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The Maven. Posted by GM. | Group: 0 |
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GM GM, 372 posts Game Master Big Dub... Sat 9 Mar 2019 at 22:04 |
![]() 578-R Space Transport Colossal Space Transport Init: -5; Senses: Perception +5 Defense: Ref: 12 (Flat-Footed 12), Fort: 24; +12 Armor HP: 100; DR: 15; Threshold: 76 Speed: Fly 12 Squares (Character Scale), Fly 3 Squares (Starship Scale); (Maximum Velocity 800 km/h) Ranged: Laser Cannon +1 (See Below) Fighting Space: 12x12 squares (Character Scale), 1 square (Starship Scale); Total Cover Base Attack Bonus: +0; Grapple: +34 Attack Options: Autofire (Laser Cannon) Abilities Str: 39 (+14), Dex: 10, Con: -, Int: 12 Skills: Initiative -5, Mechanics +5, Perception +5, Pilot -5, Use Computer +5 Crew: 2 (Normal Crew Quality); Passengers: 10 Cargo: 40 Tons; Consumables: 4 Months; Carried Craft: None Hyperdrive: Class 3, Navicomputer Availability: Licensed; Cost: 75,000 (28,000 used) Weapon Systems Laser Cannon (Gunner) Attack Bonus: +1 (-4 Autofire), Damage: 4d10x2 Emplacement Points: 2/4 Modifications: Smuggler's Compartments (1; 200 kg capacity; find with DC 30 Perception Check on a detailed inspection) Cargo Jettison System (eject cargo, including smuggler's compartment while in space, swift action) This message was last edited by the GM at 21:26, Tue 30 Apr 2019. | |||
GM GM, 373 posts Game Master Big Dub... Sat 9 Mar 2019 at 22:09 |
Most of the flawed transports are recalled or otherwise removed from the market, but those 578-R Space Transports still in use are a hit with mechanics and outlaw techs that looking to customize a ship and make it their own. Additionally, the 578-R uses components of contemporary Corellian Engineering Corporation designs. In fact, some of the ship's systems are licensed from CEC engineers, so finding replacement parts for the 578-R is exceptionally easy. https://swse.fandom.com/wiki/578-R_Space_Transport https://starwars.fandom.com/wiki/578-R_space_transport |
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