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Chapter 6 - Back to the Temple of Pain.

Posted by Castle KeeperFor group 0
Castle Keeper
GM, 375 posts
Mon 28 Aug 2017
at 21:55
  • msg #1

Chapter 6 - Back to the Temple of Pain

So, what's the plan for crushing the Temple of Pain?

Kick down the front door and kill everything?

Sneak back in through the cemetery tunnel?

Run off with your cool new magical loot and stick it Flyspamon?

Go rogue and offer to help the Temple of Pain take on Flyspamon?

Back to the hunting lodge to see if you are tough enough to survive this time?

Run down to the gambling district and gamble for XPs?  Barlax's Life Force Casino reportedly has the loosest slots in town.
Dreya
player, 320 posts
Level 2 Druid
Mon 28 Aug 2017
at 22:02
  • msg #2

Chapter 6 - Back to the Temple of Pain

In reply to Castle Keeper (msg # 1):

Dreya thinks we should go back the way we came, or find yet another entrance other than the front door.  Maybe the cabin in the woods is another entrance, so we can try that again too, but that takes travel time when there are other entrances much closer.  Or perhaps we can try a two fold attack...some go through the tunnel entrance while others go through the front.

[OOC - I know the general rule is to never split the party, but perhaps this time it would be prudent to do so?] 
Anthony
player, 183 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Tue 29 Aug 2017
at 02:32
  • msg #3

Chapter 6 - Back to the Temple of Pain

Anthony was thinking pretty much the same thing as Dreya, except for the splitting the party part. We sneak in another back entrance this time, I say. The same door might be risky, but it might be the only "side door."
Cole Hiller
player, 135 posts
Tue 29 Aug 2017
at 13:29
  • msg #4

Chapter 6 - Back to the Temple of Pain

Splitting the party seems unwise, but Cole would be amenable to resuming the search from the secret tunnel entrance with all party members.
Seline
player, 107 posts
Tue 29 Aug 2017
at 14:27
  • msg #5

Chapter 6 - Back to the Temple of Pain

[OOC: Seeing the majority of votes are to resume the charge through the tunnels as appointed party leader we will start with that.]

Seline leads the group back to the tomb and into the tunnels hoping to use all the knowledge from the entrance and exit from the tomb to get them back in with no issues.
Castle Keeper
GM, 376 posts
Tue 29 Aug 2017
at 21:59
  • msg #6

Chapter 6 - Back to the Temple of Pain

Of course, it can't be as simple as just going back to the cemetery.  It never is...

As the party marches through the streets of Rotter, Anthony hears something from above.  Looking up, he can see what can best be described as a rift in the air maybe 10 feet above him.  He can see Oswald and a remarkably ugly orc shaman looking down at him through the rift.  The orc's eyes are rolled up back into its head as it chants and moves its arms rhythmically.  The shaman is pretty clearly performing a ritual to create and maintain the rift.

Oswald laughs deeply and cruelly.  "I'm coming for you wizard.  I'm coming for you now.  And there's not a damn thing you can do to save yourself."

The shaman slashes a hand in front of him and the rift abruptly vanishes, revealing ordinary sky.

Are you heading to the cemetery at night again or are you trying a daylight assault this time?
Dreya
player, 321 posts
Level 2 Druid
Wed 30 Aug 2017
at 01:42
  • msg #7

Chapter 6 - Back to the Temple of Pain

Dreya whips her head around, crazy mane of hair flying, as she trains her gaze towards the wizard. "What did you do to him, Only Anthony? How much did I...I mean did I miss alot when that frog guy had me?"
Anthony
player, 184 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Wed 30 Aug 2017
at 12:15
  • msg #8

Chapter 6 - Back to the Temple of Pain

At the sight of Oswald, Anthony is initially filled with terror. He can feel a bead of sweat roll down the nape of his neck. But, as Oswald is finishing his sentence, Anthony has enough presence of mine to make an extraordinarily and atypically rude gesture with his finger at Oswald and his scrying partner before they vanish.

Anthony straightens up. "That was fairly crude scrying magic, friends. Nothing to be alarming. What it does tell us, though, is that the enemy is aware of our coming, so we need to plan accordingly. I say we enter during the day." His face betrays some fear, but one could hardly blame him.

When Dreya asks her question, he waves his hand. "I wounded him successfully multiple times with my 'Bolt of Inevitable Force' spell. He was quite resilient, as he survived the spell repeatedly. It is the danger of being a wizards--others may hurt him more, but he will remember the magical bolt and its source every time." He tries, with only moderate success, to stand assured as a more seasoned wizard would.
Cole Hiller
player, 136 posts
Wed 30 Aug 2017
at 13:48
  • msg #9

Chapter 6 - Back to the Temple of Pain

Cole shakes his head as the disappearing rift. Could they never catch a break? "No matter what time of day we go, they know we are coming, but day is probably safest." Cole agrees before sidling up beside Dreya, his hand on the hilt of Vera.
Elwood
player, 236 posts
Human Cleric, 2nd Level
Wed 30 Aug 2017
at 13:54
  • msg #10

Chapter 6 - Back to the Temple of Pain

"Don't worry Anthony, we'll make sure Oswald has much more grevious concerns other than his petty revenge on you."
Seline
player, 108 posts
Wed 30 Aug 2017
at 14:04
  • msg #11

Chapter 6 - Back to the Temple of Pain

With a smile Seline says trying to lift the mood and hopefully strengthen the resolve of Anthony "Well we do seem to have attracted some attention and are making a name for ourselves. After all of this business with ugly mug is over we should come up with a catchy name for ourselves."
Seline's face taking on a more serious composure, "If we are going through the cemetery and the tunnels I'm not so sure if it will make a difference what time of day in relation to the sun being or not being in the sky. Do we know about what time of day that Oswald goes out scavenging for children, we could try to go in and clear the temple while Oswald's out. Or otherwise we could just set up a stake out and harry him at every attempt to steal children throwing bolts of arcane power at the ugly mug."
This message was last edited by the player at 14:05, Wed 30 Aug 2017.
Castle Keeper
GM, 377 posts
Thu 31 Aug 2017
at 22:06
  • msg #12

Chapter 6 - Back to the Temple of Pain

As far as you know, Oswald has only snatched children at night.
Anthony
player, 185 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Thu 31 Aug 2017
at 22:11
  • msg #13

Chapter 6 - Back to the Temple of Pain

Anthony shakes his head. "Unless we want to sneak in while he's out and destroy his lieutenants first, we need to in during the day."
Dreya
player, 322 posts
Level 2 Druid
Fri 1 Sep 2017
at 02:58
  • msg #14

Chapter 6 - Back to the Temple of Pain

Dreya shakes her head. "But...if you give beavers time, what do they do?" Eagerly, her gaze flits to each one of her friends. When five pairs of eyes blink back at her in confusion, she forges onward with her thought, bouncing in excitement on the balls of her feet. "They build their dam stronger before the next flood can come. Waiting even till morning seems... I don't know." Dreya shrugs a fur covered shoulder, one hand absently toying with the fox scarf about her neck. "Bad. Seems bad. To me, anyway. Why give beavers more time if we want the river to flow free?"

With a grumble, her gaze flits away to her still miss-matched boots. Ugg, she always fumbles words! She didn't have too much trouble when trading words with that frog...man...thing. Toeing the edge of a raised rock in the dusty street, she glances up at everyone. "Come on! Beavers!"
Elwood
player, 237 posts
Human Cleric, 2nd Level
Fri 1 Sep 2017
at 03:53
  • msg #15

Chapter 6 - Back to the Temple of Pain

"I'm not too sure it makes any difference when we go,  so we might as well go now.  Since it's night,  Oswald might be out, making our job clearing the temple a little easier.  Maybe going in at night will keep Oswald from going out and nabbing more children. And, as Dreya so aptly said, Beavers!"
Jack
player, 75 posts
Fri 1 Sep 2017
at 12:05
  • msg #16

Chapter 6 - Back to the Temple of Pain

Jack is just as taken aback by the mysterious appearance from above. It's not entirely comforting knowing that Oswald is watching us this closely. "...well, we had to know they were expecting us and making preparations. At least now that's confirmed." Jack says, half thinking to himself and half speaking out loud.

Thinking further about what was said, he looks over at Anthony. Moving closer, he gives him a rough pat on the back. "Don't worry wizard, you won't have to do a thing to save yourself, we'll do the saving for you! That's what friends are for." Satisfied with his pep-talk, Jack continues the march, mentally preparing himself to cleave some bad guys.

Hearing Dreya's words causes Jack to perk up again. "Beavers! Yes, Beavers!" he agrees loudly and then is becomes quiet for a little to long a time before adding, mostly under his breath "I hate beavers." Addressing the Druid directly, he adds firmly, "Dreya, I think you have the right of it, the less time we give them to prepare, the better." Turning back to the rest of the group, Jack continues. C'mon everyone, no time to waste. There's evil that needs smiting. Beavers!!
Cole Hiller
player, 137 posts
Fri 1 Sep 2017
at 12:05
  • msg #17

Chapter 6 - Back to the Temple of Pain

"As long as we don't venture separate paths, I don't care when we go."
Anthony
player, 186 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Fri 1 Sep 2017
at 20:14
  • msg #18

Chapter 6 - Back to the Temple of Pain

Anthony shrugs. "Fine. I'll go when we all agree to go."
Dreya
player, 323 posts
Level 2 Druid
Sat 2 Sep 2017
at 18:30
  • msg #19

Chapter 6 - Back to the Temple of Pain

Dreya nods enthusiastically. "And beavers have been building while we rested up already!"
Seline
player, 109 posts
Sun 3 Sep 2017
at 17:39
  • msg #20

Chapter 6 - Back to the Temple of Pain

then it sounds like the general consensus is to move  in through the temple at night hoping to clear out the lieutenants before the return of Oswald"
Elwood
player, 238 posts
Human Cleric, 2nd Level
Sun 3 Sep 2017
at 17:43
  • msg #21

Chapter 6 - Back to the Temple of Pain

"It looks that way."
Castle Keeper
GM, 378 posts
Mon 4 Sep 2017
at 13:45
  • msg #22

Chapter 6 - Back to the Temple of Pain

A nighttime assault it shall be.  Makes sense.  Everyone knows demonic powers are at their weakest at night.  Mwa ha ha.

Heading back to the cemetery, the party winds its way through the grave markers and mausoleums toward the kobold crypt.  Getting closer, you notice light, banging sounds, and harsh masculine voices ahead.  As you approach close enough to see the crypt, the obvious assumption appears to be correct: the light and sounds are coming from your destination.  The entrance to the crypt is lit by numerous torches and lanterns.  A crew of a dozen or so orcs appears to be working on the crypt.  Orcs exit the crypt, grab materials from a pile of supplies outside the entrance, and go back inside the crypt.  You can hear the pounding of hammers, scraping, the occasional snarl accompanying a hammered thumb, and you're pretty sure you even hear the sounds of an anvil in use.

The orcs have no idea of your presence at this distance.  What do you do?
Anthony
player, 188 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Mon 4 Sep 2017
at 16:02
  • msg #23

Chapter 6 - Back to the Temple of Pain

Anthony looks trepeditiously at the others and then whispers, "Attack?"
Elwood
player, 239 posts
Human Cleric, 2nd Level
Mon 4 Sep 2017
at 18:06
  • msg #24

Chapter 6 - Back to the Temple of Pain

Elwood whispers "I can cast Sound Blast in their midst, which would damage and stun at least some of them."
Cole Hiller
player, 138 posts
Mon 4 Sep 2017
at 20:27
  • msg #25

Chapter 6 - Back to the Temple of Pain

Whispering as much as he dares, Cole says, "Is sneaking past a viability?  Either that or sneak attack it will be our best bet to take down a dozen or so orcs without taking too much casualty ourselves. They seem just like works, if sneaking past is an option then we buy us some more time before our presence is discovered.  Just a thought." Cole readies Vera as he waits for his comrades to take action.

(Cole will attack only after Elwood casts sound blast.  If no pre-emptive moves are made, Cole will stay his hand for the time being, but remain at the ready to fight should the need arise.)
This message was last edited by the player at 20:27, Mon 04 Sept 2017.
Jack
player, 76 posts
Mon 4 Sep 2017
at 22:08
  • msg #26

Chapter 6 - Back to the Temple of Pain

In a whispered voice "We have the advantage of darkness on our sids, whilst they are lit by torches. An attack from range would surely thin out some of their numbers before we engage in melee combat."

With that, Jack readies his bow should the party agree to an ambush.
Castle Keeper
GM, 379 posts
Mon 4 Sep 2017
at 22:23
  • msg #27

Chapter 6 - Back to the Temple of Pain

Just to be clear, these orcs are manual laborers.  They are not wearing armor or carrying weapons (at least not swords; several are carrying ordinary hammers).  Most are wearing overalls and construction hats.  Looking closely you notice the hats have "Int'l Brotherhood of Orcs Local 1312" stenciled on the back.

Don't forget that Rotter is a "free city" meaning humanoids are welcome and have the same legal status as humans and demihumans.

There is no way to sneak past the orc construction crew.  The crypt is relatively small with no room for sneakery.
Anthony
player, 189 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Mon 4 Sep 2017
at 22:59
  • msg #28

Chapter 6 - Back to the Temple of Pain

Anthony holds up his hand and whispers, "Wait. They look like common laborers, not guards. Maybe we can scare them away instead?"
Dreya
player, 324 posts
Level 2 Druid
Tue 5 Sep 2017
at 01:01
  • msg #29

Chapter 6 - Back to the Temple of Pain

Dreya inches a little closer, squirming in between Just Jack and Simply Elwood to join the huddle.  "Can't we make a big scary sound? Or I can entangle? Or maybe make it really foggy right in the middle of them and then they would have to...uh...walk away from the area?"
Cole Hiller
player, 139 posts
Tue 5 Sep 2017
at 02:31
  • msg #30

Chapter 6 - Back to the Temple of Pain

"Just walk in and act like you own the place. They'll probably let us right by. If they give you guff, just say you'll report them to Oswald.  They know who pays their wages."
Elwood
player, 240 posts
Human Cleric, 2nd Level
Tue 5 Sep 2017
at 03:37
  • msg #31

Chapter 6 - Back to the Temple of Pain

Elwood stares at Cole, digesting what he just said.  "I was thinking about casting Light on a stone, and then Anthony could possibly make it float around them, but perhaps Cole's plan is more straight forward.  We should probably try that.  I know Dreya speaks orcish; does anyone else?"
Dreya
player, 325 posts
Level 2 Druid
Tue 5 Sep 2017
at 12:16
  • msg #32

Chapter 6 - Back to the Temple of Pain

"I do?" Dreya replies, brow diving slightly in confusion as her gaze flicks up to the Cleric's. "Oh yeah, I do!"

Then she shuffles forward as close as she dares, peering out from around a grave stone as she listens to what conversation is being had between the workers.
Anthony
player, 190 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Tue 5 Sep 2017
at 12:21
  • msg #33

Chapter 6 - Back to the Temple of Pain

Anthony considers and says, "I do like the idea of the floating rock of light. Scaring them away without a source is a good idea. I say we try that first. I can use a mage hand spell to manipulate the stone, and Dreya can be the disembodied voice speaking from it."
Castle Keeper
GM, 380 posts
Tue 5 Sep 2017
at 21:53
  • msg #34

Chapter 6 - Back to the Temple of Pain

Dreya can hear the orc laborers chatting as they work.

[Language unknown:
"Mivor, Nteurevor.  Neio la pafo one hetino."

"Th o.  Onsel es stiwasion utble niecck erspa ni os iosa m sontinwhi ss tawiom e terdineve not str ivethuome out.  Bevor in ineingint ounounrut."

"Derwe ripr adee oveiv sta arewhihas thu Ntrecaitfo astbleble?  Ie Utunstnd, As io acmoca i evit ee m wi onitut ilma oulicaain."

"Esad, ho, wh.  Adwhwi reses adus.  En witla i p isunof cema his ulesca ithck eiort at etplfo."

"Dich, wi oreatiich a se.  Wa stielo trtibe."

"Nte p dipo adee ul ilchti ur hou to man o ant evropl ofna usnti orelarnti enpr ma adate ekevwa?"

"Of, tisa et Ble fo en nte he sanen tinatesta."]

This message was last edited by the GM at 17:10, Wed 06 Sept 2017.
Seline
player, 110 posts
Wed 6 Sep 2017
at 13:12
  • msg #35

Chapter 6 - Back to the Temple of Pain

Seline looking at the Orc larborers and listening to her companions she agrees "I think trying to scare them away is a good first attempt but lets avoid spending too many spells I have a feeling we may need them, the other option is we could bribe them to take a break, I think avoiding conflict might now will leave us rested for later."

[OOC: I say we go with the floating stone and if that doesn't seem to work while it is still floating Seline will walk up and say "hmmm that is weird pointing to the stone." Then offer One gold piece to each Orc if they go out of sight to take a break]
This message was last edited by the player at 20:38, Wed 06 Sept 2017.
Jack
player, 77 posts
Wed 6 Sep 2017
at 14:26
  • msg #36

Chapter 6 - Back to the Temple of Pain

"Well, I suppose the stone scare tactic could work, but like Seline said, we don't want to waste too many spells. If that doesn't work, arrows are pretty cheap."
Anthony
player, 191 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Wed 6 Sep 2017
at 15:56
  • msg #37

Chapter 6 - Back to the Temple of Pain

Anthony nods. "Agreed. I will float the stone. Who will do the voice?" he asks, still whispering.
Seline
player, 111 posts
Wed 6 Sep 2017
at 20:49
  • msg #38

Chapter 6 - Back to the Temple of Pain

"Well seeing as how the only one of us that speaks orcish is Dreya, if she is willing to I'd say we let her, her voice may lend make it more creepy." Seline whispers back to Anthony
Elwood
player, 241 posts
Human Cleric, 2nd Level
Wed 6 Sep 2017
at 21:41
  • msg #39

Chapter 6 - Back to the Temple of Pain

Elwood looks for a small rock ~10 feet away from the party.  Assuming he can see one, he'll point to it and whisper "I can cast light on that stone, so it won't show our position. Just let me know when everyone is ready."
Dreya
player, 326 posts
Level 2 Druid
Thu 7 Sep 2017
at 01:10
  • msg #40

Chapter 6 - Back to the Temple of Pain

"Wait!"  Dreya whisper's fiercely as she shuffles a little closer.  The deep grumbled voices WERE making sense!  Well, sort of.

Brow diving furiously, she whipped a look back over her shoulder, odd mane of hair flying about with the movement as she peered back at her friends.  "I...I understand them, like I understand the words...but I don't grasp everything.  One is talking about plaster...I'm not certain I even know what plaster is??  Uhh, their boss wanted to have their work done on the crypt finished by dawn but the dart traps aren't done yet.  Um...Then a couple of them are talking about some elf female they saw go into Lemon Gas's place.  And..."  Strangely, Dreya's face heats into a furious color as a blush rises to her cheeks.  "Um...I don't think you want to hear what they want to do to the elf.  Let's see...oooh!  Now they are talking about kicking kobolds about in a pit."

Dreya's mind whirls furiously.  "Maybe we are all over thinking it?  They are just city workers, right?  Besides, I told you before when some of us were at the cabin in the woods that orcs are just miss-understood.  Let's just go ask them what they are doing?"

With that, Dreya rises to her feet and moves around the gravestone she was hiding behind, waving cheerily at the working orcs, honestly and truly just curious about their toils.  The same gutteral language falls from her tongue as she strides forward.  [Language unknown: "Wh, prilch?  A hisatiere manallted!  Mo eklemima acen minc se entwh withourut has, diing asles ineble'wheica cang resis?  Ieeeanan, int rat i and seilte?
Stasa el wh bleureing asli pl but ivwaro ortencshe le eetene.  I unan ecnate!"
]
  Dreya offer's quite willingly.
Elwood
player, 242 posts
Human Cleric, 2nd Level
Thu 7 Sep 2017
at 02:08
  • msg #41

Chapter 6 - Back to the Temple of Pain

Elwood faces the rest of the group and just shrugs. "Let's see what they say, and as Cole suggests, act like we own the place."  He then follows Dreya, trying to look as tough and mean as possible.
Anthony
player, 192 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Thu 7 Sep 2017
at 12:31
  • msg #42

Chapter 6 - Back to the Temple of Pain

Anthony groans and stays hiding for now. He looks very unhappy with this turn of events, not that anyone can see him hiding around the corner.
Seline
player, 112 posts
Thu 7 Sep 2017
at 14:10
  • msg #43

Chapter 6 - Back to the Temple of Pain

Seline thinks to herself, she doesn't remember anything about Lemon Gas or even what a lemon gas place would be however to err on the side of caution she remains hidden back by Anthony, catching Jack she places about a dozen gold pieces in his hand and whispers "I expect these back if you don't use them, but if what Dreya is planning to do doesn't start working just bribe them with a gold piece each to take the night off"
Castle Keeper
GM, 381 posts
Thu 7 Sep 2017
at 17:45
  • msg #44

Chapter 6 - Back to the Temple of Pain

One of the orc workers is just about to grab some materials from the pile outside the crypt when Dreya speaks up.  The orc looks irritated at first, but develops an impressive leer (no one can leer like an orc) when he takes in the sight of the druid.

[Language unknown: "Venar, iloer butthiven.  Ncllhi rona, pre hisnotain wasithort.  Tihe urriwh t oer aricst wefo ineil ivro mihais ca ati io hi?"  Sti ort con onpece i lestedhertioenc tr reaionore priv wasol linatehatwer intlarave ofniei menaveort a erom he.]

The orc nods his head toward a tomb off to the side.  So far, the other orcs working inside the crypt do not appear to have noticed Dreya.
Dreya
player, 327 posts
Level 2 Druid
Fri 8 Sep 2017
at 01:14
  • msg #45

Chapter 6 - Back to the Temple of Pain

As soon as her new orc friend had said that water was just okay even though ale would have been better, and good thing too since she didn't have any ale on her person, Dreya had started rooting around for her water canteen, bringing it forward and handing it over to the towering orc facing her.

His lewd suggestion didn't go past her...even a blind, deaf cleric would have understood THAT.  Cocking her head to the side, she replies, [Language unknown: "Us bepe siom...st...tean u nte th p m en ecpl on houul oerartmen?  Plesic we santicant eldiee noev?  M!  Ro T acion ithomeineavethu!  Wait sent evfo fillni rea usar a stiai tiwiet ek sanoerenc ounbleers ave sonainest ch rom tinwh dayle dima'moac int romtioder.  K fiic an erinel moeiei!"]  Thrusting the water canteen into his hands, she gestures toward the crypt the other orcs are still toiling away at with a jab of one thumb in their direction.  [Language unknown: "Nalaee hasol priou nce ll?" ]

As she hears footsteps draw near behind her, she quickly glances over her shoulder, a huge grin of relief crossing her fair features at the sight of the well armored cleric striding up.  "Hey, Simply Elwood!  You wouldn't happen to have any ale on you, would you?"
Castle Keeper
GM, 382 posts
Fri 8 Sep 2017
at 12:35
  • msg #46

Chapter 6 - Back to the Temple of Pain

The orc notices Elwood approaching and looks crestfallen.  No nymph fun tonight.  However, his ears perk up when Dreya says [Language unknown: aneian]

[Language unknown: "Ardvenate, ta ropr?  O maio ainounhas!"]

The orc quickly walks over to Dreya and Elwood, smacking its lips and starting to drool a little.
Dreya
player, 328 posts
Level 2 Druid
Fri 8 Sep 2017
at 16:34
  • msg #47

Chapter 6 - Back to the Temple of Pain

Dreya roots around for some of her pre enchanted goodberries, handing a couple over. [Language unknown: "Ic it tohi undil nte rut?"]

Then she glances at the cleric. "Still asking about the work."
Jack
player, 78 posts
Fri 8 Sep 2017
at 16:48
  • msg #48

Chapter 6 - Back to the Temple of Pain

Jack accepts the coins from Seline, willing to try anything, but skeptical about bribing orcs. He waits cautiously to see what transpires with Dreya and Elwood before choosing a course of action, torn between coins for bribing and arrows for skewering.
Castle Keeper
GM, 383 posts
Fri 8 Sep 2017
at 17:41
  • msg #49

Chapter 6 - Back to the Temple of Pain

The orc grabs the goodberries and mashes them into its mouth.  Its eyes begin to gleam in a very Snarg-like way.

[Language unknown: "P, atll meal, asati watha noteenrea.  No tioto eauhisard pr wese icica, hatoeriou ast capocket aveithmen, sheureoul ter ntiasthas n eeeau manundout earherers.   Tha sa pl redencill.  Samotrpr ati osme omwana entromous le us ss.  O adeve ant lo onemenera haseenwithas ngtho icse preonswittic k ei e kor andousove.  Thu, e ekme te hatss io p pahech sieeou?  Ndeverint plent tic fi artie."]
Anthony
player, 194 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Fri 8 Sep 2017
at 22:34
  • msg #50

Chapter 6 - Back to the Temple of Pain

Anthony keeps a low profile, out of sight, listening to this whole business silently, waiting for a sign that it's safe to come out.
Dreya
player, 329 posts
Level 2 Druid
Fri 8 Sep 2017
at 23:02
  • msg #51

Chapter 6 - Back to the Temple of Pain

Dreya moved to almost pass over another berry, but before dropping it into the orc's large palm, she asks, [Language unknown: "Rom iv ort oveos pren oul?"]
Elwood
player, 243 posts
Human Cleric, 2nd Level
Sat 9 Sep 2017
at 00:09
  • msg #52

Chapter 6 - Back to the Temple of Pain

Elwood whispers to Dreya "I don't have any ale, but I have some iron rations if they want."
Dreya
player, 330 posts
Level 2 Druid
Sat 9 Sep 2017
at 00:17
  • msg #53

Chapter 6 - Back to the Temple of Pain

Dreya looks perplexed as she looks up at the taller human.  "What are iron rations?" she whispers.
Dreya
player, 331 posts
Level 2 Druid
Sat 9 Sep 2017
at 00:31
  • msg #54

Chapter 6 - Back to the Temple of Pain

But then she shakes her head, though the perplexed look never leaves her face. "You can tell me later." Then turning back to her new friend, she smiled at him. [Language unknown: "Ne haoer i eeant p tifoit."]
Castle Keeper
GM, 384 posts
Sat 9 Sep 2017
at 15:05
  • msg #55

Chapter 6 - Back to the Temple of Pain

[Language unknown: "Linncelin a manourpro.  Lespr Theoulomeonered Stiiveson ur Maesfi proticous n be lipout on lamiic.  Ill u ng ec tio wheourbut ing Ni ar anal iondta."]

The orc cups both of his hands and waits for Dreya to pay up.
Dreya
player, 332 posts
Level 2 Druid
Sat 9 Sep 2017
at 15:35
  • msg #56

Chapter 6 - Back to the Temple of Pain

Dreya turns to beam a huge smile up at the cleric beside her, and practically squeals.  "I got us in!  And all we have to do is pay in berries."  Dreya take the pouch of previously enchanted berries and upends it into the orc's cupped hands.  This was fantastic!  She could always make more magic berries later!  "Kobolds have a benevolent society?  That is who the work on the crypt is for.  Anyway, let's go, Simply Elwood, let's go!"

As the last berry plops into the orc's hands, she gestures toward the crypt and addresses the orc.  [Language unknown: "And wilar, chusha!"]
Castle Keeper
GM, 385 posts
Sat 9 Sep 2017
at 17:39
  • msg #57

Chapter 6 - Back to the Temple of Pain

The orc looks suspiciously over his shoulder at the tomb, then hides the berries with his torso as he quickly gobbles them down.  His eyes roll up into his head for a moment as he lets out a contented groan.

[Language unknown: "O, dise.  Onnetr one outthiint.  Ol, osivit lesureain o men k son rat ndeut ivles, urce ee thepl ee ninatr lar ck wilouryin din ropaom stall lewiio.  Ingineeau hatsethouear thocomson hiwhi witinedin pl."]

The orc turns back to the crypt and waves Dreya and Elwood forward.  [Language unknown: "Omsi k u!"]

The orc leads the way toward the crypt's entrance.
This message was last edited by the GM at 17:40, Sat 09 Sept 2017.
Elwood
player, 244 posts
Human Cleric, 2nd Level
Sat 9 Sep 2017
at 17:50
  • msg #58

Chapter 6 - Back to the Temple of Pain

Still perplexed by the entire conversation that just occurred,  Simply Elwood simply followed Dreya, mentally noting where all the orcs are.
Elwood
player, 246 posts
Human Cleric, 2nd Level
Sat 9 Sep 2017
at 19:52
  • msg #59

Chapter 6 - Back to the Temple of Pain

As he follows Dreya, Elwood turns back to the others and says "Dreya appears got us inside without any hassle."
Dreya
player, 334 posts
Level 2 Druid
Sat 9 Sep 2017
at 20:26
  • msg #60

Chapter 6 - Back to the Temple of Pain

Smiling excitedly as she follows her new orc friend, she waves over to where she knows the others are hiding with a 'come this way' gesture eagerly.
Castle Keeper
GM, 386 posts
Sat 9 Sep 2017
at 20:56
  • msg #61

Chapter 6 - Back to the Temple of Pain

Is everyone going to follow Dreya and Elwood to their cruel deaths?  Err, I mean, is everyone marching to victory with Dreya and Elwood?
Seline
player, 113 posts
Sun 10 Sep 2017
at 00:50
  • msg #62

Chapter 6 - Back to the Temple of Pain

Seline nervously comes out from her hiding spot and begins to walk up to Dreya and Elwood hoping to just blend in like she has always been there
Anthony
player, 197 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Sun 10 Sep 2017
at 02:13
  • msg #63

Chapter 6 - Back to the Temple of Pain

Anthony, openly reluctant, follows Seline...
Jack
player, 79 posts
Sun 10 Sep 2017
at 04:20
  • msg #64

Chapter 6 - Back to the Temple of Pain

Jack follows along with the others, more than a little skeptical about following orcs paid with berries. When there is a free moment, he returns the coins to Seline saying "Well I guess we found a cheaper alternative."

After several moments of quiet contemplation, he adds quietly "We'll probably all pay a higher price in blood soon enough."
Seline
player, 114 posts
Mon 11 Sep 2017
at 19:17
  • msg #65

Chapter 6 - Back to the Temple of Pain

Seline gladly taking the coins back mentally counts them as she places them back in her pocket more out of habit and profession then a lack of trust for her companion. She replies back to him in low volume as to not be overheard by the orcs "While I do hope you are wrong Jack, my gut is telling me that this will not end well. Hopefully with these orcs being dressed as simple laborers they wont put up much fight and after a few heads are knocked in we will be free to pass."
Castle Keeper
GM, 387 posts
Wed 13 Sep 2017
at 12:56
  • msg #66

Chapter 6 - Back to the Temple of Pain

The orc does a double-take when he sees the rest of the party fall in behind Dreya and Elwood, but he licks the last of the berry juice off his fingers and rolls with it.  He leads the party into the crypt.

The interior is different from your last visit.  All of the walls around the sarcophagus have been stripped.  Orcs are busy at work installing new needle traps and recreating the wall façade.  All of the workers turn to stare as the party enters.

The orc who led you in says, [Language unknown: "Conearrea aromwh hatessing pa.  Neicnt was."]  The other orcs stare for a moment longer, then get back to work, ignoring you completely.

The orc turns to Dreya, says, [Language unknown: "To ngany ate elaspa o, atoune wene"], then heads back outside to grab the supplies he was after in the first place.
Dreya
player, 337 posts
Level 2 Druid
Wed 13 Sep 2017
at 13:36
  • msg #67

Chapter 6 - Back to the Temple of Pain

Dreya's head tilts as she watches her new orc friend walk back out the crypt to resume his toils. "I think he called me Berry Lips. Huh..." Then with a shrug, she turns and leads everyone on further into the depths of the crypt.
Anthony
player, 200 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Wed 13 Sep 2017
at 16:02
  • msg #68

Chapter 6 - Back to the Temple of Pain

Looking very unhappy about this strange turn of events, Anthony nevertheless follows and keeps his thoughts to himself until the party is well out of earshot of the orcs...
Seline
player, 115 posts
Wed 13 Sep 2017
at 21:46
  • msg #69

Chapter 6 - Back to the Temple of Pain

Seline looking around "That worked suprisingly better than I expected it to. Lets take a few moments to look around and try to memorize the traps, then head on in"
Castle Keeper
GM, 388 posts
Wed 13 Sep 2017
at 22:27
  • msg #70

Chapter 6 - Back to the Temple of Pain

In reply to Seline (msg # 69):

An excellent plan!  Seeing the traps in the process of assembly gives Seline a very strong feel for how they operate.  She is confident she can avoid or disarm the needle traps in the future.
Cole Hiller
player, 141 posts
Thu 14 Sep 2017
at 03:24
  • msg #71

Chapter 6 - Back to the Temple of Pain

As if he had been there the whole time and not frolicking in some far away city called New of York, Cole strides up and follows his comrades into the tomb of wonders.
Jack
player, 80 posts
Thu 14 Sep 2017
at 17:01
  • msg #72

Chapter 6 - Back to the Temple of Pain

Jack puts on a good face and pretends like nothing is out of the ordinary. 'Just another day of bribing orcs with magical berries so we can sneak into an underground crypt that they are installing traps in. Yep. Nothing to see here.' His mind wanders to frivolities and sarcasm as he smiles and nods.

"Good work Dreya. Color me impressed."

With that, he follows along as the group ventures further toward the temple of Pain.
Elwood
player, 247 posts
Human Cleric, 2nd Level
Fri 15 Sep 2017
at 02:36
  • msg #73

Chapter 6 - Back to the Temple of Pain

Elwood looks around for any signs of undead kobalds or Snargs.  "Are they going to replace the undead creatures too?"  He then goes along with the rest of the group to the entrance towards the temple of elemental pain.
Anthony
player, 201 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Fri 15 Sep 2017
at 11:53
  • msg #74

Chapter 6 - Back to the Temple of Pain

Anthony looks horrified at this. "Don't say that! That would be terrible." He shudders.

He looks ahead. "I suppose we should press on. We have to find our enemy and take him out, cut off the head of the proverbial snake." Anthony looks none too thrilled at this prospect, but he speaks with some conviction.
Castle Keeper
GM, 389 posts
Fri 15 Sep 2017
at 12:55
  • msg #75

Chapter 6 - Back to the Temple of Pain

The party reopens the secret door and heads down the passage beyond.  Eventually, you can hear the growing sound of running water as you approach the underground stream.  As you carefully approach the chamber with the stream and the statues, you see the statues have been removed completely.  The alcoves where they once stood are empty.  Seline checks for traps, but does not find any.  However, as she starts to move past the first alcove, the dagger she received from Flyspamon's priests begins to vibrate in its sheath.  Taking a closer look in the alcove, Seline notices a rune carved into the back of the alcove that is partially hidden by dirt.  It looks to be a magical trap.  Walking past the rune will presumably trigger some sort of magical effect.
Seline
player, 116 posts
Fri 15 Sep 2017
at 13:26
  • msg #76

Chapter 6 - Back to the Temple of Pain

Seline stopping dead in her tracks begins to investigate the rune calling Anthony over to take a look as well "Anthony if you would be so kind to join me up here and take a peak at this, seems like we are expected and they have left us some welcome to the party favors, this one seems to be a magical rune and I'd much rather see if we can dispell or trigger it before we walk past it and get hurt."
Dreya
player, 338 posts
Level 2 Druid
Fri 15 Sep 2017
at 14:07
  • msg #77

Chapter 6 - Back to the Temple of Pain

Dreya lingers near the back, but constantly looking over her shoulder. She would rather not be taken by a frog guy again. So to busy herself, she brings her bow around to the front and readies an arrow. Just in case.
Anthony
player, 202 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Fri 15 Sep 2017
at 15:22
  • msg #78

Re: Chapter 6 - Back to the Temple of Pain

Anthony perks up and walks over to get a good view of the rune. His face immediately lights up. "Fascinating! Fascinating! Everyone stand back, must get a look at this from a reasonably safe distance...."

He begins to examine it from a few feet away, looking rather like a five-year-old examining a puppy or exotic bug...
Castle Keeper
GM, 390 posts
Fri 15 Sep 2017
at 22:19
  • msg #79

Re: Chapter 6 - Back to the Temple of Pain

Anthony recognizes the rune easily.  It is a fairly common magical trap.  Moving past the rune will definitely trigger some sort of harmful magical effect, most likely a directed explosion or blast of energy.  It can easily be "fooled" by pushing or throwing something expendable in front of the rune.  Throwing is probably safer since you don't know for sure how big the blast effect will be.


Spoiler text: (Highlight or hover over the text to view)
17:14, Today: Castle Keeper, on behalf of Anthony, rolled 24 using 1d20+5.  Inspect the rune.

Anthony
player, 203 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Fri 15 Sep 2017
at 22:42
  • msg #80

Re: Chapter 6 - Back to the Temple of Pain

Anthony relays this to the party. "I would estimate at least thirty feet of distance. Who among us feels confident that they can throw something past the rune safely from that range?"
Dreya
player, 339 posts
Level 2 Druid
Fri 15 Sep 2017
at 23:28
  • msg #81

Re: Chapter 6 - Back to the Temple of Pain

Once she determins everyone is safely back, Dreya lifts her bow and fires an arrow past the rune, curious if that will work.
This message was last edited by the player at 00:04, Sat 16 Sept 2017.
Jack
player, 81 posts
Sat 16 Sep 2017
at 02:35
  • msg #82

Re: Chapter 6 - Back to the Temple of Pain

Hearing talk of explosions and traps, and seeing the druid ready to trigger them with a bow, Jack quickly ducks for cover (at a safe distance), bringing his arms over his head and face, preparing for the worst.
Elwood
player, 248 posts
Human Cleric, 2nd Level
Sat 16 Sep 2017
at 04:48
  • msg #83

Re: Chapter 6 - Back to the Temple of Pain

As Dreya gets out her bow, Elwood steps a safe distance back and sticks his fingers in his ears.
Castle Keeper
GM, 391 posts
Sat 16 Sep 2017
at 13:24
  • msg #84

Re: Chapter 6 - Back to the Temple of Pain

Dreya fires an arrow past the rune while everyone else takes cover.  The moment the arrow begins to pass in front of the rune, boiling blood explodes out of the alcove at vast speed.  The arrow is slammed by the rushing blood into the wall over the stream directly opposite the rune.  The explosion was so fast, the arrow did not manage any forward progress past the rune.  The wall opposite the rune is covered in a thick coat of blood that is quickly rolling down the wall into the stream where the water sizzles loudly.  A two foot deep cloud of steam forms over the stream, although it is diminishing steadily as fresh water flows into the chamber.  The arrow itself is stuck to the wall by the blood.  Its shaft is coated in burnt blood and its head is somewhat melted.  The smell coming from the chamber is... unpleasant.

Inspecting the alcoves shows there are no further runes to worry about.
Dreya
player, 340 posts
Level 2 Druid
Sat 16 Sep 2017
at 14:53
  • msg #85

Re: Chapter 6 - Back to the Temple of Pain

"Eeewwww!" Dreya shrieks, scrambling back to the others so quickly she stumbles, sprawling on her back ungracefully in the dirt while trying to cover her nose against the smell. Blinking up at everyone, she says with a voice muffled oddly by her hand, "Huh, it worked."
Anthony
player, 204 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Sat 16 Sep 2017
at 18:19
  • msg #86

Re: Chapter 6 - Back to the Temple of Pain

Anthony retches a bit but then nods. "Yes...it worked. Well, I think I will avoid using that spell, myself. Oh my." He shudders, then nods. "We should search the room further and then proceed."
Cole Hiller
player, 142 posts
Sat 16 Sep 2017
at 22:20
  • msg #87

Re: Chapter 6 - Back to the Temple of Pain

"Just for safe measure," Cole suddenly spouts as he whips out his bow and shoots another arrow in the same direction Dreya had just shot.
Castle Keeper
GM, 392 posts
Sun 17 Sep 2017
at 13:13
  • msg #88

Re: Chapter 6 - Back to the Temple of Pain

Cole's arrow safely passes the alcoves and vanishes into the darkness of the hallway leading off the north side of the chamber.  There is a cracking sound as it strikes a stone wall deep in the murky distance.
Elwood
player, 249 posts
Human Cleric, 2nd Level
Sun 17 Sep 2017
at 22:53
  • msg #89

Re: Chapter 6 - Back to the Temple of Pain

Elwood prepares to embark towards the secret entrance to the temple of pain
Seline
player, 117 posts
Sun 17 Sep 2017
at 23:30
  • msg #90

Re: Chapter 6 - Back to the Temple of Pain

Seline takes her spot in the lead slowly moving forward checking for any other new traps between the alcove and the hidden door after offering her thanks to aanthony, Cole and Dreya for helping deal the trap. If there are no other traps along the way Seline will inspect the door and listen at it
Castle Keeper
GM, 393 posts
Mon 18 Sep 2017
at 12:39
  • msg #91

Re: Chapter 6 - Back to the Temple of Pain

The party does not find any other traps and heads out of the stream room down the long tunnel leading to the secret door into the Temple.

Things are a little different this time.  As the dead end with the secret door comes into view, you see the door is wide open.  You can't hear anything from beyond the door.
Anthony
player, 206 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Mon 18 Sep 2017
at 14:09
  • msg #92

Re: Chapter 6 - Back to the Temple of Pain

Anthony frowns. "That looks ominous," he says, hanging back. "Perhaps they've placed a new trap for us?"
Dreya
player, 341 posts
Level 2 Druid
Mon 18 Sep 2017
at 14:24
  • msg #93

Re: Chapter 6 - Back to the Temple of Pain

"Or they left. Ooh! Maybe we should have gone to the cabin! We can go there when we are done here," Dreya rambles on from the back, straining up on her toes to try and see around all the tall humans and semi humans. Why did they have to be so tall?
Elwood
player, 250 posts
Human Cleric, 2nd Level
Mon 18 Sep 2017
at 14:57
  • msg #94

Re: Chapter 6 - Back to the Temple of Pain

"I guess this is their way of saying that they're expecting us.  Maybe Seline can get a quick peek inside and let us know what's inside."
Seline
player, 118 posts
Tue 19 Sep 2017
at 13:17
  • msg #95

Re: Chapter 6 - Back to the Temple of Pain

Seline takes a moment to steady herself, getting her body completely under her control, her breathing falling silent, her nerves relaxing she nods to Elwood in confirmation that she will do as he suggested and steps forward taking to the shadows. Pausing for a brief moment before going too far to allow her eyes to readjust to the darkness. Seline then slowly proceeds to the door moving as silent and staying as hidden as she can the whole time. The fact that the door is open isn't sitting well with her. She approaches the door checking for traps and right before she gets to the opening of the door she stops to listen and see if there is anything that she can hear before continuing forward to take a look.
Castle Keeper
GM, 396 posts
Tue 19 Sep 2017
at 17:45
  • msg #96

Re: Chapter 6 - Back to the Temple of Pain

Seline does not detect any traps as she approaches the door.  However, when she pauses to listen, she can distinctly hear the sound of wet breathing coming from beyond the door.  She doesn't know the number of breathers, but there are clearly several entities breathing beyond the doorway.

There is a light source in the room that spills out somewhat into the secret corridor.  It is possible the breathers have not noticed the light coming from the party since they have all hung back while Seline explores ahead.
Seline
player, 119 posts
Tue 19 Sep 2017
at 17:50
  • msg #97

Re: Chapter 6 - Back to the Temple of Pain

Seline quietly retreats back to the party and relates what she discovered back to the party
Anthony
player, 208 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Tue 19 Sep 2017
at 19:23
  • msg #98

Re: Chapter 6 - Back to the Temple of Pain

Anthony frowns and wracks his brain to think of what creatures make a wet breathing sound.
Cole Hiller
player, 143 posts
Tue 19 Sep 2017
at 20:07
  • msg #99

Re: Chapter 6 - Back to the Temple of Pain

Whispering as softly as he dares, "Perhaps we make our stance here, prepare an ambush of sorts.  Throw something to alert what is ever on the other side of that room to try and lure them out, rather than us rush in.  At least out here we can have some sort of preemptive attack, even if it's not a complete surprise." Cole silently unsheaths Vera and prepares to fight, whatever his comrades' decision is.
Castle Keeper
GM, 397 posts
Tue 19 Sep 2017
at 22:04
  • msg #100

Re: Chapter 6 - Back to the Temple of Pain

Reflecting back on the party's first trip to the Temple and the frog demony thing, Anthony thinks the wet breathing sound might be coming from more of the froggers.

The tunnel is only about 5-6 feet wide as it approaches the secret door.  In a fight in the tunnel, the party will have to line up in single file.  If you intend to lure monsters into the tunnel, keep in mind the PC in front is going to be the only one able to engage in melee combat.

The current marching order has Seline in front followed by Jack.  I assume Seline is in front to scout and will move back behind Jack when not scouting.


Spoiler text: (Highlight or hover over the text to view)
17:03, Today: Castle Keeper, on behalf of Anthony, rolled 14 using 1d20+5.  Contemplate what makes wet breathing noises.

This message was last edited by the GM at 22:12, Tue 19 Sept 2017.
Dreya
player, 343 posts
Level 2 Druid
Wed 20 Sep 2017
at 01:18
  • msg #101

Re: Chapter 6 - Back to the Temple of Pain

With no grand ideas coming forth in Dreya's bumbling manner, she remains quietly being the others, constantly looking over her shoulder.
Elwood
player, 251 posts
Human Cleric, 2nd Level
Wed 20 Sep 2017
at 03:23
  • msg #102

Re: Chapter 6 - Back to the Temple of Pain

"If there are just giant frogs in there, I could cast Sound Blast in there and possibly stun them.  However, if there are any children in there, it would probably kill them."

OOC:  To the CK, would Elwood be able to cast that spell into that room from where he's standing?
Jack
player, 82 posts
Wed 20 Sep 2017
at 04:14
  • msg #103

Re: Chapter 6 - Back to the Temple of Pain

Jack nods at Seline's information, keeping his words to a minimum.

Looking at the more magically inclined others, "Well, any sort of anti-frog spell will do, otherwise, I guess they just get the axe."

Jack checks himself, securing his weapons and gear, making sure he's ready to go when violence erupts. Gripping his axe tightly, he nods and awaits the next move.

OOC: If someone wants to cast a spell first, that's fine, or if Seline wants to try to sneak a peek into the next room, that's OK too. Alternatively Jack could just charge in. Regardless, he'll be ready to join the fray.
Dreya
player, 344 posts
Level 2 Druid
Wed 20 Sep 2017
at 04:22
  • msg #104

Re: Chapter 6 - Back to the Temple of Pain

Dreya shrugs, then whispers from the back of the pack, "I can try to cast faery fire in there maybe, or entangle...maybe whisper the words under the door through the gap along the floor. That might be too silly though. Or maybe not even work." Nervousness is clear in the tenseness of her slight frame and the wideness of her striking amber eyes as she grips her bow with a white-knuckled grip.
Castle Keeper
GM, 398 posts
Wed 20 Sep 2017
at 13:00
  • msg #105

Re: Chapter 6 - Back to the Temple of Pain

In reply to Elwood (msg # 102):

Elwood is close enough to cast sound burst into the room if he wishes.  The spell has a 50 foot range.
Cole Hiller
player, 144 posts
Wed 20 Sep 2017
at 13:34
  • msg #106

Re: Chapter 6 - Back to the Temple of Pain

Cole readies himself for whichever attack his friends choose.
Seline
player, 120 posts
Wed 20 Sep 2017
at 17:14
  • msg #107

Re: Chapter 6 - Back to the Temple of Pain

Seline whispers "We should back down the tunnel a little further while we discuss as to not ruin any element of suprise we may have nor to allow our plans to be heard and thus ruined"

Once Seline is further down the hall she breathes deep and quiets that voice in her head saying that her next thought is folly and stupid. Whispering just loud enough for her party to hear Seline relies to them the thought she just had "Well if we want to plan an ambush I suppose I can be the bait if we need to lure them out"

[OOC Edited due to the correct information provided by the CK, thanks :)]
This message was last edited by the player at 19:03, Wed 20 Sept 2017.
Castle Keeper
GM, 399 posts
Wed 20 Sep 2017
at 17:25
  • msg #108

Re: Chapter 6 - Back to the Temple of Pain

In reply to Seline (msg # 107):

You actually are in a wider passageway outside the secret door than is available inside the stream room.  The path next to the stream is only a 3-4 feet wide.

Here is the original description of the stream room:

After about 15 minutes, you start to hear the faint sound of running water.  The sounds gets louder and louder for about 5 minutes until the tunnel opens up into a small cavern.  The path runs along the west side of the cavern.  Just to the right of the path is a stream flowing toward you.  The water flows out of the cavern through a channel cut into the rock with very little space at the top of the water.  The stream is about 5 feet across.  Your only clue as to its depth is a statute that has fallen into the water (more on that in a moment).  The water runs along the east wall, meaning there is not a bank on the other side (you could jump across the stream, but would just smack into the eastern side of the cavern).

To your left, there are three statues of armored soldiers standing in shallow alcoves cut into the west wall.  The statues are a little over 5 feet tall and burly.  The statues do not have weapons despite being armored.  To be clear, the armor (plate mail) is part of the statue (i.e., made of carved rock) as opposed to actual armor "worn" by the stone statues for some bizarre reason.  The alcove closest to the party (i.e., at the southern end) is empty.  The statue in the stream rests face down directly in front of the empty alcove.  You would say the statue likely toppled from the alcove, but the feet of the statue rest at the edge of the path rather than in the alcove itself.  If the statue toppled, it must have been pushed or dragged forward a couple feet in order to reach its current resting place.  The path itself is about 3-4 feet wide inside the cavern.

The stream appears shallow based on the statue.  The statue's head and torso are submerged, but its waist and legs stick up out of the water.  The stream can't be more than 1-2 feet deep where the statue is resting.

Anthony
player, 209 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Wed 20 Sep 2017
at 18:17
  • msg #109

Re: Chapter 6 - Back to the Temple of Pain

Anthony agrees with Elwood's plan. "Blast them," he says grimly. His face matches his tone as he nods in agreement. He clutches a dart nervously.
This message was last edited by the player at 18:19, Wed 20 Sept 2017.
Castle Keeper
GM, 400 posts
Wed 20 Sep 2017
at 22:16
  • msg #110

Re: Chapter 6 - Back to the Temple of Pain

Keep in mind a sound burst is going to be very, very loud.  Sneakery will pretty much be out the window at that point.  On the other hand, announcing your presence with authority is a noble undertaking.
Elwood
player, 253 posts
Human Cleric, 2nd Level
Thu 21 Sep 2017
at 02:31
  • msg #111

Re: Chapter 6 - Back to the Temple of Pain

"OK, I'm ready to cast Sound Burst, but we'll lose all suprise, and may end up attracting everyone in the temple all at once.  Perhaps I can cast Bless on us, and Dreya can cast faery fire in the room."
Dreya
player, 345 posts
Level 2 Druid
Thu 21 Sep 2017
at 02:47
  • msg #112

Re: Chapter 6 - Back to the Temple of Pain

Dreya nods eagerly. Then when it dawns on her that she is at the back and everyone is facing the door, she whispers instead.

