Milk Run.   Posted by GM.Group: archive 0
GM
 GM, 126 posts
 Game Master
 Big Dub...
Fri 24 Feb 2017
at 19:21
Re: Spaceport Eriadu
Mordun manages to squeeze by Aria as she's trying to slam the Imperial Officer against the ladder to the ship guns.  He hastily lets off a shot at the prone Stormtrooper on the other side of the sick bay bed, and the shot goes wide, but the resonance against the bulkhead seems to cause the already slumped Stormtrooper to roll off the wall and while his torso landed face down, his face was the exact opposite...

The Imperial Officer attempts to shoot Aria in the tight confines of the passageway.  With the close proximity the Imperial doesn't miss.  Aria takes the hit right in the belly and doesn't even appear to flinch as she continues to press the attack attempting to throw her knee into the Imperial.  Unfortunately, she misjudges the space and misses landing herself next to the Imperial Officer.

Hep holds his fire waiting for a clear shot, but now Aria is even more in the way.  Should he shoot and risk hitting his compatriot (for all he knows caused the Imperials to come down on them) or do something else?

OOC: I'm going to have to attribute the confusion to the fog of war.  In a previous message you did notice the Stormtrooper in the sick bay was on the floor against the wall with his helmet/head at an awkward angle...however, if you still think he's alive, you're welcome to shoot him.

And you're correct, Hep doesn't know about the import of the Customs Officer.  Good avoidance of meta-gaming.

Hep Kresim
 player, 101 posts
 Beginnings
Sat 25 Feb 2017
at 06:39
Re: Spaceport Eriadu
In reply to GM (msg # 239):

OOC so the Officer is standing and Aria is on the ground?
Mordun Tes
 player, 76 posts
Sat 25 Feb 2017
at 10:45
Re: Spaceport Eriadu
I'm not sure who is still standing so I shoot at the threat that I perceive to be most imminent.


To hit:
12:44, Today: Mordun Tes rolled 18 using 1d20+4.

Damage:
12:44, Today: Mordun Tes rolled 13 using 3d8.
Hep Kresim
 player, 102 posts
 Beginnings
Sat 25 Feb 2017
at 15:44
Re: Spaceport Eriadu
In reply to Mordun Tes (msg # 241):

Hep exhales and steadies his Heavy Blaster, firing at the Imperial Office. Even with the stun setting it's still a dangerous maneuverer that could kill Aria if he misses the officer.

17:35, Today: Hep Kresim rolled 15 using 1d20.  Hep fires his Heavy Blaster on Stun.
15 + 5 = 20 Using Precise shot feat no -5 firing into melee penalty.


17:42, Today: Hep Kresim rolled 18 using 3d8 ((8,4,6)) + 1.
Stun damamge = 19/ 2 = 9

OOC: Round up or down on half HP damage? rounded down in this case.

This message was last edited by the player at 15:52, Sat 25 Feb 2017.

GM
 GM, 127 posts
 Game Master
 Big Dub...
Sat 25 Feb 2017
at 18:12
Re: Spaceport Eriadu
Mordun realizing the Stormtrooper in sick bay is quite dead turns and fires at the Imperial Officer.  He manages not to hit Aria and the Imperial Officer grimaces in pain as he takes a blaster shot right to the chest, yet he's still standing, but definitely worse off.

The Imperial Officer no longer concerned with the unarmed Aria attempts to return the favor to Mordun.  He misses wide as he's trying to catch his breath from taking a blaster to the chest, scoring more of the ship walls much to Hep's dismay.

Hep decides to end the fray, setting his heavy blaster to stun.  As the blueish rings hit the Imperial Officer he throws his arms up with a grunt as he gets knocked over falling into the space of the ladder to the guns.

Aria apparently unphased by the blaster bolts flying in close proximity from her luckily accurate compatriots grabs a hold of the unconscious (or dead?) Imperial Officer by the front of his collar lifting him up off the floor to waist level with apparent relative ease.  Her face is emotionless as she stares at the Imperial.

