The party narrowly gets the edge on Oswald and the human.
Anthony fires yet another magic missile into Oswald's gizzard for 5 more anger-inducing points of damage. The ogre glares furiously at the wizard.
Dreya steps behind Anthony and prepares to dimension door both of them to safety if the situation demands a hasty retreat.
Seline's face slides slowly down the alley wall as she slumps to the ground, leaving a trail of hair and ear mucus behind.
Cole stabs at Oswald, but the ogre nimbly sidesteps out of the way. The ranger's white-hot anger glows even brighter with frustration.
Elwood tries to smash Oswald's skull in, but hits the wall instead, narrowly missing Seline's sinking face.
Oswald swings the child-filled sack again at Cole, this time making contact for 10 points of damage. You can hear a brief cry of pain from within the sack, then silence. The sack stops wriggling.
Oswald was so impressed by the effects of smashing Seline's face into the wall that he tries it again on Elwood. The cleric's face absorbs 5 points of brick damage.
Meanwhile, Hugh and the human are wrestling around in a death embrace. The monk jabs through the human's eyeballs with his thumbs as the human frantically stabs away at the monk's exposed neck. They both turn their attentions from attacking to death rattles, then fall silent and limp as death spares them any further pain.
Situation Update:
Cole has taken 10 damage.
Elwood has taken 5 damage.
Seline is unconscious.
Anthony must surely be out of magic missiles (or close to it)
Oswald has absorbed 26 points of damage and is still ready for a fight despite his bloody injuries.
Hugh and the human are now happily married to each other in the afterlife. Turns out they grew up in the same neighborhood and had a lot in common. Go figure.
Things are looking grim for our heroes when their old friend Jack, the half-elf fighter, walks past the alley and sees the melee unfolding. Perhaps he can save the day.
What do you do?
Spoiler text: (Highlight or hover over the text to view)
07:27, Today: Castle Keeper, for the NPC Oswald, rolled 5 using 1d10+4. Damage to Elwood's face.
07:27, Today: Castle Keeper, for the NPC Oswald, rolled 10 using 1d6+4. Damage to Cole.
07:26, Today: Castle Keeper, for the NPC Oswald, rolled 19 using 1d20. Smash Elwood's face into wall.
07:26, Today: Castle Keeper, for the NPC Oswald, rolled 9 using 1d20. Attack Cole with sack.
07:24, Today: Castle Keeper, on behalf of Elwood, rolled 8 using 1d20+5. Elwood SMASH!
07:23, Today: Castle Keeper, on behalf of Cole Hiller, rolled 12 using 1d20+3. Stab Oswald.
07:20, Today: Castle Keeper, on behalf of Anthony, rolled 5 using 1d4+1. Sizzle that gizzard.
07:19, Today: Castle Keeper, for the NPC Monsters, rolled 2 using 1d6. Initiative.
07:19, Today: Castle Keeper, for the NPC Party, rolled 6 using 1d6. Initiative.
07:19, Today: Castle Keeper, for the NPC Monsters, rolled 3 using 1d6. Initiative.
07:19, Today: Castle Keeper, for the NPC Party, rolled 3 using 1d6. Initiative.
07:19, Today: Castle Keeper, for the NPC Monsters, rolled 1 using 1d6. Initiative.
07:18, Today: Castle Keeper, for the NPC Party, rolled 1 using 1d6. Initiative.