"I can do that."

The odd druid then readies herself to do do her best aiding her friends with this new plan.
This message was last edited by the player at 02:48, Thu 21 Sept 2017.
Elwood
player, 254 posts
Human Cleric, 2nd Level
Thu 21 Sep 2017
at 03:18
  • msg #113

Re: Chapter 6 - Back to the Temple of Pain

"Dreya and I will cast our spells, then we can go in an attack.  Just watch out for those tongues."  Elwood proceeds to cast Bless.
Cole Hiller
player, 145 posts
Thu 21 Sep 2017
at 13:44
  • msg #114

Re: Chapter 6 - Back to the Temple of Pain

Cole grits his teeth and grips Vera in his hand as he prepares to attack whatever may come forth. This temple was starting to grate on his very last nerve at the thought of all those innocent children stuffed somewhere in here...it boiled his blood.
This message was last edited by the player at 21:50, Thu 21 Sept 2017.
Dreya
player, 346 posts
Level 2 Druid
Thu 21 Sep 2017
at 14:37
  • msg #115

Re: Chapter 6 - Back to the Temple of Pain

The druid, rife with jitters, pushes through the group of fighters and spell casters that have become her friends until she is at the door. So...was she suppose to creep right up to the door open, cast, then get out of the way?   Maybe toss the spell in as one would toss a rock blindly around the corner?

Hmmm...Well, she thought to herself, hopefully I don't die.

Moving forward, she tries to make no sound as she approaches the open doorway. If she can, she will stay out of the light casting out into the entrance. The whole time she is creeping forward, she repeats the mantra cast and dive...cast and dive...even as she feels the tingle of the clerics spell wash over her. Once she is as close as she dares to the open doorway, the druid calls upon nature's grace and wills the magestic light of faeries to expand into the room before her. Then she tries to dive out of the way, making herself as small as possible beside the door and hoping she makes enough room with someone shouldering far greater armor than she to charge forward.
This message was last edited by the player at 17:04, Thu 21 Sept 2017.
Seline
player, 122 posts
Thu 21 Sep 2017
at 17:29
  • msg #116

Re: Chapter 6 - Back to the Temple of Pain

Seline moves off into the shadows readying her dagger and waits to see what happens.
Anthony
player, 212 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Thu 21 Sep 2017
at 19:47
  • msg #117

Re: Chapter 6 - Back to the Temple of Pain

Anthony also waits and watches, clutching a dart in his hand. He breathes deeply and as quietly as possible, trying to calm his fraying nerves. Sweat drips from his long nose into his beard...
Castle Keeper
GM, 401 posts
Thu 21 Sep 2017
at 22:55
  • msg #118

Re: Chapter 6 - Back to the Temple of Pain

Just to be clear, the plan is to cast bless and faerie fire, then rush into the room and attack?

Faerie fire only affects creatures in a 10x10 foot area.  Dreya can definitely cast it into the room and even target it around the corner so it affects creatures she can't see (assuming anything is there).  I'm assuming she'll try to target the area where the wet breathing sounds are originating.
Castle Keeper
GM, 402 posts
Thu 21 Sep 2017
at 22:59
  • msg #119

Re: Chapter 6 - Back to the Temple of Pain

In reply to Seline (msg # 116):

Where does Seline want to be in the marching order?  The passageway is narrow, so you're pretty much stuck in single file.  A PC could move past another one if the stationary PC stands up against a wall.  There's not really a shadowed place to hide, although the lighting overall is minimal.
Dreya
player, 350 posts
Level 2 Druid
Thu 21 Sep 2017
at 23:46
  • msg #120

Re: Chapter 6 - Back to the Temple of Pain

In reply to Castle Keeper (msg # 118):

That is correct. Bold and upfront is not Dreya. Not when battle involves pointy things.
Elwood
player, 260 posts
Human Cleric, 2nd Level
Fri 22 Sep 2017
at 03:30
  • msg #121

Re: Chapter 6 - Back to the Temple of Pain

In reply to Castle Keeper (msg # 118):

Correct
Jack
player, 83 posts
Fri 22 Sep 2017
at 03:40
  • msg #122

Re: Chapter 6 - Back to the Temple of Pain

"Best to fight in the open where there's more room, rather than in this narrow tunnel." Looking toward Dreya he adds, "Just stay behind Cole and I after the fun starts. We won't let them get you."

Seeing the druid move forward toward certain peril to cast her spells, Jack follows closely behind. His axe is out and he give a reassuring nod, fully prepared to step in front of the druid and into the den of evil after the spell is cast.

'Man, I really hate evil frogs' he thinks to himself, in attempt to get psyched up for the approaching battle.
Seline
player, 123 posts
Fri 22 Sep 2017
at 13:13
  • msg #123

Re: Chapter 6 - Back to the Temple of Pain

In reply to Castle Keeper (msg # 119):

If the door opens into the tunnel that the party is standing in she would hide behind the door and close it after the first monster walks through, otherwise she would place herself against the wall allowing the fighters to go past her
Castle Keeper
GM, 403 posts
Fri 22 Sep 2017
at 17:09
  • msg #124

Re: Chapter 6 - Back to the Temple of Pain

Seline:
In reply to Castle Keeper (msg # 119):

If the door opens into the tunnel that the party is standing in she would hide behind the door and close it after the first monster walks through, otherwise she would place herself against the wall allowing the fighters to go past her

The door opens toward the party.  What is Seline going to do if the party rushes in as planned and no monsters come out?
Seline
player, 124 posts
Sat 23 Sep 2017
at 01:44
  • msg #125

Re: Chapter 6 - Back to the Temple of Pain

In reply to Castle Keeper (msg # 124):

She would wait till the party decided their next course of action
Elwood
player, 261 posts
Human Cleric, 2nd Level
Sat 23 Sep 2017
at 05:07
  • msg #126

Re: Chapter 6 - Back to the Temple of Pain

After casting his spell,  Elwood takes sold of Margon's Mace, and will follow Jack and Cole into the room to battle the frog things.  "Margon, grant me the Flyspamon's blessing to fight these evil creatures" he whispers.
Castle Keeper
GM, 405 posts
Sat 23 Sep 2017
at 14:47
  • msg #127

Re: Chapter 6 - Back to the Temple of Pain

Elwood focuses on the divine might of Flyspamon and blesses the party.

Dreya ignores the cleric's chanting and casts faerie fire around the corner trying to target the quiet wet breathing sounds coming from the room ahead.

As soon as they are done casting, the party charges into the room with Jack and Cole in the lead, followed by ElwoodAnthony, Dreya, and Seline (bringing up the rear) will not be able to enter the room until next round.

As the first 3 heroes sprint into battle, they see a room that has been heavily remodeled since you were here a few days ago.  The cages for the children have all been removed.  The floor is covered in a good inch of murky water that splashes around as the party runs through it.

The good news is the wet breathing sounds are not coming from froggers.  The bad news is the breathers are even more freakish.  They are some sort of humanoid fish.  They have the body of a strong and smooth-muscled human with the head of a fish.  They all wear clear glass helmets that seem to be filled with water.  When they breath, air flows into the helmets through some sort of vent at the top and foggy air flows out of the sides of the helmet through other vents when they exhale from flappy gills on the sides of their heads.

Five of these fish men are waiting for the party inside the room.  4 of them are outlined in pale orange fire and do not seem happy about it.  They are wearing ornate scale armor that looks very much like fish scales and carry tridents.  They quickly fan out in front of the charging PCs and begin stabbing merrily away with their fish forks.

Most of the fish men prove to be utterly incompetent in combat, but Fish Man #4 manages to skewer Elwood for 3 points of damage.

Jack takes a mighty swing with his axe and cleaves through Fish Man #1's glass helmet and most of its face.  Fish Man #1 falls to the ground, flops around trying to breath for a moment, and expires.

Cole, clearly freaked out by the bizarre fish helmets, takes a half-hearted swing at Fish Man #3 and misses badly.

Elwood channels his inner Margon and smashes Fish Man #4 for 10 points of damage.  #4 joins his friend flopping on the floor before beginning to smell of rotten seafood.

Meanwhile, back in the hallway, just as the remaining heroes are about to take their turns charging into the room, all hell is unleashed on the poor, unsuspecting, and cruelly exposed back of... DreyaSeline, standing behind the door as the other PCs storm into the room, sees Oswald suddenly appear out of nowhere and smash the druid's back with a massive mace and stab her with a long and wicked dagger.  19 points of damage to the druid.  Dreya crumples to the ground unconscious with blood slowly pooling on the ground next to her back.

The ogre shouts, "I'm coming for you, wizard!  You messed with the wrong ogre!"

The wizard might have piddled himself at this point, but Elwood's blessing gives Anthony just that little bit of protection from fear to allow him to attack despite certain and horrifying doom.  With Jack Burtonesque reflexes, the wizard hurls an ordinary dart and strikes Oswald right in the gizzard for 2 points of gizzard damage.  The ogre howls in familiar pain and rage!

Situation Report - Round 1:
Elwood is down 3 hit points
Dreya is down 19 hit points.  That puts her at -2 and falling.
Oswald is down 2 hits points to the gizzard
Fish Men ## 1 and 4 are dead
Fish Men ## 2 and 3 are still glowing with faerie fire



Spoiler text: (Highlight or hover over the text to view)
09:34, Today: Castle Keeper, on behalf of Anthony, rolled 2 using 1d3.  Damage to Oswald's gizzard.
09:33, Today: Castle Keeper, on behalf of Anthony, rolled 17 using 1d20+2.  Hurl ordinary dart at Oswald.
I forgot to add +1 for the bless which turned this miss into a hit
09:33, Today: Castle Keeper, on behalf of Anthony, rolled 21 using 1d20+5.  Try to react in time to throw dart this round.
09:29, Today: Castle Keeper, on behalf of Elwood, rolled 8 using 1d8+1.  Damage to Fish Man 4.
09:28, Today: Castle Keeper, on behalf of Elwood, rolled 19 using 1d20+5.  Attack Fish Man 4.
09:27, Today: Castle Keeper, on behalf of Cole Hiller, rolled 10 using 1d20+8.  Attack Fish Man 3.
09:25, Today: Castle Keeper, on behalf of Jack, rolled 9 using 1d12+2.  Damage to Fish 1.
09:24, Today: Castle Keeper, on behalf of Jack, rolled 26 using 1d20+6.  Axe attack vs. Fish 1.
09:20, Today: Castle Keeper, for the NPC Oswald, rolled 14,5 using d10+4,d7+4.  Damage to Seline's unsuspecting back.
09:19, Today: Castle Keeper, for the NPC Oswald, rolled 17,15 using d20+4,d20+4.  Surpise attack on Seline.
  The attack is actually on Dreya since Seline is hanging back behind the door waiting for the rest of the party to rush into the room.  I screwed up and rolled for Oswald before the party attacks.  Oswald was holding his attack until end of round when the party had passed his hiding spot.
09:15, Today: Castle Keeper, for the NPC Oswald, rolled 13 using 1d20.  Land silently.
09:14, Today: Castle Keeper, for the NPC Fish 5, rolled 4 using 1d20.  Stab Cole.
09:14, Today: Castle Keeper, for the NPC Fish 4, rolled 3 using 1d8.  Damage to Elwood.
09:13, Today: Castle Keeper, for the NPC Fish 4, rolled 16 using 1d20.  Stab Elwood.
09:13, Today: Castle Keeper, for the NPC Fish 3, rolled 7 using 1d20.  Stab Cole.
09:12, Today: Castle Keeper, for the NPC Fish 2, rolled 2 using 1d20.  Stab Jack.
09:12, Today: Castle Keeper, for the NPC Fish 1, rolled 3 using 1d20.  Stab Jack.
09:01, Today: Castle Keeper, for the NPC Monsters, rolled 4 using 1d6.  Initiative.


This message was last edited by the GM at 18:12, Sun 24 Sept 2017.
Dreya
player, 351 posts
Level 2 Druid
Sun 24 Sep 2017
at 02:47
  • msg #128

Re: Chapter 6 - Back to the Temple of Pain

[OOC - See! One tap and poor Dreya is down for the count!  And you all wonder why she huddles in the back of the group too scared to charge into the fray.  Love this game!  Nail-biting!]

Dreya's body grows colder with every sluggish thump of her heart.
Jack
player, 84 posts
Sun 24 Sep 2017
at 04:15
  • msg #129

Re: Chapter 6 - Back to the Temple of Pain

Jack is momentarily perplexed as the figure of Oswald looms largely over Dreya. How he managed to hide his size from the perceptive party and their magic is a mystery for another day. Feeling somewhat responsible for instructing the druid to remain behind him, Jack lunges as Oswald and unleashes every ounce of anger and fury he stored up over the past weeks and attempts to hew as many body parts of the ogre as he can manage.
Castle Keeper
GM, 406 posts
Sun 24 Sep 2017
at 18:08
  • msg #130

Re: Chapter 6 - Back to the Temple of Pain

Time for another map.  D'oh!  At the moment, Jack, Cole, and Elwood are fully occupied fighting fish guys in the chamber.  Anthony is close to the doorway in the corridor.  Seline is behind the door and still in the hallway.  Dreya is turning into a corpse on the floor of the corridor.  The only PC in a position to get into melee with Oswald is AnthonySeline could potentially engage Oswald in melee if she shoves Anthony out of the way.  None of the PCs in the chamber could attack Oswald this round.  For that matter, none of them are aware of Dreya's condition.  The three PCs in the room fighting the fish guys are facing away from the Oswald situation.  They heard Oswald's shouted threats to Anthony.  The PCs in the chamber could decide to turn their backs on the combat with the fish guys (exposing themselves to a free attack) and try to force their way past Seline and Anthony, but that will not get them into a position to swing on Oswald in round 2.

I posted a new map that will hopefully clarify positioning.
This message was last edited by the GM at 18:20, Sun 24 Sept 2017.
Seline
player, 125 posts
Sun 24 Sep 2017
at 19:00
  • msg #131

Re: Chapter 6 - Back to the Temple of Pain

"Anthony please step to side so I don't catch you in this" with finishing that Seline casts Minor Dark Chaos as the shadow tendrils begin to form from her hands she positions herself to attack Oswald as soon as she can.
Cole Hiller
player, 146 posts
Sun 24 Sep 2017
at 22:41
  • msg #132

Re: Chapter 6 - Back to the Temple of Pain

Dreya's condition unbeknowest to Cole, he continues on his current course of action and attacks out at one of the fish creatures as planned.
This message was last edited by the player at 22:43, Sun 24 Sept 2017.
Elwood
player, 262 posts
Human Cleric, 2nd Level
Mon 25 Sep 2017
at 02:52
  • msg #133

Re: Chapter 6 - Back to the Temple of Pain

In the heat of battle, Elwood barely registers the pain from the fishman's attack, and feels some sort of grim satisfaction as his own blow connects, leaving his foe lifeless on the floor.  However, the sound of Oswald's voice behind him sends a chill down Elwood's spine, especially since Oswald had made it abundantly clear on his intentions against Anthony.  Figuring that Cole and Jack can easily handle the remaining fishmen, Elwood calls upon Flyspamon's blessing to quickly casts Sanctuary on himself, and will head back towards to protect Anthony as soon as the spell casting is complete

OOC:  Elwood will use a Hero point to make sure he wins initiative.
Anthony
player, 214 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 1/2
Wed 27 Sep 2017
at 00:29
  • msg #134

Re: Chapter 6 - Back to the Temple of Pain

Anthony is, if naught else, a logical fellow. Faced with near-certain death at the hands of Oswald, he takes the logical step. He utters a word of power and disappears from sight!

Unseen by the big beastly fellow, he backs up down the hallway a bit, saying nothing...

Our brave hero casts Invisibility on himself. :-) If he has to move before casting to avoid getting thwacked, he does; if he doesn't have to, he casts it and then moves quietly a bit back down the hall.
Jack
player, 85 posts
Wed 27 Sep 2017
at 12:37
  • msg #135

Re: Chapter 6 - Back to the Temple of Pain

I guess Jack will just attack whatever is close then.
Castle Keeper
GM, 409 posts
Sun 1 Oct 2017
at 18:17
  • msg #136

Re: Chapter 6 - Back to the Temple of Pain

Elwood burns through a hero point to quickly leap into action.  He fires off a sanctuary spell and shifts toward the door and Anthony before the fish men are able to react.

Dreya bleeds some more.

Jack slashes viciously at Fish Man #2, but its scale armor deflects most of the blow.  It takes 4 points of damage.  Its gills flap wildly within its helmet as it copes with the pain.

Anthony utters an impossible-to-remember word of power, twiddles his fingers, and crushes an eyeball encased in clay in order to cast invisibilityOswald howls in rage as the wizard disappears.  Anthony quietly backs up into the room with the fish men, bumping into the retreating Elwood.

Oswald howls some more when Seline's chanting causes darky, smoky tendrils to form in her hands and she lashes the ogre with them for 6 points of damage.

Meanwhile, Cole somehow senses Dreya's plight and is filled furious anger.  He shoves Flyspamon's longsword into Fish Man #3's belly for 6 points of damage.  The creature does not die immediately, but is horribly wounded.

The remaining Fish Men stab uselessly at Jack and Cole.

Oswald is more successful in battling Seline.  The maiden ducks out of the way of the ogre's mace, but his long dagger jabs into her shoulder for 7 points of damage.

Situation Report - Round 2:
Fish Man #2 is down 4 points of damage.
Fish Man #3 is down 6 points of damage.
Elwood has taken 3 points of damage.
Seline has taken 7 points of damage.
Dreya continues to bleed out and is at -3 hit points.
Oswald has taken 8 points of damage.
Bless and faerie fire have been in effect for 2 rounds.  Both spells have 22 rounds left.
Minor dark chaos and sanctuary have been in effect for 1 round.  Minor dark chaos has one round left.  Sanctuary has 3 rounds left.
Fish Men ##1 and 4 are dead.
Fish Men ##2 and 3 continue to glow with faerie fire.



Spoiler text: (Highlight or hover over the text to view)
13:00, Today: Castle Keeper, for the NPC Oswald, rolled 7 using 1d7+4.  Damage to Seline.
13:00, Today: Castle Keeper, for the NPC Oswald, rolled 3,12 using d20,d20.  Attack Seline.
12:59, Today: Castle Keeper, for the NPC Fish Men 3 and 5, rolled 3,5 using d20,d20.  Attack Cole.
12:58, Today: Castle Keeper, for the NPC Fish Man 2, rolled 5 using 1d20.  Attack Jack.
12:56, Today: Castle Keeper, on behalf of Cole Hiller, rolled 6 using 1d8+3.  Damage to Fish 3.
12:55, Today: Castle Keeper, on behalf of Cole Hiller, rolled 13 using 1d20+8.  Attack Fish 3.
12:50, Today: Castle Keeper, for the NPC Oswal, rolled 1,3 using d20,d20.  Save versus illusion.
12:47, Today: Castle Keeper, on behalf of Jack, rolled 4 using 1d12+2.  Damage to Fish 2.
12:47, Today: Castle Keeper, on behalf of Jack, rolled 26 using 1d20+6.  Attack Fish Man 2.
11:27, Today: Castle Keeper, for the NPC Monsters, rolled 1 using 1d6.  Initiative.
11:27, Today: Castle Keeper, for the NPC Party, rolled 4 using 1d6.  initiative.


Anthony
player, 215 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 1/2
Mon 2 Oct 2017
at 11:14
  • msg #137

Re: Chapter 6 - Back to the Temple of Pain

In this sea of chaos, Anthony's attention is drawn by Dreya. He tries to get to her quietly, relying on his invisibility, and then kneels by her, trying to see if he can stop her bleeding quietly....

If needs be, use a Hero point to succeed at the appropriate roll to stabilize Dreya.
Castle Keeper
GM, 411 posts
Mon 2 Oct 2017
at 12:59
  • msg #138

Re: Chapter 6 - Back to the Temple of Pain

In reply to Anthony (msg # 137):

Getting to Dreya at this point would be extremely difficult.  Oswald is standing over her body in combat with SelineAnthony would have to get around Seline and then come right up to Oswald.  The odds of acting next to Oswald without being detected are extremely low.
Jack
player, 86 posts
Mon 2 Oct 2017
at 13:42
  • msg #139

Re: Chapter 6 - Back to the Temple of Pain

Jack continues hewing at fish, hoping Oswald doesn't eventually cleave his way through the rest of the party.
Seline
player, 126 posts
Mon 2 Oct 2017
at 14:07
  • msg #140

Re: Chapter 6 - Back to the Temple of Pain

Gritting her teeth and doing her best to maintain composure to not betray how much damage that dagger did to Oswald Seline thinks to herself "Of all the situations you have gotten yourself in and out of you are going to die at the hand of an ugly Orc thingy with creepy fish people and party members cutting off retreat path."

Pushing the negative thoughts from her mind noticing that Dreya hasn't gotten up Seline with renewed fury attacks Oswald once again with shadow tendrils. "First the wizard and now myself Oswald, you don't seem to have much luck with the arcane, we have no problem scaring that ugly mug of yours more and more, soon not even your mother will be able to love that face, let alone this disturbing heap of a temple you got going on"
Anthony
player, 217 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 1/2
Mon 2 Oct 2017
at 22:38
  • msg #141

Re: Chapter 6 - Back to the Temple of Pain

Anthony risks being detected by Oswald. Though not fond of confrontation, he will not let Dreya die...

Let the chips fall where they may!
Cole Hiller
player, 147 posts
Mon 2 Oct 2017
at 23:55
  • msg #142

Re: Chapter 6 - Back to the Temple of Pain

Uneasiness filling him, and rage steadily building, Cole slashes out at the next closest enemy.
Elwood
player, 264 posts
Human Cleric, 2nd Level
Tue 3 Oct 2017
at 00:45
  • msg #143

Re: Chapter 6 - Back to the Temple of Pain

Elwood rushes over to protect Anthony,  only to see the mage disappear before his eyes.  Seeing Oswald now direct his wrath towards Seline, Elwood touches Seline and casts Aid on her (trying to avoid the black tendrils attacking Oswald).  It is only then that Elwood sees the motionless body of Dreya.
This message was last edited by the player at 00:46, Tue 03 Oct 2017.
Castle Keeper
GM, 412 posts
Wed 4 Oct 2017
at 12:21
  • msg #144

Re: Chapter 6 - Back to the Temple of Pain

Anthony does his best to sneak up to Dreya without alerting Oswald to his presence.  Unfortunately, he bumps into the ogre's leg.  The wizard manages to bind Dreya's wounds, but Oswald's eyes widen in surprise as he realizes what is happening.  The vile wizard is within his grasp!

With a mighty swing of his axe, Jack cleaves Fish Man #2 in twain for 13 points of damage.

Seline whips her smoky tendrils at Oswald again.  The ogre dismisses one of the tendrils for the insubstantial mystical nothing that it is, but the other tendril slashes across his face for 3 points of damage.

Fish Man #5 bugs out.  He turns and runs out of the room through the door to the north.  Cole slashes it across its back as it flees for 5 points of damage.

Oswald ignores Seline and Elwood completely and swings wildly at where he thinks Anthony is hiding.  His gizzard pulses with rage as he connects with nothing but air.

Situation Report - Round 3:
Fish Man #5 has taken 5 points of damage and fled.
Elwood has taken 3 points of damage.
Seline has taken 7 points of damage.  However, she also received 5 temporary hit points from Elwood's aid spell.
Dreya was stabilized by Anthony's heroics and is steady at -3 hit points.
Oswald has taken 11 points of damage.
Bless has been in effect for 3 rounds.  It has 21 rounds left.
Sanctuary has been in effect for 2 rounds and has 2 round left.
Aid has 23 round left to protect Seline.
Fish Men ##1, 2, 3, and 4 are dead.



Spoiler text: (Highlight or hover over the text to view)
07:17, Today: Castle Keeper, for the NPC Oswald, rolled -9,-3 using d20-10,d20-10.  Attack Anthony.
07:15, Today: Castle Keeper, on behalf of Cole Hiller, rolled 5 using 1d8+3.  Damage to Fish 5.
07:15, Today: Castle Keeper, on behalf of Cole Hiller, rolled 28 using 1d20+10.  AOO on Fish 5.
07:11, Today: Castle Keeper, on behalf of Elwood, rolled 5 using 1d8.  Temporary hit points to Seline.
07:10, Today: Castle Keeper, on behalf of Cole Hiller, rolled 7 using 1d8+3.  Damage to Fish 3.
07:10, Today: Castle Keeper, on behalf of Cole Hiller, rolled 17 using 1d20+8.  Attack Fish 3.
07:06, Today: Castle Keeper, for the NPC Oswald, rolled 12,9 using d20,d20.  Saves versus illusion.
07:04, Today: Castle Keeper, on behalf of Jack, rolled 13 using 1d12+2.  Damage to Fish 2.
07:04, Today: Castle Keeper, on behalf of Jack, rolled 22 using 1d20+5.  Attack Fish 2.
07:00, Today: Castle Keeper, on behalf of Anthony, rolled 11 using 1d20+1.  Sneak up to Dreya.
07:00, Today: Castle Keeper, for the NPC Monsters, rolled 1 using 1d6.  Initiative.
06:59, Today: Castle Keeper, for the NPC Party, rolled 6 using 1d6.  Initiative.


Anthony
player, 218 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 1/2
Wed 4 Oct 2017
at 13:00
  • msg #145

Re: Chapter 6 - Back to the Temple of Pain

Anthony now does everything in his power to move away from the ogre, as quietly as possible, at least for the moment! He will move back into the room.
This message was last edited by the player at 14:48, Fri 06 Oct 2017.
Jack
player, 87 posts
Wed 4 Oct 2017
at 15:48
  • msg #146

Re: Chapter 6 - Back to the Temple of Pain

Seeing that the fishies have fled or are dead, Jack moves up toward the entrance to the corridor. Hopefully his companions can draw Oswald into the room, but if not, Jack will wait his turn in line to fight the monster.
Castle Keeper
GM, 413 posts
Wed 4 Oct 2017
at 17:35
  • msg #147

Re: Chapter 6 - Back to the Temple of Pain

I have updated the game map to show the position of everyone at the end of round 3.  There is currently a bottleneck in the corridor with OswaldElwood is blocking the doorway.  Jack and Cole will not be able to get at Oswald until Elwood, Anthony, and Seline get out of the way.  It's almost as if Oswald chose this location in order to force the party to fight him one-on-one.
Dreya
player, 355 posts
Level 2 Druid
Wed 4 Oct 2017
at 18:07
  • msg #148

Re: Chapter 6 - Back to the Temple of Pain

In reply to Castle Keeper (msg # 147):

Ack! Not even mentioning poor Dreya! Alas, already forgotten by the CK!!!  LOL! Kidding.

Nail-biting action...love it!
Castle Keeper
GM, 414 posts
Wed 4 Oct 2017
at 22:31
  • msg #149

Re: Chapter 6 - Back to the Temple of Pain

In reply to Dreya (msg # 148):

Yeah, I relegated her to the end of round summary.  Life in Rotter is cruel, the way Crom intended.
Elwood
player, 267 posts
Human Cleric, 2nd Level
Thu 5 Oct 2017
at 03:47
  • msg #150

Re: Chapter 6 - Back to the Temple of Pain

Elwood looks at Dreya to see where her wounds are, but notices that her wounds mysteriously got bandaged.  Trying to avoid the ogre's insane flailing at thin air, Elwood shouts "Make way Anthony!", hoping to let the mage know his intentions so they don't bang into each other, then he hops over Dreya and moves south behind Oswald, and turns around to face him.  Elwood grabs Dreya and drags her into the room with Jack and Cole
This message was last edited by the player at 05:18, Thu 05 Oct 2017.
Cole Hiller
player, 148 posts
Thu 5 Oct 2017
at 12:53
  • msg #151

Re: Chapter 6 - Back to the Temple of Pain

Whipping around and seeing the unconscious Dreya, Cole is enraged. Quickly, he darts forward, trying to get to Oswald as fast as possible.

(If Cole can attack this round he will follow as Jack is doing and try to attack. If he is still bottlenecked, he will be bouncing on the balls of his heels while he waits.)
Elwood
player, 269 posts
Human Cleric, 2nd Level
Thu 5 Oct 2017
at 13:50
  • msg #152

Re: Chapter 6 - Back to the Temple of Pain

Elwood is still aware of where the rest of the party is (accept for Anthony), and will try to move Dreya off to the west side first to allow room for Jack and Cole to go through the doorway.  He'll take Dreya into the room after they go after Oswald,  or if it's clear that they won't.
Seline
player, 127 posts
Fri 6 Oct 2017
at 13:59
  • msg #153

Re: Chapter 6 - Back to the Temple of Pain

Seline says in a voice that is gravely and gritty facing Oswald "You will be rent asunder you little pitiful orc, you have chosen to follow a false upstart god, one who is not able to offer you salvation or save you, here you fall paying for your blasphemous sins with the currency of skin, blood and bone. You soul will be devoured by the void"

Finishing her speech Seline casts Dragon Bite taking on the form of a black dragon at Oswald
Castle Keeper
GM, 415 posts
Fri 6 Oct 2017
at 22:11
  • msg #154

Re: Chapter 6 - Back to the Temple of Pain

With the invisible Anthony backing up and Elwood dragging Dreya's not-corpse out of the hallway, there is no room for Jack or Cole to enter the corridor.  They bounce on their feet in frustration while Seline faces off with Oswald solo.

The illusionist shouts a mystic word of nonsense and thrusts her fist toward the ogre.  She morphs into the shape of a black dragon and snaps her teeth over Oswald's torso.  However, the ogre just laughs and says, "I'm on to you, illusionist.  Let me slip you something real."

Seline morphs back into her normal form as the ogre shoves his dagger into her belly and smashes her across the face with his mace.  11 points of damage.  Elwood's aid spell protects her somewhat, but it's not enough.  Seline falls backward and lands with a sick thud, blood starting to pool out from her back and face.

Situation Report - Round 4:
Elwood has taken 3 points of damage.
Seline has taken 13 points of damage.  The 5 temporary hit points she received from the aid were used up by the mace attack.  She is at 0 hit points.
Dreya was stabilized by Anthony's heroics and is steady at -3 hit points.
Oswald has taken 11 points of damage.
Bless has been in effect for 4 rounds.  It has 20 rounds left.
Sanctuary has been in effect for 3 rounds and has 1 round left.
Aid has 22 rounds left to protect Seline.



Spoiler text: (Highlight or hover over the text to view)
17:01, Today: Castle Keeper, for the NPC Oswald, rolled 5,6 using d10+4,d7+4.  Damage to Seline.
16:59, Today: Castle Keeper, for the NPC Oswald, rolled 17,15 using d20,d20.  Attack Seline.
16:53, Today: Castle Keeper, for the NPC Oswald, rolled 13 using 1d20.  Save versus illusion.
12:45, Today: Castle Keeper, for the NPC Oswald, rolled 3 using 1d6.  Initiative.
12:44, Today: Castle Keeper, for the NPC Party, rolled 5 using 1d6.  Initiative.


Anthony
player, 220 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 1/2
Fri 6 Oct 2017
at 23:06
  • msg #155

Re: Chapter 6 - Back to the Temple of Pain

Anthony curses the party's luck and heads over to Seline, trying to keep her from dying, too. This was looking bad.
Castle Keeper
GM, 416 posts
Sat 7 Oct 2017
at 15:29
  • msg #156

Re: Chapter 6 - Back to the Temple of Pain

I'm going to assume Anthony is following the action described in the OOC thread rather than what is posted here.  If Anthony goes back into the corridor to get Seline he is just going to get in the way of the meat shields.  They won't know he's in the way until they trip over him since he's invisible.
Jack
player, 89 posts
Sat 7 Oct 2017
at 18:28
  • msg #157

Re: Chapter 6 - Back to the Temple of Pain

Jack moves to the right side of the room and doorway, in an attempt to form a triangle around Oswald, with Jack on the East side, Cole to the North and Elwood to the West. Hopefully with better group positioning, Jack attempts to deliver some serious damage to Oswald with his axe.
Cole Hiller
player, 149 posts
Sun 8 Oct 2017
at 18:05
  • msg #158

Re: Chapter 6 - Back to the Temple of Pain

Curse their luck.  Cole mentally chastising himself for not thinking to position himself at the rear as the party was entering the room.  Cole follows Jack, except he will veer to the left side as soon as he is able.  Once he is in position he will attack Oswald.
Castle Keeper
GM, 419 posts
Mon 9 Oct 2017
at 12:51
  • msg #159

Re: Chapter 6 - Back to the Temple of Pain

To be clear, no one can attack Oswald in melee from within the chamber at the moment.  He is too far back in the hallway.  Either Oswald will have to come into the room or a PC will have to enter the hallway before melee combat could begin.
Elwood
player, 271 posts
Human Cleric, 2nd Level
Mon 9 Oct 2017
at 16:27
  • msg #160

Re: Chapter 6 - Back to the Temple of Pain

"So you like attacking people who can't fight back, Oswald?  Time to get a taste of you're own medicine!"  Elwood then casts Spiritual Weapon, producing a floating mace that proceeds to start attacking Oswald.
Anthony
player, 223 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 1/2
Mon 9 Oct 2017
at 20:12
  • msg #161

Re: Chapter 6 - Back to the Temple of Pain

Anthony surveys the situation and then swallows hard. He moves as far away from the door as he can get, raises his hand and utters words of power. He suddenly appears, and a bolt of energy slams into Oswald.

"Just DIE, why don't you!" he shouts, trying very hard to sound brave.

Move a ways away from the door, letting his allies block the way, and then cast Magic Missile at Oswald, which cancels my invisibility.
Dreya
player, 356 posts
Level 2 Druid
Mon 9 Oct 2017
at 20:50
  • msg #162

Re: Chapter 6 - Back to the Temple of Pain

Dreya continues to drift in the nothingness of unconcsiousness.
Castle Keeper
GM, 420 posts
Mon 9 Oct 2017
at 21:50
  • msg #163

Re: Chapter 6 - Back to the Temple of Pain

I need a clear statement from Cole and Jack about their intentions.  Are either of you intending to enter the corridor to engage Oswald in melee?  Do either of you plan to stand to either side of the doorway within the room so that Oswald would have to enter the chamber in order for your PC to engage him in melee?
Cole Hiller
player, 150 posts
Wed 11 Oct 2017
at 01:07
  • msg #164

Re: Chapter 6 - Back to the Temple of Pain

If Jack is staying in the room, then Cole will step aside as well and make their stand in the room.
This message was last edited by the player at 16:07, Wed 11 Oct 2017.
Jack
player, 90 posts
Wed 11 Oct 2017
at 12:45
  • msg #165

Re: Chapter 6 - Back to the Temple of Pain

As I said earlier, Jack is in the big room, stepping to the side of the doorway.

In the room. Not in the hallway.

The whole idea was for everyone to fight in the room and not in the hallway.

If Oswald wants to hide in the tunnel, he can. Jack will wait for him in the room.

I understand that I can't attack him right now. That was the point. He can't attack me either. If he wants to kill more of us he can come into the room and do it.

Jack is in the big room.
Elwood
player, 272 posts
Human Cleric, 2nd Level
Thu 12 Oct 2017
at 05:34
  • msg #166

Re: Chapter 6 - Back to the Temple of Pain

Elwood is content to stay in the big room and twack Oswald at a distance with his spiritual mace.  He's probably sticking his tongue out to taunt the ogre.
Castle Keeper
GM, 422 posts
Thu 12 Oct 2017
at 17:51
  • msg #167

Re: Chapter 6 - Back to the Temple of Pain

As Jack and Cole take position inside the chamber on either side of the door, Oswald drops his mace, grabs Seline, tosses her unconscious body over his shoulder, and begins running back down the corridor toward the stream room!

Elwood casts spiritual weapon.  A glowing silver mace appears in the air and, with righteous fury, Elwood wills it to strike at Oswald's fleeing back.  The mace crashes into the ogre's shoulder (narrowly missing Seline) for 4 points of damage.

Anthony does his wizard thing and sends 2 bolts of yellow energy at Oswald.  As the energy bolts get close to the ogre, their trajectory bends so that, instead of hitting him squarely in the back, they crash into a ring on Oswald's left hand.  Sparks shoot off the ring and the ogre shakes his hand in pain as he runs.

Oswald yells over his shoulder, "Damn you all!"

Will you chase after the ogre to save Seline or go deeper into the temple to complete your mission for Flyspamon?

Situation Report - Round 5:
Elwood has taken 3 points of damage.
Seline is steady at 0 hit points.
Dreya is steady at -3 hit points.
Oswald has taken 15 points of damage.
Bless has been in effect for 5 rounds.  It has 19 rounds left.
Sanctuary is no longer in effect due to Elwood using offensive magic.
Aid has 21 rounds left to protect Seline.
Spiritual weapon has been in effect for 1 round and has 3 rounds left.



Spoiler text: (Highlight or hover over the text to view)
12:42, Today: Castle Keeper, on behalf of Elwood, rolled 4 using 1d8+1.  Damage to Oswald.
12:41, Today: Castle Keeper, on behalf of Elwood, rolled 23 using 1d20+6.  Attack Oswald with spiritual weapon.
12:34, Today: Castle Keeper, for the NPC Oswald, rolled 6 using 1d6.  Initiative.
12:34, Today: Castle Keeper, for the NPC Party, rolled 5 using 1d6.  Initiative.


Seline
player, 130 posts
Fri 13 Oct 2017
at 19:21
  • msg #168

Re: Chapter 6 - Back to the Temple of Pain

Burning a Hero point

Seline opening her eyes feeling very rough after the encounter with Oswalds mace. She cautiously draws her dagger, lining it up the vital point in his back with a cold calculating rage she plunges her dagger at the weak point in Oswald's back
This message was last edited by the player at 19:32, Fri 13 Oct 2017.
Elwood
player, 275 posts
Human Cleric, 2nd Level
Fri 13 Oct 2017
at 23:09
  • msg #169

Re: Chapter 6 - Back to the Temple of Pain

"Coward" Elwood mutters as he sees Oswald flee with Seline on his shoulder.  Calling upon Flyspamon's divine power once more, Elwood casts Command on Oswald and shouts "Die!"
Jack
player, 91 posts
Sat 14 Oct 2017
at 00:11
  • msg #170

Re: Chapter 6 - Back to the Temple of Pain

'Never leave a friend behind' Jack thinks to himself before sprinting after Oswald and attempting to tackle him before he can get any further away with Seline.
Anthony
player, 226 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 0/2
Sun 15 Oct 2017
at 02:01
  • msg #171

Re: Chapter 6 - Back to the Temple of Pain

Summoning the last vestiges of his courage, Anthony rushes forward and, uttering words of power, blocks Oswald's exit with a web. "Y...y...you will not get away, coward," shouts Anthony unsteadily.
Dreya
player, 358 posts
Level 2 Druid
Sun 15 Oct 2017
at 06:49
  • msg #172

Re: Chapter 6 - Back to the Temple of Pain

Dreya is still a lump upon the stone floor.
Cole Hiller
player, 151 posts
Sun 15 Oct 2017
at 22:50
  • msg #173

Re: Chapter 6 - Back to the Temple of Pain

Knowing that not many can chase after Seline in the narrow corridor, Cole hangs back to let Jack and Anthony commence with their actions. If both should fail, Cole will attempt to catch up and pull Seline from Oswald's hold if he is able to clear the crowded hallway.
Castle Keeper
GM, 425 posts
Mon 16 Oct 2017
at 17:30
  • msg #174

Re: Chapter 6 - Back to the Temple of Pain

Oswald darts down the corridor.  He is remarkably nimble for a creature of his size.  He has Seline bouncing on his shoulder, completely unaware that she has been faking being unconscious the whole time.  He is caught utterly unaware when Seline carefully plunges her dagger into the ogre's exposed back for 5 points of damageOswald howls in pain and drops Seline as he continues to flee.

However, he only makes it a few more feet when Elwood's voice shouts out "Die!".  The ogre falls flat on its face and slides a couple more feet to a stop.  Oswald is a lifeless lump on the floor (much like Dreya).

Jack rushes up to the ogre, but his plan to tackle Oswald is moot.

Anthony's web spell fills the corridor beyond Oswald with thick webbing.  There will be no escape for the ogre this time.

Cole hangs back by Dreya's unconscious and thoroughly damaged body.

Situation Report - Round 6:
Elwood has taken 3 points of damage.
Seline is steady at 1 hit point.
Dreya is steady at -3 hit points.
Oswald has taken 20 points of damage and is unconscious for the moment.
Bless has been in effect for 6 rounds.  It has 18 rounds left.
Sanctuary is no longer in effect due to Elwood using offensive magic.
Aid has 20 rounds left to protect Seline.
Spiritual weapon has been in effect for 2 rounds and has 2 rounds left.
Anthony's web spell has blocked off Oswald's (and potentially the party's) escape route.



Spoiler text: (Highlight or hover over the text to view)
12:21, Today: Castle Keeper, for the NPC Oswald, rolled 7 using 1d20.  Save versus command.
12:17, Today: Castle Keeper, on behalf of Seline, rolled 2 using 1d4.  Damage to Oswald (base).
12:17, Today: Castle Keeper, on behalf of Seline, rolled 17 using 1d20+8.  Backstab Oswald.
12:14, Today: Castle Keeper, for the NPC Oswald, rolled 1 using 1d6.  Initiative.
12:14, Today: Castle Keeper, for the NPC Party, rolled 5 using 1d6.  Initiative.


Seline
player, 132 posts
Mon 16 Oct 2017
at 18:41
  • msg #175

Re: Chapter 6 - Back to the Temple of Pain

Seline standing up on shaky legs looks at Jack "You have my thanks for coming to my aid, I wasn't sure how this was going to end, it was looking like a corner that I couldn't run myself out of no mattered how hard I tried. However we should quickly remove the head from the body and wrap it in something that way we can make good on our deal with the orhpans, seeing as your weapon is better suited for that kind of work, would you be so kind to help me with this?"

Awaiting Jack's answer, Seline uncorks her potion of extra-healing and drinks it.
This message was last edited by the player at 18:41, Mon 16 Oct 2017.
Elwood
player, 277 posts
Human Cleric, 2nd Level
Mon 16 Oct 2017
at 19:14
  • msg #176

Re: Chapter 6 - Back to the Temple of Pain

Elwood once again focuses on th he spiritual mace he conjured,  and proceeds to bash away at the (for now) unconscious ogre.
Anthony
player, 227 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 0/2
Mon 16 Oct 2017
at 19:39
  • msg #177

Re: Chapter 6 - Back to the Temple of Pain

Anthony rushes up and yanks the ring off the ogre's hand. He also collects the ogre's club, while he's at it.
Dreya
player, 359 posts
Level 2 Druid
Mon 16 Oct 2017
at 19:59
  • msg #178

Re: Chapter 6 - Back to the Temple of Pain

Dreya lies still and motionless, thoroughly great at accomplishing that at the moment.
Jack
player, 92 posts
Tue 17 Oct 2017
at 16:06
  • msg #179

Re: Chapter 6 - Back to the Temple of Pain

Relieved that the brute has been dealt with, Jack takes a moment to breathe deeply, but the excitement of battle adrenaline is still in his voice when he speaks. "Nice Work Seline! Clever thinking under pressure. Glad to see you're still intact."

Shortly after, Jack perks up again, "What about the little one? Is she okay? Elwood, do you have any healing magic for her? Can we give her a potion?"

Once Dreya is attended to,Jack remembers Seline's suggestion regarding the Ogre. Waiting for the others to finish searching the corpse, he motions them to stand back as he prepares to cleave off the beast's head.
Elwood
player, 278 posts
Human Cleric, 2nd Level
Tue 17 Oct 2017
at 20:33
  • msg #180

Re: Chapter 6 - Back to the Temple of Pain

Assuming Jack administered the coup de grace on the unconscious Oswald, Elwood goes over to Dreya and casts Cure Light Wounds upon her.  He gently speaks to her "Time to get up. I believe you've had enough of a nap."

OOC:  I'll use 3 luck points to add to my CLW spell.
Seline
player, 133 posts
Tue 17 Oct 2017
at 21:31
  • msg #181

Re: Chapter 6 - Back to the Temple of Pain

Seline's hand stops shaking visibly as she finishes drinking the health potion.

"Thank you Jack it was more of a luck of the draw that smash to the face left a terrible migraine that woke me back up, I just happened to get lucky enough to remember the situation and was hoping I could flank him, being kidnapped definitely not on my to do list, however can scratch that off the proverbial bucket list."

Running a hand across her face Seline's face sours with a frown as she wonders if there will be any permanent scaring on her face, that would definitely not be good for those in the profession of not being seen or remembered.
Castle Keeper
GM, 426 posts
Tue 17 Oct 2017
at 21:46
  • msg #182

Re: Chapter 6 - Back to the Temple of Pain

Is Elwood smashing with his spiritual weapon or casting cure light wounds?
Elwood
player, 279 posts
Human Cleric, 2nd Level
Wed 18 Oct 2017
at 03:45
  • msg #183

Re: Chapter 6 - Back to the Temple of Pain

In reply to Castle Keeper (msg # 182):

First and foremost, Elwood wants to make sure Oswald is dead.  Real dead, not Command dead, which really is just sleeping for 1 round.  If Jack decapitates Oswald in this round, then Elwood will tend to Dreya instead of using his spiritual weapon.  If not (like, everyone is high-fiving each other while Oswald is only unconscious), Elwood will use his spiritual weapon like a real steel drivin' man on Oswald's head.
Cole Hiller
player, 152 posts
Wed 18 Oct 2017
at 21:37
  • msg #184

Re: Chapter 6 - Back to the Temple of Pain

Cole crosses to Jack and will help in the endeavor of cleaving off Oswald's head should Jack not succeed in severing this round.
Castle Keeper
GM, 427 posts
Wed 18 Oct 2017
at 22:18
  • msg #185

Re: Chapter 6 - Back to the Temple of Pain

Oswald jumps to his feet and spins toward the party as Anthony rushes up to try to steal the ogre's ring.  Ruh roh!  Oswald's fangs and tusks gleam in the low light as he smiles at his least favorite wizard.  The ogre jabs at Anthony with his dagger.  The wizard lunges out of the way, but that just puts him in the path of Oswald's massive fist.  6 points of damage to the wizard.  Anthony's attempt at thievery doesn't accomplish much beyond causing him to bleed.

Seline manages to hide her reaction to witnessing amateur thievery by chugging an extra-healing potion.  She is healed for 16 points of damage and is back to full health.  She feels fantastic.

Elwood concentrates on his spiritual weapon and sends it flying into the side of Oswald's head for 3 points of damage.

Jack charges down the corridor and shoves his way past Seline and Anthony in order to get to Oswald.  There is barely enough room in the corridor to allow him to wield his massive axe, perhaps explaining why he misses so badly.

Cole follows Jack down the hallway, but there is no room for him to approach Oswald.


Situation Report - Round 7:
Anthony has taken 6 points of damage.
Elwood has taken 3 points of damage.
Seline is fully healed up.
Dreya is steady at -3 hit points.
Oswald has taken 23 points of damage.
Bless has been in effect for 7 rounds.  It has 17 rounds left.
Aid has 19 rounds left to protect Seline.
Spiritual weapon has been in effect for 3 rounds and has 1 round left.
Anthony's web spell has blocked off Oswald's (and potentially the party's) escape route.



Spoiler text: (Highlight or hover over the text to view)
17:10, Today: Castle Keeper, on behalf of Jack, rolled 8 using 1d20+6.  Attack Oswald with axe.
17:07, Today: Castle Keeper, on behalf of Elwood, rolled 3 using 1d8+1.  Damage to Oswald.
17:06, Today: Castle Keeper, on behalf of Elwood, rolled 18 using 1d20+4.  Spiritual weapon attack.
17:03, Today: Castle Keeper, on behalf of Seline, rolled 11 using 2d8.  Healing potion (I meant to type 3d8 last time).
17:02, Today: Castle Keeper, on behalf of Seline, rolled 5 using 1d8.  Healing potion.
16:58, Today: Castle Keeper, for the NPC Oswald, rolled 6 using 1d8+4.  Damage to Anthony.
16:58, Today: Castle Keeper, for the NPC Oswald, rolled 10,1 using d20,d20.  Attack Anthony.
16:54, Today: Castle Keeper, for the NPC Oswald, rolled 14 using 1d20.  Dex check.
16:54, Today: Castle Keeper, for the NPC Oswald, rolled 5 using 1d6.  Die of Fate.
16:53, Today: Castle Keeper, for the NPC Oswald, rolled 6 using 1d6.  Initiative.
16:53, Today: Castle Keeper, for the NPC Party, rolled 3 using 1d6.  Initiative.


Anthony
player, 229 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 0/2
Thu 19 Oct 2017
at 00:08
  • msg #186

Re: Chapter 6 - Back to the Temple of Pain

Anthony gets out of dodge, trying to get away from the ogre.
Elwood
player, 280 posts
Human Cleric, 2nd Level
Thu 19 Oct 2017
at 00:50
  • msg #187

Re: Chapter 6 - Back to the Temple of Pain

Elwood strikes at Oswald once again with his spiritual mace.
Dreya
player, 361 posts
Level 2 Druid
Thu 19 Oct 2017
at 01:15
  • msg #188

Re: Chapter 6 - Back to the Temple of Pain

Dreya is winning awards at how still she can lay upon the floor!
Seline
player, 134 posts
Thu 19 Oct 2017
at 13:19
  • msg #189

Re: Chapter 6 - Back to the Temple of Pain

Seline carefully retreats back to Dreya and stands guard over her knowing that she can't heal Dreya but she isn't much help in the current fight so she will guard the druid's body
Jack
player, 93 posts
Fri 20 Oct 2017
at 03:49
  • msg #190

Re: Chapter 6 - Back to the Temple of Pain

Jack keeps hacking until the ogre is dead and dismembered.
Cole Hiller
player, 153 posts
Fri 20 Oct 2017
at 14:53
  • msg #191

Re: Chapter 6 - Back to the Temple of Pain

If there is an opening to attack Oswald that will not damage his comrades, Cole will take a swing at the big oaf, otherwise he will hang back and wait for his opportunity.
Castle Keeper
GM, 428 posts
Fri 20 Oct 2017
at 22:17
  • msg #192

Re: Chapter 6 - Back to the Temple of Pain

Oswald's right fist connects with Jack's's face for 5 points of damage, but his dagger misses.

Anthony is well clear of Oswald [see map for details], but scrambles further backward to maximize safety.

Elwood hammers the ogre one last time for 4 more points of damage.

Dreya continues to sleep through everything with Seline standing guard over her.

Jack gets his act together and viciously slashes Oswald across the chest with his axe for 8 points of damage.

Cole bounces on his toes impatiently just waiting for an opening.

