Milk Run.   Posted by GM.Group: archive 0
Hep Kresim
 player, 109 posts
 Beginnings
Tue 28 Feb 2017
at 06:12
Re: Spaceport Eriadu
In reply to Mordun Tes (msg # 263):

quote:
Just as Hep pours over the holomaps finally identifying an old abandoned industrial complex just on the edge of the urban sprawl of Eriadu City (that covers a rather large part of the planet) a beeping tone comes from the comms panel.


"Ok Mordun I have a location that should work..." Hep says transfering the coordinates into the nav system. "It's an old industrial complex in exoburbs we should find cover there..."

Hep tries to think of any additional ways they can avoid detection by turning off transponders or masking exhaust trails...

07:50, Today: Hep Kresim rolled 22 using 1d20+10.  Hep makes Technology check.

"I'm trying to think of other ways we avoid detection..." Hep says "in the meantime I'm going to check the troopers, see if they are alive and to check for personal tracker beacons, I just realized the officer may have one..."
What type of personal locator beacons do imperials have on them Hep wonders:

08:03, Today: Hep Kresim rolled 28 using 1d20+10.  Bureaucracy Knowledge Check - Imperial Personal Trackers.

Hep unbuckles and navigates the corridors in the dimmed inflight lighting. Looking at each trooper to ensure they are dead and that they don't have any trackers on them.
If so...
He uses the comm link to contact Aria "Aria I need a hand with something...I need to check the officer and the customs guy for Trackers. I'll need someone for backup to keep the drop on them in case they wake up and try something.  Thanks."

This message was last edited by the player at 08:37, Tue 28 Feb 2017.

Eriadu City Control
Tue 28 Feb 2017
at 11:46
Re: Spaceport Eriadu
A loud squawk comes through the ships comms system as the Imperials force an emergency message through, ~"Spacecraft Reaper, this is Eriadu City Control, you have made an unauthorized departure of bay Delta-Tree-Two-Seven and are currently in restricted air space.  Immediately cease and desist by returning to your assigned bay for adjudication or face enforcement action, please comply, over."~
GM
 GM, 132 posts
 Game Master
 Big Dub...
Tue 28 Feb 2017
at 11:49
Re: Spaceport Eriadu
Hep Kresim:
..."I'm trying to think of other ways we avoid detection..." Hep says "in the meantime I'm going to check the troopers, see if they are alive and to check for personal tracker beacons, I just realized the officer may have one..."

What type of personal locator beacons do imperials have on them Hep wonders:

Hep unbuckles and navigates the corridors in the dimmed inflight lighting. Looking at each trooper to ensure they are dead and that they don't have any trackers on them.

Hep knows that often personal comm links can also be pinged or setup as locators, but it depends on the model they are using, and maybe the Imperials are using the same technology.
GM
 GM, 133 posts
 Game Master
 Big Dub...
Tue 28 Feb 2017
at 11:52
Re: Spaceport Eriadu
Hep Kresim:
...He uses the comm link to contact Aria "Aria I need a hand with something...I need to check the officer and the customs guy for Trackers. I'll need someone for backup to keep the drop on them in case they wake up and try something.  Thanks."

Aria answers on the comm link, "Copied, on the way." just before she drops down from the gun turret without using the ladder.  She lands rather deftly, almost like a feline with only a slight bend and spring in her stance to absorb the fall.  She draws her blaster from her shoulder holster underneath her jacket and has it by her side waiting on Hep to decide which one to check first.
Hep Kresim
 player, 110 posts
 Beginnings
Tue 28 Feb 2017
at 12:04
Re: Spaceport Eriadu
In reply to GM (msg # 267):

OOC So perception check for checking the troopers for tracking devices?
14:01, Today: Hep Kresim rolled 10 using 1d20+4.  Trooper tracker search perception check.
OOC: ugh. Hope they dont have any...
"Thanks Aria, Lets check the Customs Guy first..." Hep carefully opens the med bay door from the side so Aria has a clear line of fire...
Mordun Tes
 player, 82 posts
Tue 28 Feb 2017
at 14:41
Re: Spaceport Eriadu
Mordun ignores the hails and tries to determine an indirect route to take to the old industrial complex. He hopes that this will buy time for Hep to turn off or destroy any potential tracking devices and confuse any visual sightings in terms of the direction we are headed. Still trying to stay as low as possible, even among buildings where possible.

"Hep, get that company kid up in the gun bay so he can watch for TIEs. If I activate our scanners, the whole Empire will see us!"
Hep Kresim
 player, 111 posts
 Beginnings
Tue 28 Feb 2017
at 14:55
Re: Spaceport Eriadu
In reply to Mordun Tes (msg # 269):

OOC: Not sure if Aria and I going to have to roll for init.

Just before opening the door Hep gets Mordun's suggestion: "Company Kid, get up on the guns for us, if you see a TIE fighter, tell us right away."

