OOC Character creation notes.   Posted by Chronicler.Group: 0
Chronicler
 GM, 3 posts
Tue 6 Sep 2016
at 03:57
OOC Character creation notes
First, here's the "Play Aids" PDF for On Mighty Thews that you can refer to for brief rules info: https://dl.dropboxusercontent....hews%20Play-Aids.pdf

So, character creation is relatively simple.

1. Attributes
There are three primary attributes (Explorer, Sorcerer, Warrior). Each of these gets a die value: d12, d8, or d4. One of those dice gets attached to each attribute, so arrange them where you think your strengths or weaknesses are.

Conan, for example, would be:
Warrior: d12
Explorer: d8
Sorcerer: d4

2. Abilities
You can have two abilities that further reflect your character. These abilities work best when named broadly in relation to a set of skills (e.g., "Sailor" or "Assassin"). One of these abilities will be assigned d10. The other will have d6.

Related: most dice rolls in the game involve one of the attributes and one ability, as appropriate, measured against a target goal (the default is 4). If either die meets or beats the 4, it's a success--and rolling even higher has the potential for more benefits ("For every two points by which your highest die beats four, you get one fact [to add to the situation/scene], or one +1 bonus to a future action.")

3. d20 Trait
Every character has one more trait: a defining character quality that describes you in essence. You'll have the opportunity, on certain occasions, to make use of this trait to roll a d20 in addition to the above attribute & ability dice. (This will happen when you find yourself acting against that trait in a high-drama situation.

4. Description/biography
Tell me a few sentences about your character! What do they look like? Where are they from? What are they like?

This message was last updated by the GM at 14:37, Tue 06 Sept 2016.

Chronicler
 GM, 5 posts
Tue 6 Sep 2016
at 14:07
Character creation notes
It may also be worthwhile to consider how your characters know each other, if at all.

You don't have to be best friends, necessarily, but each of you has managed to survive in the Hyborian world so far--that takes considerable skill, and it's likely you've run into others of similar caliber, if not working alongside them at times.

We have...

Amalric, a Nemedian and former man-at-arms for a noble lord
Tristan, an Aquilonian looking to survive by (nearly?) any means necessary
Valornor, a mixed Bossonian/Gunderland caravan guard and mercenary
Amalric
 player, 7 posts
Tue 6 Sep 2016
at 20:46
Character creation notes

This message was deleted by the player at 20:55, Tue 06 Sept 2016.

Valornor
 player, 4 posts
 Scout of the
 Bossonian Marches
Tue 6 Sep 2016
at 20:58
Character creation notes
Yes, that sounds good to me.
Amalric
 player, 28 posts
Mon 12 Sep 2016
at 01:24
Character creation notes
 Just an FYI, the Warrior had his sword out,but drew his dagger as well.He has had it out since the secret door incident. Sorry for the confusion,Herr GM.
Chronicler
 GM, 22 posts
Mon 12 Sep 2016
at 15:28
Character creation notes
In reply to Amalric (msg # 5):

It's all good. Chalk it up to me being sleepy when I wrote my post.
Amalric
 player, 40 posts
Sun 18 Sep 2016
at 03:25
Character creation notes

This message was deleted by the player at 03:35, Sun 18 Sept 2016.

Amalric
 player, 47 posts
Fri 23 Sep 2016
at 19:05
Character creation notes

 Ohhhh, goody, are we releasing Cthulhu, or one of his buddies?