Milk Run.   Posted by GM.Group: archive 0
Hep Kresim
 player, 91 posts
 Beginnings
Thu 16 Feb 2017
at 17:14
Re: Spaceport Eriadu
In reply to Mordun Tes (msg # 213):

18:56, Today: Hep Kresim rolled 4 using 1d20.  Hep rolls for init.
4 + 11 init mod = 15.
OOC: Damn it.
Hep could not believe his luck when he managed to kill the trooper who had fallen for the oldest trick in the book.  He looks around hoping he could get the opportunity to seal the bay door from his side before reinforcements come.  Scanning his path to the bay door, looking for anything he can use for cover as attempts to make way over.  Hep taps his comm link: "Mordun! Aria! I got the trooper out here! I need to seal the bay door before reinforcements get here! Take the troopers binder cuffs and restrain the officer and the official!"
GM
 GM, 110 posts
 Game Master
 Big Dub...
Thu 16 Feb 2017
at 22:33
Re: Spaceport Eriadu
The Stormtrooper (#2) raises his blaster carbine and fires at Mordun as he makes a mad dash for the main hold.  Luckily the Sergeant is stunned long enough to not take action as Mordun leaps over him to get through the doorway.  The last leap manages to keep the Stormtrooper (#2) from getting a good bead on Mordun as a blaster bolt slams into the door frame moments after Mordun lands in the main hold.

The other Stormtrooper (#1) makes a clumsy grab of Aria in an attempt to control her, but she manages to duck and roll out of the way.  The Imperial Officer draws his blaster pistol and attempts to fire at Mordun in the main hold narrowly missing through the doorway.

As Hep makes a zig zag run for the bay doors, he transmits to the others.  Comlinks crackle to life with his message, "Mordun! Aria! I got the trooper out here! I need to seal the bay door before reinforcements get here! Take the troopers binder cuffs and restrain the officer and the official!"  Of course easier said than done...

Aria draws her blaster pistol from beneath her jacket and summarily drops her blaster pistol in the tight quarters of the sick bay!

The Sergeant from his seated position on the floor brings his blaster carbine to bear on Mordun.  Unfortunately his skill is better than the average Stormtrooper and Mordun catches a blaster bolt in the ribs.  While it hurts like hell, the Iktotchi is tough enough to not get knocked on his ass, barely.

Just before Hep reaches the bay doors, the pedestrian doorway slides open with a man silhouetted against the daylight behind him...

OOC: Some lucky rolls going both ways.  Mordun you take 13 damage, but you manage not to get knocked down the Condition Track, so no minuses although it's nearly half your hit points.
Hep Kresim
 player, 92 posts
 Beginnings
Fri 17 Feb 2017
at 08:17
Re: Spaceport Eriadu
In reply to GM (msg # 215):

OOC: Can I make a perception Check? If so....

Hep squints to try to see who the person who came in is....

10:15, Today: Hep Kresim rolled 12 using 1d20.  Hep makes Perception check..
12 + 4 perception check = 16
GM
 GM, 111 posts
 Game Master
 Big Dub...
Fri 17 Feb 2017
at 19:19
Re: Spaceport Eriadu
In reply to Hep Kresim (msg # 216):

OOC:  We'll go through the round in initiative order, and then I can reveal who you see.

Mordun
NPC Stormtroopers
NPC Imperial Officer
Hep
Aria
NPC Stormtrooper Sgt
Mystery Person...

Hep Kresim
 player, 93 posts
 Beginnings
Fri 17 Feb 2017
at 19:46
Re: Spaceport Eriadu
In reply to GM (msg # 217):

OOC: It's totally yoda isnt it. Guys! Yoda is here! we're saved!
Mordun Tes
 player, 69 posts
Sun 19 Feb 2017
at 13:15
Re: Spaceport Eriadu
Assuming he's looking high, I'm going to go low and try to shoot around the doorframe at the wounded sergeant.


15:12, Today: Mordun Tes rolled 9 using 1d20+4.  Shot at wounded SGT.

On the comms: "HEP! I COULD REALLY USE SOME HELP HERE!"
Hep Kresim
 player, 94 posts
 Beginnings
Sun 19 Feb 2017
at 14:30
Re: Spaceport Eriadu
In reply to Mordun Tes (msg # 219):

OOC:  I should really close that door but maybe I just get on the ship and we can scram....ok so I will head back the ship.
Hep stops "Shit! OK I'm on my way!" Hep spins and bolts for the ship with his heavy blaster out.
GM
 GM, 115 posts
 Game Master
 Big Dub...
Mon 20 Feb 2017
at 00:08
Re: Spaceport Eriadu
Mordun pokes his blaster around the doorway and fires at the Stormtrooper Sergeant, in his haste he shoots wide and scorches the side of the ship passageway.   The Stormtrooper (#2) in the passageway takes a pot shot as Mordun's horns peek out.  Mordun easily ducks back behind cover before the bolt shoots by striking the table of the main hold sending some sparks showering, but no real damage.  Back behind cover Mordun yells into his comlink, "HEP! I COULD REALLY USE SOME HELP HERE!"

