Elwood focuses on the divine might of Flyspamon and
blesses the party.
Dreya ignores the cleric's chanting and casts
faerie fire around the corner trying to target the quiet wet breathing sounds coming from the room ahead.
As soon as they are done casting, the party charges into the room with
Jack and
Cole in the lead, followed by
Elwood.
Anthony,
Dreya, and
Seline (bringing up the rear) will not be able to enter the room until next round.
As the first 3 heroes sprint into battle, they see a room that has been heavily remodeled since you were here a few days ago. The cages for the children have all been removed. The floor is covered in a good inch of murky water that splashes around as the party runs through it.
The good news is the wet breathing sounds are not coming from froggers. The bad news is the breathers are even more freakish. They are some sort of humanoid fish. They have the body of a strong and smooth-muscled human with the head of a fish. They all wear clear glass helmets that seem to be filled with water. When they breath, air flows into the helmets through some sort of vent at the top and foggy air flows out of the sides of the helmet through other vents when they exhale from flappy gills on the sides of their heads.
Five of these fish men are waiting for the party inside the room. 4 of them are outlined in pale orange fire and do not seem happy about it. They are wearing ornate scale armor that looks very much like fish scales and carry tridents. They quickly fan out in front of the charging PCs and begin stabbing merrily away with their fish forks.
Most of the fish men prove to be utterly incompetent in combat, but Fish Man #4 manages to skewer
Elwood for
3 points of damage.
Jack takes a mighty swing with his axe and cleaves through Fish Man #1's glass helmet and most of its face. Fish Man #1 falls to the ground, flops around trying to breath for a moment, and expires.
Cole, clearly freaked out by the bizarre fish helmets, takes a half-hearted swing at Fish Man #3 and misses badly.
Elwood channels his inner Margon and smashes Fish Man #4 for 10 points of damage. #4 joins his friend flopping on the floor before beginning to smell of rotten seafood.
Meanwhile, back in the hallway, just as the remaining heroes are about to take their turns charging into the room, all hell is unleashed on the poor, unsuspecting, and cruelly exposed back of...
Dreya!
Seline, standing behind the door as the other PCs storm into the room, sees
Oswald suddenly appear out of nowhere and smash the druid's back with a massive mace and stab her with a long and wicked dagger.
19 points of damage to the druid.
Dreya crumples to the ground unconscious with blood slowly pooling on the ground next to her back.
The ogre shouts,
"I'm coming for you, wizard! You messed with the wrong ogre!"
The wizard might have piddled himself at this point, but
Elwood's blessing gives
Anthony just that little bit of protection from fear to allow him to attack despite certain and horrifying doom. With Jack Burtonesque reflexes, the wizard hurls an ordinary dart and strikes
Oswald right in the gizzard for
2 points of gizzard damage. The ogre howls in familiar pain and rage!
Situation Report - Round 1:
Elwood is down 3 hit points
Dreya is down 19 hit points. That puts her at -2 and falling.
Oswald is down 2 hits points to the gizzard
Fish Men ## 1 and 4 are dead
Fish Men ## 2 and 3 are still glowing with faerie fire
Spoiler text: (Highlight or hover over the text to view)
09:34, Today: Castle Keeper, on behalf of Anthony, rolled 2 using 1d3. Damage to Oswald's gizzard.
09:33, Today: Castle Keeper, on behalf of Anthony, rolled 17 using 1d20+2. Hurl ordinary dart at Oswald. I forgot to add +1 for the bless which turned this miss into a hit
09:33, Today: Castle Keeper, on behalf of Anthony, rolled 21 using 1d20+5. Try to react in time to throw dart this round.
09:29, Today: Castle Keeper, on behalf of Elwood, rolled 8 using 1d8+1. Damage to Fish Man 4.
09:28, Today: Castle Keeper, on behalf of Elwood, rolled 19 using 1d20+5. Attack Fish Man 4.
09:27, Today: Castle Keeper, on behalf of Cole Hiller, rolled 10 using 1d20+8. Attack Fish Man 3.
09:25, Today: Castle Keeper, on behalf of Jack, rolled 9 using 1d12+2. Damage to Fish 1.
09:24, Today: Castle Keeper, on behalf of Jack, rolled 26 using 1d20+6. Axe attack vs. Fish 1.
09:20, Today: Castle Keeper, for the NPC Oswald, rolled 14,5 using d10+4,d7+4. Damage to Seline's unsuspecting back.
09:19, Today: Castle Keeper, for the NPC Oswald, rolled 17,15 using d20+4,d20+4. Surpise attack on Seline. The attack is actually on Dreya since Seline is hanging back behind the door waiting for the rest of the party to rush into the room. I screwed up and rolled for Oswald before the party attacks. Oswald was holding his attack until end of round when the party had passed his hiding spot.
09:15, Today: Castle Keeper, for the NPC Oswald, rolled 13 using 1d20. Land silently.
09:14, Today: Castle Keeper, for the NPC Fish 5, rolled 4 using 1d20. Stab Cole.
09:14, Today: Castle Keeper, for the NPC Fish 4, rolled 3 using 1d8. Damage to Elwood.
09:13, Today: Castle Keeper, for the NPC Fish 4, rolled 16 using 1d20. Stab Elwood.
09:13, Today: Castle Keeper, for the NPC Fish 3, rolled 7 using 1d20. Stab Cole.
09:12, Today: Castle Keeper, for the NPC Fish 2, rolled 2 using 1d20. Stab Jack.
09:12, Today: Castle Keeper, for the NPC Fish 1, rolled 3 using 1d20. Stab Jack.
09:01, Today: Castle Keeper, for the NPC Monsters, rolled 4 using 1d6. Initiative.
This message was last edited by the GM at 18:12, Sun 24 Sept 2017.