Episode One Reprise: Now in Carp on the Wall
Uldus leads the group through the red corridor, to a closed door. He knocks, waits for an answer and, after asking everybody to kindly wait a moment, gets in.
A short while later, the door opens again, to show a fairly large room decorated with paintings, carvings, and more statues.
There is a big table in the middle, with enough chairs for everybody to sit down.
Behind the table stands a man in his forties, not particularly tall. His black hair and goatee contrast with his pale skin and clear eyes.
Particularly surprising to the arcane spellcasters in the group is the fact that he is wearing what looks like an expensive armor, and carrying a long pointy sword that the more martial-oriented types promptly identify as a rapier. His other accessories also appear to be of the expensive variety: it seems stone is not the only thing his gold was turned into.
He greets everybody with a simple: "My lady, gentlemen, welcome to Carp on the Wall, and to my humble abode. Please, have a seat."
(Reposted from the OOC thread, to keep everything in one place.)
The statue is as smooth as marble can get (which is to say, quite). It's also very realistic, to the point that if it actually came to life you wouldn't be surprised. So far, however, it hasn't moved. If it's alive, it's not ticklish.
If Gron decided that he would like to meet the mayor (e.g., due to an off-screen conversation with Tessa), he has been included in the group, and can politely (or less politely, if he so desires) point out to Dakash that marble doesn't react well to skin oils. As far as I know nobody else has knowledge in stone working - Gron is a dwarf, so he has some knowledge regardless of skill ranks, just by virtue of having been exposed to master stone workers in his youth.
The statues inside are similar to the ones at the entrance, except these ones are less than three feet tall, and made of bronze rather than marble.
The paintings depict more scenes of angels and devils, and are fairly standard, if quite varied, religious depictions.
Finally, those with knowledge in Religion will be surprised to notice the holy symbols of not one, but three gods.
The symbol of Asmodean is expected.
The presence of the Manual of City Building, the holy book of Abbadar, is not surprising in the house of a community leader, and it is in fact a good sign.
The presence of the holy symbol of Iomedea, however, is not something you would really have expected - not so openly displayed, and not right opposite the symbol of Asmodean. It's good, but definitely... Interesting
To clarify: these three deities are all lawful, and they are evil, neutral, and good respectively. As I probably already mentioned, Iomedea (much like her canonical counterpart Iomedae) is on speaking terms with exactly one evil deity (no prizes for guessing which one), while the church of Asmodean is giving her cult more freedom than any other in Chelian. As such, it's certainly possible to pray to all three deities at once without angering any of them... But it's certainly a fine balancing act. Those households that pray to Iomedea in Chelian tend to do so in a small private room, rather than openly displaying her symbol right alongside that of the ruler of Hell. Aran will know this due to being native of the region, fo everybody else is knowledge local DC 10 or geography 15.
The Manual of City Building, for those not familiar with the cult of Abadar in canon PF, is indeed a holy book, but it is also literally a manual of city building, filled with very practical advice on how to develop a strong community.
It's essentially a "project management" kind of guide for community leaders, complete with "Best Practices" and "Quality Assurance"-type sections: if it has been proven to be effective in building a community, it's in the book. The church is very proactive in keeping it up to date, adding new material as it proves its effectiveness and removing those parts that have proven to no longer work.
This message was last edited by the GM at 18:54, Fri 13 Jan 2017.