[NPC] Niccolo Rosso.   Posted by Niccolo Rosso.Group: 0
Niccolo Rosso
 player, 1 post
Fri 13 Jan 2017
at 05:59
[NPC] Niccolo Rosso
  Basic Information 

 Character Name  : Niccolo Rosso            Height : 5'10"
 Character Race  : Tiefling                 Weight : 132 lbs
 Background      : Outlander                Age    : 18
 Alignment       : NG                       Eyes   : Yellow
 Deity           : Anwyn                    Hair   : Black
 Total Level     : 1                        Size   : Medium
 Current XP      : 0                        Speed  : 30ft

  Character Information 

  Background : Outlander
 -Skill Prof : Athletics, Survival
 -Tool Prof  : Violin
 -Feature    : Wanderer
      Have a decent idea of maps and geography, making it pretty hard to get lost,
      almost always knowing the way to a settlement or shelter. Able to live off the
      land, while providing for up to 5 others.
  Ability Scores 

 Strength     : 08 (-1)     08 std array + 0 racial + 0 level + 0 misc
 Dexterity    : 16 (+3)     14 std array + 2 racial + 0 level + 0 misc
 Constitution : 12 (+1)     12 std array + 0 racial + 0 level + 0 misc
 Intelligence : 16 (+3)     15 std array + 1 racial + 0 level + 0 misc
 Wisdom       : 14 (+2)     13 std array + 0 racial + 0 level + 1 misc
 Charisma     : 10 (+0)     10 std array + 0 racial + 0 level + 0 misc

 Carry Capacity   : 120 lbs.    Str x 15
 Lift, Drag, Push : 240 lbs.    Str x 30

  Inspiration 

 Inspired : Yes / [No]

 Personality Traits : Polite, Patient, Goofball
 Ideals : Always be learning something, even if that something is pointless.
 Bonds  : His mentor, and his family.
 Flaws  : Spontaneity and surprises are not his strong suit. At all.

  Combat Statistics 

 Hit Points    :  9         Current HP :  9
 Proficiency   : +2         Temp HP    : +0
 Initiative    : +3         Total HD   :  1  [d8]

 Base Melee    : +1     2 Prof - 1 Str + 0 misc
 Base Ranged   : +5     2 Prof + 3 Dex + 0 misc
 Base Spell    : +5     2 Prof + 3 Int + 0 misc

 Armor Class   :  15     12 armor + 0 shield + 3 Dex + 0 misc

 Vulnerability :
 Resistance    : Fire

  Senses 

 Passive Perception     : 17  10 + 0 prof + 2 Wis + 5 misc
 Passive Investigation  : 20  10 + 2 prof + 3 Int + 5 misc
 Passive Insight        : 14  10 + 2 prof + 2 Wis + 0 misc

 Vision : Darkvision 60ft

  Saving Throws 

 Strength     : -1    0 prof - 1 Str + 0 misc
 Dexterity    : +3    0 prof + 3 Dex + 0 misc
 Constitution : +3    2 prof + 1 Con + 0 misc
 Intelligence : +5    2 prof + 3 Int + 0 misc
 Wisdom       : +2    0 prof + 2 Wis + 0 misc
 Charisma     : +0    0 prof + 0 Cha + 0 misc

 Conditional Bonuses and Penalties :

 Death Saves
 Successes : [-],[-],[-]
 Failures  : [-],[-],[-]

  Class Abilities and Features 

 Armor   : Light, Medium
 Weapons : Simple
 Tools   : Thieves' Tools, Smith's Tools, Alchemist's Tools, Carpenter's Tools, Violin

 Saving Throws : Constitution, Intelligence
 Skill Prof.   : Arcana, History, Investigation, Athletics, Survival

  Skills and Languages 

 [X] Denotes a skill that a character is proficient in

 [ ] Acrobatics         : +3    0 prof + 3 Dex + 0 misc
 [ ] Animal Handling    : +2    0 prof + 2 Wis + 0 misc
 [X] Arcana             : +5    2 prof + 3 Int + 0 misc
 [X] Athletics          : +1    2 prof - 1 Str + 0 misc
 [ ] Deception          : +0    0 prof + 0 Cha + 0 misc
 [X] History            : +5    2 prof + 3 Int + 0 misc
 [ ] Insight            : +2    0 prof + 2 Wis + 0 misc
 [ ] Intimidation       : +0    0 prof + 0 Cha + 0 misc
 [X] Investigation      : +5    2 prof + 3 Int + 0 misc
 [ ] Medicine           : +2    0 prof + 2 Wis + 0 misc
 [ ] Nature             : +3    0 prof + 3 Int + 0 misc
 [ ] Perception         : +2    0 prof + 2 Wis + 0 misc
 [ ] Performance        : +0    0 prof + 0 Cha + 0 misc
 [ ] Persuasion         : +0    0 prof + 0 Cha + 0 misc
 [ ] Religion           : +3    0 prof + 3 Int + 0 misc
 [ ] Sleight of Hand ^  : +3    0 prof + 3 Dex + 0 misc
 [ ] Stealth            : +3    0 prof + 3 Dex + 0 misc (Disadv with armor)
 [X] Survival           : +4    2 prof + 2 Wis + 0 misc