Hep replies, "Shit! OK I'm on my way!" as he spins and bolts for the ship with his heavy blaster out.  As Hep runs away from the shadowy figure he hears a young man's voice call out, "Hey!"  Hep manages to run like hell for the ship ramp, entering the ship he sees Mordun in the main hold by the doorway to the engine room exchanging blaster bolts with someone in the passageway that must be the Imperials.

The sounds of a physical struggle and two blaster shots come from the sick bay.  A loud smack can be heard that is followed by a particularly sickening crack just before the sound of a helmet hitting the floor or wall.

The Stormtrooper Sergeant attempts to roll away from the doorway in an attempt to find better cover.  Obviously he has slightly better tactical sense than the average Stormtrooper, which is probably what allowed him to live long enough to become a Sergeant.  He clumsily fires his blaster through the doorway more in an attempt to keep heads down so he can tactically re-position himself.
Hep Kresim
 player, 95 posts
 Beginnings
Mon 20 Feb 2017
at 08:14
Re: Spaceport Eriadu
In reply to GM (msg # 221):

OOC: So we have NPC Trooper Sgt. and Mysterious before the initiative cycles back to Mordun?
GM
 GM, 116 posts
 Game Master
 Big Dub...
Mon 20 Feb 2017
at 13:49
Re: Spaceport Eriadu
In reply to Hep Kresim (msg # 222):

OOC: Nope that was the round summation.  Mordun can kick us off again.
Mordun Tes
 player, 71 posts
Mon 20 Feb 2017
at 14:46
Re: Spaceport Eriadu
I keep shooting!!!!! Targeting the nearest threat. (I still can't see the adjusted map).


16:46, Today: Mordun Tes rolled 23 using 1d20+4.


GM
 GM, 118 posts
 Game Master
 Big Dub...
Mon 20 Feb 2017
at 15:17
Re: Spaceport Eriadu
In reply to Mordun Tes (msg # 224):

OOC: The nearest target would be the Stormtrooper Sgt trying to roll away...

Hep Kresim
 player, 96 posts
 Beginnings
Mon 20 Feb 2017
at 15:20
Re: Spaceport Eriadu
In reply to Mordun Tes (msg # 224)

Hep takes cover once inside the ship EDIT:
Runs over to Morduns Location...
and takes aim at the closest target with his heavy blaster...wincing at the probable repairs he will have to make later...

17:11, Today: Hep Kresim rolled 19 using 1d20.  Hep takes shot at nearest target.
19 + 5 = 24
Using Precise shot feat
OOC: Not sure who is where exactly but I have the precise shot feat so no -5 penalty for firing into combat.
EDIT: GM: Will you allow the position change in the post?  The map is visible to me now...

Damage for a Hit
17:17, Today: Hep Kresim rolled 11 using 3d8 ((6,4,1)) + 1 = 12

This message was last edited by the player at 15:37, Mon 20 Feb 2017.

GM
 GM, 121 posts
 Game Master
 Big Dub...
Thu 23 Feb 2017
at 03:44
Re: Spaceport Eriadu
Mordun peeks around the doorway and let's off a shot at the Stormtrooper Sergeant, although he's prone he still very much poses a threat.  The blaster bolt sneaks in under the Stormtrooper's armored plates at his armpit and he seems to seize for a moment before going completely limp on the floor already.

The Stormtrooper in the hallway sensing the desperation of the situation fires wildly towards the main hold or where Mordun last had his head exposed partially.  Unfortunately for him his fire is highly ineffectual.

Another blaster shot comes from the sick bay as you hear high pitched screaming, "Aaaaiieee!"

Quickly running to his shipmates side Hep pops around the doorway and let's loose a heavy blaster bolt into the chest of the lone Stormtrooper in the middle of the hallway with no where to go but down.  And down hard he does, crumbling like a puppet with his strings just cut hitting the floor with a thud.

The sound of slowly approaching foot falls can be heard coming from the boarding ramp...
Hep Kresim
 player, 97 posts
 Beginnings
Thu 23 Feb 2017
at 10:32
Re: Spaceport Eriadu
In reply to GM (msg # 227):

Hep Taps his commlink: "Aria are there any left in sickback?".  Hearing the footsteps he turns to look while telling Mordun in a hushed voiced "Someone's coming up the ramp.."

OOC: Just dawned on me, what are we going to do with the company guy?

This message was last edited by the player at 12:01, Thu 23 Feb 2017.

Mordun Tes
 player, 72 posts
Thu 23 Feb 2017
at 13:32
Re: Spaceport Eriadu
"Hep, close that ramp!" shouts Mordun as he runs down the hall to the sick bay to back up Aria.

OOC: If there are any Imps left, I'll take a shot if I can get a clear one:
15:31, Today: Mordun Tes rolled 14 using 1d20+4.

Hep Kresim
 player, 98 posts
 Beginnings
Thu 23 Feb 2017
at 14:03
Re: Spaceport Eriadu
In reply to Mordun Tes (msg # 229):

Hep runs to the ramp controls to close them as quickly as possible...with his Blaster out

OOC: Where are the ramp controls? in the Cockpit?
EDIT: Oh Wait it's probably by the ramp...