OOC: Aria just missed previously and was standing next to the ImpOff.  Combat has ended at this point...unless you want to blast the new guy...
Mordun Tes
 player, 77 posts
Sat 25 Feb 2017
at 18:59
Re: Spaceport Eriadu
"Holy shit! This is a disaster. I'm firing up the engines! We gotta get outta here before this whole place comes down on us" shouts Mordun running for the cockpit. He starts the ignition sequence, thinking to himself, "I hope we didn't blast anything critical."
Hep Kresim
 player, 103 posts
 Beginnings
Sun 26 Feb 2017
at 08:34
Re: Spaceport Eriadu
In reply to Mordun Tes (msg # 244):

"Disaster? I think that went rather well."  Hep says managing a sarcastic half smile on his still swollen and bloody face.  Hep jogs into the hall with troopers strew about and picks binder cuffs off the dead troopers. "Aria, we have to get out of here now. If that Officer is still alive put some binder cuffs on him and lock him the closet. I'll get the customs guy in cuffs.  Company Guy!" Hep yells "Get over here I need a hand with something."
OOC: Is the customs guys still out of it? If so...
Hep enters the medical bay stepping over the dead trooper and cuffs the unconscious customs officers hands behind his back. He moves back out to the hallway locking the medical bay behind him.
Running past Aria Hep says in passing "Get him restrained and locked up we need you on the guns. I have to get up front and do the navigation."
Jimmi
 NPC, 2 posts
 Near Human Fixer
 Jimmi Klaas
Mon 27 Feb 2017
at 03:45
Re: Spaceport Eriadu
Mordun Tes:
"Holy shit! This is a disaster. I'm firing up the engines! We gotta get outta here before this whole place comes down on us" shouts Mordun running for the cockpit. He starts the ignition sequence, thinking to himself, "I hope we didn't blast anything critical."

Jimmi peeks around the corner from the ramp and sees the flash of Mordun running for the cockpit, "Um, excuse me..." he says rather quietly.  Mordun obviously doesn't hear him with other things on his mind.

Hep Kresim:
"Disaster? I think that went rather well."  Hep says managing a sarcastic half smile on his still swollen and bloody face.  Hep jogs into the hall with troopers strew about ...  "Company Guy!" Hep yells "Get over here I need a hand with something."</b>

Jimmi peeks around the corner again, guessing Hep is trying to call to him, he attempts to yell back, "What?!  Uh, you told me to sit here and not move.  Is it safe?!" his voice cracking a little at the end.
Aria
 NPC, 19 posts
 Arkanian
Mon 27 Feb 2017
at 03:59
Re: Spaceport Eriadu
Hep Kresim:
"Disaster? I think that went rather well."  Hep says managing a sarcastic half smile on his still swollen and bloody face.  Hep jogs into the hall with troopers strew about and picks binder cuffs off the dead troopers. "Aria, we have to get out of here now. If that Officer is still alive put some binder cuffs on him and lock him the closet. I'll get the customs guy in cuffs.  Company Guy!" Hep yells "Get over here I need a hand with something."

Aria still holding the Imperial Officer by his collar, glances up at Hep as he addresses her.  Her face still emotionless and even harder to read with her all white Arkanian eyes, she nods ever so slightly before letting go of the barely breathing Imperial Officer.  His head hits the deck with a sickening thud, and his breathing seems to stop for a split second before his chest shallowly rises again.

Hep Kresim:
Hep enters the medical bay ... He moves back out to the hallway locking the medical bay behind him.

Running past Aria Hep says in passing "Get him restrained and locked up we need you on the guns. I have to get up front and do the navigation."

As Hep comes back into the hallway Aria is retrieving a set of binder cuffs from one of the Stormtrooper corpses.  At Hep's behest to get on the guns, a very brief flash of emotion shows on Aria's face in the form of a grimace before going back to stony faced with a nod in compliance.  She moves to apply the binder cuffs to the barely breathing Imperial Officer before hoisting him over her shoulder like a sack of Corellian potatoes.
GM
 GM, 129 posts
 Game Master
 Big Dub...
Mon 27 Feb 2017
at 04:09
Re: Spaceport Eriadu
Mordun Tes:
"Holy shit! This is a disaster. I'm firing up the engines! We gotta get outta here before this whole place comes down on us" shouts Mordun running for the cockpit. He starts the ignition sequence, thinking to himself, "I hope we didn't blast anything critical."

The engines seem to start up just fine as Mordun runs through the ignition sequence.  A little light on the console does light up, flashing red, one that doesn't often.  Peering closely the label reads 'Cargo Hold Ventilation'... Mordun being the expert pilot that he is realizes that means a breach in the one-way venting system, which means anything more than atmospheric flight (i.e., space flight) is likely going to require a repair.

Hep Kresim:
...Hep enters the medical bay stepping over the dead trooper and cuffs the unconscious customs officers hands behind his back. He moves back out to the hallway locking the medical bay behind him...