Oswald's face is covered in sweat with blood dripping off his tusks into the pool of blood on the ground from his gaping chest wound.  His eyes bulge frantically as he realizes he has nowhere to flee and death is in front of him.  He tightens his grip on his dagger and snarls in defiance.

Situation Report - Round 8:
Jack has taken 5 points of damage.
Anthony has taken 6 points of damage.
Elwood has taken 3 points of damage.
Seline is fully healed up.
Dreya is steady at -3 hit points.
Oswald has taken 35 points of damage.
Bless has been in effect for 8 rounds.  It has 16 rounds left.
Aid has 18 rounds left to protect Seline.
Spiritual weapon has been expired.
Anthony's web spell has blocked off Oswald's (and potentially the party's) escape route.



Spoiler text: (Highlight or hover over the text to view)
17:10, Today: Castle Keeper, on behalf of Jack, rolled 8 using 1d12+2.  Damage to Oswald.
17:09, Today: Castle Keeper, on behalf of Jack, rolled 21 using 1d20+6.  Attack Oswald.
17:08, Today: Castle Keeper, on behalf of Elwood, rolled 4 using 1d8+1.  Damage to Oswald.
17:07, Today: Castle Keeper, on behalf of Elwood, rolled 20 using 1d20+4.  Hammer meet Oswald.
17:05, Today: Castle Keeper, for the NPC Oswald, rolled 5 using 1d8+4.  Damage to Cole.
17:04, Today: Castle Keeper, for the NPC Oswald, rolled 14,8 using d20,d20.  Attack Jack.
17:04, Today: Castle Keeper, for the NPC Oswald, rolled 4 using 1d6.  Initiative.
17:04, Today: Castle Keeper, for the NPC Party, rolled 1 using 1d6.  Initiative.


This message was last edited by the GM at 16:39, Sun 22 Oct 2017.
Anthony
player, 230 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 0/2
Sat 21 Oct 2017
at 02:13
  • msg #193

Re: Chapter 6 - Back to the Temple of Pain

Anthony screws up his courage, pulls out a dart and whips it at the ogre, hoping to contribute to the ogre's immanent death.

Just a mundane dart; spend a Hero point to automatically hit and hurt the SOB.
Cole Hiller
player, 154 posts
Sat 21 Oct 2017
at 11:57
  • msg #194

Re: Chapter 6 - Back to the Temple of Pain

OOC: I have a question.  How did Cole get punched in the face by Oswald if Cole is in a position that doesn't allow him to be able to melee with Oswald (I assume because Cole is too far or blocked by his comrades)? The map even shows that Jack is between Cole and Oswald.  In turn, wouldn't Oswald be too far or blocked to be able to punch Cole in the face?
This message was last edited by the player at 12:01, Sat 21 Oct 2017.
Dreya
player, 362 posts
Level 2 Druid
Sat 21 Oct 2017
at 12:19
  • msg #195

Re: Chapter 6 - Back to the Temple of Pain

Dreya's brow furrows the slightest bit. Will she finally awaken? But alas, she continues to warm the stone floor she lays upon.
Elwood
player, 281 posts
Human Cleric, 2nd Level
Sat 21 Oct 2017
at 19:50
  • msg #196

Re: Chapter 6 - Back to the Temple of Pain

His spiritual Weapon gone, and no room to engage Oswald with his mace, Elwood decides to go over and help heal Dreya. (Casts Cure Light Woundsadds 3 Luck Points to add to his roll)
Castle Keeper
GM, 429 posts
Sun 22 Oct 2017
at 15:32
  • msg #197

Re: Chapter 6 - Back to the Temple of Pain

Cole Hiller:
OOC: I have a question.  How did Cole get punched in the face by Oswald if Cole is in a position that doesn't allow him to be able to melee with Oswald (I assume because Cole is too far or blocked by his comrades)? The map even shows that Jack is between Cole and Oswald.  In turn, wouldn't Oswald be too far or blocked to be able to punch Cole in the face?

Outstanding point!  Jack is the PC who got hit.  D'oh!  I'll edit the update.
Seline
player, 135 posts
Sun 22 Oct 2017
at 20:32
  • msg #198

Re: Chapter 6 - Back to the Temple of Pain

Seline seeing Elwood heal Dreya will aid Dreya in standing up and gathering her surroundings. Looking at Elwood she says "thank you very much for helping her and traveling with us," Seline's brush with death seems to have caused a renewed appreciation for living
Jack
player, 94 posts
Mon 23 Oct 2017
at 03:39
  • msg #199

Re: Chapter 6 - Back to the Temple of Pain

Jack shrugs it off and continues attacking.
Cole Hiller
player, 155 posts
Tue 24 Oct 2017
at 20:35
  • msg #200

Re: Chapter 6 - Back to the Temple of Pain

With bated breath, Cole awaits his opening and will strike with visceral force once he is able.
Castle Keeper
GM, 430 posts
Fri 27 Oct 2017
at 22:26
  • msg #201

Re: Chapter 6 - Back to the Temple of Pain

Anthony hurls a dart down the corridor toward Oswald.  The throw is inhuman, nigh impossible.  The dart drifts side to side, up and down, steered by the slightest of breezes through the tunnel.  It narrowly glides through the twisting corridor, drifts under Cole's arm, over Jack's shoulder, and pierces deeply into Oswald's chest for 2 points of damage.  The ogre could not possibly see who threw the dart, but he knows.  Of course, he knows.  His hatred for Anthony's darts and spells will never die, will never diminish.  From the grave, he will pursue the wizard to the end of time, for revenge will be his.  It must be his.

Jack hacks at Oswald, but the enraged ogre easily bats the axe out of the way with a bloody fist.

Oswald frantically swings at Jack, but Anthony's dart tears into his muscles as he tries to hit the fighter, painfully slowing the ogre's strikes and giving Jack time to dodge.

Cole continues to bounce on his toes, waiting for an opportunity to unleash rage and death on the ogre.

Meanwhile, back in the chamber, Elwood kneels over Dreya's body where it rests in the shallow water.  Grasping her arm, the cleric opens his heart to Flyspamon's blessings and channels healing magics into the druid.  Dreya is healed of 10 points of damageSeline lifts Dreya to her feet.

As Dreya blinks her eyes and comes to her senses, the party can hear splashing from foes running toward the chamber from the north and the doorknob begins to rattle.  Reinforcements are here.

Situation Report - Round 9:
Jack has taken 5 points of damage.
Anthony has taken 6 points of damage.
Elwood has taken 3 points of damage.
Seline is fully healed up.
Dreya is partially healed and now is functional at 7 hit points.
Oswald has taken 37 points of damage.
Bless has been in effect for 9 rounds.  It has 15 rounds left.
Aid has 17 rounds left to protect Seline.
Anthony's web spell has blocked off Oswald's (and potentially the party's) escape route.



Spoiler text: (Highlight or hover over the text to view)
17:17, Today: Castle Keeper, for the NPC Oswald, rolled 12,6 using d20,d20.  Attack Jack.
17:13, Today: Castle Keeper, on behalf of Elwood, rolled 10 using 1d8+3.  CLW Dreya.
17:11, Today: Castle Keeper, on behalf of Jack, rolled 7 using 1d20+6.  Attack Oswald.
17:09, Today: Castle Keeper, on behalf of Anthony, rolled 2 using 1d3.  Damage to Oswald.
17:05, Today: Castle Keeper, for the NPC Oswald, rolled 3 using 1d6.  Initiative.
17:05, Today: Castle Keeper, for the NPC Party, rolled 4 using 1d6.  Initiative.
17:04, Today: Castle Keeper, for the NPC Oswald, rolled 4 using 1d6.  Initiative.
17:04, Today: Castle Keeper, for the NPC Party, rolled 4 using 1d6.  Initiative.
17:04, Today: Castle Keeper, for the NPC Oswald, rolled 5 using 1d6.  Initiative.
17:04, Today: Castle Keeper, for the NPC Party, rolled 5 using 1d6.  Initiative.


Anthony
player, 233 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 0/2
Sat 28 Oct 2017
at 00:48
  • msg #202

Re: Chapter 6 - Back to the Temple of Pain

Anthony hopes his friends are enough to hold off the ogre; he moves away from any door, behind the cleric as instructed, and prepares one of his unerring missiles of power for the newcomers...

OOC: Cast Magic Missile on the first enemy that comes not wearing an obvious ring.
This message was last edited by the player at 17:49, Mon 30 Oct 2017.
Elwood
player, 284 posts
Human Cleric, 2nd Level
Sat 28 Oct 2017
at 04:31
  • msg #203

Re: Chapter 6 - Back to the Temple of Pain

"Stay behind me" Elwood says to Dreya, Seline, and Anthony as he faces the north door and casts Aid on himself.  With shield and Margon's Mace at the ready, and Flyspamon's power flowing through him, Elwood is ready to take on whatever comes through the door.
This message was last edited by the player at 04:34, Sat 28 Oct 2017.
Elwood
player, 285 posts
Human Cleric, 2nd Level
Sun 29 Oct 2017
at 21:20
  • msg #204

Re: Chapter 6 - Back to the Temple of Pain

If possible,  Elwood will position himself in front of the north door so only one creature can just get in the doorway to attack.
Seline
player, 136 posts
Mon 30 Oct 2017
at 14:02
  • msg #205

Re: Chapter 6 - Back to the Temple of Pain

Taking up a position behind Elwood, Seline casts Dragon Armor upon Elwood.
Jack
player, 95 posts
Mon 30 Oct 2017
at 15:03
  • msg #206

Re: Chapter 6 - Back to the Temple of Pain

"You know, if you could just pretend to be dead again, that would be great!" Jack grunts sardonically as he continues his dance of death with Oswald.
Cole Hiller
player, 156 posts
Mon 30 Oct 2017
at 21:38
  • msg #207

Re: Chapter 6 - Back to the Temple of Pain

Even though he is doing nothing at the moment, Cole will continue to back up Jack by waiting for his opportunity to attack Oswald, should one arrive.
Dreya
player, 364 posts
Level 2 Druid
Tue 31 Oct 2017
at 02:46
  • msg #208

Re: Chapter 6 - Back to the Temple of Pain

Looking around for a moment in confusion, Dreya tries to piece together everything that is different from when she remembers last. This...this is not the hallway.

Then the druid notices the cleric bodily put himself before she and the others while he moves towards the door where alarming noises are beginning to emanate from.

With a gasp, she darts forward just as the taller human nears it. Plastered up against his shiny armor, she reaches an arm around him enough to wave her hand at the door, casting Fire Trap and calling upon the magic borne of nature. Ducking back behind the safety of his form and plastering herself against him once more, the small human gathers already frayed nerves as much as she can.

"Be brave, be brave, be brave!" She chants to herself in a rough whisper. "What exactly is going on?" She then whispers to the Cleric's broad back.
This message was last edited by the player at 02:48, Tue 31 Oct 2017.
Elwood
player, 286 posts
Human Cleric, 2nd Level
Tue 31 Oct 2017
at 13:41
  • msg #209

Re: Chapter 6 - Back to the Temple of Pain

Slight change in positioning.  Watching Dreya cast some type of ward on the door, Elwood figures that whatever she did wasn't too nice, and steps back to a safe distance  (say 5 1/2 feet away).
Castle Keeper
GM, 433 posts
Wed 1 Nov 2017
at 22:35
  • msg #210

Re: Chapter 6 - Back to the Temple of Pain

Dreya rushes up to the door and rapidly casts fire trap on the door knob before running back to hide behind Elwood who waits a hopefully well-calculated 5.5 feet away from the door.  The cleric casts aid on himself.  The spell grants him 8 temporary hit points.

Seline casts dragon armor on Elwood.  The cleric now appears to be wearing gleaming plate mail.  +1 to Elwood's AC (subject to an intelligence save at CL3).

Jack swings at Oswald, but the ogre knocks the blow aside with his fist again.  Oswald's attacks are similarly useless.

Cole waits impatiently to start hacking at Oswald.

The doorknob begins to turn, then explodes, completely disintegrating the door.  A heavy mist or fog begins to flood into the room through the open doorway.  You can barely see another fish man slam into the far wall (launched by the explosion, no doubt) and slump to the floor.  However, your joy at seeing a smashed monster is short lived as a shark(!) swims through the mist into the room and charges Elwood.

Anthony fires magic missiles at the shark for 7 points of damage.  The blast does not slow the airborne shark, but it does knock it slightly off course so that its bite fails to connect with Elwood's juicy face.

Situation Report - Round 10:
Jack has taken 5 points of damage.
Anthony has taken 6 points of damage.
Elwood has taken 3 points of damage.
Seline is fully healed up.
Dreya is partially healed and now is functional at 7 hit points.
Oswald has taken 37 points of damage.
Shark #1 has taken 7 points of damage.
Bless has been in effect for 10 rounds.  It has 14 rounds left.
Aid #1 has 16 rounds left to protect Seline.
Aid #2 has 23 rounds left to protect Elwood and has provided him with 8 temporary hit points.
Dragon Armor provides +1 to Elwood's AC for 17 more rounds (unless monster makes an intelligence save CL3).
Anthony's web spell has blocked off Oswald's (and potentially the party's) escape route.



Spoiler text: (Highlight or hover over the text to view)
17:30, Today: Castle Keeper, for the NPC Oswald, rolled 13,4 using d20,d20.  Attack Jack.
17:27, Today: Castle Keeper, for the NPC Shark 1, rolled 9 using 1d20.  Attack Elwood.
17:27, Today: Castle Keeper, for the NPC Shark 1, rolled 16 using 1d20.  Intelligence save.
17:24, Today: Castle Keeper, on behalf of Anthony, rolled 4,3 using d4+1,d4+1.  magic missile damage.
17:20, Today: Castle Keeper, for the NPC Monster, rolled 16 using 1d20.  Dex save from fire trap.
17:20, Today: Castle Keeper, on behalf of Dreya, rolled 7 using 1d4+4.  Damage from fire rune.
17:18, Today: Castle Keeper, on behalf of Jack, rolled 15 using 1d20+6.  Attack Oswald.
17:08, Today: Castle Keeper, on behalf of Elwood, rolled 8 using 1d8.  Temporary hit points from Aid spell.
17:03, Today: Castle Keeper, for the NPC Monsters, rolled 1 using 1d6.  Initiative.
17:03, Today: Castle Keeper, for the NPC Party, rolled 2 using 1d6.  Initiative.


Dreya
player, 367 posts
Level 2 Druid
Thu 2 Nov 2017
at 14:08
  • msg #211

Re: Chapter 6 - Back to the Temple of Pain

Those in the room hear a rather undignified shriek from behind the now super shiny cleric from the slight druid, the sound borne from never seeing such a creature before. "By all the leaves in Rotter, what is that?!?" Her fright-riddled mind realizes how not humanoid it looks, and waves one arm frantically at the thing from behind the cleric while shrieking, "Hold still, you...you...creature!"

[OOC -Dreya casts hold animal upon the shark.]
Elwood
player, 287 posts
Human Cleric, 2nd Level
Thu 2 Nov 2017
at 14:37
  • msg #212

Re: Chapter 6 - Back to the Temple of Pain

If Elwood was a more intelligent person, being attacked by a shark on dry land might have caused some type of mental breakdown.  However, being one not too encumbered by the thought process, Elwood is more interested in the chance to use his new mace, and bashes away at the shark.  "You'll make a bunch of tasty fillets, you overgrown perch!"
Seline
player, 137 posts
Thu 2 Nov 2017
at 14:46
  • msg #213

Re: Chapter 6 - Back to the Temple of Pain

Having never seen a swimming shark before Seline is engrossed in figuring out what is actually in front of her. "Well that is definitely new, who knew that sharks could swim through mist, I wonder if that is where the shark's ability to swim is coming from and it truly is swimming or has it learned the art of flying, oh that would be marvelous, in a terrifying manner."
Dreya
player, 368 posts
Level 2 Druid
Thu 2 Nov 2017
at 14:54
  • msg #214

Re: Chapter 6 - Back to the Temple of Pain

After sending off her cast, if she can do a free action...

Seeing the cleric lift his mace high, she dances on the balls of her feet in fright as she points from behind the taller man at the shark as if she needs to make certain the human sees it. "Kill it! Kill it!"" the druid once more shrieks in an octive raised high by fear.
Anthony
player, 235 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Thu 2 Nov 2017
at 23:54
  • msg #215

Re: Chapter 6 - Back to the Temple of Pain

Anthony gulps through a dry throat and utters more words of power. Magic missiles fly and slam into the flying shark again...
Cole Hiller
player, 157 posts
Fri 3 Nov 2017
at 02:49
  • msg #216

Re: Chapter 6 - Back to the Temple of Pain

Continuing to be Jack's shadow, Cole waits for his moment to strike Oswald, should it ever come.  The thought crosses his mind to retreat and help the others, but should poor Jack be felled, Cole would hate himself for letting Oswald get the slip.  He shall be vigilant, even if at the moment he is doing naught but dancing on the balls of his feet.
Jack
player, 96 posts
Fri 3 Nov 2017
at 03:21
  • msg #217

Re: Chapter 6 - Back to the Temple of Pain

Jack continues his attack on Oswald, hoping to end things once and for all.
Castle Keeper
GM, 434 posts
Sat 4 Nov 2017
at 14:01
  • msg #218

Re: Chapter 6 - Back to the Temple of Pain

Dreya:
After sending off her cast, if she can do a free action...

Sorry.  Ain't nothing free in Rotter.
Castle Keeper
GM, 435 posts
Sat 4 Nov 2017
at 14:24
  • msg #219

Re: Chapter 6 - Back to the Temple of Pain

Dreya casts hold animal on the shark.  It immediately freezes in position five feet off the ground, its teeth poised to snap at Elwood's head.  Its gills flap uselessly as it can no longer move.  Sad shark.  However, its breathless plight is short-lived.  Elwood slams his mace into the shark's skull, crushing it into sushi paste.  The shark's last movement is a death shudder, then it hangs upside down and lifeless in the air.

Seline stares at the dead shark in amazement.

Anthony is about to hold off on casting his spell, but begins chanting very quickly as shark #2 flies into the room.  Magic missiles strike it for 10 brutal points of damage.  The aquatic killer continues its charge toward Elwood, but it is blinded by the flash of the missiles and snaps on Shark #1's tail by mistake instead.

Cole continues to bounce on his feet while he waits for Jack to finish off Oswald so he can rush back to save the rest of the party from the frenzy of sharks.

With a mighty swing, Jack finally lands a killing blow on the ogre.  He plants his axe deep in Oswald's chest for 13 points of damage.  It will take a strength check to pull the axe back out.

Blood spits from Oswald's mouth as he whispers, "Tell the wizard... I'm not done... with him... yet."  And that is a wrap for the ogre.

Situation Report - Round 11:
Jack has taken 5 points of damage.
Anthony has taken 6 points of damage.
Elwood has taken 3 points of damage, but has 8 temporary hit points.
Seline is fully healed up.
Dreya is partially healed and now is functional at 7 hit points.
Oswald took 50 points of damage and died, alone and unloved.
Shark #1 is dead and floating in the air.
Shark #2 has taken 10 points of damage.
Bless has been in effect for 11 rounds.  It has 13 rounds left.
Aid #1 has 15 rounds left to protect Seline.
Aid #2 has 22 rounds left to protect Elwood and has provided him with 8 temporary hit points.
Dragon Armor provides +1 to Elwood's AC for 16 more rounds (unless monster makes an intelligence save CL3).
Anthony's web spell has blocked off Oswald's (and potentially the party's) escape route.



Spoiler text: (Highlight or hover over the text to view)
09:15, Today: Castle Keeper, for the NPC Shark 2, rolled 3 using 1d20.  Attack Elwood.
09:15, Today: Castle Keeper, for the NPC Shark 2, rolled 2 using 1d20.  Save versus dragon armor.
09:11, Today: Castle Keeper, on behalf of Jack, rolled 13 using 1d12+2.  Damage to Oswald.
09:10, Today: Castle Keeper, on behalf of Jack, rolled 19 using 1d20+6.  Attack Oswald.
09:08, Today: Castle Keeper, on behalf of Anthony, rolled 5,5 using d4+1,d4+1.  Magic missile damage to shark 2.
09:02, Today: Castle Keeper, for the NPC Shark, rolled 7 using 1d20.  Save versus hold animal.
09:01, Today: Castle Keeper, for the NPC Monsters, rolled 2 using 1d6.  Initiative.
09:01, Today: Castle Keeper, for the NPC Party, rolled 5 using 1d6.  Initiative.


Elwood
player, 288 posts
Human Cleric, 2nd Level
Sat 4 Nov 2017
at 22:29
  • msg #220

Re: Chapter 6 - Back to the Temple of Pain

"You'll regret leaving the ocean!" Elwood shouts as he attacks the next shark with Margon's mace.
Anthony
player, 236 posts
Spells: Lvl0 4/4
Lvl1 1/4 Lvl2 0/2
Sat 4 Nov 2017
at 23:30
  • msg #221

Re: Chapter 6 - Back to the Temple of Pain

Anthony shudders, like a ghost passing over him, but then regains his composure and launches even more magic missiles at the wounded flying shark!
Jack
player, 97 posts
Mon 6 Nov 2017
at 04:48
  • msg #222

Re: Chapter 6 - Back to the Temple of Pain

Fooled once before, Jack pauses only momentarily before striking again with his axe, placing a carefully aimed blow at Oswald's neck. Letting the rest of his companions deal with whatever comes from behind, Jack won't rest until Oswald's head has been detached from the rest of his body.
Seline
player, 138 posts
Mon 6 Nov 2017
at 14:28
  • msg #223

Re: Chapter 6 - Back to the Temple of Pain

Seline blinks a few times trying to regain her composure, she looks past elwood to see if there is anything more coming
Dreya
player, 369 posts
Level 2 Druid
Mon 6 Nov 2017
at 20:35
  • msg #224

Re: Chapter 6 - Back to the Temple of Pain

From behind the wall that is the cleric, Dreya startles so harshly at the sight of the second shark that she practically jumps out of her skin.  This mist! It is nearly impossible to see what is in the mist beyond the doorway!  What if there are hundreds of such sea creatures?  Making a mental note to purchase a book on sea creatures once she is safely resting back in town, Dreya leans around the cleric to gesture at the door, calling upon the power of the fae to illuminate the area of the doorway and spill into what mist is on either side.

"Do you see anything, Simply Elwood?" Dreya whispers from behind his back.

[OOC - casting faerie fire and aiming for the space of the doorway so the area that is affected is what the spell can reach on either side of the door.]
Cole Hiller
player, 158 posts
Tue 7 Nov 2017
at 00:48
  • msg #225

Re: Chapter 6 - Back to the Temple of Pain

Seeing that Oswald is probably dead, and Jack has things well in hand, Cole pivots on his foot and heads back to his other comrades, striking out at the closest enemy he is able to.
Castle Keeper
GM, 437 posts
Tue 7 Nov 2017
at 23:54
  • msg #226

Re: Chapter 6 - Back to the Temple of Pain

Spell casters should keep their spell slots.  I don't see a point to playing out the remainder of the fight.  Poor shark #2 doesn't have a chance now that the meat shields are done with Oswald.  Consider the shark filleted without any further damage to the party or resource loss.

Oswald is decapitated easily now that his neck isn't dodging Jack's axe.  The chamber is filled with a thick cloud of mist.  It's hard to see very far, but you don't hear any approaching enemies.

Your path back to the cemetery and the orphans is blocked by dense webbing.  Ahead is dense mist and unknown opposition.
Dreya
player, 371 posts
Level 2 Druid
Wed 8 Nov 2017
at 05:31
  • msg #227

Re: Chapter 6 - Back to the Temple of Pain

Unwilling to shoot an arrow in such confining conditions, Dreya slips the dagger from the sheath on her thigh, gripping it tightly. If anything else swims out of the mist, she will be ready.

As her mind settled from the adrenaline induced by battle, she gestures at one if the slain restures.  "What...is that? Oh, and what did we exactly agree to do here? Just kill Oswald? Or clear out all the threat in this place. That way," Dreya points toward the misty darkness, "Is probably more bad stuff."
Anthony
player, 240 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Wed 8 Nov 2017
at 22:05
  • msg #228

Re: Chapter 6 - Back to the Temple of Pain

Anthony straightens up. "We were commissioned to rid this place of all elements of the Pain God. If there are more things that way, then that way we go."

He looks at Oswald's corpse and shudders. "Could any of you bless his corpse, or do something of the like? I fear he will come back to haunt us if we do not do something like that."
Castle Keeper
GM, 439 posts
Wed 8 Nov 2017
at 22:37
  • msg #229

Re: Chapter 6 - Back to the Temple of Pain

Anthony:
He looks at Oswald's corpse and shudders. "Could any of you bless his corpse, or do something of the like? I fear he will come back to haunt us if we do not do something like that."

If you do that, you know he's going to lunge.  They always lunge.  Just sayin'.
Elwood
player, 290 posts
Human Cleric, 2nd Level
Thu 9 Nov 2017
at 05:16
  • msg #230

Re: Chapter 6 - Back to the Temple of Pain

"My obligation is to root out the evil that dwells here.  We can return Oswald's head when we're finished.   It looks like Oswald is only some sort of lieutenant, and if we don't put an end to this,  the evil that lies within here will only find a replacement for Oswald."  Elwood looks around and takes stock of the room and his friends.  "I can continue to fight on,  but I've used up my spells.   If we choose to rest before we carry on,  I do have some pitons we can use to spike a door.  Of course we seem to be missing one of our doors right now."
This message was last edited by the player at 20:27, Thu 09 Nov 2017.
Dreya
player, 372 posts
Level 2 Druid
Thu 9 Nov 2017
at 05:29
  • msg #231

Re: Chapter 6 - Back to the Temple of Pain

Dreya perks up. "I can cast alarm, and we should be alerted to any that crosses into our...area? At least I think so." With her brow furrowing as she thinks on it further, she nibbled on her lower lip. "Yes, that should work. I think. I mean I think I am sure."
Seline
player, 139 posts
Spells 4/4 0 lvl 2/4 1lvl
0/1 2 lvl
Thu 9 Nov 2017
at 18:30
  • msg #232

Re: Chapter 6 - Back to the Temple of Pain

"I'm about halfway through my spells, however we may need to rest to have the cleric regain his spells. I can use the spikes to see if there is a way to set a trap on the door and those that don't need to rest for spells can stand watch?"
Cole Hiller
player, 159 posts
Thu 9 Nov 2017
at 22:29
  • msg #233

Re: Chapter 6 - Back to the Temple of Pain

As the party discusses, Cole takes the time to wrap Oswald's head in some cloth and stuffs it into a bag. If no cloth or bag is available, he will try to find a way to rig the head up to a hook of some kind, to let it dangle from his leg.  The last thing he wants is to leave the blasted head behind and some ill creature rushes off with it before his companions can return to the head and deliver it to their charge.
Jack
player, 98 posts
Sun 12 Nov 2017
at 04:40
  • msg #234

Re: Chapter 6 - Back to the Temple of Pain

"We set out to do more than just kill this lout. There's a greater evil at work here and we need to stop it. Collect ourselves, rest for a few minutes, maybe even get some healing, but we need to press onward and bring this temple to it's knees."
Castle Keeper
GM, 440 posts
Sun 12 Nov 2017
at 16:49
  • msg #235

Re: Chapter 6 - Back to the Temple of Pain

In reply to Cole Hiller (msg # 233):

Cole manages to secure the head in a sack.
Elwood
player, 291 posts
Human Cleric, 2nd Level
Sun 12 Nov 2017
at 17:20
  • msg #236

Re: Chapter 6 - Back to the Temple of Pain

"We should search Oswald and the others to see if there's anything useful on them."  Elwood examines the dead fishmen, looking through their possessions, seeing how their strange water-breathing apparatus works and where there are any weak points that would lend a tactical advantage.
Anthony
player, 241 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Sun 12 Nov 2017
at 19:57
  • msg #237

Re: Chapter 6 - Back to the Temple of Pain

Anthony looks a bit woozy as the party removes the ogre's head and leans against a wall. When the party speaks of resting, he nods weakly.
Seline
player, 140 posts
Spells 4/4 0 lvl 2/4 1lvl
0/1 2 lvl
Mon 13 Nov 2017
at 20:24
  • msg #238

Re: Chapter 6 - Back to the Temple of Pain

Seline will search Oswald both for any treasures but also for any keys or information on the temple such as documents or unique tattoos/scars on his body specially wrists.
Castle Keeper
GM, 441 posts
Mon 13 Nov 2017
at 22:59
  • msg #239

Re: Chapter 6 - Back to the Temple of Pain

The search for well-earned loot is semi-productive.  The most interesting bit of treasure is Oswald's ring.  It is made of gleaming silver (well, it would gleam if the room weren't so damn misty).  The ring has an amethyst gemstone mounted on it.  A close inspection of the stone reveals it is a minutely detailed representation of Anthony.  A very, very close inspection reveals it was carved so that Anthony has a stupid expression on his face.

The ogre's skin is decorated with a few tribal tattoos, but nothing extraordinary.  Other than the tattoo of Anthony's face with a bloody dagger stabbed into a cheek.

Oswald had a pouch (a large sack by human standard) hanging from his belt.  Inside, you find a large handful of gems as well as a couple scrolls.  The first scroll is written in a language none of you recognize.  The second scroll appears to have magical writing.  That one is going to take a read magic to identify.

The fish men don't have any treasure you can see.  The mechanics of their helmets is beyond any of you to understand, although if you take one home and invest a considerable period of time to study, it's possible you could figure out how it works.  You don't see any particularly vulnerable points on the fish men's bodies.  Their flesh seemed to be as vulnerable to hacking and slashing as any other humanoid's during the fight.

You don't hear any noise coming from beyond the chamber.  Yet.
Dreya
player, 373 posts
Level 2 Druid
Tue 14 Nov 2017
at 04:40
  • msg #240

Re: Chapter 6 - Back to the Temple of Pain

Dreya is ready to cast alarm once everyone is ready to rest.
Elwood
player, 293 posts
Human Cleric, 2nd Level
Tue 14 Nov 2017
at 16:42
  • msg #241

Re: Chapter 6 - Back to the Temple of Pain

"Oswald really seemed.. ..obsessed with you Anthony.  Never a healthy thing.  He should have been more worried about Jack's axe."  If we're going to rest before moving on, we should determine turns for taking watch.

Elwood proceeds to carefully clean Margon's mace, softly incanting a prayer while he does so.
Cole Hiller
player, 160 posts
Tue 14 Nov 2017
at 17:12
  • msg #242

Re: Chapter 6 - Back to the Temple of Pain

"I do not require much rest, I would be happy to take a watch, first if everyone prefers."  After securing the Ogre's head safely away, Cole leans up against a wall as he watches his comrades settle into place. His gaze seeks out the druid, worry creases his brow as he recalls her unconscious form during the midst of their previous battle. Seline had also come perilously close to death, the thought weighs heavily on Cole's mind as his gaze sweeps over all his companions.
Anthony
player, 244 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Tue 14 Nov 2017
at 19:13
  • msg #243

Re: Chapter 6 - Back to the Temple of Pain

Elwood:
"Oswald really seemed.. ..obsessed with you Anthony.  Never a healthy thing.  He should have been more worried about Jack's axe."  If we're going to rest before moving on, we should determine turns for taking watch.


Anthony shudders and nods. "Thus my worry about haunting. Such things do happen. I could use a rest, regardless of what we do with the body. We will need our strength to press further in."
Jack
player, 99 posts
Wed 15 Nov 2017
at 04:36
  • msg #244

Re: Chapter 6 - Back to the Temple of Pain

"I could also take watch while others rested. I'm eager to continue on with the hacking and whacking, but I understand we need to be prepared for what may lie ahead."
Castle Keeper
GM, 442 posts
Wed 15 Nov 2017
at 22:49
  • msg #245

Re: Chapter 6 - Back to the Temple of Pain

Where does the party wish to rest?  Inside the chamber?  In the hallway just outside the secret door?  Back in the crypt?  Any special precautions beyond setting a watch and casting alarm on the doorway leading out of the chamber?
Castle Keeper
GM, 445 posts
Sat 18 Nov 2017
at 22:30
  • msg #246

Re: Chapter 6 - Back to the Temple of Pain

Okay, it sounds like the plan is fixed.

The party chucks the dead monster bodies into the interior hallway beyond the exploded door.  Elwood spikes the secret door so it can't be opened (easily, anyway) from the tunnel.  Dreya casts alarm.  I'm assuming the party will keep a watch throughout the rest of the night.

Dreya please provide the information required for the spell:

1. If the alarm is triggered, will it be mental or audible?

2. What is the password?

3. Will small animals set off the alarm?
Dreya
player, 381 posts
Level 2 Druid
Sun 19 Nov 2017
at 20:23
  • msg #247

Re: Chapter 6 - Back to the Temple of Pain

Audible, with a password of wood nymph, and doesn't it have to be small animals? This weejend is opening weekend of deer huntinh, so I have been in my stand all day yesterday and today. I will look qt my players handbook when I am home.
Dreya
player, 382 posts
Level 2 Druid
Mon 20 Nov 2017
at 03:35
  • msg #248

Re: Chapter 6 - Back to the Temple of Pain

Yep, the book says I summon a small animal.
Seline
player, 143 posts
Spells 4/4 0 lvl 2/4 1lvl
0/1 2 lvl
Mon 20 Nov 2017
at 17:12
  • msg #249

Re: Chapter 6 - Back to the Temple of Pain

Seline will look for a nice place to rest and attempt to get some sleep
Cole Hiller
player, 161 posts
Tue 21 Nov 2017
at 01:18
  • msg #250

Re: Chapter 6 - Back to the Temple of Pain

Cole will take a watch if needed, and use the rest of the time to rest.
Elwood
player, 295 posts
Human Cleric, 2nd Level
Tue 21 Nov 2017
at 02:47
  • msg #251

Re: Chapter 6 - Back to the Temple of Pain

Elwood will rest, meditate, pray, and take his time at watch.
Anthony
player, 247 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Wed 22 Nov 2017
at 01:26
  • msg #252

Re: Chapter 6 - Back to the Temple of Pain

Anthony takes the last watch possible, needing to get a good night's rest now.
Jack
player, 102 posts
Wed 22 Nov 2017
at 03:46
  • msg #253

Re: Chapter 6 - Back to the Temple of Pain

Jack will take whatever watches are necessary to let everyone fully recover (spells, hp etc.), getting a brief rest if there is time.
Castle Keeper
GM, 447 posts
Mon 27 Nov 2017
at 23:09
  • msg #254

Re: Chapter 6 - Back to the Temple of Pain

The party hunkers down as a fierce-looking squirrel runs into the chamber from the tunnel.  (How it got past the webbing is beyond you.  Magic?)  The squirrel has tiny cymbals tied to its back.  It offers a salute to Dreya, then heads into the corridor beyond the exploded door and begins its watch.

It isn't long before you can hear the quite clashing of tiny cymbals.  The squirrel runs into the chamber and hides behind Dreya.  A couple seconds later, a shark swims past the doorway in the heavy fog.  The shark's head swings back and forth slightly as it passes, but it leaves you alone for some reason.  It swims back past you again in about 30 minutes and you don't see it again.  The squirrel eventually stops trembling and resumes its post.

Eight hours after you settle in to rest, the squirrel marches back into the chamber and salutes Dreya.  It runs back to the corridor and disappears into the mist.

It's a new day.  The fog-mist is very thick at this point.  Visibility is down to a few feet at best.
Anthony
player, 250 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Tue 28 Nov 2017
at 00:40
  • msg #255

Re: Chapter 6 - Back to the Temple of Pain

Anthony rises creakily from where he was sleeping and prepares his spells in silence. Once he is done, he eats a bit of rations from his pack, drinks a small drollop of water (though he would like more--conservation is at the top of his mind) and then stands.

"Ready to go," he proclaims shakily.
Jack
player, 104 posts
Tue 28 Nov 2017
at 04:33
  • msg #256

Re: Chapter 6 - Back to the Temple of Pain

"Well, that was odd. Did you guys see that squirrel? Anyway, it's time to get moving. I presume that the inhabitants of the temple still know we're here, so we need to be on guard. Shall we proceed back into the shark room and delve deeper into the temple?"
Elwood
player, 297 posts
Human Cleric, 2nd Level
Tue 28 Nov 2017
at 05:18
  • msg #257

Re: Chapter 6 - Back to the Temple of Pain

Outside of the tense moments when the shark 'swam' by, Elwood got some much needed rest.  After saying his morning prayers, Elwood adjusts his armor and other gear.  "Ready to go.  I'll take the rear.  Dreya, I promise you I won't rush to the front, leaving you, Seline and Anthony undefended again."
Seline
player, 144 posts
Spells 4/4 0 lvl 2/4 1lvl
0/1 2 lvl
Tue 28 Nov 2017
at 14:30
  • msg #258

Re: Chapter 6 - Back to the Temple of Pain

Seline wakes up, and begins her morning routine, a silent pray followed by preparing for the day ahead getting her spells in order. After that she stands in silence walks to the door and begins collecting the spikes laid down the night before listening to see if she can hear anything further in the chamber. If she can't hear anything once everyone is lined up she'll take her shared position in front so she can continue checking for traps, secret doors and listening for the bad guys.
Dreya
player, 385 posts
Level 2 Druid
Tue 28 Nov 2017
at 20:57
  • msg #259

Re: Chapter 6 - Back to the Temple of Pain

After saying thank you and farewell to the friendly squirrel, Dreya brushes off her hide armor and makes sure her fur scarf is snug around her neck.

Suddenly, Dreya stiffens, brow diving as a thought occurs to her. Turning to speak out to her friends as a whole, Dreya rambles quickly, "Does anyone have a torch? I don't usually carry one on me, you see, since I, well, see really well without a lot of light. But...I want to try something with a torch. Before we move further. But I don't have one."

Elwood
player, 298 posts
Human Cleric, 2nd Level
Wed 29 Nov 2017
at 01:34
  • msg #260

Re: Chapter 6 - Back to the Temple of Pain

Elwood hands Dreya one of his torches
Dreya
player, 386 posts
Level 2 Druid
Wed 29 Nov 2017
at 01:46
  • msg #261

Re: Chapter 6 - Back to the Temple of Pain

After starting the torch, the druid moves toward the end of the room where the fog/mist is a bit thicker. Then with purpose, she hefts the torch aloft, and waves it back and forth a bit to see if the heat from the flame disperses the fine moisture hanging in the air that makes up fog/mist. What is fog but fine droplets of water, after all?

Then looking back over her shoulder as she keeps the flaming end of the torch thrust towards the fog, Dreya asks, "Can you tell if anything is working?"
This message was last edited by the player at 01:53, Wed 29 Nov 2017.
Castle Keeper
GM, 448 posts
Wed 29 Nov 2017
at 23:55
  • msg #262

Re: Chapter 6 - Back to the Temple of Pain

Waving the flaming torch around in the thick mist does not appear to have any dispersing effect.  The mist near the torch is merely brighter.
Dreya
player, 387 posts
Level 2 Druid
Thu 30 Nov 2017
at 03:05
  • msg #263

Re: Chapter 6 - Back to the Temple of Pain

With a defeated slump to her shoulders, she hands the torch back to Elwood with an embarrased smile.

Instead, she will stick a hand around the edge of the doorway where the mist is coming in from and where they all must go, and waves her hand about to cast faerie fire out into the mist ahead of them.
Anthony
player, 252 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Thu 30 Nov 2017
at 16:47
  • msg #264

Re: Chapter 6 - Back to the Temple of Pain

Jack:
"Well, that was odd. Did you guys see that squirrel? Anyway, it's time to get moving. I presume that the inhabitants of the temple still know we're here, so we need to be on guard. Shall we proceed back into the shark room and delve deeper into the temple?"


Anthony smirks and winks at Dreya. "Yes, curious that," he says drily.

Elwood:
Outside of the tense moments when the shark 'swam' by, Elwood got some much needed rest.  After saying his morning prayers, Elwood adjusts his armor and other gear.  "Ready to go.  I'll take the rear.  Dreya, I promise you I won't rush to the front, leaving you, Seline and Anthony undefended again."


Though this was directed at Dreya, Anthony looks quite happy about this.

Castle Keeper:
Waving the flaming torch around in the thick mist does not appear to have any dispersing effect.  The mist near the torch is merely brighter.


The smile fades from Anthony's face. He waits with bated breath to see what happens to Dreya's hand when she sticks it into the mist.
Castle Keeper
GM, 449 posts
Thu 30 Nov 2017
at 23:10
  • msg #265

Re: Chapter 6 - Back to the Temple of Pain

Dreya sticks her hand around the cracked door jam and it... gets a little wetter from the humidity.
Cole Hiller
player, 162 posts
Fri 1 Dec 2017
at 14:53
  • msg #266

Re: Chapter 6 - Back to the Temple of Pain

Cole stretches and cracks his neck before standing to his feet.  Giving himself a pat-down, seeing that all is intact, he takes in the fog before them and frowns. "This is going to be fun," the Ranger mutters as he sidles up toward the middle of his group.
This message was last edited by the player at 14:53, Fri 01 Dec 2017.
Jack
player, 105 posts
Sun 3 Dec 2017
at 05:28
  • msg #267

Re: Chapter 6 - Back to the Temple of Pain

"Does anyone else have ideas about how to proceed or what to do about he soup up ahead? It doesn't look like waving is doing the trick." Jack says with a wry grin and a wink, imitating sticking his hand around the door like the druid.

"I suppose, for lack of a better idea, we could just wade on ahead and hope for the best, weapons at the ready."
Dreya
player, 388 posts
Level 2 Druid
Sun 3 Dec 2017
at 15:35
  • msg #268

Re: Chapter 6 - Back to the Temple of Pain

Dreya peeks around the corner to see if her druid spell made anything visible in the soup.
Elwood
player, 299 posts
Human Cleric, 2nd Level
Mon 4 Dec 2017
at 05:02
  • msg #269

Re: Chapter 6 - Back to the Temple of Pain

Elwood will follow along with the group, protecting the rear.
Jack
player, 106 posts
Mon 4 Dec 2017
at 05:10
  • msg #270

Re: Chapter 6 - Back to the Temple of Pain

Jack will take the lead, axe in hand, and get the party heading into the soup, attempting to make it to the next doorway and venture further into the temple.
Anthony
player, 254 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Mon 4 Dec 2017
at 13:09
  • msg #271

Re: Chapter 6 - Back to the Temple of Pain

Anthony follows the others, not slipping to the back but staying toward the back of the pack.
Seline
player, 145 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Mon 4 Dec 2017
at 14:21
  • msg #272

Re: Chapter 6 - Back to the Temple of Pain

Seline places a hand Jack's shoulder pausing his movement before he takes the lead "I know this isn't the best solution and the preference would be to not have the fog, but I'll take rear when I can't follow beside you and if we take slow I can check for traps and I'd say every few minutes we pause and take a moment to listen and hear if there is anything different in the noises of the temple. I am used to sneaking where I don't belong." With a slight grin from her last sentence she pulls her hand off of Jack's shoulder letting him take the lead walking behind him.
Castle Keeper
GM, 451 posts
Mon 4 Dec 2017
at 22:46
  • msg #273

Re: Chapter 6 - Back to the Temple of Pain

Dreya's faerie fire failed to illuminate anything.  The corridor outside the initial secret door chamber stretches to the east and west.  As you may recall, a magical darkness hangs over the hallway eating light.  The light from your new magic weapons and, especially, Elwood's shield are doing a serviceable job of cutting through the darkness (certainly much better than what you dealt with last time).  The party's magical light sources shed bright light for about 30 feet surrounding the party.  The effect is lessened by the thick fog, but the darkness seems to be held at bay by the power of Flyspamon.

Which way do you want to go?  As you may recall, you went east last time and there was a door on the north wall a little bit down the corridor in that direction.
Dreya
player, 389 posts
Level 2 Druid
Tue 5 Dec 2017
at 01:27
  • msg #274

Re: Chapter 6 - Back to the Temple of Pain

Dreya shrugs and then huddles amongst the men far more armored than she, and stays nere the back to bring up the tail end of the party with Elwood.

"So, do we go the way we kinda know? Or check that way?"Dreya asks as she waves a hand to the west.
Cole Hiller
player, 163 posts
Tue 5 Dec 2017
at 03:47
  • msg #275

Re: Chapter 6 - Back to the Temple of Pain

"Perhaps we should check the door we did not investigate last time," Cole offers, his hand ready at Vera's sheath, his eyes straining to see through the thick haze wafting about them.

(OOC: Cole will position himself behind Jack, protecting those sandwiched between himself and Elwood.)

Seline
player, 146 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Tue 5 Dec 2017
at 15:59
  • msg #276

Re: Chapter 6 - Back to the Temple of Pain

Seline looking to Jack "I think the room with the machine that we investigated last time might not be a bad place to start, I would imagine that they have been attempting to repair it if they haven't finished that yet, with Oswald's head cleanly separated from his shoulders and securely in Cole's possession I think once make sure that the infernal machine is destroyed and we finishing routing the scum we can rest assured that no one else will be turned to meat cubes here ever again. Just let me know which direction we should head in and where we want to start, I will head that direction to make it safe"
This message was last edited by the player at 20:43, Wed 06 Dec 2017.
Anthony
player, 255 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Thu 7 Dec 2017
at 13:33
  • msg #277

Re: Chapter 6 - Back to the Temple of Pain

Anthony nods. "I agree with Seline. That sounds like a thorough and logical place to start."
Castle Keeper
GM, 452 posts
Thu 7 Dec 2017
at 13:56
  • msg #278

Re: Chapter 6 - Back to the Temple of Pain

The party heads east toward the machine room.  As you reach the door to the machine room, the hallway begins to behave curiously.  It looks to you as though the hallway to the east begins to stretch and elongate away from you, kind of like a Stretch Armstrong.  The hallway narrows somewhat as it the stretches.  You can only see about 30 feet past the doorway of the machine room.  The hallway continues east past the limit of your light sources.

The door to the machine room is cracked open.  Looking in, you see that the machinery and cages have been smashed in devastating fashion.  Something very strong (and possibly very angry) went to town.  Bent and twisted chunks of the machinery have been ripped apart and tossed all over the place.

You do not see any exits from the room (other than the entrance).  Obvious courses of action would be to continue to explore to the east or you could head west for the first time.

The mist is still heavy and there are still a couple inches of water on the floor.
Anthony
player, 256 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Thu 7 Dec 2017
at 13:57
  • msg #279

Re: Chapter 6 - Back to the Temple of Pain

Anthony looks at the machinery. "I wonder if the ogre did this," he muses. He nods to the east. "I think we should finish exploring the east unless someone has a good reason to do otherwise."
Cole Hiller
player, 164 posts
Thu 7 Dec 2017
at 14:16
  • msg #280

Re: Chapter 6 - Back to the Temple of Pain

Cole nods in agreement.
Seline
player, 147 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Thu 7 Dec 2017
at 14:17
  • msg #281

Re: Chapter 6 - Back to the Temple of Pain

Looking into the room and seeing the destruction wrought upon the machine and cages, Seline gets an uneasy feeling in her stomach. "I really don't want to come across whatever did this if it wasn't Oswald." With a shudder she turns back to the party "Shall we continue east down the proverbial rabbit hole?"
Looking down at the standing water on the floor getting an uneasy feeling from that as well.
Jack
player, 107 posts
Thu 7 Dec 2017
at 14:22
  • msg #282

Re: Chapter 6 - Back to the Temple of Pain

"We'll continue eastward, but only as long as it's safe. If there's some kind of weird magic going on here and it starts to get too tight, we turn around/"
Elwood
player, 300 posts
Human Cleric, 2nd Level
Thu 7 Dec 2017
at 16:11
  • msg #283

Re: Chapter 6 - Back to the Temple of Pain

Elwood agrees with the others about continuing down the east hallway.  "It's almost as if we're being discouraged from heading further in this direction."
Dreya
player, 390 posts
Level 2 Druid
Thu 7 Dec 2017
at 16:14
  • msg #284

Re: Chapter 6 - Back to the Temple of Pain

With a shudder of unease, Dreya follows along. Are there any noises that seem odd?
Anthony
player, 257 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Sat 9 Dec 2017
at 01:37
  • msg #285

Re: Chapter 6 - Back to the Temple of Pain

Anthony follows the others east...
Castle Keeper
GM, 453 posts
Mon 11 Dec 2017
at 13:44
  • msg #286

Re: Chapter 6 - Back to the Temple of Pain

The party marches east.  A hallway branches off to the north.  Further to the east, visibility drops to nearly zero as heavy mist comes rolling toward you.  This appears to be the source of the fog you have been experiencing.  You also notice that the water is a little deeper as you go farther east and there is a slight east to west flow to it.

[Game map has been updated.]
Seline
player, 148 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Mon 11 Dec 2017
at 15:52
  • msg #287

Re: Chapter 6 - Back to the Temple of Pain

Seline turns back to Jack "With the heavy mist and the sound of the party behind us walking in the water it is becoming more difficult for me to be able to make sure the path we are traveling down is safe, as for traps our speed will be reduced to a pace of a snail so we can take breaks for me to check for traps and listen for sounds ahead of us. With it being like a stream the water has to originate from something/somewhere so I think it might be wise if we take the branch to the north and see if we can find a back way to the origin of stream and mist, if we can take care of that it might allow us to get rid of some of this fog and water to make clearing out the temple safer if that sounds good?"
Dreya
player, 391 posts
Level 2 Druid
Tue 12 Dec 2017
at 02:30
  • msg #288

Re: Chapter 6 - Back to the Temple of Pain

Dreya keeps one hand on the person in front of her, and tries to stay close.
Jack
player, 108 posts
Tue 12 Dec 2017
at 04:35
  • msg #289

Re: Chapter 6 - Back to the Temple of Pain

Jack pauses and gives Seline's words of caution some consideration.

Glancing ahead, eastward into the mist he murmurs " I don't like the look of that."

He turns to the rest of the companions, waiting for everyone to catch up and assess the situation.