This message was last edited by the player at 14:58, Tue 28 Feb 2017.

Jimmi
 NPC, 6 posts
 Near Human Fixer
 Jimmi Klaas
Tue 28 Feb 2017
at 20:57
Re: Spaceport Eriadu
Hep Kresim:
Just before opening the door Hep gets Mordun's suggestion: "Company Kid, get up on the guns for us, if you see a TIE fighter, tell us right away."

Jimmi sitting out in the main hold shakes his head, "Nuh-uh.  Jimmi doesn't do that.  I'm a lover, not a fighter." giving a nod to Aria with a wink.
Aria
 NPC, 21 posts
 Arkanian
Tue 28 Feb 2017
at 20:58
Re: Spaceport Eriadu
Aria simply seems to ignore the asinine gesture and comment by Jimmi as she stands with her blaster pistol at the low ready waiting for Hep to open the sick bay door.
Hep Kresim
 player, 112 posts
 Beginnings
Wed 1 Mar 2017
at 05:58
Re: Spaceport Eriadu
In reply to Aria (msg # 272):

Hep says "Well I guess we could put you in binder cuffs too. Get up there." He nods to Aria and opens the med bay door.

Requested Persuasion Check:

14:47, Today: Hep Kresim rolled 13 using 1d20+3.

This message was last edited by the player at 12:48, Wed 01 Mar 2017.

Jimmi
 NPC, 7 posts
 Near Human Fixer
 Jimmi Klaas
Thu 2 Mar 2017
at 11:08
Re: Spaceport Eriadu
Hep Kresim:
Hep says "Well I guess we could put you in binder cuffs too. Get up there." He nods to Aria and opens the med bay door.

Jimmi shakes his head more emphatically this time and stands up and just says, "No."
Aria
 NPC, 22 posts
 Arkanian
Thu 2 Mar 2017
at 11:11
Re: Spaceport Eriadu
Aria ignoring the insolence of Jimmi because she's preoccupied with their current task at hand enters the sick bay room and turns to right, clearing that corner before turning and scanning on the opposite side of the sick bay bed.  She's fully expecting that Hep clear the other side at this point, hopefully he was right on her heels.  In other words, it looks like she's had some sort of tactical/combat training before.
GM
 GM, 135 posts
 Game Master
 Big Dub...
Thu 2 Mar 2017
at 11:14
Re: Spaceport Eriadu
OOC: Pilot check from Mordun, please.  Thanks.
Hep Kresim
 player, 114 posts
 Beginnings
Thu 2 Mar 2017
at 12:11
Re: Spaceport Eriadu
In reply to Aria (msg # 275):

Hep follows Aria's lead and enters Med Bay with Heavy Blaster out and set to stun.
GM
 GM, 137 posts
 Game Master
 Big Dub...
Fri 3 Mar 2017
at 02:58
Re: Spaceport Eriadu
As Hep and Aria enter the sick bay and clear the room, they pretty much see it as they left it.  One bound Eriadu Customs Official bound on the sick bay bed, although he seems to be groggily be waking up, and one fairly certain that he's dead Stormtrooper where Aria left him with his broken neck since he's looking at his own ass...
Hep Kresim
 player, 115 posts
 Beginnings
Fri 3 Mar 2017
at 07:04
Re: Spaceport Eriadu
In reply to GM (msg # 278):

Hep says in a hushed voice "I think we should sedate him and move the trooper...do you have any medical experience and know how to sedate people?"
Hep moves the deceased trooper out to the corridor, and comes back in closing the door slowly and quietly behind him.
Hep looks for a sedative.
OOC: Dont know if it's a knowledge check or a treat injury check I'll do one for each...

08:59, Today: Hep Kresim rolled 13 using 1d20.  Medical Knowledge check.
13 +0 Medical Knowledge + 4 Int Modifier =17

Or my treat injury skill

09:01, Today: Hep Kresim rolled 10 using 1d20.  Roll for Treat Injury skill.
10 + 2 Treat Injury = 12
Aria
 NPC, 23 posts
 Arkanian
Fri 3 Mar 2017
at 19:59
Re: Spaceport Eriadu
Hep Kresim:
Hep says in a hushed voice "I think we should sedate him and move the trooper...do you have any medical experience and know how to sedate people?"

Aria nods and says rather plainly, "Ok.  I do possess knowledge in many areas including medicine.  I may attempt to sedate him properly if you wish."
GM
 GM, 138 posts
 Game Master
 Big Dub...
Fri 3 Mar 2017
at 20:06
Re: Spaceport Eriadu
Hep Kresim:
Hep moves the deceased trooper out to the corridor, and comes back in closing the door slowly and quietly behind him.

OOC: Before you move the body please give me a Strength check vs DC.

Hep Kresim:
Hep looks for a sedative.
OOC: Dont know if it's a knowledge check or a treat injury check I'll do one for each...

