OOC Discussion.   Posted by Castle Keeper.Group: 0
Castle Keeper
 GM, 4 posts
Mon 5 Sep 2016
at 21:01
OOC Discussion
Welcome to the Rotter Campaign!

This thread will be for any out of game discussion.

Let me tell you a little about me.  I was born in the 70s and my dad was part of the initial generation of gamers running 0E.  He introduced me to 1E while I was in elementary school.  I played a ton of 1E for about 3 years, then my group broke up and I only dabbled in RPGs for the rest of the 80s.  I got back into gaming in 2007 having missed 2nd and 3rd edition D&D entirely.  I looked at what was available in the mid-2000s and liked C&C the best.  It's basically 1E, but better, without all of the crunch of 3E+.  There's nothing wrong with those crunchier games, but they aren't for me.  C&C is about as crunchy a game system as I want to run.

I've been running face to face C&C games for 3 or 4 years and have run C&C at Gary Con for the last two years.  I've tried running DCC RPG as well, but found it to be too crunchy for my GMing tastes (I would love to play it, though).  I've also been looking at Dungeon World and Risus in recent months.

My play style tends to be beer and pretzels hack and slash.  I don't use much published materials and don't really run a sandbox.  Instead, I throw adventure hooks at the players and develop the game based on what the players latch onto.  For face to face games, that ends up involving a fair bit of improvisation.  I won't precisely be improvising running a PBP game since the game pace will be a lot slower, but the adventures will be driven by player choices.

This is my first time running a PBP game.  I played in a Labyrinth Lord PBP a few years ago and have wanted to run my own PBP ever since.

This message was last edited by the GM at 16:20, Tue 06 Sept 2016.

Khaaven
 player, 1 post
Wed 7 Sep 2016
at 17:57
OOC Discussion
Hi all, Khaaven here checking in a friendly or not so friendly half-elf depending on which side of the blade you are on.
Len Packer
 player, 1 post
Wed 7 Sep 2016
at 18:07
OOC Discussion
I just got added and am creating Len. Lookin' forward to playing!
Khaaven
 player, 2 posts
Wed 7 Sep 2016
at 18:14
OOC Discussion
Do you have a sheet you want us to use. If so we need to get them added so we can finish them up.
Hugh
 player, 1 post
Wed 7 Sep 2016
at 18:15
OOC Discussion
Hello everyone.

I will be playing a human monk. Never played a monk before, so this will be something different for me.

A little bit about me. I was introduced to RPGs in 1984 through my friend's older sister's boyfriend, who treated us kids to D&D. I believe the game was 1st edition AD&D, but I don't really know because there were no books that night. Just strange looking dice, things called character sheets, and lots of little miniatures.

We found and purchased 1st edition AD&D and Basic D&D books shortly thereafter and began playing our own games, freely mixing and matching editions. I played different RPGs all through the 80s, mostly D&D, Twilight 2000, Rolemaster and MERP, but many other games as well.

I drifted away from RPGs through most of the 90s and then got back into it through 2nd edition AD&D. 3rd edition came out a couple years later and I played that for a little bit. Drifted away and back toward the end of 3rd edition's run and rolled into 4th edition D&D for a few years. Got burnt out on mechanical complexity and stumbled upon C&C in 2011 and have been playing it ever since.

I've done PbP for the last 7 years, both as a player and GM. I ran a year-long face-to-face C&C that ended last April, but most of my gaming experience for the last decade or so has been through PbP.

My gaming style is pretty casual. I mainly play for the story and don't really like the mechanical, numbers-crunching side of the game. I like simple rules that keep the story moving without the game breaking down into rules discussions.

At any rate, looking forward to gaming with all of you.

Hugh
Castle Keeper
 GM, 11 posts
Wed 7 Sep 2016
at 18:28
OOC Discussion
I don't have a character sheet for RPoL.  This is my first game using RPoL, so I'm unfamiliar with a lot of the logistical elements.  I believe I checked a thread on character sheets and did not see any for C&C.  Here is a suggested template (please let me know if you think I missed anything):

Character Name:

Class:

Level:

Race:

Hit Points:

Bonus to Hit:

Experience Points:

PrimeAttributeBonus
Strength
Intelligence
Wisdom
Dexterity
Constitution
Charisma


Class Abilities:

Racial Abilities:

Languages:

Spells Known:

Spell LevelSpells
0
1
2
3
4
5
6
7
8
9


Weapons:

Armor:

Equipment:

Treasure:

This message was last edited by the GM at 12:28, Thu 08 Sept 2016.