"Back to the north room, or further north down this passageway? Like Seline said, that might take us out of this unnatural mist and perhaps away from more fish-things. I would feel more at ease if we proceeded slowly, giving her opportunity to poke about for any hidden traps."
Elwood
player, 301 posts
Human Cleric, 2nd Level
Tue 12 Dec 2017
at 05:09
  • msg #290

Re: Chapter 6 - Back to the Temple of Pain

"I agree.  Wading further into this soup half blind could lead to catastrophe.  We should explore the north corridor."
Cole Hiller
player, 165 posts
Tue 12 Dec 2017
at 15:24
  • msg #291

Re: Chapter 6 - Back to the Temple of Pain

"Let's head North, then." Cole concurs, keeping close to his companions and proceeding with caution.
Dreya
player, 392 posts
Level 2 Druid
Tue 12 Dec 2017
at 18:14
  • msg #292

Re: Chapter 6 - Back to the Temple of Pain

Dreya feels around blindly for whoever is in front of her, hoping she doesn't grope someone too embarrassingly. "Who is in front if me?" the Druid whispers as loud as she dares.
Castle Keeper
GM, 454 posts
Tue 12 Dec 2017
at 23:01
  • msg #293

Re: Chapter 6 - Back to the Temple of Pain

While you are discussing options, you begin to hear the dull, distant sound of metal clanking against metal and stone coming from the east.
Dreya
player, 393 posts
Level 2 Druid
Wed 13 Dec 2017
at 00:03
  • msg #294

Re: Chapter 6 - Back to the Temple of Pain

To east instead then!  Then, looking around and realizing she did not think that thought aloud, Dreya points towards the sounds while trying to hold on to someone with the other.  "That way, then?"
Anthony
player, 259 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Wed 13 Dec 2017
at 01:34
  • msg #295

Re: Chapter 6 - Back to the Temple of Pain

Anthony had been morbidly watching the water, half-expecting a lococanth or other watery evil to spring out of it, when the clanking of metal startled him. He looked around wildly and then nodded at Dreya's suggestion. "Yes! We should go after that sound!"
Seline
player, 149 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Wed 13 Dec 2017
at 21:26
  • msg #296

Re: Chapter 6 - Back to the Temple of Pain

Seline looks back at the party her face betraying her confusion at the voiced opinions on rushing into the unknown in hushed tones Seline says
  "I still feel that we need to stick to the original thought of heading north, we don't know what is making that sound, it could be a machine causing this mist just as easily as a mechanical set of traps that I will have almost no hope of disarming in this fog but let me know which way we should proceed"
After saying her piece Seline focuses her attention at the water watching for ripples coming from down the hallway further to the east watching and listening for signs of something coming this way
Anthony
player, 260 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Thu 14 Dec 2017
at 18:00
  • msg #297

Re: Chapter 6 - Back to the Temple of Pain

Anthony frowns. "The thing that concerns me about that, Seline, is that something or someone might sneak up behind us. We must at minimum be vigilant on the rear guard of the group at minimum."
Jack
player, 109 posts
Thu 14 Dec 2017
at 19:20
  • msg #298

Re: Chapter 6 - Back to the Temple of Pain

"I'd rather not go deeper into the mist where we can't see and whatever is there has the advantage. We can move into the northern tunnel and wait there to confront whatever it is that is making that noise."
Elwood
player, 302 posts
Human Cleric, 2nd Level
Fri 15 Dec 2017
at 04:44
  • msg #299

Re: Chapter 6 - Back to the Temple of Pain

Elwood listens to the clanging sound, trying to determine if it's getting closer.
Castle Keeper
GM, 455 posts
Fri 15 Dec 2017
at 13:52
  • msg #300

Re: Chapter 6 - Back to the Temple of Pain

In reply to Elwood (msg # 299):

The clanging does not seem to be getting closer.  It is hard to gauge the distance to the source of the clanging.  Your guess is that the heavy fog is messing with the acoustics.

You also note the clanging is not entirely rhythmic.
Cole Hiller
player, 166 posts
Fri 15 Dec 2017
at 14:51
  • msg #301

Re: Chapter 6 - Back to the Temple of Pain

"I agree with keeping our original course for now. We know what lies that way, at least somewhat. Let us check it out and then proceed to investigate the rest of this godsforsaken place. If we make a habit of changing our course willy-nilly, we are likely to get ourselves lost."
This message was last edited by the player at 14:52, Fri 15 Dec 2017.
Anthony
player, 261 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Fri 15 Dec 2017
at 20:51
  • msg #302

Re: Chapter 6 - Back to the Temple of Pain

Anthony winces but nods his assent silently. He was certainly not going in a different direction if the rest of the party wanted to go north!
Elwood
player, 303 posts
Human Cleric, 2nd Level
Sat 16 Dec 2017
at 20:56
  • msg #303

Re: Chapter 6 - Back to the Temple of Pain

"Whatever is making that sound isn't approaching, but I get a bad feeling about heading into that fog.  I think we should take the north corridor and see if there's another way to there that would give us a better advantage."
Seline
player, 150 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Mon 18 Dec 2017
at 14:31
  • msg #304

Re: Chapter 6 - Back to the Temple of Pain

Seline slowly begins making her way down the north path along with Jack, actively checking for traps, secret doors and listening for anything ahead of them.
Castle Keeper
GM, 457 posts
Mon 18 Dec 2017
at 22:47
  • msg #305

Re: Chapter 6 - Back to the Temple of Pain

You turn north, leaving the steam source behind.  You don't get very far before you come across something of interest.  About 30-40 feet down the north corridor, there is an alcove on the west wall.  Looking in, you see what is clearly a small shrine or altar devoted to some evil deity.  An offering bowl rests atop a small stone stand carved in the shape of humanoid figures writhing in pain.  The bowl and stand are stained an ugly black by old blood.  There is a fresh offering resting in the bowl.  It appears to be a bodily organ, but none of you can (or want to) identify it.  The organ inflates and deflates rhythmically.  Fresh blood oozes out of the organ whenever it deflates, creating a steady dripping stream of blood overflowing the bowl and running down the stand until it reaches the shallow water of the corridor.

There is a symbol made of black iron bolted to the back of the alcove.  (See map for illustration.)  You have seen this symbol on the front doors to the Temple of Pain above.

The corridor continues north into fog.

Who wants to mess with the shrine?
Anthony
player, 263 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Tue 19 Dec 2017
at 01:21
  • msg #306

Re: Chapter 6 - Back to the Temple of Pain

Anthony recoils at this sight, trying to keep his lunch in. He eventually stammers, "If you would like me to put a magic missile into that abomination, I would be pleased to." He stares at the pulsing pound of flesh with fascinated horror.
Elwood
player, 304 posts
Human Cleric, 2nd Level
Tue 19 Dec 2017
at 07:03
  • msg #307

Re: Chapter 6 - Back to the Temple of Pain

"I wonder what will happen if I pour holy water on it?  Might sound an alarm though."
Seline
player, 151 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Tue 19 Dec 2017
at 15:02
  • msg #308

Re: Chapter 6 - Back to the Temple of Pain

Seline eyes it suspicously then moves a little further north so other's can interact with it. "Let me know when you are ready to continue heading north, you may want attempt to appeal to any god of good to assist in the cleansing of the alter"
As Seline moves forward she takes a place on the side of the corridor watching north for any signs of activity
Cole Hiller
player, 167 posts
Tue 19 Dec 2017
at 15:31
  • msg #309

Re: Chapter 6 - Back to the Temple of Pain

A grimace mars the rugged plains of the Ranger's bearded face.  "I know not much of...magical things, but I know most items of an evil nature don't usually take kindly to attempts to abolish them. If you are going to tamper with that...thing, I will wait by Seline."  As Cole sidles up beside Seline, his hand settles over the hilt of Vera in waiting anticipation.
This message was last edited by the player at 15:35, Tue 19 Dec 2017.
Dreya
player, 394 posts
Level 2 Druid
Tue 19 Dec 2017
at 17:13
  • msg #310

Re: Chapter 6 - Back to the Temple of Pain

Dreya, unsure of where to go although she knows she doesn't want to go near that thing, she moves to press herself against the wall. With hands wringing in nervousness and unease, she keeps her gaze cast down the way they had all just come. She can at least warn everyone if something comes at them that way.

(So while Cole and Seline watch to the north, Dreya will take up position oposite of the shrine to act as look-out to the south.)
Anthony
player, 264 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Tue 19 Dec 2017
at 19:18
  • msg #311

Re: Chapter 6 - Back to the Temple of Pain

Anthony shudders but nods at Saline's words. "That is wise, Seline."

He nods gratefully to Dreya as she watches their back as the party continues north.
Elwood
player, 305 posts
Human Cleric, 2nd Level
Wed 20 Dec 2017
at 05:42
  • msg #312

Re: Chapter 6 - Back to the Temple of Pain

"Just a thought, although we should remember this place.  I have a feeling this... organ may have some significance.  It may power some creature, or maybe all of this fog."

Elwood tries to recalls what he may know of rituals of a heart beating on it's own such as they're witnessing now.
This message was last edited by the player at 05:46, Wed 20 Dec 2017.
Castle Keeper
GM, 458 posts
Wed 20 Dec 2017
at 18:20
  • msg #313

Re: Chapter 6 - Back to the Temple of Pain

In reply to Elwood (msg # 312):

What does Elwood know about hearts beating on their own during a ritual?
Jack
player, 111 posts
Wed 20 Dec 2017
at 19:06
  • msg #314

Re: Chapter 6 - Back to the Temple of Pain

"I don't know anything about this mockery of a shrine, but it certainly looks evil. Whatever it is doing can't be good. Could you exorcise it or cleanse it with holy water somehow Elwood? If not I could give it a few good blows with my axe. Whatever this thing's purpose, I feel like it should be stopped, along with the rest of this place."
Elwood
player, 307 posts
Human Cleric, 2nd Level
Thu 21 Dec 2017
at 07:10
  • msg #315

Re: Chapter 6 - Back to the Temple of Pain

In reply to Castle Keeper (msg # 313):

Elwood has some recollection about the symbol of the heart - not just love, but also the source of moving a body's life fluids.
Elwood
player, 308 posts
Human Cleric, 2nd Level
Thu 21 Dec 2017
at 07:14
  • msg #316

Re: Chapter 6 - Back to the Temple of Pain

"We should destroy this thing.  I'll first pour holy water on it, then maybe Jack can cleave the thing with his axe.  I think this thing is filling up this place with water."

Elwood pours Holy Water on the organ.
Anthony
player, 265 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Thu 21 Dec 2017
at 13:43
  • msg #317

Re: Chapter 6 - Back to the Temple of Pain

Anthony winces as Elwood tries to harm the thing but watches in fascinated horror...
Castle Keeper
GM, 459 posts
Thu 21 Dec 2017
at 23:02
  • msg #318

Re: Chapter 6 - Back to the Temple of Pain

Elwood's holy water falls onto the pulsating organ.  There is a thunderous sizzling sound and a cloud of black steam bellows up, obscuring your view of the altar.  You would think Elwood's natural reaction would be to step back, but for some reason he leans into the black steam just in time for a black, leathery tendril to shoot out of the steam and strike him in the center of the forehead.  The poor cleric is slammed into the wall across from the alcove and pinned there by the tendril with his feet dangling a couple feet above the ground.  5 points of damage to Elwood.

The cloud of black steam disperses as quickly as it formed.  You can see the leathery tendril is projecting out of the pulsating organ.  The organ itself looks like it has been significantly eaten away by acid (it apparently did not get along with the holy water) and is pulsing slower.  The organ is leaning a little toward Elwood as its tendril slowly crushes the cleric's head.
Dreya
player, 395 posts
Level 2 Druid
Fri 22 Dec 2017
at 00:11
  • msg #319

Re: Chapter 6 - Back to the Temple of Pain

A blood curdling scream rips from the druids throat as the long tendril shooting from the nightmarish organ scares the life out of her. But with a great show of will, and although clearly terrified, Dreya whips out the dagger strapped to one thigh beneath her hide skirt, blindly, eyes-squeezed-shut kind of blindly, stabs out at the tendril stretching between her and the others.

Over and over she tries to hack out at the thing, while averting her closed gaze away.

[OOC - sorry guys, but a newbie at adventuring would probably have such reactions in my opinion. And hey! Bravery isn't easy for everyone!]
This message was last edited by the player at 00:13, Fri 22 Dec 2017.
Anthony
player, 266 posts
Spells: Lvl0 4/4
Lvl1 1/4 Lvl2 0/2
Fri 22 Dec 2017
at 01:30
  • msg #320

Re: Chapter 6 - Back to the Temple of Pain

Anthony, meanwhile, reacts without thinking--he raises his hand and a bolt of magical power zooms out and crashes into the tendril!!

Casts Magic Missile
Elwood
player, 309 posts
Human Cleric, 2nd Level
Fri 22 Dec 2017
at 06:06
  • msg #321

Re: Chapter 6 - Back to the Temple of Pain

You know what ol' Elwood would do in a situation like this?  I'll tell you what he would do.  He'd get out his mace and start pounding on that tendril like a drum.
Jack
player, 112 posts
Fri 22 Dec 2017
at 21:08
  • msg #322

Re: Chapter 6 - Back to the Temple of Pain

Quick as a fox, Jack's blade attempts to strike at the tentacle and pulsing organ, keeping clear of Elwood. "I really hate this evil place!" he says through gnashed teeth, unable to better articulate his extreme distaste for all the surrounding profanity as his rage builds.
Cole Hiller
player, 168 posts
Sat 23 Dec 2017
at 15:04
  • msg #323

Re: Chapter 6 - Back to the Temple of Pain

Cole pulls out Vera and slashes at the tendril whereever he sees an opening, being mindful of his compatriots.
Seline
player, 152 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Sat 23 Dec 2017
at 17:06
  • msg #324

Re: Chapter 6 - Back to the Temple of Pain

Seline leaves her compatriots to handle to he tendrils as to not get in the way and watches the north ready to cast minor dark chaos at the sign of enemies approaching. While watching Seline says to Dreya "Gather yourself and watch the south end of the hallway"
Castle Keeper
GM, 461 posts
Tue 26 Dec 2017
at 18:40
  • msg #325

Re: Chapter 6 - Back to the Temple of Pain

Your blades, mace, and magic missile slice, slam, and sizzle into the tendril.  It jerks wildly, then is sucked back into the pulsating organ.  The organ's pulsing has sped up and it spasms wildly as blood continues to ooze out of it.  It appears quite agitated, but for the moment is not taking any action against the party.

Elwood drops to the wet floor, mace in hand and blood slowly trickling down the back of his neck.
Anthony
player, 268 posts
Spells: Lvl0 4/4
Lvl1 1/4 Lvl2 0/2
Tue 26 Dec 2017
at 18:56
  • msg #326

Re: Chapter 6 - Back to the Temple of Pain

Anthony shouts, "Dreya, can you do anything to help Elwood?"
Dreya
player, 396 posts
Level 2 Druid
Tue 26 Dec 2017
at 22:26
  • msg #327

Re: Chapter 6 - Back to the Temple of Pain

Dreya will pour her health potion down the cleric's throat.
Castle Keeper
GM, 462 posts
Wed 27 Dec 2017
at 13:40
  • msg #328

Re: Chapter 6 - Back to the Temple of Pain

Did I mention the blood flow from the organ has noticeably increased?  Because it has.
Dreya
player, 397 posts
Level 2 Druid
Wed 27 Dec 2017
at 15:29
  • msg #329

Re: Chapter 6 - Back to the Temple of Pain

What kind of bowl is it sitting whithin in the alter? Like is it stone? Wood? Metal? Bone?
This message was last edited by the player at 15:30, Wed 27 Dec 2017.
Castle Keeper
GM, 463 posts
Wed 27 Dec 2017
at 18:59
  • msg #330

Re: Chapter 6 - Back to the Temple of Pain

It's hard to tell since it is covered in thick layers of old blood.  Would you like to wipe off the blood to get a better look at the bowl?
This message was last edited by the GM at 19:00, Wed 27 Dec 2017.
Jack
player, 113 posts
Wed 27 Dec 2017
at 22:57
  • msg #331

Re: Chapter 6 - Back to the Temple of Pain

Jack will take a few moments to look up and down the hall to make sure nothing else is coming towards the party. If things look clear, he will return attentions to the altar.

"Do you have any way to more thoroughly sanctify this foul altar?" he inquires of the priest.

He'll give Elwood first crack at further destruction of the altar. If that doesn't pan out he will attempt use his axe to knock the bowl from the altar, the heart from the bowl and will attempt to cleave all of them repeatedly.
Anthony
player, 269 posts
Spells: Lvl0 4/4
Lvl1 1/4 Lvl2 0/2
Thu 28 Dec 2017
at 02:11
  • msg #332

Re: Chapter 6 - Back to the Temple of Pain

Anthony says, rather shrilly, "Shouldn't we finish KILLING it yet? Give me holy water, I'll pour it on the thing?"
Dreya
player, 398 posts
Level 2 Druid
Thu 28 Dec 2017
at 02:44
  • msg #333

Re: Chapter 6 - Back to the Temple of Pain

Tuning back to the cleric she is kneeling by, Dreya gives his face a little smack, because well, she has the patience of a flea.  "Wake up!  Flipsring needs you, Simply Elwood!"  If her dear cleric doesn't quite respond from the potion or her more drastic measure to get him alert once more, she will quickly smack his face again.  Maybe even a "tad" harder, wincing as she does.
Elwood
player, 311 posts
Human Cleric, 2nd Level
Thu 28 Dec 2017
at 05:20
  • msg #334

Re: Chapter 6 - Back to the Temple of Pain

Elwood gently declines the offered healing potion. "Thank you Dreya, but it's not needed yet.  I'll have a nasty headache tomorrow, but otherwise I'm not that bad off.   Save the potion for when someone really needs it.  Anthony, I think I gave you a flask of holy water when we first entered the crypt, but I have one more flask if you need it.  Who's got a good aim?  Throwing a flask at that thing is probably safer than standing in front of it and pouring it directly on it." 

Elwood looks at the offering bowl.  "I can bless the water that thing is sitting in, but I have to touch the water.  Maybe tossing holy water at it for now and see what happens"

OOC:  Unless I missed something, Elwood only took 5 HP of damage.
Dreya
player, 399 posts
Level 2 Druid
Thu 28 Dec 2017
at 05:49
  • msg #335

Re: Chapter 6 - Back to the Temple of Pain

[OOC - Sorry! Thought Elwood was knocked out. I wouldn't have leapt at the chance to smack him back to awareness otherwise.]
Cole Hiller
player, 170 posts
Thu 28 Dec 2017
at 13:46
  • msg #336

Re: Chapter 6 - Back to the Temple of Pain

In reply to Elwood (msg # 334):

"My aim is adequate," Cole offers to the Cleric.

(Cole's dex is 15 with a +1 modifier)
Castle Keeper
GM, 464 posts
Thu 28 Dec 2017
at 13:52
  • msg #337

Re: Chapter 6 - Back to the Temple of Pain

In reply to Elwood (msg # 334):

Elwood only took 5 points of damage.  He is standing in the same water the blood from the alter flows into.  There is a good 1-2 inches of water on the floor throughout the passageway.
Anthony
player, 270 posts
Spells: Lvl0 4/4
Lvl1 1/4 Lvl2 0/2
Thu 28 Dec 2017
at 15:16
  • msg #338

Re: Chapter 6 - Back to the Temple of Pain

Anthony nods.  "Quite right! I had forgotten."

He pulls out the vial of holy water that Elwood gave him and, uncorking it and screwing up his bravery, walked over and poured it on the heart.
Castle Keeper
GM, 465 posts
Fri 29 Dec 2017
at 13:35
  • msg #339

Re: Chapter 6 - Back to the Temple of Pain

Anthony pours a vial of holy water over the pulsating organ (maybe a heart, maybe not).  It immediately begins to flop around violently and another cloud of black steam fills the air.  When the cloud clears, you can see that the organ is a shriveled, charred reflection of its former self.  It no longer pulses and is no longer leaking blood.  It simply rests in the altar bowl like a sad piece of gristle.

As you take in the sight of the ruined organ, you hear a deep gong echo from the distance.  A moment later the magical darkness around you lifts.  Your visibility is still quite poor due to the omnipresent mist, but it s a significantly brighter mist now.
Anthony
player, 271 posts
Spells: Lvl0 4/4
Lvl1 1/4 Lvl2 0/2
Fri 29 Dec 2017
at 20:51
  • msg #340

Re: Chapter 6 - Back to the Temple of Pain

Anthony takes out his dagger and cuts off a piece of the shriveled thing, then puts it in a sack. He mutters to himself, "For study later," before turning to the others. "Well, now, which way?"
Seline
player, 154 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Fri 29 Dec 2017
at 22:24
  • msg #341

Re: Chapter 6 - Back to the Temple of Pain

Seline seeing the altar finally taken care of relaxes a bit and waits for Jack to arrive back at the front line "Now that we have finished dealing with that I think it would be best to not linger and continue north. It sounded like our actions have been noted, I'm not sure if anyone has heard and honestly I don't want to wait here to find out I would rather catch anyone looking for us by surprise if possible"

As soon as the party is ready to continue Seline will continue marching north with Jack as always checking for traps, secret doors and keeping her listening focused to what is in front of them as to try to make sure that they are not caught off guard. She will also keep an eye on the water for ripples coming from in front of them.

"Elwood or whomever is remaining in the rear while we are traveling further north please look behind you every now and again and watch the water for ripples of something trying to sneak up on us"
Jack
player, 114 posts
Sun 31 Dec 2017
at 04:56
  • msg #342

Re: Chapter 6 - Back to the Temple of Pain

"I think you've got the right of it, Seline." Jack affirms, nodding his head as he makes his way back to the front beside her. "We've tarried here long enough, and I think we've done all we can do. Let's continue northwards, but keep an eye on our rear."
Dreya
player, 400 posts
Level 2 Druid
Sun 31 Dec 2017
at 06:54
  • msg #343

Re: Chapter 6 - Back to the Temple of Pain

Dreya whips around to check the path behind her, and even listen extra carefully.
Elwood
player, 312 posts
Human Cleric, 2nd Level
Mon 1 Jan 2018
at 04:25
  • msg #344

Re: Chapter 6 - Back to the Temple of Pain

Elwood, bringing up the rear, periodically checks behind the group, and keeps his ears listening for anything that may approach from behind.
Anthony
player, 272 posts
Spells: Lvl0 4/4
Lvl1 1/4 Lvl2 0/2
Mon 1 Jan 2018
at 12:23
  • msg #345

Re: Chapter 6 - Back to the Temple of Pain

Anthony nods grimly, shooting one more look back at the foul artifact before moving ahead, staying just ahead of Elwood. HIs face betrays the fact that his thoughts are in a dark place....
Castle Keeper
GM, 466 posts
Tue 2 Jan 2018
at 18:23
  • msg #346

Re: Chapter 6 - Back to the Temple of Pain

The party begins to head north again.  Things are quiet for the first 50 feet or so.  You come to an open chamber.  The room is about 30 feet square.  An open doorway leads north on the far side.  You see the circled asterisk unholy symbol mounted to the ceiling.  It is very much like the iron version you just saw at the altar, only it is considerably bigger (probably 15 feet across).  There are 3 feet tall pillars in each corner with small statues of leering frogs or fish resting atop them.

Before you have a chance to enter the chamber, you begin to hear the dull sound of many yelling voices coming from the north.  A higher-pitched gong begins to ring over and over again as it is struck rapidly and repeatedly.  You also notice the flow of water to the north is coming to a stop and even working its way back to the south.  Moments later you hear a loud clang (perhaps a door slamming open) and the roar of the voices gets much louder.  Many foes appear to be approaching from the north.  Immediate options would seem to be prepare for a fight or run.  If you want to fight, you have time to position yourselves within the chamber.  You could also fight in the hallway, but you would be limited to 2 PCs standing abreast in the front rank using one-handed weapons.
Anthony
player, 273 posts
Spells: Lvl0 4/4
Lvl1 1/4 Lvl2 0/2
Tue 2 Jan 2018
at 21:26
  • msg #347

Re: Chapter 6 - Back to the Temple of Pain

Anthony blanches and looks to see what his allies want to do....
Dreya
player, 401 posts
Level 2 Druid
Wed 3 Jan 2018
at 15:38
  • msg #348

Re: Chapter 6 - Back to the Temple of Pain

Dreya turns to her friends. "If we go back that way, there are weird, mist swimming sharks. That way," Dreya continues with a sweep of an arm toward the sounds coming from their chose path. "More bad guys. At every turn. Even a mouse will run out of places to hide eventually." Dreya finishes on a hoarse whisper.

If she can, she will slide along the chamber wall a bit so she has some distance to the doorway across from her friends, and readies her bow.
Elwood
player, 313 posts
Human Cleric, 2nd Level
Thu 4 Jan 2018
at 04:47
  • msg #349

Re: Chapter 6 - Back to the Temple of Pain

"It looks like we'll be getting it from both sides.  Maybe we can use this space and these doorways to our advantage.  Margon's Mace knows how to deal with these sharks."

Anticipating a fight, Elwood casts Bless on the party.  If time allows, he'll position himself inside the chamber, blocking off the south entrance, ready to attack anything that may come from that direction.
Castle Keeper
GM, 468 posts
Thu 4 Jan 2018
at 13:47
  • msg #350

Re: Chapter 6 - Back to the Temple of Pain

The party has ample time to position itself any way it would like if the decision is made to stay and fight.
Anthony
player, 274 posts
Spells: Lvl0 4/4
Lvl1 1/4 Lvl2 0/2
Thu 4 Jan 2018
at 21:38
  • msg #351

Re: Chapter 6 - Back to the Temple of Pain

Anthony moves himself to a position where he is protected by a couple of the melee types and away from the doors and pulls out one of his magic anti-grav darts, ready to throw it at the first enemy that shows themselves--particularly if it's a shark!

He tries not to stand right under the evil holy symbol at the center of the room. Better safe than sorry!
This message was last edited by the player at 00:21, Sat 06 Jan 2018.
Cole Hiller
player, 171 posts
Fri 5 Jan 2018
at 04:11
  • msg #352

Re: Chapter 6 - Back to the Temple of Pain

Wiping a bead of sweat from his brow, Cole grimaces.  With a smooth grace, he positions himself up front, giving birth for the magic wielders to wield their magic as he waits for the foes to arrive.
Seline
player, 157 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Fri 5 Jan 2018
at 19:35
  • msg #353

Re: Chapter 6 - Back to the Temple of Pain

Seline enters the room taking the agreed upon position guarding the south Entrance after a look at the symbol on the ceiling.
"I feel like we should make a conscious effort to avoid walking or standing underneath the symbol on the ceiling."

OOC: Is there a door on the south entrance or is it just an archway?
Castle Keeper
GM, 470 posts
Fri 5 Jan 2018
at 23:35
  • msg #354

Re: Chapter 6 - Back to the Temple of Pain

In reply to Seline (msg # 353):

There are no doors in this chamber, just archways on the north and south walls.
Jack
player, 116 posts
Sat 6 Jan 2018
at 01:43
  • msg #355

Re: Chapter 6 - Back to the Temple of Pain

"Alright, I'm in."Jack adds grimly, after the details of Elwood's plans are laid out.

Standing at the assigned archway to the room being defended, Jack exchanges his axe for his bow, attempting to meet as many attackers as possible at ranged before being forced to return to melee with his axe.

"Good luck my friends. May fortune favor us this day, and may we triumph over the forces of darkness approaching."
Castle Keeper
GM, 471 posts
Sun 7 Jan 2018
at 20:34
  • msg #356

Re: Chapter 6 - Back to the Temple of Pain

Are we locked in to the party arranging themselves according to Elwood's diagram in the OOC Discussion thread (with Dreya and Anthony off to the sides of the chamber to avoid standing beneath the unholy symbol)?

Bless is in effect.
Anthony
player, 277 posts
Spells: Lvl0 4/4
Lvl1 1/4 Lvl2 0/2
Sun 7 Jan 2018
at 21:07
  • msg #357

Re: Chapter 6 - Back to the Temple of Pain

OOC: Confirmed--working with Elwood's setup.
Cole Hiller
player, 172 posts
Sun 7 Jan 2018
at 22:19
  • msg #358

Re: Chapter 6 - Back to the Temple of Pain

Cole positions himself according to Elwood's diagram, in case, he wasn't standing there already.
Dreya
player, 403 posts
Level 2 Druid
Sun 7 Jan 2018
at 22:37
  • msg #359

Re: Chapter 6 - Back to the Temple of Pain

Yeah. My previous movement had her moving off to the side already.

Go Elwoods plan!
Seline
player, 158 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Mon 8 Jan 2018
at 14:18
  • msg #360

Re: Chapter 6 - Back to the Temple of Pain

I believe we are all locked in and ready to meet the first wave of this onslaught *Gulp*
Castle Keeper
GM, 472 posts
Mon 8 Jan 2018
at 23:20
  • msg #361

Re: Chapter 6 - Back to the Temple of Pain

Got it.  I'll try to update tomorrow.
Castle Keeper
GM, 473 posts
Tue 9 Jan 2018
at 23:59
  • msg #362

Re: Chapter 6 - Back to the Temple of Pain

I need clarification from some party members:

Dreya: You mentioned you are readying your bow.  Is it your intention to shoot into melee combat or past/around the PCs at the archways?  That will carry a risk of hitting a party member.

Jack: You mentioned switching to your bow and an intention to go back to your axe before melee is engaged.  You can't see very far in the mist.  Based on sound, I think you can get one bow shot off (aimed based solely on sound) and still switch to your axe in time for melee.  You could try for 2 shots, but you'll need to make a dex check to switch in time to use it against the rushing horde in melee.

Cole: You did not give a planned action beyond standing ready.  I'm assuming you intend to hack and slash anything that comes in range.  Please correct me if I'm wrong.

Seline: You have not provided an intended action beyond taking position according to the diagram.  Do you intend to hold back or do you have an action in mind when the bad things arrive?
Dreya
player, 404 posts
Level 2 Druid
Wed 10 Jan 2018
at 02:57
  • msg #363

Re: Chapter 6 - Back to the Temple of Pain

Dreya is readying her bow as in...if something busts through the front meat shields and/or busts in and skirts around...either way she is just being prepared.

Should it seem as if there is too high of a risk of shooting a fellow comrade...thinks of Elwoods inner thigh incident...she will hold her shot and fling magic instead.
Jack
player, 117 posts
Wed 10 Jan 2018
at 04:30
  • msg #364

Re: Chapter 6 - Back to the Temple of Pain

One shot then switch is fine. Don't want to get caught unarmed.
Seline
player, 159 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Wed 10 Jan 2018
at 15:02
  • msg #365

Re: Chapter 6 - Back to the Temple of Pain

Seline plans on holding back to make sure nothing comes up from south
Castle Keeper
GM, 474 posts
Wed 10 Jan 2018
at 22:44
  • msg #366

Re: Chapter 6 - Back to the Temple of Pain

Seline:
Seline plans on holding back to make sure nothing comes up from south

And if something does come up from the south?
Dreya
player, 405 posts
Level 2 Druid
Thu 11 Jan 2018
at 04:06
  • msg #367

Re: Chapter 6 - Back to the Temple of Pain

I would think Elwood and Seline would give a shout to warn us, and Dreya and Anthony can either split who they help aid, or both team up and help one side, then the other.

Go support characters! We may be squishy in battle, but we can still help!
Cole Hiller
player, 173 posts
Thu 11 Jan 2018
at 14:23
  • msg #368

Re: Chapter 6 - Back to the Temple of Pain

Yes, Cole will slice and dice with Vera.
Seline
player, 160 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Thu 11 Jan 2018
at 14:57
  • msg #369

Re: Chapter 6 - Back to the Temple of Pain

In reply to Castle Keeper (msg # 366):

Seline would react casting a spell once she can see what is causing the noise, most likely casting Color Spray
Castle Keeper
GM, 475 posts
Fri 12 Jan 2018
at 18:32
  • msg #370

Re: Chapter 6 - Back to the Temple of Pain

The shouts and splashing of numerous footsteps rushes closer to the party.  Jack fires his bow into the mist and a cry of pain returns.  The fighter switches to his sword just in time for a horde of humans to fly out of the mist at the party.

There are too many attackers to count.  They are all dressed in white robes and carry various makeshift weapons suck as candlesticks and kitchen knives.  Cole and Jack each cut down two of the rushing humans, but are pushed back by the overwhelming mob.  Cole takes 2 points of damage from the swarming enemies.

Robed humans begin to flood into the room.  (See map.)  Dreya is able to get a shot off with her bow, but her bow is about to be useless while she is stuck in melee combat from here.

The good news is nothing has attacked the party from the south.  Yet.  The other good news is the human mob is not particularly skilled at combat.  They're compensating with numbers.

Anthony does not have any immediate good targets for his anti-grav dart and would face a considerable risk of hitting Jack or possibly Cole if he fires away.  As he looks for a likely target, he notices the mist to the north of the chamber is starting to get darker.

Everyone can hear a voice shouting harshly in an unknown language from the northern mist.

Round 1 Summary:

Elwood is still down 5 hit points from the mystery organ tentacle.
Cole is down 2 hit points.
Dreya is now in melee combat and does not have a weapon to hand.  She could try to use her bow as a club, but that is less than ideal for a hand to hand weapon.
Bless has 21 rounds left.


Spoiler text: (Highlight or hover over the text to view)
12:20, Today: Castle Keeper, for the NPC Mob, rolled 2 using 1d20.  Attack Jack.
12:20, Today: Castle Keeper, for the NPC Mob, rolled 2 using 1d3.  Damage to Cole.
12:20, Today: Castle Keeper, for the NPC Mob, rolled 17 using 1d20.  Attack Cole.
12:18, Today: Castle Keeper, on behalf of Dreya, rolled 16 using 1d20+4.  Shoot the mob.
12:18, Today: Castle Keeper, on behalf of Jack, rolled 14 using 1d20+6.  Attack the mob.
12:17, Today: Castle Keeper, on behalf of Cole Hiller, rolled 13 using 1d20+6.  Attack the mob.
12:14, Today: Castle Keeper, on behalf of Jack, rolled 16 using 1d20+4.  Strength check.
12:13, Today: Castle Keeper, on behalf of Cole Hiller, rolled 11 using 1d20+6.  Strength check.


Elwood
player, 316 posts
Human Cleric, 2nd Level
Sat 13 Jan 2018
at 18:07
  • msg #371

Re: Chapter 6 - Back to the Temple of Pain

Torn between protecting the party from whatever may approach from the south and seeing the horde of cultists attack his friends, Elwood casts Bane on the cultists.  He figures that maybe weakening the horde can be the best help to his friends.  He still listens to hear of anything approaching from the south.
Dreya
player, 406 posts
Level 2 Druid
Sat 13 Jan 2018
at 21:04
  • msg #372

Re: Chapter 6 - Back to the Temple of Pain

Dreya sees a group of cultists that seem clustered together, and wips her yarn spider at them.

Not knowing exactly what else she should do, as it sails through the air, the druid shouts, "Uh...grow!"
Cole Hiller
player, 174 posts
Sat 13 Jan 2018
at 21:56
  • msg #373

Re: Chapter 6 - Back to the Temple of Pain

Today was not looking good. Or fun.  With a growl, Cole eyes the approaching storm, and with a hefty sigh, Cole slashes out at the closest opponent.
Anthony
player, 278 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Sat 13 Jan 2018
at 23:10
  • msg #374

Re: Chapter 6 - Back to the Temple of Pain

Anthony processes all this quickly, his mind racing. He then raises his hand and utters a word of power. The way out to the north is suddenly blocked by a web--and the party is blocked in. "Whatever is coming from that way is now slowed down," he proclaims, hoping this helps.
Jack
player, 118 posts
Sun 14 Jan 2018
at 19:32
  • msg #375

Re: Chapter 6 - Back to the Temple of Pain

"Keep trying to slow them down!" Jack cries out to his colleagues as he faces the oncoming horde.

Jack continues trying to cleave the hordes in front of him, and trying to keep the onrush in front of him and away from the more delicate companions in the rear.

"A good day to die, wouldn't you say Cole?" Jack jokes with his compatriot in arms. "At least, a good day for this one to die!" as his axe swings toward the nearest attacker.
Seline
player, 161 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Wed 17 Jan 2018
at 18:43
  • msg #376

Re: Chapter 6 - Back to the Temple of Pain

Seline casts minor dark chaos
Castle Keeper
GM, 476 posts
Wed 17 Jan 2018
at 23:15
  • msg #377

Re: Chapter 6 - Back to the Temple of Pain

Seline:
Seline casts minor dark chaos

Minor dark chaos has a range of 5 feet and only lasts for 2 rounds.  There are no opponents close enough for Seline to hit with this spell at the moment.  Are you sure you want to cast it now?  If you cast it later, you will be able to attack with it the same round you cast.  You won't be able to attack anything with it this round based on positioning.  The only upside I can see to casting it now is the chances of Seline being hit (thereby disrupting the spell) are extremely low at the moment.  On the other hand, the party could lose initiative and something could attack from the south unexpectedly.  Decisions, decisions...
Seline
player, 162 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Fri 19 Jan 2018
at 19:06
  • msg #378

Re: Chapter 6 - Back to the Temple of Pain

In reply to Castle Keeper (msg # 377):

In that case Seline won't cast it and will instead hold action
Castle Keeper
GM, 477 posts
Fri 19 Jan 2018
at 23:20
  • msg #379

Re: Chapter 6 - Back to the Temple of Pain

The horde of human worshippers continues to pour into the chamber, pushing Dreya and Cole backward, but Jack holds firm.  The mob pummels away at Dreya, Cole, and Jack, but accomplishes nothing.

Elwood casts bane

Dreya manages to throw the spider ropes at one of the humans as she is pushed backward.  The ropes spin through the air for the briefest of moments, then swirl together and explode into the form of a giant brown spider.  Its body is easily 4 feet long.  You don't want to know how long its hairy legs are.  Poor human #9 barely has time to register shock and horror on his face before the spider crashes into him and wraps its legs around the human's back, completely engulfing the human.  Spider and human crash to the ground and you can hear greasy smacking and grinding sounds as the spider's jaws chew through the human's torso.  Almost before you have time to absorb what you are seeing, the spider vanishes, leaving a bloody disaster where the human's body used to be with the spider ropes lying on top of the carcass.

Cole and Jack mow down the opponents who were in front of them, blood and bone flying everywhere.

Anthony casts web, filling the hallway to the north with thick webs that trap humans ## 19, 20, and 21 (and possibly more foes beyond them).  The loud voice you heard from the north earlier screams and howls with rage.

Just after Anthony's spell goes off, Seline sees a portion of the southeast wall next to him slide open.  A fishman like you fought earlier sticks his bowl head out and shouts, "Quick, get in here before it's too late!".  He stares at Seline expectantly.

Round 2 Summary:

Elwood is still down 5 hit points from the mystery organ tentacle.
Cole is down 2 hit points.
Bless has 20 rounds left.
Bane has 22 rounds left.
A web blocks the exit to the north.



Spoiler text: (Highlight or hover over the text to view)
17:09, Today: Castle Keeper, on behalf of Cole Hiller, rolled 23 using 1d20+5.  Attack horde.
16:59, Today: Castle Keeper, on behalf of Jack, rolled 14 using 1d20+4.  Strength check.
16:55, Today: Castle Keeper, on behalf of Cole Hiller, rolled 9 using 1d20+6.  Strength check.
16:54, Today: Castle Keeper, on behalf of Dreya, rolled 14 using 1d20+3.  Strength check.
16:53, Today: Castle Keeper, for the NPC Mob, rolled 14 using 1d20+2.  Attack Jack.
16:53, Today: Castle Keeper, for the NPC Mob, rolled 7 using 1d20+2.  Attack Cole.
16:51, Today: Castle Keeper, for the NPC Mob, rolled 10 using 1d20+1.  Attack Dreya.
16:49, Today: Castle Keeper, for the NPC Monsters, rolled 5 using 1d6.  Initiative.
16:49, Today: Castle Keeper, for the NPC Party, rolled 2 using 1d6.  Initiative.


Anthony
player, 279 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Fri 19 Jan 2018
at 23:22
  • msg #380

Re: Chapter 6 - Back to the Temple of Pain

Anthony's face blanches--a not uncommon occurrence, as his companions would note now--and he waits for one of the others to be a brave soul and follow the fish-man in before doing so himself.

OOC: If/when someone does go, Anthony is next in the secret door.
Elwood
player, 317 posts
Human Cleric, 2nd Level
Sat 20 Jan 2018
at 20:59
  • msg #381

Re: Chapter 6 - Back to the Temple of Pain

"Dreya, I'll cover you."  Elwood steps forward to engage in any of the cultist who try to attack Dreya, allowing the Druid to retrieve her spider-rope and possibly retreat towards Anthony and Seline.  If possible, he'll perform a fighting disengagement and retreat towards the secret door.
Dreya
player, 407 posts
Level 2 Druid
Sat 20 Jan 2018
at 21:37
  • msg #382

Re: Chapter 6 - Back to the Temple of Pain

With a curt nod and utter faith in Simply Elwood, Dreya darts forward to retrieve her ball of arachnid yarn. Once in hand, she scampers back behind Elwood. If she can still make an action with all that movement, she will reach around the cleric and cast light right in the face of the closest foe.
Jack
player, 119 posts
Mon 22 Jan 2018
at 14:19
  • msg #383

Re: Chapter 6 - Back to the Temple of Pain

A quick duck to avoid an ineffectual blow is followed by Jack lowering his shoulder and knocking his attacker down before smashing him with the haft of his axe. With little time for recovery he lashes out at the next. As the battle rages on, he pauses momentarily to take stock of the situation and positioning of his companions.

Jack Steps forward to the cluster of 3 people nearest the North door and will address them with his Axe. Working into a rhythm of hacking and slashing, he continues to throw himself into battle, trying to dispatch as many foes as possible and keep them away from his companions.
Cole Hiller
player, 175 posts
Mon 22 Jan 2018
at 14:27
  • msg #384

Re: Chapter 6 - Back to the Temple of Pain

Cole takes quick assessment as well while fending off foes.  Still fending off enemies, Cole will sidle a little closer to his companions in anticipation of following them should they choose to leave.
Seline
player, 163 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Mon 22 Jan 2018
at 15:50
  • msg #385

Re: Chapter 6 - Back to the Temple of Pain

Seline issues a curt notice to her party about slipping out of the fight through secret passageways to regroup and strike back. Seline hurries over to meet the fishman looking past him into the corridor to see if she can see anything that would cause hesitation
Castle Keeper
GM, 478 posts
Wed 24 Jan 2018
at 23:46
  • msg #386

Re: Chapter 6 - Back to the Temple of Pain

Anthony moves over toward the secret door, waiting to see whether Seline takes the plunge.

Elwood charges forward with Margon's mace and forces the cultists off Dreya, but he doesn't manage to hurt them.

Dreya tries to reach around Elwood to grab her spider ropes, but trips and lands on her face without making it past the cleric.

Jack eagerly slashes away at cultist ## 16, 17, and 18, but his overexcitement throws off his aim.  No blood for Jack.

Cole sidles closer to the party.  He is already pretty much standing in the middle of the party, so I'm assuming he is moving toward the secret door while keeping his guard up.

Seline looks past Fish Head through the secret door.  As best you can see, the door opens into a short corridor (in more ways than one -- it's only about 4-5 feet tall and only 6 or 7 feet long) that leads to a larger space.  It's tough to make out what is in the chamber beyond.  Low firelight is coming from the east, but you can't see the source.  It's probably a torch.

Fish Head says, "Hurry, hurry!"

Cultist ## 1 and 2 swat at Elwood with candle sticks, but can't get past the cleric's violent defense.

Cultist ## 13, 14, and 15 circle behind Jack and join in on the fun, but he swirls with his axe and fends off all 6 attackers.

Cultist ## 10, 11, and 12 look confused for a moment without a ready target, then start heading toward Cole.

Smoke begins to fill the room.  It appears someone has set the webbing on fire.  The trapped cultists begin screaming in fear and pain.

The deep, harsh voice beyond the webs chants unknown words that make you think of misery and then an enormous thunder clap explodes in the chamber.  The deafening blast finishes off the cultists, all of whom collapse to the floor with blood spraying from their ears.

Everyone in the party takes 8 points of sonic damage.

Fish Head staggers back down the corridor beyond the secret door.  His glass helmet develops some fissures, but does not crack.

Anthony, Jack, Cole, and Seline are stunned by the sonic boom and cannot act next round.

Round 3 Summary:

Elwood is down 13 hit points.
Cole is down 10 hit points.
Anthony is down 8 hit points.
Dreya is down 8 hit points.
Jack is down 8 hit points.
Seline is down 8 hit points.
Anthony, Jack, Cole, and Seline are stunned through round 4.
Bless has 19 rounds left.
Bane has 21 rounds left.
A web blocks the exit to the north, but is rapidly burning away.



Spoiler text: (Highlight or hover over the text to view)
17:36, Today: Castle Keeper, on behalf of Seline, rolled 5 using 1d20+3.  Wisdom save.
17:36, Today: Castle Keeper, on behalf of Cole Hiller, rolled 18 using 1d20+5.  Wisdom save.
17:35, Today: Castle Keeper, on behalf of Jack, rolled 20 using 1d20+5.  Wisdom save.
17:35, Today: Castle Keeper, on behalf of Dreya, rolled 20 using 1d20+5.  Wisdom save.
17:34, Today: Castle Keeper, on behalf of Elwood, rolled 19 using 1d20+6.  Wisdom save.
17:33, Today: Castle Keeper, on behalf of Anthony, rolled 17 using 1d20+3.  Wisdom save.
17:31, Today: Castle Keeper, for the NPC Nasty Voice, rolled 8 using 1d8.  Sounds Burst damage.
17:28, Today: Castle Keeper, for the NPC Cultists, rolled 13 using 1d20+5.  Attack Jack.
17:26, Today: Castle Keeper, for the NPC Cultists, rolled 5 using 1d20+1.  Attack Elwood.
17:21, Today: Castle Keeper, on behalf of Jack, rolled 8 using 1d20+6.  Attack cultists.
17:18, Today: Castle Keeper, on behalf of Dreya, rolled 6 using 1d20+5.  Dex check.
17:14, Today: Castle Keeper, on behalf of Elwood, rolled 7 using 1d20+4.  Attack cultists.
17:09, Today: Castle Keeper, for the NPC Monsters, rolled 2 using 1d6.  Initiative.
17:09, Today: Castle Keeper, for the NPC Party, rolled 4 using 1d6.  Initiative.


Dreya
player, 408 posts
Level 2 Druid
Thu 25 Jan 2018
at 00:15
  • msg #387

Re: Chapter 6 - Back to the Temple of Pain

Dreya scrambles on her knees and crawls for her rope spider. Then gaining her feet, she will rush the secret entrance with such vigor a charging troll would have been proud.

With a quick assessment of her comrades as she charges through, if she can determine someone looks dazed, she lowers her shoulder and tries to charge both she ans friend toward the fish guy and into the cooridor.

[OOC - if that is all possible. If not, I shall have Dreya reassess.]
Cole Hiller
player, 176 posts
Thu 25 Jan 2018
at 03:34
  • msg #388

Re: Chapter 6 - Back to the Temple of Pain

Feeling a bit light headed and a little wobbly on his feet, Cole places a hand on his head, too stupefied to do much else.
This message was last edited by the player at 14:05, Fri 26 Jan 2018.
Castle Keeper
GM, 479 posts
Thu 25 Jan 2018
at 18:48
  • msg #389

Re: Chapter 6 - Back to the Temple of Pain

Dreya:
Dreya scrambles on her knees and crawls for her rope spider. Then gaining her feet, she will rush the secret entrance with such vigor a charging troll would have been proud.

With a quick assessment of her comrades as she charges through, if she can determine someone looks dazed, she lowers her shoulder and tries to charge both she ans friend toward the fish guy and into the cooridor.

[OOC - if that is all possible. If not, I shall have Dreya reassess.]

Dreya can get her spider ropes and get herself to the secret door in a round, but she is far too tiny to also shove or drag along another PC at the same time.
Dreya
player, 409 posts
Level 2 Druid
Fri 26 Jan 2018
at 06:33
  • msg #390

Re: Chapter 6 - Back to the Temple of Pain

Fair enough! She will do what she can this round, getting to the secrer door and stepping just inside. She shall wait for a chance to tug someone toward her, but for now she sort of lingers just inside the entranceway.
Jack
player, 120 posts
Fri 26 Jan 2018
at 17:41
  • msg #391

Re: Chapter 6 - Back to the Temple of Pain

Jack staggers a bit, muttering "Well that wasn't very nice." to no one in particular. At least he thinks he does. What comes out of his mouth is mostly just a bit of drool and a muted "mrphthpt".

When he regains his composure, Jack will return to swinging and slowly back toward the secret door.
Anthony
player, 281 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Fri 26 Jan 2018
at 22:14
  • msg #392

Re: Chapter 6 - Back to the Temple of Pain

Anthony stands there, drooling and twitching. Once he regains his senses, he moves directly for the secret door, grabbing his side and wincing...
Elwood
player, 318 posts
Human Cleric, 2nd Level
Sat 27 Jan 2018
at 03:40
  • msg #393

Re: Chapter 6 - Back to the Temple of Pain

Elwood grimaces from the pain from the sonic blast, but quickly recovers.  He's ready to head for the secret entrance, but notices that his comrades are too dazed.  Realizing he can't drag everyone with him, Elwood faces the north hallway.  "Two can play this game", and, focusing where the nasty voice came from, quickly inchanted "In nomine Flyspamon, Magnus Boomus!", and casts his own Sound Blast.

OOC:  Elwood will use a Hero Point to deliver his spell first and on target
Castle Keeper
GM, 480 posts
Sun 28 Jan 2018
at 21:15
  • msg #394

Re: Chapter 6 - Back to the Temple of Pain

Elwood focuses deeply and drops a sound burst on the precise location where the presumed spell caster to the north last chanted.  A thunderous boom explodes from the north.

Dreya grabs her spider ropes and darts through the secret door.

The webs to the north continue to burn rapidly.  Smoke is gradually filling up the chamber.

No sound comes from the north other than the echoes of the magic sound blasts.

Round 4 Summary:

Elwood is down 13 hit points.
Cole is down 10 hit points.
Anthony is down 8 hit points.
Dreya is down 8 hit points.
Jack is down 8 hit points.
Seline is down 8 hit points.
Anthony, Jack, Cole, and Seline are no longer stunned.
Bless has 18 rounds left.
Bane has 20 rounds left.
A web blocks the exit to the north, but is rapidly burning away.



Spoiler text: (Highlight or hover over the text to view)
15:10, Today: Castle Keeper, on behalf of Elwood, rolled 6 using 1d8.  Sound burst damage.

Anthony
player, 282 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Mon 29 Jan 2018
at 13:59
  • msg #395

Re: Chapter 6 - Back to the Temple of Pain

Anthony shakes his head and, once cleared, flees through the door opened by the fish-man with all due haste, gripping his side to stanch bleeding...
Seline
player, 164 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Mon 29 Jan 2018
at 14:20
  • msg #396

Re: Chapter 6 - Back to the Temple of Pain

Seline coming too patting her head slightly trying to get the ringing out goes through the secret passage checking on the fish dude as she enters
Cole Hiller
player, 177 posts
Mon 29 Jan 2018
at 20:54
  • msg #397

Re: Chapter 6 - Back to the Temple of Pain

Glad to no longer be stunned, Cole darts after his compatriots toward the fish-man door, Vera drawn in case he needs to fend any foes off during his mad dash.
Elwood
player, 319 posts
Human Cleric, 2nd Level
Tue 30 Jan 2018
at 02:55
  • msg #398

Re: Chapter 6 - Back to the Temple of Pain

Elwood joins the rest of the party in heading towards the secret door.
Jack
player, 121 posts
Tue 30 Jan 2018
at 17:58
  • msg #399

Re: Chapter 6 - Back to the Temple of Pain

With more of his wits about him, Jack makes a tactical retreat toward the secret door with his compatriots. He'll swing his axe to keep the attackers at bay and makes sure all of his companions make it safely into the passageway before attempting to escape himself. If time allows, he will dash into the door and shut it behind him; if not, he'll continue attacking the oncoming hordes in an effort to buy time for the rest of the group.
Dreya
player, 410 posts
Level 2 Druid
Thu 1 Feb 2018
at 03:56
  • msg #400

Re: Chapter 6 - Back to the Temple of Pain

If anyone looks like they need a tug inside, she will do so.  Otherwise Dreya hustles toward the fish guy, trying to follow his lead.  Once they are all inside, she calls out in as loud a whisper as she dares, "Close the door!"
Castle Keeper
GM, 482 posts
Mon 5 Feb 2018
at 23:37
  • msg #401

Re: Chapter 6 - Back to the Temple of Pain

Everyone rushes through the secret door as the smoke continues to build in the chamber.  After slamming the door shut behind you, you have a chance to take in your surroundings.