The Customs Officer is still unconscious, snoring away although still slightly puffy and swollen from the Sacorrian fly stings.  Rolling the unconscious Customs Officer on his side to get his hands behind his back and cuffed actually stops the snoring, for a second -- maybe it's a little unusual...or not.
Hep Kresim
 player, 104 posts
 Beginnings
Mon 27 Feb 2017
at 04:28
Re: Spaceport Eriadu
Hep pauses to talk to Jimmy "Listen company guy there are prisoners locked in the medical bay and the closet. Don't worry it's totally legit. If you see or hear them trying to get out get on the ships intercom and tell us.  Right now we have to get out here as fast as possible." Hep continues to run to the cockpit. Once there he straps in and assists Mordun with preflight and gets the nav computer ready from some last second Astrogation calculations.
Glancing at the instrumentation panel Heps jaw drops. "The cargo hold atmo vents are malfunctioning? We'll have to hide on planet untill I can fix that! OK well let's get away from the spaceport first."

This message was last edited by the player at 15:40, Mon 27 Feb 2017.

Jimmi
 NPC, 3 posts
 Near Human Fixer
 Jimmi Klaas
Mon 27 Feb 2017
at 05:06
Re: Spaceport Eriadu
Hep Kresim:
Hep pauses to talk to Jimmy "Listen company guy there are prisoners locked in the medical bay and the closet. Don't worry it's totally legit. If you see or hear them trying to get out get on the ships intercom and tell us.  Right now we have to get out here as fast as possible." ...

Jimmi still sitting by the ramp cross-legged looks up at the bloodied face of Hep, his mouth a bit agape as he listens to what they're doing.  It takes a second for it to sink in for him, but before he can respond Hep is off to the cockpit.  He manages to get up on his knees and calls out, "Wait! What?! Are you kidding me?! That does not sound good..."  Jimmi sits back on his legs wondering if taking this contract gig for some steady cash flow was not such a good idea after all.  All he manages is an "Oh man..." to no one in particular.
Hep Kresim
 player, 105 posts
 Beginnings
Mon 27 Feb 2017
at 07:26
Re: Spaceport Eriadu
In reply to Jimmi (msg # 250):

As Hep and Mordun are going through preflight Hep tries to figure out if it's possible to repair the cargo hold atmo vent from the interior of the ship.  That could save a lot of time and get them off world much faster...

09:23, Today: Hep Kresim rolled 6 using 1d20.  Can Hep repair the cargo vent while the ship is flying? 6+10 Mechanics Skill = 16.

Still not sure, Hep returns his focus to getting out of the space port and evading the inevitable imperial forces....
Aria
 NPC, 20 posts
 Arkanian
Mon 27 Feb 2017
at 10:46
Re: Spaceport Eriadu
Aria stuffs the Imperial Officer in the storage closet.  There isn't much room for an adult human male to fit in there, so she has to slam the door closed on him and really shove it closed.
Jimmi
 NPC, 4 posts
 Near Human Fixer
 Jimmi Klaas
Mon 27 Feb 2017
at 10:51
Re: Spaceport Eriadu
Jimmi watches as Aria stuffs the Imperial Officer in the closest his jaw agape (again) in disbelief.  After she manages to make the man fit, Jimmi shakes his head and runs up to the cockpit.  He calls out as he approaches, "Hey there! I'm from the company. TaggeCo?" unsure if he's even got the right crew at this point.  He continues, "Um, I'm supposed to help you with a customs issue? But it seems like you have more than just that...so, uh, mind if I get off?" pointing with his thumbs over his shoulders.
GM
 GM, 130 posts
 Game Master
 Big Dub...
Mon 27 Feb 2017
at 10:53
Re: Spaceport Eriadu
Hep Kresim:
As Hep and Mordun are going through preflight Hep tries to figure out if it's possible to repair the cargo hold atmo vent from the interior of the ship.  That could save a lot of time and get them off world much faster...

09:23, Today: Hep Kresim rolled 6 using 1d20.  Can Hep repair the cargo vent while the ship is flying? 6+10 Mechanics Skill = 16.

Still not sure, Hep returns his focus to getting out of the space port and evading the inevitable imperial forces....

