Milk Run.   Posted by GM.Group: archive 0
Mordun Tes
 player, 84 posts
Tue 7 Mar 2017
at 05:38
Re: Spaceport Eriadu
Ooops:
07:37, Today: Mordun Tes rolled 14 using 1d20+9.  Re-roll Piloting Check (Iktotchi benefit).
Hep Kresim
 player, 120 posts
 Beginnings
Tue 7 Mar 2017
at 06:58
Re: Spaceport Eriadu
In reply to Mordun Tes (msg # 289):

OOC: Noooooooooo
Mordun Tes
 player, 85 posts
Tue 7 Mar 2017
at 12:33
Re: Spaceport Eriadu
In reply to Hep Kresim (msg # 290):

OOC: Hopefully I just clip something soft, like a haystack or something!
Hep Kresim
 player, 121 posts
 Beginnings
Tue 7 Mar 2017
at 17:28
Re: Spaceport Eriadu
In reply to Mordun Tes (msg # 291):

Assuming that Hep and Aria find no tracking devices:
"OK Let's check the Officer quick. I think I need to be upfront..."
Let moves out of the room with Aria and locks it.
"Ok are you ready to check the officer?" Hep asks Aria.
GM
 GM, 142 posts
 Game Master
 Big Dub...
Tue 7 Mar 2017
at 20:54
Re: Spaceport Eriadu
A slight miscalculation causes Mordun to misjudge just how much room he actually has between two buildings and the sides of the Reaper scrape along their facades causing everyone inside to get tossed around like bumper speeders.  And the sound of metal grating on metal is just so damn annoying...

OOC:  Everyone (except Mordun) make a DEX check (or use Acrobatics if you have it) vs DC 20 to not fall on your face...

Mordun, make a pilot check vs DC 15 to lessen (half) the damage.  BTW, it's at -5 because of the size of the ship...

Ship will likely take some damage, but at least you're still airborne.

This message was last edited by the GM at 04:51, Wed 08 Mar 2017.

Aria
 NPC, 25 posts
 Arkanian
Tue 7 Mar 2017
at 21:12
Re: Spaceport Eriadu
Just before Aria can answer Hep she's tossed unceremoniously in the air about a foot before being slammed down on the deck.  Luckily it was a short fall, but it still seemed hurt, even though she made no sounds, not even a grunt.
Jimmi
 NPC, 8 posts
 Near Human Fixer
 Jimmi Klaas
Tue 7 Mar 2017
at 21:16
Re: Spaceport Eriadu
Jimmi tries to maintain his balance, but it's near impossible as he gets tossed back into the main hold table thunking against it he yells out in pain, "Ooow!  Wha' da?" as he thumps back on his ass.
Hep Kresim
 player, 122 posts
 Beginnings
Wed 8 Mar 2017
at 04:42
Re: Spaceport Eriadu
In reply to GM (msg # 293):

Got a 13.
GM
 GM, 143 posts
 Game Master
 Big Dub...
Wed 8 Mar 2017
at 05:00
Re: Spaceport Eriadu
Everyone is tossed up in the air and slammed down hard, as the 'skip' between the buildings causes a very momentary artificial zero-G environment.  After the split second everyone comes crashing down, luckily it's not a very far fall, but for some like Hep other objects intercede.

Hep fails to stay on his feet and comes crashing down on the ladder to the gun well...

OOC: -3 HP...ouch...kept the potential damage relatively low...and Hep ate it all...

Mordun, after you make your pilot check vs DC 15 at -5 to minimize the collision damage, roll another pilot check vs DC 20 at -5.

Hep Kresim
 player, 123 posts
 Beginnings
Wed 8 Mar 2017
at 14:00
Re: Spaceport Eriadu
In reply to GM (msg # 297):

"Crap!" Yells Hep, "Aria lets check the officer quick! We need to get back to our stations."
Mordun Tes
 player, 86 posts
Wed 8 Mar 2017
at 20:17
Re: Spaceport Eriadu

Well...made the first one....

22:02, Today: Mordun Tes rolled 14 using 1d20+4.  Re-roll Piloting Check (Iktotchi benefit) at -5 vs. DC 20.
22:02, Today: Mordun Tes rolled 11 using 1d20+4.  Piloting Check at -5 vs. DC 20.
22:02, Today: Mordun Tes rolled 24 using 1d20+4.  Re-roll Piloting Check (Iktotchi benefit) at -5 vs. DC 15.
22:01, Today: Mordun Tes rolled 8 using 1d20+4.  Piloting Check at -5 vs. DC 15.
Mordun Tes
 player, 87 posts
Wed 8 Mar 2017
at 20:31
Re: Spaceport Eriadu

This message was deleted by the player at 20:31, Wed 08 Mar 2017.