This message was last edited by the player at 15:33, Thu 23 Feb 2017.

Mordun Tes
 player, 73 posts
Thu 23 Feb 2017
at 14:50
Re: Spaceport Eriadu
OOC: In case I hit, here's my damage roll: 16:50, Today: Mordun Tes rolled 4 using 3d8.

Ugh! I think my blaster is set on "tickle"

GM
 GM, 123 posts
 Game Master
 Big Dub...
Thu 23 Feb 2017
at 18:57
Re: Spaceport Eriadu
As Mordun runs up to the sick bay door he sees the Imperial Officer's back, but beyond him is Aria in a martial stance ready to strike in hand-to-hand while the Imperial has his blaster out and pointed at her.  Just behind Aria is a Stormtrooper slumped against the wall with his helmet/head twisted in a very awkward way.  Mordun let's loose with a shot the slashes across the shoulder of the Imperial Officer causing him to spin around and shoot at Mordun that he easily avoids as he dashes across the doorway.

Aria high kicks the Imperial Officer right in the back of head sending him tripping right out into the hallway next to Mordun.

Meanwhile as Hep runs up to the ramp to close it he's a little late to stop their newest guest...
Jimmi
 NPC, 1 post
 Near Human Fixer
 Jimmi Klaas
Thu 23 Feb 2017
at 19:09
Re: Spaceport Eriadu
Jimmi is just strolling up the ramp of the Reaper as he comes face to face with Hep's heavy blaster pistol.  He just about jumps out of his pants, as he yells "Aaaaahhhh!" in surprise rather unceremoniously.  Putting up his arms in front of his face as if that would stop the blaster bolt from harming him.  He yells, "Don't shoot, don't shoot!"

OOC: For physical description see here: Link back to this game

This message was last edited by the GM at 19:15, Thu 23 Feb 2017.

Mordun Tes
 player, 74 posts
Thu 23 Feb 2017
at 20:15
Re: Spaceport Eriadu
Mordun drops low and uses the door frame as cover as he tries to correct his aim at the stormtrooper he grazed.

22:13, Today: Mordun Tes rolled 10 using 1d20+4.

Can't imagine I hit but just in case, here's damage:
22:14, Today: Mordun Tes rolled 13 using 3d8.

Hep Kresim
 player, 99 posts
 Beginnings
Fri 24 Feb 2017
at 04:49
Re: Spaceport Eriadu
In reply to Jimmi (msg # 233):

Hep slaps the ramp toggle control to close it. "You must be from the company. Do yourself a favor sit down and stay right here pointing to the floor keeping his blaster up.
Hep goes back over to assist Mordun.
OOC What's the initiative now? I go after who ever is in the hallway?

This message was last edited by the player at 06:50, Fri 24 Feb 2017.

GM
 GM, 125 posts
 Game Master
 Big Dub...
Fri 24 Feb 2017
at 05:18
Re: Spaceport Eriadu
The sudden movement of Mordun dropping low and the stumbling of the Imperial Officer causes Mordun to miss with his blaster shoot.  Instead scoring the ceiling (and likely to piss Hep off later...).

The Imperial Officer attempts to twist and shoot at Mordun while yelling, "Aaahh!" But it's a bit too much for him and his shot goes wide striking something down the hallway (...towards the engine room...).

As the ramp closes the new guy (Jimmi) is shoved into the ship as he was on the last part of the top of the ramp.  He immediately takes a seat at Hep's command, just before Hep dashes off making it to the doorway of the deadliest passageway on the ship at the moment.

Aria comes out into the hallway and attempts to grab the Imperial Officer by the throat, but the Officer is just a hair too quick and moves out of the way.  Problem now is that she's engaged in melee in a tight passageway with the Imperial and blaster shots flying everywhere.

OOC:  Yep, initiative is:
Mordun
ImpOff
Hep
Aria
Jimmi

Map is updated.

Mordun Tes
 player, 75 posts
Fri 24 Feb 2017
at 13:02
Re: Spaceport Eriadu
OOC: As I understand it, two troopers are down, one is pinned in the sick bay and the officer is now in the hallway grappling with Aria. Is that correct?

Assuming that is correct:


Mordun ignores the officer as he stumbles past him and takes another shot at the stormtrooper in the sick bay. Distracted by the melee next to him, his aim is way off:

14:57, Today: Mordun Tes rolled 7 using 1d20+4.

Hep Kresim
 player, 100 posts
 Beginnings
Fri 24 Feb 2017
at 13:15
Re: Spaceport Eriadu
In reply to Mordun Tes (msg # 237):
Hep looks on with dismay as Mordun stumbles towards the sickbay, "What the hell is he thinking?" he mutters to himself.  He sets his Heavy Blaster to Stun now worried that not one but two of his comrades are in the line of fire.  Waiting for an opening to fire, Hep muses: "Maybe the officer is worth something to the rebellion, that would be a reason to keep him alive.  But what will we do with a low level customs officer?"
OOC: I dont think Hep knows that the customs officer is the Moff's nephew...

This message was last edited by the player at 13:36, Fri 24 Feb 2017.