Khaaven
 player, 3 posts
Wed 7 Sep 2016
at 18:44
OOC Discussion

This message was deleted by the player at 20:59, Wed 07 Sept 2016.

Khaaven
 player, 4 posts
Wed 7 Sep 2016
at 19:03
OOC Discussion
So gentlemen am going to be playing a half-elf rogue

Will be 3rd level.

My equipment is looking like Leather armor and coif, Medium steel shield, Light crossbow and 24 bolts, Broadsword, shortsword, and a dagger I will buy. Thieves tools of course and a classic adventurers pack.
Khaaven
 player, 5 posts
Wed 7 Sep 2016
at 21:12
OOC Discussion
new to the system, looks like this Half-elf will have a very low Cha. I want to play it as very low to no social skills as was raised in hiding and had very little interaction with others. Want him to be decent to good looking just rubs everyone wrong way type to reflect the low Cha. His empathy gives him a +2 to Cha based so he is in that way about average to slightly above.

For a rogue to cast a level 1 spell which he purchased what would be the # needed to succeed i understand failure is destroyed scroll. Int is one of my prime stats to get better understanding of a target number
Hugh
 player, 2 posts
 Human Monk
 AC: 14 | HP: 18/18
Wed 7 Sep 2016
at 21:25
Re: OOC Discussion
Khaaven:
For a rogue to cast a level 1 spell which he purchased what would be the # needed to succeed i understand failure is destroyed scroll. Int is one of my prime stats to get better understanding of a target number


My understanding of rogues is they cannot cast arcane spells, only decipher them with a successful INT check. At least this is how it works by the book. There may be an optional rule in the Castlekeeper's Guide or the CK may have a house rule allowing rogues to cast arcane spells.

Another option, if the CK is playing it by the book and not allowing rogues to cast spells, would be to multiclass or use the Class and a Half optional rules, listed in the back of the PHB.

Really it depends on the CK is handling the game though. C&C rules are pretty sparse, making every game a little bit different than the next, since most CKs have their own house rules to fill in the gaps, etc.

This message was last edited by the player at 21:27, Wed 07 Sept 2016.

Khaaven
 player, 6 posts
Wed 7 Sep 2016
at 21:32
Re: OOC Discussion
Thanks how does multi class or class and half work. since i am new to system.

I would be interested in being rogue main with a wizard secondary if allowed then.

This message was last edited by the player at 21:47, Wed 07 Sept 2016.

Hugh
 player, 3 posts
 Human Monk
 AC: 14 | HP: 18/18
Wed 7 Sep 2016
at 21:49
Re: OOC Discussion
In reply to Khaaven (msg # 11):

Again, these are optional rules, so I am not even sure the CK will allow it. But I will lay out the basics here so you have an idea.

Multiclass: Basically you come up with a character concept combining 2 to 3 classes. If the CK approves it, you gain the abilities of those classes. To level up, you combine the XP values needed for each class and small amount over that depending on the level you are going for, and you level up all classes at the same time. So for example, a rogue/wizard would need to gain 4051 XP to reach 2nd level.

Class and a Half is a bit different. Basically you choose a primary class and supplement it with the abilities of a second class (supporting). Your supporting class abilities will always be at a lower level than your primary class. Leveling up requires the full amount of your primary class, plus 1/2 the value you need for the supporting class. In this case a rogue/wizard character would need 2,551 XP to be a Level 2 rogue/Level 1 wizard. Your next level up would come at 3,801 XP and would allow you to gain the abilities of a 3rd level Rogue/1st level wizard. Basically you will gain two levels in your primary class, everytime, before you gain a level up in the supporting class.
Castle Keeper
 GM, 12 posts
Wed 7 Sep 2016
at 21:56
Re: OOC Discussion
Hugh is right about rogues casting spells.  They have the ability to decipher scrolls to see what kind of spell is on them, but they cannot cast the spell.

