by the player at 17:02, Sat 03 Dec 2016.