Tetra Min unleashes his flail on
Stachys's face for
7 points of damage.
Shark #2 tries to help, but bites the inside of its own cheek. Ow!
Anthony props
Valindore up so he does not drown in the rising water. Water pours through the doorway into the secret corridor.
Gloop Loop shrieks in alarm.
Elwood steps up and delivers a mighty whack to
Tetra Min's gut for
9 points of damage. The fishman gasps in pain and hunches over a little.
Dreya continues to surf her way to the west. The party can no longer see her and she can no longer see the party. She comes to an abrupt stop as she slams into a metal door for
1 point of damage. The water is much deeper at this dead end to the corridor, coming up to the druid's waist as she stands up. The strong current is pushing the water up the door and preventing it from backing up to the east.
Cole comes oh, so close, to slicing
Tetra Min's scaly throat, but his blade comes up a hair's breadth short of the mark.
Stachys finally gets it together and viciously skewers
Shark #2 on the trident. It is a mighty, devastating blow, but the shark thrashes and spasms as though a small city's electrical output is shooting through it. Its terrific quivering stops as suddenly as it began, leaving the shark obviously slain. Sharks
do not react well to the trident.
Seline is about to cast
minor dark chaos, but realizes the spell would not have any effect on the portal. That illusion is only effective against a mind that can perceive it.
Elwood,
Cole, and
Stachys all keep their footing in the rushing water. Very heroically, although
Cole and
Elwood burn
2 luck points each to show off.
Tetra Min is definitely starting to look the worse for wear, but he is too much of a bad ass to let a little fresh water in his helmet slow him down.
Round 16 Situation Report:
Dreya has taken
2 point of damage.
Cole has taken
24 points of damage.
Valindore has taken
17 points of damage. He is at
-3 hit points. His wounds have been bound, so he is no longer bleeding out.
Stachys has taken
12 points of damage.
Seline has taken
5 points of damage.
Tetra Min has taken
33 points of damage.
Anthony is
invisible.
This is round 8 of 24 for
calm animals.
Shark 2 is really, really dead.
This is round 6 of fresh water in
Tetra Min's helmet.
Spoiler text: (Highlight or hover over the text to view)
17:27, Today: Castle Keeper, for the NPC Tetra Min, rolled 14 using 1d20-5. Save versus fresh water.
17:26, Today: Castle Keeper, on behalf of Stachys, rolled 20 using 1d20+4. Strength check to keep footing.
17:25, Today: Castle Keeper, on behalf of Cole Hiller, rolled 25 using 1d20+6. Strength check to keep footing.
17:25, Today: Castle Keeper, on behalf of Elwood, rolled 22 using 1d20+7. Strength check to keep footing.
17:23, Today: Castle Keeper, on behalf of Seline, rolled 10 using 1d20+4. Intelligence check.
17:20, Today: Castle Keeper, on behalf of Stachys, rolled 9 using 1d8+1. Stab Shark 2.
17:19, Today: Castle Keeper, on behalf of Stachys, rolled 19 using 1d20-1. Stab Shark 2.
17:18, Today: Castle Keeper, on behalf of Cole Hiller, rolled 16 using 1d20+6. Attack Tetra Min.
17:12, Today: Castle Keeper, on behalf of Elwood, rolled 8 using 1d8+1. Damage to Tetra Min.
17:12, Today: Castle Keeper, on behalf of Elwood, rolled 21 using 1d20+3. Attack Tetra Min.
17:05, Today: Castle Keeper, for the NPC Shark 2, rolled 1 using 1d20. Attack Stachys.
17:04, Today: Castle Keeper, for the NPC Tetra Min, rolled 7 using 2d4+2. Stachys.
17:04, Today: Castle Keeper, for the NPC Tetra Min, rolled 16 using 1d20. Attack Stachys.
17:03, Today: Castle Keeper, for the NPC Monsters, rolled 5 using 1d6. Initiative.
17:03, Today: Castle Keeper, for the NPC Party, rolled 1 using 1d6. Initiative.
17:03, Today: Castle Keeper, for the NPC Monsters, rolled 5 using 1d6. Initiative.
17:03, Today: Castle Keeper, for the NPC Party, rolled 5 using 1d6. Initiative.
17:03, Today: Castle Keeper, for the NPC Monsters, rolled 5 using 1d6. Initiative.
17:03, Today: Castle Keeper, for the NPC Party, rolled 5 using 1d6. Initiative.