 Languages : Common, Infernal, Gnomerick, Dwaar

 Conditional Bonuses and Penalties :

  Class Features 

 Magic Item Analysis: You can cast Detect Magic and Identify as rituals, with
      no material components.

 Thunder Cannon: You can use a Thunder Cannon. (100gp replace, 3 days.)

 Arcane Magazine: Generate 4d6 rounds of ammo on a long rest, and 1d6 on a short rest.
      Can carry up to 24 ammo at once. (25gp replace, 1 day.)

  Feats 

 Observant: +5 to passive Perception and Investigation. Read lips. +1 Wis.

  Money and Equipment 

 Armor     : Studded Leather
 Belt      :
 Body      :
 Chest     :
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    : Dagger         : +5 (1d4+3 P), Finesse, Light, Thrown 20/60
 Weapon    : Light Hammer   : +1 (1d4-1 B), Light, Thrown 20/60
 Weapon    : Thunder Cannon : +5 (2d6+3 P), Two-Handed, Range 150/500, Reload
 Weapon    : Light Crossbow : +5 (1d8+3 P), Two-Handed, Range 80/320, Reload

 Other Equipment :
 Backpack
 Crowbar
 Hammer
 10 Pitons
 10 Torches
 Tinderbox
 10 Rations
 10 Chalk
 Waterskin
 50' Hemp Rope
 Thieves' Tools
 Staff
 Hunting Trap
 Antler
 Traveler's Clothes
 Belt Pouch
 Bedroll
 Mess Kit
 2 Flasks of Oil

 Money :  8 GP, 9 EP, 5 SP

  Magic 

 Level 0     X spell slots per day    0 bonus    DC 13 (8 + 2 level + 3 ability)
    Known/Prepared: 2

 Level 1     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

 Level 2     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

  Spellbook 

 Level 0 : Mending, Thaumaturgy (Cha)
 Level 1 : Detect Magic [R], Identify [R]
 Level 2 :


This message was last edited by the GM at 21:18, Thu 09 Mar 2017.

Game Master
 GM, 41 posts
 Aleatoric
 Actor-in-Chief
Sun 15 Jan 2017
at 00:30
[PC] Niccolo Rosso
Sheet looks good. Regarding the Arcane Magazine ability, thinking about it, given that adventures are going to be fairly short in this campaign I'd like to scale down the amount of ammo you can replenish and stockpile, so that you have to be at least a little judicious about what you shoot at at low levels.

I'm thinking at 1st level you get 1d6 per short rest, 4d6 per long rest, and they expire one day after manufacture. The number you can create will increase per level until it reaches the default rate. That sound fair to you?

Background's good. I'd suggest 'tinker' is a better title than 'handyman', and It'd be good to see Ideals, Bonds and Flaws.

Anwyn's an interesting deity for a habitual traveller. What's your thinking there?
Niccolo Rosso
 player, 6 posts
 Wandering Handyman
 The Detail Devil
Sun 15 Jan 2017
at 01:08
[PC] Niccolo Rosso
Arcane Magazine has been modified. Though I will argue that they can't expire. Instead, I think an actual cap would be better suited to the situation. I'd say 40 shots max. Or however many I can make after a long rest while we're still rolling dice for it. So it'd be a maximum of 24 shots in the bag for right now. The gunsmith abilities are ammo-efficient anyway, so it shouldn't be a problem to deal with often.

Tinker is probably a better term... I'll amend that.

As for Anwyn, Niccolo isn't a particularly pious sort of fellow. He's always busy, and used to that 'do it yourself' attitude. So when he does seek divine help, it's usually for the sake of his mother and sister. That, and who doesn't love a good feasting holiday? Anwyn's great when it comes to that.
Game Master
 GM, 44 posts
 Aleatoric
 Actor-in-Chief
Sun 15 Jan 2017
at 01:15
[PC] Niccolo Rosso
Agreed on the ammo cap. I like your thinking on the religious angle, and the rest looks good.