The entrance to the secret room widens and gets taller after a few feet and turns to your left before opening into a secret chamber.  Fish Head is standing in the center of this room, carefully feeling the cracks in his helmet.  A camp fire crackles warmly in the southeast corner.  A small hole in the ceiling sucks the smoke away.  A few shelves with various knickknacks line the walls.  A large barrel full of water stands a few feet from the camp fire.

Bubbles appear inside Fish Head's helmet as he begins to speak.

"Thank goodness!  That was close!  I think you made it inside in time.  I'm the only one who knows about this secret passage.  We'll be safe here for a bit."

You can hear muted shouts through the secret door you came through.  Someone is very much not happy to discover you have all disappeared.
Dreya
player, 411 posts
Level 2 Druid
Tue 6 Feb 2018
at 05:03
  • msg #402

Re: Chapter 6 - Back to the Temple of Pain

Curious, Dreya moves silently to the door and presses her eat as close as she needs to make out what the angered voices are saying.
Elwood
player, 320 posts
Human Cleric, 2nd Level
Tue 6 Feb 2018
at 19:20
  • msg #403

Re: Chapter 6 - Back to the Temple of Pain

After he is assured that the party is safe and accounted for, Elwood speaks with the Fishman who has led them to safety.

"Thank you for your assistance.  I am Elwood,  a humble servant of Flyspamon.  By the look of things, you don't seem to be associated with the other residents of this temple.  Maybe you can help us understand what is going on, and perhaps speak of your own plight?"
Anthony
player, 284 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Tue 6 Feb 2018
at 20:02
  • msg #404

Re: Chapter 6 - Back to the Temple of Pain

Anthony is too busy panting at first to pay the fish-man much heed. Then he is suddenly captivated by the fellow's helmet. "Fascinating," he says for a moment before again catching himself.

The then bows slightly, not trying to exercise his wound much. "I am Anthony the wizard. As Elwood said, thanks."
Cole Hiller
player, 178 posts
Wed 7 Feb 2018
at 14:38
  • msg #405

Re: Chapter 6 - Back to the Temple of Pain

Cole nods toward the Fishman, eyeing him warily.  The strange creature's opportune assistance was a bit too coincidental for his liking.  Never one to blindly give his trust, Cole stays on guard, positioning himself close to Dreya's side as he waits to see what the Fishman does.
Jack
player, 122 posts
Thu 8 Feb 2018
at 04:51
  • msg #406

Re: Chapter 6 - Back to the Temple of Pain

Safely inside, Jack keeps his attention on the secret door they came through, standing ready with his axe in case it is discovered and the hordes outside start coming in.

He half listens to his compatriots as they talk to fish head. Jack isn't to sure what to think of the situation and the strange creature, so he just listens for the moment, all the while standing guard.
Seline
player, 165 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Thu 8 Feb 2018
at 18:17
  • msg #407

Re: Chapter 6 - Back to the Temple of Pain

Seline whispers "Please whisper when talking"
then she goes to investigate the closed door with the intention of locating the opening mechanism and seeing if there is anyway to prevent the cult members from opening the door on their side while remaining as silent as possible.
Castle Keeper
GM, 483 posts
Thu 8 Feb 2018
at 18:32
  • msg #408

Re: Chapter 6 - Back to the Temple of Pain

Dreya listens at the secret door.  She can hear a loud, angry voice shouting in an unknown language.  Other indecipherable voices answer in the same language.  Voices occasionally get louder as the speaker comes near the door, but none of the speakers linger near the door.  Your enemies do not appear to know about the secret door.

Fish Head replies, "Ah, I am not familiar with your Flyspamon.  Perhaps he is one of your dry gods?  You may call me Gloop-Loop."  A string of bubbles shoots to the top of his helmet as he says his name.

"I came to Dry World with some of my people when our lord, Tetra Min, made a bargain with the priests of this temple.  I served Tetra Min loyally since I hatched, but this is an evil place and I will have no part of it.  I found these secret passageways and escaped.  Now I hide and wait for a chance to go back to my world.  I'm getting a little desperate, to be honest.  Stealing food is very hard and the portal home is always guarded.  Sooner or later, I'm probably going to get caught.  They'll surely feed me to the sharks then, they will!  Speaking of food..."

Gloop-Loop reaches up and slides one of his hands along the side of his helmet causing a hole to open at the top.  He grabs a metal tin from one of the shelves and holds it toward Anthony"Would you mind terribly?  It's hard to reach by myself."  Looking into the tin, Anthony can see it is filled with cream colored flakes.

Seline cannot detect any way to lock the secret door from the inside.  She might be able to figure something out if she's willing to risk making noise while she manipulates the door's mechanism.
Anthony
player, 285 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Fri 9 Feb 2018
at 19:09
  • msg #409

Re: Chapter 6 - Back to the Temple of Pain

Anthony takes the tin and looks at it for a moment, then grabs a flake. "I take it that you want me to drop this in the hole?" he asks curiously. If this is confirmed, with something of a confidence not recently seen in the fellow, he drops one of the flakes into the hole in Gloop-Loop's helmet.

He then adds, "If you show us the way to this portal, perhaps we could help protect you and get you there. I, for one, would be most intrigued to see it."
Dreya
player, 414 posts
Level 2 Druid
Sat 10 Feb 2018
at 21:22
  • msg #410

Re: Chapter 6 - Back to the Temple of Pain

After making sure her rope spider is reattached to her belt, Dreya tiptoes back to the main group, giving the fish guy a shy scrutiny. "Um...the door...they don't know it's there. I think."
Castle Keeper
GM, 485 posts
Sun 11 Feb 2018
at 15:06
  • msg #411

Re: Chapter 6 - Back to the Temple of Pain

Gloop Loop nods encouragingly to Anthony and eagerly gobbles the flake as it sinks through his helmet water.  He moves his hand to signal to keep it coming.

"I'd be happy to show you the portal.  It's heavily guarded, but maybe you can fight your way through.  They're having some problems keeping it in working order." Gloop Loop snickers.  "I was the lead portal worker.  The other fish men don't really understand it.  Good thing, too, or there'd be sharks everywhere by now."
Elwood
player, 322 posts
Human Cleric, 2nd Level
Mon 12 Feb 2018
at 05:44
  • msg #412

Re: Chapter 6 - Back to the Temple of Pain

"Your help would be greatly appreciated,  uhm Gloop Loop.  How many of your people are here, and do you know who the evil priest who was coming after us?"
Seline
player, 166 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Mon 12 Feb 2018
at 14:36
  • msg #413

Re: Chapter 6 - Back to the Temple of Pain

Seline isn't going to risk making any noise she will just take note of the mechanism and rejoin the party traveling down the path.
Anthony
player, 288 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Mon 12 Feb 2018
at 20:05
  • msg #414

Re: Chapter 6 - Back to the Temple of Pain

Anthony, fascinated, keeps feeding his new ally by dropping flakes into the helmet, and continues to do so until Gloop Loop signals that he's done. Once done, Anthony examines the flakes for another long minute, trying to discern their properties.
Jack
player, 124 posts
Mon 12 Feb 2018
at 21:42
  • msg #415

Re: Chapter 6 - Back to the Temple of Pain

Jack looks mesmerized as he glances back and instantly becomes fixated at the bizarre scene of Anthony and the fish man. Seconds seems like hours as whatever he was doing immediately beforehand seems like a distant memory as Jack just stares, mouth somewhat agape.

A minute passes in real time, but it feels like an eternity before he is suddenly snapped back to reality and the pressing issues at hand.

"Umm, yeah, portal. That sounds like something importanly evil that we should deal with. Let's go find that and dismantle it. That should at least stem the tide coming into our world. Yes, I said 'tide'."
Anthony
player, 290 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Wed 14 Feb 2018
at 22:37
  • msg #416

Re: Chapter 6 - Back to the Temple of Pain

Anthony stops feeding Gloop Loop and looks over at Jack crossly. "Jack, pay attention! We are NOT dismantling it until we send this fellow home. And until we can study it. We can perhaps disable it without destroying it, just in case it's useful to us somewhere down the road."

He then remembers the fish-man and gives the fellow another flake.
Seline
player, 168 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Thu 15 Feb 2018
at 14:48
  • msg #417

Re: Chapter 6 - Back to the Temple of Pain

Seline taking notice speaks quietly "Anthony please don't allow your passion to cause your voice to raise I would rather not have to fight that hoard out there at this time, also let us not forget that while research is important, it is terribly difficult to conduct it when the town is being overrun by creatures intent on killing us." Seline looks over to Gloop Loop and then to Jack and Elwood "we are all present and accounted for I think it may be best to find the other end of this tunnel and go deal with the portal instead of continuing to talk and linger here."
This message was lightly edited by the player at 14:34, Fri 16 Feb 2018.
Cole Hiller
player, 179 posts
Thu 15 Feb 2018
at 19:26
  • msg #418

Re: Chapter 6 - Back to the Temple of Pain

"Yes, let us see what this portal is all about." Cole agrees, making a quick survey of the room, keeping an eye out for anything strange or out of the ordinary suddenly occurring whilst his comrades are talking to the fish-man.
Castle Keeper
GM, 489 posts
Thu 15 Feb 2018
at 22:48
  • msg #419

Re: Chapter 6 - Back to the Temple of Pain

Gloop Loop gobbles down a few more flakes, then signals to stop and closes the opening in his helmet.  The flakes are cream colored and about the size of half of a potato chip.  They might be some sort of compressed or baked bread.  They smell kind of meaty and not at all bread-like, though.

The fish man answers, "I'm not sure how many fish men are here.  I've been hiding mostly.  The last I knew, Tetra Min had maybe 20 spearfish and 5 or 6 technicians to work the portal.  If he can get the portal running properly, he could flood this place or bring in many sharks.  Like, a lot of sharks.  You don't want to know how many sharks, that's how many!

"I don't know much about the nasty priests of this temple.  I only saw a couple minor ones.  They beat their slaves horribly to keep them working.  I've only heard the head priest.  That's him with the loud voice out there.  Everyone seems terrified of him.

"If you want to see the portal, we'll need to wait until things get quiet, then sneak down the corridor back the way you came from."

Anthony
player, 292 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Fri 16 Feb 2018
at 02:34
  • msg #420

Re: Chapter 6 - Back to the Temple of Pain

Anthony, who did not think he was speaking loudly, shoots Seline a dirty look but says nothing further. He hands Gloop Loop back his tube and moves to hide next to the door, waiting for the noise outside to die down.
Seline
player, 169 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Fri 16 Feb 2018
at 14:34
  • msg #421

Re: Chapter 6 - Back to the Temple of Pain

Seline settles down quietly watching the door and listening intently to the noise on the other side
Dreya
player, 416 posts
Level 2 Druid
Sat 17 Feb 2018
at 12:42
  • msg #422

Re: Chapter 6 - Back to the Temple of Pain

Not sure what to make of the fish man, she sidles up a bit closer to the Ranger as she blurts, "Why did others like you attack us?"
Cole Hiller
player, 180 posts
Sun 18 Feb 2018
at 20:40
  • msg #423

Re: Chapter 6 - Back to the Temple of Pain

"We are in a temple of bad things...most everything will attack us," Cole states, sending a look down to the druid as he draws closer to her side. "Just keep on your guard, Dreya.  As long as we all have each other's back, we'll get out of here, sooner or later."  Cole turns his gaze away and sweeps it across the room at his fellow compatriots, ready to move at their command, while keeping a watchful eye on the surroundings.
Castle Keeper
GM, 490 posts
Mon 19 Feb 2018
at 18:38
  • msg #424

Re: Chapter 6 - Back to the Temple of Pain

Gloop Loop replies to Dreya, "Tetra Min pledged the support of his spear fishmen to the head priest.  I do not know what Tetra Min is getting out of it."
Elwood
player, 325 posts
Human Cleric, 2nd Level
Mon 19 Feb 2018
at 20:43
  • msg #425

Re: Chapter 6 - Back to the Temple of Pain

"I like Gloop Loop's plan of waiting for things to quiet down, then heading towards the portal."
Castle Keeper
GM, 494 posts
Mon 26 Feb 2018
at 22:56
  • msg #426

Re: Chapter 6 - Back to the Temple of Pain

You hunker down waiting for the commotion to die.  It takes a few hours, but eventually Gloop Loop feels it is safe to risk going into the corridors.  He leads you through the door on the east wall which opens to a hallway leading south.  (See map.)  Following that hallway leads you to another secret door, this one near the water portal.

Gloop Loop quietly cracks the secret door open and listens carefully, then opens the door wider and sticks his head out.  The fish man says, "I can't see anything or hear anything other than the workers attempting to fix the portal.  Take a left and you can't miss it."

You can hear the metallic clanking you heard earlier today before you headed up the northern passageway.  The corridor beyond the secret door is filled with a dense fog.  Visibility is quite limited.

I'm going to assume Seline is going to sneak down the corridor to scout out the portal room.  She is able to hide easily by sticking to the wall and taking advantage of the steam.  The steam gets thicker and thicker very quickly before it starts to focus in the center of the corridor.  Hanging at the edge of the steam, Seline is able to see into the portal chamber.

A 10 feet tall metallic circle stands upright in the center of the chamber.  (It is similar to, but smaller and less Egyptian than, the Stargate from the movie of the same name.)  This must be the portal Gloop Loop told you about.  The space inside the center of the portal ripples and looks very much like the surface of the sea.  Steam shoots out from the center of the portal and pours into the corridor around Seline.

Several spearfish stand around looking bored, occasionally inspecting the tips of their spears or contemplating the mysteries of fish poetry.  Three fishman technicians are working on the portal, clanging away with hammers and tools of indeterminate purpose.  None of them are paying attention to the hallway.  Their focus is entirely on the portal.

Seline is able to sneak back to the party without being detected and can report what she saw.
Seline
player, 172 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Tue 27 Feb 2018
at 16:02
  • msg #427

Re: Chapter 6 - Back to the Temple of Pain

After relaying what she saw in hushed whispers she looks at her companions "I suggest that we lead the charge with arcane support first I can cast color spray and try to put them to sleep, Anthony do you have any spells that can support? Then we can charge with melee fighters"
Anthony
player, 296 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Tue 27 Feb 2018
at 20:42
  • msg #428

Re: Chapter 6 - Back to the Temple of Pain

Anthony gets a bit paler as Seline mentions her plan. "What do you mean by us leading the charge, exactly? How close to the front do you need me?" He was trying to sound brave, failing somewhat.
Elwood
player, 330 posts
Human Cleric, 2nd Level
Wed 28 Feb 2018
at 05:09
  • msg #429

Re: Chapter 6 - Back to the Temple of Pain

"Sound Blast would probably bring everyone running, so I'll not cast that.  There may be a few other spells I could cast on anyone not affected by your spell, Seline.  Gloop Loop, do they understand our language as well as you do?"

OOC:  I just want to know if Elwood can cast Command on them.
Castle Keeper
GM, 496 posts
Thu 1 Mar 2018
at 23:03
  • msg #430

Re: Chapter 6 - Back to the Temple of Pain

Gloop Loop answers Elwood, "Of course, they speak Common.  Doesn't everyone?"
Dreya
player, 422 posts
Level 2 Druid
Fri 2 Mar 2018
at 04:59
  • msg #431

Re: Chapter 6 - Back to the Temple of Pain

Dreya will hang in the back, like in the shadows, and see if anyone big or powerful makes themselves known. With yarn spider in hand, she is prepared to chuck it at the largest threat.
Seline
player, 174 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Mon 5 Mar 2018
at 15:36
  • msg #432

Re: Chapter 6 - Back to the Temple of Pain

Seline places a hand on Anthony's shoulder with the intent of being reassuring "My thought is that we can have a wider area of effect with our magic then they have with just swinging a sword so that if we initiate the attack we can cast area effective magic with no harm to our companions who can then rush in behind our magic putting them between us and the spearfish."
Anthony
player, 301 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Mon 5 Mar 2018
at 22:50
  • msg #433

Re: Chapter 6 - Back to the Temple of Pain

Anthony looks considerably calmer after this plan. He nods sagely and, pulling out a dart from his pouch, says "I agree. And I have an idea: once the spells are done, I shall move up behind all our front-line friends and throw a magical anti-grav dart at the most dangerous-looking enemy unaffected by his allies' spells. My dart here should take an enemy and drive them up to the ceiling for a moment, which should help subdue them."
This message was last edited by the player at 22:50, Mon 05 Mar 2018.
Elwood
player, 334 posts
Human Cleric, 2nd Level
Tue 6 Mar 2018
at 17:10
  • msg #434

Re: Chapter 6 - Back to the Temple of Pain

"Agreed; Anyone unaffected by an area spell I'll command to 'Vomit', which should incapacitate them for a few seconds.  It may even mess up their helmets, or water tanks, or whatever is those things on there heads"

OOC:  Just had a better thought than commanding one of them to "Flee"
Seline
player, 175 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Tue 6 Mar 2018
at 23:19
  • msg #435

Re: Chapter 6 - Back to the Temple of Pain

As soon as the party signals its readiness Seline will as quitely as possible to the portal room and then cast Colorspray into the room
Anthony
player, 302 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Tue 6 Mar 2018
at 23:28
  • msg #436

Re: Chapter 6 - Back to the Temple of Pain

Ready with a plan, the party moves out!
Castle Keeper
GM, 499 posts
Wed 7 Mar 2018
at 16:13
  • msg #437

Re: Chapter 6 - Back to the Temple of Pain

You all slip into the hallway and begin sneaking toward the portal room through the heavy fog.  Anthony and Gloop Loop bring up the rear.  Anthony has barely started to head east when a man's nasal voice speaks from behind.

"So, that's where you've been hiding."

The voice came from just a few feet behind the party, but when you spin around to look, no one is there.
Anthony
player, 304 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Tue 13 Mar 2018
at 22:17
  • msg #438

Re: Chapter 6 - Back to the Temple of Pain

Anthony whirls, his face ashen. "What? Who's there?"

He has his wand in hand...

If the invisible person does or says anything even remotely threatening, cast Web to catch them in it, if he can pinpoint their general location.
Dreya
player, 424 posts
Level 2 Druid
Wed 14 Mar 2018
at 03:21
  • msg #439

Re: Chapter 6 - Back to the Temple of Pain

Startled at the voice she couldn't see, Dreya casts Faerie Fire out around her.
Elwood
player, 337 posts
Human Cleric, 2nd Level
Wed 14 Mar 2018
at 04:33
  • msg #440

Re: Chapter 6 - Back to the Temple of Pain

Elwood comes to Anthony's side,  ready to stave off any attack, but leaving Anthony room to cast any spells.
Seline
player, 176 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Thu 15 Mar 2018
at 15:19
  • msg #441

Re: Chapter 6 - Back to the Temple of Pain

With the noise coming from behind her Seline watches the hallway they were travelling down to see if any of the fish people are coming down to see what is causing the noise. She readies Color Spray to cast if she sees any fish people coming down the hallway
Dreya
player, 425 posts
Level 2 Druid
Thu 15 Mar 2018
at 23:01
  • msg #442

Re: Chapter 6 - Back to the Temple of Pain

[OOC - I read that as Glory Spray at first. I'm not even sure what that color would be.]
Elwood
player, 338 posts
Human Cleric, 2nd Level
Fri 16 Mar 2018
at 03:58
  • msg #443

Re: Chapter 6 - Back to the Temple of Pain

In reply to Dreya (msg # 442):

[OOC:  Red, kind of chuncky.  Thickened Hawaiian Punch.  Oops, I just mis-read Dreya's post as Gory Spray.  I think GLORY Spray would be golden-white]
This message was last edited by the player at 04:02, Fri 16 Mar 2018.
Castle Keeper
GM, 502 posts
Fri 16 Mar 2018
at 21:54
  • msg #444

Re: Chapter 6 - Back to the Temple of Pain

Dreya casts faerie fire.  I'm going to assume she is casting it so that its effects will cover the general area where the voice came from.  A thin line of flickering pale red flames appears, outlining a humanoid figure of about 6 feet in height.

The voice shouts, "Damn it!".  The flame-outlined creature spins and begins to run away, splashing down the corridor to the west.  However, it doesn't move very far before Anthony's web explodes around it.  The figure is hopelessly stuck for the moment.


Spoiler text: (Highlight or hover over the text to view)
16:52, Today: Castle Keeper, for the NPC Voice, rolled 4 using 1d20.  save versus web.

Dreya
player, 426 posts
Level 2 Druid
Sat 17 Mar 2018
at 03:08
  • msg #445

Re: Chapter 6 - Back to the Temple of Pain

Excitement coursing through her, Dreya  surges into a huge victory with a squeeling,"Yes!!!"
Anthony
player, 305 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 1/2
Sun 18 Mar 2018
at 01:30
  • msg #446

Re: Chapter 6 - Back to the Temple of Pain

Anthony walks to the edge of the web, his face very serious. It's hard to tell if the success of the combined tactic had emboldened him or if something else in him came out at this moment, but he is more serious than the party has ever seen him. "Identify yourself, fellow, or some of my more irascible companions may choose to fill you with arrows and wait for your invisibility to wear off."
This message was last edited by the player at 01:31, Sun 18 Mar 2018.
Elwood
player, 339 posts
Human Cleric, 2nd Level
Mon 19 Mar 2018
at 13:59
  • msg #447

Re: Chapter 6 - Back to the Temple of Pain

Elwood stands by Anthony.  "As my companion says, speak.   We're in no mood for tricks."
Castle Keeper
GM, 504 posts
Wed 21 Mar 2018
at 21:56
  • msg #448

Re: Chapter 6 - Back to the Temple of Pain

The webbing shakes momentarily as the invisible figure makes a futile attempt at escape. The webbing stills and the disembodied voice mutters, "Damn it."

After a pause, the voice speaks louder: "My name is Fred.  What is it going to take to get out of this?"


Spoiler text: (Highlight or hover over the text to view)
16:52, Today: Castle Keeper, for the NPC Invisible Villain, rolled 5 using 1d6.  Die of Fate.
16:51, Today: Castle Keeper, for the NPC Invisible villain, rolled 6 using 1d20.  Strength check.


Seline
player, 177 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Thu 22 Mar 2018
at 01:31
  • msg #449

Re: Chapter 6 - Back to the Temple of Pain

Seline continues to stand guard facing the section of hallway that leads to the portal watching for incoming sushi
Anthony
player, 307 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 1/2
Thu 22 Mar 2018
at 12:39
  • msg #450

Re: Chapter 6 - Back to the Temple of Pain

Anthony shakes his head, his face still grim. "That's wildly insufficient information, Fred. If you were in our position, what would you want to know? Start with why you were invisibly following us, why you suddenly announced, "so, that's where you've been hiding," and what your intentions are. You might as well tell the whole truth, because if we think you're holding out on us, we will assume you were trying to kill us and we will kill you."
Seline
player, 178 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Thu 22 Mar 2018
at 18:33
  • msg #451

Re: Chapter 6 - Back to the Temple of Pain

Seline whispers "Is there a way to take this interrogation back into the secret passageway?"
Elwood
player, 341 posts
Human Cleric, 2nd Level
Fri 23 Mar 2018
at 04:42
  • msg #452

Re: Chapter 6 - Back to the Temple of Pain

"Fred, what it will take is answering the mage's questions; why are you following us, what are your intentions.  Dispelling your invisibility won't hurt either."

While waiting for a response,  Elwood looks to scoop up a handful of dirt or dust to toss on to Fred if he remains invisible.
Dreya
player, 428 posts
Level 2 Druid
Fri 23 Mar 2018
at 22:15
  • msg #453

Re: Chapter 6 - Back to the Temple of Pain

Isn't he glowing in faery fire?
Castle Keeper
GM, 505 posts
Sun 25 Mar 2018
at 15:07
  • msg #454

Re: Chapter 6 - Back to the Temple of Pain

Fred's voice reaches out through the webbing: "Questions for freedom.  Agreed.  I will answer the questions you have posed and 5 more.  You will then release me to go my way in safety.  Are we agreed?"

You have a good idea where Fred is located within the webbing due to the faerie fire.  The webbing snags the dirt tossed by Elwood before it can reach Fred.


Spoiler text: (Highlight or hover over the text to view)
10:00, Today: Castle Keeper, for the NPC Invisible Villain, rolled 4 using 1d6.  Die of Fate.

Anthony
player, 310 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 1/2
Mon 26 Mar 2018
at 00:29
  • msg #455

Re: Chapter 6 - Back to the Temple of Pain

Anthony's face turns red. "This is your last warning. You will start answering our questions NOW or I will start the barrage of missile weapons with an unerring magic missile. Start with why you were invisibly following us, why you suddenly announced, "so, that's where you've been hiding," and what your intentions are. While you're at it, dispel your invisibility as a sign of good-will, by the count of five. One."
Seline
player, 179 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Mon 26 Mar 2018
at 14:44
  • msg #456

Re: Chapter 6 - Back to the Temple of Pain

Seline nervously watches the hallway before them hoping the sound of arguing isn't causing a commotion that begs to be investigated
Dreya
player, 431 posts
Level 2 Druid
Mon 26 Mar 2018
at 15:30
  • msg #457

Re: Chapter 6 - Back to the Temple of Pain

Dreya also checks out the reaction from the other fish guys that were working on the portal. Then she turns to the one they made friends with in the secret tunnel, thinking that she can tell distinguishing features.

"Sir Gloop Loop, do you know who voice is from?" Then she points to the man...fish...people who were working on the portal.  "Are other Gloop Loops friends too?"
Castle Keeper
GM, 506 posts
Mon 26 Mar 2018
at 17:08
  • msg #458

Re: Chapter 6 - Back to the Temple of Pain

You can't see the fishmen at the portal from where the party is located by the webbing due to the heavy fog.  Dreya could certainly get close enough to see the other fishmen, but that would risk being seen herself.
Elwood
player, 343 posts
Human Cleric, 2nd Level
Mon 26 Mar 2018
at 17:17
  • msg #459

Re: Chapter 6 - Back to the Temple of Pain

"Fred, I suggest you do as the mage says."
Castle Keeper
GM, 507 posts
Mon 26 Mar 2018
at 22:10
  • msg #460

Re: Chapter 6 - Back to the Temple of Pain

The disembodied voice shifts to a hissing tone, altogether more angry and forceful than before.

"I don't care much for your suggestions, priest.  You said I would be released if I answered your mage's questions, but now you and your companions will not honor your word.  The Dark One spits at thee, liar.

"As you for you, wizard, spare me your warnings.  You have no honor and your threats cannot harm me."


Fred's voice settles somewhere between the weak tone he had earlier and his nastier, hissing version, as he begins to chant.
Anthony
player, 311 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Mon 26 Mar 2018
at 22:27
  • msg #461

Re: Chapter 6 - Back to the Temple of Pain

Anthony shrugs, raises his hand and says, "Kill him."

And without further ado, he casts a word of power and a magic missile slams into the glowing figure.

Cast Magic Missile at ol' Fred.
Castle Keeper
GM, 508 posts
Mon 26 Mar 2018
at 22:28
  • msg #462

Re: Chapter 6 - Back to the Temple of Pain

While this is going on, the secret door to Gloop Loop's secret hallway opens and your friend, Valindore, steps into the hallway with you.

Valindore, why are you late joining the party?
Valindore
player, 2 posts
Mon 26 Mar 2018
at 22:54
  • msg #463

Re: Chapter 6 - Back to the Temple of Pain

"One is not late when one has spent the time communing with one's god," Valindore states simply when asked why he was late.
Dreya
player, 433 posts
Level 2 Druid
Tue 27 Mar 2018
at 00:36
  • msg #464

Re: Chapter 6 - Back to the Temple of Pain

Well then, Dreya directs her question at Gloop Loop.
Castle Keeper
GM, 510 posts
Tue 27 Mar 2018
at 12:39
  • msg #465

Re: Chapter 6 - Back to the Temple of Pain

Gloop Loop shakes himself out of his reverie.  "Sorry about that.  I don't recognize this one's voice, but he sounds like one of the priests of this temple.  I don't know who is working on the portal today.  Most of the technicians are stupid, but okay fish."
This message was last edited by the GM at 12:40, Tue 27 Mar 2018.
Seline
player, 181 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Tue 27 Mar 2018
at 13:34
  • msg #466

Re: Chapter 6 - Back to the Temple of Pain

Seline will continue to watch the hallway leading to the portal taking a few steps forward as silent as possible and attempting to hide herself as best as she can to put her a little closer to the portal room.
Elwood
player, 345 posts
Human Cleric, 2nd Level
Thu 29 Mar 2018
at 05:07
  • msg #467

Re: Chapter 6 - Back to the Temple of Pain

Elwood casts Silence at Fred.
Castle Keeper
GM, 511 posts
Thu 29 Mar 2018
at 22:06
  • msg #468

Re: Chapter 6 - Back to the Temple of Pain

Anthony launches a magic missile at the glowing Fred outline.  It slithers between the webbing and hits its target with a flash of light, momentarily blinding everyone.  When your vision clears, you see the webbing has all melted away leaving black goop floating on top of the shallow water in the corridor.  You also see a charred body, presumably Fred, lying in the water where Fred was caught in the webbing.  The whole process was eerily quiet.

Seline steps further east toward the portal room.  She can get close enough to see what is going on in there, but she will have to risk being seen herself.
Castle Keeper
GM, 512 posts
Thu 29 Mar 2018
at 22:17
  • msg #469

Re: Chapter 6 - Back to the Temple of Pain

Stachys, your other old friend, follows Valindore into the hallway through the secret door.
Stachys
player, 2 posts
Thu 29 Mar 2018
at 23:02
  • msg #470

Re: Chapter 6 - Back to the Temple of Pain

Stachys looks to the mess in the webs.  "Was that what it was supposed to do?" he asks, gesturing with his speartip.
Elwood
player, 346 posts
Human Cleric, 4th Level
Fri 30 Mar 2018
at 04:17
  • msg #471

Re: Chapter 6 - Back to the Temple of Pain

"That was a bit . . . unexpected.  I wouldn't feel sorry for him - not after remembering what they've been doing to the children we rescued earlier.  This was a mercy compared to what was done to them.

Ah well, on to see about this portal"


Elwood tries to keep in the shadows and walk as quietly as he can towards Seline

"What's the plan?"
Seline
player, 182 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Fri 30 Mar 2018
at 12:58
  • msg #472

Re: Chapter 6 - Back to the Temple of Pain

Castle Keeper:
...

Seline steps further east toward the portal room.  She can get close enough to see what is going on in there, but she will have to risk being seen herself.


Seline wouldn't risk being seen by the portal workers on her previous move


Approached by Elwood Seline looks to hime "I say we still move forward with the initial plan we came here to deal with the temple and we may still have the element of surprise here."
Elwood
player, 347 posts
Human Cleric, 4th Level
Fri 30 Mar 2018
at 19:15
  • msg #473

Re: Chapter 6 - Back to the Temple of Pain

"We need to be careful when dealing with other priests in the temple.  The last one was invoking some type of prayer before that flash of light.  I believe it was less due to Anthony's magic missile, but instead some type of self destructive spell, and may also take out anyone nearby.

Anyway, I guess we're ready for you Color Spray spell.  I'll try to Command any remaining spearmen.  From what Gloop Loop says, the other fish men are just simple workers, and probably should be spared if possible."

Stachys
player, 3 posts
Half Orc All Monk
Sat 31 Mar 2018
at 12:43
  • msg #474

Re: Chapter 6 - Back to the Temple of Pain

Stachys nods at Elwood.  "Got it, kill the priests, save the fish." he says, moving to inspect the carnage of the web.  He breathes deep, trying to glean what he can find of the burned form.  He then grips his spear, and positions himself ready to match blades with the other spearfish when the finger wigglers have done their tasks.
Anthony
player, 314 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Sat 31 Mar 2018
at 20:00
  • msg #475

Re: Chapter 6 - Back to the Temple of Pain

Anthony is shaken by Fred's sudden disappearance, as he frantically tries to figure out what just happened.

Anthony is trying to figure out what kind of spell "Fred" was casting."
Dreya
player, 434 posts
Level 2 Druid
Sat 31 Mar 2018
at 23:06
  • msg #476

Re: Chapter 6 - Back to the Temple of Pain

Wringing her hands and having no idea just what to do at the moment, Dreya inches a little closer to one of the more heavily armed friends, then turns to Gloop Loop. "Gloop Loop, did you say why you were hiding?"
Cole Hiller
player, 182 posts
Sun 1 Apr 2018
at 18:11
  • msg #477

Re: Chapter 6 - Back to the Temple of Pain

"I concur with Stachys's sentiments to kill the priests and save the fish, and I'll add, help the children."  Cole pipes up after being silent for so long. It's almost like he was gone for a month or something.
Castle Keeper
GM, 513 posts
Sun 1 Apr 2018
at 18:28
  • msg #478

Re: Chapter 6 - Back to the Temple of Pain

Stachys leans over what you assume is Fred's body for a deeper olfactory inspection.  There is very little odor, just a hint of licorice.  Not at all what you would expect from a charred body.  In fact, upon taking a closer look, the body doesn't actually appear to be charred.  It looks like it was partially melted and turned an inky black.  Stachys does not have a good sense of the smell of the fishmen to the east.  Although there is a steady breeze, a briny sea smell is overpowering.

Anthony is baffled by what Fred conjured.  Perhaps it was a divine ritual of some sort.  It didn't feel arcane.

Gloop Loop replies to Dreya, "Yes, yes.  I no longer wished to serve my master, Tetra Min, but it wasn't safe to escape home through the portal.  Too many spear-fish."


Spoiler text: (Highlight or hover over the text to view)
13:23, Today: Castle Keeper, on behalf of Anthony, rolled 9 using 1d20+5.  Intelligence check.

This message had punctuation tweaked by the GM at 22:10, Mon 02 Apr 2018.
Seline
player, 183 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Mon 2 Apr 2018
at 13:21
  • msg #479

Re: Chapter 6 - Back to the Temple of Pain

With a resolute nod to Elwood as soon as the party has finished readying themselves for the upcoming battle Seline will cast color spray, if possible Seline will try to make sure that any priests present in the room are in the area of effect, if she can't discern a difference between priest and non-priest she will target the area with the most enemies
This message was last edited by the player at 16:09, Mon 02 Apr 2018.
Anthony
player, 315 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Mon 2 Apr 2018
at 13:33
  • msg #480

Re: Chapter 6 - Back to the Temple of Pain

Anthony prepares himself as well, unnerved by the evil divine magic at work, clutching his magical dart...

Prepare to throw an anti-grav dart at the most dangerous-looking enemy.
Valindore
player, 3 posts
Mon 2 Apr 2018
at 14:48
  • msg #481

Re: Chapter 6 - Back to the Temple of Pain

Valindore grips his warhammer in his hand and prepares to follow the others through. As he waits, he thinks of what would be the most appropriate spell for the situation.
Stachys
player, 4 posts
Half Orc All Monk
Mon 2 Apr 2018
at 16:36
  • msg #482

Re: Chapter 6 - Back to the Temple of Pain

Stachys changes the grip on his spear to a throwing grip, checking the weight and balance.  He will plan to launch the weapon, then melee bare handed.
Elwood
player, 348 posts
Human Cleric, 4th Level
Tue 3 Apr 2018
at 03:35
  • msg #483

Re: Chapter 6 - Back to the Temple of Pain

Elwood prepares to cast Command, but will hold to see how Seline's spell works.
Seline
player, 184 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Tue 3 Apr 2018
at 13:56
  • msg #484

Re: Chapter 6 - Back to the Temple of Pain

Seeing the rest of her companions gather and ready herself Seline prepares Color Spray walks into the portal room and casts it targeting the area she thinks will provide the biggest threat
Castle Keeper
GM, 515 posts
Tue 3 Apr 2018
at 22:29
  • msg #485

Re: Chapter 6 - Back to the Temple of Pain

In reply to Elwood (msg # 483):

Elwood can wait to see how the color spray works, but he won't be able to take any action in the first round.

It sounds like there is a consensus to tackle the portal room.  I'm waiting for input from Dreya and Cole before posting an update.
Elwood
player, 349 posts
Human Cleric, 4th Level
Wed 4 Apr 2018
at 03:01
  • msg #486

Re: Chapter 6 - Back to the Temple of Pain

Elwood is fine with that.  He'll have his mace ready in case an attack come quicker than he expects.
Dreya
player, 435 posts
Level 2 Druid
Wed 4 Apr 2018
at 04:08
  • msg #487

Re: Chapter 6 - Back to the Temple of Pain

Dreya grabs up her rope spider and prepares to chuck it at something big and scary.
Cole Hiller
player, 183 posts
Wed 4 Apr 2018
at 16:14
  • msg #488

Re: Chapter 6 - Back to the Temple of Pain

Cole will keep Vera at the ready as he follows his compatriots into the portal room.
Castle Keeper
GM, 517 posts
Sat 7 Apr 2018
at 18:52
  • msg #489

Re: Chapter 6 - Back to the Temple of Pain

The party bursts through the blasting mist to see five spearfish waiting for them in a line, all armed with javelins and spears.  The spearfish launch a volley of javelins, hitting Dreya for 1 point of damage and Cole for 3 points of damage.  Three nerdy-looking fishmen are frantically doing something to the portal in the background.

Seline twiddles her fingers and throws a handful of colorful objects into the room.  With a command word, a cone of shimmering, multicolored lights shines on the 2 northernmost spearfish and the northernmost portal worker.  All three stare in amazement at the light shining upon them, then collapse to the floor.

Anthony hurls an anti-gravity dart at Spearfish #3, but misses.  Fortunately, the dart hits the rim of the portal and falls to the floor rather than going through the portal.  Perhaps it can be recovered?

Valindore brings up the rear.  He can shove his way forward into melee combat next round if he wishes.

Stachys throws his spear at Spearfish #3.  The fishman narrowly bats the spear out of the way with its own spear.

Elwood hangs back and assesses the situation.

Dreya lobs her rope spider over the heads of her friends. It arcs upward and then down directly onto Spearfish #4.  It explodes into a giant, black spider just before impact.  The spider wraps its legs around the fishman and they topple to the ground.  You can hear the muffled, gurgly screams of horror coming from the fishman as the spider's mandibles dig into its chest.

Cole steps up to the line of fishmen and slashes clean through Spearfish #5.  The fishman drops in two pieces that jerk and twitch on the floor for a moment, then settle into the stillness of death.

Round 1 Situation Report:

Dreya has taken 1 point of damage
Cole has taken 3 points of damage
Spearfish #1, Spearfish #2, and Portal Technician #1 are asleep (this is round 0 for the color spray effects).
Spearfish #4 is engulfed by the rope spider and presumably dead.
Spearfish #5 is dead and in two pieces.


Spoiler text: (Highlight or hover over the text to view)
13:44, Today: Castle Keeper, on behalf of Cole Hiller, rolled 10 using 1d8+2.  Damage to Spearfish 5.
13:43, Today: Castle Keeper, on behalf of Cole Hiller, rolled 20 using 1d20+5.
13:41, Today: Castle Keeper, on behalf of Dreya, rolled 22 using 1d20+5.  Throw rope spider.
13:39, Today: Castle Keeper, on behalf of Stachys, rolled 11 using 1d20+3.  Attack S3 with spear.
13:36, Today: Castle Keeper, on behalf of Anthony, rolled 1 using 1d6.  Die of fate (want low).
13:36, Today: Castle Keeper, on behalf of Anthony, rolled 10 using 1d20+1.  Throw dart at S3.
13:31, Today: Castle Keeper, for the NPC S1, S2, and P1, rolled 17,18,6 using d20,d20,d20.  Save versus color spray.
13:28, Today: Castle Keeper, for the NPC Spearfish 5, rolled 3 using 1d4.  Damage to Cole.
13:28, Today: Castle Keeper, for the NPC Spearfish 3, rolled 1 using 1d4.  Damage to Dreya.
13:27, Today: Castle Keeper, for the NPC Spearfish 5, rolled 19 using 1d20.  Attack Cole.
13:27, Today: Castle Keeper, for the NPC Spearfish 4, rolled 8 using 1d20.  Attack Stachys.
13:25, Today: Castle Keeper, for the NPC Spearfish 3, rolled 13 using 1d20.  Attack Dreya.
13:23, Today: Castle Keeper, for the NPC Spearfish 2, rolled 9 using 1d20.  Attack Anthony.
13:23, Today: Castle Keeper, for the NPC Spearfish 1, rolled 5 using 1d20.  Attack Seline.
13:19, Today: Castle Keeper, for the NPC Party, rolled 2 using 1d6.  Initiative.
13:19, Today: Castle Keeper, for the NPC Monsters, rolled 3 using 1d6.  Initiative.
13:19, Today: Castle Keeper, for the NPC Monsters, rolled 16 using 1d20+4.  Surprise check.


Anthony
player, 317 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Sat 7 Apr 2018
at 19:02
  • msg #490

Re: Chapter 6 - Back to the Temple of Pain

Anthony eyes the spider nervously and says to Dreya, "Ah, could you recall your spider? I would like to recover my dart, but would not like to be eaten on the way."
Stachys
player, 5 posts
Half Orc All Monk
Sat 7 Apr 2018
at 20:26
  • msg #491

Re: Chapter 6 - Back to the Temple of Pain

Stachys moves quickly to attack the remaining spearfish before he goes to recover his spear, and grabs one of the spearfish's weapons. Since they aren't using it.  He sets himself up to act as sentry in case something shows up. "I'll keep watch."
This message was last edited by the player at 23:01, Sat 07 Apr 2018.
Castle Keeper
GM, 518 posts
Sat 7 Apr 2018
at 22:21
  • msg #492

Re: Chapter 6 - Back to the Temple of Pain

In reply to Stachys (msg # 491):

Stachys will have to come within melee combat range of Spearfish #3 in order to recover his spear.  The fishman will get a free attack while Stachys retrieves the spear.  Still want to proceed this way?
Stachys
player, 6 posts
Half Orc All Monk
Sat 7 Apr 2018
at 22:37
  • msg #493

Re: Chapter 6 - Back to the Temple of Pain

Ooc: I missed that #3 wasn't down.  Stachys will close to melee as planned.
Valindore
player, 4 posts
Sun 8 Apr 2018
at 16:08
  • msg #494

Re: Chapter 6 - Back to the Temple of Pain

As it seems the fighters have the fishmen under control, Valindore stands back, watching for any incoming enemies and ready to react if any of the group get seriously injured.
Anthony
player, 318 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Sun 8 Apr 2018
at 22:03
  • msg #495

Re: Chapter 6 - Back to the Temple of Pain

Anthony flings a dart at the surviving fish-man!

Non-magical dart at #3 this time.
Cole Hiller
player, 184 posts
Sun 8 Apr 2018
at 22:48
  • msg #496

Re: Chapter 6 - Back to the Temple of Pain

Cole attacks the closest fishman to him being mindful of his comrades and keeping an eye on Dreya. His mind reels back to the time she was snatched from them all during the frenzied chaos of battle.
Elwood
player, 351 posts
Human Cleric, 4th Level
Mon 9 Apr 2018
at 02:23
  • msg #497

Re: Chapter 6 - Back to the Temple of Pain

Song the Warriors take care of the remaining fish-Spearman,  Elwood makes site that nothing tries to attack the group from the rear.
Dreya
player, 438 posts
Level 2 Druid
Mon 9 Apr 2018
at 03:30
  • msg #498

Re: Chapter 6 - Back to the Temple of Pain

Dancing awkardly at the outskirts of the battle, Dreya holds out a hand toward her spider. "Uhh...here, spider, here! Shrink!"

Then she waves her hands around in a very druidy way.

She thinks.
This message was last edited by the player at 06:23, Mon 09 Apr 2018.
Castle Keeper
GM, 519 posts
Mon 9 Apr 2018
at 22:54
  • msg #499

Re: Chapter 6 - Back to the Temple of Pain

Stachys springs forward and punches Spearfish #3 solidly in the helmet, causing its head to slam back against the glass and inflicting 5 points of damage.

Valindore and Elwood guard the rear.

Anthony hurls an ordinary dart in extraordinary fashion.  It lodges deep in Spearfish #3's throat.  Dazed, it grabs feebly at its throat for a moment, then falls backward to the ground with a splash and a crack as its helmet shatters.  Rest, peace, etc.

Cole stands over the body of Spearfish #3 in frustration.  He can easily dispatch either of the sleeping spearfish if he so chooses.

The rope spider finishes chewing its way through the dead spearfish's torso, then looks up at the party.  It makes eye contact with Anthony and locks in its gaze.

Dreya attempts to command the rope spider to deactivate, but it just shakes its beady-eyed head, then scuttles toward the wizard, blood and drool dripping from its fangs.

The portal technicians continue to desperately work on the device, stealing frightened glances toward the party as they rush to accomplish something.

Round 2 Situation Report:

Dreya has taken 1 point of damage
Cole has taken 3 points of damage
Spearfish #1, Spearfish #2, and Portal Technician #1 are asleep (this is round 1 for the color spray effects).
Spearfish #3 is dead.  Spearfish ##4 and 5 are destroyed messes floating in the shallow water.


Spoiler text: (Highlight or hover over the text to view)
17:46, Today: Castle Keeper, on behalf of Dreya, rolled 9 using 1d20+6.  Charisma check to deactivate spider.
17:43, Today: Castle Keeper, on behalf of Anthony, rolled 3 using 1d4.  Damage to Spearfish 3.
17:43, Today: Castle Keeper, on behalf of Anthony, rolled 17 using 1d20+2.  Throw dart at Spearfish 3.
17:41, Today: Castle Keeper, on behalf of Stachys, rolled 5 using 1d6+2.  Damage to Spearfish 3.
17:41, Today: Castle Keeper, on behalf of Stachys, rolled 14 using 1d20+5.  Attack Spearfish 3.
17:40, Today: Castle Keeper, for the NPC Monsters, rolled 3 using 1d6.  Initiative.
17:39, Today: Castle Keeper, for the NPC Party, rolled 6 using 1d6.  Initiative.


Dreya
player, 439 posts
Level 2 Druid
Tue 10 Apr 2018
at 01:59
  • msg #500

Re: Chapter 6 - Back to the Temple of Pain

Dreya flings herself between her spider and the wizard, hands up as if she can halt its progress. "I said STOP, and shrink!"
Seline
player, 185 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Tue 10 Apr 2018
at 13:16
  • msg #501

Re: Chapter 6 - Back to the Temple of Pain

Seline looks for some rope or anything else that she can use to restrain the sleeping portal worker first and then will deal with the sleeping spearfish
Cole Hiller
player, 185 posts
Tue 10 Apr 2018
at 14:16
  • msg #502

Re: Chapter 6 - Back to the Temple of Pain

Cole takes advantage of his situation and attacks the spearfish he is standing over.
Stachys
player, 7 posts
Half Orc All Monk
Tue 10 Apr 2018
at 15:05
  • msg #503

Re: Chapter 6 - Back to the Temple of Pain

Stachys collects his spear, and checks the others for quality.  "So send Glooploop home and destroy the portal?". He holds a spear in each hand and keeps watch.
Anthony
player, 320 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Tue 10 Apr 2018
at 15:55
  • msg #504

Re: Chapter 6 - Back to the Temple of Pain

Anthony prepares to blast the spider with a magic missile if it continues to advance toward him!
Elwood
player, 352 posts
Human Cleric, 4th Level
Thu 12 Apr 2018
at 05:47
  • msg #505

Re: Chapter 6 - Back to the Temple of Pain

Elwood makes his way towards Anthony,  praying that Dreya can stop the spider's approach.   He'll attack if the spider continues to go after Anthony.
Dreya
player, 440 posts
Level 2 Druid
Thu 12 Apr 2018
at 12:23
  • msg #506

Re: Chapter 6 - Back to the Temple of Pain

In reply to Elwood (msg # 505):

[OOC - Nooooo! Not my one cool object! Just teasing. Let the epic action commence!]
Valindore
player, 5 posts
Fri 13 Apr 2018
at 00:52
  • msg #507

Re: Chapter 6 - Back to the Temple of Pain

Valindore moves to interpose himself between the spider and Anthony, but doesn't take offensive action unless it gets too close to the hapless wizard.
Castle Keeper
GM, 521 posts
Fri 13 Apr 2018
at 17:27
  • msg #508

Re: Chapter 6 - Back to the Temple of Pain

The portal workers continue their frantic work.  Progress has been made!  The surface of the portal begins to shimmer with a bright blue light.

Dreya jumps in front of the rope spider and commands it to stop.  The spider practically vibrates with its desire to go around the druid to eat the tasty, tasty wizard, but finally knuckles under and collapses into a small knot of ropes.

Seline looks around for rope to use to tie up the sleeping portal worker and realizes she has some in her pack.  She pulls it out and can begin tying things up next round.

Cole hacks the sleeping Spearfish #2 to bits.

Stachys recovers his spear.

Anthony saves his magic missile for later.

Elwood refrains from attacking the deactivated rope spider.

Valindore refrains as well.


Round 3 Situation Report:

Dreya has taken 1 point of damage
Cole has taken 3 points of damage
Spearfish #1 and Portal Technician #1 are asleep (this is round 2 for the color spray effects).
Spearfish ## 3, 4, and 5 are dead.


Spoiler text: (Highlight or hover over the text to view)
12:21, Today: Castle Keeper, on behalf of Dreya, rolled 19 using 1d20.  Modified charisma check to deactivate spider.
12:19, Today: Castle Keeper, for the NPC Party, rolled 3 using 1d6.  Initiative.
12:19, Today: Castle Keeper, for the NPC Monsters, rolled 5 using 1d6.  Initiative.


