Grand Dutchy of Karameikos (Maps and Notes)   Posted by Dungeon Master.Group: 0
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Fri 7 Oct 2016
at 18:11
Grand Dutchy of Karameikos (Maps and Notes)
Population: 3,000.
Ruler: Patriarch Sherlane, the Baron of Halaran.  The patriarch is a in the Church of Karameikos, and his religious training often influences his decisions.

Notes: Straddling the west bank of the Windrush River and the entire length of Fogor Isle, Threshold is a bustling frontier community. most of the buildings are made of lumber from nearby forests, with foundations of stone pulled from older ruins.
  Despite its population, Threshold is not a tightly-packed, dirty, squalid town (with the exception of Fogor Isle); by Baron Halaran's decree, no house on the west bank may be built within 50 feet of another, so Threshold is spread over a large area, filled with nice homes usually surrounded by vegetable gardens and livestock pens.

Laws: The king's law is enforced , with the following important additions:
1-Within the town limits, no wizard magic may be cast.
2-Only daggers, swords, and staves may be carried within town limits without special permission.
3-Though the wearing of armor is not against the law, town guards repeatedly question those in armor about their business.
4-No family house may be built within 50 feet of another family dwelling.

City of Threshold: 

Area around Threshold (1 mile):

This message was last edited by the GM at 23:36, Sun 25 Feb 2018.

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Fri 7 Oct 2016
at 18:11
Grand Dutchy of Karameikos (Maps and Notes)
Grand Dutchy of Karameikos
  Karameikos is a deep, dark land; mostly wilderness which man throughout recorded history has tried to occupy. Karameikos sits on the south shore of the continent of Brun, west of The Thyatian Empire and east of the Five Shires; to the north, broad mountain ranges separate the nation from The Republic of Darokin and The Emirates of Ylaruam.
   Most of Karameikos is covered with thick forests, hardwoods and softwoods, and is largely unexplored. There are broad patches of rich soil, especially beside the broad Highreach River where farming is good.
  The capital city of Specularum is a thriving and very active seaport with around 25,000 inhabitants; other notable sites are the city of Kelvin and the town of Threshold, in the northern hill country, a haven for adventurers surrounded by humanoid-inhabited wilderness.

  In ancient times the land of Traldar was home to a heroic civilization of barbarian-like people. About two thousand years ago, a massive army of beast-men attacked the Traldar people. The war raged for years and spawned countless legends (chief among them the stories of Halav, Petra, and Zirchev, the later patron Immortals of Traladara); but eventually, the gnolls were driven out, leaving the glory of the Traldar heroes in ruins. The people, now calling themselves the Traladarans, then founded a nation of loosely allied, small communities in the deep woods.
  About a century ago, the Thyatians, on one of their periodic conquest sweeps, moved an army into Traladara, conquering the coastal regions and some inland communities and declaring the nation to be a protectorate of the Empire.
  Some thirty years ago, a Thyatian Duke named Stefan Karameikos III traded his vast family fortune and homeland, the prosperous Duchy of Machetos, to Emperor Thincol I for clear, autonomous title to what was considered the uncivilized lands of Traladara. He moved in with his own army and followers, taking over where Thyatian governors had ruled, and began an aggressive program of road building, citadel construction, and other fortification.

The People
  There are several distinct cultures present in Karameikos. The Traladarans, a pale, dark-haired people, have lived here for thousands of years. Energetic, romantic, artistic and superstitious; they are descendants of the Traldar. The Traladarans are ruled by a conquering class of Thyatians brought here about thirty years ago by Duke Stefan Karameikos.
  There are also two elven clans here: the vigorous Callarii in the central parts and the Vyalia in the northern parts of the eastern forests. In the north is a community of dwarves and gnomes called Highforge.
  There are many frictions between the Thyatians and Traladarans, but increasingly they are coming to think of themselves as a single nation. Despite the exploitative nature of many Thyatian nobles, who see the Traladarans as a work resource to be used for maximum profit, Stefan has enforced many laws to ensure Traladaran equality.

  Karameikos is officially a Grand Duchy for political reasons, but is effectively a monarchy. Stefan Karameikos, the ruler, chose to be only (Grand) Duke as a political signal to other nations that his nation has retained its ties to the Thyatian Empire, and that to invade Karameikos would therefore be to invade Thyatis. The nation also has several semi-autonomous baronies.
  In the western part of Karameikos, on the Gulf of Halag facing the Five Shires, is one of several semi-autonomous baronies, the Black Eagle Barony. Duke Stefan’s black sheep cousin, Baron Ludwig von Hendriks, rules it. Von Hendriks’ minions have raided into Karameikos, Darokin, Ierendi, Minrothad and, especially, the Five Shires, wherever they could slaughter and rob for the greatest profit. Nominally protected by Duke Stefan’s inability to believe such horrid stories of one of his own relatives, Baron Ludwig acts with impunity in this part of the world.

OOC:  Understand the map says AC 1000, but it is one of the best and nothing notable has changes since AC 996.

