Warning.   Posted by GM.Group: 0
GM
 GM, 38 posts
 The GM is always right
 That means this time too!
Fri 23 Sep 2016
at 07:45
Warning
WARNING
This game does NOT operate in 'Levels'.

Foes will not necessarily be matched to the capabilities of your group.

You may meet foes who FAR outclass you, just as in real life, and it will be important for your survival to be able to recognize when to fight and when to run.

You are not superheroes, you are adventurers. You have a slight cinematic edge, but you should use real life as a guide.

Would you take on six ninjas single-handed in real life? Best not to do it here, either. Your cinematic edge might take one or two of them with you (which wouldn't happen in real life) but you're probably going down...


Villains have two types of underlings: Henchmen and Mooks.

Henchmen are skilled NPCs, such as the ninjas above. They may be fairly low skilled, or they may have higher skills than the PCs. You could meet people with skill ratings of 5 or 6. Treat henchmen as PCs and you won't go far wrong.

Mooks are cannon fodder to have fun with. Their weapon skill is laughable and they can't hit a barn door with a gatling. BUT... Even if they have only a one in six chance of hitting you, if there are twelve of them (or they do have a gatling), you're likely to take two hits. If you're low on hit points, maybe you should run. A gun's aim may be reduced in the hands of a mook, but its Damage isn't...

How do I tell Mooks from Henchmen? I hear you ask. Well, that's the $64,000 question, and it's part of the thrill of the game.

Often, their skill is inversely proportional to their numbers, and henchmen are valuable enough to the villain that he's not going to use them for routine tasks, but often a group of mooks will be led by at least one henchman.

Play it by ear, but be careful.