Anthony
player, 323 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Fri 13 Apr 2018
at 23:51
  • msg #509

Re: Chapter 6 - Back to the Temple of Pain

Anthony quickly evaluates the portal workers and then shouts, "GLOOP LOOP! Should we aid or hinder the portal builders?
Castle Keeper
GM, 523 posts
Sat 14 Apr 2018
at 14:39
  • msg #510

Re: Chapter 6 - Back to the Temple of Pain

Gloop Loop shouts from behind the party, "Too late!  Something is coming through!  Run!"
Stachys
player, 8 posts
Half Orc All Monk
Sat 14 Apr 2018
at 15:55
  • msg #511

Re: Chapter 6 - Back to the Temple of Pain

Stachys take a position between the portal and the party to cover their escape. "Go, go, go!". If he can he will stage the other extra spears within reach if he needs to hold a defensive line.
Anthony
player, 324 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Sat 14 Apr 2018
at 16:36
  • msg #512

Re: Chapter 6 - Back to the Temple of Pain

Anthony wastes no time, fleeing out the way he came in!
Dreya
player, 442 posts
Level 2 Druid
Sat 14 Apr 2018
at 17:09
  • msg #513

Re: Chapter 6 - Back to the Temple of Pain

Tucking her rope spider away, Dreya darts toward the fighter.  "Sir Stachys!"  Placing a hand on him, she closes her eyes, murmuring fervently to nature herself.  Opening her eyes, strange eyes of gilded amber look up to the much taller fighter.  "Animals should not see you!"

Then, she ducks behind him, using him as a tree she would hide behind.  "At least I hope so," she says to herself.

Bringing out her bow, she prepares herself to peek around the human meat shield and fire off an arrow if needed.
Valindore
player, 6 posts
Sat 14 Apr 2018
at 17:28
  • msg #514

Re: Chapter 6 - Back to the Temple of Pain

Valindore moves to position himself behind Stachys, but close enough to offer aid.
Seline
player, 186 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Sun 15 Apr 2018
at 16:46
  • msg #515

Re: Chapter 6 - Back to the Temple of Pain

Seline continues the process of tying up the portal worker if she finishes before the thing shows up out of the portal she will draw her dagger and go to the side of the portal a little behind as to be not immediately seen by anyone able to look through the portal
This message was last edited by the player at 13:11, Mon 16 Apr 2018.
Cole Hiller
player, 186 posts
Mon 16 Apr 2018
at 16:10
  • msg #516

Re: Chapter 6 - Back to the Temple of Pain

Cursing, Cole retreats along with his comrades with Vera ready at his side should he need to defend himself or any of his friends in their escape.
Elwood
player, 355 posts
Human Cleric, 4th Level
Mon 16 Apr 2018
at 18:19
  • msg #517

Re: Chapter 6 - Back to the Temple of Pain

Elwood follows Cole in the party's retreat.
Castle Keeper
GM, 524 posts
Tue 17 Apr 2018
at 12:39
  • msg #518

Re: Chapter 6 - Back to the Temple of Pain

Stachys positions himself between the portal and the fleeing and retreating members of the party.

Anthony runs for it.

Dreya casts invisibility to animals on Stachys.  She doesn't have time to do anything else this round.

Valindore positions himself behind Stachys

Seline ties up the sleeping portal worker.

Cole retreats while covering the retreating party members' rear.

Elwood follows after Cole.

The two awake and active portal workers finish whatever they have been doing to the portal and step behind and to the side of it, looking at the party expectantly.  The frame of the portal crackles with green strings of electricity and the glow of the portal becomes blinding.


Round 4 Situation Report:

Dreya has taken 1 point of damage
Cole has taken 3 points of damage
Spearfish #1 and Portal Technician #1 are asleep (this is round 3 for the color spray effects).
Spearfish ## 2, 3, 4, and 5 are dead.
This message was last edited by the GM at 17:03, Wed 18 Apr 2018.
Stachys
player, 9 posts
Half Orc All Monk
Wed 18 Apr 2018
at 12:16
  • msg #519

Re: Chapter 6 - Back to the Temple of Pain

Stachys levels his spear tip towards one of the technicians.  "What did you do!?" he questions.  Slightly turning his head towards the others, he exclaims "Get moving!
Seline
player, 188 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Wed 18 Apr 2018
at 13:26
  • msg #520

Re: Chapter 6 - Back to the Temple of Pain

Seline being able to notice the dials and levers would randomly spin a few dials, flip a lever or two and then begin attempting to smash and break them.
Cole Hiller
player, 187 posts
Wed 18 Apr 2018
at 13:37
  • msg #521

Re: Chapter 6 - Back to the Temple of Pain

Seeing the blinding glow emanating from the portal and the expectant looks on the worker's faces has Cole darting toward Dreya's side protectively. Should any nasty creature manage to make its way forth from the portal, Cole would be ready for it.
Castle Keeper
GM, 526 posts
Wed 18 Apr 2018
at 17:06
  • msg #522

Re: Chapter 6 - Back to the Temple of Pain

In reply to Seline (msg # 520):

Keep in mind green electricity is crackling around the rim of the portal.  Smashing or manipulating the dials and levers on the portal rim would put Seline at risk of being zapped.
Seline
player, 189 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Thu 19 Apr 2018
at 13:20
  • msg #523

Re: Chapter 6 - Back to the Temple of Pain

In reply to Castle Keeper (msg # 522):

Having seen the workings working on the portal Seline would still attempt it even with the electricity crackling around it. However if there is a roll to save Seline from any damage I will add all 5 of my luck points to it if allowed.
Elwood
player, 357 posts
Human Cleric, 4th Level
Thu 19 Apr 2018
at 15:03
  • msg #524

Re: Chapter 6 - Back to the Temple of Pain

"Seline, if you think we should smash the controls, I might be able to do it at a safe distance."

Elwood casts Spiritual Weapon, in the form of a mace near the control panel.  He won't smash the panel until Seline is a safe distance away.  Otherwise,  he'll use it to attack anything that might come out of the portal or attack Seline.
Castle Keeper
GM, 527 posts
Thu 19 Apr 2018
at 22:07
  • msg #525

Re: Chapter 6 - Back to the Temple of Pain

One of the portal workers responds to Stachys's question by shrugging its shoulders and saying, "No speak Common."

Elwood casts spiritual weapon and hammers away at the portal's controls.  The green electricity triples in intensity and the portal workers begin to freak out.  They run around in circles, hands to their helmets, and shout in clearly-understood Common, "Oh, gods, oh gods, oh gods, what have they done?!"

Water begins to gush out of the portal like a fire hose (with a 5-10 foot diameter spray).  Seline, Cole and Valindore manage to say on their feet, but Stachys and Dreya are knocked down and swept down the corridor like a rocket-propelled kid on a slip and slide.

Just about the time Stachys and Dreya drift to a stop, several sharks fly out of the portal followed by an even bigger shark ridden by a magnificent example of masculine fishmanity.  In the brief look you get as he shoots down the corridor, you note he is wearing ornate scale armor, has a golden crown on his head (inside his fish bowl helmet), and wields a gleaming trident.  Cole manages to dive out of the way of the shark stampede, but Valindore gets knocked to the ground for 3 points of damageElwood is too focused on his spell to dodge the sharks and also gets knocked down for 4 points of damage.  The sharks and the uber-fishman reach Anthony before they or you have a chance to react to each other's presence (they pass over Dreya and Stachys in the process).

The torrent of water coming from the portal is slowly causing the water level in the portal chamber and corridor outside to rise.


Round 5 Situation Report:

Dreya has taken 1 point of damage
Cole has taken 3 points of damage
Valindore has taken 3 points of damage
Elwood has taken 4 points of damage
Spearfish #1 and Portal Technician #1 are asleep (this is round 4 for the color spray effects).


Spoiler text: (Highlight or hover over the text to view)
17:03, Today: Castle Keeper, on behalf of Elwood, rolled 4 using 1d4.  Damage from shark stampede.
17:03, Today: Castle Keeper, on behalf of Elwood, rolled 9 using 1d20+4.  Dex check to avoid shark stampede.
16:55, Today: Castle Keeper, on behalf of Valindore, rolled 3 using 1d4.  Damage from stampeding sharks.
16:55, Today: Castle Keeper, on behalf of Cole Hiller, rolled 14 using 1d20+5.  Dex check to avoid shark stampede (prime).
16:54, Today: Castle Keeper, on behalf of Valindore, rolled 4 using 1d20+3.  Dex check to avoid shark stampede.
16:49, Today: Castle Keeper, on behalf of Cole Hiller, rolled 25 using 1d20+5.  Dex check (prime).
16:43, Today: Castle Keeper, on behalf of Valindore, rolled 22 using 1d20+3.
16:42, Today: Castle Keeper, on behalf of Dreya, rolled 11 using 1d20+5.  Dex check.
16:42, Today: Castle Keeper, on behalf of Stachys, rolled 10 using 1d20+4.  Dex check.
16:41, Today: Castle Keeper, on behalf of Seline, rolled 13 using 1d20+4.  Dex check (prime).


Valindore
player, 7 posts
Thu 19 Apr 2018
at 23:49
  • msg #526

Re: Chapter 6 - Back to the Temple of Pain

Valindore casts Cure Light Wound on Elwood.
Elwood
player, 359 posts
Human Cleric, 4th Level
Fri 20 Apr 2018
at 18:31
  • msg #527

Re: Chapter 6 - Back to the Temple of Pain

Elwood casts the Command "Vomit!" on the examplar of masculine fishmanity
Anthony
player, 326 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Sat 21 Apr 2018
at 00:57
  • msg #528

Re: Chapter 6 - Back to the Temple of Pain

Anthony yelps like a prize yodeler and vanishes from sight! He then tries to move around the flying sharks to join the others if he can, flattening himself against the wall.

Cast invisibility and try to move past the enemies.
Stachys
player, 10 posts
Half Orc All Monk
Sat 21 Apr 2018
at 01:19
  • msg #529

Re: Chapter 6 - Back to the Temple of Pain

Stachys twists and turns, trying to right himself.  He scrambles after the sharks, throwing one of the spears.
Dreya
player, 444 posts
Level 2 Druid
Mon 23 Apr 2018
at 02:27
  • msg #530

Re: Chapter 6 - Back to the Temple of Pain

Flailing around, Dreya first looks to see if she still has her bow on hand. If she does, she will then look to see what Gloop Loop and the other Gloop Lupes are doing.
Cole Hiller
player, 188 posts
Mon 23 Apr 2018
at 02:35
  • msg #531

Re: Chapter 6 - Back to the Temple of Pain

Dripping wet and angry as a wet cat, Cole lashes out and attacks the closest shark to him.
Seline
player, 190 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Mon 23 Apr 2018
at 13:29
  • msg #532

Re: Chapter 6 - Back to the Temple of Pain

Seline if able will attempt to kill the sleeping spear fishman prior to him waking up
Castle Keeper
GM, 529 posts
Mon 23 Apr 2018
at 23:02
  • msg #533

Re: Chapter 6 - Back to the Temple of Pain

The lead shark (Shark #1) chomps down where Anthony's face should be, but the wizard disappears before the poor beast can get a fair chance at feeding.  No harm, no foul.

The other sharks spin around to head back east (toward the portal and the rest of the party).

Valindore clamps his hand on Elwood's shoulder and channels his god's power to heal Elwood of 4 points of damage.

Elwood shouts, "VOMIT!" while staring at the spectacular fishman riding the larger shark.  The fishman's face becomes a little greener and his cheeks puff out suddenly, but he manages not to chunder in his helmet.

Stachys hurls a spear toward shark 3, but the mist obstructs his vision enough to cause him to miss.  His invisibility to animals terminates now that he has made an attack.

Dreya tries to see what the fishmen are up to.  She cannot see Gloop-Loop anywhere and she can't see into the portal room anymore due to the heavy mist and the torrent of water spraying into the corridor from the portal.  In fact, she notes the flow of water seems to be increasing.

Cole charges up to interpose himself between Dreya and the sharks, but he cannot get an attack in before end of round.

Seline easily dispatches the sleeping spearfish #1.  As she stands up from her kill, he sees the green electricity snapping around the portal's rim flare up accompanied by a loud clang.  The flow of water spraying out of the portal increases alarmingly.

Round 6 Situation Report:

Dreya has taken 1 point of damage
Cole has taken 3 points of damage
Valindore has taken 3 points of damage
Elwood is all healed up
Spearfish #1 is now deceased.
Portal Technician #1 is asleep (this is round 5 for the color spray effects).


Spoiler text: (Highlight or hover over the text to view)
17:57, Today: Castle Keeper, on behalf of Valindore, rolled 4 using 1d8.  CLW Elwood.
17:51, Today: Castle Keeper, on behalf of Stachys, rolled 14 using 1d20+3.  Attack Shark 3.
17:48, Today: Castle Keeper, for the NPC Tetra Min, rolled 18 using 1d20.  Charisma save versus command.
17:41, Today: Castle Keeper, for the NPC Shark 1, rolled 6 using 1d20.  Attack Anthony.
17:40, Today: Castle Keeper, for the NPC Monsters, rolled 6 using 1d6.  Initiative.
17:40, Today: Castle Keeper, for the NPC Party, rolled 2 using 1d6.  Initiative.


This message was last edited by the GM at 23:03, Mon 23 Apr 2018.
Stachys
player, 11 posts
Half Orc All Monk
Tue 24 Apr 2018
at 01:01
  • msg #534

Re: Chapter 6 - Back to the Temple of Pain

Stachys takes another spear, and set himself ready for the sharks return.

ooc: if the sharks are charging, he will set the spear to meet it, else he will thrust as it comes near.
Anthony
player, 329 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Tue 24 Apr 2018
at 01:37
  • msg #535

Re: Chapter 6 - Back to the Temple of Pain

Anthony moves behind Cole so the warrior is protecting him and elects to stay invisible for another long moment.
Elwood
player, 361 posts
Human Cleric, 4th Level
Tue 24 Apr 2018
at 15:08
  • msg #536

Re: Chapter 6 - Back to the Temple of Pain

Elwood refocuses on his Spiritual Weapon , and attacks Tetra Min with it.  Elwood is still nursing some earlier wounds, so he'll position himself behind the healthier meat shields.
Valindore
player, 8 posts
Wed 25 Apr 2018
at 18:23
  • msg #537

Re: Chapter 6 - Back to the Temple of Pain

Valindore moves to protect Elwood in case any of the sharks should come in his direction. He'll interpose himself between the shark and Elwood, if necessary.
Castle Keeper
GM, 530 posts
Wed 25 Apr 2018
at 22:25
  • msg #538

Re: Chapter 6 - Back to the Temple of Pain

Shark #1 snaps furiously where he thinks Anthony should be, but bites nothing but misty air.

Shark #3 chomps at Dreya, but the druid easily dodges the attack.

The big shark (ridden by the Prince of Fish) attacks Cole, but only manages to distract the ranger enough to let his rider stab Cole with his trident for 10 points of damage.  The exquisite fishman shouts, "You dare attack me?  Die, air breathers!!!"

Shark #2 is penned in and cannot advance on the party.  Shark #3 and the big shark with the rider are blocking the corridor.

Stachys thrusts a spear past Dreya, but is unable to connect with Shark #2.

Anthony would like to hid behind Cole, but there is no room to get past the sharks to the rest of the party.  He's stuck on his own for the moment.  He could try to hide behind the secret door if he would like.

Cole swings at the large shark, but misses.  Perhaps being stuck with a vicious trident threw off his aim?

Round 7 Situation Report:

Dreya has taken 1 point of damage.
Cole has taken 13 points of damage.
Valindore has taken 3 points of damage.
Portal Technician #1 is asleep (this is round 6 for the color spray effects).
Anthony is invisible.
This is round 3 of Elwood's spiritual weapon.


Spoiler text: (Highlight or hover over the text to view)
17:20, Today: Castle Keeper, on behalf of Cole Hiller, rolled 12 using 1d20+6.  Attack large shark.
17:19, Today: Castle Keeper, on behalf of Cole Hiller, rolled 2 using 1d6.  1-3 attack shark, 4-6 attack Tetra Min.
17:17, Today: Castle Keeper, on behalf of Elwood, rolled 1 using 1d20.  Attack Tetra Min (at -3 due to fog canceling bonus to hit and strength bonus).
17:11, Today: Castle Keeper, on behalf of Stachys, rolled 6 using 1d20+3.  Attack Shark #3.
17:06, Today: Castle Keeper, for the NPC Tetra Min, rolled 6 using 1d8.  Damage to Cole.
17:05, Today: Castle Keeper, for the NPC Tetra Min, rolled 20 using 1d20.  Attack Cole.
17:05, Today: Castle Keeper, for the NPC Tetra Min's shark, rolled 12 using 1d20.  Attack Cole.
17:00, Today: Castle Keeper, for the NPC Shark 3, rolled 9 using 1d20-2.  Attack Dreya (-2 penalty for dodge).
16:58, Today: Castle Keeper, for the NPC Shark 1, rolled -5 using 1d20-10.  Attack Anthony.
16:52, Today: Castle Keeper, for the NPC Monsters, rolled 6 using 1d6.  Initiative.
16:52, Today: Castle Keeper, for the NPC Party, rolled 1 using 1d6.  Initiative.
16:52, Today: Castle Keeper, for the NPC Monsters, rolled 1 using 1d6.  Initiative.
16:52, Today: Castle Keeper, for the NPC Party, rolled 1 using 1d6.  Initiative.


This message was last edited by the GM at 17:35, Mon 14 May 2018.
Elwood
player, 362 posts
Human Cleric, 4th Level
Wed 25 Apr 2018
at 23:54
  • msg #539

Re: Chapter 6 - Back to the Temple of Pain

Elwood attacks The Big Shark with his Spiritual Weapon .
Anthony
player, 330 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Thu 26 Apr 2018
at 01:23
  • msg #540

Re: Chapter 6 - Back to the Temple of Pain

Anthony hides behind the secret door!
Valindore
player, 9 posts
Thu 26 Apr 2018
at 11:20
  • msg #541

Re: Chapter 6 - Back to the Temple of Pain

Valindore reaches in his pouch and pulls out a stoppered bottle. Rushing over to Cole, he gives it to the warrior, saying "Drink this. It'll help"
Stachys
player, 12 posts
Half Orc All Monk
Thu 26 Apr 2018
at 12:49
  • msg #542

Re: Chapter 6 - Back to the Temple of Pain

Stachys again tries to skewer one of the sharks before things get too deep.
Seline
player, 191 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Thu 26 Apr 2018
at 13:14
  • msg #543

Re: Chapter 6 - Back to the Temple of Pain

Seline grabs the sleeping portal worker and attempts to wake it up so she can attempt to interrogate the portal worker on how to close the portal
Castle Keeper
GM, 531 posts
Thu 26 Apr 2018
at 22:22
  • msg #544

Re: Chapter 6 - Back to the Temple of Pain

In reply to Seline (msg # 543):

There are two other portal workers who are awake hiding behind the portal.  Do you still want to deal with waking up the sleeping portal worker?
Dreya
player, 446 posts
Level 2 Druid
Fri 27 Apr 2018
at 04:18
  • msg #545

Re: Chapter 6 - Back to the Temple of Pain

[OOC - I literally have no clue what to do. Dreya feels so useless right now. lol. So, I guess...]

With a startled shriek, Dreya throws her hands up toward the shark that just tried to bite her, and shouts,"I just want to be your friend!"

Dreya tosses Animal Friendship at the shark.
Seline
player, 192 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Fri 27 Apr 2018
at 15:53
  • msg #546

Re: Chapter 6 - Back to the Temple of Pain

In reply to Castle Keeper (msg # 544):

Thank you for the reminder, Seline would grab one of the awake portal workers and demand they explain what is happening and how to stop the water and will express that if they refuse to help it will lead to her to drastic measures
Castle Keeper
GM, 532 posts
Fri 27 Apr 2018
at 22:11
  • msg #547

Re: Chapter 6 - Back to the Temple of Pain

In reply to Dreya (msg # 545):

Animal Friendship takes 1 minute to cast (6 combat rounds) and requires an offering of food.  Are you sure you want to try this spell?  Calm animals or (if you have a second level spell left) charm animal would seem appropriate under the circumstances.
Dreya
player, 447 posts
Level 2 Druid
Sat 28 Apr 2018
at 05:57
  • msg #548

Re: Chapter 6 - Back to the Temple of Pain

Then calm animal. Thank you!
Cole Hiller
player, 189 posts
Thu 3 May 2018
at 04:44
  • msg #549

Re: Chapter 6 - Back to the Temple of Pain

Growling in frustration, Cole brushes off the trident blow and focuses his attacks on the shark he missed.
Castle Keeper
GM, 536 posts
Mon 14 May 2018
at 21:41
  • msg #550

Re: Chapter 6 - Back to the Temple of Pain

Dreya's hopefully new best friend chomps at her, but its bite is off.  Cole isn't so lucky as the big shark latches on to his shoulder and tears for 6 points of damage.  The shark does not let go and keeps shaking the poor ranger around like a rag doll.

Tetra Min hurls his trident at Stachys, but misses badly.  His aim is probably off because of all the trashing of his shark as it shakes its head and tears into Cole.  The fishman hauls the trident back using a chain connected to the end.

Elwood lashes out against the big shark with his spiritual weapon, but the dense fog keeps him from getting in a clear shot.

Anthony opens the secret door, dives inside, and slams the door shut.  He finds Gloop Loop staring at him with panicked eyes.  The fishman says, "Tetra Min didn't see you come in here, did he?  We're doomed if he did!"  Except, of course he doesn't do that.  Anthony is invisible!  Instead, Gloop Loop sees the secret door open and close as if by magic.  The fishman screams and runs off into the darkness to the north.

Valindore tries to hand a potion bottle to Cole, but the ranger just isn't coordinated enough to take it while holding objects in both of his hands and being tossed around by the big shark.

Stachys tries to stab a shark by reaching around Dreya, but barely manages not to skewer the druid.

Seline grabs a portal worker and demands answers.  The portal worker is panicking and paying more attention to the portal than Seline.  He shouts, "Oh, damn!  Oh, damn!  Oh, damn!  The fools broke it!  This world will drown!"

Dreya speaks calming words and makes soothing gestures.  All of the sharks fail their saving throws and immediately become docile.  The big one meekly opens its jaws and releases Cole.

I'm going to assume Cole is going to change his attack to go after Tetra Min under the circumstances.  Please let me know if that is unacceptable and I will reroll the attack.

Cole swings at Tetra Min, but misses.

The water on the floor is now 2-3 inches deep as water continues to spew out of the portal.

Round 8 Situation Report:

Dreya has taken 1 point of damage.
Cole has taken 19 points of damage and is being tossed around by a chewing shark.
Valindore has taken 3 points of damage.
Portal Technician #1 is asleep (this is round 7 for the color spray effects).
Anthony is invisible.
This was the final round (round 4) of Elwood's spiritual weapon.


Spoiler text: (Highlight or hover over the text to view)
16:35, Today: Castle Keeper, on behalf of Cole Hiller, rolled 13 using 1d20+3.  Attack Tetra Min.
12:57, Today: Castle Keeper, for the NPC shark 3, rolled 1 using 1d20.  Save vs calm animals.
12:57, Today: Castle Keeper, for the NPC Shark 2, rolled 18 using 1d20.  Save vs calm animals.
12:57, Today: Castle Keeper, for the NPC Shark 1, rolled 2 using 1d20.  Save vs. calm animals.
12:56, Today: Castle Keeper, for the NPC big shark, rolled 8 using 1d20.  Save vs. calm animals.
12:53, Today: Castle Keeper, on behalf of Seline, rolled 7 using 1d20+3.  Intimidate portal worker.
12:51, Today: Castle Keeper, on behalf of Stachys, rolled 2 using 1d20-1.  Attack shark (Dreya's body provides cover).
12:48, Today: Castle Keeper, on behalf of Cole Hiller, rolled 9 using 1d20+5.  Try to grab potion bottle.
12:45, Today: Castle Keeper, on behalf of Elwood, rolled 9 using 1d20.  Attack the big shark.
12:43, Today: Castle Keeper, for the NPC Tetra Min, rolled 5 using 1d20.  Throw trident at Stachys.
12:41, Today: Castle Keeper, for the NPC Die of Fate, rolled 6 using 1d6.  Keep chewing on Cole?
12:39, Today: Castle Keeper, for the NPC Tetra Min's shark, rolled 6 using 2d4.  Damage to Cole.
12:38, Today: Castle Keeper, for the NPC Tetra Min's shark, rolled 17 using 1d20.  Bite Cole.
12:37, Today: Castle Keeper, for the NPC Shark 3, rolled 5 using 1d20.  Bite Dreya.
12:34, Today: Castle Keeper, for the NPC Monsters, rolled 5 using 1d6.  Initiative.
12:33, Today: Castle Keeper, for the NPC Party, rolled 4 using 1d6.  Monsters.


This message was last edited by the GM at 12:55, Tue 15 May 2018.
Valindore
player, 10 posts
Mon 14 May 2018
at 21:49
  • msg #551

Re: Chapter 6 - Back to the Temple of Pain

Valindore moves to where Cole is fighting Tetra Min and casts a Cure Light Wounds spell on him.
Stachys
player, 14 posts
Half Orc All Monk
Mon 14 May 2018
at 22:54
  • msg #552

Re: Chapter 6 - Back to the Temple of Pain

Stachys drops the spear and goes to grab for the trident and chain hoping to keep the fish man off balance.
Seline
player, 194 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Tue 15 May 2018
at 13:45
  • msg #553

Re: Chapter 6 - Back to the Temple of Pain

With a sigh of resignation Seline punches the portal worker and gets really close to the portal worker so that Seline's face is all the portal worker can focus on "If you don't start giving me answers you won't live long enough to see this temple flood, now how do we turn this off and stop the flow of water. Because if we don't stop the water you die"
Anthony
player, 332 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Tue 15 May 2018
at 20:05
  • msg #554

Re: Chapter 6 - Back to the Temple of Pain

Anthony shouts after Gloop Loop, "Gloop Loop! It's me, Anthony. I'm just invisible. Stop. I need your help."

He moves a few steps after his fish-man ally to make sure Anthony keeps sight on the fellow.
Elwood
player, 366 posts
Human Cleric, 4th Level
Tue 15 May 2018
at 20:38
  • msg #555

Re: Chapter 6 - Back to the Temple of Pain

Elwood casts Hold Person on Tetra Min.
Cole Hiller
player, 190 posts
Wed 16 May 2018
at 12:38
  • msg #556

Re: Chapter 6 - Back to the Temple of Pain

A curse shot from Cole as he tried to bite back the pain of the attack.  Sweat beading his brow and looking worse for the ware, Cole steadies his unsteady feet before delivering another attack to Tetra-Min.  There wasn't much left in him, but by the gods, he would go down fighting!
Dreya
player, 452 posts
Level 2 Druid
Thu 17 May 2018
at 04:07
  • msg #557

Re: Chapter 6 - Back to the Temple of Pain

[OOC - sorry for the delay!]

Her panicked gaze flits from the water-spewing portal to those of her friends bravely facing off with an angry shark-riding sea warrior.  Then, she sees the swirls of red winding like insidious tendrils from around Sir Hiller as his lifes blood seeps steadily into the rising waters.

No! Not him! Dredging up every ounce of natural magic within her, Dreya calls forth her cure light wounds, willing it into something more, something that would heal more than a mere flesh wound, perhaps heal all of the ranger.

Dreya burns a hero point to heal Cole.
This message was last edited by the player at 04:34, Thu 17 May 2018.
Castle Keeper
GM, 539 posts
Thu 17 May 2018
at 22:41
  • msg #558

Re: Chapter 6 - Back to the Temple of Pain

Valindore slaps his hand on Cole and cures light wounds to heal 7 points of damage.

Out of nowhere, Stachys jumps at Tetra Min and grabs the fishman's trident.  Even more surprisingly, he rips the trident out of Tetra Min's grip with a tremendous jerk.

Seline punches the portal worker for 1 point of damage and threatens the lowly fishman.  This indignity seems to inspire some bravery and self-respect in the portal worker, who responds by punching back, but whiffs badly.  He does manage to get in the dig, "Piss off, land breather."

Anthony yells after the fleeing Gloop Loop who stops in his tracks and turns around to face the invisible wizard.  "You don't say?  Well, I'll be damned.  That's a neat trick.  Do you ever use it to, you know, spy on people?"

Elwood wiggles his fingers, chants some mystical gibberish, and chucks some giant spider silk at Tetra Min.  The fish man starts to tense up, but then shakes the hold person off.  He glares back and forth between Stachys and Elwood.  Dude is seriously pissed.

Cole swings again at Tetra Min, but can't seem to catch a break.  Even distracted by trident thieves, spells, and an uncooperative flying shark, he still manages to avoid the blow easily.

Dreya heroically casts cure light wounds on Cole to heal another 8 points of damage.

Round 9 Situation Report:

Dreya has taken 1 point of damage.
Cole has taken 4 points of damage and is being tossed around by a chewing shark.
Valindore has taken 3 points of damage.
Portal Technician #1 is asleep (this is round 8 for the color spray effects).
Anthony is invisible.
This is round 1 of 24 for calm animals.



Spoiler text: (Highlight or hover over the text to view)
17:34, Today: Castle Keeper, on behalf of Cole Hiller, rolled 8 using 1d20+6.  Attack Tetra Min.
17:32, Today: Castle Keeper, for the NPC Tetra Min, rolled 11 using 1d20.
17:31, Today: Castle Keeper, for the NPC Tetra Min, rolled 320 using 320.  Wisdom save versus Hold Person.
17:28, Today: Castle Keeper, for the NPC Portal worker, rolled 7 using 1d20.  Punch Seline.
17:27, Today: Castle Keeper, on behalf of Seline, rolled 10 using 1d20+1.  Punch portal worker.
17:25, Today: Castle Keeper, on behalf of Stachys, rolled 19 using 1d20+4.  Wrestle for control of trident.
17:23, Today: Castle Keeper, on behalf of Stachys, rolled 24 using 1d20+4.  Dex check to grab trident.
17:20, Today: Castle Keeper, on behalf of Valindore, rolled 7 using 1d8.  CLW.
17:19, Today: Castle Keeper, for the NPC Monsters, rolled 1 using 1d6.  Initiative.
17:19, Today: Castle Keeper, for the NPC Party, rolled 2 using 1d6.  Initiative.


This message was last edited by the GM at 22:42, Thu 17 May 2018.
Cole Hiller
player, 191 posts
Fri 18 May 2018
at 13:29
  • msg #559

Re: Chapter 6 - Back to the Temple of Pain

Aggravation at the boiling point, Cole centers his mind and focuses all of his attention on Tetra-Min  With the tingling sensation of magic still flowing through his veins from his comrade's aide, Cole swings out again at the annoying shark.
Anthony
player, 333 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Sat 19 May 2018
at 01:20
  • msg #560

Re: Chapter 6 - Back to the Temple of Pain

Anthony sighs. "Never mind any of that right now. We need to help the others! How do we defeat the shark-rider out there?"
Dreya
player, 454 posts
Level 2 Druid
Sat 19 May 2018
at 02:09
  • msg #561

Re: Chapter 6 - Back to the Temple of Pain

Dreya draws out her bow as she backs toward the portal.  Knocking and arrow to string, she sights at the armor-toting fish guy, and shoots.
Elwood
player, 367 posts
Human Cleric, 4th Level
Sat 19 May 2018
at 03:43
  • msg #562

Re: Chapter 6 - Back to the Temple of Pain

Elwood gets out his mace, but holds off attacking Tetra Min, as he doesn't care to get in the way of Dreya's arrow.
Seline
player, 196 posts
Spells 4/4 0 lvl 3/4 1lvl
1/1 2 lvl
Mon 21 May 2018
at 13:21
  • msg #563

Re: Chapter 6 - Back to the Temple of Pain

Seline will cast minor dark chaos and attack the nearest threat to her
Valindore
player, 12 posts
Mon 21 May 2018
at 16:42
  • msg #564

Re: Chapter 6 - Back to the Temple of Pain

Valindore will move to flank Tetra Min and hit him from the other side of Cole.
Stachys
player, 16 posts
Half Orc All Monk
Mon 28 May 2018
at 15:59
  • msg #565

Re: Chapter 6 - Back to the Temple of Pain

Stachys takes the stolen weapon and smashes it against the wall in an effort to shatter the trident, and hopefully Tetra Min's spirit.
Elwood
player, 369 posts
Human Cleric, 4th Level
Mon 28 May 2018
at 17:03
  • msg #566

Re: Chapter 6 - Back to the Temple of Pain

While Elwood is holding action,  he shouts to the workers "A door works two ways!   Can't you close off that portal from the other side!?"
Castle Keeper
GM, 542 posts
Wed 30 May 2018
at 23:06
  • msg #567

Re: Chapter 6 - Back to the Temple of Pain

Cole slashes at Tetra Min, but just can't quite get it together.  (OOC: I'm assuming Cole is attacking the fish man.  Cole's stated action was to concentrate all his intention on Tetra Min, but to attack the "annoying shark."  The shark Tetra Min is riding is under the effects of a calm animals spell and is not really annoying anyone at the moment.)

The invisible Anthony asks Gloop Loop how to defeat Tetra Min.  The fishman replies, "You tell me, buddy.  Clear eyes, full hearts can't lose?  Tetra Min is a god amongst fishmen.  His trident is a weapon of legends.  He is used to salt water.  Maybe you could fill his helmet with fresh water?"

Dreya draws her bow, but can't fire this round.  Keeping her balance in the rushing water takes too much concentration.

Elwood yells at the portal workers with helpful suggestions.  The sleeping portal worker (#1) wakes up and takes a look around.  He stares at the horizontal geyser blasting from the portal and says, "Ohhhh, shiiiiit."  Portal Worker #2 is too busy fighting with Seline to hear Elwood's hints.  Not that it matters.  Seline summons her illusionary whips and strikes her opponent down for 3 points of damage.  That is more than his crazed fish body can take.  He drops to the floor and his body is whisked along to the west by the rushing water.

Portal Worker #3 tries to jump through the portal, but is immediately blasted to the west by the water pouring through the portal.

Normally, Valindore would not be able to squeeze in between the sharks to take a swing at Tetra Min.  However, the docile sharks calmly slip out of the way.  The cleric's blow bounces off the fish man's armor.

Stachys swings the trident like a bat into the corridor's wall.  The force of the blow reverberates up the monk's arms.  The trident doesn't seem to suffer any harm, but chips of stone spray from the wall.

Tetra Min grabs a massive flail off his saddle and swats Valindore with it for 10 points of damage.  The swing would be a thing of beauty if it weren't for the horrible bloody mess it makes of the cleric's face.  The fishman bellows at Stachys, "Return my trident, worm!"

An electrical snapping sound booms from the portal as the intensity of the colored lightning increases.  Water gushes out even faster.  You can see fish being carried through the portal by the shooting water.

Elwood is swept off his feet by the rushing water.  He shoots under the flying sharks and disappears into the dark to the west.  It's been quite a while since we have discussed light sources.  If I recall correctly, Elwood had a light spell on his shield at one point before the party rested in the secret room.  Does Elwood have a light source on him at the moment?

Cole is planted like a boulder and ignores the torrential flow of the water with total concentration on his enemy.  Dreya, Stachys, and Valindore also keep their footing.  Seline is standing off to the side of the portal and does not have to deal with the current, although water is slowly rising up over her feet.

Round 10 Situation Report:

Dreya has taken 1 point of damage.
Cole has taken 4 points of damage.
Valindore has taken 13 points of damage.
Anthony is invisible.
This is round 2 of 24 for calm animals.


Spoiler text: (Highlight or hover over the text to view)
17:47, Today: Castle Keeper, on behalf of Valindore, rolled 18 using 1d20+4.  Strength check to keep footing.
17:45, Today: Castle Keeper, on behalf of Stachys, rolled 14 using 1d20+4.  Strength check to keep footing.
17:43, Today: Castle Keeper, on behalf of Elwood, rolled 6 using 1d20+5.  Strength check to keep footing.
17:42, Today: Castle Keeper, on behalf of Dreya, rolled 22 using 1d20+3.  Strength check to keep footing.
17:41, Today: Castle Keeper, on behalf of Cole Hiller, rolled 26 using 1d20+6.  Strength check to keep footing.
17:36, Today: Castle Keeper, for the NPC Tetra Min, rolled 8 using 2d4.  Damage to Valindore.
17:35, Today: Castle Keeper, for the NPC Tetra Min, rolled 10 using 1d20.  Attack Valindore.
17:30, Today: Castle Keeper, for the NPC Tetra Min, rolled 20 using 1d20.  Dex check to draw weapon and attack.
17:26, Today: Castle Keeper, on behalf of Valindore, rolled 16 using 1d20+2.  Attack Tetra Min.
17:24, Today: Castle Keeper, for the NPC Portal worker, rolled 7 using 1d20.  Intelligence save.
17:21, Today: Castle Keeper, on behalf of Dreya, rolled 14 using 1d20+5.  Dex check to draw bow and fire in same round.
17:15, Today: Castle Keeper, on behalf of Cole Hiller, rolled 8 using 1d20+6.  Attack Tetra Min.
17:13, Today: Castle Keeper, for the NPC Monsters, rolled 3 using 1d6.  Initiative.
17:12, Today: Castle Keeper, for the NPC Party, rolled 6 using 1d6.  Initiative.


Anthony
player, 336 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Thu 31 May 2018
at 14:52
  • msg #568

Re: Chapter 6 - Back to the Temple of Pain

Anthony's face--which is, of course invisible--changes to a mask of ideation and determination. He moves over to the secret door and shouts, "Attack Tetra Min's bowl on his head! He can't breathe without it!"

He then shuts the secret door as quickly as he opened it.
Cole Hiller
player, 192 posts
Thu 31 May 2018
at 15:03
  • msg #569

Re: Chapter 6 - Back to the Temple of Pain

Upon hearing his comrade's revelation, Cole changes his target to Tetra-Min's head, the knowledge that his aim these last few rounds hasn't exactly been true not escaping his thoughts.  However, he strikes out at the weirdly shaped head anyhow, praying to all the gods he might actually hit something for once.
This message was last edited by the player at 15:05, Thu 31 May 2018.
Castle Keeper
GM, 543 posts
Thu 31 May 2018
at 17:39
  • msg #570

Re: Chapter 6 - Back to the Temple of Pain

In reply to Cole Hiller (msg # 569):

Swinging for Tetra Min's bowl helmet is doable, but keep in mind he is in an elevated position on top of his flying shark.  That is a tough reach for a PC on foot.  There will be negative to-hit modifiers on a head shot.
Seline
player, 199 posts
Fri 1 Jun 2018
at 05:02
  • [deleted]
  • msg #571

Re: Chapter 6 - Back to the Temple of Pain

This message was deleted by the player at 15:12, Fri 01 June 2018.
Dreya
player, 457 posts
Level 2 Druid
Fri 1 Jun 2018
at 05:39
  • msg #572

Re: Chapter 6 - Back to the Temple of Pain

With a gasp, Dreya surges through the water a little closer to the shark riding king...guy. Then, focusing all her attention on his helmet and the water sloshing inside, she wills the water to be pure, clean, and crystal clear.

[Dreya casts purify food and drink.]
Stachys
player, 17 posts
Half Orc All Monk
Fri 1 Jun 2018
at 12:20
  • msg #573

Re: Chapter 6 - Back to the Temple of Pain

Dreya:
[Dreya casts purify food and drink.]


That's cool if it works :)




"Worm?" Stachys says incredulously.  "Come and take it, coward." he taunts, and uses the trident like a spear, thrusting at the closest shark.  He works to keeps his distance from Tetra Min.

Melee, not thrown, doesn't want to risk losing it.
Castle Keeper
GM, 544 posts
Fri 1 Jun 2018
at 12:25
  • msg #574

Re: Chapter 6 - Back to the Temple of Pain

Seline:
If able Seline would aim her next attack at Tetra min's helmet, if she isn't able to attack Tetra min she would attack the nearest non portal worker

Seline isn't close to any non-portal worker targets.  Please review the Game Map.
Dreya
player, 458 posts
Level 2 Druid
Fri 1 Jun 2018
at 13:05
  • msg #575

Re: Chapter 6 - Back to the Temple of Pain

[OOC - Oh yeah, and Dreya is level 4.]
Seline
player, 200 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Fri 1 Jun 2018
at 15:15
  • msg #576

Re: Chapter 6 - Back to the Temple of Pain

Seeing no one in range Seline would go around the back of the portal to find portal worker 1 and try to enlist their assistance in closing the portal
Elwood
player, 371 posts
Human Cleric, 4th Level
Fri 1 Jun 2018
at 17:59
  • msg #577

Re: Chapter 6 - Back to the Temple of Pain

"Egads!" Elwood exclaims as he is swept down the hallway.  The images of the shark bellies above him as he shoots by is surreal.   The whole experience would be thrilling of not for the dire circumstances of the situation.  A thought pops into his head.  "I wonder if I could construct something like this for the upcoming carnival that's held during the Feast of Saint Buster?  The children would love this!"  Finally, he is able to gain some footing and stands up.  He makes his way back to his friends as fast as possible, using the flow of the water as a guide.
Cole Hiller
player, 193 posts
Sat 2 Jun 2018
at 17:42
  • msg #578

Re: Chapter 6 - Back to the Temple of Pain

In reply to Castle Keeper (msg # 570):

Cole will just hit normally then.
Castle Keeper
GM, 545 posts
Sun 3 Jun 2018
at 19:44
  • msg #579

Re: Chapter 6 - Back to the Temple of Pain

Cole slashes at Tetra Min and finally connects for 6 points of damage.

Dreya steps up toward Tetra Min and casts purify food and drink on the water in the fish man's helmet.  The bowl flashes with a golden glow for a moment, then returns to normal.  The fish man's face immediately becomes concerned.

Stachys stabs at Shark #2 with the trident.  Unfamiliar with such a weapon, his thrust is ineffectual in terms of injuring the flying beast, but it does have the effect of snapping the shark out of its tranquil state.  The shark's giant mouth of teeth bites onto Stachys's shoulder for 5 points of damage.

Seline runs around the back of the portal and tries to help Portal Worker #1 to shut down the portal.  The fish man says, "This is beyond me, man.  Maybe if you hit it again, you could break it so it shuts down.  Or maybe that would just make it worse.  You'd need an expert portal technician to have a real chance fixing this mess.  It'll take a while, but this world is going to drown."

Elwood is carried a considerable distance down the corridor before he is able to stand up.  The water is shallower here (maybe 2 inches deep), but rising visibly and ocean water continues to gush out of the portal.  Elwood can't see the party through the mist, but a faint glow in the distance and the sounds of battle reach him despite the fog.  As he starts marching back to the action, a floating portal worker is swept past him into the darkness to the west.

Meanwhile, Tetra Min's gills cough out bubbles as he chokes on the fresh water in his helmet.  He swings his flail wildly at Cole but his fortunes appear to have changed and he misses narrowly.

Cole and Valindore continue to stay on their feet despite the roaring current in the water around their calves.

Stachys and Dreya slip and are pushed down the corridor by the rushing water.

Round 11 Situation Report:

Dreya has taken 1 point of damage.
Cole has taken 4 points of damage.
Valindore has taken 13 points of damage.
Stachys has taken 5 points of damage.
Tetra Min has taken 6 points of damage.
Anthony is invisible.
This is round 3 of 24 for calm animals.
Shark 2 is no longer docile.
This is round 1 of fresh water in Tetra Min's helmet.
Elwood has regained his footing.
Stachys and Dreya are being carried down the corridor by the current after slipping.


Spoiler text: (Highlight or hover over the text to view)
14:34, Today: Castle Keeper, on behalf of Dreya, rolled 8 using 1d20+3.  Strength check to keep footing.
14:32, Today: Castle Keeper, on behalf of Stachys, rolled 9 using 1d20+4.  Strength check to keep footing.
14:31, Today: Castle Keeper, on behalf of Valindore, rolled 19 using 1d20+4.  Strength check to keep footing.
14:30, Today: Castle Keeper, on behalf of Cole Hiller, rolled 14 using 1d20+6.  Strength check to keep footing.
14:28, Today: Castle Keeper, for the NPC Tetra Min, rolled 9 using 1d20.  Attack Cole.
14:27, Today: Castle Keeper, for the NPC Tetra Min, rolled 8 using 1d20. Con save versus fresh water
14:24, Today: Castle Keeper, on behalf of Elwood, rolled 20 using 1d20+4.  Dex check to stand up.
14:19, Today: Castle Keeper, for the NPC Shark 2, rolled 5 using 2d4.  Damage to Stachys.
14:15, Today: Castle Keeper, for the NPC Shark 2, rolled 12 using 1d20.  Attack Stachys.
14:13, Today: Castle Keeper, on behalf of Stachys, rolled 8 using 1d20-1.  Stab shark 2 with trident.
14:07, Today: Castle Keeper, on behalf of Cole Hiller, rolled 6 using 1d8+3.  Damage to Tetra Min.
14:07, Today: Castle Keeper, on behalf of Cole Hiller, rolled 21 using 1d20+6.  Attack Tetra Min.
14:06, Today: Castle Keeper, for the NPC Monsters, rolled 3 using 1d6.  Initiative.
14:06, Today: Castle Keeper, for the NPC Party, rolled 5 using 1d6.  Initiative.


Anthony
player, 337 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Sun 3 Jun 2018
at 20:52
  • msg #580

Re: Chapter 6 - Back to the Temple of Pain

Anthony pokes his head out of the secret door again to see if he can get a view of the portal, to try to figure out how to stop it--or destroy it.
Dreya
player, 459 posts
Level 2 Druid
Mon 4 Jun 2018
at 02:02
  • msg #581

Re: Chapter 6 - Back to the Temple of Pain

With a squeeling, startled screech, Dreya scrabbles around wildly for a purchase to halt her momentum.
Stachys
player, 18 posts
Half Orc All Monk
Mon 4 Jun 2018
at 02:23
  • msg #582

Re: Chapter 6 - Back to the Temple of Pain

Stachys struggles to regain his footing, without loosing grip on the trident.
Castle Keeper
GM, 546 posts
Mon 4 Jun 2018
at 12:34
  • msg #583

Re: Chapter 6 - Back to the Temple of Pain

In reply to Anthony (msg # 580):

Anthony cannot see the portal from the secret door.  Between the heavy mist and numerous combatants, his view is completely blocked.  Would you like to do something else this round?
Valindore
player, 13 posts
Mon 4 Jun 2018
at 21:47
  • msg #584

Re: Chapter 6 - Back to the Temple of Pain

Valindore steps back from the combat and casts Sanctuary on himself.
Seline
player, 201 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Tue 5 Jun 2018
at 13:22
  • msg #585

Re: Chapter 6 - Back to the Temple of Pain

Seline getting ready to destroy the portal asks the worker "How is this portal powered? Is it magic or a different kind of energy?"
Cole Hiller
player, 194 posts
Tue 5 Jun 2018
at 13:27
  • msg #586

Re: Chapter 6 - Back to the Temple of Pain

Taking advantage of the situation, Cole will strike out at Tetra-Min again, hoping he doesn't get swept away in the process.
Elwood
player, 372 posts
Human Cleric, 4th Level
Tue 5 Jun 2018
at 19:56
  • msg #587

Re: Chapter 6 - Back to the Temple of Pain

Elwood makes his wadi back to the group.   He keeps his eyes peeled for anyone in the group who may also be 'enjoying' the slip 'n slide ride.
Castle Keeper
GM, 547 posts
Tue 5 Jun 2018
at 22:00
  • msg #588

Re: Chapter 6 - Back to the Temple of Pain

Tetra Min screams in frustration as he takes a completely ineffectual swipe at Cole with his flail.  The fish man is clearly not enjoying the fresh water in his helmet, but he is gamely fighting on with vigor.

Shark #2 chomps onto Valindore for 3 points of damage and disrupts the cleric's spell casting.  Valindore collapses from his injuries.  His body begins to float down the corridor as his blood reddens the water around him.  Anthony can grab the body as it floats by if he wishes.

Dreya and Stachys drift down the corridor until they run into Elwood who catches them and helps them back to their feet.

Seline asks the portal worker about the energy behind the portal.  The portal worker replies, "It's some kind of magic. I don't really know the details.  I just know how to run it when it isn't broken."

Cole slashes at Tetra Min viciously and connects for 9 points of damage.  He continues to stand firm despite the rushing current pounding into his calves.

Round 12 Situation Report:

Dreya has taken 1 point of damage.
Cole has taken 4 points of damage.
Valindore has taken 16 points of damage.  He is at -2 hit points.
Stachys has taken 5 points of damage.
Tetra Min has taken 15 points of damage.
Anthony is invisible.
This is round 4 of 24 for calm animals.
Shark 2 is no longer docile.
This is round 2 of fresh water in Tetra Min's helmet.
Elwood has regained his footing.
Stachys and Dreya are have regained their footing.
Valindore's body is being carried downstream.


Spoiler text: (Highlight or hover over the text to view)
16:57, Today: Castle Keeper, on behalf of Cole Hiller, rolled 24 using 1d20+6.  Strength check to keep footing.
16:56, Today: Castle Keeper, for the NPC Tetra Min, rolled 13 using 1d20-1.  Con save versus fresh water.
16:51, Today: Castle Keeper, on behalf of Cole Hiller, rolled 9 using 1d8+3.  Damage to Tetra Min.
16:51, Today: Castle Keeper, on behalf of Cole Hiller, rolled 25 using 1d20+6.  Attack Tetra Min.
16:45, Today: Castle Keeper, for the NPC Shark 2, rolled 3 using 2d4.  Damage to Valindore.
16:45, Today: Castle Keeper, for the NPC Shark 2, rolled 19 using 1d20.  Attack Valindore.
16:44, Today: Castle Keeper, for the NPC Tetra Min, rolled 2 using 1d20.  Attack Cole.
16:43, Today: Castle Keeper, for the NPC Monsters, rolled 5 using 1d6.  Initiative.
16:43, Today: Castle Keeper, for the NPC Party, rolled 3 using 1d6.  Initiative.


Anthony
player, 338 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Tue 5 Jun 2018
at 23:01
  • msg #589

Re: Chapter 6 - Back to the Temple of Pain

Castle Keeper:
Valindore collapses from his injuries.  His body begins to float down the corridor as his blood reddens the water around him.  Anthony can grab the body as it floats by if he wishes.


Anthony, watching frim his hiding spot, grabs Valindore's body and yanks it into the secret door, closing it behind him. He attends to the fellow to see if anything can be done to save him, his face a grim mask.
Stachys
player, 19 posts
Half Orc All Monk
Thu 7 Jun 2018
at 12:50
  • msg #590

Re: Chapter 6 - Back to the Temple of Pain

Stachys strides back up the corridor towards the melee.
Elwood
player, 373 posts
Human Cleric, 4th Level
Thu 7 Jun 2018
at 18:30
  • msg #591

Re: Chapter 6 - Back to the Temple of Pain

Elwood makes site his companions are up,  them heads back with Stachys towards the rest of the group.
Seline
player, 202 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Thu 7 Jun 2018
at 18:52
  • msg #592

Re: Chapter 6 - Back to the Temple of Pain

Seline will investigate the portal to see if she can figure out a way to cut off the power or stop it from continuing to flood this world
Dreya
player, 460 posts
Level 2 Druid
Thu 7 Jun 2018
at 21:17
  • msg #593

Re: Chapter 6 - Back to the Temple of Pain

Dreya slogs back to the portal room!
Cole Hiller
player, 195 posts
Thu 7 Jun 2018
at 23:23
  • msg #594

Re: Chapter 6 - Back to the Temple of Pain

Success again! Cole strikes out again at Tetra-Min, hoping his hot-streak continues.
Castle Keeper
GM, 548 posts
Fri 8 Jun 2018
at 11:48
  • msg #595

Re: Chapter 6 - Back to the Temple of Pain

Cole maintains his footing in the gushing water, but keeping his balance is impossible while swinging a sword.  He stays on his feet at the cost of missing this round.