Map of the Grand Dutchy: 

Map of the Capital Specularum:

This message was last edited by the GM at 23:36, Sun 25 Feb 2018.

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Fri 7 Oct 2016
at 18:15
Religion in Karameikos
Religion is Mystara is different that other D&D games.  No one knows who or how the world was created, and their are no known gods.  Instead from time time powerful people have gained immortality and with that gain the ability to grant powers to thier followers. The closest example I can think of is that of the Greek gods.

The Church of Traladara
  Circa 70% of the human population of Karameikos belongs to the Church of Traladara, the major native religion.  While its belief date back to the Traldar Age of Heroes, the church itself has been around for circa six centuries.  It has suffered several major setbacks with the Silver Purge, the holy wars, and finally the Marilenev rebellion, which all but destroyed a generation of church leaders.  The Church of Traladara worships primarily the three Great Heroes, Halav, Petra and Zirchev.  None of the three is given precedence over the other, as the church stresses the importance of cooperation and strength found in unity.  Several other Immortals are acknowledged as powerful, but remote, forces.  These are mostly the Immortals worshiped by the ancient Traldar -- Ixion, Khoronus, Djaea, Tyche, Asterius, and so on.
  The concept of sin is not clearly distinguished from that of crime -- in general, the Traladaran priests did act as judges in the pre-Thyatian clan system, and the modern theology closely reflects that approach, even though modern priests do not have judiciary powers.

The Church of Karameikos
The Church of Karameikos is a modern cult with roots in Thyatian theology and philosophy.  Its is the religion followed by the vast majority of Thyatian-blooded Karameikans, as well as by many Karameikans of mixed blood, and some Traladarans.  It is mainly a Lawful religion(Good/Neutral), even though its pantheon includes Immortals of all alignments.  It basically teaches that the fate of each soul in the afterlife is based on its balance of sins. The Church provides rituals through which worshipers may free their souls from sins.  As such, the beliefs of the Church of Karameikos tend to take the form of very detailed precepts of life, with the associated penances for each violation.  In this sense, the Church is much more dogmatic than its Thyatian ancestor -- which simply mediates between Immortals and mortals, generally letting every Immortals' priesthood set its own standard and preach its own doctrine, within a general framework.  The major Immortal patrons recognized by the Church of Karameikos are Asterius, Pax Bellanica (Tarastia), Vanya, Valerias, Ilsundal, and Kagyar.

The Cult of Halav
The Cult of Halav is a small, newer religion.  It was born in 995 AC, when Patriarch Sergyev received a vision in dreams, which told him that the Immortals had reincarnated King Halav in Stefan Karameikos. Surprisingly enough, Sergyev was able to persuade a number of clerics of the Church of Traladara, and founded his own cult.  While the priests of the Cult are generally considered madmen, they receive clerical powers, which means that theirs is not a fake religion.
However, their powers do not mirror those of the priests of Halav, though this is not apparent.

Cult of Halav

Demi-human Religions
  The three demi-human nations of Karameikos have their own cultures, laws, and religions.  The Kingdom of Highforge is, like most dwarven and gnomish groups, very secretive about its religious practices.  The dwarves worship Kagyar, and the Gnomes worship Garal Glitterlode.

The Callarii Elves follow Ilsundal and Mealiden, while the Vyalia follow Ordana and Ilsundal.  Both clans have their own Tree of Life, though the Vyalia tree resides in Thyatian territory.

(I use the demi-human clan items found in OD&D.  Elves:Tree of Life, Hin: Blackflame, dwarves:Forge of Power, gnomes:  Clock of Time.)
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at 18:16
Races in Karameikos
Naturally humans are the most populas race divided between the indigenous Traladran [Wallachia, Transylvanian, Gypsie] and the conquerors the Thyatians [Byzantium, Roman, German]. The other races within the lands include dwarf, elf, hin (halfling), and gnome. There are abundant humanoid races including goblinoids and gnolls and there are many sylvan races including satyrs, pixies, brownies, sprites.

 Dwarves: 1,500,
 Elves: 7,000 (90% Calarii, 10% Vyalia),
 Gnomes: 2,500,
 Hin (halfling): 2,000,
 Humans: 50,000 (70% Traladaran, 10% Thyatian, 20% mixed and other),

Overview of the Races

These the break down of the various races in Karameikos. Information about the monstrous populations is not common knowledge, and should be treated as out of character. This is by no means a comprehensive list, but rather a summary of the most populas of races.

    Dwarves - A dwarf will be either from the prominent Stronghollow clan or is a clanless dwarf.  The Stronghollow dwarves reside in Highforge, a mining colony north of Threshold called Highdell, and trading outposts in nearly every town and city in the Dutchy.

    Elves - An elf will come from either the Vyalia or Calarii clan

    Hin (Halfling) - A hin can be from any of the towns or cities in Karameikos.

    Human - A human will be from either the imperial Thyatian rulers or a peasant Traldaran native.

This message was last edited by the GM at 18:17, Fri 07 Oct 2016.