Everyone in the party bows toward the tomb, then grabs onto
Dreya. The druid's face scrunches up with strain as she moves more people than she ever dreamed possible. With a supreme effort, the party vanishes and rematerializes into darkness, presumably inside the tomb.
The air is cool, significantly colder than it was outside. The floor beneath you feels like stone. You have the sense of being in an open space. A hint of a cool breeze comes from in front of you.
A soft, slow, rhythmic clicking (reminiscent of a metronome) echoes around the chamber giving you some sense of size. You are pretty sure a wall is nearby on your left with walls to the front, right, and back at a larger distance.
Anthony's
detect magic spell is still operating. You can try detecting magic from your current position in the dark by concentrating per the PHB.
Spoiler text: (Highlight or hover over the text to view)
14:57, Today: Castle Keeper, on behalf of Elwood, rolled 24 using 1d20+5. None of your damn business.
14:57, Today: Castle Keeper, on behalf of Dreya, rolled 21 using 1d20+4. None of your damn business.