Elwood, Stachys, and Dreya trudge upstream back to the action.

Anthony pulls Valindore through the secret door to safety and can administer first aid next round.

Tetra Min and Shark #2 gang up on Cole, but their attacks are thrown off as the ranger twists and staggers to keep his feet.

Seline examines the malfunctioning portal, but its extra-planar technology is beyond her ability to riddle out.

Round 13 Situation Report:

Dreya has taken 1 point of damage.
Cole has taken 4 points of damage.
Valindore has taken 17 points of damage.  He is at -3 hit points.
Stachys has taken 5 points of damage.
Tetra Min has taken 15 points of damage.
Anthony is invisible.
This is round 5 of 24 for calm animals.
Shark 2 is no longer docile.
This is round 3 of fresh water in Tetra Min's helmet.


Spoiler text: (Highlight or hover over the text to view)
06:41, Today: Castle Keeper, for the NPC Tetra Min, rolled 8 using 1d20-2.  Con save versus fresh water.
06:41, Today: Castle Keeper, on behalf of Cole Hiller, rolled 22 using 1d20+6.  Strength check to keep footing.
06:39, Today: Castle Keeper, for the NPC Shark 2, rolled 7 using 1d20.  Attack Cole.
06:38, Today: Castle Keeper, for the NPC Tetra Min, rolled 8 using 1d20.  Attack Cole.
06:38, Today: Castle Keeper, on behalf of Seline, rolled 15 using 1d20+4.  Investigate portal.
06:37, Today: Castle Keeper, on behalf of Cole Hiller, rolled 13 using 1d20+6.  Attack Tetra Min.
06:37, Today: Castle Keeper, for the NPC Monsters, rolled 1 using 1d6.  Initiative.
06:37, Today: Castle Keeper, for the NPC Party, rolled 6 using 1d6.  Initiative.


Anthony
player, 339 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Fri 8 Jun 2018
at 22:46
  • msg #596

Re: Chapter 6 - Back to the Temple of Pain

Anthony does his best to apply first aid to Valindore to keep the fellow from dying. He was no chirurgeon, but he had read more than a few books on stanching bleeding and the like, and he applied all that knowledge as quickly as his sharp mind could manage...
Castle Keeper
GM, 549 posts
Sun 10 Jun 2018
at 18:24
  • msg #597

Re: Chapter 6 - Back to the Temple of Pain

Anthony quickly binds Valindore's wounds.  The cleric is holding steady at -3 hit points.

Edward, Stachys, and Dreya continue their march east.  They will be in position next round to attack the sharks from behind should they choose to do so.  At this location, they can keep their feet if they take no combat actions, but will need to make a strength check to maintain their balance if they attack.

I'm assuming Cole is attacking.  He thrusts his sword into Tetra Min's shoulder for 9 nasty points of damage.  The fishman screams in rage and pain.  He returns the favor, striking Cole with his flail for 6 points of damage.  Shark #2 takes advantage and chews on the ranger for another 4 points of damageCole's knees wobble with the pain and he finally succumbs to the current at his feet.  He is swept beneath the sharks and is about to pass Dreya at end of round.

Tetra Min continues to battle mightily despite his face turning slightly bluish due to exposure to fresh water.  The fishmen of his watery world will sing of his bravery and god-like endurance for generations to come.

Round 14 Situation Report:

Dreya has taken 1 point of damage.
Cole has taken 14 points of damage and is being swept down stream.
Valindore has taken 17 points of damage.  He is at -3 hit points.  His wounds have been bound, so he is no longer bleeding out.
Stachys has taken 5 points of damage.
Tetra Min has taken 24 points of damage.
Anthony is invisible.
This is round 6 of 24 for calm animals.
Shark 2 is no longer docile.
This is round 4 of fresh water in Tetra Min's helmet.


Spoiler text: (Highlight or hover over the text to view)
13:13, Today: Castle Keeper, for the NPC Tetra Min, rolled 14 using 1d20-3.  Con save versus fresh water.
13:12, Today: Castle Keeper, on behalf of Cole Hiller, rolled 12 using 1d20+6.  Strength check to keep footing.
13:11, Today: Castle Keeper, for the NPC Shark 2, rolled 4 using 2d4.  Damage to Cole.
13:11, Today: Castle Keeper, for the NPC Shark 2, rolled 18 using 1d20.  Attack Cole.
13:10, Today: Castle Keeper, for the NPC Tetra Min, rolled 6 using 2d4+2.  Damage to Cole.
13:08, Today: Castle Keeper, for the NPC Tetra Min, rolled 16 using 1d20.  Attack Cole.
13:05, Today: Castle Keeper, on behalf of Cole Hiller, rolled 9 using 1d8+3.
13:05, Today: Castle Keeper, on behalf of Cole Hiller, rolled 22 using 1d20+6.  Attack Tetra Min.
13:01, Today: Castle Keeper, for the NPC Monsters, rolled 4 using 1d6.  Initiative.
13:01, Today: Castle Keeper, for the NPC Party, rolled 6 using 1d6.  Initiative.


Seline
player, 203 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Mon 11 Jun 2018
at 14:38
  • msg #598

Re: Chapter 6 - Back to the Temple of Pain

Seline draws her dagger and looking for the most important part of the machine that has least amount of electricity teeming about it and proceeds to attempt to destroy the portal praying to every god's name she has heard in passing that as she is aware isn't evil this works.


[OOC: I don't have my book on me but I believe that I Minor dark chaos has expired, if it hasn't Seline would use that instead of her dagger]
Stachys
player, 20 posts
Half Orc All Monk
Tue 12 Jun 2018
at 01:59
  • msg #599

Re: Chapter 6 - Back to the Temple of Pain

Stachys goes after the riled up shark with his stolen trident.
Cole Hiller
player, 196 posts
Tue 12 Jun 2018
at 13:09
  • msg #600

Re: Chapter 6 - Back to the Temple of Pain

(OOC - If I have done my math correctly and Cole suffered 14 hit points down, he is unconscious at this point and at about -4.)
This message was last edited by the player at 13:10, Tue 12 June 2018.
Anthony
player, 340 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Tue 12 Jun 2018
at 16:04
  • msg #601

Re: Chapter 6 - Back to the Temple of Pain

Anthony pokes his head out of the secret door. Seeing Cole, he sneaks out into the hallway, still invisible, trying to get to Cole to drag him to safety.
Castle Keeper
GM, 550 posts
Tue 12 Jun 2018
at 22:30
  • msg #602

Re: Chapter 6 - Back to the Temple of Pain

Tetra Min shouts, "Attack the air breathers, my sharks!" and spins his mount.  Unfortunately, the shark he is riding is not particularly interested in charging into combat and slowly drifts west toward the party.  Shark #2, however, spins and charges at Stachys.  It pulls back at the last instant when it notices Stachys is attempting to stab it with Tetra Min's trident.  Neither Shark #2 nor Stachys manage to injure the other.

Cole realizes he is only down 24 hit points (I'm assuming he was at full hit points at the start of the chapter) and stands up with assistance from Dreya and ElwoodAnthony is not close enough to drag Cole into the secret corridor.

Seline looks over the portal for its most vulnerable bits and introduces them to her dagger.  She is zapped by blue and green electricity for 5 points of damage.  It is hard to see what damage, if any, the dagger blow inflicted, but there is a loud boom and water begins pouring out of the portal even faster.  The perimeter of the portal is now completely encased in intense tendrils of electricity.  It would be impossible to touch the portal (either by hand or implement) without getting zapped.

The blasting water surges past the rest of the party near the secret door.  Dreya is swept away by the stream again.  Cole, Stachys, and Elwood manage to keep their feet.

Anthony can stay up by gripping the door frame.  He needs to decide whether to close the secret door again.  If he leaves it open any longer, the water flow will prevent it from closing.  I believe the door opens outward meaning Anthony may not be able to open the door again if he closes it.  Decisions, decisions...

Round 15 Situation Report:

Dreya has taken 1 point of damage.
Cole has taken 24 points of damage.
Valindore has taken 17 points of damage.  He is at -3 hit points.  His wounds have been bound, so he is no longer bleeding out.
Stachys has taken 5 points of damage.
Seline has taken 5 points of damage.
Tetra Min has taken 24 points of damage.
Anthony is invisible.
This is round 7 of 24 for calm animals.
Shark 2 is no longer docile.
This is round 5 of fresh water in Tetra Min's helmet.


Spoiler text: (Highlight or hover over the text to view)
17:26, Today: Castle Keeper, for the NPC Tetra Min, rolled 11 using 1d20-4.  Con save versus fresh water.
17:23, Today: Castle Keeper, on behalf of Elwood, rolled 25 using 1d20+5.  Strength check to keep footing.
17:22, Today: Castle Keeper, on behalf of Stachys, rolled 20 using 1d20+4.  Strength check to keep footing.
17:21, Today: Castle Keeper, on behalf of Dreya, rolled 12 using 1d20+3.  Strength check to keep footing.
17:20, Today: Castle Keeper, on behalf of Cole Hiller, rolled 16 using 1d20+6.  Strength check to keep footing.
17:18, Today: Castle Keeper, for the NPC Portal, rolled 5 using 2d6.  Damage to Seline.
17:13, Today: Castle Keeper, on behalf of Stachys, rolled 10 using 1d20-1.  Stab Shark 2 with trident.
17:12, Today: Castle Keeper, for the NPC Shark 2, rolled 4 using 1d20.  Attack Stachys.
17:10, Today: Castle Keeper, for the NPC Monsters, rolled 6 using 1d6.  Initiative.
17:10, Today: Castle Keeper, for the NPC Party, rolled 3 using 1d6.  Initiative.


Anthony
player, 341 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Tue 12 Jun 2018
at 22:43
  • msg #603

Re: Chapter 6 - Back to the Temple of Pain

Anthony elects to keep the secret door open, letting the water flush it against the wall. Anthony props Valindore up so he doesn't drown and continues watching the fight, waiting for the right moment to intervene.
Elwood
player, 374 posts
Human Cleric, 4th Level
Tue 12 Jun 2018
at 22:49
  • msg #604

Re: Chapter 6 - Back to the Temple of Pain

Elwood steadied his feet as best he can and attacks Tetra Min with his mace.

OOC: He'll Use his remaining 2 luck points to his strength check against the rushing water
This message was last edited by the player at 22:50, Tue 12 June 2018.
Dreya
player, 461 posts
Level 2 Druid
Wed 13 Jun 2018
at 00:21
  • msg #605

Re: Chapter 6 - Back to the Temple of Pain

[Sorry, life shit happened.]

Dreya can't seem to battle against the current...so she tries to make sure she isn't slammed into anything as she whizzes along with the rapids.  Where will these waters take her?
Cole Hiller
player, 197 posts
Wed 13 Jun 2018
at 10:36
  • msg #606

Re: Chapter 6 - Back to the Temple of Pain

(OOC - I won't argue if the DM says Cole has more HP than I thought. ;) )

Cole manages to shake off his recent blow that seemed to addle his brain, and he strikes out at Tetra-Min again as long as it doesn't interfere with Elwood.

(OOC - Cole will also use +2 luck to check his strength against the water.)
This message was last edited by the player at 10:39, Wed 13 June 2018.
Stachys
player, 21 posts
Half Orc All Monk
Wed 13 Jun 2018
at 12:06
  • msg #607

Re: Chapter 6 - Back to the Temple of Pain

Stachys again tries to make a shark-kabob of number 2, and if he had more presence of mind, he might be starting to panic.
Seline
player, 204 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Thu 14 Jun 2018
at 13:47
  • msg #608

Re: Chapter 6 - Back to the Temple of Pain

Seline will cast minor dark chaos and use that to attack the portal ring with the intent of doing as much structural damage as she possibly can
Castle Keeper
GM, 552 posts
Thu 14 Jun 2018
at 22:33
  • msg #609

Re: Chapter 6 - Back to the Temple of Pain

Tetra Min unleashes his flail on Stachys's face for 7 points of damageShark #2 tries to help, but bites the inside of its own cheek.  Ow!

Anthony props Valindore up so he does not drown in the rising water.  Water pours through the doorway into the secret corridor.  Gloop Loop shrieks in alarm.

Elwood steps up and delivers a mighty whack to Tetra Min's gut for 9 points of damage.  The fishman gasps in pain and hunches over a little.

Dreya continues to surf her way to the west.  The party can no longer see her and she can no longer see the party.  She comes to an abrupt stop as she slams into a metal door for 1 point of damage.  The water is much deeper at this dead end to the corridor, coming up to the druid's waist as she stands up.  The strong current is pushing the water up the door and preventing it from backing up to the east.

Cole comes oh, so close, to slicing Tetra Min's scaly throat, but his blade comes up a hair's breadth short of the mark.

Stachys finally gets it together and viciously skewers Shark #2 on the trident.  It is a mighty, devastating blow, but the shark thrashes and spasms as though a small city's electrical output is shooting through it.  Its terrific quivering stops as suddenly as it began, leaving the shark obviously slain.  Sharks do not react well to the trident.

Seline is about to cast minor dark chaos, but realizes the spell would not have any effect on the portal.  That illusion is only effective against a mind that can perceive it.

Elwood, Cole, and Stachys all keep their footing in the rushing water.  Very heroically, although Cole and Elwood burn 2 luck points each to show off.

Tetra Min is definitely starting to look the worse for wear, but he is too much of a bad ass to let a little fresh water in his helmet slow him down.

Round 16 Situation Report:

Dreya has taken 2 point of damage.
Cole has taken 24 points of damage.
Valindore has taken 17 points of damage.  He is at -3 hit points.  His wounds have been bound, so he is no longer bleeding out.
Stachys has taken 12 points of damage.
Seline has taken 5 points of damage.
Tetra Min has taken 33 points of damage.
Anthony is invisible.
This is round 8 of 24 for calm animals.
Shark 2 is really, really dead.
This is round 6 of fresh water in Tetra Min's helmet.


Spoiler text: (Highlight or hover over the text to view)
17:27, Today: Castle Keeper, for the NPC Tetra Min, rolled 14 using 1d20-5.  Save versus fresh water.
17:26, Today: Castle Keeper, on behalf of Stachys, rolled 20 using 1d20+4.  Strength check to keep footing.
17:25, Today: Castle Keeper, on behalf of Cole Hiller, rolled 25 using 1d20+6.  Strength check to keep footing.
17:25, Today: Castle Keeper, on behalf of Elwood, rolled 22 using 1d20+7.  Strength check to keep footing.
17:23, Today: Castle Keeper, on behalf of Seline, rolled 10 using 1d20+4.  Intelligence check.
17:20, Today: Castle Keeper, on behalf of Stachys, rolled 9 using 1d8+1.  Stab Shark 2.
17:19, Today: Castle Keeper, on behalf of Stachys, rolled 19 using 1d20-1.  Stab Shark 2.
17:18, Today: Castle Keeper, on behalf of Cole Hiller, rolled 16 using 1d20+6.  Attack Tetra Min.
17:12, Today: Castle Keeper, on behalf of Elwood, rolled 8 using 1d8+1.  Damage to Tetra Min.
17:12, Today: Castle Keeper, on behalf of Elwood, rolled 21 using 1d20+3.  Attack Tetra Min.
17:05, Today: Castle Keeper, for the NPC Shark 2, rolled 1 using 1d20.  Attack Stachys.
17:04, Today: Castle Keeper, for the NPC Tetra Min, rolled 7 using 2d4+2.  Stachys.
17:04, Today: Castle Keeper, for the NPC Tetra Min, rolled 16 using 1d20.  Attack Stachys.
17:03, Today: Castle Keeper, for the NPC Monsters, rolled 5 using 1d6.  Initiative.
17:03, Today: Castle Keeper, for the NPC Party, rolled 1 using 1d6.  Initiative.
17:03, Today: Castle Keeper, for the NPC Monsters, rolled 5 using 1d6.  Initiative.
17:03, Today: Castle Keeper, for the NPC Party, rolled 5 using 1d6.  Initiative.
17:03, Today: Castle Keeper, for the NPC Monsters, rolled 5 using 1d6.  Initiative.
17:03, Today: Castle Keeper, for the NPC Party, rolled 5 using 1d6.  Initiative.


Stachys
player, 22 posts
Half Orc All Monk
Fri 15 Jun 2018
at 02:35
  • msg #610

Re: Chapter 6 - Back to the Temple of Pain

Stachys smiles.  "Nice toy." he muses to himself, turning his attention to the large shark Tetra Min is riding.   "Your turn! he stabs for the oversized shark.
Dreya
player, 462 posts
Level 2 Druid
Fri 15 Jun 2018
at 04:07
  • msg #611

Re: Chapter 6 - Back to the Temple of Pain

Dreya will try to open the door!
Anthony
player, 342 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Fri 15 Jun 2018
at 12:40
  • msg #612

Re: Chapter 6 - Back to the Temple of Pain

Anthony remains where he is, waiting, to help any who fall or to wait for a decisive moment to help end the battle.
Cole Hiller
player, 198 posts
Fri 15 Jun 2018
at 12:50
  • msg #613

Re: Chapter 6 - Back to the Temple of Pain

And again, another stabby stab at Tetra-Min!
Castle Keeper
GM, 554 posts
Sun 17 Jun 2018
at 01:26
  • msg #614

Re: Chapter 6 - Back to the Temple of Pain

Tetra Min is still reeling from the blow to his stomach.  He swipes at Elwood pathetically (and uselessly) with his flail.

Stachys tries to stab Tetra Min's shark with the trident, but misses badly.  The shark is not amused and shakes free from the effects of Dreya's spell.

Dreya tries to open the metal door at the end of the hall, but her wee wood nymph arms are no match for the crushing pressure of the water.

Anthony waits in readiness to grab any part members who fall in the water.

Cole and Elwood both swing at the fish man, but their weapons smack together, foiling both attacks.

At long last, Tetra Min succumbs to the fresh water polluting his body.  His hands clap to the top of his helmet as he topples off his shark into the water.  His body begins to shoot west with the current.  Elwood slips in the stream and is pulled along beside Tetra Min.  However, he is snagged by the invisible Anthony and helped back up.  Cole and Stachys manage to keep their balance for another round.

Round 17 Situation Report:

Dreya has taken 2 point of damage.
Cole has taken 24 points of damage.
Valindore has taken 17 points of damage.  He is at -3 hit points.  His wounds have been bound, so he is no longer bleeding out.
Stachys has taken 12 points of damage.
Seline has taken 5 points of damage.
Tetra Min has taken 33 points of damage and is suffering from fresh water pollution.
Anthony is invisible.
This is round 9 of 24 for calm animals.
Tetra Min's shark is no longer calm.
This is round 7 of fresh water in Tetra Min's helmet.


Spoiler text: (Highlight or hover over the text to view)
20:22, Today: Castle Keeper, on behalf of Cole Hiller, rolled 16 using 1d20+6.  Strength check to keep footing.
20:22, Today: Castle Keeper, on behalf of Stachys, rolled 19 using 1d20+4.  Strength check to keep footing.
20:21, Today: Castle Keeper, on behalf of Elwood, rolled 7 using 1d20+5.  Strength check to keep footing.
20:19, Today: Castle Keeper, for the NPC Tetra Min, rolled -1 using 1d20-6.  Con save versus fresh water.
20:18, Today: Castle Keeper, on behalf of Elwood, rolled 5 using 1d20+3.  Attack Tetra Min.
20:17, Today: Castle Keeper, on behalf of Cole Hiller, rolled 10 using 1d20+6.  Attack Tetra Min.
20:12, Today: Castle Keeper, on behalf of Stachys, rolled 5 using 1d20-1.  Attack shark leader.
20:11, Today: Castle Keeper, for the NPC Tetra Min, rolled 1 using 1d20.  Attack Elwood.
20:11, Today: Castle Keeper, for the NPC Monsters, rolled 5 using 1d6.  Initiative.
20:11, Today: Castle Keeper, for the NPC Party, rolled 4 using 1d6.  Initiative.
20:10, Today: Castle Keeper, for the NPC Monsters, rolled 4 using 1d6.  Initiative.
20:10, Today: Castle Keeper, for the NPC Party, rolled 4 using 1d6.  Initiative.


Anthony
player, 344 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Sun 17 Jun 2018
at 18:27
  • msg #615

Re: Chapter 6 - Back to the Temple of Pain

Anthony grabs Elwood and yanks him into the secret hallway. "It's me, Anthony," he says in a low tone. "Stay in here out of the way for a minute."

He then moves back to the hall, waiting to see if he can help any other of his alies...
Stachys
player, 23 posts
Half Orc All Monk
Mon 18 Jun 2018
at 12:18
  • msg #616

Re: Chapter 6 - Back to the Temple of Pain

Stachys is unsure whether the oversize shark is more dangerous with Tetra Min or without him, he takes no chances, and strikes again with the fishlord's trident.
Seline
player, 205 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Mon 18 Jun 2018
at 13:28
  • msg #617

Re: Chapter 6 - Back to the Temple of Pain

Seline asks the portal worker "What happens if you go through the back of the portal?"
Cole Hiller
player, 199 posts
Mon 18 Jun 2018
at 15:19
  • msg #618

Re: Chapter 6 - Back to the Temple of Pain

As Tetra-Min finally falls to the purifying spell, a worrisome thought springs in Cole's mind as his gaze darts around the water-filled passage.  The absence of the Druid who cast the spell suddenly hits Cole full force and worry starts to niggle at the back of his mind.  Hadn't she been swept downstream?  Turning on his heel, Cole darts off in the direction he last saw the Druid.
Dreya
player, 464 posts
Level 2 Druid
Tue 19 Jun 2018
at 04:35
  • msg #619

Re: Chapter 6 - Back to the Temple of Pain

[OOC - Action is assuming Dreya knows what is on the other side of the door...not sure if the party came through here.]

Being unsure if she can even battle the strength of the currents to get back to where the fight with the shark riding fish guy is, Dreya will dimension door herself to the other side of the door! Maybe she can get some help.
Elwood
player, 375 posts
Human Cleric, 4th Level
Tue 19 Jun 2018
at 05:24
  • msg #620

Re: Chapter 6 - Back to the Temple of Pain

"Uhm, thanks, uh, Anthony?" Elwood replies to the invisible force that helped him up.  "I have just one spell for some healing.  Do any of our companions need any aid? "

OOC I don't think Elwood is aware of Valindore's status
Anthony
player, 345 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Tue 19 Jun 2018
at 23:31
  • msg #621

Re: Chapter 6 - Back to the Temple of Pain

Anthony says, "Yes--Valindore is unconscious over there against the wall. You may want to wait to revive him--I've given him first aid."
Castle Keeper
GM, 556 posts
Wed 20 Jun 2018
at 22:40
  • msg #622

Re: Chapter 6 - Back to the Temple of Pain

Okay, I think this combat has reached its logical conclusion.  I'm assuming Stachys skewers Tetra Min's shark with the trident with gruesome, horrific results.

The portal worker answers Seline, "Go through the back?  Why would you want to do that?  I've never seen anyone do that."

We're out of round by round combat, but I need to know what people are doing in the very short term.  Things may be happening relatively soon and the water is quickly rising...

(Not to mention there is still one docile shark that will snap out of Dreya's calm animals spell soon.)
Dreya
player, 465 posts
Level 2 Druid
Thu 21 Jun 2018
at 04:15
  • msg #623

Re: Chapter 6 - Back to the Temple of Pain

I guess Dreya will just try attempting to open the door again. She will add 3 luck points to her attempt!
Castle Keeper
GM, 558 posts
Thu 21 Jun 2018
at 12:13
  • msg #624

Re: Chapter 6 - Back to the Temple of Pain

In reply to Dreya (msg # 623):

Dreya just isn't strong enough to open the door against the press of the water.
Seline
player, 206 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Thu 21 Jun 2018
at 13:39
  • msg #625

Re: Chapter 6 - Back to the Temple of Pain

Seline with a serious look on her face stares the fish man in the bowl "If we can't stop the flow of water the effects will leave this town as a lake if not on a much bigger scale and I'm not good at breathing underwater so I'm trying to figure out if there is anything we can do to stop this so any help you can provide will stop me from holding you accountable for any damage caused by what came through this portal:
Dreya
player, 466 posts
Level 2 Druid
Thu 21 Jun 2018
at 21:26
  • msg #626

Re: Chapter 6 - Back to the Temple of Pain

Can Dreya dimension door herself back to where the fight was?
Castle Keeper
GM, 559 posts
Thu 21 Jun 2018
at 23:07
  • msg #627

Re: Chapter 6 - Back to the Temple of Pain

Dreya:
Can Dreya dimension door herself back to where the fight was?

That should be doable.
Anthony
player, 346 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Fri 22 Jun 2018
at 00:50
  • msg #628

Re: Chapter 6 - Back to the Temple of Pain

Anthony steps out of the secret door and helps the others kill the last shark, using a couple darts to do so, winking into visibility as he does so.

He then moves toward the portal to get a better look at it to see about how to close it!
Stachys
player, 24 posts
Half Orc All Monk
Fri 22 Jun 2018
at 12:07
  • msg #629

Re: Chapter 6 - Back to the Temple of Pain

Once all the sharks are dead and the immediate danger passes, Stachys and his fancy trident makes his way upstream to the portal helping any that are stuck or down.  Perhaps it can be overloaded with the trident's energy.
Cole Hiller
player, 200 posts
Fri 22 Jun 2018
at 13:11
  • msg #630

Re: Chapter 6 - Back to the Temple of Pain

OOC: Cole was running down the corridor, searching for Dreya, not sure if he ever actually sees her or has even reached the end yet, so he would keep on his current course until he came upon one of those two events.
Elwood
player, 376 posts
Human Cleric, 4th Level
Fri 22 Jun 2018
at 16:59
  • msg #631

Re: Chapter 6 - Back to the Temple of Pain

"Gloop Loop, we really need your help shutting down this portal.  You said you want to go back to your homeland.  Can you go through the portal and try to shut it off from that side?"
Castle Keeper
GM, 561 posts
Sun 24 Jun 2018
at 16:39
  • msg #632

Re: Chapter 6 - Back to the Temple of Pain

Seline suggests the portal worker become helpful... or else.  The unfortunate fishman replies, "How many more ways can I say it?  I have no idea what is going on with the portal.  I don't know if a master portal worker could fix this.  I've got no idea what would happen if you try to go through the back.  Portals aren't supposed to do this!"  Water continues to shoot from the portal like a sideways geyser.  The spray extends almost to the secret door.

Anthony and Stachys gang up on the last docile shark.  It twitches to a horrible death at the end of Tetra Min's trident.  Anthony is now visible.

Cole disappears into the mist and fog as he charges west to protect Dreya.  At the same time, the druid dimension doors back to the rest of the party by the secret door.

Elwood asks Gloop Loop for help with the portal.  The friendly fish man says, "I'll give it a shot.  Are you sure Tetra Min is dead?  I am not going out there just to have him get me back in his clutches.  He'll kill me!"

Anthony and Stachys begin making their way to the portal.  Walking into the blasting water is extremely difficult.  By going slowly, they are able to make some progress without falling down.
Anthony
player, 347 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Sun 24 Jun 2018
at 19:53
  • msg #633

Re: Chapter 6 - Back to the Temple of Pain

Anthony keeps pressing on, trying to get to the portal, so he can hold on and examine it.
Stachys
player, 25 posts
Half Orc All Monk
Mon 25 Jun 2018
at 01:21
  • msg #634

Re: Chapter 6 - Back to the Temple of Pain

Stachys continues slogging through the torrent towards the portal.
Cole Hiller
player, 201 posts
Mon 25 Jun 2018
at 13:24
  • msg #635

Re: Chapter 6 - Back to the Temple of Pain

OOC: Upon reaching the end, if Cole does not see Dreya, he would return to the party.
Seline
player, 208 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Mon 25 Jun 2018
at 13:49
  • msg #636

Re: Chapter 6 - Back to the Temple of Pain

Seline looks at the portal worker her frustration showing on her face and her tone of voice looks at the portal worker "Then I suggest you take your sleeping friend and go stand in the corner and wait till we figure out what to do with this portal so we discuss what to do with you"
Dreya
player, 467 posts
Level 2 Druid
Tue 26 Jun 2018
at 00:41
  • msg #637

Re: Chapter 6 - Back to the Temple of Pain

Dreya pops back into existance around her friends, shoving her wet mane of odd hair back from her eyes. Quickly, she counts the heads she can see.

She readies herself to help where she is needed. "Where is Sir Cole?"
Elwood
player, 377 posts
Human Cleric, 4th Level
Tue 26 Jun 2018
at 16:58
  • msg #638

Re: Chapter 6 - Back to the Temple of Pain

Elwood speaks to Gloop Loop.  "Tetra Min is definitely dead.  You no longer need to fear him.  We need your help now in closing the portal"

Elwood helps Gloop Loop get to the portal, to see if the friendly Fishman can stop it.
Castle Keeper
GM, 563 posts
Sat 30 Jun 2018
at 18:38
  • msg #639

Re: Chapter 6 - Back to the Temple of Pain

Anthony and Stachys continue to push their way toward the portal.  By sliding along the walls, they are able to make forward progress.

Cole gets far enough down the corridor to see that Dreya is not waiting at the end.  The water is waist deep at the west end of the corridor as the flow from the east has nowhere to go but up and back.  Cole turns around and wades through the current to get back to the party.

Seline continues to threaten the portal worker.

Dreya materializes next to the secret door.  Looking north, she can see Elwood talking to Gloop Loop.  To the east, she can see the wizard and monk fighting against the water spray in order to reach the portal room.

Elwood persuades Gloop Loop that Tetra Min is done and can threaten him no more.  The fishman and cleric enter the corridor next to Dreya and begin to work their way east.

Back in the portal room, the much-threatened portal worker shrugs his shoulders at Seline and picks up the body of one of the dead portal workers.  He drags it behind the portal, then abruptly heaves the corpse through the back of the portal.  The body disappears with a bright flash.  The fishman says, "Huh."

Meanwhile, at the west end of the corridor, far, far away from the rest of the party, Cole fails to notice the bloody and battered Tetra Min rise from the water behind him.  The top of his bowl helmet is open and salt water sloshes out.  With a vicious sneer, Tetra Min shreds Cole's unsuspecting back with his flail for 7 points of damage.  If only the roaring water coming from the portal didn't drown out the sound of Cole's cry of pain...

Round 18-ish Situation Report:

Dreya has taken 2 point of damage.
Cole has taken 31 points of damage.
Stachys has taken 12 points of damage.
Seline has taken 5 points of damage.
Tetra Min has taken 33 points of damage.


Spoiler text: (Highlight or hover over the text to view)
13:30, Today: Castle Keeper, for the NPC Tetra Min, rolled 7 using 2d4+2.  Damage to Cole.
13:29, Today: Castle Keeper, for the NPC Tetra Min, rolled 18 using 1d20+2.  Attack Cole from behind.
13:28, Today: Castle Keeper, on behalf of Cole Hiller, rolled 14 using 1d20+5.  Surprise check.
13:21, Today: Castle Keeper, for the NPC Die of Fate, rolled 1 using 1d6.  Portal worker's reaction to Seline's continued threats.


This message was last edited by the GM at 14:09, Wed 04 July 2018.
Anthony
player, 348 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Sun 1 Jul 2018
at 03:06
  • msg #640

Re: Chapter 6 - Back to the Temple of Pain

Anthony, unaware of the danger to the rear, keeps pushing on toward the portal!
Dreya
player, 468 posts
Level 2 Druid
Sun 1 Jul 2018
at 11:09
  • msg #641

Re: Chapter 6 - Back to the Temple of Pain

Dreya doesn't really know how to help, so she stands there, looking around a bit lost. All this water needs to be moved, but that door was too strong for her to open! Maybe she could grab a friend or too. Glancing around again, she tries to spot someone not currently in the middle of a task.
Elwood
player, 378 posts
Human Cleric, 4th Level
Mon 2 Jul 2018
at 23:05
  • msg #642

Re: Chapter 6 - Back to the Temple of Pain

Elwood escorts Gloop Loop to the portal.  "Any ideas how to stop this?"
Stachys
player, 26 posts
Half Orc All Monk
Tue 3 Jul 2018
at 02:12
  • msg #643

Re: Chapter 6 - Back to the Temple of Pain

Stachys continues to rage against the torrent.
Cole Hiller
player, 202 posts
Tue 3 Jul 2018
at 15:22
  • msg #644

Re: Chapter 6 - Back to the Temple of Pain

As the pain sears the Ranger's back, a guttural growl of abject frustration and annoyance rents the air.  Not only had this little trek been a huge colossal waste of time, now it was proving to be an unfortunate colossal waste of time!

Whipping around, Cole's brow dove in anger at seeing Tetra-Min revived, seemingly from the dead.  White-hot anger surges through Cole as memories long since buried rise to the surface of his mind.  Angrily, he stamps them down, channeling all his aggression and ire on the evil standing in front of him.  He really hated when dead things came back.  Maybe Tetra-Min was one of those undead abominations that haunted his nightmares or maybe the fish-freak had been only mostly-dead, it didn't really matter.  All that matter was killing it here and now, once and for all.  Charging forward, Cole slashes out with Vera, aiming for Tetra-Min's head.

(OOC - Cole will use a hero point to decapitate the fish monster)
Castle Keeper
GM, 566 posts
Wed 4 Jul 2018
at 14:29
  • msg #645

Re: Chapter 6 - Back to the Temple of Pain

Cole whirls and attacks with furious vengeance.  Flyspamon's glowing blade cleaves into Tetra Min's shoulder for 11 points of damage and shatters his fish bowl helmet along the way.  The fishman crumples into the water.  He pulls himself off Cole's sword and launches himself under the water to the east.  Cole manages to stab the fleeing fishman for 4 more points of damageTetra Min moves very quickly in the water and the only hint of his former presence is all of his blood coloring the water near Cole.

Anthony, Stachys, Elwood and Gloop Loop make their way to the portal room and stare in marvel at the sideways geyser of water blasting out of it.

Gloop Loop says, "Woooow.  I might be able to fix this.  Are you sure you want me to?  This is going to flood the temple -- at least this basement level.  If I can fix it, maybe it would be better to wait until the temple is destroyed before I make the repairs.  I could fix it and swim back home through the portal.  Everybody's problems solved.  If I can fix it."

The water is still rising (quite quickly as we are now out of combat).  It's up to Dreya's knees by the secret door.  In the portal room, the water comes up to your shins.

Dreya looks around for her fellow party members.  She sees the group heading to the portal room disappear into the mist.  There is no sign of Cole or Seline.  She can faintly hear the sound of feet splashing in the water as someone or something runs north up the corridor to the altar.  The heavy mist prevents her from seeing what it is.

Round 19-ish Situation Report:

Dreya has taken 2 point of damage.
Cole has taken 31 points of damage.
Stachys has taken 12 points of damage.
Seline has taken 5 points of damage.
Tetra Min has taken 48 points of damage and his helmet is destroyed.
Cole used a hero point.


Spoiler text: (Highlight or hover over the text to view)
09:26, Today: Castle Keeper, on behalf of Cole Hiller, rolled 4 using 1d8+3.  Damage to Tetra Min.
09:25, Today: Castle Keeper, on behalf of Cole Hiller, rolled 26 using 1d20+8.  Attack fleeing Tetra Min.
09:10, Today: Castle Keeper, for the NPC Monsters, rolled 2 using 1d6.  Initiative.
09:10, Today: Castle Keeper, for the NPC Party, rolled 6 using 1d6.  Initiative.
09:10, Today: Castle Keeper, for the NPC Monsters, rolled 3 using 1d6.  Initiative.
09:09, Today: Castle Keeper, for the NPC Party, rolled 3 using 1d6.  Initiative.
09:09, Today: Castle Keeper, for the NPC Monsters, rolled 5 using 1d6.  Initiative.
09:09, Today: Castle Keeper, for the NPC Party, rolled 5 using 1d6.  Initiative.


This message was last edited by the GM at 14:30, Wed 04 July 2018.
Anthony
player, 349 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Wed 4 Jul 2018
at 15:25
  • msg #646

Re: Chapter 6 - Back to the Temple of Pain

Castle Keeper:
Anthony, Stachys, Elwood and Gloop Loop make their way to the portal room and stare in marvel at the sideways geyser of water blasting out of it.

Gloop Loop says, "Woooow.  I might be able to fix this.  Are you sure you want me to?  This is going to flood the temple -- at least this basement level.  If I can fix it, maybe it would be better to wait until the temple is destroyed before I make the repairs.  I could fix it and swim back home through the portal.  Everybody's problems solved.  If I can fix it."


Anthony glares at Gloop Loop. "That is a very substantial 'if,' Gloop Loop. If you don't and the water keeps coming, our world is over. Let me look at it with you and see if we can figure it out, and then once we're more certain, we air-breathers will leave. Agreed?"
Castle Keeper
GM, 567 posts
Wed 4 Jul 2018
at 19:08
  • msg #647

Re: Chapter 6 - Back to the Temple of Pain

Anthony and Gloop Loop put their heads together and take a closer look at the malfunctioning portal.  They are pretty certain they can shut it down, but there is a strong chance of unintended side effects of the procedure (e.g., electrocution, proximal disintegration, flogiston disruption, temporal anomalies, etc.).  The procedure will involve clerical contributions and some ritualistic wizarding.  It should permanently seal the portal.  Fortunately for Gloop Loop, he will have to pass back through the portal and do some things on the other side to complete the procedure.  Without that last step, the portal will flair back up again.

Gloop Loop says, "If we're going to work together, we'll need to do this soon.  I don't think you can hold your breath long enough if we wait for the entire basement of this temple to flood before starting.  I'm pretty sure I can do this on my own, but we'll have a better chance of success working together."

The water in the portal room is at your knees now.


Spoiler text: (Highlight or hover over the text to view)
13:58, Today: Castle Keeper, on behalf of Anthony, rolled 25 using 1d20+5.  Inspect malfunctioning portal.

Dreya
player, 469 posts
Level 2 Druid
Thu 5 Jul 2018
at 02:19
  • msg #648

Re: Chapter 6 - Back to the Temple of Pain

Wondering why the heck Cole would be running lff through the water to the North, Dreya darts off after him to help the ranger.
Seline
player, 209 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Thu 5 Jul 2018
at 13:54
  • msg #649

Re: Chapter 6 - Back to the Temple of Pain

Seline seeing her companions approaching the portal room walks up to them "It was hard to make out over this torrent but judging on what I could hear and blind optimism I'm hoping that you all have a plan because I'm running out of ideas"
Anthony
player, 350 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Thu 5 Jul 2018
at 14:50
  • msg #650

Re: Chapter 6 - Back to the Temple of Pain

Castle Keeper:
Gloop Loop says, "If we're going to work together, we'll need to do this soon.  I don't think you can hold your breath long enough if we wait for the entire basement of this temple to flood before starting.  I'm pretty sure I can do this on my own, but we'll have a better chance of success working together."


Anthony looks at Gloop Loop with an unusual look in his eye. "I was meant to be here and help with this. I will aid you as long as I can. However..."

He turns to the others and waves for them to come closer. "We have found a way to close this portal, but we need your help. We need you to find doors leading outside and open them for now. We need to drain water as much as possible to give me enough time to help Gloop Loop close the portal. Can you open as many doors as possible to the outside to let the water out?"
Cole Hiller
player, 203 posts
Fri 6 Jul 2018
at 02:14
  • msg #651

Re: Chapter 6 - Back to the Temple of Pain

Cole mutters a curse at seeing Tetra-Min escape.  That fish would have to die another day it seems.  Cole does a quick search of the area where Tetra-Min fell to make certain the fish-man did not leave anything behind before he turns on his heel and continues his way back to his companions.
Stachys
player, 27 posts
Half Orc All Monk
Fri 6 Jul 2018
at 12:28
  • msg #652

Re: Chapter 6 - Back to the Temple of Pain

Not much for wizarding and portals, Stachys can open doors.  "Release the water. That I can do, but someone should stay and watch your backs while you are working.  Anyone?"
Castle Keeper
GM, 568 posts
Fri 6 Jul 2018
at 17:35
  • msg #653

Re: Chapter 6 - Back to the Temple of Pain

As Dreya heads north toward the altar, she sees Tetra Min appear through the mist.  He is leaning against the west wall.  His gills are flapping roughly as he tries to breath through the mist.  He sees the druid, snarls, and begins running straight at her.

Cole is heading east down the corridor toward the rest of the party.

The only doors the party has gone through are the doors to:
  • the entrance room with the cages that you reached via the tunnel from the crypt in the graveyard.
  • the machine room
  • the secret corridor where Gloop Loop was hiding.

The only other doors you have seen are a door leading north from the secret corridor and a door at the western end of the hallway you have been fighting in.  If the plan is to open as many doors as possible, you will need to explore the basement further to locate additional doors.  Or, you could just open the doors you are aware of at this point.  The door to the secret corridor is already open.
Anthony
player, 352 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Sun 8 Jul 2018
at 01:33
  • msg #654

Re: Chapter 6 - Back to the Temple of Pain

Anthony nods in response to Stachys and looks at Cole, Dreya, Elwood and Seline. "Yes, anyone willing to stay and guard us?"
Dreya
player, 470 posts
Level 2 Druid
Sun 8 Jul 2018
at 22:42
  • msg #655

Re: Chapter 6 - Back to the Temple of Pain

Dreya casts light on one of Tetra Min's eyeballs!!!
Elwood
player, 380 posts
Human Cleric, 4th Level
Mon 9 Jul 2018
at 04:28
  • msg #656

Re: Chapter 6 - Back to the Temple of Pain

"I'll stay here to protect you" Elwood says to Anthony.   He then drinks his healing potion.

OOC:  I don't think we had enough time when we were waiting in the secret room to get healed up.   Elwood still has wounds from the lung thing in the side alter and the sound blast cast from the Temple cleric.
Seline
player, 210 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Mon 9 Jul 2018
at 14:12
  • msg #657

Re: Chapter 6 - Back to the Temple of Pain

Looking to Elwood, Anthony and Gloop Loop "If you are comfortable with this I'll go see if we can make sure the path is clear for the water to give you enough time"
Stachys
player, 28 posts
Half Orc All Monk
Tue 10 Jul 2018
at 03:06
  • msg #658

Re: Chapter 6 - Back to the Temple of Pain

Stachys hefts the stolen trident.  "I will go with Seline."
This message was last edited by the player at 23:25, Tue 10 July 2018.
Cole Hiller
player, 204 posts
Tue 10 Jul 2018
at 14:34
  • msg #659

Re: Chapter 6 - Back to the Temple of Pain

(OOC - I am not sure if Cole is able to see Dreya from where he is currently at, if he can, then he would turn back to go and help her with Tetra-Min, ie. attack Tetra-Min if he is able to. If he cannot see her, then he will continue his course back to the party.)
Castle Keeper
GM, 570 posts
Sat 14 Jul 2018
at 16:25
  • msg #660

Re: Chapter 6 - Back to the Temple of Pain

Dreya casts light on poor Tetra Min's eyes.  The fishman screams in frustration and runs past the druid and eventually bangs into the wall to the south.  He turns left and starts running straight into the spraying water.

Cole has no idea Dreya has wandered off to the north.  However, as he marches carefully to the east, he sees Tetra Min bounce off the wall a few feet ahead of him.  As Cole takes in the sight of the apparently alive fishman, Tetra Min dives directly into the blasting water and begins swimming up the stream.  It's quite majestic, actually.  He is swimming up the sideways geyser (just using dolphin kicks) faster than Cole can reliably walk alongside.  Cole might be able to force his way into the stream far enough to take a swing at Tetra Min if he is feeling frisky.

It sounds like the rest of the party is ready to split up with Seline and Stachys trying to open doors to drain off some of the water to buy time for Elwood, Anthony, and Gloop Loop to complete the ritual to close the portal.  Just let me know which doors you want to open (or if you intend to explore more of the dungeon in search of new doors to open).

Elwood chugs an extra-healing potion and regains 12 hit points, putting him at just one hit point down from his maximum.

At this point, no one besides Dreya and Cole is aware Tetra Min lives and is swimming toward the portal room.


Spoiler text: (Highlight or hover over the text to view)
11:26, Today: Castle Keeper, on behalf of Elwood, rolled 12 using 3d8+3.  Extra-healing potion.
11:12, Today: Castle Keeper, for the NPC Tetra Min, rolled 1 using 1d6.  Initiative.
11:12, Today: Castle Keeper, on behalf of Dreya, rolled 2 using 1d6.  Initiative.


This message was last edited by the GM at 16:28, Sat 14 July 2018.
Elwood
player, 382 posts
Human Cleric, 4th Level
Sat 14 Jul 2018
at 19:29
  • msg #661

Re: Chapter 6 - Back to the Temple of Pain

To Anthony and Gloop Loop, Elwood says "Let me know if I can assist you in any way.  Meanwhile, I'll keep a look out and fend off any one or thing that may try to attack you."

He'll stay to the side of the water jet, but will stand watch, splitting time looking at the portal (in case something comes out of that) and down the hallway.
Anthony
player, 357 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Sun 15 Jul 2018
at 23:25
  • msg #662

Re: Chapter 6 - Back to the Temple of Pain

Anthony nods to Elwood. "Watching our backs is almost certainly the most important way you can help, Elwood. I will call you if I need you."

He then turns and begins working quickly but methodically with Gloop Loop to complete the ritual to close the portal....
Cole Hiller
player, 205 posts
Tue 17 Jul 2018
at 02:21
  • msg #663

Re: Chapter 6 - Back to the Temple of Pain

Cole curses at seeing the fish man again but dares not go after him and further himself from the party.  Shaking his head, he continues his course back to the group, keeping his eye out for Dreya and other dangers along the way.
Stachys
player, 29 posts
Half Orc All Monk
Tue 17 Jul 2018
at 13:02
  • msg #664

Re: Chapter 6 - Back to the Temple of Pain

Stachys intends to follow the current downhill and open those doors first, then exploring as needs be.
Seline
player, 211 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Tue 17 Jul 2018
at 13:42
  • msg #665

Re: Chapter 6 - Back to the Temple of Pain

Seline will travel with Stachys best not to split the party up too much
Dreya
player, 471 posts
Level 2 Druid
Wed 18 Jul 2018
at 03:16
  • msg #666

Re: Chapter 6 - Back to the Temple of Pain

As loud as she can, Dreya starts hollering as she runs toward the portal room as fast as one can in knee deep water. "The fish leader is heading to the portal!"

Over and over she hollers the warning, hoping that if someone closer catches the words, they will pass it on.
Castle Keeper
GM, 573 posts
Mon 30 Jul 2018
at 17:43
  • msg #667

Re: Chapter 6 - Back to the Temple of Pain

Cole continues his march toward the party.

Stachys and Seline begin to head west to try to open the door at the end of the corridor.

Elwood stands guard while Anthony and Gloop Loop begin the ritual to close the portal.

Dreya runs toward the portal room while yelling at the top of her lungs.  Amazingly, she keeps her feet.

Just before reaching Cole, Stachys and Seline see something moving inside the stream toward the portal room.  Dreya's cries suggest Tetra Min is on the loose.

Back in the portal room, Gloop Loop hears Dreya and abandons his work on the portal.  "What?!  Tetra Min is coming?!"  His eyes dart wildly as he looks around the portal room for a place to hide.


Spoiler text: (Highlight or hover over the text to view)
12:38, Today: Castle Keeper, on behalf of Dreya, rolled 19 using 1d20+3.  Keep balance while running in water.

Anthony
player, 360 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Mon 30 Jul 2018
at 18:00
  • msg #668

Re: Chapter 6 - Back to the Temple of Pain

Anthony prods Gloop Loop in the arm. "Focus! My allies will defend us. Stay here or we're all doomed!"

If Gloop Loop tries to get away, Anthony will grab him and reason further with him.
Cole Hiller
player, 207 posts
Tue 31 Jul 2018
at 12:59
  • msg #669

Re: Chapter 6 - Back to the Temple of Pain

The search for the party continues.
Stachys
player, 30 posts
Half Orc All Monk
Tue 31 Jul 2018
at 13:09
  • msg #670

Re: Chapter 6 - Back to the Temple of Pain

The half orc turns at the call that to arms.  He follows the flash of fishman back up stream, looking for an opportunity to use his own trident against him.
Seline
player, 213 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Tue 31 Jul 2018
at 13:31
  • msg #671

Re: Chapter 6 - Back to the Temple of Pain

Seeing Tetra Min Swimming towards the portal Seline will attempt to cast minor dark chaos targeting Tetra Min
Elwood
player, 384 posts
Human Cleric, 4th Level
Wed 1 Aug 2018
at 04:23
  • msg #672

Re: Chapter 6 - Back to the Temple of Pain

With a determined look in his eye, Elwood speaks in a low determined voice. "Gloop Loop, don't panic. I'll take care of Tetra Min once and for all."  Elwood then casts Bless.
This message was last edited by the player at 04:25, Wed 01 Aug 2018.
Dreya
player, 473 posts
Level 2 Druid
Wed 1 Aug 2018
at 06:00
  • msg #673

Re: Chapter 6 - Back to the Temple of Pain

Dreya readies her bow to try and shoot at the ripples of the fish king's path.
Castle Keeper
GM, 574 posts
Mon 6 Aug 2018
at 22:40
  • msg #674

Re: Chapter 6 - Back to the Temple of Pain

Tetra Min continues to shoot up the stream.  Stachys, Dreya, and Seline all take their best shots at him, but he slithers past the party and into the portal room undisturbed.

Elwood casts bless.

Gloop Loop simply freaks out when he sees Tetra Min swimming toward the portal.  Anthony grabs him and calms him down (taking charisma as a prime stat paid off big time on this roll!).  The portal master shouts, "If Tetra Min makes it through the portal, I'll be a dead fish when I go through to complete the ritual!"

Cole reaches Stachys and Seline at end of round.

Round 20-ish Situation Report:

Elwood has taken 1 point of damage.
Dreya has taken 2 point of damage.
Cole has taken 31 points of damage.
Stachys has taken 12 points of damage.
Seline has taken 5 points of damage.
Tetra Min has taken 48 points of damage and his helmet is destroyed.
Tetra Min is blinded by a light spell cast on his magnificent eyes.
Seline cast minor dark chaos.
This is round 1 of 24 for bless.


Spoiler text: (Highlight or hover over the text to view)
17:34, Today: Castle Keeper, on behalf of Anthony, rolled 17 using 1d20+4.  Charisma check to calm Gloop Loop down.
17:28, Today: Castle Keeper, on behalf of Dreya, rolled 13 using 1d20-3.  Desperate shot into water (-6 for cover).
17:27, Today: Castle Keeper, for the NPC Tetra Min, rolled 16,15 using d20,d20.  intelligent saves vs. minor dark chaos.
17:26, Today: Castle Keeper, on behalf of Stachys, rolled 5 using 1d20-5.  Attack Tetra Min (-4 for cover, -4 for using trident).
17:23, Today: Castle Keeper, for the NPC Tetra Min, rolled 6 using 1d6.  Initiative.
17:23, Today: Castle Keeper, for the NPC Party, rolled 1 using 1d6.  Initiative.