Without being able to assess the actual damage, Hep is unsure if a repair can be done in-flight or if it requires an external repair.  More than likely it may require both depending on what caused the damage...
Hep Kresim
 player, 106 posts
 Beginnings
Mon 27 Feb 2017
at 13:15
Re: Spaceport Eriadu
Jimmi:
Jimmi watches as Aria stuffs the Imperial Officer in the closest his jaw agape (again) in disbelief.  After she manages to make the man fit, Jimmi shakes his head and runs up to the cockpit.  He calls out as he approaches, "Hey there! I'm from the company. TaggeCo?" unsure if he's even got the right crew at this point.  He continues, "Um, I'm supposed to help you with a customs issue? But it seems like you have more than just that...so, uh, mind if I get off?" pointing with his thumbs over his shoulders.

As Jimmi speaks Hep works in unison with Mordun getting the ship ready to take off without speaking like a well oiled machine. Hep turns to Jimmi with a slightly evil grin, still punching buttons and flicking toggles and speaks: "Kid, we just had an Imperial officer trying to kill us for rendering aid to a customs official.  You can't explain that its all a big misunderstanding after they put another hole in your head.  And besides do you really think they are going to believe anything you say at this point? We'll let you off somewhere at some point but for now we all need to get out alive. Go back and make sure those guys don't get out." Hep waits for Jimmi to leave a uses a direct line up to Aria's gunner station."Aria listen, from the way you handled the Officer it looks like we are all on the same screen.  Maybe we can trade them to the rebellion.  In the meantime we are going to have to find a place on planet to hide, the cargohold atmo vent has to be repaired.  If you have any ideas we are all ears." Hep turns to Mordun: "Let's get out of here."

OOC: Heps story isn't exactly how it went down, but its close enough.  Do we do piloting rolls now?

This message was last edited by the player at 13:52, Mon 27 Feb 2017.

Mordun Tes
 player, 78 posts
Mon 27 Feb 2017
at 13:25
Re: Spaceport Eriadu
"Hep, get on the holocharts and find a place to hide so we can fix this thing. I'm going to fly very fast and very low. You better buckle in."

As soon as the engines are ready, Mordun lifts the skids, rotates the ship toward the hangar door and cranks the throttle to exit the bay. Once free of the docking bay, he shoots off over the city staying as low as possible to try to avoid getting picked up by Imperial sensor sweeps.

Once free of the hangar: "OK, now where? Give me a direction, Hep?"
Hep Kresim
 player, 107 posts
 Beginnings
Mon 27 Feb 2017
at 13:47
Re: Spaceport Eriadu
In reply to Mordun Tes (msg # 256):

Hep buckles in and turns back to the console at the holomaps of the planet, looking for a place where the empire is least likely to be.

15:33, Today: Hep Kresim rolled 11 using 1d20.  Hep makes a bureaucracy knowledge roll.
11 + 10 Bureaucracy Knowledge skill = 21


But this location would also need cover, like a forest, large abandoned structure, abandoned industrial area, a large cave or weather conditions that provide cover; using a quick cross query on the holonet using a sooper seekrit holonet profile...

15:38, Today: Hep Kresim rolled 13 using 1d20.  Hep uses the holonet to find cover.
13 + 10 Use computer skill  = 23


Hep scratches his chin and blinks his unswollen eye and says "...ahhh I think..."

OCC:  Ok so I would need GM input at this point...

This message was last edited by the player at 13:51, Mon 27 Feb 2017.

Mordun Tes
 player, 79 posts
Mon 27 Feb 2017
at 14:41
Re: Spaceport Eriadu
In case I need it:

Piloting check (I re-rolled the first pilot check, which is an Iktotchi benefit):

16:39, Today: Mordun Tes rolled 24 using 1d20+9.  Re-roll Piloting Check (Iktotchi benefit).

16:38, Today: Mordun Tes rolled 16 using 1d20+9.  Piloting Check.
Mordun Tes
 player, 80 posts
Mon 27 Feb 2017
at 18:23
Re: Spaceport Eriadu
While keeping his eyes focused ahead looking for any terrain features he can use for screening their moves, Mordun asks Hep, "Did you check those stormtroopers? Are they all dead? Last thing we need is for one of them to activate a locator. Or come visit us up here.
Hep Kresim
 player, 108 posts
 Beginnings
Mon 27 Feb 2017
at 19:11
Re: Spaceport Eriadu
In reply to Mordun Tes (msg # 259):

Hep traces the holomap with his finger and looks distractedly back and forth between the holomap and another screen displaying coordinate details.  "Umm ..ah yeah.." Hep says without looking up. "The officer and the customs guy are in binder cuffs...and...ummm... the company guy is watching them, got em in the locker and the med bay." He taps one location pensively and looks at the second screen again for a longer time. "I...didn't check them all but Aria is right above them in the gun turret. I'm pretty sure they're all dead.  Once I come up with destination coordinates I'll go back and double check."