08:59, Today: Hep Kresim rolled 13 using 1d20.  Medical Knowledge check.
13 +0 Medical Knowledge + 4 Int Modifier =17

Or my treat injury skill

09:01, Today: Hep Kresim rolled 10 using 1d20.  Roll for Treat Injury skill.
10 + 2 Treat Injury = 12

OOC: It could be both, but more likely knowledge check for medicine to know what to use and how much.  However, you cannot use Knowledge skills unless you selected it or you have the "Educated" feat.  Treat Injury to administer the proper amount in the right way.  You can let Aria take a stab...pun intended...or you can have her or you support (Cooperation) that would give a bonus +2 to the rolls.

This message was last edited by the GM at 20:17, Fri 03 Mar 2017.

Hep Kresim
 player, 116 posts
 Beginnings
Fri 3 Mar 2017
at 20:31
Re: Spaceport Eriadu
GM:
Hep Kresim:
Hep moves the deceased trooper out to the corridor, and comes back in closing the door slowly and quietly behind him.
OOC: Before you move the body please give me a Strength check vs DC.


22:23, Today: Hep Kresim rolled 2 using 1d20.  Strength Check. + 1 = 3
OOC: Pfft...Looks like Hep has had a long day.


Hep Kresim:
Hep looks for a sedative.
OOC: Dont know if it's a knowledge check or a treat injury check I'll do one for each...

08:59, Today: Hep Kresim rolled 13 using 1d20.  Medical Knowledge check.
13 +0 Medical Knowledge + 4 Int Modifier =17

Or my treat injury skill

09:01, Today: Hep Kresim rolled 10 using 1d20.  Roll for Treat Injury skill.
10 + 2 Treat Injury = 12

OOC: It could be both, but more likely knowledge check for medicine to know what to use and how much.  However, you cannot use Knowledge skills unless you selected it or you have the "Educated" feat.  Treat Injury to administer the proper amount in the right way.  You can let Aria take a stab...pun intended...or you can have her or you support (Cooperation) that would give a bonus +2 to the rolls.

OOC: It's a +2 but it would be my Treat Injury Skill which is only + 2 to start so ill have her attempt and Ill assist
Hep Says "Aria why don't you try and I'll assist, I don't have much training..."
Aria
 NPC, 24 posts
 Arkanian
Sat 4 Mar 2017
at 16:26
Re: Spaceport Eriadu
Hep Kresim:
Hep Says "Aria why don't you try and I'll assist, I don't have much training..."

Aria nods and goes through the sick bay cabinets, she looks at Hep, "You do not possess the necessary sedatives."  She then suggests, "Why not just shot him with your blaster set to stun?"
Hep Kresim
 player, 117 posts
 Beginnings
Sat 4 Mar 2017
at 18:37
Re: Spaceport Eriadu
In reply to Aria (msg # 283):

"Sounds like good idea..."
Hep pulls out his blaster set to stun and shoots the customs officer.

20:32, Today: Hep Kresim rolled 15 using 1d20+5.  Hep stuns customs official.
OOC I assume that is enough to hit....

20:34, Today: Hep Kresim rolled 17 using 3d8+1.
17/2 = 8
GM
 GM, 139 posts
 Game Master
 Big Dub...
Sat 4 Mar 2017
at 21:19
Re: Spaceport Eriadu
Hep Kresim:
"Sounds like good idea..." Hep pulls out his blaster set to stun and shoots the customs officer.

The Customs Officer flails at the shot and falls off the opposite side of the sick bay bed with a thud.
Hep Kresim
 player, 118 posts
 Beginnings
Sun 5 Mar 2017
at 07:18
Re: Spaceport Eriadu
In reply to GM (msg # 285):

"OK now that he's out lets check him for tracking devices.  I'll check him first and then you check him just to be sure and also we should recheck the dead troopers..."
Hep searches the customs official:
09:17, Today: Hep Kresim rolled 7 using 1d20+4.  Hep checks customs official for tracker.

OOC: Crap can I just take 10 or something?

Mordun Tes
 player, 83 posts
Sun 5 Mar 2017
at 20:23
Re: Spaceport Eriadu
OOC: Sorry for the radio silence gents, I've been at a conference.

Pilot check:
22:23, Today: Mordun Tes rolled 19 using 1d20+9.  Piloting Check.
GM
 GM, 141 posts
 Game Master
 Big Dub...
Mon 6 Mar 2017
at 03:20
Re: Spaceport Eriadu
Mordun Tes:
OOC: Sorry for the radio silence gents, I've been at a conference.

Pilot check:
22:23, Today: Mordun Tes rolled 19 using 1d20+9.  Piloting Check.

OOC: No problemo Russ.  Hope it went well.

You might want to re-roll that pilot check, DC is 25 for nap of the earth in the urban environment with traffic.  I didn't want to be the cause of the ship crashing with my re-roll of a "1" on your behalf...