This message was last edited by the GM at 22:41, Mon 06 Aug 2018.
Elwood
player, 385 posts
Human Cleric, 4th Level
Tue 7 Aug 2018
at 04:39
  • msg #675

Re: Chapter 6 - Back to the Temple of Pain

Elwood does his best to block Tetra Min's way to the portal.  He'll grab (bear hug) Tetra Min if the fishman tries to get enter the portal.
Stachys
player, 31 posts
Half Orc All Monk
Tue 7 Aug 2018
at 11:23
  • msg #676

Re: Chapter 6 - Back to the Temple of Pain

Stachys cast the trident behind him, and rushes after Tetra-min.
Cole Hiller
player, 208 posts
Tue 7 Aug 2018
at 13:29
  • msg #677

Re: Chapter 6 - Back to the Temple of Pain

Upon finally reaching his compatriots, relief washes through Cole.  Quickly his gaze darts around the room.


(OOC.  If Cole sees Tetra-Min and the fishman is within striking distance, he will attack the fishman.)

Seline
player, 215 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Tue 7 Aug 2018
at 16:07
  • msg #678

Re: Chapter 6 - Back to the Temple of Pain

Seeing Stachys drop the trident and chase after Tetra Seline would follow as fast as she can and if she is able to get into range she will attempt to attack Tetra Min with her minor dark chaos (if it is still active)
Castle Keeper
GM, 575 posts
Tue 7 Aug 2018
at 21:50
  • msg #679

Re: Chapter 6 - Back to the Temple of Pain

Keep in mind Tetra Min is inside the water gushing out of the portal.  He's swimming against the current about as fast as a PC can walk quickly. Getting to him will require a PC (or weapon) to penetrate the water and contact the fishman without being blasted downstream.  He is slowing down a bit as he gets to the portal since the force of the water is increasing.  You've got one round, maybe two, before he goes through the portal.

Please try to explain how your PCs are going to try to make contact with Tetra Min.  For example, how is Elwood going to get inside the stream and grab the fishman without being blasted out of the portal room before he is able to grab Tetra Min?  I'll adjudicate SIEGE checks as necessary to see whether your attempts are successful.
Stachys
player, 32 posts
Half Orc All Monk
Tue 7 Aug 2018
at 22:56
  • msg #680

Re: Chapter 6 - Back to the Temple of Pain

ooc: Stachys will move at monk speed to try and get upstream of Tetra Min and then get into the stream above him, hopefully giving him one chance to grapple and let the current carry them both down.

edit: Spend a Hero Point to succeed in the grapple.

This message was last edited by the player at 00:54, Thu 09 Aug 2018.
Anthony
player, 362 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Wed 8 Aug 2018
at 00:09
  • msg #681

Re: Chapter 6 - Back to the Temple of Pain

If Anthony notices Tetra Min getting within 40', he will hit him with a magic missile.
Dreya
player, 474 posts
Level 2 Druid
Wed 8 Aug 2018
at 15:57
  • msg #682

Re: Chapter 6 - Back to the Temple of Pain

Dreya tries to shoot an arrow at the fish king again, hoping luck is on her side.

*will use 3 luck points*
Cole Hiller
player, 209 posts
Thu 9 Aug 2018
at 13:43
  • msg #683

Re: Chapter 6 - Back to the Temple of Pain

As Cole nears his group and sees the fishman in the water, he quickly swaps his sword with his bow and shoots.

(OOC. Cole will use +3 luck point to hit if he switches weapons successfully.)
Elwood
player, 386 posts
Human Cleric, 4th Level
Fri 10 Aug 2018
at 02:48
  • msg #684

Re: Chapter 6 - Back to the Temple of Pain

Elwood is going to get in front of the portal, but far enough in front of it so he can still stand, even with the water blasting on his back.  I'm assuming he can judge where the force of the water has diminished a little. His goal is to block. Tetra Min will need to get around him or through him, and Elwood will attempt a grapple.  If Elwood slips and starts going with the stream, he's still going to run smack into Tetra Min, and will try to grapple him our at least smash into Tetra Min while Elwood is sliding down.
Seline
player, 216 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Fri 10 Aug 2018
at 13:32
  • msg #685

Re: Chapter 6 - Back to the Temple of Pain

Seline is going to try to be on the side of the hallway if possible to travel in a weaker stream or follow in Stachys wake and she will use minor dark chaos so she doesn't have to enter the stream herself or with a weapon
This message was last edited by the player at 13:08, Mon 13 Aug 2018.
Castle Keeper
GM, 576 posts
Mon 13 Aug 2018
at 22:09
  • msg #686

Re: Chapter 6 - Back to the Temple of Pain

Stachys's use of a hero point renders everyone else's actions pretty much moot (most of them carried a low probability of success, anyway, under the circumstances).  I'm going to assume people hold off on spells and missile attacks when they see Stachys's heroics.  Firing at Tetra Min would involve a risk of hitting Stachys by mistake.

The monk speeds up the hallway and dives into the blasting stream coming from the portal, cleanly tackling Tetra Min in the process.  This completely disrupts the fishman's swimming and the pair are blasted down the stream.  They hydroplane down the corridor before coming to a stop in a tangled mess as shown on the game map.
Anthony
player, 363 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Tue 14 Aug 2018
at 00:44
  • msg #687

Re: Chapter 6 - Back to the Temple of Pain

Anthony breathes a sigh of relief and half-drags Gloop Loop back to the portal. "See? I told you. We're protected. Now, focus. Which one of these sigils next?"
Stachys
player, 33 posts
Half Orc All Monk
Tue 14 Aug 2018
at 00:53
  • msg #688

Re: Chapter 6 - Back to the Temple of Pain

Stachys twists, trying to end up on top of the pile, pummeling the fishman with his brother hands.
Dreya
player, 475 posts
Level 2 Druid
Tue 14 Aug 2018
at 02:55
  • msg #689

Re: Chapter 6 - Back to the Temple of Pain

Dreya does a double-take at the writhing mass of limbs that wizzes by
  Golly, that water is moving fast... in fact, a brilliant idea strikes her!

Making sure her bow is safe and sound, Dreya plops down in the water to let the current take her back down the hallway with all haste, trying to get to Sir Sasticks...Sessix..? In true Dreya fashion, she butchers her fighting companions name while rushing to his aid.
Cole Hiller
player, 210 posts
Tue 14 Aug 2018
at 16:16
  • msg #690

Re: Chapter 6 - Back to the Temple of Pain

Switching back to Vera, Cole spins on his heel and makes his way toward the tangle of limbs and fishman.

(OOC. If he is able he will attack Tetra-Min, but if it interferes with Stachys current attacks on the fishman, Cole will stand at the ready.)
Elwood
player, 387 posts
Human Cleric, 4th Level
Wed 15 Aug 2018
at 04:53
  • msg #691

Re: Chapter 6 - Back to the Temple of Pain

Elwood made a fervent prayer to Flyspamon, hoping that his deity would allow him to tackle Tetra Min and protect Bloop Loop.  To his relief, Elwood saw that Flyspamon did answer his prayer, in the form of Stachys.

"By all mean Gloop Loop, do whatever you need to do to close the portal.  You're protected from Tetra Min"
Castle Keeper
GM, 577 posts
Sun 19 Aug 2018
at 19:14
  • msg #692

Re: Chapter 6 - Back to the Temple of Pain

Stachys releases his hold on Tetra Min in order to start pummeling the fishman.  Tetra Min takes advantage and starts to swim back upstream.  The monk lands a hell of a right cross to the back of the fishman's head for 6 points of damage.  The blow staggers the fishman for a moment.  That's just long enough for Dreya to come sailing down the stream at break-neck speed directly into the dazed and blinded Tetra Min.  The fishman collapses with a groan and his limp body drifts back toward Stachys.

Cole continues to trudge west through the rising flood waters.  Going back and forth like this is giving him quite a workout.

Anthony, Elwood and the nervous Gloop Loop continue the ritual in the portal room.


Spoiler text: (Highlight or hover over the text to view)
14:08, Today: Castle Keeper, on behalf of Stachys, rolled 6 using 1d6+2.  Damage to Tetra Min.
14:08, Today: Castle Keeper, on behalf of Stachys, rolled 17 using 1d20+6.  Attack Tetra Min.
14:07, Today: Castle Keeper, for the NPC Tetra Min, rolled 4 using 1d6.  Initiative.
14:07, Today: Castle Keeper, for the NPC Party, rolled 3 using 1d6.  Initiative.


Stachys
player, 34 posts
Half Orc All Monk
Sun 19 Aug 2018
at 19:52
  • msg #693

Re: Chapter 6 - Back to the Temple of Pain

The monk looks around for the discarded trident, before simply drawing his dagger and using it to ensure the fishman is dead
Dreya
player, 476 posts
Level 2 Druid
Mon 20 Aug 2018
at 03:29
  • msg #694

Re: Chapter 6 - Back to the Temple of Pain

Well, glad that she could finally be of some help, Dreya starts to fight her way back against the current, looking for the resident ranger.

"Sir Hiller!  Sir Hiller!" The wood nymph calls, trying to send her voice above the roar of the rapids.
Cole Hiller
player, 212 posts
Mon 20 Aug 2018
at 13:13
  • msg #695

Re: Chapter 6 - Back to the Temple of Pain

Cole continues his course toward the fishman and his companions.
Seline
player, 217 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Mon 20 Aug 2018
at 13:31
  • msg #696

Re: Chapter 6 - Back to the Temple of Pain

Seline would remain vigilant while Stachys finishes off Tetra Min ready to jump in and attack with her dagger in the event it looks like Tetra Min is waking up or going to fight back.
Anthony
player, 364 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Mon 20 Aug 2018
at 19:50
  • msg #697

Re: Chapter 6 - Back to the Temple of Pain

Anthony, meanwhile, works diligently with Gloop Loop to close the portal. Nothing was going to distract him now, partly because he finally had something magical worth his attention and partly because of his increasing awareness of the danger of this thing flooding the world...
Castle Keeper
GM, 578 posts
Mon 20 Aug 2018
at 21:35
  • msg #698

Re: Chapter 6 - Back to the Temple of Pain

Poor Tetra Min is definitely dead.  His gills flap no more.  His blinded eyes stare blankly into the Great Abyss.  He's bad sushi.

We have a nice break in the action.  The party can take whatever actions it wants while the ritual is completed.  Stachys is able to find the trident, although it takes a while groping in the water to locate it.

Is there anything else anyone would like to do while the ritual is going on?
Elwood
player, 388 posts
Human Cleric, 4th Level
Tue 21 Aug 2018
at 03:42
  • msg #699

Re: Chapter 6 - Back to the Temple of Pain

If it would help, Elwood prays a lot.
Cole Hiller
player, 213 posts
Tue 21 Aug 2018
at 11:54
  • msg #700

Re: Chapter 6 - Back to the Temple of Pain

Winded and frustrated, Cole skitters to his compatriot's sides, hopefully, finally reaching them.  "I may be in need of some healing..." Cole says as he tries to catch his breath.
Seline
player, 218 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Tue 21 Aug 2018
at 17:01
  • msg #701

Re: Chapter 6 - Back to the Temple of Pain

Looking to Stachys after he finds the trident, "Shall we start opening the doors and try to allow more space for the water to go?"
Castle Keeper
GM, 579 posts
Tue 21 Aug 2018
at 22:41
  • msg #702

Re: Chapter 6 - Back to the Temple of Pain

The water is now waist deep in the corridor.
Stachys
player, 35 posts
Half Orc All Monk
Tue 21 Aug 2018
at 22:47
  • msg #703

Re: Chapter 6 - Back to the Temple of Pain

"Yes, let's get back to finding a drain.". Stachys agrees, hefts the trident and starts back down the corridor with Seline.
This message was last edited by the player at 03:15, Wed 22 Aug 2018.
Anthony
player, 365 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Wed 22 Aug 2018
at 02:43
  • msg #704

Re: Chapter 6 - Back to the Temple of Pain

Anthony focuses on naught but the ritual, completely enrapt in the magic moment!
Seline
player, 219 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Wed 22 Aug 2018
at 17:57
  • msg #705

Re: Chapter 6 - Back to the Temple of Pain

Traveling with Stachys Seline heads to the first closed door that she remembers to open it up.
Castle Keeper
GM, 580 posts
Thu 23 Aug 2018
at 22:42
  • msg #706

Re: Chapter 6 - Back to the Temple of Pain

While half the party works its way toward a closed door in hopes of opening it to increase drainage of the flood waters, Elwood and Anthony continue the ritual with Gloop Loop.  The wizard and cleric's chanting and the fishman's tinkering with the electricity-covered portal seems to be having an effect.  The electricity is beginning to die down so that poor Gloop Loop only jerks his hands back in pain every 10-15 seconds instead of every 2-3 seconds.  The torrent of water coming from the portal begins to shoot out in explosive pulses instead of continuously.  The same volume of water is still coming out overall, but it is coming in more powerful bursts with maybe a half second pause in between.  The bursts of water are thunderous and echo deafeningly throughout the corridor and the pulses of water spray out even father than they did before.  The PCs down the corridor suddenly find the spray ending right behind them as they march west.

Gloop Loop turns to Elwood and Anthony"All right.  We're just about done.  To make this work, we're going to need your blood."  He pulls out a long and wicked looking curved dagger.  Disturbing runes are etched along its blade (you're not sure what they say, but you have the traditional sense of massacred innocents and violated maidens).  "Cut the palms of your hands, wipe the blood on each other's chests, then on my forehead, and then on the portal itself.  I'll jump through and finish from the other side."

Gloop Loop offers Elwood and Anthony the dagger.
Anthony
player, 366 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Thu 23 Aug 2018
at 23:02
  • msg #707

Re: Chapter 6 - Back to the Temple of Pain

Anthony turns a bit green, but complies, cutting each hand so it bleeds. He makes a little noise as he does. He then wipes his blood on Elwood's chest, then on Gloop Loop's forehead, then on the portal. "Fare you well, Gloop Loop. We will make sure you are remembered in our world."
Dreya
player, 477 posts
Level 2 Druid
Fri 24 Aug 2018
at 05:49
  • msg #708

Re: Chapter 6 - Back to the Temple of Pain

When she finds a door, Dreya will heave herself against it with all hrr might to open it up.  There must be a door somewhere that swings out and not in...right?  Dashing water from her eyes, she continues on her plan.  "Stupid tomb full of stupid water and no stupid treasure at the end of it all..." Dreya mutters while slogging through rising water.
This message was last edited by the player at 05:50, Fri 24 Aug 2018.
Castle Keeper
GM, 581 posts
Fri 24 Aug 2018
at 21:43
  • msg #709

Re: Chapter 6 - Back to the Temple of Pain

The door at the end of the corridor to the west is the only door you have tried to open at this point.  The water at that end of the hallway is ceiling high now.  Trying to open that door will be extremely difficult.  On the other hand, it looks like the ritual is nearly complete.
This message was last edited by the GM at 21:44, Fri 24 Aug 2018.
Elwood
player, 389 posts
Human Cleric, 4th Level
Sat 25 Aug 2018
at 16:59
  • msg #710

Re: Chapter 6 - Back to the Temple of Pain

Elwood's initial gut reaction to the dagger and Gloop Loop's request is one of apprehension and misgiving.  However, he doesn't see any alternative to shutting down the portal.  He takes the dagger from Anthony, uses the dagger to draw his own blood, then smears it across Anthony's chest, Gloop Loop's forehead, then on the portal.  Once done, he nods to Gloop Loop"I hope I haven't misplaced my faith in you.  Please proceed with turning this infernal portal off."  Unless prompted, Elwood will surreptitiously keep the dagger, with plans on having it destroyed later on.  As soon as Gloop Loop leaves, he will prepare to battle anything that may come out of the portal.
Castle Keeper
GM, 582 posts
Sat 25 Aug 2018
at 17:27
  • msg #711

Re: Chapter 6 - Back to the Temple of Pain

Gloop Loop nods to Elwood and Anthony"I will now return to my world and disengage the portal.  Your world will not flood.  Be well, air breathers."

The fishman walks behind the portal and prepares to launch himself through the back of it.  He hesitates a moment, then looks at Elwood and says, "Oh, yes.  Keep the dagger."  He grins and launches himself through the back of the portal, disappearing as he does so.

After only a few seconds, the water coming from the portal abruptly stops.  The electricity coursing over the portal stops as well, but the portal's rim begins to glow a bright bluish green.

Now that the gushing waters are no longer pushing everything to the west, water begins to flow back into the portal room.  You can also feel a shift in the air.  A breeze begins to blow into the room from the west.  You also notice that water appears to be flowing back into the portal!  The flow of water increases rapidly until, after a few seconds, water is being sucked back into the portal at almost the same rate it came out for the last few minutes.  The floor of the portal room is dry before you know it and a reverse geyser of water shoots from the corridor into the portal with a rushing roar.


Spoiler text: (Highlight or hover over the text to view)
12:22, Today: Castle Keeper, for the NPC GM, rolled 2 using 1d6.  Die of Fate.

Anthony
player, 367 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Sat 25 Aug 2018
at 18:39
  • msg #712

Re: Chapter 6 - Back to the Temple of Pain

Anthony stands by the portal, out of the way of the reverse geyser, beaming. He tries to say something above the roaring, but it's lost in the sound. He has that "kid in a candy shop" look on his face, though.
Stachys
player, 36 posts
Half Orc All Monk
Sat 25 Aug 2018
at 23:55
  • msg #713

Re: Chapter 6 - Back to the Temple of Pain

Stachys stands amazed at the unnatural flow of the water.  He starts back towards the portal room, following the tail of the water.
Dreya
player, 478 posts
Level 2 Druid
Sun 26 Aug 2018
at 02:58
  • msg #714

Re: Chapter 6 - Back to the Temple of Pain

Dreya tries not to get caught in the swiftly retreating waters.  Wouldn't want to be sucked through that portal after all.
Cole Hiller
player, 214 posts
Sun 26 Aug 2018
at 14:03
  • msg #715

Re: Chapter 6 - Back to the Temple of Pain

Cole will follow his compatriots.
Castle Keeper
GM, 583 posts
Sun 26 Aug 2018
at 17:44
  • msg #716

Re: Chapter 6 - Back to the Temple of Pain

The folks at the west end of the corridor can see the water is retreating back toward the portal.  Opening a door seems to be unnecessary at this point (although you can go exploring with a split party if you wish).  The heavy mist is also beginning to slowly thin.

With the portal reversed and no immediate enemies nearby, the party needs to decide what to do next.  Oswald is decapitated (one of your goals) and the portal appears to have been resolved.  The Temple of Pain's connection with the water world is cut off so the Temple has lost some of its resources.  The Temple is not defeated (yet), but you have dealt it a serious blow.

You are welcome to continue exploring the Temple, although I think a spell slot audit is going to show you are seriously depleted of spells.  You could pick a spot and rest.  Or you could return to the cemetery and regroup.  Weirder options may have escaped my imagination.
Anthony
player, 368 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Mon 27 Aug 2018
at 00:38
  • msg #717

Re: Chapter 6 - Back to the Temple of Pain

Anthony is thoroughly, completely enthused about the idea of heading back to town and regrouping.
Elwood
player, 390 posts
Human Cleric, 4th Level
Mon 27 Aug 2018
at 05:18
  • msg #718

Re: Chapter 6 - Back to the Temple of Pain

Elwood could use some rest, and would like to have the party be rid of Oswald's head.
Seline
player, 220 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Mon 27 Aug 2018
at 13:39
  • msg #719

Re: Chapter 6 - Back to the Temple of Pain

Rejoining the rest of her companions in the portal room Seline suggests dropping off the head by the orphans and taking a night to rest and work on what to do next.
Dreya
player, 479 posts
Level 2 Druid
Tue 28 Aug 2018
at 04:15
  • msg #720

Re: Chapter 6 - Back to the Temple of Pain

Dreya wrings her hands, uncertain as to what they should do.  She has little experience in such matters.  "Um, sorry to intrude, but wouldn't leaving only let this temple prepare while we are gone?"
Cole Hiller
player, 215 posts
Tue 28 Aug 2018
at 21:01
  • msg #721

Re: Chapter 6 - Back to the Temple of Pain

Cole looks pensive.  "If bringing this temple down is also our goal, Dreya has a point. It might be better if we find a spot to rest, recoup, and continue with taking out the evil that is here. That being said, I myself and a bit worse for wear, so could use some much-needed rest or healing, so if that is not an option by resting here, then perhaps town is best."
Stachys
player, 37 posts
Half Orc All Monk
Tue 28 Aug 2018
at 22:41
  • msg #722

Re: Chapter 6 - Back to the Temple of Pain

Stachys agrees. "We aren't done and even if we need time we can't give them that same time.   Rest here and move on."
Castle Keeper
GM, 585 posts
Tue 28 Aug 2018
at 23:02
  • msg #723

Re: Chapter 6 - Back to the Temple of Pain

I'll await the party's decision.  Elwood is the current temporary party leader.
Anthony
player, 369 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Tue 28 Aug 2018
at 23:08
  • msg #724

Re: Chapter 6 - Back to the Temple of Pain

Anthony looks a bit dejected but concedes the point. "We better find a secure place, though. I need a solid eight hours' rest," he grumbles.
Elwood
player, 391 posts
Human Cleric, 4th Level
Thu 30 Aug 2018
at 05:11
  • msg #725

Re: Chapter 6 - Back to the Temple of Pain

"Maybe we can use that secret room Gloop Loop showed us and rest up there."
Cole Hiller
player, 216 posts
Thu 30 Aug 2018
at 12:54
  • msg #726

Re: Chapter 6 - Back to the Temple of Pain

"That sounds like a suitable compromise, Elwood."
Seline
player, 221 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Thu 30 Aug 2018
at 13:25
  • msg #727

Re: Chapter 6 - Back to the Temple of Pain

"That would be alright in my book"
Anthony
player, 370 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Thu 30 Aug 2018
at 20:41
  • msg #728

Re: Chapter 6 - Back to the Temple of Pain

Anthony nodded his assent. "Sounds reasonable. Please lead the way."
Stachys
player, 38 posts
Half Orc All Monk
Fri 31 Aug 2018
at 01:33
  • msg #729

Chapter 6 - Back to the Temple of Pain

"It would be defensible." Stachys agrees, "My wounds are minor, so I can take first watch."
This message was lightly edited by the player at 12:51, Wed 05 Sept 2018.
Castle Keeper
GM, 586 posts
Wed 5 Sep 2018
at 12:49
  • msg #730

Chapter 6 - Back to the Temple of Pain

Discussion seems to have dried up.  Time for the party leader to make a call.
Elwood
player, 392 posts
Human Cleric, 4th Level
Thu 6 Sep 2018
at 13:42
  • msg #731

Chapter 6 - Back to the Temple of Pain

"Let's make our way to the secret room and rest there."
Castle Keeper
GM, 587 posts
Sat 8 Sep 2018
at 13:06
  • msg #732

Chapter 6 - Back to the Temple of Pain

Hearing no objections to Elwood's call, the party holes up in the secret passageway where you first encountered Gloop Loop.  You settle in for a well-deserved rest as the standing water on the floor quickly drops.  It is soon dry enough to stretch out and sleep.

Things are not quiet, however.  Shortly after the last of the water squeezes out under the door to the south, you begin to hear noises to the west and south.  Many voices are speaking in an unknown language.  They seem to be annoyed and angry.  Eventually, a much deeper and loathsome voice speaks and all of the other voices quiet immediately.  It sounds like the voice of the wicked priest who was dropping sound bursts on the party when Gloop Loop rescued you earlier.

The priest seems to be barking orders at his followers.  After that, the other voices begin speaking again.  It sounds like they are working on something.  You periodically hear chanting and grim hymns being sung.

The noises continue steadily for over an hour.  Do you intend to try to wait it out?  Do you want to interrupt whatever the followers of the Pain God are up to?  Do you want to set any special defenses while you are resting?  You have not recovered any hit points or spells yet.  Your secret corridor does not appear to be at risk of being discovered for the moment.  You will need a solid 8 hours of rest to recover spells.
Anthony
player, 372 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Sat 8 Sep 2018
at 23:45
  • msg #733

Chapter 6 - Back to the Temple of Pain

Anthony sits up grumpily and whispers to the others, "I told you we should have left. Now what do we do?"
Dreya
player, 480 posts
Level 2 Druid
Sun 9 Sep 2018
at 12:51
  • msg #734

Chapter 6 - Back to the Temple of Pain

Dreya casts alarm over them, whispering her words, and then flops back over trying to sleep.
Stachys
player, 39 posts
Half Orc All Monk
Sun 9 Sep 2018
at 13:16
  • msg #735

Chapter 6 - Back to the Temple of Pain

Stachys rises, and stretches his leg, working the kinks out of his back and neck.  "Are we leaving them be?"  He asks quietly, a bit confused.

ooc: are the sounds mostly north, or mostly south? I assume we are waiting in the room to the north end rather than the hall to the south?
Elwood
player, 394 posts
Human Cleric, 4th Level
Tue 11 Sep 2018
at 03:43
  • msg #736

Chapter 6 - Back to the Temple of Pain

Elwood whispers.  "No matter what, we need the rest.  It doesn't sound like they will find us, and they may expect us to return anywhere but here.  Let's just take turns keeping watch while we rest."  The warrior priest then returns to prayer, preparing for the battles that may come the meet day.
Seline
player, 223 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Tue 11 Sep 2018
at 14:13
  • msg #737

Chapter 6 - Back to the Temple of Pain

Seline not being actively woken up rolls over and continues to try to sleep
Castle Keeper
GM, 589 posts
Sat 15 Sep 2018
at 18:25
  • msg #738

Chapter 6 - Back to the Temple of Pain

Over the course of your 8 hours of rest, the sounds from outside the secret corridor gradually reduce, but never go away.  There are now fewer voices speaking and chanting.  The darkness in the secret corridor has become more oppressive.  The Temple's priests have evidently restored the darkness spell oppressing this basement level.

Much more noise comes through the northern secret door than the southern (this is the door opening into the corridor leading to the portal room).
Anthony
player, 374 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl2 2/2
Sun 16 Sep 2018
at 18:23
  • msg #739

Chapter 6 - Back to the Temple of Pain

Anthony has been holed up in a corner for an hour poring over his spellbook. He finally stands and walks quietly over to the others.

"So...what do we do next?" he asks in low tones. He had some fond hopes about what they would not say, but he was not optimistic.
Stachys
player, 40 posts
Half Orc All Monk
Mon 17 Sep 2018
at 01:17
  • msg #740

Chapter 6 - Back to the Temple of Pain

Stachys slept fitfully after knowing they were so many outside.  He moves quietly to the southern door and listens carefully.
Dreya
player, 481 posts
Level 2 Druid
Mon 17 Sep 2018
at 02:55
  • msg #741

Chapter 6 - Back to the Temple of Pain

In reply to Anthony (msg # 739):

Did you do the smaller font on purpose for his quiet one?  If so, that is so awesome.
Dreya
player, 482 posts
Level 2 Druid
Mon 17 Sep 2018
at 03:16
  • msg #742

Chapter 6 - Back to the Temple of Pain

[Ahem...actual Dreya post now]

Slowly emerging from that lulling pull of slumber, awareness slowly returns to the wood nymph.  Groggily blinking around, for a moment alarm slams through her as her mind recognizes nothing of her surroundings.  With a gasp, she jackknifes up.  Familiar shiny armor, a broody ranger over in the corner, all her now familiar friends has memory slamming back home.

Oh right.  Temple of Doom.  Or was it Pain?

Gaining her feet, Dreya stretches out the kinds from a body quite feeling the gruels of yesterday's battle.  And... oh ew... her teeth feels gross!  Rolling up her bedroll, she fishes about her backpack for a scrap of cloth.  As she tries scrubbing her teeth, she wanders around the secret hidden room.  "Maybe taking care of the darkness, AGAIN, would be...ack, what is the word?  Would be wibe?  No.  Vize...?  Ah!  Wise.  Perhaps it would be wise."

Looking immensely pleased at her continued progress with this confusing common language, Dreya recovers some rations and begins eating a bit after scrubbing her teeth as best as possible.
Seline
player, 224 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Mon 17 Sep 2018
at 13:57
  • msg #743

Chapter 6 - Back to the Temple of Pain

Seline waking up she assess the situation as best she can, seeing that Stachys has moved to listen to the south door, Seline moves silently to the north door slowly making sure that she doesn't cause noise nor trip into anything that may have been added to the corridor while they were sleeping or dealing with the portal.

When she gets close enough to hear effectively (without touching the door at all if possible) she will listen occasionally looking back over her shoulder to see if her companions are motioning her to return or are packing up and preparing to the leave. She will stay listening till either the party calls her back or she feels like she has a good enough understanding of what is happening on the other side of the north door to add a meaningful contribution to discussing what the next move should be.
Elwood
player, 395 posts
Human Cleric, 4th Level
Mon 17 Sep 2018
at 14:27
  • msg #744

Chapter 6 - Back to the Temple of Pain

After rest and a silent morning prayer, Elwood breaks his fast with some rations.  In a whisper, so as not to interfere with Stachys and Seline's listening, Elwood says "I vote that we north.  That seems to be where all the priests were coming from."
Cole Hiller
player, 217 posts
Tue 18 Sep 2018
at 20:52
  • msg #745

Chapter 6 - Back to the Temple of Pain

Cole stands up and stretches, a night sleeping on stone walls and floor leaving him with more aches than he cares for.  "Let us go North then.  We have lots of ground to cover yet, I am sure, so why not start there. It's probably no better than any other place we haven't covered yet."
Castle Keeper
GM, 590 posts
Wed 19 Sep 2018
at 11:39
  • msg #746

Chapter 6 - Back to the Temple of Pain

To the south, you can hear occasional voices and the sound of boot stomps.  It sounds like people are moving through the corridor to the portal room (and unknown locations to the west), but not stopping outside the secret door.

To the north, the noise is steady.  More than anything else, it sounds like multiple people are chanting.  Dark rituals are no doubt afoot.
Stachys
player, 41 posts
Half Orc All Monk
Wed 19 Sep 2018
at 11:54
  • msg #747

Chapter 6 - Back to the Temple of Pain

Stachys comments. "If we go out the north door, we walk right into them.  There is a chance we can exit the secret room to the south and keep it secret."

ooc: If im reading the map correctly.  Is there another door in the secret room?
Seline
player, 225 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Wed 19 Sep 2018
at 18:34
  • msg #748

Chapter 6 - Back to the Temple of Pain

Seline retreats back to the group "So it is my best guess that the occupants in the north room are conducting a dark ritual, I agree with Stachys, if we go out the north door the likelihood that we walk right into the ritual are high, placing us in immediate danger and also revealing this secret passageway, which until impossible, I would rather keep this passage way a secret if we need to retreat."
Castle Keeper
GM, 591 posts
Wed 19 Sep 2018
at 22:15
  • msg #749

Chapter 6 - Back to the Temple of Pain

I updated the game map to show where the sounds are coming from.
Anthony
player, 376 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl2 2/2
Thu 20 Sep 2018
at 00:15
  • msg #750

Chapter 6 - Back to the Temple of Pain

Anthony nods, looking thoughtful and fairly calm after his rest. "I agree with Seline. If necessary, I could turn one of you invisible and you could sneak out to reconnoiter."
Elwood
player, 396 posts
Human Cleric, 4th Level
Fri 21 Sep 2018
at 01:41
  • msg #751

Chapter 6 - Back to the Temple of Pain

"Hmm, if we come from the south, I can cast "Sound Blast" from a distance, which can disrupt the ritual and possibly stun those casting the ritual.  It would also announce to everyone our presence."
Dreya
player, 483 posts
Level 2 Druid
Fri 21 Sep 2018
at 02:53
  • msg #752

Chapter 6 - Back to the Temple of Pain

Dreya nods emphayically at Simply Elwood, hurrying to cram the rest of her trail ration bar in her mouth.  With cheeks stuffed as full as a squirrel, she nods again, chewing away as crumbs tumble to the stony ground.

By the gods, who makes these things? They are as dry as a desert!  Fishing around for her water canteen, she tries taking a few sips to help swallow down her far too ambitious breakfast.

Since words are halted by her cheekfuls of trail rations that Dreya would swear contained sand, she points to the north door.  Then she turns back to Simply Elwood and the rest and folds her hand in what she thinks is the correct hand signal.

Yep, that way! *cue totally-not-accurate-in-any-language finger waving*
Cole Hiller
player, 218 posts
Fri 21 Sep 2018
at 02:58
  • msg #753

Chapter 6 - Back to the Temple of Pain

"South sounds fine to me."  Cole rests his hand on Vera's hilt, turning southward in anticipation of their departure.
Stachys
player, 44 posts
Half Orc All Monk
Sat 22 Sep 2018
at 11:47
  • msg #754

Chapter 6 - Back to the Temple of Pain

Stachys looks to the other unexplored door to the north.  "Perhaps this door leads to another passage and would allow us to come at them from behind."
Elwood
player, 398 posts
Human Cleric, 4th Level
Sun 23 Sep 2018
at 20:38
  • msg #755

Chapter 6 - Back to the Temple of Pain

Elwood has a dumbfounded look, realizing that everyone else is pointing to a door on the northern wall Elwood never noticed.

"I think you're right Stachys.  Let's see where that door leads to."
Seline
player, 226 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Tue 25 Sep 2018
at 13:30
  • msg #756

Chapter 6 - Back to the Temple of Pain

Looking back over her shoulder towards the North Door, "We will need to be careful, any noise loud enough to disrupt the chanting will betray our presence and most likely lose any advantages from stealth"
Castle Keeper
GM, 594 posts
Wed 26 Sep 2018
at 21:44
  • msg #757

Chapter 6 - Back to the Temple of Pain

Elwood:
Yeah, we're checking out the door on the northern wall of the secret room, but real quiet-like.


The northern door opens into a small library or study.  There is a modest wooden desk and chair against the east wall.  There are bookcases against the west and north walls.  The bookcases are mostly empty, but there are a good dozen leather-bound books on the shelves.  The titles are written in an unknown language.  You don't want to speculate what kind of hide was used for the leather bindings.  Without looking at the contents, your best guess is the books are evil and clerical in nature.

The desk is cluttered with loose papers, an ink well, and a pen.  The documents at the top are in an unknown language, but there do appear to be documents written in Common on the desk.

Anyone want to play with the books or try reading the documents buried on the desk?
Anthony
player, 380 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl2 2/2
Wed 26 Sep 2018
at 23:57
  • msg #758

Chapter 6 - Back to the Temple of Pain

Anthony loves books and documents. He dives into these right away, trying to ascertain their nature and subjects.
Stachys
player, 45 posts
Half Orc All Monk
Thu 27 Sep 2018
at 01:13
  • msg #759

Chapter 6 - Back to the Temple of Pain

Stachys puts his attention to the west wall, hoping to find a peep hole or something that might let them observe the area of the altar.
Elwood
player, 400 posts
Human Cleric, 4th Level
Thu 27 Sep 2018
at 03:34
  • msg #760

Chapter 6 - Back to the Temple of Pain

"I wonder if something in these books and papers can tell us something about the rituals going on.  Knowing more about this cult's beliefs and practices may help us defeat it." Elwood will help Anthony sort through the documents.  He will also look at the bookshelf, looking if one book seemed to be handled recently.
Cole Hiller
player, 219 posts
Thu 27 Sep 2018
at 13:36
  • msg #761

Chapter 6 - Back to the Temple of Pain

Cole didn't really have the mind for languages and the words on those papers didn't look like anything he would know how to read.  Sidling himself alongside Dreya, he placed his hand on Vera's pommel, energy and adrenaline twitching his fingers as his gaze surveyed the room.  If a fight came.  He would be ready.
Seline
player, 227 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Thu 27 Sep 2018
at 14:00
  • msg #762

Chapter 6 - Back to the Temple of Pain

Seline casts read magic on herself. Whispering "I'll look through the desk, also if we are going to clear out the whole temple I suggest we package the documents, I can place them in my scroll case for safe keeping" Seline is checking for traps and hidden/secret areas in the desk.
Dreya
player, 485 posts
Level 2 Druid
Sun 30 Sep 2018
at 03:09
  • msg #763

Chapter 6 - Back to the Temple of Pain

The Druid's jaw drops as she steps into the room.  For a moment, she seems to stand there, stunned.  "Books!  I love books!  And there's so many!"  Latching onto the ranger's arm, she points at one full bookcase, nearly vibrating with excitement before hauling the human along with her.  As soon as she gets to the books, she plucks one off the shelf and sees what the cover says.
Castle Keeper
GM, 595 posts
Sun 30 Sep 2018
at 19:15
  • msg #764

Chapter 6 - Back to the Temple of Pain

Anthony and Dreya dig into the books.  The language is unfamiliar, but the font is made of violent slashes and angry strokes.


Stachys checks the western wall for a peephole.  And finds one!  By sliding a tiny flap aside, he can see through the wall to the chamber beyond.  There must be some sort of lens involved because he is able to see a wide angle view of the chamber despite looking through a considerable chunk of intervening rock.  Several priests of the Pain God are huddled around a black altar.  They are chanting as they burn offerings of small, helpless creatures and innocents.  The smoke from the offerings forms vague, unpleasant shapes at the ceiling.  Stachys has the impression of figures writhing in pain.

Elwood looks over the documents and books.  None of the books stands out as appearing to have been recently consulted (other than the two Dreya and Anthony are examining).  The documents in Common are quite interesting.  They describe efforts to identify the Twelve.  You are familiar with the Twelve: they are a rumored cabal of powerful individuals attempting to overthrow the government of Rotter.  A quick perusal of the documents reveals the writer(s) believe(s) three of the Twelve are Del Riddle, Teel Ento, and Lawt Sun.  You do not know who any of those individuals are off the top of your heads.  The documents not in Common are a complete mystery.

Cole stands guard next to Dreya.

Seline casts read magic and searches the desk for traps and hidden compartments.  She does not find any traps, but does find a hidden drawer underneath the desk that contains a blood-stained letter opener.
This message was last edited by the GM at 19:19, Sun 30 Sept 2018.
Anthony
player, 381 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl2 2/2
Mon 1 Oct 2018
at 13:12
  • msg #765

Chapter 6 - Back to the Temple of Pain

Anthony is clearly captivated with his books, a lively expression on his face that none in the party have seen before. He then looks up. "When we clear this place, we must come back for these books. These will be invaluable for my study."

He nods to the others. 'Well, on with destroying this temple. Where to next?"
Castle Keeper
GM, 596 posts
Tue 2 Oct 2018
at 11:49
  • msg #766

Chapter 6 - Back to the Temple of Pain

Gah!  I see I left out a detail in my last post.

The book Anthony is looking at contains arcane spells as well as other material.  A read magic spell will be necessary to interpret the spells.  (It just so happens Seline has a read magic in effect.)  The non-spell material will require a translator or comprehend languages.

Dreya has no idea what she is looking at.
Anthony
player, 382 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl2 2/2
Tue 2 Oct 2018
at 12:33
  • msg #767

Chapter 6 - Back to the Temple of Pain

Without missing a beat, Anthony intones the words of the read magic spell...
Elwood
player, 401 posts
Human Cleric, 4th Level
Tue 2 Oct 2018
at 13:19
  • msg #768

Chapter 6 - Back to the Temple of Pain

Elwood sorts out the documents that are written in common.  "We should keep these to show to others once we finish our work here.  Does anyone have a scroll case to store them safely? Probably the other ones too.  If we can't interpret them, we can find someone else who can.

Suggestions for interrupting the party going on in the next room?

Seline
player, 228 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Tue 2 Oct 2018
at 13:27
  • msg #769

Chapter 6 - Back to the Temple of Pain

Seline pockets the bloodstain letter opener and hearing the familiar incantation of Read Magic, Seline walks over to join Anthony, speaking quietly "did you want some help reading through these books"
Stachys
player, 46 posts
Half Orc All Monk
Tue 2 Oct 2018
at 23:47
  • msg #770

Chapter 6 - Back to the Temple of Pain

"I can see them.  The priests are in the middle of some terrible ritual."  Stachys says. "It kind of hard to watch."  He looks over the room of bookworms, feeling a bit of nervousness at the time passing.
Cole Hiller
player, 220 posts
Wed 3 Oct 2018
at 01:54
  • msg #771

Chapter 6 - Back to the Temple of Pain

A prickle of dread chills Cole to the bone at hearing Stachys' disturbing revelation.  "We should probably break that little party up then," he says, his eyes roaming over his book-loving compatriots before ushering closer to Stachys to peer through the peephole he had just seen the Monk peering through.
Castle Keeper
GM, 598 posts
Wed 3 Oct 2018
at 23:56
  • msg #772

Chapter 6 - Back to the Temple of Pain

The book Anthony is reading appears to contain extracts from various dark and necromantic tomes including the Black Libram of Nartarus.
Dreya
player, 487 posts
Level 2 Druid
Thu 4 Oct 2018
at 03:30
  • msg #773

Chapter 6 - Back to the Temple of Pain

Dreya does a double take from the direction of where the dark ritual is and the book case.  Books are so very precious, and these books are even more so!  There is so little time to comb through all the books!  What should she do?

With an idea suddenly striking like a bolt out of the blue, Dreya hugs the book she was holding to her chest quickly in a fond hug, then whips off her backpack and stuffs it within the depths of the bag.  Then she quickly begins to stuff as many of the wonderful books as she can into her backpack, even tossing out non essentials to make room for the books.  Crock of grease - gone.  Metal file - goes clanking to the floor.  If if can make room for a book, it's out.

Once her backpack, bulging awkwardly with her new literary possessions, is shouldered back upon her back, she peers out at everyone, an eager grin on her face, one of her wee daggers held high and mighty.  With a loud whisper, she declares with a gesture of her dagger toward the dark ritual, "I agree with Sir Anthony.  To rubble with this horrid temple!  This whole place needs to be brought to ruin!  Utter, total destruction!  It's the only way."
Elwood
player, 404 posts
Human Cleric, 4th Level
Sun 7 Oct 2018
at 23:57
  • msg #774

Chapter 6 - Back to the Temple of Pain

"Thoughts on how to proceed? One of us spellcasters can cast a spell through the peep hole to distract or incapacitate the priests, then the rest can charge through the secret door."
Anthony
player, 385 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Mon 8 Oct 2018
at 13:39
  • msg #775

Chapter 6 - Back to the Temple of Pain

Anthony considers this. "Yes--perhaps I could direct a sleep enchantment through the keyhole to disable a number of them, or pehaps a web conjuration. I am more inclined to the former, as it is less likely to backfire."
Seline
player, 229 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Mon 8 Oct 2018
at 14:43
  • msg #776

Chapter 6 - Back to the Temple of Pain

Seline joins in the discussion her eyes taking on a cold steely disconnect look. "Here is my idea, Anthony Casts Sleep through the peep hole, then we open up the door I cast Color Spray and step aside allowing those who are more proficient in Melee through to go start removing the ones still awake from the living while I go around and start removing those asleep from the realm of the living to make sure they don't awaken to join the fray. If we want we can try to take one alive and ask a few questions."
This message was last edited by the player at 13:44, Tue 09 Oct 2018.
Stachys
player, 47 posts
Half Orc All Monk
Tue 9 Oct 2018
at 00:22
  • msg #777

Chapter 6 - Back to the Temple of Pain

Stachys has his spear in on hand, and the fishking's stolen trident in the other.  "I am ready."
Cole Hiller
player, 221 posts
Thu 11 Oct 2018
at 16:03
  • msg #778

Chapter 6 - Back to the Temple of Pain

Cole nods to the others, readying Vera at his side.  He was good for only one thing, brute force, and he would strike when the time was right.
Anthony
player, 387 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Wed 17 Oct 2018
at 16:32
  • msg #779

Re: Chapter 6 - Back to the Temple of Pain

Seline:
"Here is my idea, Anthony Casts Sleep through the peep hole, then we open up the door I cast Color Spray and step aside allowing those who are more proficient in Melee through to go start removing the ones still awake from the living while I go around and start removing those asleep from the realm of the living to make sure they don't awaken to join the fray. If we want we can try to take one alive and ask a few questions."


And so the party does!
Elwood
player, 405 posts
Human Cleric, 4th Level
Thu 18 Oct 2018
at 13:13
  • msg #780

Re: Chapter 6 - Back to the Temple of Pain

Elwood readies his mace and shield, and will follow Cole and Stachys after Anthony and Seline cast their spells.
Castle Keeper
GM, 604 posts
Thu 18 Oct 2018
at 23:04
  • msg #781

Re: Chapter 6 - Back to the Temple of Pain

Your plan works without a hitch.  Between Anthony's sleep spell and Seline's color spray, all 6 of the chanting priests drop to the floor.  You can easily dispatch all of them.  Let me know if you want to leave any of the poor buggers alive.

The general darkness in the main hallways is quite thick.  You no longer have to deal with the heavy fog blasting out of the portal, but the evil darkness is back in action.  You can't really see down the corridor to the north or south.  You do not hear any immediate noises coming from anywhere.  Your attack was fast and silent.  The color spray was bright, but the suffocating darkness limited its visibility.  It seems likely your sneak attack has gone completely unnoticed by the Temple's inhabitants.  So far.


Spoiler text: (Highlight or hover over the text to view)
17:58, Today: Castle Keeper, on behalf of Seline, rolled 7 using 3+1d4.  Color spray.  I forgot to roll saving throws. I'd already drafted the update post by the time I realized my error.  Looks like the gods favor the party this time.
17:57, Today: Castle Keeper, on behalf of Anthony, rolled 7 using 2d4.  # effected by sleep.


Seline
player, 230 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Fri 19 Oct 2018
at 14:00
  • msg #782

Re: Chapter 6 - Back to the Temple of Pain

Seline looks around and noticing that the job is done suggests in a whisper "We should move the bodies into the secret room quickly and quietly, the longer we can avoid leaving a trail the longer we can keep the element of surprise' with that she starts moving a dead body as quietly as she can back into the room to hide it.
Castle Keeper
GM, 605 posts
Fri 19 Oct 2018
at 21:48
  • msg #783

Re: Chapter 6 - Back to the Temple of Pain

I should have given you all a better description of what was in the chamber with the sleeping/unconscious priests.

They were chanting in a circle around a Pain God symbol painted on the floor in blood.  There is a burning brazier in the middle of the symbol.  The priests were tossing their sacrifices onto the brazier.  The smell of burnt hair and cooked meat fills the air.

All of the sacrifices were completed except for one.  There is a bunny with freakishly large eyes staring up at you from the floor where it is still being held in the tight grip of a sleeping priest of the Pain God.  Its eyes fill with tears and its lips tremble in fear as it looks at you.
Anthony
player, 389 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Sat 20 Oct 2018
at 15:33
  • msg #784

Re: Chapter 6 - Back to the Temple of Pain

Once the party slays all the sleeping cultists, Anthony picks up the rabbit, petting it. He looks lost in thought.
Stachys
player, 48 posts
Half Orc All Monk
Sat 20 Oct 2018
at 20:42
  • msg #785

Re: Chapter 6 - Back to the Temple of Pain

Stachys helps drag the cultist bodies.  "To the North?"
Dreya
player, 488 posts
Level 2 Druid
Sun 21 Oct 2018
at 13:02
  • msg #786

Re: Chapter 6 - Back to the Temple of Pain

Dreya totally avenges the poor Bunny!  Gently, she pats the bunny in Sir Anthony's arms with soft little murmers of calmness.  Then, taking one of her wee daggers from the sheeth strapped to her right hip, she gives a wild little scream and plunges it into the chest of the sleeping Pain priest, before yanking it back.  A spray blood arcs into the air, but Dreya is already slamming her knife back down.

"You killed bunnies!!" she screams in a rage as she stabs the mans chest over and over. "I hate these Pain Temple people!"

When all is said and done, Dreya stands back, catching her breath a bit and looking for something to clean her dagger off with.  Ew.
Anthony
player, 390 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Sun 21 Oct 2018
at 19:23
  • msg #787

Re: Chapter 6 - Back to the Temple of Pain

Anthony looks up from his new bunny pet and nods in response to Stachys. "Agreed! North it is."
Elwood
player, 407 posts
Human Cleric, 4th Level
Mon 22 Oct 2018
at 01:08
  • msg #788

Re: Chapter 6 - Back to the Temple of Pain

Agree, to the north.  By the way, is this a real bunny, or a child polymorphed into a bunny?  The eyes seen a little too big, and I've never seen a rabbit tear up before.  Just sayin'"

Elwood helps put the bodies in the secret room.  He also makes sure all the loose paper has been packed up, either in his backpack or with someone else.  He wants to make sure someone from his temple has a chance to read them.
Seline
player, 231 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Mon 22 Oct 2018
at 14:42
  • msg #789

Re: Chapter 6 - Back to the Temple of Pain

After hearing Dreya's rage filled scream Seline curses to herself and as soon as the bodies are moved Seline will go to the south hallway to look and listen to hear if their cover has been blown, then she will join the party at the north hallway to continue with the party.
Castle Keeper
GM, 607 posts
Mon 22 Oct 2018
at 22:26
  • msg #790

Re: Chapter 6 - Back to the Temple of Pain

The poor bunny cringes away from Elwood.  It trembles pathetically in the crook of Anthony's arm.
Cole Hiller
player, 222 posts
Tue 23 Oct 2018
at 13:08
  • msg #791

Re: Chapter 6 - Back to the Temple of Pain

Cole sidles alongside Elwood and says softly so that only he can hear, "I had much the same thoughts as you, Elwood, although, mine ran a bit darker.  What if it's not a child, but one of those priests? Is there anything we can do to find out?"
Stachys
player, 49 posts
Half Orc All Monk
Tue 23 Oct 2018
at 17:16
  • msg #792

Re: Chapter 6 - Back to the Temple of Pain

Stachys says softly. "I will keep watch. While you figure it out.". He moves to the darkness to the north, letting his eyes adjust as he waits.
Dreya
player, 492 posts
Level 2 Druid
Fri 23 Nov 2018
at 02:48
  • msg #793

Re: Chapter 6 - Back to the Temple of Pain

After her screaming fit of unusual rage, Dreya straightens up, brushing debris from the fur of her hide and leather armor.  Turning, she rushes over to Anthony, holding her hands out gently to the quivering, darling animal.

"Could I try to comfort the darling bunny, Sir Anthony?  May I hold the cutie?"

Dreya hopes to calm the creature with her druidy-ness.
Anthony
player, 400 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Fri 23 Nov 2018
at 18:51
  • msg #794

Re: Chapter 6 - Back to the Temple of Pain

Anthony smiles. "Absolutely. Keep it safe--I have the strangest feeling that the bunny is somehow important to defeating the cultists. Call it a hunch." He gently hands the bunny to the druid to calm it down.
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