Hep Kresim
 player, 124 posts
 Beginnings
Thu 9 Mar 2017
at 06:06
Re: Spaceport Eriadu
In reply to Mordun Tes (msg # 299):

OOC:  Now I can relate to those guys you see fleeing from police you see on COPS, knocking over mailboxes and fences and stuff.
Mordun Tes
 player, 88 posts
Thu 9 Mar 2017
at 11:15
Re: Spaceport Eriadu
In reply to Hep Kresim (msg # 301):

OOC: Ugh! I've got a +9 for piloting and can re-roll AND I still blew two of the last three rolls!  The rebellion is not going to want me!
GM
 GM, 144 posts
 Game Master
 Big Dub...
Thu 9 Mar 2017
at 14:42
Re: Spaceport Eriadu
Mordun manages to roll The Reaper at the last possible moment minimizing the damage to the actual vessel as he scrapes by the buildings, however, his relief is only momentary as he collides with a speeder that seemed to come out of nowhere.

OOC:  Mordun roll pilot check -5 vs DC 15 to not totally crush the speeder or damage your own ship too much...

Ah, what's a few scrapes, besides there technically is no Rebel Alliance yet, just pockets of resistance yet to be organized...

Hep Kresim
 player, 125 posts
 Beginnings
Thu 9 Mar 2017
at 16:28
Re: Spaceport Eriadu
In reply to GM (msg # 303):

Hep with his blaster on stun gets ready to open the closet door: "Aria put your blaster on stun and let me know when you are ready for me to open the door..."
Mordun Tes
 player, 89 posts
Fri 10 Mar 2017
at 08:53
Re: Spaceport Eriadu

<b><b>10:49, Today: Mordun Tes rolled 20 using 1d20+4.  Re-roll Piloting Check (Iktotchi benefit) at -5 vs. DC 15.</b></b>
10:49, Today: Mordun Tes rolled 5 using 1d20+4.  Piloting Check at -5 vs. DC 15.

OOC: Thank goodness for these re-rolls or we would be a smoking debris field already (which may of course still happen). UGH!!!!
GM
 GM, 146 posts
 Game Master
 Big Dub...
Sat 11 Mar 2017
at 13:14
Re: Spaceport Eriadu
Mordun's skill and a little precog narrowly avoids a catastrophic collision (at least it would've been for the speeder) with a luxury convertible speeder. The bottom of The Reaper rakes across the side of the speeder causing it to wobble out of control; the operator apparently cursing and yelling angrily with a raised fist as he goes down.  The hard maneuver tosses those not strapped down into a tumble towards the back of the spacecraft.

[Secret to Mordun Tes: Mordun notice two fast moving spherical objects out of the corner of his eye as he is pulling upward, but the distraction of not killing 'innocents' keeps him from fully identifying them.]

OOC:  Dex Check all (except Mordun) vs DC 15 not to tumble/fall with this evasive maneuver.

The Reaper takes another 6 damage, just a scratch...

First time I'm using the "Secret" message coding.  Does anyone else but Mordun see a second part of the message before the OOC?

Hep Kresim
 player, 126 posts
 Beginnings
Sat 11 Mar 2017
at 15:47
Re: Spaceport Eriadu
In reply to GM (msg # 306):

OOC: I dont see a second paragraph before the OOC comments. By the way I havent found a single tracker yet?


Assuming Aria is ready, Hep nods to Aria and opens the door, with his blaster set to stun.
GM
 GM, 149 posts
 Game Master
 Big Dub...
Sun 12 Mar 2017
at 19:00
Re: Spaceport Eriadu
In reply to Hep Kresim (msg # 307):

OOC: Hep, you're going to have to roll to not fall on your face again before you get to open any closet doors...
Hep Kresim
 player, 127 posts
 Beginnings
Mon 13 Mar 2017
at 09:52
Re: Spaceport Eriadu
In reply to GM (msg # 308):

OOC: Arrghhh!



11:51, Today: Hep Kresim rolled 5 using 1d20+2.  Hep to not fall over acrobatics roll.
Mordun Tes
 player, 90 posts
Tue 14 Mar 2017
at 06:05
Re: Spaceport Eriadu
Mordun struggles to regain control of the ship and make haste to our intended hideout.

[Private to GM: Once I get the ship back under control, I turn whatever attention I can afford to the spherical objects that are inbound.]
GM
 GM, 150 posts
 Game Master
 Big Dub...
Tue 14 Mar 2017
at 12:16
Re: Spaceport Eriadu
As the ship makes it's sudden upward turn the artificial gravity doesn't help to keep everyone on the deck.  Hep and Aria grasp at the door as they slide away and fall back landing on the deck just before Mordun has the ship right itself again.  Jimmi somehow with a stroke of luck manages to grab a hold of the table in the main hold and doesn't fall, avoiding the inevitable bruises the others are going to have.

[Secret to Mordun Tes: As Mordun rights the ship again, he takes a moment to get a glimpse of what's coming towards them.  The distinct 'H' shape of Imperial Tie Fighters are quickly becoming larger through the viewscreen to his right.]

OOC:  Hep, 2 damage.
Mordun Tes
 player, 91 posts
Tue 14 Mar 2017
at 12:21
Re: Spaceport Eriadu
Mordun screams over the intercom: "Somebody get on those guns! TIE fighters at 3 o'clock!"
Mordun Tes
 player, 92 posts
Tue 14 Mar 2017
at 12:24
Re: Spaceport Eriadu
OOC: I don't know this but Mordun would: can I operate the guns from the cockpit or does there need to be someone physically at the guns? If I can do it, then I will engage the TIE fighters while everyone else picks themselves up and tries to get to the guns.