This message was last edited by the player at 19:20, Mon 27 Feb 2017.

Jimmi
 NPC, 5 posts
 Near Human Fixer
 Jimmi Klaas
Mon 27 Feb 2017
at 22:49
Re: Spaceport Eriadu
Hep Kresim:
As Jimmi speaks Hep works in unison with Mordun getting the ship ready to take off without speaking like a well oiled machine. Hep turns to Jimmi with a slightly evil grin, still punching buttons and flicking toggles and speaks: "Kid, we just had an Imperial officer trying to kill us for rendering aid to a customs official.  You can't explain that its all a big misunderstanding after they put another hole in your head.  And besides do you really think they are going to believe anything you say at this point? We'll let you off somewhere at some point but for now we all need to get out alive. Go back and make sure those guys don't get out." Hep waits for Jimmi to leave a uses a direct line up to Aria's gunner station."Aria listen, from the way you handled the Officer it looks like we are all on the same screen.  Maybe we can trade them to the rebellion.  In the meantime we are going to have to find a place on planet to hide, the cargohold atmo vent has to be repaired.  If you have any ideas we are all ears." Hep turns to Mordun: "Let's get out of here."

Jimmi has a puzzled look on his face, "Why would they do that?  I mean they're pretty evil in most cases, but why would they...ah nevermind."  He throws up his arms as he walks away.

OOC: Just FYI, there is no Rebellion or Rebel Alliance just yet...that's a year or so off, but there are lots of pockets of resistance throughout the galaxy.
GM
 GM, 131 posts
 Game Master
 Big Dub...
Mon 27 Feb 2017
at 22:57
Re: Spaceport Eriadu
Just before take off a cluster of Sacorrian grain flies buzz by in front of the cockpit.  One apparently is still holding a grudge or is just stupid as it attempts to charge at Hep plastering itself all over the cockpit viewscreen.

Mordun Tes:
"Hep, get on the holocharts and find a place to hide so we can fix this thing. I'm going to fly very fast and very low. You better buckle in."

As soon as the engines are ready, Mordun lifts the skids, rotates the ship toward the hangar door and cranks the throttle to exit the bay. Once free of the docking bay, he shoots off over the city staying as low as possible to try to avoid getting picked up by Imperial sensor sweeps.

Once free of the hangar: "OK, now where? Give me a direction, Hep?"

It's incredibly difficult to fly nap of the earth as it's a heavily populated and built up metropolitan area in Eriadu City.  Certainly it's near impossible to avoid some sort of detection, especially a simply visual spotting.

Hep Kresim:
Hep buckles in and turns back to the console at the holomaps of the planet, looking for a place where the empire is least likely to be.

But this location would also need cover, like a forest, large abandoned structure, abandoned industrial area, a large cave or weather conditions that provide cover; using a quick cross query on the holonet using a sooper seekrit holonet profile...

Hep scratches his chin and blinks his unswollen eye and says "...ahhh I think..."

Mordun Tes:
While keeping his eyes focused ahead looking for any terrain features he can use for screening their moves, Mordun asks Hep, "Did you check those stormtroopers? Are they all dead? Last thing we need is for one of them to activate a locator. Or come visit us up here.

Hep Kresim:
Hep traces the holomap with his finger and looks distractedly back and forth between the holomap and another screen displaying coordinate details.  "Umm ..ah yeah.." Hep says without looking up. "The officer and the customs guy are in binder cuffs...and...ummm... the company guy is watching them, got em in the locker and the med bay." He taps one location pensively and looks at the second screen again for a longer time. "I...didn't check them all but Aria is right above them in the gun turret. I'm pretty sure they're all dead.  Once I come up with destination coordinates I'll go back and double check."

Just as Hep pours over the holomaps finally identifying an old abandoned industrial complex just on the edge of the urban sprawl of Eriadu City (that covers a rather large part of the planet) a beeping tone comes from the comms panel.

Mordun and Hep seemed to have either forgotten that the bays have berthing sensors so that control doesn't place a ship in an occupied bay.  Or someone reported a low flying ship.  The control channel is sending a hail.
Mordun Tes
 player, 81 posts
Tue 28 Feb 2017
at 05:34
Re: Spaceport Eriadu
Mordun ignores the hail and keeps flying. He's comfortable with visible detection, which will require time for the Imps to investigate but wants to stay away from electronic sensors as much as possible.

Mordun switches off any transponders that may be running in the background.