As
Jack and
Cole take position inside the chamber on either side of the door,
Oswald drops his mace, grabs
Seline, tosses her unconscious body over his shoulder, and begins running back down the corridor toward the stream room!
Elwood casts
spiritual weapon. A glowing silver mace appears in the air and, with righteous fury,
Elwood wills it to strike at
Oswald's fleeing back. The mace crashes into the ogre's shoulder (narrowly missing
Seline) for
4 points of damage.
Anthony does his wizard thing and sends 2 bolts of yellow energy at
Oswald. As the energy bolts get close to the ogre, their trajectory bends so that, instead of hitting him squarely in the back, they crash into a ring on
Oswald's left hand. Sparks shoot off the ring and the ogre shakes his hand in pain as he runs.
Oswald yells over his shoulder,
"Damn you all!"
Will you chase after the ogre to save
Seline or go deeper into the temple to complete your mission for Flyspamon?
Situation Report - Round 5:
Elwood has taken 3 points of damage.
Seline is steady at 0 hit points.
Dreya is steady at -3 hit points.
Oswald has taken 15 points of damage.
Bless has been in effect for 5 rounds. It has 19 rounds left.
Sanctuary is no longer in effect due to Elwood using offensive magic.
Aid has 21 rounds left to protect Seline.
Spiritual weapon has been in effect for 1 round and has 3 rounds left.
Spoiler text: (Highlight or hover over the text to view)
12:42, Today: Castle Keeper, on behalf of Elwood, rolled 4 using 1d8+1. Damage to Oswald.
12:41, Today: Castle Keeper, on behalf of Elwood, rolled 23 using 1d20+6. Attack Oswald with spiritual weapon.
12:34, Today: Castle Keeper, for the NPC Oswald, rolled 6 using 1d6. Initiative.
12:34, Today: Castle Keeper, for the NPC Party, rolled 5 using 1d6. Initiative.