I've never had a player run a multiclassed PC or use the class and a half rules, but I'm open to it.  Those rules were added to the PHB with the 5th or 6th printing.  Ideally, if someone wants to run a PC using those rules, they'd get a copy of a printing of the PHB with the multiclass rules included.  I can try to work with someone who doesn't have a more recent printing if they really want a multiclassed or 1-1/2 classed PC.

It sounds like Khaaven might like the class and a half option.  He would basically be a rogue with limited wizard spell-casting abilities.  At 2nd or 3rd level, the PC would be able to cast spells like a 1st level wizard.  He would add one-half of the XP necessary to level as a wizard to the rogue's XP requirement.  Thus, to reach 2nd level as a rogue with wizard as a supporting class, he would need 2,551.5 XP.  He would use the rogue Bonus to Hit and have d6 for hit dice.  He would not be able to cast spells while wearing armor.

If Khaaven multiclasses as a rogue-wizard, he would have all of the abilities of both classes at equal level-strength (i.e., he would have a single level that applied to the abilities of both classes as compared to a reduced effectiveness for the supporting class using class and a half).  He would still not be able to cast spells while wearing armor.  The XP required would be the sum of the XP required for each class to level plus a little extra as specified in the PHB.
Khaaven
 player, 7 posts
Wed 7 Sep 2016
at 21:57
Re: OOC Discussion
great thanks am interested in the half class method id CK will allow Assassin/wizard

This message was last edited by the player at 21:58, Wed 07 Sept 2016.

Castle Keeper
 GM, 13 posts
Thu 8 Sep 2016
at 12:31
Re: OOC Discussion
In reply to Khaaven (msg # 14):

Class and a half assassin supported by wizard is fine.
Castle Keeper
 GM, 14 posts
Thu 8 Sep 2016
at 12:32
Re: OOC Discussion
With some help from Hugh I got character sheets set up.  Please fill in your character sheets under the Character Details menu.

This message was last edited by the GM at 12:32, Thu 08 Sept 2016.

Khaaven
 player, 8 posts
Thu 8 Sep 2016
at 13:52
Re: OOC Discussion
Ty,
 Hugh, will need some help for sure now.

Am assassin / wizard have 2601 experience. Where am I level and ability wise in assassin and wizard.

If I understand correctly I have assassin list of weapons but restricted to no armor due to wizard .
Castle Keeper
 GM, 15 posts
Thu 8 Sep 2016
at 16:07
Re: OOC Discussion
In reply to Khaaven (msg # 17):

As an assassin with wizard as a supporting class, you will need 3,051.5 XP to reach level 2.  At 2,601 XP, you should hit level 2 pretty quickly (I'll be accelerating XP gain to accommodate PBP).  The PC can use all weapons allowed for either assassin or wizard, but cannot wear armor and cast spells.  The PC will function as a 0 level wizard until the PC hits level 2.  That means the PC can cast 2 0-level spells per day.  Once the PC becomes a level 2 assassin, it will be able to cast spells like a 1st level wizard and will have the spell selection of a 1st level wizard.  Basically, the PC will operate as a wizard of one-half of the PC's assassin level (rounded down).
Khaaven
 player, 9 posts
Thu 8 Sep 2016
at 17:02
Re: OOC Discussion
My thanks understood and will work on my sheet in a little while.

As an assassin we get poisons so we might need to work some of that out.

My important level 1 spell will need to wait until.more funds so I have about 1k Exp to gain some.
Khaaven
 player, 10 posts
Thu 8 Sep 2016
at 17:13
Re: OOC Discussion
On 0 level spells do we know them all but only cast limited number a day. Or we know ? How many and limited casting.

Since we can learn lots of higher level spells but only have several prepared and castle a day. Makes sense we know all Cantrips yet limited on how many in a day.
Castle Keeper
 GM, 16 posts
Thu 8 Sep 2016
at 18:16
Re: OOC Discussion
In reply to Khaaven (msg # 20):

As an assassin-wizard (1/2), the PC would start knowing 2 0-level spells and be able to cast up to 2 0-level spells per day.  Once the PC hits level 2 (and therefore casts spells like a 1st level wizard), the known 0-level spells will bump up to 4 and the PC will also pick up 1st level spells based on what's in the house rules and based on the Wizard Spells Per Day chart from the PHB.

The PC will not need to memorize particular spells each day. Please read through the house rules thread for details on spell slots.

This message was last edited by the GM at 18:25, Thu 08 Sept 2016.